shin chan masih idup ww
wah ada tamu, kalau mampir disini sekalian di mod mapnya ya :3Surono wrote:
shin chan masih idup ww
terima kasih modnya lel XDDraftnell wrote:
request kemarin ><
|1|2|3|4|
[Lets Go]
03:41:538 - umm no double note ? for combination crash + clap intentional, but i'll consider
03:43:071 - add one more ? well i think sound same with 03:42:829 - intentional, but i'll consider
03:43:716 - ^ as col 4 same with 03:43:635 - ^
03:57:345 - single note ? yaa hbis ny gak ada kombinasi ma suara apapun selain drum 1/4 2nd piano
04:10:167 - gak double note ? intentional, but i'll consider
04:20:490 - ^ ^
ok that's it xD sorry msih agak mlz2 gitu mod ny wkwk tapi biar lah bntu cicil SP
thanks a lot for mod and star <3Litharrale wrote:
Hello returning the m4m!
1|2|3|4
P*LIGHT!!!!!
he is so cool^ XD
ugh 1366x768 BGs X_X always strive for the highest level of quality! t/616285/start=15
maybe change the difficulty name to "Let's Go!" good
00:08:810 (8810|2) - Ghost note? Can't hear around distinct sound here. If its the vocal then it's mistimed ok
01:38:577 (98577|0,98577|1) - feels like there should definitely be an LN here (and in all spots like this) as the strong sound continues well past 1/2
other examples of this 01:39:874 (99874|1) - 01:41:172 (101172|3) - 01:43:766 (103766|0) - etc it's intentional, i just like covering vocal for LN pattern
01:48:388 (108388|3,108874|1) - the "yeah!" is mapped here but not here 01:50:172 (110172|0) I don't know if this is intentional but it feels off since you did the first "yeah!" in the pair here 01:49:685 (109685|2) - i didn't notice it, nice catch
03:48:313 (228313|2,228313|1) - all the SNs in this section could be matched to pitch
04:30:076 (270076|2) - finishes here are way too loud for how quiet the song is i know, but that sound still fade in, i really weird to hear if you play with hitsound
05:07:656 (307656|2) - ghost note? nope, all red line on this section have low synth
05:08:302 (308302|1) - ^ ^
05:08:544 (308544|0) - here too, this section seems to have a lot which is probably why it feels very off to me i still can hear mian instrument with low sound
05:11:527 (311527|2,311527|3) - move this away from 3|4 as it detracts from the emphasis of the previous triples rearranged
06:00:518 (360518|2,360555|1,360593|0,360593|3,360631|2,360668|1,360668|0) - :0 you sure? :0 doesn't feel like it fits compared to something like 07:14:375 (434375|0,434375|1,434418|3,434461|2,434504|1,434547|2,434547|0,434547|3) - alright, fixed
I love P*light and you have done a fantastic job of really conveying the feel of his songs in this set! I really hope you change the BGs because the rest of the set is just so good and I'd really be sad to see something this good only have laptop tier resolutions thanks XD, i'll keep it for size download issue, but i will do it if BN want me to change the resolution BG
also since my mod paled in comparison to yours (I just couldn't find anything it was so good!) I'm going to give you a ticket and some stars so message me when you need another mod!
thanks XD, i'll keep it for size download issue, but i will do it if BN want me to change the resolution BGomg it would be fractionally larger or even smaller. don't be lazy pls
/me too lazy open photoshopLitharrale wrote:
thanks XD, i'll keep it for size download issue, but i will do it if BN want me to change the resolution BGomg it would be fractionally larger or even smaller. don't be lazy pls
thanks for checkArzenvald wrote:
regarding what rival's pointed about split trill etc etc
00:54:153 (54153|3,54153|1,54238|0,54324|3,54324|2,54410|0,54410|1,54496|2) - try https://puu.sh/wNBsO/ef42af2947.png to reduce right-hand bias good
01:50:901 (110901|2) - you can either move this or 01:50:982 (110982|3) - to 1 applied 2nd suggestion
03:03:187 (183187|2,183273|2) - not sure if intended but this one should be avoided moved it to |4|
03:34:764 (214764|3) - xd explain plz~ XD
wew
Thank you so much~ /me nangis bahagiaArzenvald wrote:
i don't have icons but
good luck!
Thanks a lot for nice mod, really helpfulProtastic101 wrote:
dat procrastination be like, "i should mod" but also "i could play other video games instead" orzplight is :thinking:[General][SVs]
- There are couple LN sections, but I think they're not so common place as to warrant OD 8. I think 8.3 to 8.5 would be better instead since there is quite a lot of short note 1/4 jumpstreams too that are more common place. alright.. increase OD to 8.3 and decrease HP to 8,7
- 05:41:674 - I get that I'm nitpicking here, but the normalizing SV should be 0.94x cause of the rounding from 0.93467... and so on. 6 makes the 4 before it 5 which means it should be rounded up. nitpick away my bad, miscalculation
- The hitclap sounds a bit low quality, but I think this one is similar and cleaner to hear https://puu.sh/wZkFh.wav replaced
Ok, so cause there's multiple BPMs, you gotta average your SV to 1x and then multiply whatever values you found by the normalizing SV. Basically, with the first SV sequences at 00:33:067 - , you want the SV to average out to 1.06x since that's the normalizing. As of now, it normalizes to 1.235x because 2.21 + (0.91 x 3) = 4.94 / 4. Basically the kind of simple math I'll be using for all of this. i just using old standard SV for long time, since i don't understand this new standard + formula XD. Teach me please~
00:33:067 - So going back to this one, the average here is about 1.16x which is .1x above what you need. Math is as follows: 2.21 + (0.91 x 3) = 4.94 / 4 =
1.235 x (175 / 186) = 1.16. What I did was just add up the SVs, divide them by four and then multiply it by the reciprocal of the normalizing SV to bring it back to the unaffected value. If you'd like to average it to 1.06x which is the constant overall SV average in this section, the values of 0.91x should become 0.68x
00:35:467 - Tbh, not really a fan of using the half half method for SV sequences that normally contain 3 units. Instead, I'd suggest using a bump similar to the first SV sequence I pointed out. You could move the slow SVs to 00:35:553 - 00:35:810 - and make it 0.91x to average out properly.
00:38:210 - Same thing here. Poke me if you want work btw
00:44:038 - Might do the same bump SV you did at 00:33:067 - but with the averaged values so that the overall SV average is constant throughout this section of the music.
00:56:896 - Think I already made my dislike of half half SVs like this clear, but my main reason for being against them and preferring bumps is that bumps either give emphasis to the note just hit (in this case, it'd be 00:56:896 - ) or emphasis to the note coming directly after (which would be 00:57:238 - and a reverse bump) but halving the values just makes it so the emphasis isnt really there, but rather just a visual change in the player field as both sides have an equal time with their respective SV.
Anyways, won't pick anymore on the SVs cause a good majority of them actually do average consistently with the normalizing SV, but just wanted to point out a few examples. Feel free to poke me if you need clarification or something.
[Hitsounds]
00:35:467 (35467|3) - Missing f? added
01:27:145 (87145|2) - missing w added
01:58:766 (118766|1) - Dunno, feel like the whistle alone is very anticlimactic for the very ending of this section, so I would consider adding a clap or finish here too so that it still has a little extra emphasis in the sound added clap instead
02:10:946 (130946|3,130946|1) - Double hitsound, I think you meant to make one of these a whistle instead lol fixed
02:38:791 (158791|1,159049|1,159394|1,159566|1,159653|0,159739|1,159825|2,159911|1,159997|2,160084|3,160170|0,160256|2,160342|1,160429|3,160515|0) - I'd consider adding claps here since the snare is rather prominent in the music and serves as anchor points where the player can find where they are in the music should they get lost. lel, i'am forgot this
02:39:308 (159308|0) - Might also add a whistle here for the kick too added
03:06:635 (186635|1,186894|1,187325|2,187411|1,187670|0,187756|3,188015|3,188273|2,188532|0,188618|3,188704|2,188791|1,189480|2,189653|0,189825|0,189997|1,190170|1) - Also suggest adding claps again for the snare added
04:39:108 (279108|0,279753|1,280398|3) - I think there should be crashes here since there are some pretty light ones in the music added
04:41:689 (281689|3) - I'd add a finish here too cause of the reverberating wooden block type sound I guess. It's not a crash, but it still signifies a new musical phrase. added
04:48:786 (288786|3) - Missing clap added
05:11:366 (311366|2,312011|2) - Add finishes to continue the 2/1 structure you set up at 05:10:076 - until the next section of the song comes in. added
05:22:979 (322979|2) - Add finish for a similar reason to the above added
06:30:141 (390141|2,390141|3) - double hitsound fixed
[Chart]
00:30:667 (30667|2,30753|1) - I think it'd be nice to overlap these two LNs for the synth. It'd also differentiate them from the background percussion as the type of note would be different you're right
01:21:955 - There's a pitch change here in the vocal which is what I assume you're following, so I would suggest ending one of the LNs a bit shorter and doing it like so https://osu.ppy.sh/ss/8741681 . The timing's a bit hard though, so Im cool if you leave the pattern as is for simplification purposes. oh nice, i didn't noticed it
01:31:685 - 01:32:009 - Similar to the above suggestion, the vocal also changes pitch here as the vocal sample lowers, so I would add a short note to represent it. On top of that, it'd help to cap off the 1/2 LN which makes timing the release of it easier in my opinion as there's a physical cue for the player of when to release (when they hit the next note) good point
01:45:388 (105388|2,105469|3,105550|2,105631|3) - I dont really think the one handed trill here is necessary. it just adds some extra strain to the right hand. I might try to arrange the notes in a slightly more even fashion like this https://osu.ppy.sh/ss/8741788 nice
01:48:307 (108307|1,108347|0,108388|1) - Personally not a fan of 1/8 minitrills, and the BPM is fast enough that it's not able to be quickly spammed without a miss. I'd prefer if you just made the chord at 01:48:388 - a [34] jump to avoid it altogether, but you could also just live with a 1/4 jack in 3 if you cut off the roll at last section, but this makes the pattern even harder to hit due to the fact that it can't be jumptrilled anymore.
01:56:091 (116091|1,116131|2,116172|1) - ^ i understand, alright~ remove all pattern like this
02:39:394 - I'd make this a jump cause of the snare that follows directly after the kick at 02:39:308 - . Would require a bit of rearranging immediately afterwards assuming you dont want to create any jacks, but i dunno, just a thought. added
02:43:704 (163704|1,164049|2,164222|1) - I think it might be better to control H this so that the one handed trill on the left hand at 02:43:273 (163273|0,163360|1,163446|0,163532|1,163618|0,163704|1) - is even with the one handed trill on the right hand in terms of number of notes no, i'am followed pitch earphone
02:54:049 (174049|2,174049|1,174222|1,174222|2) - I might stack one of the notes from both of these jumps with the previous [14] pattern due to the fact that they dont change pitch but the sound seems to differ slightly. In that case, I'd move 02:54:049 (174049|2,174222|2) - to col 4 for the stack. nice
03:11:549 (191549|1,191592|0,191635|1) - *cri* don't cry plz XD
03:24:603 (204603|0,204764|0) - This feels pretty hard to hit due to the fact that you're making the player single tap with their middle finger while holding an LN down with the index which is a bit finger twisting cause of the differing strength of each finger. I would instead try to separate the single taps inside an LN as opposed to the outside. You can do this simply by switching the columns of 03:24:603 (204603|0,204603|2,204764|0) - , though it creates a three note stack in 3. fixed
03:26:861 - I'd say you have room for a short 1/8 burst here if you wanted cause of that buzz sound, but it's up to you. seem interesting
03:41:538 (221538|1,221538|0) - Most of your 1/8 rolls started off with singles I think, so it's a bit inconsistent to suddenly begin them with jumps and end them with triples imo. rearranged
04:05:248 (245248|0,245329|1,245409|0,245571|0,245651|1,245813|0,245893|1) - Think there's a bit of a left hand bias here cause of all the movement being on the left hand despite the right hand having more chords which makes the note count on both hands seem almost the same. I'd try to put a bit of the moving parts onto the right hand too so as to even out the strain. rearranged
04:10:813 (250813|2,250893|1,250893|3,250974|2) - I dislike these types of patterns with an irrational hate lol. I mean, it plays ok, but it does strain the right hand a bit more here and constricts the flow, but it looks like you did it for symmetry, so Im mostly ok with that. haha XD
04:50:882 (290882|2,291044|2,291205|2,291366|2) - I think you extended this stack longer than it really needed to be. To start it off a bit earlier, I would try this https://osu.ppy.sh/ss/8741861 good
05:20:398 (320398|3,320479|2,320963|2,321044|3,321124|2,321285|3,321366|2,321447|3) - Similar thing to what I mentioned at 04:05:248 - about the hand bias rearranged
05:57:955 (357955|2,357993|3,358030|1,358068|0,358106|2,358143|3,358181|1,358219|0) - I think the antiroll here is a bit unfair to players because it runs in the direction opposite that which most players would feel natural with (think of rolling your fingers and how it tends to be easier to go from pinky to index as opposed to the opposite). I'd make this into a split trill then like so https://osu.ppy.sh/ss/8741876 rearranged with different pattern
05:58:558 - Just a passing comment, may not be true as this is based only on my test play, but it feels like a lot of the mini trills and weight are focused on the left hand with very few on the right which gives the impression of a rather significant left hand bias here. i didn't noticed that
06:15:819 - Don't really see the point in making this a single note as the kick still stays the same strength and loudness, and the following group of jumptrills that follow after are the same [12][34] so the single note wasn't there for a break. try to make variety pattern here
06:17:854 - In this stream, I'd try to be careful of too many stair type patterns like 06:18:005 (378005|2,378081|3,378156|1,378156|2,378231|0,378307|1,378382|2,378457|3,378533|2,379663|1,379739|0,379814|1,379890|2,379965|3,380040|2,380116|1,380191|0,380266|1) - as it can be very straining on the player due to the fact that all the movement is concentrated in one point in time with little breathing room after. rearranged all part
06:53:289 (413289|2,413461|2) - Might consider moving these to col 1 or something instead as they aren't the same pitch as 06:53:118 (413118|2) - which is actually a higher sound. ok
06:53:632 (413632|2) - as for this, the sound is different from 06:53:289 (413289|2,413461|2) - so I think it'd be better to put this in a different column away from the stack. ok
07:30:147 (450147|2,450232|3,450318|2,450489|3,450575|2,450747|2,450832|3) - Same thing I've mentioned a few times about hand bias rearranged
So basically, check over your SVs to make sure their average is consistent with the normalizing SV, and maybe take care of those 1/8 rolls leading into triples as they can quickly become uncomfortable if chained consecutively like at 07:14:375 - . Also, be careful that your streams don't play too much like stairs otherwise that's a quick way to drain player stamina due to uneven weighting lack of proper notespread throughout all four columns.
My bad, i'am forgot~ AppliedProtastic101 wrote:
final thing
03:35:732 (215732|1) - remove note to avoid the 1/8 minitrill seeing that you capped the next 1/8 roll with a jump at 03:41:538 - and they're both the same sound.
07:35:375 (455375|1,455418|0,455461|1) - Same thing here
>w<)~ thank youKatashiVik wrote:
your map looks so good. How do people do this kind of maps
Terima kasih banyak atas checknya maxus, super duper membantuMaxus wrote:
Sorry telat wkwk
[Let's Go!]
00:01:010 - Lebih enak dipindah di col 3 ok
00:03:153 (3153|1,3238|0,3581|1,3667|0) - Part disini sbnernya agk aneh buat ane maenin, lebih ngeflow klo column 1-2-1-2. ok
00:04:524 (4524|3,4610|2,4696|3) - Trill disini bikin transisinya jadi agk kluar dari struktur pattern yang diinginkan, jadi sebaiknya 00:04:438 (4438|1,4524|3) - Pindah kolom. pattern telah di modifikasi XDi
00:05:381 - klo dibikin stair begini akibatnya jadi ngetrill di 00:05:038 (5038|0,5210|1,5296|0) - dan 00:05:296 (5296|2,5381|3,5467|2) - dan tidak trlalu mencerminkan instrumen yang diinginkan, lebih baik tukar kolom 00:05:210 (5210|1,5296|2) - ide bagus
00:07:181 - coba https://osu.ppy.sh/ss/9018913 biar ngemirror 00:08:553 - lebih terstruktur ama ngeflow imo. ok
00:11:038 (11038|0,11124|2,11210|0) - Pergolakan pattern disini jadi trill 1-3-1 ga ngeflow imo, coba tuker kolom antara 00:10:781 (10781|1,11038|0) - deh. lel, sebelumnya patternku begitu, ok back to old pattern
00:28:696 (28696|1) - Part ini suka kerasa janggal waktu dimainin karena noteny dipencet 1/4 part sebelum LN nya berakhir, coba tuker kolom antara 00:28:610 (28610|2,28696|1) - biar lebih flow mantap
00:32:553 - Kurasa masih ada suara LN lagi disini, coba https://osu.ppy.sh/ss/9018942 gak ikutin suara itu, penekanannya lebih ke instument utama + vocal
00:45:924 - Mnurutku klo mw bkin diagonal pattern jgn wktu lg ber LN patternny soalny readingnya jadi agk misleading , coba https://osu.ppy.sh/ss/9018952 ok
00:46:953 (46953|2,47124|3) - Switch column ja biar ngebentuk 4-1 yg ngemirror 3-2 di 00:47:381 (47381|2,47467|1) - ok
00:48:324 - coba bikin jadi https://osu.ppy.sh/ss/9018959 biar note di 00:49:353 - jadi lebih masuk transisinya ke double selanjutnya. ok deh
00:51:924 (51924|2,52096|1,52181|2) - menurutku lebih seimbang klo 2-3-2 karena pattern di 00:52:438 - benar2 berfokus ke arah kanan, jadi lebih seimbang klo pattern sblmny mengarah ke kiri. ok
01:23:253 (83253|0) - jadi kolom 3 ja soalny banyak mini LN disini agak bikin fokusnya jadi terdistorsi antara LN ama pattern rumit lainnya seperti mini trill. ok
01:25:523 - mirip kayak diatas, http://osu.ppy.sh/ss/9018987 ok
01:41:901 (101901|3) - pindah ke col 2 ja biar strukturnya sama2 ngebentuk dengan 01:42:226 - dsbnya ok
01:49:280 (109280|0,109361|1) - tuker kolom ja pattern ini, gapa2 mirip ama 01:49:523 - biar ga trlalu membludak abis hit pattern 01:48:874 - ok
01:54:469 (114469|0,114550|1) - tuker kolom jg karena suara kicknya ampir sama ama 01:54:712 - doubleny ok
02:06:377 - Transisi patternnya jg agk ga masuk disini, coba https://osu.ppy.sh/ss/9019035 diterapkan
02:08:273 (128273|3,128360|2) - Tuker kolom jg biar stair LN nya bisa ngemirror 02:08:704 (128704|3,128791|2,128877|1) - , dan spaya ga trlalu kaget wktu tiba2 patternny jd full 1/4 LN stream ok
02:09:049 - menurutku agak aneh klo 1/4 LN nya tiba2 ga dimap disini karena suarany masih lumayan kedengaran jelas loh disini emang sih, ada 2 jenis suara panjang 1/2 LN di bagian itu, tapi saya lebih cenderung ngemap suara yang agak keras pitchnya ketimbang yang anda maksudkan. Alasan lain, sengaja ikutin suara itu, karena kalau saya ngemap keseluruahan 1/4 LN ada bagian tertentu berubah jadi LN jumptril, jadi gak greget awal2 udah jadi susah patternnya walaupun current pattern jg terlihat sulit XD
02:10:170 - drum ilang? klo takut agk trlalu maksa, imo mending prioritaskan drum daripada 1/2 LNnya. lel, ketahuan
02:14:222 - transisi minijacknya agk mengejutkan, coba https://osu.ppy.sh/ss/9019057 diterapkan
02:18:187 (138187|2,138360|2,138532|2) - stackny disengaja? karena blm ad suara spesial disini, kalo di 02:16:118 (136118|3,136291|3,136463|3) - memang cocok karena ad kicknya 3 kali. coba pindah 02:18:360 (138360|2) - ke col 2 tangkapan bagus
02:21:291 - agak underwhelming sepertinya, saranku ad 1 LN buat lebih merefleksikan suara pitch yg meninggi kayak https://osu.ppy.sh/ss/9019079 (pake trill pattern karena suarany berulang jadi bisa dipake trill) nice, dan saya mirror ke sini juga 02:26:808 -
02:48:877 - ane tau mw pake SV buat emphasis instrumennya, tapi karena cuma pake 1 LN, impact LN nya di direct playnya langsung ga dapet imo, mnding langsung 1/4 note ja kyk https://osu.ppy.sh/ss/9019096 , dengan SV pun masih enak dimaenin. baiklah, fix juga SVnya
02:56:291 (176291|1,176463|2,176635|1) - jadi 3-2-3 ja untuk menghindari stack 02:55:946 (175946|1,176118|1,176291|1) - yg tidak mengindisikan instrumen khusus. pengamatan bagus
03:09:825 - Double notenya salah tempat? harusnya di suara yg lebih gede kyk 03:09:739 - 03:09:911 - terpasang
03:26:377 (206377|2,206538|2) - jacknya pindah ke col 2 ja, biar player lebih ada ruang buat persiapin tangan kanan hit burst di 03:26:861 - ok
03:35:409 - bisa dibuat SV disini, asal jgn trlalu kenceng xd terpasang 0,65x - 1,35x
03:56:377 (236377|3) - menurutku jadi LN lebih oke disini, soalny ini momen transisi ke stream, jadiny 2 LN wktu ke stream lebih dapet flownya. ok
04:03:474 - 3,00x SV trlalu kuat disini, kaget kena terpa badai :< , klo mw impact yg lbih kuat ama terbaca, coba 2,00x SV di 04:03:474 - , ama 0,50x SV di 04:03:635 - lel, badai harvey di texas mungkin hehehe, nda masalah menurutku. Saya sudah coba 2,00x tapi kurang ngefeel SVnya, selain itu protas juga sarankan. Artinya, semakin lebar jarak posisi note untuk dipasang maka perlu ditingkatkan SVnya berdasarkan rumus evening, apalagi snapnya kurang dari 1/1.
04:21:216 (261216|2,261296|1,261377|0) - coba bikin 2-3-2 biar lebih struktural mirroring 04:21:538 - ok
04:43:463 (283463|1) - rada agk independen kiri, pindah ke col 4 ja ok
05:06:527 (306527|2,306689|3) - Tuker kolom ja biar stairnya keconnect jadinya ok
05:09:592 (309592|1,309673|0,309753|1) - lebih enak klo 1-2-1 biar stackny di col 1 ok
05:13:947 - trlalu kenceng 0,6 ama 2,2x formula.. mnding jadi 0,8 dan 1,6x ok, rendahkah SVnya, 0,70x dan 1,90x hasil dari (4 - 0,70 x 3)
05:22:818 (322818|1,322898|0) - pindah ke col 3 dan col 2 ja :< my bad
06:17:553 - Agak trlalu kuat jg dsini, coba bkin biar mirip ama yg kbilang di 05:13:947 - ok, jadi 0,64x hasil dari (0,70 - 0,06) dan 1,84 hasil dari (1,90x - 0,06)
07:14:718 (434718|0) - mending ke col 2 ini, soalnya trill 1-4-1 diantara burstny bkin transisinya ga mulus. ok
ok sip , klo udh, call balik ya
Applied everything, thanks a lot kyou-sanKuo Kyoka wrote:
Another things:
Offset is quite too early, don't you think so?
I got a solution:
1. Offset: 507ms BPM: 175,00 (00:00:507 - )
2. Offset: 72.077ms BPM: 185,00 (01:12:077 - )
3. Offset: 125.435ms BPM: 174,00 (02:05:435 - )
4. Offset: 199.937ms BPM: 186,00 (03:19:937 - )
5. Offset: 268.795ms BPM: 186,00 (04:28:795 - )
6. Offset: 341.685ms BPM: 199,00 (05:41:685 - )
7. Offset: 403.366ms BPM: 175,00 (06:43:366 - )
I feels like it been off-beats a lot.
Tho, it's a little disappointed that it didn't have "2 MINUTES FIGHTERS" and "The Sampling Paradise (P*Light Remix)", but it's all nice spread you let's the song goes from BOOTH to HEAVEN, pretty neat ideas.
Also about the title: I think it's the same with "Songs Complication" but by this case it's "Tracks"
It's just a suggestion.
But that's it, overall the map and storyboard looks pretty great to me, nice job btw. Good luck!
padahal layoutnya gak saya apa-apain, cuma replaced image aja :3Arzenvald wrote:
bg yg lama layoutnya udah bagus loh yg skrg jadi ke crop di monitor 4:3 :c
thanks for recheck >w<)bProtastic101 wrote:
Maxus and I were talking about the title last night and we think it should be "SOUND VOLTEX Track Compilation" without an 's' on tracks, as that would imply it's multiple combined single mp3s such as this. Example for using plural tracks would be like if you added both p*light songs and then nanahira songs together. You have two completely different and separate things, whereas this is only one collection of songs with a single theme (being that the artist is p*light). i really agree with you.. refixed tittle, finally someone noticed it, since i don't know how to explain to KK mods
00:36:249 - Might consider adding a note here for the 1/4 triplet which is the same in sound to 00:30:678 (30678|2,30764|1) - https://osu.ppy.sh/ss/9082980 the ryhtim song has changed, so.. i just focus on high pitch or main instument (beat)
00:54:164 (54164|3,54249|2,54335|3,54421|2,54507|3) - Bit of a longer trill that I think you could break to be four on each hand, like so https://osu.ppy.sh/ss/9083079 nice catch
03:04:228 (184228|1,184400|1,184572|1,184745|1) - Bit of a longer and unnecessary stack. I think it'd be better to try and keep them to three notes long, though two notes at most would be preferable but also require rearranging some LNs or using shields https://osu.ppy.sh/ss/9083099 applied
06:17:865 (377865|2,378016|2,378167|2) - 06:18:468 (378468|0,378619|0,378770|0) - 06:18:921 (378921|1,379071|1,379222|1) - Looking for a pattern to justify these three note stacks but I dont seem to see any as 06:22:690 - which is similar in sound uses a more linear structure. I'd try to avoid the stacks in this case and do something more in line with the next half of the kiai like this http://osu.ppy.sh/ss/9083136 applied