Hi! M4M as agreed <3
00:38:637 - maybe this could be kiai, the song here sounds more emphasised and louder, so it could be a good place for it ^^
Welcome
00:05:303 (1) - Silence the sliderslide here? If not I would consider making it a bit quieter because in constrast to the song its a bit on the loud side.
00:09:220 (1) - Sounds like it lands on a yellow tick if I am honest, although since it's a slider to hit maybe filler is okay, your call on this one.
00:19:637 (6) - ^ (ending this on yellow tick rather)
EDIT because I forgot 00:30:553 (4) - yellow tick thing again, the sliderhead could work better on yellow.
00:32:637 (2) - Perhaps shorting this to a 1/4 slider and adding a note on the 1/2 would bring more player response. I think it will be more engaging this way because they will be clicking those prominent sounds in the song.
00:50:637 (1) - This is put into a new combo but before on the same rhythm and song part (00:39:803) it's not new combo'd?
00:53:220 (3) - ^^
00:57:303 (5) - This isn't NC'ed and on other diffs it is, I would consider it for the variation in vocals and distortion here.
With the yellow tick there was one more I noticed, but since it's engraved in a rhythm so much I felt like it would detach from the flow too much to mention, but it's at 00:42:470 (5) - if you're adamant on changing if (if you agree to above ofc)
Hard
00:39:803 (1) - This is NC'ed but on your other two diffs it isn't.
00:50:470 (1) - Remove NC for consistency too and put it 00:51:970 (3) instead.
00:45:137 (1,2) - With the way osu stacks it feels a bit odd to play this in conjunction with how the spacing of everything else goes. I don't know with testplay this always felt like a bigger objective to hit compared to everything else, made more odd by the fact its not a strong beat. I would reconsider how you've mapped that triple.
Extremely well made difficulty, works really well!
Normal
I would consider naming this difficulty advanced just so you have a better ground for the use of 1/8 reverses and 1/4 notes, because I am unsure they're fit for a normal. I know the bpm is low but the way they're executed is in a complex way that I believe newer players will have issue grasping. Advanced denotes that a player may need more skill to be achieve consistency and understanding of the rhythm you've mapped.
00:11:303 (3) - Double reverses are usually discouraged from normals, perhaps even more so since it's right next to a single reverse - I don't know, it's your discretion on this one! This is also the only time a double reverse appears which makes it a bit more odd too. :s
00:30:803 (4) - NC for consistency with your other diffs
00:37:303 (3) - ^
00:45:137 (4) - ^ (and then remove 00:46:637 (1) )
00:55:803 (4) - You could also put an NC here although since it would only last 1 note I don't think it's as needed as the others, but it could be :shrug:
00:57:303 (1) - I feel you could do more with the slider in terms of how it represents the distortion on the vocals, maybe a wave or zig-zag slider could work?
00:58:637 (3) - NC for consistency again!
great looking map and I absolutely love the song choice, please please please get this ranked <3
00:38:637 - maybe this could be kiai, the song here sounds more emphasised and louder, so it could be a good place for it ^^
00:05:303 (1) - Silence the sliderslide here? If not I would consider making it a bit quieter because in constrast to the song its a bit on the loud side.
00:09:220 (1) - Sounds like it lands on a yellow tick if I am honest, although since it's a slider to hit maybe filler is okay, your call on this one.
00:19:637 (6) - ^ (ending this on yellow tick rather)
EDIT because I forgot 00:30:553 (4) - yellow tick thing again, the sliderhead could work better on yellow.
00:32:637 (2) - Perhaps shorting this to a 1/4 slider and adding a note on the 1/2 would bring more player response. I think it will be more engaging this way because they will be clicking those prominent sounds in the song.
00:50:637 (1) - This is put into a new combo but before on the same rhythm and song part (00:39:803) it's not new combo'd?
00:53:220 (3) - ^^
00:57:303 (5) - This isn't NC'ed and on other diffs it is, I would consider it for the variation in vocals and distortion here.
With the yellow tick there was one more I noticed, but since it's engraved in a rhythm so much I felt like it would detach from the flow too much to mention, but it's at 00:42:470 (5) - if you're adamant on changing if (if you agree to above ofc)
00:39:803 (1) - This is NC'ed but on your other two diffs it isn't.
00:50:470 (1) - Remove NC for consistency too and put it 00:51:970 (3) instead.
00:45:137 (1,2) - With the way osu stacks it feels a bit odd to play this in conjunction with how the spacing of everything else goes. I don't know with testplay this always felt like a bigger objective to hit compared to everything else, made more odd by the fact its not a strong beat. I would reconsider how you've mapped that triple.
Extremely well made difficulty, works really well!
I would consider naming this difficulty advanced just so you have a better ground for the use of 1/8 reverses and 1/4 notes, because I am unsure they're fit for a normal. I know the bpm is low but the way they're executed is in a complex way that I believe newer players will have issue grasping. Advanced denotes that a player may need more skill to be achieve consistency and understanding of the rhythm you've mapped.
00:11:303 (3) - Double reverses are usually discouraged from normals, perhaps even more so since it's right next to a single reverse - I don't know, it's your discretion on this one! This is also the only time a double reverse appears which makes it a bit more odd too. :s
00:30:803 (4) - NC for consistency with your other diffs
00:37:303 (3) - ^
00:45:137 (4) - ^ (and then remove 00:46:637 (1) )
00:55:803 (4) - You could also put an NC here although since it would only last 1 note I don't think it's as needed as the others, but it could be :shrug:
00:57:303 (1) - I feel you could do more with the slider in terms of how it represents the distortion on the vocals, maybe a wave or zig-zag slider could work?
00:58:637 (3) - NC for consistency again!
great looking map and I absolutely love the song choice, please please please get this ranked <3