SPOILER
Wishkey wrote:
Yow! srry bit late due to stuff :/
9.80665 m/s²Hard
- Optinial but you chould mute the slider end of the extended sliders in this diff like at 00:21:140 (3) - and 00:18:213 (4) - since theres only a hold sound on the blue tick not a strong beat dont think theres any need to
- 00:13:274 (1) - kinda feel this should be more emphasized, this is currently just in the flow and has the same small spacing you've been using up until this point but this is such a strong beat in the music since its where the shift from the calm to rock section starts, bit underrepresented imo could do something more spacing/angle wise for some more impact ye ure right
- 00:22:054 (1,2) - aesthetics can be improved here imo, looks a bit random overlap atm, maybe change (1) into something like this for example?i dont rly see a problem with it
- 00:30:469 (4) - add a clap here aswell, still has that clappy sound like (1,2,3) did it
- 00:31:932 (3,2) - easily avoidable overlap here, just the borders overlapping doesnt look that nice either a bit more or no overlap at all would be better moved it down
- 00:39:615 (1,2,3,1,2,3) - nothing really wrong here, but since you follow the vocals here a similar rythm choice for these would be nice here with the music imo since the songs follows 2x times 'leave me behind' so having similar rythm for that sentence would be cool way to represent that its already the sort of pattern except theres a gap in between the 2nd slider and note. also i have this since otherwise the downbeat wouldnt be clickable and i want it to be clickabl3e
- 00:44:006 (4) - and 01:57:176 (4) - thoughts about making this a 1/2 slider instead? the ending has that drum and the vocal rises on the end aswell. The 3/2 gap feels a bit off in this section sicne its the only one currently and well its the highest diff so bit denser rythm is always welcome with this pattern here i wanna just emphasize the piano(i think its a piano xD) since it has a much higher pitch than usual i wanna just ignore all the other sounds to emphasize that higher pitch
- 00:44:737 (3,5) - why not whislte these aswell, piano gets a bit intenser here so could whistle them to resperent that and it'd be more conistent with the similar 00:47:664 (5,6) - which has a whisle on the tail (or maybe that was meant to be removed) ye i guess whistles on all of them makes more sense done
- 01:07:054 (5,6) - decrease ds a bit, (6) isnt that strong since it doenst has that clap unlike 01:05:774 (6) - and you can hear the vocals and piano are less intense here aswell so decreasing the ds to represent that sounds fitting imo sure
- 01:20:591 (1) - could you make the bulb thingy a bit rounder, kinda stood a bit while playing since it looks a bit bad compared to the others in this section sure i guess this thingy
- 01:41:262 (2,3,4,1,2,3,1,2,3,1) - can you make the claps on the (3)'s instead of the (1)'s here, will make it sound better since trips emphasize the last note so having the hitsound there is more fitting (and 3 is more distinct then 1/2) ok
- 01:42:542 (1,1) - could hitsound these better imo these stand really out in the song in terms of intesnity, like a clap would be good (the return kick and end of the return slider) alright
- 01:57:176 (4) - pretty long combo streak in this section, would NC here to shorten it a bit so its more inline with the rest oops missed that thx
- 01:59:737 (5) - whistle on head? did it
- 02:00:652 (4) - could add a whislte on tail aswell since its pretty high pitch sure
- 02:18:396 (5,6,7,1) - sliderleniecy makes this play kinda awkward atm, can smoothen this up a bit with something like this for exampleok but i gotta slightly rearrange the pattern to fit the emphasis i was going for
- 02:52:786 (1) - the finish is kinda really weak in the song so having the ds increase more doesnt seem to fit that well with the music imo, I'd rather go for maybe something like an anti jumpish like place the note at x99y167 for exampleeven tho it doesnt 100% follow the song, i feel lke its better since theres a lot of momentum created by the patterns before(especially the 1/4 sliders) and imo cutting off that momentum here with an anti jump feels a bit off, i prefer having the note follow the flow created even if it doesnt have that much emphasis in the song, its the last note so it kinda stands out in that way so having a larger spacing can be somewhat justified
normal
- 00:06:506 (2,3) - this kinda stood out to me as its the only ds shift in the section, if its for the piano drop I'd also do something here 00:07:237 (4,1) - since thats where the piano gets back to the original pitch, or just make it the same ds like the rest since its only the intro ye ure right
- 00:46:932 (4,5) - feels kinda empty here with the drum and vocals having several stuff in between here, would consider mapping 00:47:115 - (not sure here if the piano is a fade of the white tick or the same piano key as the white tick) in this part im only following the piano since it kinda just takes over and theres not really a significant piano sound starting there
- 01:14:737 (7) - could NC these on all your diffs fits the downbeat NC pattern and last note before the break but not that necessary rather not xD
- some tricky parts that feel more like an insane diff like stop and go linear flow at 00:35:957 (3,1,2,1) - but since its not that high bpm it should be alright to react (also hitsounds from topdiff apply aswell) ye should be fine and i like the way it stands out like this so
easy
- 00:16:201 (1,3) - could improve the blanket a bit here and in the progress avoid the tail of 3 touching that slider wasnt really going for a blanket, just a coincidence it kinda looks like one
- 00:28:640 (2,3) - red ticks are the strongest beats here which makes it currently sound kinda off, I'd prioritze the red ticks instead of the white ones here to me it kinda sounds like theres quiet piano sounds and i prefer following those over the drum
- 01:35:957 (1) - a hitsound here would go well with how strong the spinner end is true
- 02:40:713 (6) - would make this a slider starting on the prev red tick, that vocal and drum is a bit too powerfull to ignore since now it plays a bit off with the music well ye it is stronger but i used 1/2 sliders for the pattern before and if i used them again itd be the same sorta emphasis in both patterns which contradicts the song so i used circles to emphasize that change. normally sliders would give more emphasis than circles but here since i already established the kinda sound sliders are mapped to hit circles give a different effect and make it stand out more (hopefully tthat makes sense)
gl with map! really catchy song digging it
- 00:11:810 (2,2) - stack here bit off doesnt rly matter since u cant see it while playing xD
- 00:24:981 (1,2) - could make this into a blanket, will look a bit better visually like not really a fan of blankets, just my preference to avoid them
- 01:26:445 (1,1) - since they're relativly far apart in the timeline having half the ds is alright here, but I'd keep it the same in this section then so make 01:30:835 (1,2) - also the same ds like the previous one ok
- 01:35:591 (1) - same as normal
- 02:01:566 (1) - would make this out of the flow like a direction change instead to emphasize this beat more, kinda looks a bit weird now with the 3-1 combo of circles when 02:01:566 (1) - is not that emphasizedwell the angle is much sharper here than the other ones so having a sharp angle compared to a wide angle makes it stand out a bit. theres only so much i can really do here
- 02:51:688 (2,3,4,5) - a bit too much of diff spike increase right at the end, compare this to rest of the kiai you never had 2 consecutive circles in it let alone 4 and you've never used a 1/1 slider even only 3/2s so going after that straight into 4 1/1 circles is a bit too much, change atleast 2 circles into a slider here for something a bit easier well the patterns before this were literally just reverse sliders so itd feel kinda empty to have more sliders and also the vocals here are a lot stronger so notes seem fine. idk ill consider changing it but ill see
Thanks a lot for the mod