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Nekomata Master - Symmetry [Taiko]

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Skylish
From rdmlish,

[General]

> 00:01:057 - conflicted vol. setting. Imo the intro part =60% is enough. 70% is too loud.

[Inner Oni]

! General 2 4-plets or 4 2- plets usages are odd and forcefully add on the melody, i.e. these patterns stand out from the melody and cannot represent it to a large extent. Freestyle patterns are not all-works. If they mismatch the music, it's time to consider re-arrange these freestyle patterns.

> For example: 01:28:296 (586,587,588,589,590,591,592,593,594,595,596) - , the focus are shifted to the quadra-dublets. How about the gap at 01:28:848 (591,592) - ? The melody falls on the above timing which should be linked up.

> 00:46:056 (259,260,261,262,263,264,265,266,267,268,269,270,271,272) - very imbalanced and inconsistent patterns here which show a huge contrast to the melody horribly. Not this part only, but also these kind of rhythmic patterns scatter along the whole map.

! Overuse of 1/6 in a various situation as well. Adding 1/6 is for challenging purpose only instead of putting emphases on specific parts in the music, which is unpleasant. Some 1/6 are virtual, the music is not even supportive.

> 00:24:063 - oh gosh, putting 1/6 inside a 1/4 stream is challenging yeah I know, but you can hear that 00:24:063 - / 00:24:155 - have very clear isolated drum hits. That should be expressed!

00:24:431 - 1/6 could be placed here to show the extra emphasis on 00:24:615 - where you can't use Finisher. (check 01:43:940 - )

> 00:38:050 - / 00:38:418 - theoretically they are nothing wrong, but in game-play they are so hellish and utterly appear from the map. That's confusing.

> 01:13:664 - oh gosh this hollow and odd 1/6 completely neglect the previous mapping channel: 01:13:112 - / 01:13:388 - /01:13:664 - check the background music. This 1/6, is mapped for hard, not mapped for the music.

! Lack of break in streams. It seems that you map a 'hard difficulty' for its difficulty, but not for the music.

> 01:30:872 - this stream should be broken apart to display the clear breaking point at 01:31:701 - . If the long stream contains a halt part but you fill it up, that's weird.

! Some progressions could be done better:

> 01:19:461 - end of audible 1/3 here. Certain change in the music could be represented better in terms of rhythms. 1/4 could be started using here, which leads to a great density changing flow to the 1/6 part at 01:20:014 - . 1/3 --> 1/4 --> 1/6 beautiful patterns and rhythmic flow can be made In game-play, 01:19:461 - is a bit weird as I can hear that I was hitting virtual 1/3 patterns.

> 01:19:461 - add a SV (0.9x) change please (esp. in case you change the rhythm), I can't catch the incoming 1/6 01:20:014 - .

[]

The above things are just major flaws that I catch in the first glimpse. There are more to go for sure, but it's time for you to review it.
Topic Starter
Arrival
I'll reply to each one of you today but damn Skylish your lack of understanding of other people's mapping style is quite shocking for a BN
Nwolf
I actually also feel that these questionable sections (00:39:339 - til 01:02:897 - ) aren't very fitting to the song, no matter what the mapping style used is. I think in this occasion jiro hurts the song more than it benefits and I did rank maps before that used similar mapping styles but felt less like they play against the song.

00:50:934 (302,303,304,305) - Also don't understand this 1/6's purpose except for playing oddly.
Stefan
*dolphin sounds*

I understand that an own mapping style is important for a mapper - to identify theirself and to be recognized faster. And it is okay to defend what you're mapping. The only (main) reason I've brought the people here (Nwolf was a bonus) was to listen what other people have to say about the Inner Oni. I personally felt unsure about it - and to qualify a map/difficulty I am not sure or even worse that I believe it's not ready yet, is plain stupid and bring us in a bad situation.

I think because the difficulty is questionable due the 1/6 usage and the quadra- and doublet usage it'd be healthy to have more people look over it - I don't know if you let people testplay at least the Inner Oni, can't really judge it from the thread.

What I can ensure is that I want to help you to get the map ranked, because that's why I've accepted your request but also because the rest of the mapset is really good.
iloveyou4ever
In my opinion,I think some 1/6 are a bit overmapped and the music doesn't support it at all.
:arrow: like 00:50:934 - , there's no such 1/6 sound here, I'd place kkd here instead of putting dkkd
And if you insist on putting 1/6 here,then why 01:02:713 - is 1/4? I'd put that as 1/6 to remain consistent if you want to put 00:50:934 - as 1/6.

:arrow: Putting a note at 00:37:222 - is also a good idea to me since the sound effect doesn't stop after the 1/6 and keep going
Also adding a 0.84x greenline here and change next greenline to 0.83x will also make scroll speed smoother.

Just my little concern~
Topic Starter
Arrival
Inner killed

let's go ahead with the ENHI spread
Lumenite-

Arrival wrote:

Inner killed

let's go ahead with the ENHI spread
aw dang it was actually kinda fun tho :c
Stefan
cha-ching, partu twou

[Muzukashii]

Stefan wrote:

The kkd triplets and kd doublets feels really uncomfortable to me, difficulty-wise. The actual "strength" of the difficulty is the slightly higher density (mostly due the spread but that's okay) and using a fair amount of triplets. I wouldn't go further by using even more complex elements. For the rest I am actually fine the way it is.
No clue if you have considered that, or made thoughts about them (since I have no real reply for that) but I'd still recommend to have them single-colored.

[Futsuu]
00:24:615 - The continous mapping goes from 00:11:363 - until 00:30:504 - without a single break like 00:30:504 (37,38) - . While a break before 00:24:615 - looks pointless to me I'd suggest a break around this time.
01:31:056 (153) - What about the note at 01:29:952 - instead? If you're strictly for the consistency of 1/1 breaks, then nevermind that point.

[Kantan]
00:37:866 (1) - The spinner feels misplaced after the long distance of 00:36:394 (43) - . I'd just skip the spinner.
00:39:339 - 01:02:897 - I find this part too simple, if you compare what Futsuu uses for this section. You could add a kat note on 00:41:915 - and all following parts being similar. Additional notes may be added as well if you have more ideas.
01:43:940 (95) - The only time you use 1/2 ooo for the entire difficulty. I see the idea behind but it looks off to me because that's the very only case. You could use more of them but I wouldn't choose this either, but to remove 01:43:940 (95) - instead.
Topic Starter
Arrival

Stefan wrote:

cha-ching, partu twou

[Muzukashii]

Stefan wrote:

The kkd triplets and kd doublets feels really uncomfortable to me, difficulty-wise. The actual "strength" of the difficulty is the slightly higher density (mostly due the spread but that's okay) and using a fair amount of triplets. I wouldn't go further by using even more complex elements. For the rest I am actually fine the way it is.
No clue if you have considered that, or made thoughts about them (since I have no real reply for that) but I'd still recommend to have them single-colored.

I made every doublet single coloured. However I'll keep the kkds as I believe they bring a real emphasis when they are used, plus they are followed each time by a 2/1 break.

[Futsuu]
00:24:615 - The continous mapping goes from 00:11:363 - until 00:30:504 - without a single break like 00:30:504 (37,38) - . While a break before 00:24:615 - looks pointless to me I'd suggest a break around this time. Using a break between 00:24:615 - and 00:30:504 would sound forced and kind of stupid musically speaking. Added a break at 00:18:725 -
01:31:056 (153) - What about the note at 01:29:952 - instead? If you're strictly for the consistency of 1/1 breaks, then nevermind that point. Done

[Kantan]
00:37:866 (1) - The spinner feels misplaced after the long distance of 00:36:394 (43) - . I'd just skip the spinner. Done
00:39:339 - 01:02:897 - I find this part too simple, if you compare what Futsuu uses for this section. You could add a kat note on 00:41:915 - and all following parts being similar. Additional notes may be added as well if you have more ideas. Nerfed futsuu instead
01:43:940 (95) - The only time you use 1/2 ooo for the entire difficulty. I see the idea behind but it looks off to me because that's the very only case. You could use more of them but I wouldn't choose this either, but to remove 01:43:940 (95) - instead. I'm using it as an emphasis for the end of the song.
Using it at other places would remove this emphasis and add extra difficulty.
Stefan
Kin
finally posting on the good thread!
gg me
JBHyperion
Ovoui
gay
Nofool
nice inner oni
Surono
haha

insane oni
Topic Starter
Arrival
nice inner oni keepo
Ulqui
wew... :/
Inner Onion...
Monstrata
difficuly names don't really reflect the song title very well. I recomend the following diff name changes

KantannatnaK
FutsuuuustuF
MuzukashiiiihsakuzuM
OniinO
Topic Starter
Arrival

Monstrata wrote:

difficuly names don't really reflect the song title very well. I recomend the following diff name changes

KantannatnaK
FutsuuuustuF
MuzukashiiiihsakuzuM
OniinO
i wish i could kd this post, way more helpful than most mods 8-)
Pheon

Arrival wrote:

Monstrata wrote:

difficuly names don't really reflect the song title very well. I recomend the following diff name changes

KantannatnaK
FutsuuuustuF
MuzukashiiiihsakuzuM
OniinO
i wish i could kd this post, way more helpful than most mods 8-)
Yet you kd'd my post that wasn't even a mod :roll:
Surono
:C diffnaming madnuts.....
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