heyo
[General]
offset sounds too early, most noticeable in the kiai. i'd add like +15 ms to ur timing points
hitsounding feels really bare too, since you dont have anything representing the kick drums. it makes sections like 00:37:114 - feel really empty since you only use claps throughout while there is a lot more going on instrumentally that could have feedback. i'd recommend getting a normal-hitclap and using that for any kick drums you hear, and if u do you'll need a copy of a soft whistle so you can have the kick drum + whistle together in places like 00:25:262
unused
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[Notice me!]
[Collab Hard]
biggest room for improvement would definitely be the hitsounding, try adding on the additional layer of hitsounds that follow kick drums and also listening more closely for whenever snares are present in the music
popping for now cos unrankable stuff, poke me again whenever youve made progress and we'll see how it goes from there
[General]
offset sounds too early, most noticeable in the kiai. i'd add like +15 ms to ur timing points
hitsounding feels really bare too, since you dont have anything representing the kick drums. it makes sections like 00:37:114 - feel really empty since you only use claps throughout while there is a lot more going on instrumentally that could have feedback. i'd recommend getting a normal-hitclap and using that for any kick drums you hear, and if u do you'll need a copy of a soft whistle so you can have the kick drum + whistle together in places like 00:25:262
unused
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sb\tag.png
[Notice me!]
- 00:13:966 (3) - 00:16:929 (3) - strong offbeats like these deserve to have whistles
- 00:17:485 (4,5,1) - flow gets pretty uncomfortable here cos of right angles, i'd try have this slightly higher and to the left https://puu.sh/wSJPX/656ea9a499.png
- 00:19:151 (7,8) - 00:21:373 (1,2,3,4,5) - 00:24:707 (2,3,4,5,6) - should look to hitsound 1/4s appropriately too. double snare at 00:19:151 (7,8) - so claps would work, snares on 00:21:466 (2,3,4) - etc.
- 00:42:299 (3,4,5) - would look neater if u spaced these evenly
- 01:07:670 (6,7,1,2) - movement ends up being really sharp here making the jump to 01:08:411 (3) - feel really out of place because of the wider angle. try sticking to similar movement by having 3 somewhere like https://puu.sh/wSLud/f46a27bf1e.png that keeps it sharp
- 01:08:040 (1,2) - also should prob swap the nc here for downbeat
- 01:12:855 - 01:24:707 - sections like these are missing claps completely on slider ends, the snares still exist 01:13:410 - 01:13:781 - and should be hitsounded with claps
- 01:31:929 (5) - should be nced?
- 01:38:781 (1) - surprising that you end on the blue tick here and skip the downbeat, while the insane has it ending on the downbeat :d
- 00:21:373 (8) - 00:24:707 (2) - etc. 1/4s dont need to be simplified this much in an insane, especially cos the hard uses denser rhythm. mapping out the quintuplet is fine, just dont have it too spaced
- 00:19:151 (8,9,1) - spacing seems kinda uneven
- 00:24:336 (3,1,2) - using the wider angles when previous stuff was much sharper makes for really uncomfortable movement
- 01:07:670 (6) - try keep ur comboing strategies consistent, compared to 01:10:633 (1)
- 01:20:633 (3,4,5) - spacing on this stuff feels so big and make stronger beats 01:18:966 (2) - feel weaker in comparison
- 01:29:151 (1,2,3) - 01:34:151 (3,4,5) - eek with the angles again
[Collab Hard]
- 00:00:815 - sv is rly low but spacing seems to be that of a more intense section? should probably use similar spacing to 00:25:262 - imo
- 00:24:336 (4,5,6,7) - 1/4s start from 00:24:707 - and end at 00:25:077 - the overmapping seems pretty unnecessary in a hard
- 00:29:151 (2,3,4) - problem with mapping vocals is that it doesnt represent intensity too well, the circles here make this part feel more intense compared to 00:26:744 (1,2) - cause of density, but in fact theyre the same. should try to balance out the density and simplify the vocals
- 00:31:003 (4) - kickslider is rly short in physical length here and can be misleading, id just stick to triplets lol
- 00:37:114 (1,2,3,4,1,2,3) - spacing on this stuff seems a bit ridiculous when compared to latter parts of the same section 00:40:077 (1,2,3)
- 01:33:410 (1) - unsnapped rip
biggest room for improvement would definitely be the hitsounding, try adding on the additional layer of hitsounds that follow kick drums and also listening more closely for whenever snares are present in the music
popping for now cos unrankable stuff, poke me again whenever youve made progress and we'll see how it goes from there