I understand it and changed the OD.Greenshell wrote:
Hello, just kicking in to say that I'm concerned about the OD on the top diff too. I don't know if it's appropiate in this case, but let's compare it with Hold Angel, another mapset with outstandingly high BPM and a somewhat similar spread.I've only slept for like 2 hours so this post is fucked upHell Oni of this set has the OD set to 7, Inner Oni of Hold Angel has it set to 7.5. If I remember correctly, they're quite similar in their note density (can't check that atm lol), the core difference is the BPM being noticeably higher here, hence it requires higher OD, since timing windows between notes are more likely to overlap on higher BPM. In other words: note locking will occur more easily.
So, consider raising the OD on Hell Oni to 7.5 here? If you do this, then you can also increase it on the highest diff to 9 or 9.2, like Midnaait mentioned (responding to the diff spread argument). I'd recommend you to do so, since it's actually even harder than the top difficulty of Hold Angel (not only due to the BPM, but especially due to the 1/6 usage. Keep in mind that 340BPM 1/6 are 510BPM bursts. However, these might bring a new issue when increasing the OD, as it becomes even harder to hit these in the first place).
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tl;dr:
340BPM requires higher OD than 300BPM due to timing windows being more likely to overlap by default. However, it's currently lower than the 300BPM map taken to comparison which doesn't really make sense (at least imo).
Whether you want to change it or not is still up to you, of course. I'm just stating my opinion after all lol
Anyway, good luck with the mapset!
Thanks!