reposicione algunas partes de la normal añadiendo 1/2.
para la hard y la insane arregle algunos puntos
gracias~
para la hard y la insane arregle algunos puntos
gracias~
gracias~Cris_1 wrote:
NMNormal
- 00:16:040 (2) - Este circle no esta ajustado correctamente a la cola de 00:13:818 (6) ok
- 00:25:818 (2) - Talvez podrias terminar este slider en 00:26:262 y agregar uno al medio, suena y enfatiza mejor imo ok
- 00:32:484 (1) - Podrias cambiar esto, imo un reverse aqui no suena muy bien, o tal vez no debas dejarlo en el tic rojo arreglado en el mod de hazu
- 00:40:262 - Circle aqui? lo voy a pensar
- 00:56:484 (4,1) - Talvez podrias dejar esto mas lineal en vez de diagonal, se siente un poco cerrado ^
Hard
- 01:05:818 (4) - Ctrl+H ok
- 01:08:040 (1,2) - Blanket? ok
- 01:11:596 (1,2) - ^ ok
Insane
Podrias renombrar esta diff a algo relacionado con el anime imo
- 00:15:929 (5) - No se si sea buena idea colocar un slider en un tic azul el piano men
GL~
2017-07-17 12:25 CookieBite: ACTION is editing [https://osu.ppy.sh/b/1356686 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Normal]]
2017-07-17 12:25 CookieBite: 00:10:262 (5,1) - improve blanket
2017-07-17 12:27 CookieBite: 00:12:929 (5,6) - i prefer something like this because it can improve the flow?https://puu.sh/wLzk9/4c629a389e.png
2017-07-17 12:31 Underforest: ok fixed both
2017-07-17 12:34 CookieBite: 00:54:707 (3) - ctrl+h?
2017-07-17 12:35 Underforest: done
2017-07-17 12:35 CookieBite: not much problem on normal
2017-07-17 12:37 CookieBite: hard too
2017-07-17 12:37 Underforest: kk
2017-07-17 12:37 CookieBite: ACTION is editing [https://osu.ppy.sh/b/1356687 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Insane]]
2017-07-17 12:37 CookieBite: 00:18:929 (2,3,4) - why the distance here is not equal
2017-07-17 12:38 Underforest: it is lol
2017-07-17 12:39 Underforest: technicall
2017-07-17 12:39 Underforest: technically*
2017-07-17 12:39 CookieBite: well by the visual it doesn't
2017-07-17 12:39 CookieBite: better adjust that lol
2017-07-17 12:42 Underforest: hmm
2017-07-17 12:42 Underforest: will think about it
2017-07-17 12:42 CookieBite: ok lol
17:30 Rizen: irc ok?
17:30 Underforest: sure
17:31 *Rizen is editing [https://osu.ppy.sh/b/1356686 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Normal]]
17:31 Rizen: 00:04:040 (3) - missing NC perhaps
17:31 Rizen: cos u usually combo per 2 measures
17:31 Underforest: fixed
17:33 Rizen: 01:09:596 (3,4,5) - mmmm
17:34 Rizen: u follow vocals first 2 objects but then undermap the 2nd vocal point in obj5
17:35 Underforest: fixed in another way
17:36 Rizen: in general
17:36 Rizen: i feel as though the kiai was less dense than non-kiai
17:36 Rizen: that's the impression i'm kinda getting at a glance
17:37 Rizen: which should be the other way round tbh
17:37 Rizen: also
17:37 Rizen: 00:28:929 (1,2,3,4,5) - vs 00:36:040 (1,2,3) -
17:37 Rizen: first is more calmer but is higher density than the comparatively more intense part
17:38 Underforest: fixed
17:38 Rizen: but yeah seems mostly fine, but i'm kinda concerned with non-kiai vs kiai rhythm density
17:38 *Rizen is editing [https://osu.ppy.sh/b/1356757 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Hard]]
17:40 Rizen: 00:06:484 (2,3,4) - tiny bit concerned with how hidden the arrow is
17:40 Rizen: if it was positioned a little differently like [https://puu.sh/wLBEF/b2c6c30a3d.png this], then i think it'll help with readability
17:40 Rizen: though that will require u to shift stuff around :L
17:42 Rizen: same at 00:31:596 (6) -
17:42 Underforest: fixed
17:42 Underforest: ok
17:42 Rizen: compared to 00:38:707 (4) - , 00:38:707 (4) - is fine because the arrow isn't hidden behind the circlestack
17:45 Rizen: well
17:46 Rizen: the diff seems fine too
17:46 Rizen: if there was one thing i can nitpick
17:46 Rizen: 00:52:707 (2,3) - typically when u had 2 straight sliders, u would rearrange like 00:56:484 (3,4) -
17:47 Rizen: or 01:14:707 (4,1) -
17:47 Rizen: this is a nitpick by me tho so u can ignore
17:48 *Rizen is editing [https://osu.ppy.sh/b/1356687 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Insane]]
17:48 Rizen: 00:03:151 (4,5) - grrrrrr
17:48 Rizen: make the blue clickable instead
17:48 Rizen: the piano sound there way more noticeable
17:50 Underforest: hmm will think
17:51 Rizen: 00:18:929 (2,3,4,5,6,7,8,1,2,3,4,5) - doesn't look very pretty
17:52 Rizen: along with that, i think it would be better if u didn't map those 1/4 sounds at 00:19:818 (1,2,3,4,5) - and map to the guitar isntead since guitar is more noticeable here
17:52 Rizen: those 1/4 sounds are barely noticeable whereas 00:18:929 (2,3,4,5,6,7,8) - has clear 1/4 piano sounds
17:52 Rizen: u can only really hear the 1/4 sounds at 00:19:818 (1,2,3,4,5) - at 25% speed imo
17:53 Rizen: also because u then switch to guitar at 00:20:484 (6,7) -
17:53 Rizen: 00:26:596 (6) - overmapped i think
17:54 Underforest: i hear a bit here, might think too
17:54 Underforest: guitar thing's fixed
17:55 Rizen: 00:35:151 (4) - NC? combo here a bit long
17:56 Rizen: similar to 00:10:262 (1) -
17:56 Rizen: 00:39:151 (6) - NC for readability perhaps
17:56 Rizen: 00:44:040 (3,4,5,6,1) - don't know how much u care for aesthetics, but this isn't a square
17:57 Underforest: didn't notice i formed a square lol
17:59 Underforest: fixed anyway
17:59 Rizen: 01:05:596 (4,5) - ctrl+g rhythm so circle comes first. slider could be used to emphasise vocals and makes percussion clickable
17:59 Rizen: snare*
18:02 Rizen: 01:25:262 (3) - may be overmapped
18:02 Rizen: 01:26:151 (3) - same
18:02 Underforest: there are beats there
18:03 Rizen: >iblamemyshitheadphones
18:03 Underforest: i do too
18:03 Underforest: are $5 dll ones lol
18:03 Rizen: o
18:03 Rizen: ending times are different
18:03 Underforest: yes
18:03 Rizen: but should be fine
18:04 Underforest: yep
18:04 Underforest: happens a lot with blue tick ending maps
18:04 Rizen: ya
18:04 Rizen: ok that's all
uwuErunamoJAZZ wrote:
Hola xDD
Antes de leer tu mod, voy a escribir este para que de pronto no vaya a hacer yo algún comentario parcializado o algo así no hay de que xd
[Insane]
- 00:02:262 (1) - El blanket no es perfecto. ups
- 00:08:707 (5,6) - Este espaciado es como muy grande, y además en 00:09:373 (1,2) - lo dejaste en 1.2x... mejor dejarlo ahí a 1.2x también, creo. por ahora lo dejo por enfasis
- 00:10:040 (3,4,1,2,3,4,5,6) - Esta parte me confundió xD Pero de pronto sea solo yo. eso mismo, sigo el piano y drums
- 00:21:596 (5,6) - 00:22:596 (3) - No los sentí muy necesarios... es decir, eliminándolos no se extrañan xD hmm
- 00:26:596 (6) - Completamente overmapeado, en cambio en 00:26:151 - no pusiste nada yo senti un beat aqui
- 00:31:596 (6,7) - Me gustaron mucho estos <3 w
- 00:39:151 (1,2) - En lo personal, encuentro que la salida de esto queda con un flow muy feo. Si 00:39:373 (2) - fuera hacia abajo sería mejor, pero eso haría que ese patrón quede como muy raro, o habría que cambie el siguiente slider de lugar... no sé... u.u lo pensare
- 00:49:373 (4,5,6) - LOL, si te soy sincero, me equivoqué pensando que seguían los violines y les hice clic antes de tiempo xD (es decir, pensé que era como en 01:02:040 (4,5,6) - ) :v
- Varios de los triples en el kiai los sentí raros, no sé.
- 01:26:484 (1,2,4,5) - extraño, pero funciona lol. seh
[Hard]
Está chevere, aunque el espacio entre 00:07:373 - no me gustó xD. También extrañé que no hubiera algo para presionar en 00:35:373 - ¯\_(ツ)_/¯
[Normal]
- 00:17:373 (5,1) - la forma de estas curvas no son iguales, pienso que por estética podés hacerlas iguales ok
- 00:34:262 (3) - Fue raro que no hubiera nada en 00:34:707 - , quizás acortándolo ahí y haciendo un circulo en 00:34:929 - sea mejor. por ahora lo dejo asi ya que sigo las vocales
- 00:51:151 (2) - 00:58:262 (2) - Estos los sentí fuera de lugar :/ hmm
- 01:13:818 (4) - Haciendo el flow un poquito más circular, creo que quedaría mejor ya que el siguiente slider es circular. ok
- 01:20:484 (1,2,3) - Se ve un poco feo como está ahora. Mi sugerencia: listo
thanksNeoskylove wrote:
Random mod
[Insane]
00:07:151 (8,1) - how about avoid overlap? you avoided at 00:03:151 (4,5) - even if this part isn't stronger than 00:07:596 (1) - .
00:11:596 (2,5) - stack error lul
00:27:818 (1,2) - same as above, you can avoid overlap. lul
00:38:707 (1,2,1,2) - this part's intense is going higher, but music's intense is going lower, imo. :thinking:
00:58:929 (8,1) - I suggest making jump as you did at 00:51:818 (7,1) - . looks similar music part. :thinking:
01:08:040 (1,2) - can be weird since you didn't make this low DS. emphasis before finish
01:16:707 (1) - you didn't try this slider, so I don't recommend this slider shape.:thinking:
[Hard]
00:19:818 (1,2,3,4,5,6,1) - the highest intese in this map...? http://i.imgur.com/p4Ir3PR.jpg hmm
00:45:151 (2,3,4) - this part's song is the strongest songs in this music, so I suggest increasing DS... want to keep consistency in ds for this song uwu
00:51:596 (5,6) - I think stacking doesn't fit with music. 00:58:707 (5,6) - is too. it fixes sr spread
01:06:262 (1,2,3) - flow looks little bit hard. not really, it's linear
01:21:707 - has good sounds to add, how about adding this? prefer to keep like this for now
[Normal]
00:08:262 (2,3) - How about stack? you stacked at other part. 00:11:818 (2,3) - 00:12:707 (4,5) - will keep like this for sr carefulness
00:20:707 (5) - weird slider curve? my suggestion ok
GL
This can't be done due to a "white diff icon" not existing, plus it's fine as it is :thinking:xD90o1 wrote:
I could've made a suggestion wherein the diffs were named after the color of their whistles but oh well
Oh well, anyway thanks ^^MrSergio wrote:
the white icon doesn't really have much to do with this I believe lol
Red, blue, black whistle would have sufficed as a spread for whoever knows the anime.
Pleasantly surprised by this. Glad to see your improvement