ok yee ^^ i'll give it a try <3
I would recommend you not to continue this mod, so as for any maps you decide on your own to mod except if the mapper clearly states that they are looking for mods or you had asked the mapper beforehand. You really should've asked me before modding this map, but that is alright now, I did apply your suggestion, and the other mappers will take a look in them as well.WhytFng wrote:
lol 3 pages and no mod yet wew
okay subdividing this to per mapper basisLowComboFC (01:29:282 - to 01:51:520 - )01:29:282 (1) - If this slider looked like [this] it would flow better into 01:29:631 (2) - instead of breaking flow immediately into a new section full of mostly circular flow, which can be jarring (it was for me ;-;) I agree, changed
besides this, the section is pretty straightforward. i will comment that flow changes are not truly consistent, but since visually this doesn't appear to be the focus of this section, I don't mind it for the rest of the section -- technical patterning is more important here, and will for the most part distract players enough to not realize flow is imperfect. Pleasing aesthetics here as well, and not much more stands out to me here. Good job! my playability sucks that's a fact LOL
but what the actual f is the second half of this map seriously the gimmick level just ascended to hell hoyl truth is I get controversy for the second half or so, but imo there's this gradual difficulty increase that goes unnoticed ;w; I and several others think it's pretty cool
Thanks i guessWhytFng wrote:
lol 3 pages and no mod yet wew nobody asked you to mod this wew
okay subdividing this to per mapper basisFoxyGrandpa (00:44:631 - to 01:06:869 - )00:44:980 (1) - 00:45:503 (1) - I don't see any reason to NC these sliders You're deaf then, the whole point of this entire section was to have jump streams on the different set of sounds that end on the 2nd white or red tick.
00:49:514 (1,2,3,4,5,6,7,8) - I suggest reordering this to (1,3,5,7,8,6,4,2) [in other words, a smooth circle] so that it's more readable as to when the pattern ends since you don't buffer any time between 00:50:125 (8,1) - Meant to be ugly.
00:50:125 (8,1) - buffer please ^ It plays like a stack of circles, no need.
00:52:828 (1,2) - 00:53:352 (1,2) - these sliders with perfect overlaps are unrankable: "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in." https://osu.ppy.sh/wiki/Standard_Ranking_Criteria General Rules; simply alternating these to down/up/down will not work either, since the first slider needs at least 2 white ticks to fade out. Try using shift+arrowkeys to adjust per pixel to prevent these overlaps k lol
00:53:701 (1) - 00:54:224 (1) - still no reason to NC these as far as I can tell And you're still deaf
01:04:340 (1,2,1,2,1,2,1,2,1,2) - these rotations don't make any sense... if there is logic to these angles, please explain. Otherwise, a more flow-centric approach would be preferable here since you're using complex rhythms with these combos. Additionally, consider move the green point 01:05:212 - to 01:05:125 - for consistency 01:04:602 (1,2) - vertically flipped, 01:04:863 (1,2) - horizontally flipped, 01:05:125 (1,2) - vertically flipped again, 01:05:386 (1,2) - horizontally flipped again. And the green line literally does not matter lmao
um
i suggest all the mappers look through these points in case of overlap
i need a break now, will post the other half soon hopefully
but what the actual f is the second half of this map seriously the gimmick level just ascended to hell hoyl
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Title:Exobiota
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Artist:Kodin & Billain
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Creator:LowComboFC
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Tags:fanzhen0019 byfar revurii Flezlin Lama Poluna Sing Kaifin Ameth Rianno xLolicore- NeilPerry EvilElvis -tochi collab marathon nanomortis dubstep neurofunk wub technical sliderart
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WhytFng wrote:
lol 3 pages and no mod yet wew
okay subdividing this to per mapper basisrevurii (01:51:607 - to 02:13:846 -01:52:131 (2,1) - unbelievably dramatic 1/4 jump increase. Be careful with this, although still playable, this transition is massive and surprising and generally inadvisable for me. At the very least, be more consistent with your 1/4 jump spacing -- after this point, it's mostly impossible to tell what is and what isn't a 1/4 jump, and that makes playing this section... inconvenient, even when the rest that use this pattern are the opposite flavor. Slider ends have mysterious properties and make you do cool things no? 01:52:131 (2,1) - has straight line movement but I compensated that on similar parts by increasing the spacing like 01:54:921 (2,1) - etc. For things like 01:53:875 (1,2) - the pattern isn't used anywhere else though and it repeats twice so that should be okay.
01:55:619 (4) - or 01:55:619 (4) - should be NC'd, since at least one of this is obviously different SV during gameplay. Same case later, as in 02:00:852 (2,3,4) - NC pattern is consistent if you compare the first two quarters of my part (01:51:607 - to 01:57:189 -) and (01:57:189 - to 02:02:770 - )
02:12:799 (2) - awkward blanketing due to angle of (2), no need to change this unless you're determined Changed the entire thing completely.
02:13:584 (1) - Not properly centered with 02:13:061 (1) - and since it will make hardly any difference while playing, make sure to improve this visually: the white nodes of 02:13:584 (1) - can be more shallow to more accurately blanket 02:13:061 (1) - while preserving its shape, like so. Note that you can basically blanket the interior slider by tracing the exterior slider's slidertrack line (the white center of sliderstyle 2) with the interior slider's border Changed this too.
dang dude he modded your map for free why you gotta make him feel bad, poor guy just wants to helpLowComboFC wrote:
I would recommend you not to continue this mod, so as for any maps you decide on your own to mod except if the mapper clearly states that they are looking for mods or you had asked the mapper beforehand. You really should've asked me before modding this map, but that is alright now, I did apply your suggestion, and the other mappers will take a look in them as well.
I actually more than appreciated his mod but due to the fact the map was wip in some parts there could be later problems.Toy wrote:
dang dude he modded your map for free why you gotta make him feel bad, poor guy just wants to help
thanks alot toy I will try my best to get this in the ranked section sooner or later!Toy wrote:
you're a good guy, hope the mapset goes well c:
WhytFng wrote:
Lama Poluna (too lazy to write timestamps anymore)\02:36:520 - where's the kick here? what happened?? NANI???? I think you missed an SV point here, or something weird happened, since this slider should end on a blue tick according to the rest of this section. +
02:40:793 (1,2) - The strong curve here is a bit awkward both in entrance and exit, perhaps something like this would be a little better
02:45:677 (3,4) - 02:50:910 (1,2) - I'm not going to mention awkward flow since these are visually oriented patterns, but keep flow in mind all the time™
02:50:038 (5,6) - unintroduced gimmick like this should be introduced earlier in your section if you intend to use them, so either stack this, make all three even, or find a way to do this more often and earlier +
02:52:000 (2) - NC any time you use a new SV that is noticably different from the previous group of objects+
02:52:000 (2,3,4,5) - here, the rhythm you favor is much different than 02:40:793 (1,2,1,2) -, not sure if intentional o r not since it could be justified either way. Please explain what you're highlighting in either of these sections, I guess, or at least think about it, to ensure good cohesion 👍 they are different
02:53:003 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1) - sv nightmare fuel confirmed
lolFser wrote:
kaifin and ameth ruined it
please try to preserve playability if you want to push songs like this into the ranked/qual section
the music may sound like a mess but that does not mean the map needs to look like one too
alrighty thenvanucik wrote:
requested by neilperry
FoxyGrandPa
01:03:817 (1,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - i can't understand why you changed the rhythm w\o any reason what do you mean without any reason, are we even listening to th same song?
This is clearly a buildup into the next section
the sound in 00:44:980 - , 00:45:503 - , 00:46:026 - is not different than 01:04:340 - , 01:04:863 - , 01:05:386 - , but u changed rhythm, why did you decide to change it at the end? i might not bother you, but this unexpected change adds a inconsistency in ur partFoxyGrandpa wrote:
alrighty thenvanucik wrote:
requested by neilperry
FoxyGrandPa
01:03:817 (1,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - i can't understand why you changed the rhythm w\o any reason what do you mean without any reason, are we even listening to th same song?
This is clearly a buildup into the next section
FoxyGrandpa wrote:
This is clearly a buildup into the next section
EijiKuinbii wrote:
Kaifin03:23:875 (2,3) - hard to read and?
03:34:253 (1,2,1,2) - 03:35:648 (1,2,1,2) - ^Vacuous wrote:
short (and pretty bad) mod
03:32:596 (1) - maybe make it a kickslider to emphasize the sound on it more? no it gives more emphasis to make both clickable and emphasizes the dividedness of the 3 sets of 2 notes
03:37:654 (1) - I don't get why this is an nc for consistency + readability, without it the spacing could get confusing
that's basically it. Good luck ranking
I posted an update to fix these a while ago but yea[A L P H A] wrote:
foxygrandpa
- 00:52:828 (1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2) - i played this and i didnt read these very well, it made me think it was only 2. if possible change them plz
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