this random mentee wants to gd a hard diff/light insane
Accept | Refuse
Accept | Refuse
I'll push this mentee forward._Meep_ wrote:
this random mentee wants to gd a hard diff/light insane
Accept | Refuse
thanks for the mod!Nao Tomori wrote:
bonjour mon ami
je viens de ma queue
ok idk how to speak french
[insane]
00:02:970 (5,6) - i got the impression that this rhythm was a bit too dense here, since it's right at the intro i think a 3/2 slider would fit better. since you start following the left hand piano with the slider repeat and end, it's weird to then make 00:03:525 (6) - clickable since it's not much louder than the ones in the slider. 00:02:970 (5) - Basically this slider was made to hold this right hand note : 00:02:970 - . The reverse 1/2 slider was just made to passively follow the left hand. Those circles 00:03:525 (6,7) - , are to me the most natural note after the slider.
00:07:599 (1,2,3) - i think https://osu.ppy.sh/ss/7405930 is a better rhythm since 00:08:340 - doesn't have a sound that should be clickable imo and 00:08:155 - has a new note in the synth true, fixed
00:19:081 (5,6) -00:30:933 (5,6) - i think 5 should be a bigger jump than 6 since it has a strong drum hit and 6 has nothing 00:19:451 (1) - 00:31:303 (1) - would lost the thing I wanted. Which is, anti jump/normal spacing emphasis with flow
00:22:414 (1) - http://osu.ppy.sh/ss/7405955 i suggest this rhythm to follow the vocals around here since imo the drum is not doing anything particularly interesting and it's cooler to follow vocals. the way it actually play, still follow the vocal, while also follow the lil guitare sound
00:34:081 - i think this one should have a stack on 00:34:266 (1) - head since you did that stack earlier (like 00:29:822 (1) - but the sounds and intensity are really different
00:36:673 (5,6,7) - this plays kind of awkwardly due to the wide angle with deceleration. I actually like how it flow with the snare on 00:36:859 (6) -
01:04:081 - this section should have same rhythm as 00:13:711 - all the other circles are pretty meaningless imo. you may not notice it. But those 2 sections, are, really different : about those pattern : 00:13:711 (1,2,1,2,1,2) - you can clearly hear, the fact there's absolutely, nothing there : 00:14:081 - . However, it's not the same case about those : 01:04:081 (1,2,3,4,5,6) - since, there's a real kick there 01:04:451 (3,6) -
01:09:081 (4,5,6) - i don't think this wide angle is good since it's really awkward to play. (or the next one xd) ye, I changed it
01:14:266 (1,2,3) - i don't think 3 is strong enough to warrant this awkward of a movement with an accelerating wide angle. I really lose my main structure by changing this. Also, the spacing is still fine according to how the map is mapped, so
01:17:414 (1,2,3) - this is also quite awkward was more or less intentional since a snare is really different from a tom
01:20:377 (1,2,3,4,5) - this pattern looks kinda weird with 5 being neither a line nor a curve and instead just being a slight adjustment it play just fine with 01:21:303 (6) - being a snare
01:28:711 (7,8) - this is yuuuuuge can you ctrl g 8? i don't remember using a spacing >3 ; so changed
01:30:377 (6,7,1) - wtf is this lmao yolo slider following vocal on red point
01:36:118 (6,7,1) - i highly advise against this kind of sudden movement, you never do this before and it's pretty weird movement to introduce this late into the map. since, the violon sound here, is quite unique on this part (and in this song) ; I prefer to keep the "sudden" spacing. It's sudden as the triplet note violon. And also, this pattern isn't hard as some other jump
01:45:562 (1,2,3,1,2,3,1,2,3,1,2) - all the 3s are bad imo since they reduce emphasis on the 1 and blah blah and the rhythm should be the same as 13 seconds in as well. same thing as earlier.
i don't really like the extensive use of wide angles that your style creates. it seems fairly inconsistent to me, as if wide angles are treated the same way as sharp ones with regard to spacing. that's a stylistic difference between us, nothing objective of course. good luck! we happen to have a really different style of map I guess, tbh, I've never seen your map, so I dunno
Nao Tomori wrote:
bonjour mon ami
je viens de ma queue
ok idk how to speak french
[meep's hard]
00:08:155 (3,4) - d Fixed xd
00:13:711 (1,2,1) - i think these would be better as 1/2 circles with a 1/1 break in between, repeat slider seriously diminishes how important they sound imo.
I just felt this rhythm fitted the song better than that,I know it's more intuitive playability-wise to tap to the rhythm you suggested,but I wanted to go for something else.
00:45:933 (9,10) - not quite sure why you have an overmapped triple here lol true
actually there's quite a few, i don't really agree with using them on hards but meh kinda felt like it fit the song XD I'll look through it again and see if I can remove any really unnecessary ones.
00:54:451 (9,10,11) - this movement is pretty awkward for a hard imo Fixed
00:59:266 (4,1) - ctrl g this lol Fixed lul my brain fucked up apparently
also the wide angle into it is weird for me =/
01:16:303 (3,4,5) - this 5 isn't really strong enough to warrant an overmap imo wanted to play the background vocals in a way that it'd fit the song because the next few notes are played to the background vocals as well,so this is for transition purposes
01:19:266 (2,3,4) - same here since the vocal is actually on 2 rather than 4 meh ;/ drumz. probs will reconsider
01:45:007 - the strongest part of the repeat slider is not clickable lol, please change this rhythm Fixed
i don't really like the extensive use of wide angles that your style creates. it seems fairly inconsistent to me, as if wide angles are treated the same way as sharp ones with regard to spacing. that's a stylistic difference between us, nothing objective of course. good luck!
xd thanks, I hope u come back to bubble :^)
http://puu.sh/ui9y3/b494880069.osu
wllah elle est bonneSotarks wrote:
tamer j'fait comment pour mod une map avec un bg ou ya une meuf avec des seins plus gros que sa propre tête ?
bn ok go
insane
00:08:896 (6,1) - tu peux swap les nc la ui
00:06:118 (6) - nc ? j'le trouve pas nécessaire içi, avec le piano
00:20:748 (6,1) - intentionnal stack? ui pour le vocal
00:22:229 (7,1) - imo le spacing ici est super large tu pourrai rotate le slider comme ca c'est exactement pareil que ça 00:21:673 (4,5) -
00:35:933 (1,2,3,4,5,6,7) - ta structure est cool ici mais bon 00:36:118 (2,3,4,5) - ta premiere transition ici est vraiment tendu au niveau de l'angle.. j'trouve que ça passe grace au stack, mais j'vais surement le change later si on me le redit du coup
00:57:229 (4,5,6,7) - tu peux fix le stream pour qu'il soit tout droit comme ma bite ? nan en vrai ça serai mieux pour aller avec la shape de ton kickslider.
c'était une légère shape, mais ouais, au point ou on en est, autant la faire toute droite
01:03:525 (4) - j'aurai vu plus de spacing sur ce clap mec
01:04:266 (2,3,5,6) - slider 1/2 pour follow l'instrument?
l'instru est suivi avec le flow/spacing
01:47:785 (1,1) - change ça en slider car personne va ss ta map sinon thx et blanket le slider avec les seins de la meuf j'préfère clicker ces notes la :c
Merci pour le mod \oPonoyoshi wrote:
sup sup
quick mod
[Insane]
00:07:970 (2,3) - j'ai remarqué que tu as oublié des hitsounds içi!
il est vrai, j'ai add les whistles/clap manquant
01:09:266 (5,6,7) - je suis très sceptique par rapport au placement des notes. Je dirais que l'aller/retour unstack comme ça avec le flow qui suit est hyper bof. Je conseil grandement de le changer.
j'ai change, je pense que ça devrait mieux passer now
01:21:859 (2) - j'suis pas sur que le 1/6 soit obligatoire. Bon, comme c'est un slider, j'dirais que c'est ok.
comme c'est pas un burst de stream, et que c'est simplement en slider. J'trouve que c'est okay
[Hard]
00:26:673 (1) - tu devrais peut être jump pour celui la. Comme tu l'as fait içi 00:27:414 (3) - .
hm, j'ai tenté de le faire après avoir check le mod, mais je perds un peu de ma structure. Du coup, jsp, j'vais laisser tel quel pour le moment
-----
Hormis ça, je trouve que les lowers diff sont déja good.
Good luck!
yay \oAsuka_- wrote:
good song(*^^)
merci jtmNozhomi wrote:
:zzz:
:thinking:
Should I nuke this map.jpg[Easy :][Normal :]
- Guideline : Overall Difficulty / HP Drain Rate should be between 1 and 3. fixed
justement, le pattern suit le violon. La note de violon içi 01:35:748 - est certe plus faible, mais c'est bel et bien une note de violon
- AR6 c'est pas un peu "beaucoup" ? Surtout quand tu as deux Hard avec AR8 et que l'une d'elle pourrait être AR7 pour balancer le tout, et donc celle-ci passer à AR5.5 grand max mais 5 c'est bien. changed en 5
- Sapcing un poil à ajuster : 00:16:118 (1,1) - / 00:56:859 (4,5) - / 01:06:303 (1,2) - / 01:25:192 (2,3,4) - / 01:27:414 (1,2) - (et blanket pas bo) / 01:32:414 (2,1) - Same spacing pls l'élément suivant est visible. fixed
- 00:14:081 - Retire moi ce Normal sampleset. fixed
- 01:35:748 (5) - Il n'y a pas de son dominant qui fait que ce slider donne envie d'être jouer. Le plus cohérent serait de faire comme tu as fait jusque là, cad suivre le violon. Donc inverse 01:35:562 (4,5) - et change les 2 cercles en un slider -> https://puu.sh/vnAa7/acc3a1169a.png
[Hard :]
- Blabla l'AR comme j'ai expliqué pour la Normal. au vu des patterns used, je descends à 7.5. Mais j'irais pas plus bas
- 00:17:970 (5,6) - Je trouve ce genre d'overlap vraiment limite, parce que c'est une low Hard, et que justement ça reste une Hard, il vaut mieux garder un minimum de lisibilité (et puis franchement c'est moche et tu ne le fais nul part ailleurs). je préfère le garder tel quel, avec le flow que ça donne sur le snare
- 01:01:303 (2,3) - Pas de jump ici mais un jump pour 00:59:081 (3,4) - ? C'est pas la même chose ? Bah si c'est même plus intense parce que ça va vers le refrain. fixed
[Insane :]
- I hate AR8.5 >:c
- 00:09:451 (2,3,4,1) - Le spacing est craqué juste pour la symétrie, c'est pas worth it. 00:09:451 (2,3) - est plus grand que 00:09:822 (3,4) - alors que 00:10:192 - est plus intense. fixed, mais ça change tellement rien en terme de ressenti
- 00:26:488 (6,7) - ne devrait pas être pareil que 00:27:229 (2,3) - ? Y a quand même 0.2x de différence. la différence est surtout justifié du fait que le 1er jump est précédé de cette note étant déja un jump 00:26:488 (6) - ; alors que celui ci est simplement un stack 00:27:044 (1,2) - . Le 7 est légèrement plus haut pour faire une différence.
- 00:36:673 (5,6) - Vachement plus grand que les autres jumps que t'as utilisé pour les claps (genre 00:32:229 (5,6) - / 00:35:192 (4,5) - / etc...). Ajuste ça. fixed
- 00:39:081 (2,3) - Heu vraiment ? Je veux dire c'est dans la continuité des 3 notes de piano que sont 00:38:896 (1,2,3) - , et elle n'est pas spécialement plus forte que les autres pour mériter un 3.00x jump. Ca fait un diffspike incompréhensible. je ressens mal le slow down si je réduis le spacing
- 01:30:377 (6,7,1) - Lol tu peux faire un espacement constant ici ? non, car ça était fait volontairement vu que l'intensité de la musique se réduit petit à petit sur le triplet
- Je trouve que tu pars un peu en sucette sur ton utilisation des jumps par moment. Ce serait pas mal d'y jeter un oeil à nouveau. Sinon le reste tient la route. j'ai beau y re jeter un coup d'oeil. Je peux te donner une raison pour le moindre jump. S'il y en a quelques un qui te semble douteux, dis le moi, car bon, la je peux clairement te faire un c/c de chaque pattern en t'expliquant le pourquoi du comment
Mukyu~
kyuuuNozhomi wrote:
:zzz:
:thinking:
Should I nuke this map.jpg
[Meep Meep's Hard :]Mukyu~
- 00:38:525 (1,3) - Could you like, no ? Pls that's a Hard, keep stuff a bit readable. Fixed
- 00:45:748 (8,9) - Spacing should be like 00:45:377 (6,7) - since no clap drum right ? yep fixed
- 00:55:192 (2) - I know you want that small blanket, but having a curve in the opposite direction of the next circle is a bit stupid when you espect smth on the right next. Fixed
- 00:59:081 (3,4) - Strange you did like Kin on this hard, you put a jump here, but you have like 01:00:562 (7,1) - / 01:01:673 (4,5) - who are exactly the same but you did nothing. Could you keep a bit of consistency on your use of jumps ? :> Fixed ;w;
- 01:06:488 (3,1) - Aaaaaaaaa well you know since same as before. Fixed xd
- 01:31:859 (2,3,4) - This is the worst thing to read, it's like a double 1/4 circles. Unstack them! ok! unstacked!
- 01:40:007 (2,4) - Since at the start of the map you stacked your slider perfectly, what about doing same here? Or do at least smth who looks like a real autostack. Fixed lol
http://puu.sh/vvBOk/9242dc4ce2.osupls fix unicode stuff in .osu LOL
Kurai wrote:
[General]
- Met le même widescreen support pour toutes les diffs
[Insane]
- HP 7 ? :thinking: C'est une Insane quoi, c'est pas fait pour être simple non c moche
01:30:377 (6,7,1) - Le spacing devrait être le même entre ces notes, sinon c'est un peu confus et déstabilisant. welcome to 2015+
[Normal]
00:07:229 (1) - Essaye de bien avoir le même spacing avant et après ce slider pour que ce soit joli. fixed
00:10:562 (1,2) - Améliore le blanket euh, c'était pas un blanket ça
00:17:229 (2,4) - Pareil. allo l'espace
00:25:933 (5,6) - Fais de 5 le slider au lieu de 6 car ça donne un meilleur flow. oui fixed
because meep is quite busy, he told me to fix it for himKurai wrote:
[General]
- Met le même widescreen support pour toutes les diffs
[Insane]
[Meep's Hard]
00:09:451 (6) - What's the point of having a slider here if you're going to mute it? :/ slider end mute c ok
00:11:673 (4) - ^
01:45:192 (5) - A bit too close to the bottom border of the screen, it is overlapped by the accuracy bar a bit. Moreover, the triangle is not perfectly shaped xp try moved it some grids up. j'ai ajusté son spacing au passage
thanks for checking!Underforest wrote:
disable countdown in meep's hard gonna fix it when t2 appear
normal
01:25:933 (4) - stack error It's custom stack, I use it when editor stack affect my spacing or aesthetic
01:48:525 (1) - spinner should have nc spinner have NC anyway
probably consider fixing before qualify
no kds lul
Raiden wrote:
top mapping standard
Kin wrote:
lmaoKin wrote:
i dont like my 2y old map, grav