Hello there Arrival, I was notified of this map by Stefan as well to give my opinion on it; hopefully I can provide some insight.
The Inner Oni is fine for the most part, I feel. However, the usage of doublets/quads seems rather odd at times. Usually you use these when there is syncopation in the song, which isn't the case here. This, in essence, is fine; it adds for some really good flavour to the map. However, it gets more into the territory of improvised mapping, in which case there needs to be a good core structure to the improvisation, which I feel is lacking in here. The syncopation isn't at set points of the map (ie "first and third bar, around third beat each chorus", for instance), which makes the map feel really odd to play. Of course it doesn't have to be as strict as in the example, but having a good base structure to it would make your map flow -that- much better and make it more fun than it already is.
I also have a pet peeve with 00:36:394 (187) - - 00:38:603 (206) - though, why would the arguably densest part of the map be on the softest part of the song, where there isn't any percussion to be found, and even slowed down? Feels like an unnecessary difficultyspike to me.
In the Oni, the syncopation is done really well in my opinion. It's structured (although it's only structured in segments; it's consistent per segment, but not throughout the map (which is arguably good to make sure the map isn't monotonous)) and flows really well.
If you'd like, I can go over the syncopations in a case-by-case basis on the inner oni. If so, please forum PM me or message me ingame if I'm online.
The Inner Oni is fine for the most part, I feel. However, the usage of doublets/quads seems rather odd at times. Usually you use these when there is syncopation in the song, which isn't the case here. This, in essence, is fine; it adds for some really good flavour to the map. However, it gets more into the territory of improvised mapping, in which case there needs to be a good core structure to the improvisation, which I feel is lacking in here. The syncopation isn't at set points of the map (ie "first and third bar, around third beat each chorus", for instance), which makes the map feel really odd to play. Of course it doesn't have to be as strict as in the example, but having a good base structure to it would make your map flow -that- much better and make it more fun than it already is.
I also have a pet peeve with 00:36:394 (187) - - 00:38:603 (206) - though, why would the arguably densest part of the map be on the softest part of the song, where there isn't any percussion to be found, and even slowed down? Feels like an unnecessary difficultyspike to me.
In the Oni, the syncopation is done really well in my opinion. It's structured (although it's only structured in segments; it's consistent per segment, but not throughout the map (which is arguably good to make sure the map isn't monotonous)) and flows really well.
If you'd like, I can go over the syncopations in a case-by-case basis on the inner oni. If so, please forum PM me or message me ingame if I'm online.