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Blank Banshee - B:/ Infinite Login

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Topic Starter
Mismagius

Mombei wrote:

From my modding queue :)

[Normal]
There is not much to say here, so all I can do is give minor suggestions to the map's structure

  1. 00:00:136 (1,1) - This looks and plays fine, but technically spinners should have 2 beats of recovery time on normal difficulties 1000ms is fine i think
  2. 00:10:977 (2) - You may want to tilt these straight sliders slightly (about 5 degrees) for aesthetic value, but I guess the look you were going for isn't what I'm suggesting here (Other sliders being 00:13:144 (4,2,1,3,1,3,4,3) - Though, you do use tilted sliders consistently after a while so idk sort that out) nah,
    i want them to be straight
  3. 00:07:810 (4,1) - The sound this pattern follows starts on 4, so you may want to swap NCs yeah, but the measure starts at where the nc currently is
  4. 00:21:310 (1,2) - 00:27:810 (2,3) - 00:31:977 (1,2) - 00:57:310 (1,2,3,4,5) - The ranking criteria suggests against overlapping of sliderheads/tails, though this here is pretty minor i don't think it would make sense in this case

[Hard]
I was unable to detect any mistakes in this difficulty, so I'll have once again to give minor suggestions

  1. 00:05:310 (1,2) - This 1/4 gap is differently spaced than a lot of other 4 gaps in the map and instead looks like a 1/8 gap (00:15:310 (5,1) - ) fixed these cases
  2. 00:30:310 (3,4,1,2,3,4,5,6) - I believe that 3-4 messes with the visual spacing of the highlighted section, although everything else is visually consistent and 3-4 may be dismissed because it's part of a different combo 00:30:310 (3,4) - is stacking with (6) though
  3. 00:37:310 (1,2,3,4,5,1,2,3,4,5,1) - Stacking makes objects close to overlapping and messes with the intended distance between notes (namely 00:37:977 (1,2) ), so I suggest you move 00:37:977 (1) - slightly to the left and rearrange 00:38:310 (2,3,4,5) so it does not stack and can have a more appropriate distance from 00:37:977 (1) (By that I mean that it looks kinda jumpy right now) yeah this looks ugly atm fixed
[Welcome]

  1. 00:15:310 (1,1,1,1,1,1) - NC spam influences the map's final HP drain (as you may recall was said about that Cry Thunder HR practice map, on a slightly unrelated note), I suggest you, like, don't do it meh its the best way to indicate this is 1/3 sorry
  2. 00:18:477 (6) - NC done
  3. 00:21:644 (2,3,4,5,6,7) - The "ah"s don't quite qualify as an intensity change that calls for that much of a difference in difficulty (reading, for this pattern). The added rhythm is fine, but arrange it so a 1/4 triple doesn't overlap a 1/2 stack. Even if it's not technically incorrect, it doesn't make contextual sense i don't know, i see this as a simple back-and-forth, the ar is high enough to this is perfectly readable for any player who can do 3.9* decently
  4. 00:31:144 (6,1,2) - I understand why 1 is spaced further apart, but why is 2 aswell? 2 should be a little closer to 1 since it doesn't have a snare on it or anything like that makes sense, fixed
  5. 00:46:644 (1,2,3,4,5) - Here, instead, there isn't enough emphasis on 2, which is spaced even closer to 1 than it is to 3-4-5 spaced it a bit more, but the 1/8 triples will always be the priority in this diff
  6. 00:57:310 (1,2,3) - ^ can't really make a way this plays comfortably while emphasizing the triples here, but i nerfed the jump between 2,3

    EDIT; it seems while I was modding you updated the map and this popped up
  7. 00:19:644 (8) - unsnapped

I could not point out that many things, nor that important, but I do hope I was of some sort of help.
Thank you for using my queue :)

On a partially related note, I would appreciate if you gave me some feedback about this mod (not the things I pointed out themselves as much as whether I looked for the right things to point out). I believe to be no good when it comes to maps that are essentially ready for rank already, I would therefore appreciate some guidance by a mapper whom I regard highly. Have a pleasant day :)
the mod is fine, just really not sure about that "sliders must not overlap like this" suggestion in normal, which really didn't have any purpose or solution in this map. also make sure your suggestions are always in order (its a bit of a pain to change something at 00:10 only to go back to 00:07 and see there's something else you suggested).
Sulfur
Greeting
Pretty solid map, not too many things to point out, but

General
  1. Perhaps you can change offset to -23 to avoid that bs with unsnapped spinners in intro
Normal
  1. I honestly dont think its a good idea to use 1/8 reverses in lowest diff but w/e i guess
  2. 00:27:810 (2,3,1) - i think it would be pretty nice to make something like this to emphasize difference between (3) and (1) a bit more
  3. 00:30:810 (1,2) - you making those two sounds clickable but complitely ignoring pretty much the same sounds at 00:31:644 - and 00:31:810 - . In my opinion using rhythm like this instead of 00:30:810 (1,2,3) - would be a better decision
  4. sound on 00:46:977 (2) - is pretty quiet, maybe change 00:46:644 (1) - to a 1/2 slider?
Hard
  1. 00:15:310 (5) - sliderend should be snapped to 00:15:866 -
  2. In my opinion it would be better if you make something like this instead of 00:53:977 (7) - , so flow between 00:53:977 (7,1) - isnt linear and sound on 00:54:644 (1) - have more emphasis
Welcome
  1. 00:25:977 (8,9) - idk maybe its just me but distance between those feels a bit to big, maybe try something like this?
  2. 00:43:310 (3,4) - you can make it looks like this so flow between 00:43:477 (4,1) - isnt linear and therefore 00:43:977 - have a bit more emphasis
  3. Also ignoring sound on 00:58:560 - feels kinda awkward, maybechange 00:58:477 (6) - to a 1/8 kickslider?

Thats all from me, good luck c:
BlueberrySansy
osu! needs more vaporwave
hootco
¯(°_o)/¯
Topic Starter
Mismagius

Su1fu7 wrote:

Greeting
Pretty solid map, not too many things to point out, but

General
  1. Perhaps you can change offset to -23 to avoid that bs with unsnapped spinners in intro my bad, the spinners were actually unsnapped lol
Normal
  1. I honestly dont think its a good idea to use 1/8 reverses in lowest diff but w/e i guess cant do much, its 90bpm and a relatively complex rhythm over the song
  2. 00:27:810 (2,3,1) - i think it would be pretty nice to make something like this to emphasize difference between (3) and (1) a bit more done
  3. 00:30:810 (1,2) - you making those two sounds clickable but complitely ignoring pretty much the same sounds at 00:31:644 - and 00:31:810 - . In my opinion using rhythm like this instead of 00:30:810 (1,2,3) - would be a better decision done
  4. sound on 00:46:977 (2) - is pretty quiet, maybe change 00:46:644 (1) - to a 1/2 slider? i believe this pattern works better because it makes 00:47:644 (4,1) - more readable & expected imo
Hard
  1. 00:15:310 (5) - sliderend should be snapped to 00:15:866 - fixed
  2. In my opinion it would be better if you make something like this instead of 00:53:977 (7) - , so flow between 00:53:977 (7,1) - isnt linear and sound on 00:54:644 (1) - have more emphasis
imo that's really going against the general flow of the diff

Welcome
  1. 00:25:977 (8,9) - idk maybe its just me but distance between those feels a bit to big, maybe try something like this? but the sound at 9 is more prominent, wouldn't make sense to make the spacing smaller
  2. 00:43:310 (3,4) - you can make it looks like this so flow between 00:43:477 (4,1) - isnt linear and therefore 00:43:977 - have a bit more emphasis but (4) isn't a very strong beat, there's no need to have such a harsh flow between them
  3. Also ignoring sound on 00:58:560 - feels kinda awkward, maybechange 00:58:477 (6) - to a 1/8 kickslider? there's no sound at 560 though, its just an extension of the blue tick note

Thats all from me, good luck c:
MaridiuS
school over, exam done, mod here. Let's see if i can point out anythnig lul mod from my queue

[Welcome]
00:10:977 (2,3,4) - hmm just a suggestion but for this sound, it is usually in the song introduced suddenly. So adding a NC and more emphasis might be nice.
00:16:644 (2,3) - ugh is just me or is this sound only on left headphone, but 00:18:477 (1) - is on the right one, therefore place 00:18:477 (1) - on the right side of the grid lol?
00:34:144 (6,7,8) - It is probably a mistake to stack this like the sudden sound I mentioned ^ here, I think it should be different, mapping different sounds to different styles is the way i'm always going with.
00:43:144 - you could add a note here, Following the bass like 00:41:810 (3) - or something
00:51:310 (7,8) - not sure what their purpose you usually reserve sliders for really important sounds, I don't hear anything important here.

[hard]
00:19:644 (3) - uh huh, wow, okay. Maybe blue tick to follow the bass? ahh nvm, so triggered the composer didn't put it on white tick
00:17:644 - maybe its a big pause, filling the rhythm with following the kicks might be better I feel like, like you did on welcome.
Topic Starter
Mismagius

MaridiuS wrote:

school over, exam done, mod here. Let's see if i can point out anythnig lul mod from my queue

[Welcome]
00:10:977 (2,3,4) - hmm just a suggestion but for this sound, it is usually in the song introduced suddenly. So adding a NC and more emphasis might be nice. it was introduced in 00:03:644 (1,2,3) - o.o
00:16:644 (2,3) - ugh is just me or is this sound only on left headphone, but 00:18:477 (1) - is on the right one, therefore place 00:18:477 (1) - on the right side of the grid lol? that's the intention, but since "right side of the grid" isn't really visible in gameplay i just moved the flow to the right
00:34:144 (6,7,8) - It is probably a mistake to stack this like the sudden sound I mentioned ^ here, I think it should be different, mapping different sounds to different styles is the way i'm always going with. why is it a mistake? o.o
00:43:144 - you could add a note here, Following the bass like 00:41:810 (3) - or something but it's silence D:
00:51:310 (7,8) - not sure what their purpose you usually reserve sliders for really important sounds, I don't hear anything important here. yeah, removed (8) and added a note there

[hard]
00:19:644 (3) - uh huh, wow, okay. Maybe blue tick to follow the bass? ahh nvm, so triggered the composer didn't put it on white tick yeah this song is a bit weird
00:17:644 - maybe its a big pause, filling the rhythm with following the kicks might be better I feel like, like you did on welcome. nah, it'd be a bit inconsistent with the rhythm in this diff
Turquoise-
henlo modding because i love anime songs


Welcome
00:03:644 (1,2,3) - for some reason this seems off time but its probably just me
00:09:144 (3) - this should be moved 1/8th of a beat forward
00:10:644 (1,2) - these two should be a bit further away to improve reading
00:16:644 (2,3) - i think you should reduce stack leniency to 4 to improve reading
00:17:644 (4,5) - these shouldn't be stacked because it then reads the same as a 1/2 (or 1/4 in this case(double bpm cancer)) moving 00:18:144 (5) - to x:116 y:376 may be better
00:28:477 (3) - i think you should move this to x:220 y:165 so that it is more consistent in terms of spacing
00:30:477 (4) - 1/8th of a beat further
00:31:310 (1) - maybe overlap this with the sliderend instead of sliderhead? just a thought
00:58:644 (1,2) - follow the "aa aaa aa" instead and make this 3 sliders cuz this plays weirdly imo
Hard
00:09:144 (3) - 1/8th
00:35:977 (2) - either nc this or un-nc this slider in your welcome diff because c o n s i s t e n c y
00:42:310 (3,4) - 1/8th my friend
00:59:810 i think you should place a note here
Normal
00:08:977 (2,3) - hey mismagius its me ur brother 1/8th
00:14:977 place a note here maybe
00:33:644 (4) - i think you should make this a 1/4th slider so that it so that that weird high pitched sound is mapped
00:42:310 (3) - extend by
you guessed it
1/8th
00:44:977 (3) - should be stacked with 00:45:144 (4) - unless you dont wanna
00:52:977 (2,3) - guess who
00:55:644 (3,4) - stickety stackity
00:58:144 (2,3,4,5) - i think you should make this a simpler rhythm lol

ur welcome mister magic us
Topic Starter
Mismagius

Turquoise2 wrote:

henlo modding because i love anime songs


Welcome
00:03:644 (1,2,3) - for some reason this seems off time but its probably just me probably because its actually 1/6 lol
00:09:144 (3) - this should be moved 1/8th of a beat forward following bass
00:10:644 (1,2) - these two should be a bit further away to improve reading nah pretty much the entire map is spaced like this, this is basically introducing it
00:16:644 (2,3) - i think you should reduce stack leniency to 4 to improve reading eh i think this is pretty readable
00:17:644 (4,5) - these shouldn't be stacked because it then reads the same as a 1/2 (or 1/4 in this case(double bpm cancer)) moving 00:18:144 (5) - to x:116 y:376 may be better approach circles are working pretty well here imo
00:28:477 (3) - i think you should move this to x:220 y:165 so that it is more consistent in terms of spacing well its supposed to be about emphasis here
00:30:477 (4) - 1/8th of a beat further following bass
00:31:310 (1) - maybe overlap this with the sliderend instead of sliderhead? just a thought eh emphasis is more well done by doing what i have now
00:58:644 (1,2) - follow the "aa aaa aa" instead and make this 3 sliders cuz this plays weirdly imo imo it works well as it is but i may make the last slider 7/8 and add a note at the end
Hard
00:09:144 (3) - 1/8th following bass & rhythm simplification
00:35:977 (2) - either nc this or un-nc this slider in your welcome diff because c o n s i s t e n c y fixd
00:42:310 (3,4) - 1/8th my friend basssssdsdadsa
00:59:810 i think you should place a note here na lol
Normal
00:08:977 (2,3) - hey mismagius its me ur brother 1/8th bbbbbbaaaassssssssssssssssss
00:14:977 place a note here maybe done
00:33:644 (4) - i think you should make this a 1/4th slider so that it so that that weird high pitched sound is mapped done
00:42:310 (3) - extend by sdafffffff
00:44:977 (3) - should be stacked with 00:45:144 (4) - unless you dont wanna i dont wanna
00:52:977 (2,3) - guess whoggggggsdffffffffaaaaaaaaaaaaabghgawewaehawhaw5343g5
00:55:644 (3,4) - stickety stackity na
00:58:144 (2,3,4,5) - i think you should make this a simpler rhythm lol it used to be but ppl complained lo

ur welcome mister magic us
Turquoise-
About the simpler rhythm in the normal diff, the reason I mentioned it is because the rhythm actually seems harder to play compared to the hard and welcome diff. otherwise its fine as it is, gl on this map's future endeavours!
Monstrata
Welcome

00:05:310 (1,2) - I would make 00:06:310 - clickable and begin a slider head on00:06:810 - instead. The current rhythm makes a really inaudible note clickable, and neglects an audible note by making it a slider end.
00:22:977 - Making this clickable sounds better imo, since you use so many triplets. 00:24:310 - etc...
00:48:894 (6) - Sounds overmapped. It's a triplet and a 5plet here

Hard

00:05:310 (1,2) - I'd recommend the same rhythm for highest diff.
00:15:310 (5) - You could probably break this into two sliders and have one on 00:15:644 - instead. You map 1/8 triplets anyways so this rhythm seems too simplified for the density you're expecting players to be able to handle on this diff.
00:37:310 (1,2,3,4,5,1,2,3,4,5,1) - This on the other hand feels way too dense. I would recommend simplifying or using 1/4 repeats instead. Comparing the rhythm here to Normal, its just too much of a spike imo. In any case, i don't recommend two 5-note streams so close together on Hards.

Normal

00:31:144 - You kinda miss out on this note. I would recommend a 1/4 repeat slider instead, for 00:30:810 - . It makes more sense imo since 00:31:644 (4) - is mapped to a slider, but 00:30:810 (1,2) - which follow the same sound, is mapped to circles.
00:37:310 (1,2) - You can make this denser too i think, since you've introduced 1/4 repeats earlier

[]

Bizarre song. Give me metadata if you have a source, and call me back when you're ready.
Turquoise-
grats on pseudo bubble BD
Topic Starter
Mismagius

Monstrata wrote:

Welcome

00:05:310 (1,2) - I would make 00:06:310 - clickable and begin a slider head on00:06:810 - instead. The current rhythm makes a really inaudible note clickable, and neglects an audible note by making it a slider end. But using this rhythm you're mentioning is currently ignoring the blue tick notes, which while not as audible as the clap, are still pretty important. Used an alternative rhythm here which makes all of them clickable, hopefully. The biggest problem is that I avoided using filler rhythm as much as possible in this map to properly emphasize the uncommon rhythm, but can't do that here without skipping important beats.
00:22:977 - Making this clickable sounds better imo, since you use so many triplets. 00:24:310 - etc... Fixed here, but in all cases except this one, such as 00:23:977 (1,2,3) - , I'm using the slider to emphasize the vocals holding out. Without creating some kind of awkward filler note, it just wouldn't work having it as a triple. It's supposed to make the vocals blend with the triples. I'm keeping this as it is for now, but if you feel like this is really a big problem then I'll change
00:48:894 (6) - Sounds overmapped. It's a triplet and a 5plet here I don't think so, listening at high volume and 50% (actually removing the notes and listening to 100% works as well) makes this clear it's a full stream. Maybe 00:48:727 (4) - is at a much lower volume and I can remove it, but (6) definitely feels like it should be there.

Hard

00:05:310 (1,2) - I'd recommend the same rhythm for highest diff. done
00:15:310 (5) - You could probably break this into two sliders and have one on 00:15:644 - instead. You map 1/8 triplets anyways so this rhythm seems too simplified for the density you're expecting players to be able to handle on this diff. done
00:37:310 (1,2,3,4,5,1,2,3,4,5,1) - This on the other hand feels way too dense. I would recommend simplifying or using 1/4 repeats instead. Comparing the rhythm here to Normal, its just too much of a spike imo. In any case, i don't recommend two 5-note streams so close together on Hards. Honestly, using repeats here feels really counter-intuitive and hard to sightread considering the SV and spacing... Well, did it for one of the 5plets as I believe the second one should be more emphasized due to starting a new section in the song.

Normal

00:31:144 - You kinda miss out on this note. I would recommend a 1/4 repeat slider instead, for 00:30:810 - . It makes more sense imo since 00:31:644 (4) - is mapped to a slider, but 00:30:810 (1,2) - which follow the same sound, is mapped to circles. done
00:37:310 (1,2) - You can make this denser too i think, since you've introduced 1/4 repeats earlier done

[]

Bizarre song. Give me metadata if you have a source, and call me back when you're ready.
https://blankbanshee.bandcamp.com/album/blank-banshee-1


https://archive.org/details/blankbanshee1

(arabic, lol)

Thanks for modding!
Monstrata
Arabic camellia?
squirrelpascals
:) :) :)
Net0
Boa o/
Amazeeing
Great map for a great song! :D

Nothing to add, except...maybe, adding "Blue Dragon" to the tags? Not very important, but...still worth adding, I guess. :?
Lasse
🅱️

did some really minor changes, qualified

irc
2017-07-31 17:25 Lasse: mh looks alright to me. I just don't really get 00:44:394 (2,3) - on top diff
2017-07-31 17:25 Lasse: cause you had them stacked or evenly spaced all the time
2017-07-31 17:26 Lasse: also raise the volume on 00:48:727 (4,5,6,7,8,9,10) - a bit
2017-07-31 17:26 Lasse: it barely gives any hs feedback
2017-07-31 17:26 Mismagius: 00:23:977 (1,2,3) -
2017-07-31 17:26 Lasse: oh
2017-07-31 17:26 Lasse: yea that makes sense
2017-07-31 17:26 Lasse: like 25% on the stream maybe
2017-07-31 17:26 Mismagius: (2,3) in both cases used to be a 1/8 slider
2017-07-31 17:26 Mismagius: but some people complained about readability
2017-07-31 17:26 Lasse: cause streams without feedback play like ass
2017-07-31 17:26 Mismagius: so i had to do this kinda weird spacing that helps emphasize the last note
2017-07-31 17:27 Mismagius: alright
2017-07-31 17:27 Mismagius: btw is 00:19:644 (3) - fine
2017-07-31 17:27 Mismagius: someone told me to check with a BN about it
2017-07-31 17:27 Lasse: what about it
2017-07-31 17:27 Lasse: ?
2017-07-31 17:28 there *is* bass in the blue tick, but i still followed the end of the ding
2017-07-31 17:28 Mismagius: some people said it was kinda wrong and blahblah
2017-07-31 17:28 Mismagius: but i honestly don't have an issue with it
2017-07-31 17:28 Mismagius: so just giving it a double check
2017-07-31 17:28 Lasse: seems fine with hitsounding
2017-07-31 17:28 Lasse: melody stands out more there anyways
2017-07-31 17:28 Mismagius: alright
2017-07-31 17:28 Mismagius: updated
2017-07-31 17:28 Lasse: also od on normal seems a bit high
2017-07-31 17:29 Lasse: other stuff is fine i can qualify after the daily reset cause I qualified another map earlier. but it's on 30min
2017-07-31 17:29 Mismagius: probably a side effect of me changing the AR + diff mostly composed of sliders
2017-07-31 17:29 Mismagius: but lowered it down by 1
2017-07-31 17:29 Mismagius: sure
2017-07-31 17:29 Lasse: do you not want to tag your old name
2017-07-31 17:29 Mismagius: oh fuck right
Fatfan Kolek
00:29:977 (2) - is this clap supposed to be like this? highest diff btw
Topic Starter
Mismagius

Fatfan Kolek wrote:

00:29:977 (2) - is this clap supposed to be like this? highest diff btw
yep, all diffs have the clap. remove the notes and compare this sound to the other "claps" in the song, this one is much more intense.
Fatfan Kolek

Mismagius wrote:

yep, all diffs have the clap. remove the notes and compare this sound to the other "claps" in the song, this one is much more intense.
alrighty, thought it was more of an inconsistency, but it seems to fit here :D
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