let's bring it on.
[General]
- But isn't lower % of fat better? so wouldn't it be "2% Muzukashii" and "1% Oni"? 🤔
[Oni]
00:05:897 (16) - From what I can see it'd make sense to your structure to have this note as kat note.
00:06:497 (18,19) - ^ to switch them.
00:11:097 (34) - I doubt you have to be inconsistent with the rhythm you mapped previously. :p change the note to kat.
00:12:897 (40,41) - wouldn't dd be better? for 00:11:697 (36,37,38,39) - you used the kat notes for the bling sounds which have a good point. 00:11:697 (36,39) - on the other hand are similar to 00:12:897 (40,41) - and don notes.
00:13:697 - 00:14:497 - You should do one of these options: 1.) change the SV increases to 0.03x per jump, here's the example:
https://derpovic.s-ul.eu/51jWILWG.png that looks much smoother and more playable. 2.) is to have a much faster SV setup here, the effect of the huge SV increase due the silence from 00:13:097 - to 00:13:697 - fits well like that:
https://derpovic.s-ul.eu/VVGHtznp.png00:27:097 - put a 1.05x line here. Just for transistion improvement.
00:49:697 (207,208,209,210,211) - Personally I find this part could be completed with a triplet at 00:49:697 - 00:49:897 - , as dkk. And 00:50:297 - should become a don note, it rather goes to be a deeper sound, just comparing it with 00:50:097 - .
00:52:097 - 00:52:697 - Why are not using 0.02x jumps instead? It's weird enough that you've put a line at 00:52:097 - without any meaning but it could be 1.08x then, 00:52:297 - to 1.06x, 00:52:497 - to 1.04x and lastly 00:52:697 - to 1.02x.
01:05:697 - 01:08:497 - I
personally don't really like the doublet usages here. I think it vary from player to player but I have my personal idea about this:
https://derpovic.s-ul.eu/J4qwY5ie.png I don't tell you that you should change the part, it's more a feedback for this (and the next two kiais).
01:29:097 (410) - and 01:29:697 (414) - should be kat.
01:29:397 (412) - should be don. Reason for this and the previous point are the sound differences and tone level, while 01:29:097 (410) - is pretty light and 01:29:697 (414) - has a drum sound they should emphasized, 01:29:397 (412) - as countermeasure shouldn't stay on kat then.
01:31:097 - like 00:27:097 - .
01:53:697 (520,521,522,523,524) - like 00:49:697 (207,208,209,210,211) - .
[Muzukashii]
00:01:697 - I strongly recommend to not use SV decreases in that form. It's probably too sudden for the players of this level and may overrun them.
00:05:297 - 00:06:297 (15) - What about using a slightly easier pattern, and one that's different from Oni's part?
https://derpovic.s-ul.eu/2s0nvCOT.png00:10:497 - 00:13:097 - apply the same pattern what you've used before and the suggestions I've made previously.
00:16:497 (49,50,51,52,53,54) - I don't find at all that you have to skip 00:17:097 - when it gives a pretty obvious sound that shouldn't be ignored. I'd change the part to d dkkdk.
00:20:097 (62,63) - what about switching them?
00:22:097 - it sounds reeeeeeally strange to skip that beat with the current setup, put a don note here.
00:23:897 - another don note can be put here so it'd be consistent with 00:22:097 - and 00:22:297 - .
00:27:697 (92) - to provide longer break times I'd suggest to remove this note so you can be sure to have a full 1/1 break, before that you have some breaks like this
https://derpovic.s-ul.eu/51Uh3M1Z.png (no idea how to call them) but it's not efficient enough to have them alone.
00:52:897 - 01:05:297 - I am too lazy to point out the same things again, I am sorry. _(:3」∠)_
01:29:697 - 01:31:697 - honestly saying, I think it'd be easier for the player to have don triplets instead of different doublets and a triplet afterwards, this is what I'd prefer much more:
https://derpovic.s-ul.eu/DrLJ4evM.png[Futsuu]
00:04:297 - I doubt it'll hurt if you add a don note here, that beat is quite present and imo not something it should be skipped.
00:10:697 - ya
00:14:897 (22,23) - It's still a sort of a buildup the song is playing so a lower density is probably the better decision here. Remove (22) and change (23) to don, so 00:16:097 (24) - is stronger then.
00:18:697 (31) - move the note to 00:18:297 - , kk d sounds much better here.
00:14:497 - 00:20:897 - so to summarize the whole section I'd design it like this:
https://derpovic.s-ul.eu/KNlegpAw.png the dkd has a better usage if it's 1/2 earlier. And anything else is already explained above.
00:21:697 - 00:23:697 -
https://derpovic.s-ul.eu/jBItj67I.png I'd say it's a better decision because the notes are more emphasized to the sounds the song has.
00:52:897 - 01:05:297 - ~
I am pretty uncapable to figure out alternatives to make sure the rest times are provided. So for now imo (and it may really just me) it feels like it lacks of rest times for the respective difficulty level it represents. I could look somewhen later again for that difficulty because I have my doubts for now.
[Kantan]
00:16:897 (14) - move the note to 00:18:097 - , the longer break fits better to the song and reduces the long ass break at 00:18:097 - .
00:23:297 (23,24,25,26,27) - change this to dkd dk, to stay consistent with ^ and to emphasize the drum at 00:25:697 - with kat.
00:38:497 (43) - Although it's kantan but it doesn't mean you're not allowed to use 1/2 rhythm, move the note to 00:38:297 - .
00:51:297 (61) - ^
01:42:497 (47) - ^
01:55:297 (66) - ^
00:51:297 (61) - 01:05:697 - ~
So in comparison to Futsuu, the Kantan difficulty feels almost too simple but again I find it okay the way it is. It's.. the Futsuu again. :^)
Overall I like the mapset, it really has potential and.. I may look for it later. However, please consult some more opinions of modders and if you believe you're ready, poke me.