APPLIED COMET'S CHANGES
Map is ready.
Map is ready.
Thank you. Fixed.Protastic101 wrote:
HS check based off the grimpossible diff
[all diffs]
01:09:117 (69117|1) - missing clap in all diffs
01:11:517 (71517|1) - move one of the hitsounds onto the other note if possible to be consistent with how you've applied only one sample per note if possible
01:49:767 (109767|1) - missing finish
01:49:767 (109767|2) - missing drum-hitnormal
01:50:817 (110817|2) - ^
01:54:417 (114417|0) - ^
01:55:017 (115017|2) - 01:55:617 (115617|3) - 01:56:817 (116817|2) - 01:58:317 (118317|2,120417|1,122217|1) - ^
02:18:567 (138567|2) - Split the finish and clap onto two notes if possible for consistency as mentioned earlier
02:23:067 (143067|3) - missing whistle
02:42:342 (162342|3,162342|2) - double hs, remove one clap
02:42:567 (162567|3) - move the finish/clap onto another note if applicable
02:56:667 (176667|1) - ^
03:11:367 (191367|1) - ^
03:13:767 (193767|3) - 03:25:467 (205467|3) - ^
03:11:142 (191142|0,191142|1) - double hitsound
03:13:542 (193542|2,193579|3) - add claps for the buzz
03:28:092 (208092|2) - missing clap
Updated, thanks.eyes wrote:
One more time
Grimmpossible
00:30:492 (30492|3,30567|3,32892|0,32967|0,35292|0,35367|0,40092|0,40167|0,42492|0,42567|0,44892|3,44967|3) -
Left hand: 4 minijacks
Right hand: 3 minijacks
seems okay but it overloads left hand anyway because you don't alternate hands loading. It comes like right>left>left>left>left>right>right. As you can see left hand makes 4 minijacks in a row while right hand is almost do nothing compared to the left hand. Please alternate minijacks to right>left>right>left and so on. I played it just now and missed a few times because of this.
02:00:117 - I'm sure you missed this sound, here is the same moments and you didn't miss it there 02:02:517 (122517|2,124917|1,127317|3)
02:27:417 (147417|2,147417|0) - shouldn't it be a single note? I'd thought it is emphasizing the main sound, but by this moment 02:24:567 - you started map the main sound by single notes, not doubles as previous part, and here is almost the same sound 02:27:567 (147567|0) - but you mapped it as single.
2017-07-22 21:25 Rivals_7: oh ya cool
2017-07-22 21:25 Rivals_7: 01:16:167 (76167|1) - prefer short notes tbh
2017-07-22 21:25 CHARGE: extend it?
2017-07-22 21:26 Rivals_7: extend to? but i prefer short notes for simplicity tho xd
2017-07-22 21:26 Rivals_7: if you extend, maybe till - 01:16:617
2017-07-22 21:26 Rivals_7: - 01:16:617 -
2017-07-22 21:27 CHARGE: extended :D
2017-07-22 21:27 CHARGE: anything else?
2017-07-22 21:27 Rivals_7: 02:13:617 (133617|2) - 02:14:817 (134817|2) - 02:17:217 (137217|2) - delete these because most of the melody noises you did you only do - 02:09:867 (129867|1,130167|3) -
2017-07-22 21:27 Rivals_7: 02:46:017 (166017|2) - same
2017-07-22 21:28 Rivals_7: oh be careful with the HS tho lel
2017-07-22 21:28 CHARGE: removed
2017-07-22 21:28 CHARGE: be careful? i delete lol
2017-07-22 21:29 Rivals_7: yea in case you messed up something :v
2017-07-22 21:29 Rivals_7: i'll prolly will qualified it via phone
2017-07-22 21:29 Rivals_7: so i dont have time to recheck tomorrow le
2017-07-22 21:29 CHARGE: kk
Thanks!DDMythical wrote:
1 / 2 / 3 / 4
take everything i say with a pinch of salt: except the stuff in red
I'm not going to look at hitsounds because I don't play with them on.Grimmpossible01:11:367 (71367|0,71404|1,71442|2,71479|3) - These are completely unplayable. The LNs are 1/16th 200BPM releases which makes them 18ms in length. Keep in mind that the engine basically doesnt work with LNs 10ms and below so this is already seriously pushing it when it comes to release times. But to have it come after a previous LN and into a jump makes this entire burst/transition luck. (I should clarify that these are not luck to FC but rather to acc with 300g's or 300s. It's pretty much entirely luck whether you get this transition or not and the justification for the LNs staying (i.e. layering or sound emphasis) isnt actually there so there really isnt any reason for these miniLNs to stay.) You changed my mind, changed.
02:00:192 (120192|0,120267|0) - In my opinion using a minijack here is a bit strange as in my opinion the emphasis should be reserved for the stronger sounds such as: 02:22:392 (142392|1,142392|0,142467|0,142467|2,142467|3) -
02:02:592 (122592|1,122667|1) - ^ Accepted
FROM 02:56:967 (176967|0,176967|2,176967|3) - TO 03:10:392 (190392|2,190392|0,190467|1,190467|3) -
This entire section is poorly mapped in my opinion. The LNs make it stupidly easy to cbrush and they are not at the length where you can treat them as standard notes so you have to attempt to hold them whilst doing 200bpm glut-techtransition patterns which mean that in my opinion it needs a remap to be similar to the first 'ending' section (where the preview point is) but with variation in the layering and other stuff. This is my favorite part of the map. I really like it that way, because it's very unique, but I appreciate your opinion. It emphasises the sound and vary the pattern.
two cents.
Hi thank you for commenting.Verniy_Chan wrote:
Correct me if i'am wrong (since the current ranking criteria web still outdated and /me always hiatus)
Hitsounds .wav have less than 100ms, which is an unrankable issue based on the Ranking Criteria
and
thunder_strike.wav is unnecessary hitsound?
don't hate me please
updated thank youProtastic101 wrote:
normal-hitfinish pans a bit to the right :thinking:
hitnormal has a bit of silence at the very beginning, plus the extension is too long
and hitwhistle has too much silence still
here's the fix with all three https://puu.sh/wVQag.zip
IamKwaN wrote:
According to this site, 花蟲 is name of the creator who creates animation, illustration and other digital contents, so it's not appropriate to be placed in Source.