*heavy breathing*
[AyanoTatemaya] wrote:
*heavy breathing*
Thank you so much for that helpful mod and suggestions. Some Major update applied~!Shoegazer wrote:
hi arcwinSPOILER[Metadata]
Artist should be jea. Discogs has said that M.A.M.A. is by Jea. There are people on FFR who have the album that can confirm that this is the case as they own the album physically. High Speed Music Team Sharpnel is the collective of Jea, La-Quebrata, Lemmy, MC-JunQ and Quebradora - which is why the album's artist is High Speed Music Team Sharpnel.We already talked alot about this since the beginning and we came up to use "High Speed Music Team Sharpnel" as the safest choice.
t/258531Shoegazer wrote:
[SHD]
Overall decent, though maybe you can change some parts to have a noticeable difficulty discrepancy from ExTra.
00:23:204 - haha this is cruel. Would personally use [12][34] instead here, but this is very much a personal choice. twas thinking the same since I also suck in this pattern lol. Fixed.
00:24:575 - Rather rushable stream pattern. Maybe use something like this instead? Change the jumpstream after it to this as well, if you're changing the stream. I believe that this pattern is already comfortable the way it is. The pattern also avoids the sudden mini jacks like the column 2 and column 3 in the image you provided.
00:42:747 - The LNs have a layering scheme of either ascending or descending triplets, you should probably follow it for the entire section for consistency. This doesn't apply to this LN section alone. 00:43:432 - , 00:45:490 - , you get the idea. Fixed.
00:57:490 - 00:58:861 - You could probably follow the same LN scheme as you did from the part before it. No change. I didn't add LN since the music phase have just changed on that part (focus on cymbals).
01:07:775 - Same issue as 42.747, since the LN layering scheme is minitrills, you should probably stick with it. Fixed
01:42:061 - Pretty spiky compared to the rest of the map, perhaps consider changing it to [134][34][21][34][134]? 01:42:575 - could be [14][23][123]. Rearranged instead but still based on your idea.
02:10:175 - Perhaps change this to a [14][23] jumptrill instead, so you can change 02:11:547 - to [43][21] for better transitioning into the stream.
rearranged instead
02:12:918 - Insanely insanely rushable pattern, and is potentially harder than ExTra. Remove every 2-note chord from this section and probably make this one long stream. Try to use as easy patterns as possible, something like
this. (up to down) Basically try to avoid as many minitrills and hidden 3 to 4 note 1/4 jacks as possible, while at the same time make sure that the stream changes direction enough for people to not rush. From what I have done in my difficulties, this suggestion should be on MX since I made the MX to only have 1/8 stream alone (without any 2-noters/jumps). Now in this SHD which should be harder than MX, I decided to add notes on every clap with that 1/8th which should be a jump/2-noter and with the pattern I made.
Either way, I rearranged the pattern again and now I'm pretty sure it is much easier to read/hit >w<)b
[ExTra]
I'll beef up the rest of the map if possible.
00:11:890 - Don't have to avoid minijacks here, try something like [123]1[234]4[123] instead.You can do the same for a pretty good portion of the chart.
00:14:632 - ^
00:17:375 - ^
You get the idea. Feel free to use variations like [234]2[134]3, [123]2[134]4 as well to vary it up. It is not that I hate jacks but it seems having jacks on those parts are not too comfortable with me. I made it like that to have hand balance / spread. Sorry, no change but thanks.
00:36:918 - The chart is extremely convoluted with 3-note chords already, I feel that it'd be fine to differentiate them from cymbal crashes. Perhaps have a minijack to represent cymbal crashes? Your choice. no change sir.
00:42:747 - Same issue with the SHD, inconsistent LN layering. fixed
01:07:775 - ^ ^
01:26:118 - Can be a 3-note 1/4 jumpjack.
01:28:861 - ^
01:31:604 - ^
01:34:347 - ^
01:37:090 - ^
You get the idea, there are several places where you can do this. Try to avoid jacks where the column of the 3 note jack is the same as the LN right after the jack if the column is outwards (1 or 4). For example, avoid something like [12][12][13]. You CAN add jacks like those if the second chord is the same as the third chord. The main reason for this is that most players would have more issues hitting a jack that changes chords outwards ([13][12]) rather than inwards ([12][13]). The player would probably let go of the 1 for a second and will drop the LN.I rearranged the notes instead in these parts.
02:10:261 - You can change probably change this entire section into a jumpglut section, like this. You'll notice that in the pic there is a hidden minijack, then no minijack, then a minijack, and repeat. Those are the easiest jumpgluts you can have. Just make sure the last note in this section is a [134]. I decided to rearrange the part to [1,2][3,4] jumptrills only.
02:12:918 - You already know what I think of this... I really really don't like this section because of how much it inflates SR. I know you're pretty adamant about changing this section, but if you want to change it - change this to a 1/8 jumpstream with jumps layered to the synth. Patterns don't really matter at this point, just try to avoid 4+ note hidden 1/4 jacks if you do so. Sorry but I'll keep it since the patterns in this very last part is fc'ble and clearer (jumps on beat+hithat, beat+bgsynth, beat+clap, etc). This is the nerfed version of the jumptrill I made back then (which I am sad that the jumptrill is not acceptable. and this time, I'm confident about it.
There you go, best of luck. Thanks!
Because of your message, I revived the map and re-mod it myself~Marirose wrote:
if you need bubble or mod help,i ll help you
Thank you so much for that helpful mod and check >w<)bMarirose wrote:
BN check
col=1-4SPOILERNM
00:41:204 (41204|3) - remove,i think you didnt follow this sound,btw for consistant,there's also nothing at 00:38:461 - or 00:43:947 - The sound follows the low-bass sound and it follows the same lowbass sound of the previous note which is 00:41:032 (41032|1) - to remove this note feels awkward
00:46:690 (46690|3) - remove This is intentional as the bass phase is going to end moving to a new phase
00:46:861 (46861|0,47204|1) - ctrl+g fixed!
02:12:918 - pattern sick since this time point,i recommand only use single LN for the highspeed drum and catch clap sound another hand is enough until 02:18:404 - Really great suggestion, I managed to re-note this part without increasing the stars. Thanks!
nice HD Thank you >w<)b
MX
00:47:375 (47375|2,47547|3,47718|1) - why not try to make this a little jackhammer good idea but I think I'll keep this and since the 2nd note has the trumpet-like sound + the clap, I added a note to make it two noter. thanks for this!
SHD
00:25:732 (25732|3,25775|1) - ctrl+g then 00:25:861 (25861|3,25904|2,25947|1) - ctrl+g cool suggestion! fixed!
00:26:032 (26032|3) - and move this to col3 ^
01:48:061 (108061|3) - better at col3,looks better with 01:47:890 (107890|1,107975|0,108147|1) - good notice! fixed!
ExTra
there's no medicine for this cancer,ok deal with it :V
call me after update
good luck arcwin
I accidentally update because of nerfing some parts in ExTra >w<[ S a k u r a ] wrote:
bubbled---->fast pop
good luck on qualify >w<
Thank you so much for the mod, Sir Son~! :v[GraveChaos] wrote:
[Qualify]
Fu fu fu! Finally wkwkwkw! >w<)b
[General]
☑ Background
☑ Timing
☑ Song Setup
☑ Metadata
☑ Misc. . .
║NM - OD rate for maps with very few sliders is suggested to be at least 8.
|1|2|3|4|
[NM]
OD - 8 I'll keep my NM OD 7 HP 7 as it is usually the default one
00:53:375 (53375|2) - Move to |4| Notice this part 00:50:632 (50632|0,50804|3) - as based on the rhythm/sound/instrument the 1st SN this one 00:50:632 (50632|0) - is not connected to the continuous ladder-like beat (Consistency) Fixed! also moved some notes in order to have similar patterns as shown as 00:50:632 (50632|0) - great job son!
[HD]
OD - 8 changed as 7.5 instead
HP DR - 7.5*Screams internally*
I'm scared of my lyfe now. . .
LOL! High level mapping style OP! Lol Wat! :U
>w<)b
He's waiting for M.A.M.A. :>>>>>>[GraveChaos] wrote:
Where's P.A.P.A ? D:
SpectorDG wrote:
#1 M.A.M.A
#2 AiAe
GO FOR RANK ARCWIN <3
SpectorDG wrote:
#1 M.A.M.A
#2 AiAe
GO FOR RANK ARCWIN <3