Fun map.
Thanks for your mod, appreciate it a lot!_Stan wrote:
Hello Calcyon~ coming from my modq
|1|2|3|4|Easy
- 00:06:522 (6522|2) - Consider to make this to LN, cuz here 00:09:249 (9249|3) - you did, and they are same music right? Fixed!
- 00:14:363 (14363|1) - Move this note to col [1] to avoid double-hit, not so nice to beginner right? Fixed!
- 00:24:931 (24931|2) - Move to col [4] will make pattern seems more nice Fixed!
- 00:26:976 (26976|3) - Move it to 00:27:658 - , heavy beat cycle wrong Fixed!
- 01:24:590 - delete a note, it's note heavy same like 01:24:590 - Fixed!
- 01:59:022 (119022|2,119363|2,119704|2) - change it Fixed!
Normal
- 00:25:101 (25101|0,25272|1) - here rhythm is not same with 00:30:613 (30613|0,30726|1) - , you'd better check it, I think there two should be same Fixed!
- 00:43:681 - 00:44:363 - add a note to reflect the cymbal even you catch vocal to LN, same problem here 00:54:931 - 00:54:931 -Fixed!
Hard
- 00:06:408 (6408|1) - move this to col [3], avoid double-hit Fixed!
- 00:09:136 (9136|1) - move to col [3] Fixed!
- 00:11:636 (11636|1,11636|2,11863|1,11863|2) - why here are two notes? Fixed!
- 00:22:204 - add a note Fixed!
It's fun map really~ good luck
Thanks a lot for the mod and the help ingame!Insp1r3 wrote:
Unspoken Words
00:00:386 (386|2,386|3,954|3,954|2)
00:03:113 (3113|0,3113|3)
00:05:840 (5840|2,5840|3,6408|0,6408|1)
00:07:204 (7204|3,7204|1)
00:07:886 (7886|3,7886|2)
00:10:954 (10954|1,10954|3,11295|2,11295|0)
00:11:636 (11636|2,11636|1,11863|2,11863|1)
00:13:340 (13340|2,13340|0)
00:15:954 (15954|2,15954|3,16408|2,16408|1)
^ These all don't match the style of the of the rest of the map which is mostly singles. May want to double check these. If I'm missing something major, let me know. I'm not always perfect with these :p Fixed! Discussed it and came to a different solution
00:02:772 (2772|1,2999|1) - Small anchor but may be difficult for a 2* player to read and play Fixed!
00:05:158 (5158|0) - This should start at 00:05:045 (5045|0) Fixed!
00:26:181 (26181|1) - Should be in column [1] Fixed!
00:26:863 (26863|1) - Should be in column [3] Fixed!
00:30:954 (30954|2,31067|2) - Try to avoid these
00:31:636 (31636|1,31749|1) - ^
00:41:863 (41863|2,41976|2) - ^
00:42:545 (42545|0,42658|0) - ^
00:47:317 (47317|2,47431|2) - ^
00:47:999 (47999|1,48113|1) - ^
00:52:772 (52772|1,52886|1) - ^
00:53:454 (53454|2,53567|2) - ^
01:17:658 (77658|3,77772|3) - ^
01:26:863 (86863|2,86976|2) - ^
01:27:545 (87545|1,87658|1) - ^
01:32:317 (92317|2,92431|2) - ^
01:32:999 (92999|1,93113|1) - ^
01:37:772 (97772|3,97886|3) - ^
01:38:454 (98454|0,98567|0) - ^
01:43:226 (103226|2,103340|2) - ^
01:43:908 (103908|1,104022|1) - ^
That's the most I'm going to point out for those. Fixed! Changed the minijacks into longjumps, should fit the song better now.
01:19:562 (79562|2) - Ghost Fixed!
01:22:317 (82317|1) - ^ Fixed!
01:19:647 (79647|1,79732|0) - These sound off-beat Fixed!
01:22:715 (82715|2,82715|1) - These should be at 01:22:772 (82772|1,82772|2) mapped to drums and then piano, i think it's right, might change in the future
^ That is going to be too hard to play. Try to make it something like this: https://osu.ppy.sh/ss/8781456 Fixed!
01:23:397 (83397|1,83397|2,83482|0,83482|3,83567|2,83567|1) - ^ Fixed!
01:56:295 (116295|3,116976|0) - I don't know why these LNs are here if they aren't being used elsewhere to represent the same sound. Fixed!
Overall, I found it to be a very fun and relaxing map to play with some very nice 1/6 mapping to boot! If I missed out anything, feel free to tell me!
Good luck!
Thank you for the mod!~Botan wrote:
Hi hi, first time modding from a lowly #88,000 ranked player.
Also because I'm a new mania player I don't know all the terminology so bear with me. x)
started: 6:50pmGeneral
- Raise the volume during the chorus, 50% sounds alright. Fixed! (will do it properly when I'll get around to hitsounding.)
- Beginning at 00:41:295... I think it would fit the music a lot better if you mapped chords on the piano chords. There's nothing wrong with what you have currently, I just think it would be better. Would require the entire section to be remapped though... thank you for this, although i agree it might sound better, for playability purposes, I'm going to keep it consistent with the rest, might rethink this later though
Normal 00:09:931 (9931|1) - Any reason why this isn't a chord? The guitar pluck is noticeably softer here so it being a single note is fine but you mapped 00:11:295 (11295|3,11295|2) as a chord even though it's the exact same sound. I think making both patterns the same here is best. Fixed!
00:24:931 (24931|3) - Same with this one, this should be a chord just like the other ones. The sound remains the same so the notes should be the same in this case. Fixed!
01:22:772 (82772|1,82886|0,82886|3,82886|2) - Personally I find this to be too hard to play for a Normal, especially when this is only a 1.68*. I think a 2-note chord is suits this difficulty better. The entire map doesn't play like a harder normal either which is why I believe the 3-note chord is too hard. If we want to talk about the consistency of note composition, 01:22:204 (82204|1,82204|2) is the same sound but mapped differently (2-note chord). Fixed! Agreed.
01:23:567 (83567|2,83567|3,83567|1) - Same as ^ Fixed!
01:24:249 (84249|0,84249|1,84249|3) - Same as ^ Fixed!
>> To compare, I think 01:37:204 (97204|1,97204|2,97204|3) is an acceptable 3-note chord because there's enough space and time for players to react to it.
01:42:658 (102658|2,102772|3,102886|1,102999|0) - I might not be able to hear it but this sounds the same as 01:31:749 (91749|3,91749|1,91976|2,92090|0) but mapped differently? Feels weird to play if we take into account what we've played so far AND because that pattern doesn't appear in the chorus again so it just feels out of place. Fixed! same for ^
01:51:181 (111181|3,111522|0,111522|3) - Map this so it's consistent with how you've mapped everything else. It's undermapped. (arifureta keshiki mo mirai mo) <-- map the "eee" sound in mirai Fixed!
01:53:567 (113567|1,113567|0,113567|3) - The sound here isn't strong enough for a 3-note chord and isn't consistent with the rest of the chorus. 01:59:022 (119022|2,119022|1,119022|3) is good because of the crash cymbal. If anything, 01:48:113 (108113|3,108113|2) should be a 3-note chord, but I personally think there should be zero 3-note chords in this difficulty. Agreed. In this case I feel like it's none, or all of them. For now I've decided against triplets, might change it later.
finished 8:01pm
Thanks a lot for the mod!!!~ChochoaLatte- wrote:
Hi Caly~
NM Req from Chochoa's Queue
Feel Free to Reject My Mods
1|2|3|4mod InsideGL with your maps~General
-widescreen support
Normal
00:09:931 - add note on 4 Fixed!
00:10:613 - move to 1 Fixed!
00:31:408 (31408|3) - move to col 3, cuz it has a different sound from 00:31:067 (31067|3) - , jack is doestn't fit Fixed!
00:31:749 (31749|2) - move to 4 Fixed!
00:38:056 (38056|1) - delete necessary note Mapped to the guitar (not the vocals :p), keeping it for now, might decide against it later.
00:45:386 (45386|0,45386|2,45726|1,45726|3,46067|2,46067|0,46408|2,46408|1,46749|3,46749|0) - idk why u make it double???! Fixed!
00:54:249 (54249|3,54931|0,55613|1) - delete , just layering Fixed!
01:02:431 (62431|2,62431|1,62772|2,62772|3) - make it single Same drum sound as 01:01:749 (61749|1,61749|2) - so I'll keep it for now,
also I think it closes out the section pretty nicely.
01:25:158 (85158|2) - no needed , delete Mapped to the guitar, which is also mapped in the next stair, going to keep it for now.
Unspoken Words
00:01:067 (1067|0) - ln should start from here 00:00:954 -
00:05:158 (5158|0) - & 00:06:522 (6522|3) - & 00:08:567 (8567|3,9249|0) - & other part like that, same as above^ LNs are mapped to the quiet choir, not the guitar. Same for the above ^
00:09:136 (9136|2,9476|2,9817|2,10158|2) - avoid this anchor , try another pattern Fixed!
00:17:431 (17431|3) - would be better start from 00:17:772 - just piano Again, going to keep this LN, because I mapped it to the choir and the other LN to the guitar.
00:22:886 (22886|0,23226|0,23567|0,23908|0,24249|0) - change pattern Fixed!
00:27:204 (27204|2,27545|1,27658|3,27886|0,28226|2) - you can delete that, just ln to cover vocal I am keeping it for now to maintain the same feel I was aiming for, if it gets mentioned again by someone else, I will probably change it.
so u can re arrange this issue 00:28:340 (28340|0,28681|0,29022|0,29363|0,29704|0) - Fixed!
00:38:567 - ln start Fixed!
00:45:386 (45386|1,45613|1,46067|2,46295|2,46408|1,46636|1) - avoid that jack, since it's a hard diff not insane Fixed!
00:48:681 (48681|2,49022|2,49363|2,49704|2) - same as previous problem~
00:59:817 (59817|2,59931|1,60045|0,60272|0,60386|3,60386|1,60499|2,60613|0,60726|1,60840|3,60954|2) - nothing sound has change in this section so re arrange, make like previous section~ Fixed! (I think? I hope this is how you meant it :p)
01:41:295 (101295|2,101636|2,101976|2,102317|2,102658|2) - re arrange pattern Fixed!
ez diff it's okay for me~
Thank you for your mod!! (although I had to use google translate )FadillSan wrote:
Hello~
NM req from my queue~Unspoken Words00:15:613 (15613|1,15726|2) - mending pindah ke 12 aja.. Fixed!
00:30:613 (30613|2,30726|1) - lbih baik ctrl + H Fixed!
Maaf cuma nemu dikit banget ><
Kalo gak ngeabantu gak usah kudos :3 Gave you kudosu, because I like these changes a lot .
Good Luck~
Ahh I'm so sorry, my mistakes, I think you're indonesian sorry ><Calcyon wrote:
Thank you for your mod!! (although I had to use google translate )
pffffft.... :''3FadillSan wrote:
Ahh I'm so sorry, my mistakes, I think you're indonesian sorry ><Calcyon wrote:
Thank you for your mod!! (although I had to use google translate )
Thank you for your very helpful mod!!atian540 wrote:
hey Calcyon NM request from in-game chat ?
and iam sorry not good in english :3
free to reject
column
1|2|3|4general=un-check widescreen support if you don't use SB in easy & normal Fixed!
=i think kiai time has ended in 02:12:658 Fixed!
=why not add note from 02:17:431 until finish ? It would be the exact same thing as the intro, I don't think it would add anything new to the map and I think the last long note section closes the map out nicely, this is a shorter version of the song, compared to the full 4:30 one, because I wanted to have only one chorus in.easy00:21:181 (21181|1,21863|1,22545|1,23226|1) - focused in col 2, re-arrange ? Fixed!
00:29:363 (29363|1,30045|1,30726|1,31408|1) - ^^ Fixed!
00:30:386 (30386|2,30386|3) - repeatable with 00:27:658 (27658|2,27658|3) - Fixed!
00:39:846 (39846|3) - make confused,move to here 00:39:761 - Fixed!
00:44:022 (44022|2,44022|3) - with 00:41:295 (41295|2,41295|3) - Fixed!
00:47:431 (47431|1,48113|1,48795|1,49476|1) - focused col 2 Fixed!
00:58:340 - 00:59:022 - add note Fixed!
01:14:363 (74363|2,75045|2,75726|2,76408|2) - 01:17:090 (77090|1,77772|1,78454|1,79136|1) - deliberate ? i think shoulb be re-arrange Fixed! it was deliberate, but it played poorly, so i changed it.
LN 01:24:590 to 01:26:295 - Fixed!
01:26:636 (86636|1,87317|1,87999|1,88681|1,89363|1) - ah col 2 again :3 Fixed!
02:02:431 (122431|2,123113|2,123795|2,124476|2,125158|2,125840|2) - 6x in col 3 :''3 Fixed!
02:09:249 - how about this ? https://osu.ppy.sh/ss/8792467 Fixed! I liked this a lot, did it just like it's in the screenshot.
why ? not same ? https://osu.ppy.sh/ss/8792364 Fixed!normalthat's all,sorry 2 diff I am so tired00:23:226 - add note Fixed!
00:28:681 - ^^ Fixed!
00:29:022 - how about this ? https://osu.ppy.sh/ss/8792515 Fixed!
00:34:136 (34136|2,34817|2,35499|2,36067|2,36522|2) - aaaah col 3 :3 Fixed!
00:38:056 (38056|1) - move in here 00:38:113 - 00:37:886 (37886|0,38056|1,38226|2) - mapped to the guitar, so I'm keeping it that way
00:40:272 - hmmm :3 https://osu.ppy.sh/ss/8792532 Fixed!
00:57:317 (57317|0,57999|0,58681|0,59363|0,60045|0) - focused col 1 Fixed!
01:00:386 (60386|2,61067|2,61749|2,62431|2) - ^ col 3 Fixed!
01:01:749 (61749|1,62431|1,63113|1,63795|1,64476|1,65158|1) - ^^ col 1 Fixed!
01:15:726 (75726|0,76408|0,77090|0,77772|0,78454|0) - ^ Fixed!
01:22:090 (82090|3,82772|1,83454|0,84136|1) - move down to blue line Fixed!
01:22:715 - how about this ? https://osu.ppy.sh/ss/8792580 Fixed! ok, i like it
01:32:431 - ^^ https://osu.ppy.sh/ss/8792590 Fixed!
02:07:772 (127772|1) - deletet 02:07:658 (127658|2) - move to col 2 in 02:07:715 - Fixed!
ok GL~
Fixed, thank you!Arzenvald wrote:
my god this song
move Raindrops into Tag, unnecessary double tags (Nekomata Master Raindrops) shall be removed, and add KONAMI♪MUSICフル KONAMI 新谷早苗 into tag
don't kudos this post
Applied, thank you for the mod!![ Blaze ] wrote:
hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding
column
l1l2l3l4lEasy00:37:204 (37204|0) - add 1 note here Fixed!
00:45:386 (45386|0) - ^ Fixed!
00:48:113 (48113|1) - ^ Fixed!
00:50:840 (50840|3) - ^ Fixed!
00:53:567 (53567|2) - ^ Not the same sound as the other chords, feels out of place to add a note.
01:00:726 (60726|3) - move to 01:00:386 (60386|2,60386|3) - for better place Fixed!
01:29:704 (89704|2) - add 1 note here Fixed!
01:40:613 (100613|1) - Fixed! ^Normal00:56:976 (56976|1,56976|3) - umm,delete 1 note?
01:01:067 (61067|0,61067|3) - ^ keeping it to maintain the chord cycle, same with ^
01:14:363 (74363|2,74704|0,74704|1,74931|2,75045|3) - ctrl+h myb cuz this 01:13:681 (73681|2,74363|2,74931|2,75386|2) - Fixed!
01:56:863 (116863|1,117317|1,117658|1,117999|1) - almost become anchor,a little rearrange will fix this Fixed!Unspoken Words00:23:113 (23113|1,23454|1,23795|1,24136|1,24476|1) - anchor,rearrange Fixed!
00:34:817 (34817|3) - move to 2 Fixed!
00:38:454 (38454|1) - https://osu.ppy.sh/ss/8807320 maybe like dis? I like it, but I dont think there is enough sounds to support that pattern, also I wanted to keep this simple
00:43:908 (43908|2,44249|2,44590|2,44931|2,45272|2,45613|2) - there is no wrong on the pattern,but look at the anchor Fixed!
01:32:658 (92658|0) - move to 3 Fixed!
to be honest,the map was good.keep up and good luck!
soo calm song~
Thank you a lot for the mod! What I learned from most of these mods is ... I SUCK at spotting anchors.riunosk wrote:
from queue 1234ez00:39:761 (39761|3) - may want to move to 3 so its slightly easier to read for new players [/color] Fixed!
01:30:386 (90386|1,90726|1,91067|2,91408|2,91749|0,92090|0) - why the sudden pattern? Nerfed.
01:52:545 (112545|2,112886|2,113226|1,113567|1) - ^ // applies for the section Nerfed.
02:11:636 (131636|1,131976|1,132317|1) - this should not exist in easy diffs Nerfed.
02:15:386 (135386|2,135471|1,135556|0) - not sure if this is technically doable for new players Nerfed.
Great chartnormal00:14:022 - on col 3 there are 2 1/1 3-note stacks, which is denser than the other cols which feels a little bit unbalanced Fixed!
01:01:749 (61749|0) - move to 2 to even out the playing field (col 1) Fixed!
01:30:726 (90726|2,91067|2,91408|2) - try and avoid this Fixed!
01:34:817 - VERY right hand biased here Fixed!
01:56:295 - ^ left hand Fixed!
01:56:863 (116863|1,117317|1,117658|1,117999|1) - some form of anchor i guess Fixed!
02:00:726 (120726|2,121067|2,121408|2) - same as before Fixed!
Decent chartnothing shall be spokengud luk for renk Thank you00:05:499 (5499|2,5840|2,6067|2,6408|2) - some form of anchor i guess Fixed!
00:09:476 (9476|1,9817|1,10158|1,10499|1) - ^ Fixed!
00:13:908 (13908|2,14249|2,14590|2,15045|2,15386|2) - ^ Fixed!
00:23:113 (23113|1,23454|1,23795|1,24136|1,24476|1) - ^ Fixed!
00:34:817 (34817|3,35158|3,35386|3,35726|3,36067|3,36522|3) - ^ Fixed!
00:40:272 (40272|1,40613|1,40954|1,41295|1) - ^ Fixed! (although partially, I want to keep the same feeling of the pattern so I can't really change it too much, if it gets pointed out again, i will remap this part probably.
00:42:999 - very right hand biased after this Fixed!
00:54:249 - sudden difficulty spike? I don't think it's very sudden, there are 2 shorter long note sections before this with the same exact patterns to prepare for this one.
00:58:340 (58340|2,58681|2,58908|2,59249|2,59590|2,59817|2) - anchory Fixed!
01:31:749 (91749|0,92090|0,92431|0,92658|0,92999|0,93340|0,93795|0,94136|0) - ^ Fixed!
01:57:147 - somewhat col 2 and 3 bias here Fixed!
02:17:431 (137431|2,137431|1,137431|0) - sound isnt strong enough for a triple, maybe just a single will do considering its only one sound and its not very strong Fixed! (for other diffs too)
No comment
Thank you for the mod!~Acnos wrote:
From my queue
0|1|2|3Easy :
- 01:05:158 (65158|1) - maybe, a double? Fixed!
- 01:06:522 (66522|0) - a double? Fixed!
- 01:09:249 (69249|0) - ^ Fixed!
- 01:10:613 (70613|0) - ^ Fixed!
- 01:24:590 (84590|0) - this LN should to start here 01:24:931 - I think it's correct like this.
Normal :
- 00:28:340 (28340|2,28681|1) - ctrl + h Fixed!
- 00:43:340 (43340|1,43681|2) - why are there LNs?, if you said "for the vocals", IMO "mania" don't is so necessary follow the vocals I will take a look at the entire intro section and rethink the long notes, thanks for pointing it out!
- 00:47:431 (47431|2) - move the column 3 for avoid anchor Fixed!
- 00:59:817 (59817|2,59931|1) - here there aren't sound, delete it There is a sound.
- 01:08:738 (68738|0) - I think this note have to be delete I want to map the piano there, sorry.
- 01:17:658 (77658|1) - ^ Keeping it how it is.
- 01:25:158 (85158|0,85442|3) - ghosts notes There is a sound.
- 01:35:840 (95840|1,96181|1,96522|1) - avoid this anchor Fixed!
- 01:38:908 (98908|1,99590|1) - move to column 0 Fixed!
- 01:39:249 (99249|0) - move to column 1 Fixed!
- 01:41:295 (101295|1,101636|2,101976|1,102317|2,102658|1,102658|0,102886|2,102999|3,103226|1,103340|0) - ctrl + h I think you used the wrong timing there, but if you meant the entire 10 note pattern, I want to keep it that way.
- 01:52:545 (112545|1) - move to column 0 Fixed!
- 01:58:340 (118340|2) - move to column 0 Fixed!
- 02:04:476 (124476|1,125158|1,125840|1,126522|1,127204|1) - anchor detected, correct it Fixed!
Wow, amazing song, its very relaxing
Hey, Could I make a SB for this beatmap?
I hope your answer
Thank you for the offer! Talked to Acnos ingame and accepted, he said it's gonna be finished some time in the next 2 weeks. I will update the map with it,
when finished.
Good luck with your beatmap!
21:48 *Umo- is listening to [https://osu.ppy.sh/b/1377348 Nekomata Master feat. Sana - Indigo Bird]
21:48 Umo-: can we do an irc?
21:48 Calcyon: sure, just give me 5 mins
21:48 Umo-: okay :v
21:51 Calcyon: alright ready
21:51 Umo-: okay
21:51 Umo-: lets start from unspoken words diff
21:52 Calcyon: gotcha
21:52 Umo-: 00:01:067 (1067|0) - why did you use a LN here but not anywhere else? 00:02:317 - 00:03:681 -
21:52 Umo-: those dont have a LN but they are same sound as the first LN
21:52 Calcyon: its mapped to the choir you hear in the background
21:52 Calcyon: check the other LNs
21:52 Calcyon: for the sound its mapped on
21:52 Umo-: ahh
21:53 Umo-: I thought its guitar-ish sound that you followed
21:53 Calcyon: yeaaa, the first one is confusing, i got it pointed out by other mods too
21:53 Calcyon: before you hear the other lns
21:54 Umo-: if you want you can map that too
21:54 Umo-: it will fit well
21:54 Calcyon: i was thinkin about it, i decided against it for now, would require a remap but its definitely on my mind
21:54 Umo-: okay then
21:54 Calcyon: cause i was pretty clueless when it came to long notes when i started this map, but i had a lot of help with it so i kept it like this :p
21:55 Umo-: 00:17:772 (17772|0) - I'm pretty sure that LN is not that long, I think it ends somewhere around 00:17:772 (17772|0) -
21:55 Umo-: but its okay if you want to keep it like that
21:56 Calcyon: i think you sent the wrong timing
21:56 Calcyon: on where it should end
21:56 Umo-: oh sorry
21:56 Umo-: 00:18:795 -
21:56 Umo-: here
21:56 Calcyon: true it ends there sort of
21:57 Umo-: yup
21:57 Umo-: 00:18:454 - or meybe here
21:57 Umo-: your choice lol
21:57 Calcyon: tbh i was thinkin of making this 00:17:317 (17317|1) -
21:57 Calcyon: a 3 note stair
21:57 Calcyon: cause if you play it, the transition is kind of weird
21:57 Calcyon: b
21:57 Umo-: hm
21:57 Calcyon: but then i would have to leave the long note out, im really unsure about that part, ill rethink it after the mod 100%
21:57 Umo-: I think this one is pretty fine since there are some long snare sounds and such
21:58 Umo-: 00:17:772 (17772|0) - if you made this LN shorther then you can make this a triple 00:19:476 -
21:58 Calcyon: oh yeah i like this tbh
21:58 Umo-: since sound suddenly gets louder
21:58 Umo-: 00:20:158 - why not follow vocals here like you did at 00:21:522 - ?
21:59 Umo-: 00:25:613 - same here
21:59 Calcyon: there is a certain pattern to the vocals
21:59 Calcyon: leaves out one verse
21:59 Calcyon: lns the other
21:59 Calcyon: wait what the fuck i didnt update this section
21:59 Calcyon: 00:43:340 (43340|3) -
21:59 Calcyon: these are supposed to be lns
22:00 Umo-: xd
22:00 Calcyon: i decided on not mapping every vocal in it, considering it would just turn into a ln spam and i didnt want taht to happen
22:00 Umo-: well
22:00 Calcyon: and the 2 verses are kind of distinguishable from eachother, so i wanted to map the 2nd one
22:00 Umo-: its kinda weird that you didn't follow vocals on some parts
22:00 Umo-: because since you alredy followed vocals then I think that you should follow every vocal on the map
22:00 Umo-: if that makes any sence what I just said
22:01 Calcyon: i think as long as there is a pattern to it, you dont have to map every vocal
22:01 Calcyon: or like, you can tell where one ln section starts and ends
22:01 Calcyon: and its pretty easy to notice, i think its fine
22:01 Umo-: its the same pattern I think
22:01 Umo-: wait afk for 1 min
22:01 Calcyon: i totally see your point though
22:02 Umo-: okay back
22:03 Calcyon: wb
22:03 Umo-: okay, since you alredy mapped vocals on some parts it would be the best that you follow vocal trough the whole map so that It will be consistent
22:04 Calcyon: can we skip to kiai for a second here
22:04 Calcyon: i wanna show you something
22:04 Umo-: sure
22:04 Umo-: what is it
22:04 Calcyon: ok nevermind
22:04 Calcyon: dude what the hell
22:04 Umo-: ?
22:04 Calcyon: my map didnt update for some reason
22:04 Calcyon: when i last updated it
22:04 Calcyon: i completely redid the long notes in kiai
22:04 Umo-: o
22:04 Calcyon: but they are the same
22:04 Umo-: hm
22:04 Calcyon: what
22:05 Umo-: well idk what to do xd
22:05 Umo-: okay can we continue?
22:05 Calcyon: yeah
22:05 Umo-: 00:31:067 (31067|3,31295|3) - I didn't found any other jacks like this one trough the map so meybe move that note to 2nd column
22:06 Umo-: 00:35:840 - could continue following vocals like previous pattern
22:06 Umo-: 00:38:567 - add a note
22:07 Umo-: 00:41:295 - triple, sound gets suddenly louder
22:07 Calcyon: done
22:07 Umo-: 00:47:431 (47431|0,47658|0) - this jack again D:
22:07 Umo-: 00:52:204 - triple
22:08 Umo-: 00:58:681 (58681|1,58908|1) -
22:08 Umo-: 00:59:817 (59817|2,59931|1,60045|0) - what do these follow?
22:09 Calcyon: should be the guitar
22:10 Umo-: 00:59:874 - 01:00:045 - then it should be notes on that timing I belive
22:10 Calcyon: 00:59:817 (59817|2) - i feel like i hear a pluck on this tick
22:11 Umo-: I dont hear anything
22:11 Umo-: hmmm
22:11 Calcyon: not even if you go to 25%?
22:11 Umo-: yup
22:12 Umo-: I only hear crash sound on 00:59:704 - and then to00:59:931 - I hear nothing
22:12 Calcyon: there is a pitch difference
22:12 Calcyon: am i going crazy or something
22:12 Calcyon: lol
22:12 Umo-: lmao
22:12 Umo-: okay lets continue so u check that later
22:12 Calcyon: ya
22:13 Umo-: 01:01:636 (61636|1,61749|0) - ctrl+j
22:13 Umo-: works better imo
22:13 Calcyon: agreed
22:13 Umo-: 01:02:772 (62772|3,62772|1) - you dont needs double claps here
22:13 Umo-: remove one clap
22:13 Umo-: 01:04:363 (64363|1,64476|0) - ctrl+j
22:14 Umo-: 01:11:295 - meybe add double for a piano sound
22:14 Umo-: or a LN
22:14 Umo-: 01:12:658 - ^
22:15 Umo-: 01:19:022 (79022|1) - to 4 to avoid jacking with 01:18:795 (78795|1) -
22:16 Umo-: 01:23:795 (83795|3) - move to 3
22:16 Umo-: 01:23:908 (83908|2) - to 4
22:16 Umo-: 01:24:249 - add a note to 1
22:16 Calcyon: do you want me to put a jack in?
22:16 Umo-: where
22:17 Calcyon: 'add a note to 1'
22:17 Calcyon: that would make it a jack
22:17 Umo-: oh
22:17 Umo-: yes
22:17 Umo-: if u added it make this 01:22:204 - 01:22:886 - 01:23:567 - a triple
22:18 Umo-: 01:26:522 (86522|1,86636|0) - ctrl+j
22:18 Umo-: 01:27:545 (87545|0) - to 2
22:18 Umo-: 01:27:886 (87886|2) - 2
22:19 Umo-: okay since we are at the kiai I think its better that you make it a bit harder
22:19 Umo-: so
22:19 Umo-: 01:26:976 - this could be triple since its a diffrend sound from 01:27:658 -
22:19 Umo-: 01:28:340 - triple
22:19 Umo-: 01:29:704 - triple
22:19 Umo-: and so on
22:20 Umo-: so make kiai triple double triple double pattern
22:20 Umo-: you here?
22:20 Calcyon: yeah
22:20 Calcyon: im just
22:20 Calcyon: reading
22:20 Calcyon: and looking through the map
22:20 Umo-: oh ok
22:20 Calcyon: as you are saying it
22:21 Calcyon: didnt die yet!
22:21 Umo-: just tell me what you fixed and what not
22:21 Umo-: so that I can get some info lol
22:21 Calcyon: ah right
22:21 Calcyon: uh
22:21 Umo-: just tell me about that double and triple part lol
22:21 Calcyon: in the part before kiai, im not sure i wanna add triples to it
22:21 Calcyon: also i dont think the sound is different enough to justify a triple
22:21 Calcyon: although i agree with you
22:21 Calcyon: that it could be harder
22:22 Umo-: 01:26:976 - well this sound sounds stronger for me than 01:27:658 -
22:22 Umo-: its okay if u add it imo
22:22 Calcyon: the thing different in kiai for now is that there are certain sections that dont follow the chord single chord single pattern
22:22 Calcyon: which are these
22:22 Calcyon: 01:57:545 (117545|2,117658|1,117658|3) -
22:22 Calcyon: but i suppose adding a triple pattern
22:22 Calcyon: would work
22:23 Calcyon: i tried to do that in the beginning tbh, but it felt bad imo
22:23 Umo-: well it depends how you map it
22:23 Umo-: let me try for a sec
22:24 Umo-: it feels good imo
22:24 Umo-: well its okay without triples too
22:24 Umo-: so if u dont want to add them dont
22:24 Calcyon: ill think about it, i dont think i can decide this in like 5 seconds
22:24 Calcyon: ill try and play around with it
22:25 Calcyon: yeah i definitely see where youre coming from
22:25 Umo-: but I think since this is a hardest difficulty that you have something special rather then only doubles every 1/1
22:25 Calcyon: just cant say if ill do it right this second
22:25 Umo-: yeah thats just a suggestion lol
22:25 Calcyon: yeah i get you
22:25 Umo-: 01:37:886 (97886|2,98113|2) - okay I wont point out those jacks anymore lol
22:26 Umo-: 02:07:431 (127431|1) - move to 4
22:26 Calcyon: 01:42:317 (102317|0,102317|1,102545|1,102658|2,102658|3) -
22:26 Calcyon: think a jack like this is okay?
22:26 Calcyon: 01:42:886 (102886|0,102999|1,103226|1,103340|3,103340|0) -
22:26 Calcyon: or like this
22:26 Umo-: yeah that okay
22:27 Umo-: okay 02:07:431 (127431|1) - to 402:07:658 (127658|3) - to 2 02:07:886 (127886|1) - 4
22:27 Umo-: i think that works better
22:28 Umo-: 02:11:863 (131863|2,131976|1,131976|0,132204|1,132317|2,132317|3) - I would avoid that kind of pattern
22:28 Umo-: 02:11:976 (131976|1,132204|1) - aka those jacks tbh
22:29 Umo-: 02:12:658 (132658|2,132886|0) - you can make those LNs
22:29 Calcyon: fixed
22:29 Umo-: okay I think thats all for this diff
22:30 Umo-: to normal we go
22:30 Calcyon: alright
22:30 Calcyon: yup
22:30 Calcyon: ok before we start, id like to point out, that how those lns are done kiai, i plan on doing them the same way in the hard
22:30 Calcyon: i have no idea why it didnt update but yeah, either i wanna leave them out completely or put them on the last long vocal in each verse
22:30 Umo-: 00:17:772 (17772|2) - could make this a LN and extend it up to 00:18:795 -
22:31 Umo-: oh ok
22:31 Umo-: 00:19:704 (19704|3) - kinda a random note
22:31 Umo-: you didn't place notes to similar places
22:31 Calcyon: id id
22:32 Calcyon: 00:25:158 (25158|1,25272|0) -
22:32 Calcyon: 00:30:613 (30613|0,30726|3) -
22:32 Umo-: 00:30:613 (30613|0,30726|3) - then why didn't you place a note there too
22:32 Umo-: imo its kinda random
22:32 Calcyon: i did
22:32 Calcyon: there is a
22:32 Calcyon: note
22:33 Umo-: wat
22:33 Umo-: there is?
22:33 Calcyon: wait
22:33 Umo-: the place I pointed out?
22:33 Calcyon: you just tagged 2 of them
22:33 Calcyon: check the timing
22:33 Calcyon: mb you sent the same thing
22:33 Umo-: end me
22:33 Umo-: wait
22:33 Umo-: 00:31:636 -
22:33 Umo-: 00:31:976 -
22:33 Umo-: those could have a note too
22:34 Calcyon: its to the guitar pluck
22:34 Calcyon: on a certain chord
22:34 Calcyon: i dont remember which oen it is
22:34 Calcyon: but if you listen to it
22:34 Calcyon: there is definitely a sound missing
22:34 Calcyon: compared to
22:34 Umo-: hm okay then
22:34 Calcyon: 00:19:704 (19704|3,19817|2) -
22:34 Calcyon: 00:25:158 (25158|1,25272|0) -
22:34 Calcyon: 00:22:204 (22204|2) -
22:34 Calcyon: and the reason its not here ^
22:34 Calcyon: is cause there is a ln
22:34 Calcyon: and i wanted to keep it a pure ln section
22:34 Calcyon: with notes only at the last ln
22:35 Umo-: 00:32:772 - https://osu.ppy.sh/ss/8854084
22:35 Umo-: and add a note at 00:34:476 -
22:35 Umo-: I think that pattern fits better
22:35 Calcyon: dont you think its a bit too hard
22:35 Calcyon: on normal?
22:35 Umo-: no?
22:36 Calcyon: to have a chord into longnote followed by another longnote
22:36 Calcyon: alright
22:36 Umo-: its fine since this is a low BPM map so there shouldn't be any reading problems or something
22:37 Umo-: 00:39:761 (39761|2) - you could make that a LN rather than 2 notes
22:37 Umo-: and extend it to 00:39:931 - *
22:37 Calcyon: 00:40:442 (40442|0,40613|2) -
22:37 Calcyon: then i would have to do it with this
22:37 Calcyon: same sound
22:37 Calcyon: idk i like the 2 note better
22:37 Umo-: okay than
22:38 Umo-: 00:50:158 - missing a note?
22:38 Umo-: 00:51:522 - double, check 00:52:204 - or thats for a strong snare sound
22:40 Calcyon: okay how would you add notes to the ln sections then
22:40 Calcyon: like
22:40 Calcyon: in what pattern
22:40 Calcyon: would you just place chords?
22:40 Calcyon: or singless too
22:40 Calcyon: singles*
22:40 Calcyon: cause if i add it there, id have to add it to other places too
22:40 Calcyon: which is fine with me, just wanna hear how youd do it
22:40 Umo-: you talking about 00:51:522 - ?
22:40 Umo-: or 00:50:158 - ?
22:40 Calcyon: 00:50:158 (50158|1) -
22:41 Umo-: 00:50:158 - I would just add a note to 1
22:41 Umo-: to make it a double note chord
22:41 Umo-: since its a similar sound to 00:48:795 -
22:41 Calcyon: 00:44:022 (44022|3) -
22:41 Calcyon: not here?
22:41 Umo-: nah
22:41 Umo-: the sound is not strong enough imo for a double
22:42 Umo-: I would rather place it at 00:44:704 -
22:42 Umo-: also 01:30:386 - https://osu.ppy.sh/ss/8854122
22:42 Umo-: would work better
22:43 Umo-: because 01:30:386 (90386|1,90386|0,91067|3,91067|0) - are stronger than 01:30:726 (90726|2,91408|1) -
22:44 Umo-: 01:53:226 (113226|3,113567|3) - avoid imo
22:44 Umo-: 01:58:340 (118340|0,118681|0) -
22:45 Umo-: 02:17:431 (137431|3) - could make a LN and extend it to 02:18:113 -
22:45 Calcyon: if i wanted to fix the jacks
22:45 Calcyon: id have to make it
22:45 Calcyon: somewhat
22:45 Calcyon: repetetive
22:45 Calcyon: i guess
22:45 Calcyon: wait ill try to rearrange
22:45 Calcyon: also im not gonna add anything to the end
22:45 Calcyon: at 2:17
22:45 Umo-: okay
22:45 Umo-: also
22:46 Calcyon: i kind of thing in thoe chord section, occasional jacks
22:46 Calcyon: are fine
22:46 Calcyon: the*
22:46 Calcyon: ill try though
22:46 Umo-: vocal mapping is not really a favourite thing at mania community so I'll suggest to remove all LNs that follow vocals trough map except the end
22:46 Calcyon: if i wanted to avoid jacks completely, id have to make it the same repeating pattern
22:46 Calcyon: well yeah, for someone coming from standard ive been told
22:46 Umo-: because map will be fine without those
22:47 Calcyon: i dont understand why that is
22:47 Calcyon: i mean yeah
22:47 Umo-: yup me too
22:47 Umo-: I love vocal mapping :c
22:47 Umo-: but people hate it rip
22:47 Umo-: okay that all
22:47 Umo-: gonna post it on forums
22:47 Calcyon: okay
22:47 Calcyon: thanks for the mod!
No problem at all, useful mod :p.error_exe777 wrote:
heyyy from my queueUnspoken Words01:25:954 (85954|1,85954|0) - why is this a double when the others before are not? Fixed!
01:52:715 (112715|3,112800|2) - ghosts There is actually a piano sound, but in other cases throughout the map, it's very faint, to maintain the consistency, I'll take it out and replace with a 1/6 to match the rest of the map.
01:55:528 (115528|1) - ^^ Fixed! same as ^
02:12:658 - you can do this if you want https://osu.ppy.sh/ss/8869624. as a matter of fact it works better because it's representing the same sound as the one at the end of the slider. I can definitely see where you're coming from in a rhythmical/playability perspective, but I think I'll keep it mapped just to the plucks and avoid an overmap.
gah sorry for the bad mod. because i got 6 hours of sleep everyday for the past week i'm god awfully tired. hope i could help, best of luck o/
Thank you so much for the mod and everything else!Sinnoh wrote:
queue
GeneralHitsounds
- 00:00:386 - Volume levels of timing points are conflicting Fixed!
- Difficulty settings on Easy/Normal are identical, fix spread Nerfed easy to HP:6,5 and OD:6,5
- Wouldn't be a bad idea to map 02:18:113 (138113|1,138113|2) - with just one note (or double), feels strange to just end on the snare Keeping it this way, as I've stated in other mods before, I don't think it would add anything to the song (it's already pretty repetetive), also it gets very quiet near the end and I would have to abtruptly end it or map very quiet sounds.
- Your metadata for artist needs some fixing, double check, but this source says "Sana feat.猫叉Master"
http://www.konamistyle.jp/sp/nekomata_1st/index.htmlI will do a recheck on this later, so I that don't make any abrupt changes for now that require redownload.
- 00:17:772 (17772|0) - does this really need a finish for one guitar string, whistle is fine or reduce volume Doesn't need to be a finish,
but it's placed there to close the section off. Lowered the volume and easy had a wrong hitsound placement(on the long note) by accident, so I fixed those.- 02:09:931 (129931|3) - Should sampleset 2 be used? I prefer the soft here, rather than going back to sampleset 2.
- 01:13:681 (73681|2) - Lower volume here Fixed!
- It's technically fine, but remove the delay from Soft-hitnormal and soft-hitnormal2. Feedback doesn't really come until after 5ms Gonna look into this and probably remove it.
Unspoken WordsNormal
- 00:38:056 (38056|1,38141|3,38226|0) - Is this snapped right I'm pretty sure it's right
- 00:58:567 (58567|3) - hitsound flub Fixed!
- 01:19:647 (79647|1,79704|0) - Leaving piano unmapped is odd, since I hear 3 sounds but play 2 Fixed! I knew I wasn't crazy! This was pointed out as a ghost note, which I wasn't sure about, putting it back in.
- 01:26:295 (86295|3,86295|2,86295|1,86522|0,86636|1,86863|1,86976|2,86976|3,87204|1,87317|0,87545|1,87658|3,87658|2) - Kind unbalanced section, right is just claps and left is just 1/6. Swap some stuff around Fixed!(woops how did that happen lol)
- 01:38:567 (98567|3,98567|1,98795|3,98908|1) - Same notes back to back feels odd to play, move to 1 or 3
+ lane 4 is kinda dense here Fixed!- 01:39:931 (99931|1,99931|2) - Doubles on lane 1/3 or 2/4 disappear until 01:53:226 (113226|0,113226|2) - . Maybe do some patterns to change up? (o wait there's 01:46:067 (106067|2,106067|0) - but same point) Changed some of them up, so Fixed!
- 01:45:386 (105386|0,105386|3) - ^ because doubles on lanes 1/4 is kinda repetitive here Fixed!
- 01:54:931 (114931|0) - Lane 1 is almost empty D: Fixed!
+ 01:54:249 (114249|3,114476|3,114931|3,115158|3,115613|3,115840|3) - Is somewhat of a diffspike for lane 4 due to repetitive 1/3 mashing, move some of these to lane 1 Fixed!Easy
- 00:05:840 (5840|0,5840|3) - 1/4 double gets used a lot, why not 1/2 here for variety? I basically do that in the kiai, wanted to keep the intro like this.
- 00:37:886 (37886|0,38056|1,38226|2) - 1/4 isn't exactly easy to read after 1/6 the whole time, it would be better to just stick with the flow for normal/easy and just use 1/6 instead of 1/4 Fixed!
- 00:40:272 (40272|3) - Suggest to delete, that way drums are more prominent when hit, as this hitting this note before decreases emphasis Fixed!
- 00:40:442 (40442|3,40613|2,40783|0,40954|1) - Would it be possible to arrange these so they play more like two pairs? Sounds like that in the music. I'd do this but that disregards PR Fixed!
- 00:57:999 (57999|2,58340|1,58681|0,59022|1,59363|2) - Rolling pattern doesn't really match rest of your style but w/ever Agreed, fixed!
- 01:24:817 (84817|3,84817|2) - Don't put a double there, else mapping implies it has same emphasis as 01:24:249 (84249|0,84249|1) - Fixed!
Love this song and set <3
- 00:09:931 (9931|0) - Lane 3? Seems a bit empty Fixed!
- 00:17:431 (17431|3) - Shouldn't LN end earlier like other diffs This LN in easy is mapped to the choir, in other diffs, the 2nd long note is on the guitar pluck, which ends a bit sooner. (although I just noticed I mapped the ln on the wrong sound in normal
- 00:39:931 (39931|1) - Just remove one of the doubles, using a 1/4 snap is enough emphasis Fixed!
- 00:45:386 (45386|1) - I think removing some of these doubles would help emphasise the downbeats better + better spread from normal. Fixed!
00:48:113 (48113|1) - eg removing this too. Increases emphasis for 00:46:749 (46749|2) - 00:49:476 (49476|1) - because fewer doubles = more importance on the ones remaining Agreed, applied for the ones above too.- 01:11:976 (71976|1) - 01:13:340 (73340|2) - same thing above, using ju st one note here makes 01:11:295 (71295|2,72658|2) - stronger Fixed!
- Why not map 01:20:158 (80158|2) - & 01:21:522 (81522|2) - ? Fixed!
- 01:24:931 (84931|0) - Use different hitsound, no drum because it's a synth
- 01:34:476 (94476|2) - LN is a bit inconsistent with 01:56:636 (116636|3) - , I'd suggest to map both since I think you just forgot to on second kiai Fixed!(yup i forgot)
osu needs more 1/3 like this
Thank you for the mod!!Litharrale wrote:
quick nm from my queue
1|2|3|4
Spread is a little weird, you've got a >2x the gap from normal to top diff as you do from easy to normal Well let's be honest here, mania's star rating is not very accurate. It would be very difficult to adjust the difficulty jump and make it any closer while also keeping the same feel I meant for those difficulties.
What's with all these green lines? if you want to modify the volume of hitsounds, just use ctrl+shift+I It's easy to do and I don't see why not if it works.
Don't change back to the S sampleset Wanted to use the hihat
Not sure about the ♪ character in the tags (who the hell is ever going to include a quaver in their search?) Waiting for a metadata mod/check to confirm all of it so it's fully complete, this is on the original source site though.
I noticed someone said they'd do a SB for you, feel free to call me back when that's done and I'll mod that as well. For now you might as well turn on widescreen support so you dont forget and wonder why the SB ain't workin' Thanks, I'll definitely PM you when it's ready.
top diff
00:01:067 (1067|0) - is a very loud sound, consider adding another note to reflect this Fixed!
00:05:158 (5158|0) - you've done it here so add "consistency" to the reasons for the issue mentioned above ^
00:41:636 (41636|0) - Completely new section in the song that introduces a new theme and your map stays essentially identical to the last section. MASSIVE amounts of missed potential here. After playing the map a few times, it feels like the whole thing just kinda blends together into a big 1/6 pair mush.
There are various things you can do here ranging from basic stuff like http://i.imgur.com/V7p4r6k.gifv (the notes dont have to be in consecutive columns) to emphasizing the vocals more. You did do this in some parts with LNs but that feels fairly basic. It is a good step in the right direction though. I can see where you're coming from, I didn't feel like it did the emphasis right either, believe it or not, this map had minijacks and in general different patterns than I have right now, I've decided jumps fit this much better and even though it's kind of repetetive, so is the song, it doesn't really change that much. I'll keep it this way for now (but I'll look into changing it), could change my mind in the future, but definitely not remapping the patterns yet.
Not a whole lot else I can say about this diff. It's a solid diff but very generic and safe. The whole follows essentially the same beat throughout and you've mapped that beat throughout so any suggestion that's not "remap" is just nitpicking really. Same with the line above, I get where you're coming from, it's just that the song is pretty onedimensional and repetetive by itself, i could definitely make the intro sections easier and the kiai denser, but I feel like I would just cripple the map by doing that.
Thank you for the mod, a lot of it is applied, sorry it took so long!Mykaterasu wrote:
Hello, I'm from over here!
Sorry for the late mod.
1/2/3/4General
- I recommend adding metronome resets to fit the structure of the piece. The metronome resets are 00:19:476 - 01:26:295 - 02:12:658 - 02:18:113 - here. 01:26:295 - is the most important.
- You don't need green lines for hitsounding in mania, ctrl+shift+i does a lot of heavy lifting. This is especially true since you can temper the volume of each note individually while also not ruining the experience for those who opt out of custom hit-sounds. Green lines are heavily inferior. Fixed!
Easy
- 00:54:249 (54249|3,54590|2,54931|1,55272|0,55613|3,55954|2,56295|0,56976|1,57658|3) - It would be much better if these would follow pitch relevancy. Playing an descending pattern while the vocals ascend feels very wrong, and vice versa. Not every note needs to be relevant to each other, but the direction of travel between the most important pitches in a phrase can make or break it. Fixed!
Other than that nothing seems too out of line for an Easy. Everything might be a bit too similar but that's hotly debatable.NormalPlaying it too safe is making this diff kinda lifeless.
- It might be best to stick to a consistant visual theme for the rhythms in this map. In a normal, especially where 00:40:442 (40442|3,40613|2,40783|0,40954|1) - 1/4th and 00:17:317 (17317|3,17431|0) - 1/6th divisions are present, it can be very hard for players to distinguish which is which at earlier skill levels. A good position to stand by is that when the previous pattern was in 1/6th, any 1/4th pattern should be spaced in a neighbouring lane; then any 1/6th pattern after that should also be spaced in a neighbouring lane. Therefore a continuous passage of the same time division can subsequently be spaced in any manner until it is interrupted by a different division. It's a visual technique that can make low difficulty maps like this much cleaner and I highly recommend it since the map in its current state does not look like lanes were allotted with rhythms in mind. I've redone the 1/6th completely in this difficulty and in the kiai aswell, should be more consistent and easier to read.
- Wouldn't 00:01:067 (1067|2) - this note be more fitting of a 2-note chord than 00:01:749 (1749|3,1749|0) - this one? Although that is where the guitar phrase ends, I think the experience would be much more interesting if you took away less from the periodicity of the music and took more from the irregularities. Important periods such as 00:00:386 - and 00:05:840 - should definitely stay doubles though. I don't think so, mainly after the 1/6 changes I've made, the emphasis on the guitar is now on the 1/6th patterns, so maybe you would change your idea after seeing the changes.
- 00:40:783 (40783|0) - This isn't present in the music and sets up a very wrong cross rhythm. If you don't want to play 1/6th after 1/4th here, it'd be much better to just remove this note. actually the 1/4th before this was snapped wrong, so I snapped it to 1/6, I think it should be better like this,
if you feel like it still doesn't fit, let me know- 00:59:817 (59817|2) - Ghost note. Fixed!
- 01:25:499 (85499|3,85613|2,85726|1,85840|0) - It would be better to infer the pulse by changing the direction of travel here. Instead of arranging this 4 3 2 1, 2 4 3 1 instead. Fixed!
- 01:30:386 (90386|0,90386|1,90726|2,90726|3,91067|0,91067|1,91408|3,91408|2,91749|0,91749|1) - I see no reason for these to be 2-note chords. The bass is as active here as it is in other places in the chorus, and there is no vocals. None of the other parts are doing anything innately interesting. If you want to infer something like an increase in tension 01:35:840 (95840|1,95840|3,96181|0,96181|2,96522|3,96522|1,96863|0,96863|2) - this period is much better suited. Fixed!(see my reply in the hard diff)
Unspoken words
- You might want to rejig LNs to be more pitch relevant, especially for something as tonally important as the vocals.
- 00:40:783 (40783|2) - This is 1/6th. Fixed!
- 00:59:817 (59817|2) - Ghost note as in the normal Fixed!
- 01:00:386 (60386|2,60386|1,60499|0,60613|1,60726|2,60840|3,60954|2,61067|0,61067|1) - For something as special as this you haven't taken any action to voice leading any parts, specifically the part found 01:00:272 (60272|3,60499|0,60613|1,60840|3) - here. It would improve the pattern greatly. Similar sentiments 01:11:181 (71181|2,71295|1,71408|0,71522|3,71636|2,71749|1,71863|3) - here. Fixed! (I hope)
- 01:25:783 (85783|1) - This is 1/6th. Fixed!
- 01:30:386 (90386|1,90386|0,90726|1,90726|2,91067|1,91067|0,91408|1,91408|3) - Similarly to the normal, If you're going to double these, then use the same logic throughout the chorus i.e. if you're accenting the bass then do it when the bass plays 01:27:999 (87999|0) - or don't include them in periods where their impact isn't strong. Changed my mind about this and removed the doubles.
- 01:45:613 (105613|0,105840|2,106067|2) - This can be voiced better. So can 02:07:431 (127431|3,127658|1,127886|0) - this and 02:10:158 (130158|0,130386|2,130613|1) - this. Fixed!
The mapset is designed with equally divided lanes and it's pretty standard, but nothing is really done to bring out the music to such a good enough degree to make it an outstanding candidate for ranked status, not to mention inconsistencies in rhythm in-between difficulties. It feels like a lot of potential for variation is being missed here, you'll need to develop some very strong ideals to make this map truly stand out.
Good luck with ranking~
Thank you so much for the SB!! I like it a lot, map already updated, currently asked botan to help me with changing the hitsounds so there don't have to be any green lines, there will be one more major update that requires a redownload, after that I'll start modding the map again.Acnos wrote:
SB finished
I hope you like it
https://puu.sh/xnP6U/657a447915.rar
ok calcyon, and I'm glad you liked the sb :3Calcyon wrote:
Thank you so much for the SB!! I like it a lot, map already updated, currently asked botan to help me with changing the hitsounds so there don't have to be any green lines, there will be one more major update that requires a redownload, after that I'll start modding the map again.Acnos wrote:
SB finished
I hope you like it
https://puu.sh/xnP6U/657a447915.rar
wow good ideas, I changed it and add more things, Thank you!Botan wrote:
DON'T KDS THIS POST
@Acnos Nice SB! Looks incredible but I do have two things that I want to say though. Just giving you some feedback, you should check with Calcyon first though. Excuse my hasty Photoshoping, I just wanted to get my image across.
[Storyboard]
00:16:749 - Instead of having the background be white here I think it would be cool if we used the second bg (where the girl looks to the left) and zoom in around her head and have it extra blurry. The white background doesn't really fit the feel of the rest of the storyboard. Keep the circles and other stuff, I just think it would look better if this was the background instead:
02:12:658 - And then at this section instead of having another solid white background, we could maybe use that same photo but unblurry version? Like this...
Then we could end it by zooming out and seeing the whole picture.
I think using the same blurry picture again like in box 1 would be fine as well.
I just think these two changes would suit the storyboard better.
Thank you for the mod! Applied (sorry it took so long)Tofu1222 wrote:
Alright, this map really impressed me. Let me mod this first, with a full-spread mods.
NM Request from Tofu's Mania Modding Queue
[General][Easy]
- Your hitsound in all diffs are inconsistent. I can definitely point more details for you, but to save time i dont want to do that now. Try to do a hitsound check before you wanna push this map for rank owo Sure if you'd like! I'll apreciate any help with the hitsounds.
- Capitalizing 'words' in your top diff name would be better Agreed, done.!
[Normal]
- 00:08:567 (8567|0,9249|3,11976|0) - if you listen carefully, these 3 LNs should be the half length, which is 1/2. That's because these sounds are essentially the same as those others you put 1/2 LNs. They have their major sounds for 1/2 length, and then is the weaker echo, so basically keep them as 1/2 too would make your map more consistent (after that dont forget to add one more normal note on the red lines too XD) I left those the same length,
but made the others match it for consistency.- 00:37:204 - your doubles were only on the first white line of each bar, so i dont think you need this double here Fixed!
- 00:44:704 - 00:50:158 - these two places are the same thing, but you use LN for one and normal notes for another, which seems really inconsistent imo. Choose a pattern you prefer and keep that to both parts owo Fixed!
- 00:54:249 - you suddenly turn to all LNs. I know they are for vocal, but why dont you put LNs for your previous vocal sounds like from 00:48:795 - ? so better change back to normal notes imo Fixed!
- 01:26:295 - i thought you were using doubles without concepts, but now i find out the thing: the kiai time should not be 3/4, but just 4/4. You can identify that by hearing the drums: snare kick snare kick, but not snare kick kick or kick snare snare sth, so basically change that to 4/4 everything would be fine owo I think the bass compliments the kicks well enough to keep it as it is, the kiai kind of works from that to differentiate it from the rest of the map.
- 01:30:386 - 01:31:749 - 01:35:840 - 01:37:204 - 01:41:295 - 01:42:658 - and etc. these are weaker drums, weaker than C. so to note out these difference, be sure to make them be only single notes ^
- 02:10:613 - need a double here Fixed!
- 02:11:636 (131636|2,131976|0,132317|1,132658|2) - last four notes make a difference use of drum from the previous kiai pattern, and all of them are heavy. But you cant double all in easy tbh. What I would do is that, I rearrange things to make these four, only these four sounds, to make an individual pattern that ppl can directly tell them out: http://osu.ppy.sh/ss/8990729 Fixed!
[Unspoken Words]
- 00:21:522 - need a double refering to 00:26:976 - Fixed!
- 00:32:431 - ^ Fixed!
- 00:36:067 (36067|1) - you dont need this in normal, better delete it I'll respond here to all of the other 1/6th deletes. I feel like it's necessary to introduce the player to the 1/6 in this difficulty before exposing them to the 'Unspoken Words' diff where almost every input is a 1/6 combined with doubles. Instead to maintain consistency, I'll add more 1/6ths and make this difficulty somewhat harder and more consistent, I've seen normal difficulties using 1/4ths which on this bpm is an equivalent, so I think difficulty wise it's ok.
- 00:41:124 - why not add one more note to complete this sentence of bass sounds? Fixed!
- 00:46:976 (46976|2) - delete ^
- 00:47:431 - need double to keep your pattern Fixed!
- 00:51:749 (51749|2) - delete ^
- 00:51:181 (51181|3) - better move to col3 to avoid stack of a LN after a normal note Fixed!
- 00:53:454 (53454|2) - delete ^
- 00:59:704 (59704|3,59817|2,59931|1,60045|0) - what are you catching here? if for the bass then you are using wrong snap. Better use this pattern to replace it: 00:59:817 (59817|2,59931|1) - delete these two and add one note on 00:59:874 -
- 01:06:749 (66749|1) - delete ^
- 01:08:738 (68738|0) - delete I want to stick to representing the piano here.
- 01:10:954 (70954|3,71295|3) - can you get rid of such stack? Fixed!
- 01:12:317 (72317|2,72658|2) - ^ Fixed!
- 01:12:317 (72317|2,72658|2) - delete I think you used the wrong timing here.
- 01:25:499 (85499|3) - i dont think there is sound, just delete There is a sound, unless you used the wrong timing.
- 01:29:590 (89590|1,95045|1,100499|1) - and etc. get rid of these notes, cuz they will make normal a little bit harder, and I believe if you catch one of such sound, you need to catch all, but you really cant because nearly half of the vocal are on such notes. If you do such, things would be much more difficult. So anyway, get rid of them, and your pattern would be cleaner with only 1/2 streams owo Refer to my first response about the 1/6^
- 01:41:636 (101636|1,101636|3,102317|1,102317|3) - basically nothing need to be emphasized imo, so nerf to single would be better It has been mentioned multiple times so I'm nerfing these to singles.
- things after that are mostly the last two issues i've mentioned in this diff, apply them to all the kiai if you feel mine is correct
That's all. I believe you need a few more mods to improve your map. Good Luck!
- 00:06:522 - 00:09:249 - 00:11:976 - 00:14:704 - 00:17:431 - imo you need some doubles to emphasize those 'Ah' vocal sound on these lines Agreed, because the LN represents the choir and the note represents the drum, applied to the timestamps you sent except for 00:17:431 (17431|3) - because there is no drum sound there.
- 00:38:056 - no drum here, better delete Fixed!
- 00:59:704 (59704|3,59817|2,59931|1,60045|0) - do the same thing i said in normal Fixed!
- 01:30:726 (90726|1,90726|2,91408|1,91408|3) - and etc. i know you keep a pattern of using these extra doubles repeatedly after a few bars, but i dont really find there are any significant changes that necessitate you to double these lines. Basically music, the drums are still going in the same way. So i dont think these doubles are needed, delete them and all the others that you add in addition Okay I've changed my mind, it has been mentioned multiple times, so I'm deleting them and making it a double > single > double, same with normal.
- 02:12:658 - here i am not sure but my ears tell me the right snap should be: https://osu.ppy.sh/ss/8990925 try to confirm with more ppl in case XD Changed.
If I become a BN, poke me for icon in the future if your maps are already well-done XD jkjk