Normal
00:17:931 (1) - Why is this NCd? I don't really see a reason for it
00:18:386 - I can remember is changing the SV multiplier in normal difficulties unrankable (Most likely not) but it's something you should not do because it kinda messes up the consistancy that should be present throughout normal and easy difficulties
00:35:659 (2,1) - I guess there is nothing unrankable about sliders like these but the extra part after the red anchor looks really weird no matter what
00:42:022 (1) - What makes this slider to differ from the other patterns in the section? There is still the snare and even the "no" sound (vocal line) here 00:42:477 - which just makes it really weird that you chose not to map this as two 1/1 sliders
00:50:659 (1) - Nearly impossible to hear and there isn't really anything that justifies it to have 5% volume
01:09:295 (1) - The S shape you are appearently trying to make here falls bit short and you hopefully see why (The first part of the S pushes itself so it ruins the whole shape and leaves behind a deformed slider)
01:40:204 (1) - This is somewhat same kind of problem as ^ though it's not that bad. Main problem that stands out for me is that the shape is really pushing the curves to be visible. If that is something you intentionally do here it should be fine but moving the followpoints like this http://puu.sh/smnIx/62be694ecd.jpg would never hurt imo
01:54:750 (1,2) - Imo it would look better if you would mirror the 1 to replace the 2 because the angle is just random, weird and breaks any kind of symmetry. If there is something i did not notice that would make me understand the pattern please correct me ^_^
02:09:295 - This could be mapped to all difficulties because it would emphasize the start of the break little bit better. Though if you disagree with it atleast pull the starting point of break to there so it would be emphasized anyway
02:27:477 (1) - 02:47:477 (1) - Same S slider stuff as before
02:36:568 (1,1) - I mean there isn't really anything wrong with this but the transition between these notes doesn't really follow any kind of flow or atleast it's something i can't see
00:18:386 - I can remember is changing the SV multiplier in normal difficulties unrankable (Most likely not) but it's something you should not do because it kinda messes up the consistancy that should be present throughout normal and easy difficulties
00:35:659 (2,1) - I guess there is nothing unrankable about sliders like these but the extra part after the red anchor looks really weird no matter what
00:42:022 (1) - What makes this slider to differ from the other patterns in the section? There is still the snare and even the "no" sound (vocal line) here 00:42:477 - which just makes it really weird that you chose not to map this as two 1/1 sliders
00:50:659 (1) - Nearly impossible to hear and there isn't really anything that justifies it to have 5% volume
01:09:295 (1) - The S shape you are appearently trying to make here falls bit short and you hopefully see why (The first part of the S pushes itself so it ruins the whole shape and leaves behind a deformed slider)
01:40:204 (1) - This is somewhat same kind of problem as ^ though it's not that bad. Main problem that stands out for me is that the shape is really pushing the curves to be visible. If that is something you intentionally do here it should be fine but moving the followpoints like this http://puu.sh/smnIx/62be694ecd.jpg would never hurt imo
01:54:750 (1,2) - Imo it would look better if you would mirror the 1 to replace the 2 because the angle is just random, weird and breaks any kind of symmetry. If there is something i did not notice that would make me understand the pattern please correct me ^_^
02:09:295 - This could be mapped to all difficulties because it would emphasize the start of the break little bit better. Though if you disagree with it atleast pull the starting point of break to there so it would be emphasized anyway
02:27:477 (1) - 02:47:477 (1) - Same S slider stuff as before
02:36:568 (1,1) - I mean there isn't really anything wrong with this but the transition between these notes doesn't really follow any kind of flow or atleast it's something i can't see
Hard
I know that even Hitler would deem this too nazist but 00:06:568 (3,4,1) - blanket is not perfect
Could you open the idea behind these 00:18:386 (1,2) - 00:20:204 (1,2) - not begin similiar? I don't really understand the intentions behind it currently mostly why do you deem this 00:24:068 - to be able to be mapped under a slidertail at one point and then on the other point it's under a slidertick 00:22:250 - . Also this 00:18:841 - is a clickable here 00:20:659 - but this 00:20:886 - is a clickable here 00:19:068 - . I'm not telling you to do anything to this but could you open the idea behind it to me?
00:51:568 (1) - 01:06:113 (1) - Any specific reasons why these are NCd? It does not make sense to me to have a single slider in a single combo. Most likely your "reason" is because of the vocal lines allow it to happen which is partially true but you can include the "aa-" sound with the first "shinitai" combo. Another small question regarding this 02:26:113 (1) - 00:53:386 (4) - why is this not NCd if you have NCd the exactly same slider following the exactly same beats here? It makes even less sense to me that you have left those sliders un NCd even though you clearly have NCd to the vocals 00:51:568 (1,1) - here. This happens in both kiai times in hard AND in insane so please, fix them all if you fix one
01:03:841 (1) - Sliders like these are really cool imo though here the curve is clearly closer to the sliderhead than the slidertail. If i explained this badly just hmu w/ a pm and i'll try to explain it bit better
01:48:386 (3) - imo this is just curved bit too much
01:50:659 (4,5,1) - The circular flow over Slidertail4|hitcircle5|sliderhead1 is executed bit poorly and the objects are not equally spaced
01:59:750 (3) - This slider could be curved to complete the flow with these 02:00:204 (1,2) - objects
02:44:977 (3,4,5,6,7,8,1) - Imo the stream doesn't look visually that good (or atleast the stream when compared to the flow and placement of the following slider) because the stream is too curved to follow the flow of the slider well. Also the transition between 02:44:522 (2,3) - is not the best possible either. You could try to kill two birds with one stone and make something like this https://osu.ppy.sh/ss/6597075
03:06:795 (1,2,3,4,5,6,1) - Is the last note intentionally placed little bit further away than the other notes?
Could you open the idea behind these 00:18:386 (1,2) - 00:20:204 (1,2) - not begin similiar? I don't really understand the intentions behind it currently mostly why do you deem this 00:24:068 - to be able to be mapped under a slidertail at one point and then on the other point it's under a slidertick 00:22:250 - . Also this 00:18:841 - is a clickable here 00:20:659 - but this 00:20:886 - is a clickable here 00:19:068 - . I'm not telling you to do anything to this but could you open the idea behind it to me?
00:51:568 (1) - 01:06:113 (1) - Any specific reasons why these are NCd? It does not make sense to me to have a single slider in a single combo. Most likely your "reason" is because of the vocal lines allow it to happen which is partially true but you can include the "aa-" sound with the first "shinitai" combo. Another small question regarding this 02:26:113 (1) - 00:53:386 (4) - why is this not NCd if you have NCd the exactly same slider following the exactly same beats here? It makes even less sense to me that you have left those sliders un NCd even though you clearly have NCd to the vocals 00:51:568 (1,1) - here. This happens in both kiai times in hard AND in insane so please, fix them all if you fix one
01:03:841 (1) - Sliders like these are really cool imo though here the curve is clearly closer to the sliderhead than the slidertail. If i explained this badly just hmu w/ a pm and i'll try to explain it bit better
01:48:386 (3) - imo this is just curved bit too much
01:50:659 (4,5,1) - The circular flow over Slidertail4|hitcircle5|sliderhead1 is executed bit poorly and the objects are not equally spaced
01:59:750 (3) - This slider could be curved to complete the flow with these 02:00:204 (1,2) - objects
02:44:977 (3,4,5,6,7,8,1) - Imo the stream doesn't look visually that good (or atleast the stream when compared to the flow and placement of the following slider) because the stream is too curved to follow the flow of the slider well. Also the transition between 02:44:522 (2,3) - is not the best possible either. You could try to kill two birds with one stone and make something like this https://osu.ppy.sh/ss/6597075
03:06:795 (1,2,3,4,5,6,1) - Is the last note intentionally placed little bit further away than the other notes?
Insane
00:14:750 (1) - The curve after the red anchor does not really work. It's just curved too much to look nice. Also the stack 00:14:750 (1,2,3) - doesn't really look nice either. You could achieve alot more with the pattern if they weren't stacked imo
00:23:386 (4,5,1) - You should improve the flow here. The transition over the objects is too sharp imo. Because you appearently tried to do circular flow here 00:23:727 (5,1) - so you could take the 4 into it aswell
00:34:295 (4) - How is this slider relative to the other sliders in the pattern ( 00:32:931 (1,2,3) - )? I may be just stupid and blind that i don't see what you are trying to map but read the following anyway. I can try to show you one way to make the 4 be more relevant in the pattern. Copy and paste the 3 to replace the 4. Then CTRL H the pasted slider and blanket it with the sliderhead of 3 so it looks somewhat like this https://osu.ppy.sh/ss/6597416 . That is only one example for that and i know that there are miliions of ways to do it and you may be able to come up with an own pattern or even keep the current one with enough reasoning to why and how it works with the current pattern ^_^
00:50:659 - The 7 here could be a 1/2 or even 3/4 slider because there is the quite significant hold sound in melody and in vocals
01:05:659 (1) - It would make more sense, when compared to the flow of the stream before it, to go to the right (Or even left and downwards https://osu.ppy.sh/ss/6597613 ) instead of upwards. It just feels really random to have a ~70 degree turn right after a circular stream
01:59:750 (6) - Imo bezier sliders like these (where the red anchor is significantly closer to the head/tail of the slider) do not work at all unless they are a part of a pattern. Even having a mirrored 5 (Maybe rotated aswell if you want to match how it is currently) replacing it would make the patter look so much better imo
02:29:295 (1,2,3,4,5) - This is so overmapped when compared to other patterns and parts in the diff generally. This 02:27:022 (6,7,1) - is the spacing you are using for 1/4s generally in the difficulty so what even makes this part so "special" that it deserves something like this in an insane (Technically a light insane actually)? I can not see nor understand it
00:23:386 (4,5,1) - You should improve the flow here. The transition over the objects is too sharp imo. Because you appearently tried to do circular flow here 00:23:727 (5,1) - so you could take the 4 into it aswell
00:34:295 (4) - How is this slider relative to the other sliders in the pattern ( 00:32:931 (1,2,3) - )? I may be just stupid and blind that i don't see what you are trying to map but read the following anyway. I can try to show you one way to make the 4 be more relevant in the pattern. Copy and paste the 3 to replace the 4. Then CTRL H the pasted slider and blanket it with the sliderhead of 3 so it looks somewhat like this https://osu.ppy.sh/ss/6597416 . That is only one example for that and i know that there are miliions of ways to do it and you may be able to come up with an own pattern or even keep the current one with enough reasoning to why and how it works with the current pattern ^_^
00:50:659 - The 7 here could be a 1/2 or even 3/4 slider because there is the quite significant hold sound in melody and in vocals
01:05:659 (1) - It would make more sense, when compared to the flow of the stream before it, to go to the right (Or even left and downwards https://osu.ppy.sh/ss/6597613 ) instead of upwards. It just feels really random to have a ~70 degree turn right after a circular stream
01:59:750 (6) - Imo bezier sliders like these (where the red anchor is significantly closer to the head/tail of the slider) do not work at all unless they are a part of a pattern. Even having a mirrored 5 (Maybe rotated aswell if you want to match how it is currently) replacing it would make the patter look so much better imo
02:29:295 (1,2,3,4,5) - This is so overmapped when compared to other patterns and parts in the diff generally. This 02:27:022 (6,7,1) - is the spacing you are using for 1/4s generally in the difficulty so what even makes this part so "special" that it deserves something like this in an insane (Technically a light insane actually)? I can not see nor understand it
That's about it then. Sadly the other difficulties aren't ready yet hmu w/ a pm when they are ready and i'll check through them aswell
Good luck!