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Mili - Nine Point Eight

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Zekks
:oops: From my queue.

Arutsuki's Insane

- Add custom combo colors.

00:26:445 (1) - Unnecessary NC (New Combo.) Get rid of this NC.
00:26:810 (2) - NC
00:48:213 - NC
00:48:396 - Get rid of this NC.
00:48:213 - Make this a regular triple, no need to have it curved.
01:00:102 (1) - Get rid of this NC.
01:00:286 (2) - NC
01:11:810 (1) - Get rid of this NC.
01:11:993 (2) - NC
Hopefully by now you understand what I'm going for, no NC's around the end of streams/stacks and start the NC On the hitcircle/slider next to it on the timeline.
01:41:079 (1,2,1,2,3,1,2,3,1,2) - A lot of NC's here that are unnecessary.
02:01:384 (4,5,1) - Fix this (NC Issue.)
02:08:335 (3) - Move this slider end backwards 1 tick. (To the red tick.)
02:16:201 (1) - NC Issue.
02:32:847 (5) - Slider feels underwhelming, for this one slider, change the slider velocity to 1.50.
02:37:786 (6,7,8,9,1) - NC Issue.
02:49:493 (5,6,7,8,1) - NC Issue.

Hard

- Also add custom combo colors.

00:41:079 (1) - Get rid of the repeated end for this slider, also get rid of these two hitcircles - 00:41:627 (2,3) - Once you do that, add a slider here - 00:41:445 - Having the slider reach from white tick to red tick.
00:44:554 (4) - Move this hitcircle 2 ticks backwards, aka the previous white tick.
00:47:481 (5) - Also move this hitcircle 2 ticks backwards.
02:23:884 (3) - Move this slider under - 02:23:792 (2)
02:37:237 (4) - Get rid of this hitcircle.
02:37:237 - Place slider here, reaching from red tick to red tick.
olc
9.80665 ms^2
  1. 00:03:396 (2, 3) - This breaks flow while most of the part uses smooth flow. A way this could be avoided would be to stack object three on two: https://puu.sh/sM7fB/7f271e7c06.png
  2. 00:04:310 (5) - Move a few pixels to the right to prevent overlap
  3. 00:05:957 (1) - Note on red tick, change to 1/2 slider instead of 1/4: https://puu.sh/sM7oO/8a8634b561.png
  4. 00:06:506 (1) - Breaks flow, move object two above one
  5. 00:10:347 (1) - Breaks flow, overlap with object four of the previous combo and invert vertically to not overlap previous slider: https://puu.sh/sM7S4/e9c704247e.png (Note: There are a lot of other flow errors in the map, will not mention others in an effort to simplify mod)
  6. 00:11:810 (1) - Another note on red tick, change to 1/2 slider instead of 1/4: https://puu.sh/sM89r/34d76008c6.png (Note: There are also a lot of timing errors of this sort, will not mention others in an effort to simplify mod)
  7. 00:16:749 (2) - Blanket can be improved like so: https://puu.sh/sM8n0/87b8f9eeee.png
  8. 00:18:762 (6, 7) - Sliders are overmapped. For this to be supported by the song, there would either need to be four percussion sounds or the sounds would have to be different than the rest of the song. A way this could be improved is by replacing the sliders with circles. Object six could also be moved to the left to improve symmetry: https://puu.sh/sM8NH/9c1fb95205.png
  9. 00:22:603 (2) - Blanket could be improved like so: https://puu.sh/sM908/f36491326d.png
  10. 00:23:335 (4) - Move a few pixels to the right to prevent overlap: https://puu.sh/sM96i/39bbf2c8fe.png
  11. 00:23:884 (2) - Move to the right to prevent overlap: https://puu.sh/sM9sI/8a15329cac.png


Most of the issues in this diff are simply blankets, overlaps and flow. Fix most of those and you should be fine.
Topic Starter
Sylas
SPOILER

over_loadcode wrote:

9.80665 ms^2
  1. 00:03:396 (2, 3) - This breaks flow while most of the part uses smooth flow. A way this could be avoided would be to stack object three on two: https://puu.sh/sM7fB/7f271e7c06.png plays out fine imo
  2. 00:04:310 (5) - Move a few pixels to the right to prevent overlap you cant even see it while playing
  3. 00:05:957 (1) - Note on red tick, change to 1/2 slider instead of 1/4: https://puu.sh/sM7oO/8a8634b561.png the note is much more quiet here than in the other patterns and i wanna emphasize that
  4. 00:06:506 (1) - Breaks flow, move object two above one flow is not that important + it plays fine
  5. 00:10:347 (1) - Breaks flow, overlap with object four of the previous combo and invert vertically to not overlap previous slider: https://puu.sh/sM7S4/e9c704247e.png (Note: There are a lot of other flow errors in the map, will not mention others in an effort to simplify mod) Flow isn't something that is obligatory throughout the entire map, there are parts which may use uncomfortable motion to emphasize a sound or something in the song, also theres more types of flow (linear, circular and repetition)
  6. 00:11:810 (1) - Another note on red tick, change to 1/2 slider instead of 1/4: https://puu.sh/sM89r/34d76008c6.png (Note: There are also a lot of timing errors of this sort, will not mention others in an effort to simplify mod)
  7. 00:16:749 (2) - Blanket can be improved like so: https://puu.sh/sM8n0/87b8f9eeee.png wasnt going for a blanket
  8. 00:18:762 (6, 7) - Sliders are overmapped. For this to be supported by the song, there would either need to be four percussion sounds or the sounds would have to be different than the rest of the song. A way this could be improved is by replacing the sliders with circles. Object six could also be moved to the left to improve symmetry: https://puu.sh/sM8NH/9c1fb95205.png sliders dont have to end on an audible sound, im using 1/4 sliders here to emphasize the 2 kick sounds that are louder
  9. 00:22:603 (2) - Blanket could be improved like so: https://puu.sh/sM908/f36491326d.png
  10. 00:23:335 (4) - Move a few pixels to the right to prevent overlap: https://puu.sh/sM96i/39bbf2c8fe.png overlap is fine
  11. 00:23:884 (2) - Move to the right to prevent overlap: https://puu.sh/sM9sI/8a15329cac.png
Most of the issues in this diff are simply blankets, overlaps and flow. Fix most of those and you should be fine.

Thanks for the mod! nothing changed but it was a good start at modding, I recommend checking out pishifat's youtube where he teaches core concepts about mapping and flow and stuff like that
Topic Starter
Sylas
SPOILER

[ - Zekks - ] wrote:

:oops: From my queue.


Hard

- Also add custom combo colors.

00:41:079 (1) - Get rid of the repeated end for this slider, also get rid of these two hitcircles - 00:41:627 (2,3) - Once you do that, add a slider here - 00:41:445 - Having the slider reach from white tick to red tick. i prefer it like this since the repeat slider follows the vocals and then the triple is an independent pattern (like how different it is in the song) if that makes sense
00:44:554 (4) - Move this hitcircle 2 ticks backwards, aka the previous white tick. there is no sound on that tick, the music starts on the red tick
00:47:481 (5) - Also move this hitcircle 2 ticks backwards. ^
02:23:884 (3) - Move this slider under - 02:23:792 (2) done
02:37:237 (4) - Get rid of this hitcircle. why? there is an audible vocal sound (and im following the vocals here)
02:37:237 - Place slider here, reaching from red tick to red tick. i prefer this

Thank you for the mod x)
Noya
from #modreqs

[General]
Tags conflict with 9.80665m/s^2 diff.

[Easy]
1.2x DS is pretty big for an easy difficulty. Might want to consider lowering it.
00:04:493 (1) - Blanket with 00:03:030 (2) - .
00:14:737 (2) - Make this go to the next white tick. Ending it how it is now doesn't follow the full length of the guitar sound.
00:17:664 (2) - ^
00:20:591 (2) - ^
00:23:518 (2) - ^
00:24:981 (1,2) - Move to avoid overlapping.
00:36:688 (1,1) - Blanket.
00:42:542 (1,2) - ^
00:42:542 (1,2,3,4,5,1) - You've been following the vocals so why switch to the piano? 00:46:018 (2,3,4,5,1) - These don't keep the flow that you've been using up until now because you switched off of the vocals.
00:51:323 (1,2) - Blanket.
00:52:786 (2,1) - ^
00:55:713 (2,1) - Make the head of 00:57:176 (1) - closer to the end of 00:55:713 (2) - instead of the middle.
01:04:493 (2,1) - Blanket.
01:35:591 (1) - Remove the spinner and keep mapping it how you have been. With that spinner, you also miss a good downbeat here 01:38:152 (1) - .
01:55:713 (1,2) - Blanket.
02:00:103 (3,4,1) - Keep the spacing consistent.
02:16:201 (1,2) - Blanket.
02:20:591 (2) - ctrl+H this and blanket with 02:22:054 (1) - . It flows better this way.
02:29:371 (1,2,1) - Blanket these better.
02:45:469 (3) - Go until the next white tick.
02:52:786 (1) - I spinner here would work.

[Normal]
1.8x DS is big for a normal too.
00:04:493 (1,2) - Don't overlap these.
00:10:347 (1) - Make this either curved or straight.
00:32:847 (4) - Don't overlap.
01:09:432 (2) - This would look better in line with 01:08:884 (1) - instead of diagonal from the end.
01:35:957 (1) - Same thing I said in the Easy diff.
01:52:786 (1,2) - Make the same slope.
01:58:457 (4) - NC
02:35:225 (1,2) - Don't overlap.
02:46:932 (1,2) - ^ (I just don't think it looks good when people overlap like this ;w;)

[Hard]
00:18:945 (5,1) - Blanket better.
00:19:493 (2,3) - ^
01:01:932 (2,3,4) - Make spacing more consistent between these.
01:05:042 (4,5,6,1) - This pattern feels really crowded on the right side. 01:05:591 (5,6) - If you ctrl+G them it feels more natural.
02:17:664 (1,2,3) - Make spacing more consistent.
02:21:871 (5) - Blanket better.
02:27:085 (1) - This slider is wayyyyy too sudden. Having nothing here to emphasize the guitar like you have in the previous two diffs would be better.
02:46:566 (3,1) - 1 is almost hidden because of the overlap from 3.

Nice start good luck with ranking ;D
Arutsuki

[ - Zekks - ] wrote:

:oops: From my queue.

Arutsuki's Insane

- Add custom combo colors.

00:26:445 (1) - Unnecessary NC (New Combo.) Get rid of this NC.
00:26:810 (2) - NC
00:48:213 - NC
00:48:396 - Get rid of this NC.
00:48:213 - Make this a regular triple, no need to have it curved. No need to have it stacked either.
01:00:102 (1) - Get rid of this NC.
01:00:286 (2) - NC
01:11:810 (1) - Get rid of this NC.
01:11:993 (2) - NC
Hopefully by now you understand what I'm going for, no NC's around the end of streams/stacks and start the NC On the hitcircle/slider next to it on the timeline. Can you explain why would that be a problem? I see it as completely fine since new combos should start on important beats (mostly on big white ticks or at a start of a new section in music)
01:41:079 (1,2,1,2,3,1,2,3,1,2) - A lot of NC's here that are unnecessary.
02:01:384 (4,5,1) - Fix this (NC Issue.)
02:08:335 (3) - Move this slider end backwards 1 tick. (To the red tick.) No need to
02:16:201 (1) - NC Issue.
02:32:847 (5) - Slider feels underwhelming, for this one slider, change the slider velocity to 1.50. The violin sound is "underwhelming" as well. Also I did the same 01:06:506 (3) - here, so I dont understand why it's a problem only here, if at all.
02:37:786 (6,7,8,9,1) - NC Issue.
02:49:493 (5,6,7,8,1) - NC Issue.
No update cause didnt change anything :D
Topic Starter
Sylas
SPOILER

Noya wrote:

from #modreqs

[General]
Tags conflict with 9.80665m/s^2 diff. ill fix that

[Easy]
1.2x DS is pretty big for an easy difficulty. Might want to consider lowering it. i think its fine
00:04:493 (1) - Blanket with 00:03:030 (2) - . not going for blankets
00:14:737 (2) - Make this go to the next white tick. Ending it how it is now doesn't follow the full length of the guitar sound. im not following the guitar, just the piano
00:17:664 (2) - ^
00:20:591 (2) - ^
00:23:518 (2) - ^
00:24:981 (1,2) - Move to avoid overlapping. shouldnt be a problem
00:36:688 (1,1) - Blanket.
00:42:542 (1,2) - ^
00:42:542 (1,2,3,4,5,1) - You've been following the vocals so why switch to the piano? 00:46:018 (2,3,4,5,1) - These don't keep the flow that you've been using up until now because you switched off of the vocals. good point
00:51:323 (1,2) - Blanket.
00:52:786 (2,1) - ^
00:55:713 (2,1) - Make the head of 00:57:176 (1) - closer to the end of 00:55:713 (2) - instead of the middle. dont get what you mean
01:04:493 (2,1) - Blanket.
01:35:591 (1) - Remove the spinner and keep mapping it how you have been. With that spinner, you also miss a good downbeat here 01:38:152 (1) - .done
01:55:713 (1,2) - Blanket.
02:00:103 (3,4,1) - Keep the spacing consistent. oops
02:16:201 (1,2) - Blanket.
02:20:591 (2) - ctrl+H this and blanket with 02:22:054 (1) - . It flows better this way. prefer it like this since it emphasizes the change in music
02:29:371 (1,2,1) - Blanket these better.
02:45:469 (3) - Go until the next white tick. done
02:52:786 (1) - I spinner here would work. not a fan of spinners at the end

[Normal]
1.8x DS is big for a normal too. should be fine too
00:04:493 (1,2) - Don't overlap these.i like the overlap
00:10:347 (1) - Make this either curved or straight. done
00:32:847 (4) - Don't overlap.
01:09:432 (2) - This would look better in line with 01:08:884 (1) - instead of diagonal from the end. changed the pattern
01:35:957 (1) - Same thing I said in the Easy diff. done
01:52:786 (1,2) - Make the same slope. done
01:58:457 (4) - NC oops
02:35:225 (1,2) - Don't overlap.
02:46:932 (1,2) - ^ (I just don't think it looks good when people overlap like this ;w;) ahaha more of an opinion tho, should be fine rank wise

[Hard]
00:18:945 (5,1) - Blanket better. not going for blanket
00:19:493 (2,3) - ^
01:01:932 (2,3,4) - Make spacing more consistent between these. larger spacing for emphasis
01:05:042 (4,5,6,1) - This pattern feels really crowded on the right side. 01:05:591 (5,6) - If you ctrl+G them it feels more natural. its liket that for emphasis on 01:05:957 (1) also i tried to somewhat mirror the diamond from b4
02:17:664 (1,2,3) - Make spacing more consistent. ok
02:21:871 (5) - Blanket better. ok
02:27:085 (1) - This slider is wayyyyy too sudden. Having nothing here to emphasize the guitar like you have in the previous two diffs would be better.guessing you mean the spinner whoops forgot to change it
02:46:566 (3,1) - 1 is almost hidden because of the overlap from 3. moved it a bit

Nice start good luck with ranking ;D

thank you :)
Kibbleru
should be m/s^2 :D
BounceBabe

By the looks of it, you already have quite a lot experience, just haven't managed to achieve a ranked status yet.


General feedback after checking the map(s) you showed me:

Style you want to aim for: Simple-mapping and Advanced-mapping

Specified categories you need help with: Spacing, Flow

Your mapping style is clearly structured with influences from your stated mappers that you admire. I'm not sure if I can help you achieve a closer replica of their styles or how to implement them better. There are also many other influences from other maps you provided me, like crystallized. Very vivid with many jumps and uncommon sliders. You sure put some creativity and effort into it.

In regards to flow, overall it's already pretty good. There are just a few contradiction that I found.

Your other two maps had the least structure of the 3 you provided and definitely need more work. This map is a better example of more structural mapping.

However, I still found a few things about your mapping that should be avoided or need changing to make gameplay overall better. I'm mostly referring to the harder difficulty as mappers can have more freedom at creating them.


9.80665 m/s^2 has a few issues that need addressing that are contradicting or not reflecting the music properly.

Spacing

01:46:018 (4,1) - is not considered a jump nor normal spacing and thus very confusing. Stacking in this case would be better, or close arrangement for better readability. You'll need to fix the rest of the pattern too. http://puu.sh/sTPIL/c02bcb2319.jpg

This kind of arrangement (spacing) 00:18:762 (6,7) - can be misleading in regards of playability and readability. http://puu.sh/sTQ9N/b3da088141.jpg The problem is that these 00:18:762 (6,7,1) - are played as a streak, whereas 00:18:579 (5,6) - isn't. Using so many different spacing for such simple gameplay should be avoided. http://puu.sh/sTQir/74e16ef674.jpg Would be a lot better because it has more structure to it, making it less confusing to recognise how to play it.

00:04:310 (5,1) - the NC element is on a new bar and the first beat which is usually more dramatic which makes the current spacing a little too sparingly used. Try to add a bit more spacing to such sounds to accentuate them. It'll make them stand out more and reflect the music better. http://puu.sh/sTPRT/4dcf51fd9a.jpg

On the contrary to the above, 00:08:518 (4,5,1) - are weak sounds and should have smaller and most importantly consistent spacing to reflect the music. In general, higher stronger sounds can have larger spacing and weak soft and especially same sounds like 00:13:274 (1,2,3) - should have smaller spacing. You mostly did this correctly.

Analyse the following and try to find out how you could make these better with what I told you so far. This should be a small exercise for you to critically find contradicting issues. 00:23:152 (3,4,1) - 00:39:615 (1,2,3) - 00:41:810 (6,7,8) - 00:47:298 (3,4,5) - 01:57:176 (4,1) - 02:00:835 (5,6,7) - 02:18:396 (5,6) -

Flow

02:37:237 (3,1) - That's a very dramatic jump there but the long straight slider makes it hard to catch that jump with the streams. Especially since the stream is placed in a circular motion. Essentially, mirroring and placing it a little higher would make transition and gameplay a lot smoother and the cursor movement more natural. http://puu.sh/sTRpW/beee4e871c.jpg Here it's the opposite: 02:46:201 (1,2,3,4,1) - http://puu.sh/sTRwZ/4cae5de002.jpg In addition, playability and spacing correctness will be better like this http://puu.sh/sTRAw/d33b315998.jpg I think this would make a great addition to the pattern itself.

02:23:792 (4,1) - Flow is very poor here due to the strong curve of 02:23:518 (1,2,3,4) - and the following placement of 02:23:884 (1) - . 02:22:054 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is very smooth to follow but 02:23:792 (4,1) - interrupts this fluency. Placing 02:23:792 (4,1) - slightly more to the left will make this flow a lot better. http://puu.sh/sTRZY/f3292bde40.jpg

Other things I'd like to mention

02:49:859 (1,2,1,2,1,2,1,2,1,2,1,2) - 02:52:420 (1) - is too much NC abuse and in this case also hasn't a particular purpose (no harsh spacing changes for example). Too many NCs are irritating and bad for gameplay. In yours case, less is definitely more http://puu.sh/sTRK7/1be336b9ad.jpg or readability will suffer.

02:19:310 - leaving out such strong sounds, the guitar, makes gameplay lose flow since the music drastically continues but your mapping does not. Rather map this instead of leaving it unmapped.

Hard has also a couple things that you should avoid in this level.

Pattern

00:59:737 (3,4) - is a characteristic of Insane+ and should never be in anything easier than that. It is a very hard to understand and irritating pattern that is totally not suited for this level. You can introduce this kind of pattern in Insane but leave Hard streams streams.

01:41:993 (4) - Any kind of coverage has to be avoided in anything lower than Insane since these are hard to read for Hard players. These should also be introduced in Insane+ only.

Spacing

01:38:152 (1,2) - and 01:38:335 (2,1) - . By now you should know why this is wrong.

I hope this helped you and will also help you with your future maps. If you have any upcoming questions, are unsure about something or need further help, don't hesitate to contact me via PM.
Topic Starter
Sylas
SPOILER

BounceBabe wrote:


By the looks of it, you already have quite a lot experience, just haven't managed to achieve a ranked status yet.


General feedback after checking the map(s) you showed me:

Style you want to aim for: Simple-mapping and Advanced-mapping

Specified categories you need help with: Spacing, Flow

Your mapping style is clearly structured with influences from your stated mappers that you admire. I'm not sure if I can help you achieve a closer replica of their styles or how to implement them better. There are also many other influences from other maps you provided me, like crystallized. Very vivid with many jumps and uncommon sliders. You sure put some creativity and effort into it.

In regards to flow, overall it's already pretty good. There are just a few contradiction that I found.

Your other two maps had the least structure of the 3 you provided and definitely need more work. This map is a better example of more structural mapping.

However, I still found a few things about your mapping that should be avoided or need changing to make gameplay overall better. I'm mostly referring to the harder difficulty as mappers can have more freedom at creating them.


9.80665 m/s^2 has a few issues that need addressing that are contradicting or not reflecting the music properly.

Spacing

01:46:018 (4,1) - is not considered a jump nor normal spacing and thus very confusing. Stacking in this case would be better, or close arrangement for better readability. You'll need to fix the rest of the pattern too. http://puu.sh/sTPIL/c02bcb2319.jpgdone

This kind of arrangement (spacing) 00:18:762 (6,7) - can be misleading in regards of playability and readability. http://puu.sh/sTQ9N/b3da088141.jpg The problem is that these 00:18:762 (6,7,1) - are played as a streak, whereas 00:18:579 (5,6) - isn't. Using so many different spacing for such simple gameplay should be avoided. http://puu.sh/sTQir/74e16ef674.jpg Would be a lot better because it has more structure to it, making it less confusing to recognise how to play it.yea i like that

00:04:310 (5,1) - the NC element is on a new bar and the first beat which is usually more dramatic which makes the current spacing a little too sparingly used. Try to add a bit more spacing to such sounds to accentuate them. It'll make them stand out more and reflect the music better. http://puu.sh/sTPRT/4dcf51fd9a.jpg done

On the contrary to the above, 00:08:518 (4,5,1) - are weak sounds and should have smaller and most importantly consistent spacing to reflect the music. In general, higher stronger sounds can have larger spacing and weak soft and especially same sounds like 00:13:274 (1,2,3) - should have smaller spacing. You mostly did this correctly.

Analyse the following and try to find out how you could make these better with what I told you so far. This should be a small exercise for you to critically find contradicting issues. 00:23:152 (3,4,1) -spacing smaller and consistent 00:39:615 (1,2,3) -not sure what you want here since 3 has a strong vocal+a loud drum so therefore i made the spacing between 2 and 3 larger for emphasis 00:41:810 (6,7,8) -increase spacing for more emphasis 00:47:298 (3,4,5) - more spacing between 4 and 501:57:176 (4,1) - overlap since theres a gap 02:00:835 (5,6,7) -consistent spacing 02:18:396 (5,6) -larger spacing for emphasis

Flow

02:37:237 (3,1) - That's a very dramatic jump there but the long straight slider makes it hard to catch that jump with the streams. Especially since the stream is placed in a circular motion. Essentially, mirroring and placing it a little higher would make transition and gameplay a lot smoother and the cursor movement more natural. http://puu.sh/sTRpW/beee4e871c.jpg hm youre right it does flow better Here it's the opposite: 02:46:201 (1,2,3,4,1) - http://puu.sh/sTRwZ/4cae5de002.jpg In addition, playability and spacing correctness will be better like this http://puu.sh/sTRAw/d33b315998.jpg I think this would make a great addition to the pattern itself. i dont want to have it like that since i like the emphasis it gives the downbeat also i was experimenting with different patterns here and i liked the way this one plays out best. just find it really cool and unique

02:23:792 (4,1) - Flow is very poor here due to the strong curve of 02:23:518 (1,2,3,4) - and the following placement of 02:23:884 (1) - . 02:22:054 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is very smooth to follow but 02:23:792 (4,1) - interrupts this fluency. Placing 02:23:792 (4,1) - slightly more to the left will make this flow a lot better. http://puu.sh/sTRZY/f3292bde40.jpgkinda wanted to have uncomfortable flow on purpose to emphasize the change but i agree the flow was just way too awkward and this works a lot better

Other things I'd like to mention

02:49:859 (1,2,1,2,1,2,1,2,1,2,1,2) - 02:52:420 (1) - is too much NC abuse and in this case also hasn't a particular purpose (no harsh spacing changes for example). Too many NCs are irritating and bad for gameplay. In yours case, less is definitely more http://puu.sh/sTRK7/1be336b9ad.jpg or readability will suffer.i had the NC for the aesthetic but youre right

02:19:310 - leaving out such strong sounds, the guitar, makes gameplay lose flow since the music drastically continues but your mapping does not. Rather map this instead of leaving it unmapped.i wanted there to be a sudden stop after 6 and 7 so i mapped the guitar using just a circle rather than follow the extended guitar sound with a slider to cut the flow

Hard has also a couple things that you should avoid in this level.

Pattern

00:59:737 (3,4) - is a characteristic of Insane+ and should never be in anything easier than that. It is a very hard to understand and irritating pattern that is totally not suited for this level. You can introduce this kind of pattern in Insane but leave Hard streams streams. really? i think this pattern is easier than a stream but i guess it can be somewhat awkward to play. i dont usually see streams in hards.used a repeat slider instead since i dont really want a stream

01:41:993 (4) - Any kind of coverage has to be avoided in anything lower than Insane since these are hard to read for Hard players. These should also be introduced in Insane+ only.ok i changed up the pattern

Spacing

01:38:152 (1,2) - and 01:38:335 (2,1) - . By now you should know why this is wrong.yup

I hope this helped you and will also help you with your future maps. If you have any upcoming questions, are unsure about something or need further help, don't hesitate to contact me via PM.

Thanks so much! this was very helpful and you gave a lot of really good tips. will definitely help my mapping :)
BounceBabe

TheKoala wrote:

Analyse the following and try to find out how you could make these better with what I told you so far. This should be a small exercise for you to critically find contradicting issues. 00:23:152 (3,4,1) -spacing smaller and consistent 00:39:615 (1,2,3) -not sure what you want here since 3 has a strong vocal+a loud drum so therefore i made the spacing between 2 and 3 larger for emphasis

00:40:347 (3) - The vocal, in fact, gets weaker and the tone of her voice falls. By comparison to the other two 00:39:615 (1,2) - , these are rather monotonous so normal DS is reasonable. These actually gave me the impression they were mapped to vocals as they perfectly fit, while the drums sound here 00:40:530 - would also be just as important as 00:39:615 - but 00:39:615 (1) - has no jump. But if you feel that this emphasizes the slightly stronger drum, that's fine too - it's your choice after all.

Thanks so much! this was very helpful and you gave a lot of really good tips. will definitely help my mapping :)

Very glad it helped you :)
_Stan
hello from my queue

Easy
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:11:810 (2,2) - If you wanna them overlap, then make it overlap, if you won't, try to separate it
  3. 00:55:713 (2,1) - ds is ok but they get too close it's not good-looking, you can make a curve with 00:57:176 (1) -

  4. 01:14:737 - you nc here 00:48:396 (1) - to reflect this part over, but here is not. So try to be consolidated
  5. 02:52:786 (5) - ^

Hard
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:42:176 (5,6,1) - keep same ds is better I think
  3. 01:14:737 (7) - NC?
  4. 02:28:640 (1,2,3) - ds is not same with 00:49:859 (1,2,3) - , but they are same
  5. 02:32:847 (3) - I think this jump is not good cuz here is not heavy beat, but this jump is 02:33:396 (5) - ok, so adjust it?

Hard
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:03:396 (6,8) - overlap it, or increase the distance. too close
  3. 00:04:493 (1,3) - ^
  4. 01:14:371 (3,5) - blanket it better
  5. 01:35:225 (1) - stop at here is better 01:37:786 -
  6. 02:26:993 (3) - nc it when SVs change
  7. 02:52:786 (2) - ^

9.80665 m/s^2
  1. 01:26:445 (1) - it's better not to get touch
  2. 01:58:274 (4) - this note might like put-it-randomly
  3. 02:26:993 (1) - I suggest adjust this slider's curve, them move these two 02:28:823 (1,2) - to the position that 02:26:993 (1,1) - can be blanketed
  4. 02:33:579 (6,2) - overlap it, or increase the distance. too close

nice songs~ and great map
GOOD LUCK
Topic Starter
Sylas
SPOILER

_Stan wrote:

hello from my queue

Easy
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:11:810 (2,2) - If you wanna them overlap, then make it overlap, if you won't, try to separate it i mean while playing you cant see the overlap since theyre so far apart so it shouldnt matter4
  3. 00:55:713 (2,1) - ds is ok but they get too close it's not good-looking, you can make a curve with 00:57:176 (1) - dont want a curve but i moved the slider down so they wouldnt be so close

  4. 01:14:737 - you nc here 00:48:396 (1) - to reflect this part over, but here is not. So try to be consolidatedremoved nc in the first one
  5. 02:52:786 (5) - ^

Hard
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:42:176 (5,6,1) - keep same ds is better I think ya didnt mean for it to be different
  3. 01:14:737 (7) - NC? rather not since it messes with my combo colors
  4. 02:28:640 (1,2,3) - ds is not same with 00:49:859 (1,2,3) - , but they are same fixed
  5. 02:32:847 (3) - I think this jump is not good cuz here is not heavy beat, but this jump is 02:33:396 (5) - ok, so adjust it?the jumps are following the piano, and 1,3 and 5 are the same piano sound so i used this square copy pasted pattern to emphasize that

Hardyou have 2 hards xD but im guessing this refers to the GD insane so ill tell him
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:03:396 (6,8) - overlap it, or increase the distance. too close
  3. 00:04:493 (1,3) - ^
  4. 01:14:371 (3,5) - blanket it better
  5. 01:35:225 (1) - stop at here is better 01:37:786 -
  6. 02:26:993 (3) - nc it when SVs change
  7. 02:52:786 (2) - ^

9.80665 m/s^2
  1. 01:26:445 (1) - it's better not to get touch nah i like that
  2. 01:58:274 (4) - this note might like put-it-randomly copy pasted 00:44:554 (2,3,4,5,6) -
  3. 02:26:993 (1) - I suggest adjust this slider's curve, them move these two 02:28:823 (1,2) - to the position that 02:26:993 (1,1) - can be blanketed ok
  4. 02:33:579 (6,2) - overlap it, or increase the distance. too close
its like that on purpose since i used the same overlap a bunch of times in the chorus

nice songs~ and great map thank youu :)
GOOD LUCK

thanks for the mod :)
Arutsuki
Wishkey
Yow! srry bit late due to stuff :/

9.80665 m/s²

  1. Optinial but you chould mute the slider end of the extended sliders in this diff like at 00:21:140 (3) - and 00:18:213 (4) - since theres only a hold sound on the blue tick not a strong beat
  2. 00:13:274 (1) - kinda feel this should be more emphasized, this is currently just in the flow and has the same small spacing you've been using up until this point but this is such a strong beat in the music since its where the shift from the calm to rock section starts, bit underrepresented imo could do something more spacing/angle wise for some more impact
  3. 00:22:054 (1,2) - aesthetics can be improved here imo, looks a bit random overlap atm, maybe change (1) into something like this for example?
  4. 00:30:469 (4) - add a clap here aswell, still has that clappy sound like (1,2,3)
  5. 00:31:932 (3,2) - easily avoidable overlap here, just the borders overlapping doesnt look that nice either a bit more or no overlap at all would be better
  6. 00:39:615 (1,2,3,1,2,3) - nothing really wrong here, but since you follow the vocals here a similar rythm choice for these would be nice here with the music imo since the songs follows 2x times 'leave me behind' so having similar rythm for that sentence would be cool way to represent that
  7. 00:44:006 (4) - and 01:57:176 (4) - thoughts about making this a 1/2 slider instead? the ending has that drum and the vocal rises on the end aswell. The 3/2 gap feels a bit off in this section sicne its the only one currently and well its the highest diff so bit denser rythm is always welcome
  8. 00:44:737 (3,5) - why not whislte these aswell, piano gets a bit intenser here so could whistle them to resperent that and it'd be more conistent with the similar 00:47:664 (5,6) - which has a whisle on the tail (or maybe that was meant to be removed)
  9. 01:07:054 (5,6) - decrease ds a bit, (6) isnt that strong since it doenst has that clap unlike 01:05:774 (6) - and you can hear the vocals and piano are less intense here aswell so decreasing the ds to represent that sounds fitting imo
  10. 01:20:591 (1) - could you make the bulb thingy a bit rounder, kinda stood a bit while playing since it looks a bit bad compared to the others in this section this thingy
  11. 01:41:262 (2,3,4,1,2,3,1,2,3,1) - can you make the claps on the (3)'s instead of the (1)'s here, will make it sound better since trips emphasize the last note so having the hitsound there is more fitting (and 3 is more distinct then 1/2)
  12. 01:42:542 (1,1) - could hitsound these better imo these stand really out in the song in terms of intesnity, like a clap would be good (the return kick and end of the return slider)
  13. 01:57:176 (4) - pretty long combo streak in this section, would NC here to shorten it a bit so its more inline with the rest
  14. 01:59:737 (5) - whistle on head?
  15. 02:00:652 (4) - could add a whislte on tail aswell since its pretty high pitch
  16. 02:18:396 (5,6,7,1) - sliderleniecy makes this play kinda awkward atm, can smoothen this up a bit with something like this for example
  17. 02:52:786 (1) - the finish is kinda really weak in the song so having the ds increase more doesnt seem to fit that well with the music imo, I'd rather go for maybe something like an anti jumpish like place the note at x99y167 for example
Hard
  1. 00:06:506 (2,3) - this kinda stood out to me as its the only ds shift in the section, if its for the piano drop I'd also do something here 00:07:237 (4,1) - since thats where the piano gets back to the original pitch, or just make it the same ds like the rest since its only the intro
  2. 00:46:932 (4,5) - feels kinda empty here with the drum and vocals having several stuff in between here, would consider mapping 00:47:115 - (not sure here if the piano is a fade of the white tick or the same piano key as the white tick)
  3. 01:14:737 (7) - could NC these on all your diffs fits the downbeat NC pattern and last note before the break but not that necessary
  4. some tricky parts that feel more like an insane diff like stop and go linear flow at 00:35:957 (3,1,2,1) - but since its not that high bpm it should be alright to react (also hitsounds from topdiff apply aswell)
normal
  1. 00:16:201 (1,3) - could improve the blanket a bit here and in the progress avoid the tail of 3 touching that slider
  2. 00:28:640 (2,3) - red ticks are the strongest beats here which makes it currently sound kinda off, I'd prioritze the red ticks instead of the white ones here
  3. 01:35:957 (1) - a hitsound here would go well with how strong the spinner end is
  4. 02:40:713 (6) - would make this a slider starting on the prev red tick, that vocal and drum is a bit too powerfull to ignore since now it plays a bit off with the music
easy
  1. 00:11:810 (2,2) - stack here bit off
  2. 00:24:981 (1,2) - could make this into a blanket, will look a bit better visually like
  3. 01:26:445 (1,1) - since they're relativly far apart in the timeline having half the ds is alright here, but I'd keep it the same in this section then so make 01:30:835 (1,2) - also the same ds like the previous one
  4. 01:35:591 (1) - same as normal
  5. 02:01:566 (1) - would make this out of the flow like a direction change instead to emphasize this beat more, kinda looks a bit weird now with the 3-1 combo of circles when 02:01:566 (1) - is not that emphasized
  6. 02:51:688 (2,3,4,5) - a bit too much of diff spike increase right at the end, compare this to rest of the kiai you never had 2 consecutive circles in it let alone 4 and you've never used a 1/1 slider even only 3/2s so going after that straight into 4 1/1 circles is a bit too much, change atleast 2 circles into a slider here for something a bit easier
gl with map! really catchy song digging it :D
Topic Starter
Sylas
SPOILER

Wishkey wrote:

Yow! srry bit late due to stuff :/

9.80665 m/s²

  1. Optinial but you chould mute the slider end of the extended sliders in this diff like at 00:21:140 (3) - and 00:18:213 (4) - since theres only a hold sound on the blue tick not a strong beat dont think theres any need to
  2. 00:13:274 (1) - kinda feel this should be more emphasized, this is currently just in the flow and has the same small spacing you've been using up until this point but this is such a strong beat in the music since its where the shift from the calm to rock section starts, bit underrepresented imo could do something more spacing/angle wise for some more impact ye ure right
  3. 00:22:054 (1,2) - aesthetics can be improved here imo, looks a bit random overlap atm, maybe change (1) into something like this for example?i dont rly see a problem with it
  4. 00:30:469 (4) - add a clap here aswell, still has that clappy sound like (1,2,3) did it
  5. 00:31:932 (3,2) - easily avoidable overlap here, just the borders overlapping doesnt look that nice either a bit more or no overlap at all would be better moved it down
  6. 00:39:615 (1,2,3,1,2,3) - nothing really wrong here, but since you follow the vocals here a similar rythm choice for these would be nice here with the music imo since the songs follows 2x times 'leave me behind' so having similar rythm for that sentence would be cool way to represent that its already the sort of pattern except theres a gap in between the 2nd slider and note. also i have this since otherwise the downbeat wouldnt be clickable and i want it to be clickabl3e
  7. 00:44:006 (4) - and 01:57:176 (4) - thoughts about making this a 1/2 slider instead? the ending has that drum and the vocal rises on the end aswell. The 3/2 gap feels a bit off in this section sicne its the only one currently and well its the highest diff so bit denser rythm is always welcome with this pattern here i wanna just emphasize the piano(i think its a piano xD) since it has a much higher pitch than usual i wanna just ignore all the other sounds to emphasize that higher pitch
  8. 00:44:737 (3,5) - why not whislte these aswell, piano gets a bit intenser here so could whistle them to resperent that and it'd be more conistent with the similar 00:47:664 (5,6) - which has a whisle on the tail (or maybe that was meant to be removed) ye i guess whistles on all of them makes more sense done
  9. 01:07:054 (5,6) - decrease ds a bit, (6) isnt that strong since it doenst has that clap unlike 01:05:774 (6) - and you can hear the vocals and piano are less intense here aswell so decreasing the ds to represent that sounds fitting imo sure
  10. 01:20:591 (1) - could you make the bulb thingy a bit rounder, kinda stood a bit while playing since it looks a bit bad compared to the others in this section sure i guess this thingy
  11. 01:41:262 (2,3,4,1,2,3,1,2,3,1) - can you make the claps on the (3)'s instead of the (1)'s here, will make it sound better since trips emphasize the last note so having the hitsound there is more fitting (and 3 is more distinct then 1/2) ok
  12. 01:42:542 (1,1) - could hitsound these better imo these stand really out in the song in terms of intesnity, like a clap would be good (the return kick and end of the return slider) alright
  13. 01:57:176 (4) - pretty long combo streak in this section, would NC here to shorten it a bit so its more inline with the rest oops missed that thx
  14. 01:59:737 (5) - whistle on head? did it
  15. 02:00:652 (4) - could add a whislte on tail aswell since its pretty high pitch sure
  16. 02:18:396 (5,6,7,1) - sliderleniecy makes this play kinda awkward atm, can smoothen this up a bit with something like this for exampleok but i gotta slightly rearrange the pattern to fit the emphasis i was going for
  17. 02:52:786 (1) - the finish is kinda really weak in the song so having the ds increase more doesnt seem to fit that well with the music imo, I'd rather go for maybe something like an anti jumpish like place the note at x99y167 for exampleeven tho it doesnt 100% follow the song, i feel lke its better since theres a lot of momentum created by the patterns before(especially the 1/4 sliders) and imo cutting off that momentum here with an anti jump feels a bit off, i prefer having the note follow the flow created even if it doesnt have that much emphasis in the song, its the last note so it kinda stands out in that way so having a larger spacing can be somewhat justified
Hard
  1. 00:06:506 (2,3) - this kinda stood out to me as its the only ds shift in the section, if its for the piano drop I'd also do something here 00:07:237 (4,1) - since thats where the piano gets back to the original pitch, or just make it the same ds like the rest since its only the intro ye ure right
  2. 00:46:932 (4,5) - feels kinda empty here with the drum and vocals having several stuff in between here, would consider mapping 00:47:115 - (not sure here if the piano is a fade of the white tick or the same piano key as the white tick) in this part im only following the piano since it kinda just takes over and theres not really a significant piano sound starting there
  3. 01:14:737 (7) - could NC these on all your diffs fits the downbeat NC pattern and last note before the break but not that necessary rather not xD
  4. some tricky parts that feel more like an insane diff like stop and go linear flow at 00:35:957 (3,1,2,1) - but since its not that high bpm it should be alright to react (also hitsounds from topdiff apply aswell) ye should be fine and i like the way it stands out like this so
normal
  1. 00:16:201 (1,3) - could improve the blanket a bit here and in the progress avoid the tail of 3 touching that slider wasnt really going for a blanket, just a coincidence it kinda looks like one
  2. 00:28:640 (2,3) - red ticks are the strongest beats here which makes it currently sound kinda off, I'd prioritze the red ticks instead of the white ones here to me it kinda sounds like theres quiet piano sounds and i prefer following those over the drum
  3. 01:35:957 (1) - a hitsound here would go well with how strong the spinner end is true
  4. 02:40:713 (6) - would make this a slider starting on the prev red tick, that vocal and drum is a bit too powerfull to ignore since now it plays a bit off with the music well ye it is stronger but i used 1/2 sliders for the pattern before and if i used them again itd be the same sorta emphasis in both patterns which contradicts the song so i used circles to emphasize that change. normally sliders would give more emphasis than circles but here since i already established the kinda sound sliders are mapped to hit circles give a different effect and make it stand out more (hopefully tthat makes sense)
easy
  1. 00:11:810 (2,2) - stack here bit off doesnt rly matter since u cant see it while playing xD
  2. 00:24:981 (1,2) - could make this into a blanket, will look a bit better visually like not really a fan of blankets, just my preference to avoid them
  3. 01:26:445 (1,1) - since they're relativly far apart in the timeline having half the ds is alright here, but I'd keep it the same in this section then so make 01:30:835 (1,2) - also the same ds like the previous one ok
  4. 01:35:591 (1) - same as normal
  5. 02:01:566 (1) - would make this out of the flow like a direction change instead to emphasize this beat more, kinda looks a bit weird now with the 3-1 combo of circles when 02:01:566 (1) - is not that emphasizedwell the angle is much sharper here than the other ones so having a sharp angle compared to a wide angle makes it stand out a bit. theres only so much i can really do here
  6. 02:51:688 (2,3,4,5) - a bit too much of diff spike increase right at the end, compare this to rest of the kiai you never had 2 consecutive circles in it let alone 4 and you've never used a 1/1 slider even only 3/2s so going after that straight into 4 1/1 circles is a bit too much, change atleast 2 circles into a slider here for something a bit easier well the patterns before this were literally just reverse sliders so itd feel kinda empty to have more sliders and also the vocals here are a lot stronger so notes seem fine. idk ill consider changing it but ill see
gl with map! really catchy song digging it :D

Thanks a lot for the mod :)
Left
sorry...I modded yours last time, but rage quit with error lol

[Easy]
- 01:45:469 (2) - I think 3/2 would fit better considering your previous rhythm choice
- 02:24:981 (1,2) - maybe I have more easy rhythm for nubs http://puu.sh/t3BIG/5c45cbec17.jpg
- 02:32:298 (1) - right side is too curved, maybe you can improve it :)
- 02:51:688 (2,3,4,5) - 4 circle is quite tough for nubs, maybe you can use one 1/1 reverse and circle

[Normal]
I think this normal's DS is too high
CS gap only 0.1 with Easy..? maybe you'd better use 3 or sth considering spread. if not, BN will catch this surely.
- 00:07:969 (2,3) - I heard so many from BNs, slider from sliderhead of previous one can confuse nubs.
- 00:19:676 (2,3,4) - can you provide reason why you used different rhythm than before?
- 00:24:066 (5,1) - this pattern is nice, I wanna use it in my map, but I don't think it's suitable for normal.
- 00:26:993 (4) - how about end this slider in white tick? I think that's more obvious

[Hard]
- 00:28:457 (2) - can catch this sound?
- 00:36:323 (1,2) - too heavy for Hard, even it's after 1/4 reverse slider..you can just undermap to 1/2 slider cuz it's Hard diff
- 01:11:445 (5,6) - ^
- 01:42:359 (5) - I don't agree with 1/4 slider use in Hard, but need more discuss about this
- 02:43:091 (2,3) - no sound in blue tick, I think it's unnecessary in Hard. just 1/1 is better.

[Arutsuki's Insane]
- 00:26:262 (4,5,1) - can make triplet DS same
- 00:34:310 (3,4,5) - triplet - slider flow isn't nice. can improve this?
- 00:36:688 (1) - I think it's unnecessary 1/4 use, even missing that drum in red tick
- 00:44:006 (4) - same for this kind, but too many so pass
- 00:47:664 (1,2,3,4,5,1,2,3,1,2,3,1) - nice choice!
- 00:50:774 (4,5,6) - can improve shape..
- 00:53:426 (4,5) - I felt little uncomfortable at this slightly overlapped one
- 01:02:664 (7,1) - , 01:01:384 (8,2) - you can make map looks more polished by using same degree of overlap of this kind :)
- 01:03:579 (4,5,1) - breaking your mostly 1/2 based flow of pattern. just 1/2 or 1/1 is better i think
- 01:13:274 (7) - NC, 01:14:006 (1) - off, 01:14:737 (5) - recommend NC
- 02:11:445 (4,5,1) - nice idea
- 02:26:445 (1) - you used strong symbal sound here, but spacing dont show that. can use more spacing or delete finish

I could find some creative ones, but need more improvement in shape. :)

[9.8]
02:49:493 (1,2,3,4,1) - quite hard to read, can use another pattern here ;w;

no time..rip
I hope it helped, good luck!
Topic Starter
Sylas

Left wrote:

sorry...I modded yours last time, but rage quit with error lol

[Easy]
- 01:45:469 (2) - I think 3/2 would fit better considering your previous rhythm choice ok
- 02:24:981 (1,2) - maybe I have more easy rhythm for nubs http://puu.sh/t3BIG/5c45cbec17.jpg yo nice
- 02:32:298 (1) - right side is too curved, maybe you can improve it :) done
- 02:51:688 (2,3,4,5) - 4 circle is quite tough for nubs, maybe you can use one 1/1 reverse and circle oka but dont want another reverse so i used 1/1 circle circle

[Normal]
I think this normal's DS is too high yee ill remap the diff entirely since its quite old compared to all the other diffs and my mappings improved since
CS gap only 0.1 with Easy..? maybe you'd better use 3 or sth considering spread. if not, BN will catch this surely.
- 00:07:969 (2,3) - I heard so many from BNs, slider from sliderhead of previous one can confuse nubs.
- 00:19:676 (2,3,4) - can you provide reason why you used different rhythm than before?
- 00:24:066 (5,1) - this pattern is nice, I wanna use it in my map, but I don't think it's suitable for normal.
- 00:26:993 (4) - how about end this slider in white tick? I think that's more obvious

[Hard]
- 00:28:457 (2) - can catch this sound? im only following drum here + the piano sound is too quiet anywayz
- 00:36:323 (1,2) - too heavy for Hard, even it's after 1/4 reverse slider..you can just undermap to 1/2 slider cuz it's Hard diff okay
- 01:11:445 (5,6) - ^
- 01:42:359 (5) - I don't agree with 1/4 slider use in Hard, but need more discuss about this yea idk
- 02:43:091 (2,3) - no sound in blue tick, I think it's unnecessary in Hard. just 1/1 is better. the vocals get super strong at 02:43:457 (3) - and i want it to be clickable so no slider end tehre +i want 02:43:091 (2) - to have an extended sound and if it was a 1/2 itd be too short for that i want

[9.8]
02:49:493 (1,2,3,4,1) - quite hard to read, can use another pattern here ;w; alrgith

no time..rip
I hope it helped, good luck!
thanks a lot :)
Arutsuki

Left wrote:

[Arutsuki's Insane]
- 00:26:262 (4,5,1) - can make triplet DS same fixed
- 00:34:310 (3,4,5) - triplet - slider flow isn't nice. can improve this? did something
- 00:36:688 (1) - I think it's unnecessary 1/4 use, even missing that drum in red tick Fixed but kept the sliders a little longer still, so it empathises both the drums and the long vocal
- 00:44:006 (4) - same for this kind, but too many so pass I think in this case the sound isnt that intense so it doesnt need empathisis
- 00:47:664 (1,2,3,4,5,1,2,3,1,2,3,1) - nice choice! thanks!
- 00:50:774 (4,5,6) - can improve shape.. dunno what you mean by shape, but I changed the triplet ds to be the same and curved it a bit for better flow
- 00:53:426 (4,5) - I felt little uncomfortable at this slightly overlapped one moved it a bit farther away from the prev slider
- 01:02:664 (7,1) - , 01:01:384 (8,2) - you can make map looks more polished by using same degree of overlap of this kind :) done!
- 01:03:579 (4,5,1) - breaking your mostly 1/2 based flow of pattern. just 1/2 or 1/1 is better i think I'll keep it as I think the voice needs more empathisis here than the instruments
- 01:13:274 (7) - NC, 01:14:006 (1) - off, 01:14:737 (5) - recommend NC fixedd
- 02:11:445 (4,5,1) - nice idea thankyou
- 02:26:445 (1) - you used strong symbal sound here, but spacing dont show that. can use more spacing or delete finish spaced it more

I could find some creative ones, but need more improvement in shape. :)

I hope it helped, good luck!
thanks for the mod! helped a bunch :D

updeit
osu file format v14

[General]
AudioFilename: Nine Point Eight - Mili.mp3
AudioLeadIn: 0
PreviewTime: 50499
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 146960,148606
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:TheKoala
Version:Arutsuki's Insane
Source:Deemo
Tags:Rayark Flowers Alice Hans Piano Girl Tree Collection 1 9.8 Arutsuki
BeatmapID:1148276
BeatmapSetID:318047

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Kami-senpai
revive and rank plz thx
Arutsuki

Kami-senpai wrote:

revive and rank plz thx
Topic Starter
Sylas
lets give it another shot
Inversal
GO GO GO Rank this!!
zev
accerlation
00:29:006 (5) - sliderend is stronger than the sliderhead, bad rhythm.

00:30:560 (5,7) - rhythm doesn't support this, would go with a reverse slider it's too inaudible.
00:30:835 (1) - vocal and snare on sliderend? how about go with 1/2 sliders?
00:35:957 (1,2,3,4) - rhythm doesn't support this, would go with a reverse slider it's too inaudible.
00:40:347 (3) - would suit better as 1/2 reverse, you are ignoring the snare.
00:49:859 (1,2,3) - better rhythm, why would you do a 1/4 slider on the drums? that's gay do this
02:22:420 (1,2,3,4) - sounds really offsync, would do 1/4 slidesr instead
02:24:249 (1,2,3) - that stream jumps don't fit.
Topic Starter
Sylas

zev wrote:

accerlation
00:29:006 (5) - sliderend is stronger than the sliderhead, bad rhythm. tru changed the pattern

00:30:560 (5,7) - rhythm doesn't support this, would go with a reverse slider it's too inaudible. used kick sliders
00:30:835 (1) - vocal and snare on sliderend? how about go with 1/2 sliders? ok
00:35:957 (1,2,3,4) - rhythm doesn't support this, would go with a reverse slider it's too inaudible. kick sliders
00:40:347 (3) - would suit better as 1/2 reverse, you are ignoring the snare. its not a very loud sound and im mainly following vocals here
00:49:859 (1,2,3) - better rhythm, why would you do a 1/4 slider on the drums? that's gay do this used a circle at 00:50:591but kept the 1/4 since i prefer the movement it creates and it also looks cooler
02:22:420 (1,2,3,4) - sounds really offsync, would do 1/4 slidesr instead i think its fine, will change it if more ppl point it out
02:24:249 (1,2,3) - that stream jumps don't fit.got rid of it
thanks a lot :)
Blan_C
Yo, m4m from Arutsuki queue~~♪
Sorry for my english ^^
https://osu.ppy.sh/s/601228

Acceleration
  1. 00:01:567 (1,2) - Blanket a bit off
  2. 00:04:493 (1,3) - ^
  3. 00:37:237 (2,3,4) - Song slow down here but you can emphasize 00:37:420 (3) - more because of finish sound. Also 00:37:786 (4) - have bigger spacing than 00:37:237 (2,3) - what is kinda bad imho.
  4. 00:48:579 - there is no sound actually
  5. 00:52:786 (1,3) - Blanket is slightly off
  6. 01:39:615 (1,2) - This overplap slightly, you can make the same space as here 01:39:798 (2,3) -
  7. 02:16:201 (1,2) - Blanket
Hard
  1. 00:07:786 (2,3) - Blanket here
  2. 00:08:518 (4,3) - You can stack ends here and make blanket 00:08:884 (1,3) -
  3. 00:20:957 (2,3) - Blanket
  4. 00:23:518 (1,2) - ^
Aratsukis' Insane
  • Sorry for short mod :P
  1. 00:01:567 (1,2) - A lil bit off blanket
  2. 00:02:847 (4,5) - Maybe some more space for piano emphasis?
  3. 00:04:493 (1,2,3) - Stack+blanket
  4. 00:09:432 (7,1) - These objects are very close, maybe move 00:10:347 (1) - to the left a bit?
  5. 00:10:347 (1,2) - You can blanket here
  6. 00:22:054 (1,2) - blanket :p
  7. 02:25:164 (1) - ^
  8. 02:30:835 (6,9) - these objects are so close. Maybe place this slider in the same space between 02:30:835 (6,7) -
  9. 02:45:103 (5,3,5,6,7) - This overlap badly imho

I cant find more, good map ^^
Arutsuki

Blan_C wrote:

Aratsukis' Insane
  • Sorry for short mod :P
  1. 00:01:567 (1,2) - A lil bit off blanket
  2. 00:02:847 (4,5) - Maybe some more space for piano emphasis?
  3. 00:04:493 (1,2,3) - Stack+blanket
  4. 00:09:432 (7,1) - These objects are very close, maybe move 00:10:347 (1) - to the left a bit?
  5. 00:10:347 (1,2) - You can blanket here
  6. 00:22:054 (1,2) - blanket :p
  7. 02:25:164 (1) - ^
  8. 02:30:835 (6,9) - these objects are so close. Maybe place this slider in the same space between 02:30:835 (6,7) -
  9. 02:45:103 (5,3,5,6,7) - This overlap badly imho

I cant find more, good map ^^
fixed all except the last overlap cuz I think it looks pretty good~ thanks for modding
<3
osu file format v14

[General]
AudioFilename: Nine Point Eight - Mili.mp3
AudioLeadIn: 0
PreviewTime: 50499
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 146960,148606
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:TheKoala
Version:Arutsuki's Insane
Source:Deemo
Tags:Rayark Flowers Alice Hans Piano Girl Tree Collection 1 9.8 Arutsuki
BeatmapID:1148276
BeatmapSetID:318047

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,76400,94625
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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488,246,121201,1,8,3:0:0:0:
355,276,121384,1,8,3:0:0:0:
338,268,121475,1,0,3:0:0:0:
322,257,121566,5,4,0:0:0:0:
322,177,121749,1,0,0:0:0:0:
322,97,121932,1,0,0:0:0:0:
432,228,122115,22,0,L|431:125,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
322,257,122664,1,0,0:0:0:0:
451,219,122847,38,0,L|450:116,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
272,58,123396,5,0,0:0:0:0:
277,65,124493,38,0,P|244:91|195:98,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
105,58,125042,2,0,P|113:106|100:156,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
31,221,125591,2,0,P|37:253|47:272,1,45.0000017166138,0|0,0:0|0:0,0:0:0:0:
214,302,125957,6,0,P|206:249|187:206,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
165,360,126506,2,0,P|206:379|263:363,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
315,253,127054,1,0,0:0:0:0:
310,267,127237,1,0,0:0:0:0:
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366,200,128335,2,0,P|345:223|344:173,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
450,163,128884,2,0,P|459:206|440:264,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
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128,157,131445,2,0,L|74:150,1,45.0000017166138,0|0,0:0|0:0,0:0:0:0:
150,149,131719,1,0,0:0:0:0:
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325,142,132542,2,0,L|341:88,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
402,147,132908,2,0,L|418:91,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
442,265,133274,6,0,P|411:281|363:278,1,60,0|0,0:0|0:0,0:0:0:0:
297,210,133640,1,0,0:0:0:0:
283,297,133823,2,0,P|266:328|226:349,1,60,0|0,0:0|0:0,0:0:0:0:
139,255,134188,2,0,P|184:265|211:286,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
52,284,134737,54,0,P|47:229|52:212,1,60,0|0,0:0|0:0,0:0:0:0:
209,196,135103,1,0,0:0:0:0:
46,318,135286,2,0,P|29:275|32:244,1,60,0|0,0:0|0:0,0:0:0:0:
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276,147,136749,1,2,0:0:0:0:
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218,312,138213,1,0,0:0:0:0:
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159,131,138762,1,10,3:0:0:0:
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363,145,142237,2,0,L|357:103,1,38.9999982147218,0|0,0:0|0:0,0:0:0:0:
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437,186,142603,2,0,L|470:132,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
397,317,142786,22,0,P|369:321|349:317,1,38.9999982147218,0|0,0:0|0:0,0:0:0:0:
395,221,142969,2,0,P|415:217|434:216,1,38.9999982147218,8|0,0:0|0:0,0:0:0:0:
388,328,143152,2,0,P|360:332|340:328,1,38.9999982147218,10|0,0:0|0:0,0:0:0:0:
404,210,143335,2,0,P|424:206|443:205,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
289,288,143518,5,10,0:0:0:0:
270,265,143609,1,0,0:0:0:0:
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280,94,144066,1,2,0:0:0:0:
267,57,144158,1,10,0:0:0:0:
243,27,144249,38,0,P|226:48|192:66,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
129,111,144432,2,0,P|120:54|167:94,1,155.999992858887,0|8,0:0|3:0,0:0:0:0:
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81,176,145164,6,0,P|56:224|86:317,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
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130,221,146079,1,10,0:0:0:0:
203,107,146262,1,0,0:0:0:0:
266,275,146445,54,0,P|258:323|231:360,1,77.9999964294435,12|0,0:0|0:0,0:0:0:0:
150,211,146810,1,10,0:0:0:0:
337,230,146993,2,0,B|349:276|337:318|337:318|366:306|393:324|393:324|450:346|501:308|501:308|501:309,1,255,4|0,0:0|0:0,0:0:0:0:
512,296,148640,1,4,0:0:0:0:
441,229,148823,1,8,3:0:0:0:
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435,250,149006,2,0,P|475:223|483:197,1,67.5000025749207,8|0,3:0|2:0,0:0:0:0:
486,168,149371,22,0,L|511:266,1,77.9999964294435,6|0,0:0|0:0,0:0:0:0:
289,217,149737,1,8,0:0:0:0:
368,48,149920,2,0,P|436:27|519:61,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
465,239,150469,1,8,0:0:0:0:
437,122,150652,1,0,0:0:0:0:
312,285,150835,1,2,0:0:0:0:
372,162,151018,1,0,0:0:0:0:
434,317,151201,1,8,0:0:0:0:
305,205,151384,2,0,P|241:179|150:217,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
234,293,151932,5,10,3:0:0:0:
250,86,152115,1,10,3:0:0:0:
97,197,152298,2,0,P|37:216|6:210,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
134,51,152664,1,10,0:0:0:0:
237,165,152847,2,0,B|251:199|249:252|218:279|193:296|193:296|144:285|114:315,1,233.999989288331,2|10,0:0|0:0,0:0:0:0:
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113,231,153762,54,0,P|76:189|46:181,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
89,341,154127,2,0,P|150:341|191:316,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
308,173,154493,1,8,3:0:0:0:
154,199,154676,1,8,3:0:0:0:
359,224,154859,2,0,B|386:205|386:165|386:165|415:146,1,80.9999975280763,8|0,3:0|2:0,0:0:0:0:
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304,79,155408,1,0,0:0:0:0:
466,127,155591,1,0,0:0:0:0:
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379,158,156323,2,0,P|365:206|327:238,1,77.9999964294435,0|0,0:0|0:0,0:0:0:0:
176,194,156688,53,2,0:0:0:0:
300,78,156871,1,8,0:0:0:0:
343,250,157054,1,0,0:0:0:0:
210,137,157237,1,2,0:0:0:0:
423,89,157420,2,0,P|455:129|470:175,1,77.9999964294435,0|0,0:0|0:0,0:0:0:0:
364,329,157786,1,10,3:0:0:0:
330,308,157877,1,0,3:0:0:0:
304,280,157968,1,10,3:0:0:0:
285,246,158060,1,0,3:0:0:0:
276,208,158151,5,2,0:0:0:0:
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268,347,158518,1,8,0:0:0:0:
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119,226,158884,1,0,0:0:0:0:
326,206,159066,1,0,0:0:0:0:
192,106,159249,1,10,0:0:0:0:
168,286,159432,1,0,0:0:0:0:
273,95,159615,53,2,0:0:0:0:
62,178,159798,1,8,0:0:0:0:
303,215,159981,1,0,0:0:0:0:
169,59,160164,1,0,0:0:0:0:
125,249,160347,1,10,0:0:0:0:
199,62,160530,1,0,0:0:0:0:
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268,310,161079,5,6,0:0:0:0:
177,198,161262,1,0,0:0:0:0:
149,353,161445,1,8,0:0:0:0:
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487,204,162359,1,0,0:0:0:0:
381,333,162542,53,2,0:0:0:0:
412,161,162725,1,0,0:0:0:0:
488,290,162908,1,8,0:0:0:0:
347,246,163091,2,0,P|295:217|268:181,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
239,76,163457,1,0,0:0:0:0:
188,249,163640,1,10,3:0:0:0:
394,156,163823,1,10,3:0:0:0:
250,116,164006,5,2,0:0:0:0:
354,273,164188,1,0,0:0:0:0:
427,105,164371,1,10,0:0:0:0:
207,238,164554,2,0,P|194:284|247:240,1,155.999992858887,2|2,0:0|0:0,0:0:0:0:
207,74,165103,1,10,0:0:0:0:
66,218,165286,1,0,0:0:0:0:
259,204,165469,54,0,P|309:172|332:137,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
357,28,165835,1,8,0:0:0:0:
204,93,166018,1,0,0:0:0:0:
372,111,166201,1,8,3:0:0:0:
208,65,166384,1,8,3:0:0:0:
210,80,166475,1,0,3:0:0:0:
211,94,166566,2,0,P|190:157|159:177,1,90,8|0,3:0|2:0,0:0:0:0:
134,188,166932,5,2,0:0:0:0:
201,285,167115,1,0,0:0:0:0:
137,158,167298,1,0,0:0:0:0:
89,321,167481,1,2,0:0:0:0:
240,284,167664,2,0,P|285:240|289:197,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
277,93,168030,1,0,0:0:0:0:
261,106,168213,1,0,0:0:0:0:
425,143,168396,53,2,0:0:0:0:
339,45,168579,1,8,0:0:0:0:
317,199,168762,1,0,0:0:0:0:
452,98,168945,2,0,B|481:61|481:61|491:15,2,77.9999964294435,2|8|0,0:0|0:0|0:0,0:0:0:0:
302,206,169493,1,10,3:0:0:0:
290,232,169584,1,0,3:0:0:0:
284,261,169675,1,10,3:0:0:0:
285,290,169767,1,0,3:0:0:0:
293,318,169858,5,2,0:0:0:0:
419,226,170042,1,0,0:0:0:0:
226,155,170225,2,0,P|175:158|125:191,1,77.9999964294435,10|10,0:0|0:0,0:0:0:0:
284,301,170591,1,2,0:0:0:0:
322,118,170774,1,10,0:0:0:0:
188,237,170957,2,0,P|135:257|87:248,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
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138,52,171506,1,10,0:0:0:0:
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183,85,171871,1,0,0:0:0:0:
262,229,172054,53,10,3:0:0:0:
249,102,172237,1,8,3:0:0:0:
390,217,172420,6,0,P|384:163|359:205,1,116.999994644165,10|0,3:0|3:0,0:0:0:0:
356,306,172786,2,0,P|441:287|406:73,1,360.000013732911,6|0,0:0|0:0,0:0:0:0:


333rd post let's go
Topic Starter
Sylas
thanks for the mod did everything :)
Kaifin
helo

just going to mod the bottom two diffs since they are the same drain time as my mapset LOL

Easy

  1. 00:01:567 (1,2,1) - why not just make this a triangle by bumping 00:04:493 (1) - a bit, the placements are kind of weird since 00:04:493 (1) - doesn't blanket 00:03:030 (2) - but also makes no shape with the other notes
  2. 00:14:737 (2) - why not just stack on 00:11:810 (2) -
  3. 00:24:981 (1,2) - consider blanketting this, it looks super super off with its current placement even if you didnt intend to blanket
  4. 00:58:640 (2,1) - space the 1 away a bit more to give it a bit of breathing room, looks a bit cramped with how close it is to 2 right now
  5. 01:59:371 (1,2,3,1) - what are you trying to do with this pattern? it doesn't really seem like a pattern as much as 4 notes just randomly placed, maybe make it more of a hexagon or even a square?

Normal

  1. 00:05:042 (2,4) - move 4 to the left a bit to avoid the objects being too cramped, just a little bit further so that it isn't so claustrophobic
  2. 00:10:896 (2) - any particular reason you make this slider a red tick? all the others aren't and its the same sounds
  3. 00:38:152 (3,4) - fix blanket (puush isn't working but the issue is on the right side)
  4. 00:38:152 (3,1) - fix blanket
  5. 00:49:859 - i know the effect you're going for here but since you end up breaking distance snap, why not just map these 2 cymbal notes
  6. 02:16:749 (2,3,4,5) - can you avoid this overlap? there's nothing else like it in the map and looks super super messy
  7. 02:34:859 (6,1) - blanket

took a peek at the higher diffs, i'd recommend you lower the ar of the top diff as i don't feel like 9.3 is necessary for a 164 bpm map, ar 9 or even lower should be fine tbh

good luck with your set!
Topic Starter
Sylas

Kaifin wrote:

helo

just going to mod the bottom two diffs since they are the same drain time as my mapset LOL

Easy

  1. 00:01:567 (1,2,1) - why not just make this a triangle by bumping 00:04:493 (1) - a bit, the placements are kind of weird since 00:04:493 (1) - doesn't blanket 00:03:030 (2) - but also makes no shape with the other notes
  2. 00:14:737 (2) - why not just stack on 00:11:810 (2) -
  3. 00:24:981 (1,2) - consider blanketting this, it looks super super off with its current placement even if you didnt intend to blanket
  4. 00:58:640 (2,1) - space the 1 away a bit more to give it a bit of breathing room, looks a bit cramped with how close it is to 2 right now
  5. 01:59:371 (1,2,3,1) - what are you trying to do with this pattern? it doesn't really seem like a pattern as much as 4 notes just randomly placed, maybe make it more of a hexagon or even a square? ?its a rhombus lmao

Normal

  1. 00:05:042 (2,4) - move 4 to the left a bit to avoid the objects being too cramped, just a little bit further so that it isn't so claustrophobic
  2. 00:10:896 (2) - any particular reason you make this slider a red tick? all the others aren't and its the same sounds
  3. 00:38:152 (3,4) - fix blanket (puush isn't working but the issue is on the right side)
  4. 00:38:152 (3,1) - fix blanket
  5. 00:49:859 - i know the effect you're going for here but since you end up breaking distance snap, why not just map these 2 cymbal notes
  6. 02:16:749 (2,3,4,5) - can you avoid this overlap? there's nothing else like it in the map and looks super super messy
  7. 02:34:859 (6,1) - blanket

took a peek at the higher diffs, i'd recommend you lower the ar of the top diff as i don't feel like 9.3 is necessary for a 164 bpm map, ar 9 or even lower should be fine tbh

good luck with your set!
thanks!
no reply=fixed
Sidetail
[general]
would've been great if you added spinner in the end of maps for each diff. that would be nice addition tbh

[easy]
00:46:201 (2) - sliderhead should've been clap and not whistle (according to your previous hs rhythms)
01:08:884 (1) - sliderend shoudve been clap
01:10:347 (2) - remove drum hit in reverse and sliderend set to clap (lack of dense object diffs like easy makes hs sound weird without consistency)
01:35:591 (1) - start spinner at 01:35:408 - so that beginners have just a bit more time to spin
02:17:664 (2,1) - dont usually point out blanket but this one is especially meh, second slider even curved for first slider to fit so might as well fix it
02:35:225 (1) - for two pairs of slider like 02:41:079 (1,2) - they both have hitsounds while that one sliderend doesn't, so it sounds bit out of place
02:46:932 (1) - ^

[normal]
00:13:274 (1) - would curve other way for better polarity with next object
01:14:371 (4) - feels nicer if 01:15:112 - was clickable. so would just make this into two clickable objects. ending first stanza of map with passive note such as sliderend seems bit wasted tbh. As an example 02:01:566 (5) - this feels nice
01:35:591 (1) - ^ same as easy mod
01:58:640 (1) - this feels odd.. in terms of rhythm. There is strong beat at 01:59:371 - . just stretch the slider to that point

[hard]
00:27:908 (1,2,3,4) - First I assumed you would be mapping to vocals because 00:25:530 (2) - but now for that part you're not really following anything. Try this https://puu.sh/wq2dx/05241fca3c.jpg
00:39:615 (1,2,3,1,2,3,4) - you should really emphasize the parts that vocal is saying seemingly identical things since you are following vocal https://puu.sh/wq2jH/f3d227b11f.jpg 4|5|6 is same rhythm as 1|2|3 since vocal is same there. express that since this is hard diff. also 00:39:615 (1) - didnt fit there at all since it was ignoring the vocal anyways
00:46:566 (3) - should've been 1/4 slider
01:26:445 (1) - can you change this to slider since even lower diffs have slider there and that is bit weird
01:35:591 (1) - ^
01:30:835 (1,2,1,2,1) - actually you can probably make a better rhythm here than just circles here.

[insane]
00:24:615 (4) - there is one tom hit just like 00:21:688 (4,5) - but they are implemented in different ways. you should choose either one
00:54:798 (1,1) - I really dont see why you need NC here. there is no sv change and reading is perfectly fine without it. would really strongly recommend that you stick with old NC rhythm if there is no real reason. (Cuz it gets confusing when good use of NC like 00:56:810 (1,1) - to notify that there is big sv change is muddled by non-sv change parts which makes it not very clear) 02:32:847 (1,1) - same here
01:02:298 (1,2,3) - current flow is bit weird from my perspective, it would ctrl+g the slider alone, 01:02:664 (2) - 384|244 and 01:02:847 (3) - 220|272 ?
01:11:810 (1) - is not stacked under 01:11:445 (1,2,3,4) - which bothers me
01:14:006 (1) - ctrl+g
01:54:981 (1) - delete NC
00:59:737 (1) - ^
02:37:786 (1) - ^
02:49:493 (1) - ^
02:52:054 (1) - ^

[Arutsuki's Insane]
would've been nice if this diff was a bit more polished like theKoala's diffs. as an example 00:04:127 (8,9) - and 00:07:054 (8,9) - similar rhythm (which is good) but placement wise they use totally different ways for same sounds. pay attention to details like this makes map look more polished imo
00:36:688 (1,2,3,4,5) - what happened to hitsounds?
00:38:152 (4) - NC according to your nc pattern
00:44:006 (4) - ^
01:14:371 (6,1) - can you at least fix the shapes, current looks really unfitting
02:11:079 (3) - fix ds since there is no change in song and you should be able to even-out the ds throughout the map where needed :l
02:26:993 (3) - add NC since there is dramatic sv change and no one really expects something this slow at first sight reading
02:46:566 (7) - ^

[accel]
00:38:884 (2,3) - should've given spacing emphasis if you did it in previous part like 00:37:237 (2,3,4) - i assumed you purposely put 2 and 3 apart more for emphasis
00:40:347 (3) - vocal starts another set at 00:40:713 - tho
02:23:060 (12,1) - song is pretty calm, so you really dont need this kind of stream jumps
02:23:792 (4,1) - ^

i think this map is pretty well mapped, good luck
Topic Starter
Sylas

Sidetail wrote:

[general]
would've been great if you added spinner in the end of maps for each diff. that would be nice addition tbh not really a fan of spinners at the end since i feel they just drag the map on

[easy]

[normal]
01:58:640 (1) - this feels odd.. in terms of rhythm. There is strong beat at 01:59:371 - . just stretch the slider to that point did something better

[hard]

[insane]
00:54:798 (1,1) - I really dont see why you need NC here. there is no sv change and reading is perfectly fine without it. would really strongly recommend that you stick with old NC rhythm if there is no real reason. (Cuz it gets confusing when good use of NC like 00:56:810 (1,1) - to notify that there is big sv change is muddled by non-sv change parts those i showed with a different combo color so they stand out anyway which makes it not very clear) 02:32:847 (1,1) - same here had the NCs bc it makes the pattern look better lmao but ye sure ill get rid of em
01:02:298 (1,2,3) - current flow is bit weird from my perspective, it would ctrl+g the slider alone, 01:02:664 (2) - 384|244 and 01:02:847 (3) - 220|272 ? i think the flow is fine and i want 01:02:298 (1,2,3) to be similar to 01:01:566 (1,2,3) but with bigger spacings since theyre the same sounds except stronger + the break of circular flow with 01:02:298 (1) emphasizes the note even more which is what i want
01:14:006 (1) - ctrl+g same as above
02:37:786 (1) - ^ i like having streams with a NC since they break from the song and i wanna color them white
02:49:493 (1) - ^ same
02:52:054 (1) - ^theyre quite different and stronger than the previous notes so NC makes them stand out more + i did it everywhere else so it makes sense

[accel]
02:23:060 (12,1) - song is pretty calm, so you really dont need this kind of stream jumps
02:23:792 (4,1) - ^ moved them closer

i think this map is pretty well mapped, good luck
thanks a lot :)
not mentioned=fixed
Arutsuki
[Arutsuki's Insane]
would've been nice if this diff was a bit more polished like theKoala's diffs. as an example 00:04:127 (8,9) - and 00:07:054 (8,9) - similar rhythm (which is good) but placement wise they use totally different ways for same sounds. pay attention to details like this makes map look more polished imo well they're spaced differently cuz one is lower pitched than the other, despite being the same sounds. if that's what you meant :v
00:36:688 (1,2,3,4,5) - what happened to hitsounds? fixed
00:38:152 (4) - NC according to your nc pattern both done
00:44:006 (4) - ^
01:14:371 (6,1) - can you at least fix the shapes, current looks really unfitting oh shoot done
02:11:079 (3) - fix ds since there is no change in song and you should be able to even-out the ds throughout the map where needed :l done
02:26:993 (3) - add NC since there is dramatic sv change and no one really expects something this slow at first sight reading both done
02:46:566 (7) - ^

thanks for modding!
also agr e with koala about spinners :<

agere
osu file format v14

[General]
AudioFilename: Nine Point Eight - Mili.mp3
AudioLeadIn: 0
PreviewTime: 50499
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 146960,148606
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:TheKoala
Version:Arutsuki's Insane
Source:Deemo
Tags:Rayark Flowers Alice Hans Piano Girl Tree Collection 1 9.8 Arutsuki
BeatmapID:1148276
BeatmapSetID:318047

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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245,297,137664,5,2,0:0:0:0:
185,185,137847,2,0,P|153:146|122:131,1,77.9999964294435,0|10,0:0|0:0,0:0:0:0:
218,312,138213,1,0,0:0:0:0:
274,161,138396,2,0,P|274:111|266:83,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
159,131,138762,1,10,3:0:0:0:
358,116,138945,1,10,3:0:0:0:
305,259,139127,6,0,P|294:304|299:342,1,77.9999964294435,0|0,0:0|0:0,0:0:0:0:
472,232,139493,2,0,P|452:179|423:145,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
278,64,139859,1,2,0:0:0:0:
208,231,140042,2,0,P|238:248|294:244,1,77.9999964294435,2|10,0:0|0:0,0:0:0:0:
299,87,140408,1,0,0:0:0:0:
165,107,140591,5,2,0:0:0:0:
301,120,140774,1,0,0:0:0:0:
159,132,140957,1,10,0:0:0:0:
304,145,141140,1,0,0:0:0:0:
156,165,141323,1,10,0:0:0:0:
335,244,141506,1,2,0:0:0:0:
234,88,141688,1,8,3:0:0:0:
203,273,141871,1,8,3:0:0:0:
319,137,142054,6,0,L|299:97,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
363,145,142237,2,0,L|357:103,1,38.9999982147218,0|0,0:0|0:0,0:0:0:0:
401,163,142420,2,0,L|410:123,1,38.9999982147218,10|0,0:0|0:0,0:0:0:0:
437,186,142603,2,0,L|470:132,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
397,317,142786,22,0,P|369:321|349:317,1,38.9999982147218,0|0,0:0|0:0,0:0:0:0:
395,221,142969,2,0,P|415:217|434:216,1,38.9999982147218,8|0,0:0|0:0,0:0:0:0:
388,328,143152,2,0,P|360:332|340:328,1,38.9999982147218,10|0,0:0|0:0,0:0:0:0:
404,210,143335,2,0,P|424:206|443:205,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
289,288,143518,5,10,0:0:0:0:
270,265,143609,1,0,0:0:0:0:
262,239,143700,1,2,0:0:0:0:
260,204,143792,1,0,0:0:0:0:
268,170,143884,1,2,0:0:0:0:
280,133,143975,1,2,0:0:0:0:
280,94,144066,1,2,0:0:0:0:
267,57,144158,1,10,0:0:0:0:
243,27,144249,38,0,P|226:48|192:66,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
129,111,144432,2,0,P|120:54|167:94,1,155.999992858887,0|8,0:0|3:0,0:0:0:0:
151,245,144981,1,0,0:0:0:0:
81,176,145164,6,0,P|56:224|86:317,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
209,266,145713,1,2,0:0:0:0:
211,126,145896,1,0,0:0:0:0:
130,221,146079,1,10,0:0:0:0:
203,107,146262,1,0,0:0:0:0:
266,275,146445,54,0,P|258:323|231:360,1,77.9999964294435,12|0,0:0|0:0,0:0:0:0:
150,211,146810,1,10,0:0:0:0:
337,230,146993,6,0,B|349:276|337:318|337:318|366:306|393:324|393:324|450:346|501:308|501:308|501:309,1,255,4|0,0:0|0:0,0:0:0:0:
512,296,148640,1,4,0:0:0:0:
441,229,148823,1,8,3:0:0:0:
438,239,148914,1,0,3:0:0:0:
435,250,149006,2,0,P|475:223|483:197,1,67.5000025749207,8|0,3:0|2:0,0:0:0:0:
486,168,149371,22,0,L|511:266,1,77.9999964294435,6|0,0:0|0:0,0:0:0:0:
289,217,149737,1,8,0:0:0:0:
368,48,149920,2,0,P|436:27|519:61,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
465,239,150469,1,8,0:0:0:0:
437,122,150652,1,0,0:0:0:0:
312,285,150835,1,2,0:0:0:0:
372,162,151018,1,0,0:0:0:0:
434,317,151201,1,8,0:0:0:0:
305,205,151384,2,0,P|241:179|150:217,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
234,293,151932,5,10,3:0:0:0:
250,86,152115,1,10,3:0:0:0:
97,197,152298,2,0,P|37:216|6:210,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
134,51,152664,1,10,0:0:0:0:
237,165,152847,2,0,B|251:199|249:252|218:279|193:296|193:296|144:285|114:315,1,233.999989288331,2|10,0:0|0:0,0:0:0:0:
169,371,153579,1,0,0:0:0:0:
113,231,153762,54,0,P|76:189|46:181,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
89,341,154127,2,0,P|150:341|191:316,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
308,173,154493,1,8,3:0:0:0:
154,199,154676,1,8,3:0:0:0:
359,224,154859,2,0,B|386:205|386:165|386:165|415:146,1,80.9999975280763,8|0,3:0|2:0,0:0:0:0:
434,131,155225,5,2,0:0:0:0:
304,79,155408,1,0,0:0:0:0:
466,127,155591,1,0,0:0:0:0:
280,152,155774,2,0,P|242:130|242:29,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
379,158,156323,2,0,P|365:206|327:238,1,77.9999964294435,0|0,0:0|0:0,0:0:0:0:
176,194,156688,53,2,0:0:0:0:
300,78,156871,1,8,0:0:0:0:
343,250,157054,1,0,0:0:0:0:
210,137,157237,1,2,0:0:0:0:
423,89,157420,2,0,P|455:129|470:175,1,77.9999964294435,0|0,0:0|0:0,0:0:0:0:
364,329,157786,1,10,3:0:0:0:
330,308,157877,1,0,3:0:0:0:
304,280,157968,1,10,3:0:0:0:
285,246,158060,1,0,3:0:0:0:
276,208,158151,5,2,0:0:0:0:
413,222,158335,1,0,0:0:0:0:
268,347,158518,1,8,0:0:0:0:
323,165,158701,1,2,0:0:0:0:
119,226,158884,1,0,0:0:0:0:
326,206,159066,1,0,0:0:0:0:
192,106,159249,1,10,0:0:0:0:
168,286,159432,1,0,0:0:0:0:
273,95,159615,53,2,0:0:0:0:
62,178,159798,1,8,0:0:0:0:
303,215,159981,1,0,0:0:0:0:
169,59,160164,1,0,0:0:0:0:
125,249,160347,1,10,0:0:0:0:
199,62,160530,1,0,0:0:0:0:
17,207,160713,2,0,P|13:278|33:308,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
268,310,161079,5,6,0:0:0:0:
177,198,161262,1,0,0:0:0:0:
149,353,161445,1,8,0:0:0:0:
246,246,161627,2,0,P|296:211|357:210,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
412,246,161993,2,0,P|367:248|409:218,1,116.999994644165,0|0,0:0|0:0,0:0:0:0:
487,204,162359,1,0,0:0:0:0:
381,333,162542,53,2,0:0:0:0:
412,161,162725,1,0,0:0:0:0:
488,290,162908,1,8,0:0:0:0:
347,246,163091,2,0,P|295:217|268:181,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
239,76,163457,1,0,0:0:0:0:
188,249,163640,1,10,3:0:0:0:
394,156,163823,1,10,3:0:0:0:
250,116,164006,5,2,0:0:0:0:
354,273,164188,1,0,0:0:0:0:
427,105,164371,1,10,0:0:0:0:
207,238,164554,2,0,P|194:284|247:240,1,155.999992858887,2|2,0:0|0:0,0:0:0:0:
207,74,165103,1,10,0:0:0:0:
66,218,165286,1,0,0:0:0:0:
259,204,165469,54,0,P|309:172|332:137,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
357,28,165835,1,8,0:0:0:0:
204,93,166018,1,0,0:0:0:0:
372,111,166201,1,8,3:0:0:0:
208,65,166384,1,8,3:0:0:0:
210,80,166475,1,0,3:0:0:0:
211,94,166566,6,0,P|190:157|159:177,1,90,8|0,3:0|2:0,0:0:0:0:
134,188,166932,5,2,0:0:0:0:
201,285,167115,1,0,0:0:0:0:
137,158,167298,1,0,0:0:0:0:
89,321,167481,1,2,0:0:0:0:
240,284,167664,2,0,P|285:240|289:197,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
277,93,168030,1,0,0:0:0:0:
261,106,168213,1,0,0:0:0:0:
425,143,168396,53,2,0:0:0:0:
339,45,168579,1,8,0:0:0:0:
317,199,168762,1,0,0:0:0:0:
452,98,168945,2,0,B|481:61|481:61|491:15,2,77.9999964294435,2|8|0,0:0|0:0|0:0,0:0:0:0:
302,206,169493,1,10,3:0:0:0:
290,232,169584,1,0,3:0:0:0:
284,261,169675,1,10,3:0:0:0:
285,290,169767,1,0,3:0:0:0:
293,318,169858,5,2,0:0:0:0:
419,226,170042,1,0,0:0:0:0:
226,155,170225,2,0,P|175:158|125:191,1,77.9999964294435,10|10,0:0|0:0,0:0:0:0:
284,301,170591,1,2,0:0:0:0:
322,118,170774,1,10,0:0:0:0:
188,237,170957,2,0,P|135:257|87:248,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
0,187,171323,53,10,0:0:0:0:
138,52,171506,1,10,0:0:0:0:
138,238,171688,5,10,0:0:0:0:
183,85,171871,1,0,0:0:0:0:
262,229,172054,53,10,3:0:0:0:
249,102,172237,1,8,3:0:0:0:
390,217,172420,6,0,P|384:163|359:205,1,116.999994644165,10|0,3:0|3:0,0:0:0:0:
356,306,172786,6,0,P|441:287|406:73,1,360.000013732911,6|0,0:0|0:0,0:0:0:0:
CucumberCuc
Hi :3

[Easy]
00:08:884 (2,1,2) are close, do far
00:22:054 (1) move slightly left for distance
00:26:445 (2,3) do far, it's are'close
01:35:408 (1) be better if you move start spinner on next white tick
01:45:469 (3,1) do slighty far, it's are close
01:48:396 (2,3,1) ^
02:34:859 (3) move slightly down for distance
02:38:152 (1,2) do slightly far, it's are close

[Normal]
00:26:445 (3,4) far, do are close
01:13:274 (3,4,5) ^
02:01:566 strange you have the choice of when to put a break on it Easy 02:04:493, on Normal you immediately after a round

[Hard]
00:07:237 (4) move to x:381 y:384 for distance
00:36:597 you have sound, maybe put circle?

[Arutsuki's Insane]
00:16:201 (1) make end slider more curve for flow?
00:46:749 (2,4) do slightly far like distance on next 1,3 circles?
00:54:066 (6) move right for better flow
01:14:371 (6,1) have overlap
Affirmation
Q

[Ecceleration]
00:04:127 - can be emphasized, too
00:48:396 (1,3) - this overlap looks not so good, imo. avoid it.
00:50:591 (1) - doesn't need to be added NC
01:44:554 (3,4) - this can be hard to read imo.

GL
Voli
From queue, hey i remember you testing my old leviathan map haha :D

[Normal]

  1. 00:45:469 (1) - extend this slider until white tick to capture the vocal aswell
[Hard]

  1. 00:39:615 (1,2) - having these notes barely touch each other is kinda meh.. either space them further away or overlap them properly (goes for all of these, im not pointing them out separately haha)
  2. 00:42:542 (1) - move it upward a bit so the jump flows better into the slider's curve?
  3. 00:47:298 - missing vocal note
  4. 01:07:054 (5,6,2) - readjusting the pattern prevents this weird overlap, stack the 2 notes on sliderend instead like this https://voli.s-ul.eu/EvniM6MV.png
  5. 01:38:152 - really like how you mapped this upbeat part in your difficulties haha
  6. 01:49:310 (4,5,6,1) - :( overlap and the spacing is kinda weird too because 01:49:859 (1) - should have the most emphasis
[Insane]

  1. 00:01:567 (1,2,3) - it's probably better to not start off the map with a fully overlapping slider, it will confuse a lot of people especially because it's the first note of the map. maybe partially overlap it to keep the effect? https://voli.s-ul.eu/ByVICFoL.png
  2. 00:23:884 (2,3) - blanket them?
  3. 00:28:823 (4,5,1) - clap spam isnt needed here i think
  4. 00:35:957 (3) - drum-hitnormal on this works great
  5. 00:44:188 - add a note? feels like theres something missing
  6. 01:43:274 (3) - unsnapped sliderend
  7. 01:54:981 (4,5) - blanket here aswell
  8. 02:00:652 (7) - add whistles?
  9. 02:18:945 (1) - this seems weird because the guitar rhythm continues there but you override the notes with an extended slider
  10. 02:37:237 (3) - perhaps ctrl+g this, the jump is a bit too big for a weak vocal like this
  11. neatly mapped outro, gj!
[Arutsuki's Insane]

  1. 00:03:030 (5) - spacing these a bit further like you did at 00:07:420 (1) - works really well for both emphasis and pattern separation, consider doing it for all of these
  2. 00:03:579 (7) - perhaps a good idea to stack this on 00:03:030 (5) - 's sliderhead to avoid the ugly overlap
  3. 00:11:810 (5,6,7,8) - the movement here is sort of weird, having more of a snappy movement to 00:11:810 (5) - would emphasize this note way better
  4. 00:15:103 (3,6) - remove overlap?
  5. 00:24:249 (4) - nc
  6. 00:26:993 (3,5,1) - if you make the visual distance the same, the pattern will look a lot better (blanket the note on both sides maybe)
  7. 00:54:249 (1,3) - i really don't like these overlaps (there are some more of these in the map so i wont point them out again) but why not either blanket or stack them on the head/tail? it looks so much cleaner haha
  8. 00:55:347 (5) - missing hitsound i think
  9. 00:58:823 (2) - add clap, remove it from 3, missing here aswell 00:59:371 (5) -
  10. 01:03:945 (5) - if you shorten the slider one tick you dont have to miss a clap to follow the vocals
  11. 01:06:506 (3) - why is this suddenly not following vocals any more o.o following only one synth note is really random tbh, same goes for 02:32:847 (5) -
  12. 01:10:896 (4) - i dont think the clap belongs on the sliderhead
  13. 01:14:737 (1) - if you make the curve a bit wider, you can blanket it better
  14. 01:13:823 (3) - i don't think this should be a jump, move it closer to 01:13:457 (2) - and start the back and forth pattern on 01:14:006 (4) - instead because the clap sound is here
  15. 02:01:566 - hmm maybe highlighting the piano here with soft-whistles is nice, because the entire pattern has zero hitsounding.. same here 02:04:493 (1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - whaa add some hitsounds D: drum-hitnormal and soft-hitwhistle works great for these parts, drum-hitnormal for 02:05:957 (1) - 02:07:420 (1) - these and whistles for the piano
  16. 02:08:792 - also silencing the sliderend of these would be better because there is nothing on the blue tick, same goes for 02:41:627 (4,5) - and 02:52:420 (1) -
  17. 02:24:432 (2) - ctrl+g? the jump here is kinda unneeded
  18. 02:37:420 (5) - missing clap (plz check the entire map for spots like these because i see it quite often)
  19. 02:50:225 (3) - clap shouldnt be on the slider-end, also not on these 02:50:774 (5) - 02:51:323 (1) -
[Acceleration]

  1. 00:03:030 (1) - 's placement seems a bit forced into the corner there, why don't you utilize the bottom side more? example: https://voli.s-ul.eu/2Izoqbgu.png
  2. 00:10:896 (3) - minor aesthetic suggestion, flip it so that it isnt just one straight line? idk personal tbh lol https://voli.s-ul.eu/nrcug6yu.png
  3. 00:12:359 (2,3) - if you rotate both of these by about -15 you can blanket them with 00:11:810 (1) - aswell
  4. 00:16:201 (1) - hmm you could neaten this up a bit, maybe like this? having another curved there is somehow weird https://voli.s-ul.eu/pi8OdQIF.png
  5. 00:19:676 (2) - this too, try to utilize the playfield a bit more, moving this up frees up so much space for other patterns so it doesn't look so cropped up: https://voli.s-ul.eu/GdewTqWS.png
  6. 00:27:908 (1,2,3,4,5,6) - this rhythm is weird.. if you change the first two sliders to slider>note>slider you can have both the vocals clickable, also 00:29:371 (1) - doesnt need a clap/so much spacing because its a less strong sound than 00:29:188 (6) - . You could also easily follow the vocals with two 1/2 sliders here 00:29:371 (1,2,3) - instead of having these gaps in the rhythm.
  7. 00:30:286 - missing note here, theres a drum beat
  8. 00:44:006 (1) - 1/2 slider as well? there's a piano note on 00:44:188 - as well so that would be cool
  9. 00:57:176 (1,3) - overlap looks a bit ugly, could you find a way to avoid it? same goes for 01:05:042 (3) -
  10. 01:00:103 (1) - i like your idea, but i think it could be improved by putting notes in between the sliders so that you capture all the vocals with a clickable object while not ruining the rhythm, like this: https://voli.s-ul.eu/1KM3Hku9.png (same goes for 02:38:152 (1,2) - )
  11. 01:01:566 (1,2,3,4,1,2,3,4) - very nice haha
  12. 01:05:774 (6) - if you move it more upwards and to the left, it's less of a weird wide angled snap (snappy angles for these clap sounds always play good imo) same goes for 01:07:237 (6) - (example: https://voli.s-ul.eu/sZU0EwSM.png )
  13. 01:10:896 (3) - i don't think the clap belongs on the sliderhead
  14. 01:14:006 (1,1) - omg what a missed opportunity xD https://voli.s-ul.eu/SZ3RzxGg.png
  15. 01:38:152 - love this section, really well done! though i do think 01:42:542 - these drums should be mapped in this diffculty, because theyre just covered under a slider now
  16. 01:48:670 (2,3) - plz move it down a bit so theyre not barely touching
  17. 01:53:335 (2) - remove clap
  18. 02:10:347 - i think you should end the break here, because the next part is a buildup which i think is kinda offputting if you skip mapping it
  19. 02:19:310 - this gap is so weird D: thers a guitar note there
  20. 02:22:054 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2) - alright so, i think this rhythm in the song is really weirdly snapped, so i understand that you cant follow it completely, but you could reduce the impact it has by removing those stream jumps (they are really clunky to play because there is no real rhythm here), and perhaps scale the start of the stream down a bit so the pattern escalates in a better manner.
  21. 02:24:981 (1,2) - these are overmapped, probably just better to start the slider on the white tick even if the guitar kicks in a bit late. that way you can also make 02:25:713 - clickable instead of a slider end.
  22. 02:49:493 (1,2,3,4,1) - wat is this lool the angle is really strange here, maybe two 1/4 sliders would work better?
Pretty cool map! I do think the 2 top diffs need some work though, good luck for now!
Topic Starter
Sylas

CucumberCuc wrote:

Hi :3

[Easy]
00:08:884 (2,1,2) are close, do far not sure what you mean, the DS is correct
00:22:054 (1) move slightly left for distance ^
00:26:445 (2,3) do far, it's are'close if you're talking about the overlap its barely visible during gameplay so its fine
01:35:408 (1) be better if you move start spinner on next white tick no, spinners dont really need to start on a sound and this extended spinner gives more time for noobies to spin
01:45:469 (3,1) do slighty far, it's are close i mean its done using DS so i think theyre fine
01:48:396 (2,3,1) ^ ^
02:34:859 (3) move slightly down for distance distance from what?
02:38:152 (1,2) do slightly far, it's are close DS

[Normal]
00:26:445 (3,4) far, do are close DS

[Hard]
00:07:237 (4) move to x:381 y:384 for distance theyre closer together since the sounds are weaker compared to 00:04:127 (4,5)

Neoskylove wrote:

Q

[Ecceleration]
00:50:591 (1) - doesn't need to be added NC want a NC there but removed the NC on 00:49:859 (4) to get rid of the NC spam
01:44:554 (3,4) - this can be hard to read imo. don't really see how

GL

Voli wrote:

From queue, hey i remember you testing my old leviathan map haha :D oh ahhaha i remember :D

[Normal]

  1. 00:45:469 (1) - extend this slider until white tick to capture the vocal aswellonly following piano here and the strong piano sound falls on the red tick. if i was following percussion or vocals i'd agree
[Hard]

  1. 00:47:298 - missing vocal note 00:42:542 (1,2,3,4,5,6,7,1,2,3,4,5,6) - in this part I'm only following piano. earlier i follow vocals too but here i feel the piano takes over so im not following vocals or percussion
  2. 01:38:152 - really like how you mapped this upbeat part in your difficulties haha haha thanks <3
[Insane]

  1. 00:01:567 (1,2,3) - it's probably better to not start off the map with a fully overlapping slider, it will confuse a lot of people especially because it's the first note of the map. maybe partially overlap it to keep the effect? https://voli.s-ul.eu/ByVICFoL.png did something different but got rid of all full overlaps cause i don't really think they fit well since i don't use them anywhere else in the map
  2. 00:23:884 (2,3) - blanket them? i think it flows better like this and blanketing would reduce the distance (and emphasis) between 2 and 3 even if it looks nice
  3. 00:28:823 (4,5,1) - clap spam isnt needed here i think removed clap on head of 1 since it's the weakest but i think the rest of the claps are fine cause theyre strong drum sounds
  4. 00:44:188 - add a note? feels like theres something missing idk cause theres only really weak drums sounds between 00:44:006 (1,2) and i'm not emphasizing drums in this part (mainly vocals and piano). also i like how 00:44:006 (1) cuts the flow and then 00:44:554 (2) restarts the flow bc it represents the way the piano stops too
  5. 01:43:274 (3) - unsnapped sliderend oh snap, thanks!(see what i did there hehehe)
  6. 02:18:945 (1) - this seems weird because the guitar rhythm continues there but you override the notes with an extended slider well to me it sounds like the guitar on the downbeat is a weaker than the rest and kinda blends in with the one on 02:18:945 (1), so i think ignoring it with the extended slider is fine, idk im willing to change it if its necessary but tbh i prefer this
  7. 02:37:237 (3) - perhaps ctrl+g this, the jump is a bit too big for a weak vocal like this the piano is really strong on 02:37:237 (3) and its pretty much the same pattern as 00:58:640 (1,2,3) (which are the same sounds)
  8. neatly mapped outro, gj!thanks ^^
[Acceleration]

  1. 00:44:006 (1) - 1/2 slider as well? there's a piano note on 00:44:188 - as well so that would be cool the piano note is very weak there and like in every other diff im mainly following vocals/piano. again i like the effect it creates with the longer gap before the crescendo, something the 1/2 slider wouldn't do as well. willing to change it if necessary but i prefer having no note at 00:44:188
  2. 01:00:103 (1) - i like your idea, but i think it could be improved by putting notes in between the sliders so that you capture all the vocals with a clickable object while not ruining the rhythm, like this: https://voli.s-ul.eu/1KM3Hku9.png (same goes for 02:38:152 (1,2) - ) ok so at 01:01:566 (1,2,3,4,1,2,3,4) - its pretty obvious that piano takes over completely and gets pretty intense, which is why theyre some of the biggest jumps. well i wanted there to be some kind of buildup thats relatively calm to really accentuate that spike in difficulty that follows. thats why i chose 01:00:103 (1,2,3) - to be the least dense possible while still following the piano which is why i went with reverse sliders. its kind of like the calm before the storm. if i did what you suggest emphasis would be placed on vocals instead of piano and im mainly following piano in the chorus (most vocals land on strong piano notes anyway) so i made the sliders in 01:00:103 (1,2,3) start on the piano sounds. hopefully that was clear enough lol
  3. 01:01:566 (1,2,3,4,1,2,3,4) - very nice haha hehe thanks
  4. 01:38:152 - love this section, really well done! though i do think 01:42:542 - these drums should be mapped in this diffculty, because theyre just covered under a slider now aww thanks :) and yeah true
Pretty cool map! I do think the 2 top diffs need some work though, good luck for now!thanks a lot :)
not mentioned = fixed
also polished the top diff quite a bit
thanks so much for the mods :)
Arutsuki

CucumberCuc wrote:

Hi :3

[Arutsuki's Insane]
00:16:201 (1) make end slider more curve for flow? sure
00:46:749 (2,4) do slightly far like distance on next 1,3 circles? don't quite get what you're trying to say
00:54:066 (6) move right for better flow done
01:14:371 (6,1) have overlap fixed

Voli wrote:

[Arutsuki's Insane]

  1. 00:03:030 (5) - spacing these a bit further like you did at 00:07:420 (1) - works really well for both emphasis and pattern separation, consider doing it for all of these done
  2. 00:03:579 (7) - perhaps a good idea to stack this on 00:03:030 (5) - 's sliderhead to avoid the ugly overlap that's kinda subjective and I like the overlap :<
  3. 00:11:810 (5,6,7,8) - the movement here is sort of weird, having more of a snappy movement to 00:11:810 (5) - would emphasize this note way better I moved the note further apart according to the first point, but the movement seems fine to me as the note is also emphasized by it starting a different pattern
  4. 00:15:103 (3,6) - remove overlap? done
  5. 00:24:249 (4) - nc why? all the others before didn't seem to be a problem, except 00:21:323 (1) - here I did it to seperate the patterns.
    I'll remove that to make it consistent

  6. 00:26:993 (3,5,1) - if you make the visual distance the same, the pattern will look a lot better (blanket the note on both sides maybe) oo nice idea done
  7. 00:54:249 (1,3) - i really don't like these overlaps (there are some more of these in the map so i wont point them out again) but why not either blanket or stack them on the head/tail? it looks so much cleaner haha I think it looks good as is tho, its intentional to overlap under the slider and blanket at the same time
  8. 00:55:347 (5) - missing hitsound i think fix
  9. 00:58:823 (2) - add clap, remove it from 3, missing here aswell 00:59:371 (5) - fix
  10. 01:03:945 (5) - if you shorten the slider one tick you dont have to miss a clap to follow the vocals extended sliders for held vocals tho :<
  11. 01:06:506 (3) - why is this suddenly not following vocals any more o.o following only one synth note is really random tbh, same goes for 02:32:847 (5) - I wanted to have some sort of variety but removed now as I see its not really consistent
  12. 01:10:896 (4) - i dont think the clap belongs on the sliderhead fixed
  13. 01:14:737 (1) - if you make the curve a bit wider, you can blanket it better fixed in prev mod
  14. 01:13:823 (3) - i don't think this should be a jump, move it closer to 01:13:457 (2) - and start the back and forth pattern on 01:14:006 (4) - instead because the clap sound is here done
  15. 02:01:566 - hmm maybe highlighting the piano here with soft-whistles is nice, because the entire pattern has zero hitsounding.. same here 02:04:493 (1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - whaa add some hitsounds D: drum-hitnormal and soft-hitwhistle works great for these parts, drum-hitnormal for 02:05:957 (1) - 02:07:420 (1) - these and whistles for the piano done!
  16. 02:08:792 - also silencing the sliderend of these would be better because there is nothing on the blue tick, same goes for 02:41:627 (4,5) - and 02:52:420 (1) - done
  17. 02:24:432 (2) - ctrl+g? the jump here is kinda unneeded I feel like it fits since that's what the solo was building up to, also it flows better than if it were reversed
  18. 02:37:420 (5) - missing clap (plz check the entire map for spots like these because i see it quite often) fixD
  19. 02:50:225 (3) - clap shouldnt be on the slider-end, also not on these 02:50:774 (5) - 02:51:323 (1) - fixd
Pretty cool map! I do think the 2 top diffs need some work though, good luck for now!
thanks for modding~

box with map in it
osu file format v14

[General]
AudioFilename: Nine Point Eight - Mili.mp3
AudioLeadIn: 0
PreviewTime: 50499
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 146960,148606
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:TheKoala
Version:Arutsuki's Insane
Source:Deemo
Tags:Rayark Flowers Alice Hans Piano Girl Tree Collection 1 9.8 Arutsuki
BeatmapID:1148276
BeatmapSetID:318047

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,76400,94625
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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442,265,133274,6,0,P|411:281|363:278,1,60,10|0,3:0|0:0,0:0:0:0:
297,210,133640,1,0,0:0:0:0:
283,297,133823,2,0,P|266:328|226:349,1,60,0|0,0:0|0:0,0:0:0:0:
139,255,134188,2,0,P|184:265|211:286,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
52,284,134737,54,0,P|47:229|52:212,1,60,10|0,3:0|0:0,0:0:0:0:
209,196,135103,1,2,0:0:0:0:
46,318,135286,2,0,P|29:275|32:244,1,60,2|0,0:0|0:0,0:0:0:0:
113,100,135652,1,0,3:0:0:0:
136,94,135743,1,0,3:0:0:0:
163,93,135835,1,8,3:0:0:0:
192,96,135926,1,8,3:0:0:0:
220,105,136018,1,8,3:0:0:0:
247,117,136109,1,8,3:0:0:0:
286,119,136201,5,4,0:0:0:0:
363,238,136384,2,0,P|360:293|343:330,1,77.9999964294435,0|8,0:0|0:0,0:0:0:0:
276,147,136749,1,2,0:0:0:0:
401,227,136932,2,0,P|399:286|385:329,1,77.9999964294435,0|0,0:0|0:0,0:0:0:0:
248,275,137298,1,10,0:0:0:0:
386,222,137481,1,0,0:0:0:0:
245,297,137664,5,2,0:0:0:0:
185,185,137847,2,0,P|153:146|122:131,1,77.9999964294435,0|10,0:0|0:0,0:0:0:0:
218,312,138213,1,0,0:0:0:0:
274,161,138396,2,0,P|274:111|266:83,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
159,131,138762,1,10,3:0:0:0:
358,116,138945,1,10,3:0:0:0:
305,259,139127,6,0,P|294:304|299:342,1,77.9999964294435,0|0,0:0|0:0,0:0:0:0:
472,232,139493,2,0,P|452:179|423:145,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
278,64,139859,1,2,0:0:0:0:
208,231,140042,2,0,P|238:248|294:244,1,77.9999964294435,2|10,0:0|0:0,0:0:0:0:
299,87,140408,1,0,0:0:0:0:
165,107,140591,5,2,0:0:0:0:
301,120,140774,1,0,0:0:0:0:
159,132,140957,1,10,0:0:0:0:
304,145,141140,1,0,0:0:0:0:
156,165,141323,1,10,0:0:0:0:
335,244,141506,1,2,0:0:0:0:
234,88,141688,1,8,3:0:0:0:
203,273,141871,1,8,3:0:0:0:
319,137,142054,6,0,L|299:97,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
363,145,142237,2,0,L|357:103,1,38.9999982147218,0|0,0:0|0:0,0:0:0:0:
401,163,142420,2,0,L|410:123,1,38.9999982147218,10|0,0:0|0:0,0:0:0:0:
437,186,142603,2,0,L|470:132,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
397,317,142786,22,0,P|369:321|349:317,1,38.9999982147218,0|0,0:0|0:0,0:0:0:0:
395,221,142969,2,0,P|415:217|434:216,1,38.9999982147218,8|0,0:0|0:0,0:0:0:0:
388,328,143152,2,0,P|360:332|340:328,1,38.9999982147218,10|0,0:0|0:0,0:0:0:0:
404,210,143335,2,0,P|424:206|443:205,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
289,288,143518,5,10,0:0:0:0:
270,265,143609,1,0,0:0:0:0:
262,239,143700,1,2,0:0:0:0:
260,204,143792,1,0,0:0:0:0:
268,170,143884,1,2,0:0:0:0:
280,133,143975,1,2,0:0:0:0:
280,94,144066,1,2,0:0:0:0:
267,57,144158,1,10,0:0:0:0:
243,27,144249,38,0,P|226:48|192:66,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
123,99,144432,2,0,P|114:42|161:82,1,155.999992858887,0|8,0:0|3:0,0:0:0:0:
151,245,144981,1,0,0:0:0:0:
81,176,145164,6,0,P|56:224|86:317,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
209,266,145713,1,2,0:0:0:0:
211,126,145896,1,0,0:0:0:0:
130,221,146079,1,10,0:0:0:0:
203,107,146262,1,0,0:0:0:0:
266,275,146445,54,0,P|258:323|231:360,1,77.9999964294435,12|0,0:0|0:0,0:0:0:0:
150,211,146810,1,10,0:0:0:0:
337,230,146993,6,0,B|349:276|337:318|337:318|366:306|393:324|393:324|450:346|501:308|501:308|501:309,1,255,4|0,0:0|0:0,0:0:0:0:
512,296,148640,1,4,0:0:0:0:
441,229,148823,1,8,3:0:0:0:
438,239,148914,1,0,3:0:0:0:
435,250,149006,2,0,P|475:223|483:197,1,67.5000025749207,8|0,3:0|2:0,0:0:0:0:
486,168,149371,22,0,L|511:266,1,77.9999964294435,6|0,0:0|0:0,0:0:0:0:
289,217,149737,1,8,0:0:0:0:
368,48,149920,2,0,P|436:27|519:61,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
465,239,150469,1,8,0:0:0:0:
437,122,150652,1,0,0:0:0:0:
312,285,150835,1,2,0:0:0:0:
372,162,151018,1,0,0:0:0:0:
434,317,151201,1,8,0:0:0:0:
305,205,151384,2,0,P|241:179|150:217,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
234,293,151932,5,10,3:0:0:0:
250,86,152115,1,10,3:0:0:0:
97,197,152298,2,0,P|37:216|6:210,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
134,51,152664,1,10,0:0:0:0:
237,165,152847,2,0,P|244:224|173:300,1,155.999992858887,2|2,0:0|0:0,0:0:0:0:
66,338,153396,1,8,0:0:0:0:
169,371,153579,1,0,0:0:0:0:
113,231,153762,54,0,P|76:189|46:181,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
89,341,154127,2,0,P|150:341|191:316,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
308,173,154493,1,8,3:0:0:0:
154,199,154676,1,8,3:0:0:0:
359,224,154859,2,0,B|386:205|386:165|386:165|415:146,1,80.9999975280763,8|0,3:0|2:0,0:0:0:0:
429,154,155225,5,2,0:0:0:0:
304,79,155408,1,0,0:0:0:0:
461,150,155591,1,0,0:0:0:0:
280,152,155774,2,0,P|242:130|242:29,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
379,158,156323,2,0,P|365:206|327:238,1,77.9999964294435,0|0,0:0|0:0,0:0:0:0:
176,194,156688,53,2,0:0:0:0:
300,78,156871,1,8,0:0:0:0:
343,250,157054,1,0,0:0:0:0:
210,137,157237,1,2,0:0:0:0:
423,89,157420,2,0,P|455:129|470:175,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
364,329,157786,1,10,3:0:0:0:
330,308,157877,1,0,3:0:0:0:
304,280,157968,1,10,3:0:0:0:
285,246,158060,1,0,3:0:0:0:
276,208,158151,5,2,0:0:0:0:
413,222,158335,1,0,0:0:0:0:
268,347,158518,1,8,0:0:0:0:
323,165,158701,1,2,0:0:0:0:
119,226,158884,1,0,0:0:0:0:
326,206,159066,1,0,0:0:0:0:
192,106,159249,1,10,0:0:0:0:
168,286,159432,1,0,0:0:0:0:
273,95,159615,53,2,0:0:0:0:
62,178,159798,1,8,0:0:0:0:
303,215,159981,1,0,0:0:0:0:
169,59,160164,1,0,0:0:0:0:
125,249,160347,1,10,0:0:0:0:
199,62,160530,1,0,0:0:0:0:
17,207,160713,2,0,P|13:278|33:308,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
268,310,161079,5,6,0:0:0:0:
177,198,161262,1,0,0:0:0:0:
149,353,161445,1,8,0:0:0:0:
246,246,161627,2,0,P|296:211|357:210,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
412,246,161993,2,0,P|367:248|409:218,1,116.999994644165,0|0,0:0|0:0,0:0:0:0:
487,204,162359,1,0,0:0:0:0:
417,334,162542,53,2,0:0:0:0:
426,137,162725,1,0,0:0:0:0:
500,293,162908,1,8,0:0:0:0:
347,246,163091,2,0,P|295:217|268:181,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
239,76,163457,1,0,0:0:0:0:
188,249,163640,1,10,3:0:0:0:
394,156,163823,1,10,3:0:0:0:
250,116,164006,5,2,0:0:0:0:
354,273,164188,1,0,0:0:0:0:
427,105,164371,1,10,0:0:0:0:
207,238,164554,2,0,P|194:284|247:240,1,155.999992858887,2|2,0:0|0:0,0:0:0:0:
207,74,165103,1,10,0:0:0:0:
66,218,165286,1,0,0:0:0:0:
259,204,165469,54,0,P|309:172|332:137,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
357,28,165835,1,8,0:0:0:0:
204,93,166018,1,0,0:0:0:0:
372,111,166201,1,8,3:0:0:0:
208,65,166384,1,8,3:0:0:0:
210,80,166475,1,0,3:0:0:0:
211,94,166566,6,0,P|190:157|159:177,1,90,8|0,3:0|2:0,0:0:0:0:
134,188,166932,5,2,0:0:0:0:
201,285,167115,1,0,0:0:0:0:
137,158,167298,1,0,0:0:0:0:
89,321,167481,1,2,0:0:0:0:
240,284,167664,2,0,P|285:240|289:197,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
277,93,168030,1,0,0:0:0:0:
261,106,168213,1,0,0:0:0:0:
425,143,168396,53,2,0:0:0:0:
339,45,168579,1,8,0:0:0:0:
317,199,168762,1,0,0:0:0:0:
452,98,168945,2,0,B|481:61|481:61|491:15,2,77.9999964294435,2|8|0,0:0|0:0|0:0,0:0:0:0:
302,206,169493,1,10,3:0:0:0:
290,232,169584,1,0,3:0:0:0:
284,261,169675,1,10,3:0:0:0:
285,290,169767,1,0,3:0:0:0:
293,318,169858,5,2,0:0:0:0:
419,226,170042,1,0,0:0:0:0:
226,155,170225,2,0,P|175:158|125:191,1,77.9999964294435,10|2,0:0|0:0,0:0:0:0:
284,301,170591,1,2,0:0:0:0:
322,118,170774,1,2,0:0:0:0:
188,237,170957,2,0,P|135:257|87:248,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
0,187,171323,53,2,0:0:0:0:
138,52,171506,1,10,0:0:0:0:
138,238,171688,5,10,0:0:0:0:
183,85,171871,1,0,0:0:0:0:
262,229,172054,53,10,3:0:0:0:
249,102,172237,1,8,3:0:0:0:
390,217,172420,6,0,P|384:163|359:205,1,116.999994644165,10|0,3:0|3:0,0:0:0:0:
356,306,172786,6,0,P|441:287|406:73,1,360.000013732911,6|0,0:0|0:0,0:0:0:0:
Voli
looks much better to me now! let's try, good luck :D
Topic Starter
Sylas
ayy finally thanks so much :D
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