the mod is fine, just really not sure about that "sliders must not overlap like this" suggestion in normal, which really didn't have any purpose or solution in this map. also make sure your suggestions are always in order (its a bit of a pain to change something at 00:10 only to go back to 00:07 and see there's something else you suggested).Mombei wrote:
From my modding queue
[Normal]
There is not much to say here, so all I can do is give minor suggestions to the map's structure
- 00:00:136 (1,1) - This looks and plays fine, but technically spinners should have 2 beats of recovery time on normal difficulties 1000ms is fine i think
- 00:10:977 (2) - You may want to tilt these straight sliders slightly (about 5 degrees) for aesthetic value, but I guess the look you were going for isn't what I'm suggesting here (Other sliders being 00:13:144 (4,2,1,3,1,3,4,3) - Though, you do use tilted sliders consistently after a while so idk sort that out) nah,
i want them to be straight- 00:07:810 (4,1) - The sound this pattern follows starts on 4, so you may want to swap NCs yeah, but the measure starts at where the nc currently is
- 00:21:310 (1,2) - 00:27:810 (2,3) - 00:31:977 (1,2) - 00:57:310 (1,2,3,4,5) - The ranking criteria suggests against overlapping of sliderheads/tails, though this here is pretty minor i don't think it would make sense in this case
[Hard]
I was unable to detect any mistakes in this difficulty, so I'll have once again to give minor suggestions[Welcome]
- 00:05:310 (1,2) - This 1/4 gap is differently spaced than a lot of other 4 gaps in the map and instead looks like a 1/8 gap (00:15:310 (5,1) - ) fixed these cases
- 00:30:310 (3,4,1,2,3,4,5,6) - I believe that 3-4 messes with the visual spacing of the highlighted section, although everything else is visually consistent and 3-4 may be dismissed because it's part of a different combo 00:30:310 (3,4) - is stacking with (6) though
- 00:37:310 (1,2,3,4,5,1,2,3,4,5,1) - Stacking makes objects close to overlapping and messes with the intended distance between notes (namely 00:37:977 (1,2) ), so I suggest you move 00:37:977 (1) - slightly to the left and rearrange 00:38:310 (2,3,4,5) so it does not stack and can have a more appropriate distance from 00:37:977 (1) (By that I mean that it looks kinda jumpy right now) yeah this looks ugly atm fixed
- 00:15:310 (1,1,1,1,1,1) - NC spam influences the map's final HP drain (as you may recall was said about that Cry Thunder HR practice map, on a slightly unrelated note), I suggest you, like, don't do it meh its the best way to indicate this is 1/3 sorry
- 00:18:477 (6) - NC done
- 00:21:644 (2,3,4,5,6,7) - The "ah"s don't quite qualify as an intensity change that calls for that much of a difference in difficulty (reading, for this pattern). The added rhythm is fine, but arrange it so a 1/4 triple doesn't overlap a 1/2 stack. Even if it's not technically incorrect, it doesn't make contextual sense i don't know, i see this as a simple back-and-forth, the ar is high enough to this is perfectly readable for any player who can do 3.9* decently
- 00:31:144 (6,1,2) - I understand why 1 is spaced further apart, but why is 2 aswell? 2 should be a little closer to 1 since it doesn't have a snare on it or anything like that makes sense, fixed
- 00:46:644 (1,2,3,4,5) - Here, instead, there isn't enough emphasis on 2, which is spaced even closer to 1 than it is to 3-4-5 spaced it a bit more, but the 1/8 triples will always be the priority in this diff
- 00:57:310 (1,2,3) - ^ can't really make a way this plays comfortably while emphasizing the triples here, but i nerfed the jump between 2,3
EDIT; it seems while I was modding you updated the map and this popped up- 00:19:644 (8) - unsnapped
I could not point out that many things, nor that important, but I do hope I was of some sort of help.
Thank you for using my queue
On a partially related note, I would appreciate if you gave me some feedback about this mod (not the things I pointed out themselves as much as whether I looked for the right things to point out). I believe to be no good when it comes to maps that are essentially ready for rank already, I would therefore appreciate some guidance by a mapper whom I regard highly. Have a pleasant day