i feel the outro of the mp3 has some low quality noise there. would recommend to change the mp3 and re-timing the map
Ok it's fixed nowRivals_7 wrote:
i feel the outro of the mp3 has some low quality noise there. would recommend to change the mp3 and re-timing the map
Seems like dustmoon is kinda busy so he may reply laterRivals_7 wrote:
1234mod[Etsu]
wat is happening with the OD and HP here?
00:14:738 (14738|1) - can i ask what is this LN for? its no different with - 00:17:404 (17404|2) - which is kinda inconsistent
00:25:404 (25404|2) - same
00:33:071 (33071|1) - remove C Ok
00:39:738 (39738|2) - add W Ok
00:41:738 (41738|1) - C Ok
00:43:738 (43738|1,43904|2,44071|3) - should be C Changed 2 first notes
00:49:738 (49738|0) - this shouldnt exist. refer your consistency at - 00:47:071
or else, add the note at that empty space
01:00:404 (60404|3) - same
01:07:404 - add a note to indicate percussion
01:16:071 (76071|0) - somehow its too long. compare with higher diffs
[Dustmoon]
00:00:905 (905|1,1071|2,1238|3) - 4|3|2 respectively. the current stair doesnt look aesthetical-ish - 00:00:571 (571|2,655|1,738|0,905|1,1071|2,1238|3) -
00:18:404 (18404|1,18571|3,18738|2) - 00:21:071 (21071|1,21238|3,21404|2) - 00:26:404 (26404|0,26571|1,26738|0) - etc. you do this particular thing here but not anywhere else ex: - 00:13:071 (13071|2,13404|1) - 00:15:738 (15738|1,16071|2) - . why is that? pls be consistent
00:19:404 (19404|1) - and a random LN out of nowhere? this is inconsistent
00:25:404 (25404|0,25738|0) - ?? all this time you cover the kick with singles then suddenly a note +LNs?
00:34:071 (34071|0) - remove F There is a cymbal sound
00:37:404 (37404|2,37738|2,37738|1) - 4|13 would be better
00:40:071 (40071|2) - remove C Ok
00:42:738 (42738|2,42904|1) - swap position. more intuitive
[L]
00:00:905 (905|3) - W Ok
00:01:405 (1405|2) - F 2 F? I don't get this
00:35:738 (35738|3,35738|2) - should be W i presume? Yea
00:38:071 - https://puu.sh/wcy4r/beb60d3e88.jpg could be cool if its like this. split double for snare, normal double for kicks Will apply it
01:15:238 (75238|2) - this somehow misleading with other jack layer. move to 2 Applied by I think it doesn't matter so much
check HS consistency once more I will
Rivals_7 wrote:
1234
[Etsu]
wat is happening with the OD and HP here? /*was changed not know what happened xd
00:14:738 (14738|1) - can i ask what is this LN for? its no different with - 00:17:404 (17404|2) - which is kinda inconsistent /*better change to note
00:25:404 (25404|2) - same
00:33:071 (33071|1) - remove C
00:39:738 (39738|2) - add W
00:41:738 (41738|1) - C
00:43:738 (43738|1,43904|2,44071|3) - should be C
00:49:738 (49738|0) - this shouldnt exist. refer your consistency at - 00:47:071
or else, add the note at that empty space /*remove
01:00:404 (60404|3) - same
01:07:404 - add a note to indicate percussion /*okay
01:16:071 (76071|0) - somehow its too long. compare with higher diffs /*fixed
check HS consistency once more
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Tags:each primary ゆいこんぬ DustMoon Etsu
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ThanksLenfried- wrote:
hiii
you might run into issues because of the audio editnormalWARNING: Turn on 'Show Sample Name" before applying this mod
00:00:655 (655|1,738|0,905|1) - motion is kinda bad so you might want to do a 241 or a 231 combination. Moreover, 1/4ths early on a normal diff might be an issue raised during the bn check phasechange
00:43:238 (43238|1,43279|2,43321|3) - this is reallllly bad for a normal diff consider using a different patternchange
00:43:071 (43071|0,43404|0,43738|0,44071|0) - stack is a bit problematic so 00:43:738 (43738|0,43904|1) - moving to the right once should do the tricklol,runningman pattern
01:04:904 (64904|1,65071|0) - ctrl j the flow here can easily trip up playersemmm no
A major issue here is how the 1/4ths and how 1/8 sweep managed to make it into a normal diff. Please consider using something different.
Best of luck!
Illya X Ram Li wrote:
Hello , im From Illya x Ram Li's Mania 4k modding queue [NM/M4M] [OPEN]
this NM from my queue1 | 2 | 3 | 4
I love your HS <3
song is wasn't over yet ?DustMoon's Normali check,but i won't to catch durm. sorry say thatI think your Diff forgot much drum sound from 00:01:405 - 00:11:738
I know your Consistence with That Guitar Sounds.
00:02:071 (2071|3) add note to 4
00:03:071 (3071|1) add note to 2
00:03:404 (3404|2) add note to 3
00:04:071 (4071|2) add note to 3
00:04:738 (4738|0) add note to 1
00:05:738 (5738|1) add note to 2
00:06:071 (6071|2) add note to 3
00:08:738 (8738|3) add note to 4
00:11:404 (11404|0) add note to 1
00:29:404 (29404|3) move to 2
00:30:738 (30738|3) move to 3
00:38:071 (38071|3,38238|3,38404|0,38571|0) i think this mini jacks too Hard for new player > better https://osu.ppy.sh/ss/8257916,but you see00:38:071 (38071|3,38238|3) - 00:38:404 (38404|0,38571|0) - are not same sound
00:39:238 (39238|1) add note 2
01:06:071 (66071|3) add note to 4
01:07:404 (67404|2) add note to 3
01:08:738 (68738|0) add note to 1
01:10:071 (70071|2) add note to 3
01:11:404 (71404|1) add note to 2
01:12:738 (72738|3) add note to 4
01:14:071 (74071|2) add note to 3
Hope this helpful
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TitleUnicode:Perfect Lie
Artist:yuiko
ArtistUnicode:yuiko
Creator:dkingo
Version:DustMoon's Normal
Source:
Tags:each primary ゆいこんぬ DustMoon Etsu
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dkingo wrote:
DustMoon's Normal00:19:404 (19404|1) - 00:25:404 (25404|0,25738|0) - 我的想法和rival一样,这两个LN感觉没必要已经改成单note了
00:20:404 (20404|3,20738|2) - Ctrl+G换个位置ok
没其他问题了
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Tags:each primary ゆいこんぬ DustMoon Etsu
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448,192,23404,1,8,0:0:0:0:
320,192,23738,1,0,0:0:0:0:
64,192,23904,1,2,0:0:0:0:
192,192,24071,1,0,0:0:0:0:
448,192,24404,1,2,0:0:0:0:
64,192,24738,1,8,0:0:0:0:
320,192,24738,1,8,0:0:0:0:
192,192,25071,1,0,0:0:0:0:
448,192,25404,1,2,0:0:0:0:
64,192,25404,1,0,0:0:0:0:
448,192,25738,1,2,0:0:0:0:
64,192,25738,1,0,0:0:0:0:
192,192,26071,1,8,0:0:0:0:
320,192,26071,1,8,0:0:0:0:
64,192,26404,1,0,0:0:0:0:
192,192,26571,1,2,0:0:0:0:
64,192,26738,1,0,0:0:0:0:
448,192,27071,1,2,0:0:0:0:
64,192,27404,1,8,0:0:0:0:
320,192,27404,1,8,0:0:0:0:
192,192,27738,1,0,0:0:0:0:
320,192,28071,1,2,0:0:0:0:
192,192,28404,1,0,0:0:0:0:
64,192,28738,1,8,0:0:0:0:
320,192,28738,1,8,0:0:0:0:
448,192,29071,1,0,0:0:0:0:
320,192,29238,1,2,0:0:0:0:
448,192,29404,1,0,0:0:0:0:
64,192,29738,1,2,0:0:0:0:
192,192,30071,1,8,0:0:0:0:
320,192,30071,1,8,0:0:0:0:
448,192,30404,1,0,0:0:0:0:
64,192,30571,1,0,0:0:0:0:
448,192,30738,1,2,0:0:0:0:
192,192,31071,1,2,0:0:0:0:
64,192,31404,1,8,0:0:0:0:
320,192,31404,1,8,0:0:0:0:
448,192,31738,1,0,0:0:0:0:
320,192,31904,1,2,0:0:0:0:
64,192,32071,1,0,0:0:0:0:
192,192,32238,1,8,0:0:0:0:
448,192,32404,1,2,0:0:0:0:
64,192,32738,1,8,0:0:0:0:
448,192,32738,128,8,33404:0:0:0:0:
320,192,32904,1,8,0:0:0:0:
64,192,33071,1,8,0:0:0:0:
192,192,33238,1,8,0:0:0:0:
320,192,33404,1,2,0:0:0:0:
64,192,33404,1,4,0:0:0:0:
64,192,34071,1,12,0:0:0:0:
448,192,34071,1,12,0:0:0:0:
192,192,34404,1,2,0:0:0:0:
320,192,34404,1,4,0:0:0:0:
448,192,34904,1,8,0:0:0:0:
64,192,35071,1,8,0:0:0:0:
192,192,35404,1,8,0:0:0:0:
320,192,35404,1,8,0:0:0:0:
64,192,35738,1,6,0:0:0:0:
448,192,35738,1,6,0:0:0:0:
192,192,36071,1,0,0:0:0:0:
448,192,36404,1,2,0:0:0:0:
64,192,36738,1,8,0:0:0:0:
320,192,36738,1,8,0:0:0:0:
192,192,37071,1,0,0:0:0:0:
448,192,37404,1,2,0:0:0:0:
64,192,37738,1,8,0:0:0:0:
320,192,37738,1,8,0:0:0:0:
448,192,38071,1,8,0:0:0:0:
448,192,38238,1,8,0:0:0:0:
64,192,38404,1,8,0:0:0:0:
64,192,38571,1,8,0:0:0:0:
192,192,38738,1,6,0:0:0:0:
320,192,38738,1,6,0:0:0:0:
320,192,39404,1,8,0:0:0:0:
64,192,39404,1,8,0:0:0:0:
192,192,39738,1,6,0:0:0:0:
448,192,39738,1,6,0:0:0:0:
320,192,40071,1,8,0:0:0:0:
192,192,40238,1,8,0:0:0:0:
64,192,40404,1,2,0:0:0:0:
192,192,40738,1,8,0:0:0:0:
320,192,40738,1,8,0:0:0:0:
64,192,41071,1,6,0:0:0:0:
448,192,41071,1,6,0:0:0:0:
64,192,41571,1,8,0:0:0:0:
192,192,41654,1,8,0:0:0:0:
320,192,41738,1,12,0:0:0:0:
64,192,42071,1,8,0:0:0:0:
448,192,42071,1,8,0:0:0:0:
192,192,42238,1,0,0:0:0:0:
320,192,42404,1,0,0:0:0:0:
448,192,42571,1,0,0:0:0:0:
320,192,42738,1,12,0:0:0:0:
192,192,42904,1,8,0:0:0:0:
64,192,43071,1,8,0:0:0:0:
448,192,43238,1,0,0:0:0:0:
320,192,43321,1,0,0:0:0:0:
64,192,43404,1,8,0:0:0:0:
192,192,43571,1,8,0:0:0:0:
64,192,43738,1,8,0:0:0:0:
320,192,43904,1,8,0:0:0:0:
64,192,44071,1,4,0:0:0:0:
448,192,44071,1,2,0:0:0:0:
320,192,44404,1,2,0:0:0:0:
448,192,44738,1,8,0:0:0:0:
192,192,44738,1,0,0:0:0:0:
320,192,45071,1,8,0:0:0:0:
64,192,45404,1,0,0:0:0:0:
192,192,45738,1,2,0:0:0:0:
64,192,46071,1,8,0:0:0:0:
320,192,46071,1,8,0:0:0:0:
448,192,46404,1,0,0:0:0:0:
192,192,46738,1,2,0:0:0:0:
448,192,47071,1,2,0:0:0:0:
64,192,47404,1,8,0:0:0:0:
320,192,47404,1,8,0:0:0:0:
448,192,47738,1,0,0:0:0:0:
192,192,48071,1,0,0:0:0:0:
64,192,48404,1,2,0:0:0:0:
192,192,48738,1,8,0:0:0:0:
448,192,48738,1,8,0:0:0:0:
320,192,49071,1,0,0:0:0:0:
64,192,49404,1,2,0:0:0:0:
320,192,49738,1,2,0:0:0:0:
64,192,50071,1,8,0:0:0:0:
448,192,50071,1,8,0:0:0:0:
320,192,50404,1,0,0:0:0:0:
192,192,50738,1,0,0:0:0:0:
64,192,51071,1,2,0:0:0:0:
448,192,51404,1,8,0:0:0:0:
320,192,51404,1,8,0:0:0:0:
192,192,51738,1,0,0:0:0:0:
64,192,52071,1,2,0:0:0:0:
448,192,52404,1,2,0:0:0:0:
64,192,52738,1,8,0:0:0:0:
192,192,52738,1,8,0:0:0:0:
320,192,53071,1,0,0:0:0:0:
64,192,53404,1,0,0:0:0:0:
448,192,53571,1,8,0:0:0:0:
320,192,53738,1,2,0:0:0:0:
192,192,53904,1,0,0:0:0:0:
448,192,54071,1,8,0:0:0:0:
64,192,54071,1,8,0:0:0:0:
64,192,54404,1,8,0:0:0:0:
192,192,54571,1,8,0:0:0:0:
320,192,54738,1,2,0:0:0:0:
448,192,54738,1,4,0:0:0:0:
64,192,55404,1,8,0:0:0:0:
320,192,55404,1,8,0:0:0:0:
192,192,55738,1,0,0:0:0:0:
448,192,56071,1,0,0:0:0:0:
320,192,56404,1,2,0:0:0:0:
192,192,56738,1,8,0:0:0:0:
448,192,56738,1,8,0:0:0:0:
64,192,57071,1,0,0:0:0:0:
192,192,57404,1,2,0:0:0:0:
320,192,57738,1,2,0:0:0:0:
64,192,58071,1,8,0:0:0:0:
448,192,58071,1,8,0:0:0:0:
192,192,58404,1,0,0:0:0:0:
64,192,58738,1,0,0:0:0:0:
320,192,58904,1,8,0:0:0:0:
448,192,59071,1,2,0:0:0:0:
192,192,59404,1,8,0:0:0:0:
320,192,59404,1,8,0:0:0:0:
64,192,59738,1,0,0:0:0:0:
448,192,60071,1,2,0:0:0:0:
192,192,60404,1,2,0:0:0:0:
320,192,60738,1,8,0:0:0:0:
448,192,60738,1,8,0:0:0:0:
192,192,61071,1,0,0:0:0:0:
64,192,61404,1,0,0:0:0:0:
320,192,61738,1,2,0:0:0:0:
64,192,62071,1,8,0:0:0:0:
192,192,62071,1,8,0:0:0:0:
448,192,62404,1,0,0:0:0:0:
320,192,62738,1,2,0:0:0:0:
64,192,63071,1,2,0:0:0:0:
192,192,63404,1,8,0:0:0:0:
320,192,63404,1,8,0:0:0:0:
64,192,63738,1,0,0:0:0:0:
192,192,64071,1,0,0:0:0:0:
320,192,64404,1,2,0:0:0:0:
64,192,64571,1,8,0:0:0:0:
448,192,64571,1,8,0:0:0:0:
192,192,64654,1,8,0:0:0:0:
320,192,64738,1,8,0:0:0:0:
192,192,64904,1,8,0:0:0:0:
64,192,65071,1,8,0:0:0:0:
448,192,65238,1,2,0:0:0:0:
320,192,65404,128,2,65904:0:0:0:0:
192,192,65904,128,0,66404:0:0:0:0:
64,192,66404,128,0,66904:0:0:0:0:
448,192,66904,128,0,67404:0:0:0:0:
192,192,67404,128,8,67738:0:0:0:0:
64,192,67738,128,0,68071:0:0:0:0:
448,192,68071,128,2,68571:0:0:0:0:
192,192,68571,128,0,69071:0:0:0:0:
320,192,69071,128,0,69571:0:0:0:0:
64,192,69571,128,8,70071:0:0:0:0:
448,192,70071,128,8,70404:0:0:0:0:
192,192,70404,128,0,70738:0:0:0:0:
320,192,70738,128,2,71071:0:0:0:0:
448,192,71071,128,2,71238:0:0:0:0:
64,192,71238,128,0,71738:0:0:0:0:
320,192,71738,128,0,72238:0:0:0:0:
192,192,72238,128,2,73404:0:0:0:0:
64,192,73404,128,2,73738:0:0:0:0:
448,192,73738,128,2,73904:0:0:0:0:
192,192,73904,128,0,74404:0:0:0:0:
448,192,74404,128,0,74904:0:0:0:0:
192,192,74904,128,0,75404:0:0:0:0:
64,192,75404,1,8,0:0:0:0:
320,192,75404,1,8,0:0:0:0:
192,192,75738,1,2,0:0:0:0:
320,192,75904,1,2,0:0:0:0:
448,192,76071,128,2,77404:0:0:0:0:
64,192,76071,1,4,0:0:0:0:
Rivals_7 wrote:
[L]
00:11:738 (11738|2) - add F There isn't cymbal sound
00:11:738 (11738|2,11738|3) - change W Ok
00:30:571 (30571|0) - remove W Ok
00:32:904 (32904|2,32904|1) - change W I think it's closer to C but fine
00:33:071 (33071|3,33071|1,33238|2,33238|0) - change C Ok
00:35:738 (35738|3,35738|2) - change W Ok
00:52:071 (52071|3,52071|0,52404|3,52404|0) - should not be stacked. see the rest of your pattern choice for this particular kick. for ex: - 00:49:404 (49404|0,49404|1,49738|3,49738|2) - 00:46:738 (46738|2,46738|0,47071|3,47071|1) -
00:57:404 (57404|3,57404|0,57738|3,57738|0) - ^
01:02:738 (62738|1,62738|3,63071|1,63071|3) - ^All fixed
01:14:904 (74904|1,74904|2,74904|3) - Vs - 00:10:904 (10904|1,10904|0) - what will you choose? The last one
[Dustmoon]
00:01:405 (1405|2) - add one more note and F. cymbal
00:11:738 (11738|2) - change W
00:13:404 (13404|1) - remove W
00:20:738 (20738|3) - change C
00:34:071 (34071|3) - Remove F
00:35:071 (35071|0) - Change W
00:38:404 (38404|0,38571|0) - ^
00:40:071 (40071|2) - remove C
00:54:404 (54404|0,54571|1) - change W
00:57:404 (57404|2,57738|1) - W
01:05:071 (65071|0) - ^
01:05:404 (65404|2) - add note and F
00:19:738 - missing guitar strings. add note
00:26:571 (26571|1,26738|0) - 4|2 respectively hand balance
00:29:238 (29238|2,29404|3) - 1|3 respectively ^
00:32:738 (32738|3) - either change to note or delete it. no guitar strings
00:40:738 (40738|1,41071|0) - move to 4|2 respectively. more intuitive
00:42:738 (42738|2,42904|1) - swap position
00:43:571 (43571|1,43738|0) - 4|2 respectively
to gain more hand balance
etsu's seem fine but if there's inconsistency with "Lie", should be fixed. in case you change some HS in Lie as well
i'll probably will lose my interest to nominate this if this kind of HS incocnsistency wasnt done right Uploaded, also applied Lie's hitsounds into Normal and Easy by hitsounds copier, so I didn't touch your hitsounds mod for DustMoon's Normal
Dustmoon is unable to use computer atm, he allowes me to mod this diff by his order: all appliedRivals_7 wrote:
[Dustmoon]
00:01:405 (1405|2) - add one more note and F. cymbal
00:11:738 (11738|2) - change W
00:13:404 (13404|1) - remove W
00:20:738 (20738|3) - change C
00:34:071 (34071|3) - Remove F
00:35:071 (35071|0) - Change W
00:38:404 (38404|0,38571|0) - ^
00:40:071 (40071|2) - remove C
00:54:404 (54404|0,54571|1) - change W
00:57:404 (57404|2,57738|1) - W
01:05:071 (65071|0) - ^
01:05:404 (65404|2) - add note and F
00:19:738 - missing guitar strings. add note
00:26:571 (26571|1,26738|0) - 4|2 respectively hand balance
00:29:238 (29238|2,29404|3) - 1|3 respectively ^
00:32:738 (32738|3) - either change to note or delete it. no guitar strings
00:40:738 (40738|1,41071|0) - move to 4|2 respectively. more intuitive
00:42:738 (42738|2,42904|1) - swap position
00:43:571 (43571|1,43738|0) - 4|2 respectively
to gain more hand balance
how are you going to address this one then? i didnt see this being fixedRivals_7 wrote:
No reply=Fixed
[Dustmoon]
00:18:404 (18404|1,18571|3,18738|2) - 00:21:071 (21071|1,21238|3,21404|2) - 00:26:404 (26404|0,26571|1,26738|0) - etc. you do this particular thing here but not anywhere else ex: -The sound of guitar strings and catch follow {Lie} diffhttps://puu.sh/wfa0r/f2f08f8619.jpg[url]The sound of guitar strings[/url]https://puu.sh/wfa8a/ffdb716f1d.jpg
00:13:071 (13071|2,13404|1) - 00:15:738 (15738|1,16071|2) - . why is that? pls be consistent this my pattern ,i try use Stream to mapping https://puu.sh/wf9U7/d257eeaabd.jpg
pls........use img tag not url. also separate your reply and mine with color (fix the tag too. its too confusing for me whenever i try to recheck smh)
also that is doesnt make any sense because - 00:15:738 (15738|1,16071|2) - 00:13:071 (13071|2,13404|1) - doesnt follow "Lie" like you've explained. compare both
Rivals_7 wrote:
how are you going to address this one then? i didnt see this being fixed I've fixed the first part, but I don't really get your point in the second part but I adjusted a bitRivals_7 wrote:
No reply=Fixed
[Dustmoon]
00:18:404 (18404|1,18571|3,18738|2) - 00:21:071 (21071|1,21238|3,21404|2) - 00:26:404 (26404|0,26571|1,26738|0) - etc. you do this particular thing here but not anywhere else ex: -The sound of guitar strings and catch follow {Lie} diffhttps://puu.sh/wfa0r/f2f08f8619.jpg[url]The sound of guitar strings[/url]https://puu.sh/wfa8a/ffdb716f1d.jpg
00:13:071 (13071|2,13404|1) - 00:15:738 (15738|1,16071|2) - . why is that? pls be consistent this my pattern ,i try use Stream to mapping https://puu.sh/wf9U7/d257eeaabd.jpg
pls........use img tag not url. also separate your reply and mine with color (fix the tag too. its too confusing for me whenever i try to recheck smh)
also that is doesnt make any sense because - 00:15:738 (15738|1,16071|2) - 00:13:071 (13071|2,13404|1) - doesnt follow "Lie" like you've explained. compare both
[Lie]
00:30:571 (30571|0) - idk i think you miss W Added
[Dustmoon]
00:25:738 (25738|2) - uh W √
00:26:571 (26571|3) - W √
00:28:071 (28071|3) - ^ √
00:29:238 (29238|0) - ^ √
00:30:571 (30571|2) - missed W? Added
00:30:738 (30738|0) - ^ There is W already
uh idk you did the copier right because the SB hitsound did not actually play the Hitsound since if you actually looking at the notepad
the volume are set to 0 . means they didnt actually play the sound WTF
will be quite painful if you change them one by one so here's a solution. This is particularly a technique i've been using in all my recent maps.
---------------------------------SPOILERRemember you can view the hitsound by using "View -> Show sample name"
Before you do anything wrong. do not actually delete the original "Lie" diff for a reference to your Guitar keysound. in case you did not remember it
1. Delete all your Hitsound first. You can do this by using ctrl+a and then press W to add them, then Press W again to remove them from the chart completely. Do the same for F and C
2. Delete the SB hitsound. Press "Tab" while in the editor. you will see an orange note placed around left side. Ctrl+a and press "Delete"
3. Click Save then exit the editor. then enter the editor again.
4. Create a new Difficulty named "Hitsound"
5. Start the Hitsounding from the beginning. Do not use WCF hitsound for this time. use the original normal-hitclap, normal-hitwhistle etc to do it.
6. place a note where you want to have a hitsound. Click the note and then press "Alt+I". it'll open a new window of custom hitsounding
7. Click a hitsound that you want to apply. adjust the volume (70 or something you like). Click Apply
8. Do it over and over again for another Hitsound. you can particularly do copy paste since most of the percussion are in the same structure
now if that is done. now to use Hitsound copier
Use this HS copier -> http://puu.sh/wiwcR/2aec926ab6.rar
1. You will see "Simplify" and "Magicopy" here
2. Open your Hitsound diff on notepad
3. Copy everything on "[Hitobjects]" and paste it to "Simplify" (Delete the word "source")
4. Click "Simplify"
5. Open another diff that you want to be Hitsounded in notepad.
6. Copy-paste the hitobjects to "Simplify" (Delete the word "Target")
7. Click "Simplify"
8. Copy paste the Hitobjects on it to your diff notepad (Note: dont accidentaly Copy the word "[Hit Objects]" because it is a bug where it should be "[Hitobjects]" without space)
9. Copy paste the "//Storyboard sound samples" too. located on below the "Hitobjects"
10. click save on notepad. exit the notepad and the In-game editor. Then enter the editor again
11. Click "View -> show sample name" to see if it works.
do this for another diff as well
Easier diff usually Did not use storyboard Hitsound to avoid confusion when being hitted. when you already done copying the //storyboard sound samples to Easy and normal, you need to delete some of the Storyboard sound samples. Just some of them, not all, that you deemed might confuse players.
Rivals_7 wrote:
lol
[E]
Uh there's some unecessary SB hitsound (press tab)
00:13:071 - 00:13:404 - 00:14:404 - 00:15:738 - 00:16:071 - etccccc
when you click that orange note, see upper right. there's no volume and they're not associated with any note in this diffs either. so yea its useless Yea removed those silence notes also did some adjust
00:21:738 - Delete. since this normal-hitwhistle are not covered by any note there. this could mislead the players to hit and it has been one of many DQ reason.
remove all of those similar like - 00:34:904 - 00:35:071 - and etc. you got the idea Get it, but I think there is some place that is worth using SB hitsound for example 00:25:738 - , idk is it fine bcs there has not note covered
do the same for N and Lie (If there's any). remember to do not actually delete the SB hitsound if they're already covered with the actual note in the play.
[N]
the changes is fine for now
01:04:904 (64904|1,65071|2) - swap column. its not really an intuitive way to hit something like - 01:04:654 (64654|1,64738|0,64904|1) - in the same hand with the different spacing on each note to another. especially in Normal
01:05:404 (65404|2) - i think i did say to add another note here. refer - 00:01:405 (1405|3,1405|2) - All fixed
[Lie]
00:58:904 (58904|1,58904|0,58904|3) - reduce note. refer - 00:48:238 (48238|3,48238|1) - Done~
Thanks for the mod Maxus, I'm feeling so sick after a week of travel, some of my reply would not be so clear, I apologize for it. Will leave this map for a while to fix some major issues.Maxus wrote:
The consistency really severe in Easy and Normal diff, not to mention about gap diff between normal and hard that's far while being really near with easy somehow. i'm not even go to patterning here. So i will pop and veto-ing this one until the issues being addressed thoroughly in the entire difficulty. because i believe this is more of fundamental issues instead of regular patterning problem. I will discuss with DustMoon about his NM later, let's see what happens next, EZ diff is pretty solid
To start it off next time, i will appreciate if you just use sampleset custom 1 for the hitsound so that you can more efficiently just pick either "whistle, clap , finish" at the right side of the editor instead of manually using sample import like this, it will save more time for you and for modder as well. I'm really bad at hitsounding so I still have lots of things to learn
[Metadata]
The name of artist should be "Primary" , put it in the Unicode and romanized artist, I already have the confirmation from alacat here: https://puu.sh/wBqjb/c3beea364a.png Ok fixed
[Lie]
00:05:904 (5904|2,6071|2,7238|2,7404|2,8571|2,8738|2,9904|2,10071|2) - Please give an explanation on why all these jacks are in the same column. Adjusted a bit, but I think it's not a big problem
00:11:071 (11071|3,11071|2,11404|2,11404|3,11738|3,11738|2,12071|2,12071|3) - These right hand doubles are all in the same column and yet you must realize by now that each of the double sound are completely different. try arrange them so that the double at least not in the same column. Re. I haven't noticed that point before, nice lesson to me, but some of the doubles are really hard to rearrange, bcs something new or old problem will arise again in some other places, like above it doesn't matter that much
00:19:404 (19404|0) - Try move this to col 3 so that the note doesn't being in the same column as 00:18:571 (18571|3,18571|0,19071|0,19071|3) - Moved
00:20:071 (20071|3,20404|3,20738|3) - Why triple stack them? you didn't do it before at the structure in 00:14:738 (14738|0,14738|1,15071|3,15071|2) - , you are inconsistent with your own principles. Problem is solved after the previous mod
00:25:404 (25404|3,25404|2,25738|3,25738|2) - Again, you are being inconsistent with your structure at 00:30:738 (30738|2,30738|3,31071|0,31071|1) - , if you hear both of those as same sound then don't make the structure really different as it makes wrong assumption for people that play here. A old mistake, fixed
00:34:071 - Your col 4 exposure is just too much, you should use http://osu.ppy.sh/ss/8515190 instead. Will use it
00:38:071 - I'm sure this need to be triple note if following your consistency at 00:32:738 - Added a note but I guess this will be altered aagin by another BN
00:39:071 - The note here are also too heavy at col 1. try http://osu.ppy.sh/ss/8515210 Adjusted the whole part
00:43:571 (43571|1,43738|0,43904|0,44071|1) - If following loud drum here, then the patterning should be 1-2-2-1 to following music more intact. Re... I think 1-2-2-2 is the most correct way but seems like it's unrankable
00:55:071 (55071|2,55071|3,55404|3,55404|2,55904|3,55904|2,56238|2,56238|3,56738|3,56738|2,57404|2,57404|3,58071|3,58071|2) - See all these doubles being so very long in the same column? yeah it's not good because you're limiting your patterning possibility for the right hand double that doesn't even really follow music in a way that there's justifyment to make them at same column for so long. I suggest repattern some places so the chain of right hand double doesn't occured for too long. Will adjust them
01:12:738 (72738|3,72904|2,73071|3,73238|2,73404|3,73571|2,73738|3) - This is really long trill for no reason either.. there isn't instrument to justify the patterning, so also repattern this. Ok
01:14:571 (74571|0,74738|1,74904|1,75071|0,75238|1,75404|0,75571|1,75738|0,75904|1,76071|0) - Same case. Fixed
Ok this one already quite good in consistency, but watch out for the patterning. Get it√
----------------------------------------
So to sum it up, i really need the difficulty to get more mods and be revised deeply and thoroughly before this being pushed forward, because i don't believe this one is good enough for rank yet. Accept and respect
Vrey thank Maxus mod my diff,i change a lot,i hope you can recheck my diffMaxus wrote:
The consistency really severe in Easy and Normal diff, not to mention about gap diff between normal and hard that's far while being really near with easy somehow. i'm not even go to patterning here. So i will pop and veto-ing this one until the issues being addressed thoroughly in the entire difficulty. because i believe this is more of fundamental issues instead of regular patterning problem.
To start it off next time, i will appreciate if you just use sampleset custom 1 for the hitsound so that you can more efficiently just pick either "whistle, clap , finish" at the right side of the editor instead of manually using sample import like this, it will save more time for you and for modder as well.
[Metadata]
The name of artist should be "Primary" , put it in the Unicode and romanized artist, I already have the confirmation from alacat here: https://puu.sh/wBqjb/c3beea364a.png
[Dustmoon's Normal]
This diff makes the spread uneven between this and "Lie" diff, i mean cmon, 0,4 SR gap between easy and normal but 1,2 Gap to Lie diff? I will just give suggestion how to boost up the diff.haha,i will ask dkingo,wait he reply
00:00:571 - Felt like you make the right side heavy for no reason, use http://osu.ppy.sh/ss/8514982no,i think00:00:905 (905|2,1071|1,1238|0) - not same pitch,notes follow durm down and down,so i will kepp
00:02:071 - 00:03:404 - 00:04:738 - 00:06:071 - 00:07:404 - 00:08:738 - 00:10:071 - 00:10:904 - 00:11:404 - You really should add note for these really loud crash sound, this is already normal diff, at least boost it up for more advance player here, the rythm is too simple.think...
00:13:071 (13071|1,13404|0,14071|0,14404|1,14738|0,15071|1,15404|0) - This is really not balance, rearrange it for better balance.
00:13:238 - 00:15:904 - 00:18:571 - 00:21:238 - 00:23:904 - 00:26:571 - 00:29:238 - 00:31:904 - I don't know why you ignore the drum rythm here.. if the only thing you done is mapping 1/1 blindly, it will only results in really bland pattern without any upheaval in instrument. so you should really add note for all the timestamps here.add
00:16:071 - look at how empty col 1 is. I don't think this is balance lel, also rearrange this for balance.none
00:20:738 (20738|1,21071|0,21571|0,21738|1,22071|0) - Same again. and there's other more, will appreciate if you also balancing the unbalance one to be more approriate.none
00:32:738 (32738|1,32904|0,33071|3,33238|2) - And 00:38:071 (38071|3,38238|3,38404|0,38571|0) - , so these sounds are the same right? so why these are patterned extremely different?ok,i change 00:38:071 (38071|3,38238|2,38404|0,38571|1,38738|2,38738|3) -
00:33:404 - 00:34:404 - 00:35:738 - 00:38:738 - 00:39:738 - 00:41:071 - I don't get why not putting LN here, you must already notice by now how empty the pattern suddenly without the LNs. And "for variation" isn't gonna work, the current one is even more bland.add
00:43:238 (43238|3,43321|2,43738|3,43904|2,44071|3) - Quite unsightly.. basically not balance, rearrange it.changed
00:44:071 - I don't get why also the kiai only 1/1 pattern again here.. i mean you heard the drum instrument at red line in 00:45:238 - 00:45:571 - 00:47:904 - 00:48:238 - ,etc. and you ignore one of the very big sound like 00:48:238 - isn't gonna work at all.. for the entire kiai i really need you to repattern it based on the drum instrument. I will give you one example, like http://osu.ppy.sh/ss/8515121 . make sure apply this on all kiai here.fixed
00:53:904 (53904|2) - Obviously ghost note, no drum.but,i catch Bass Beth
01:06:071 - And etc. the same as 00:13:238 - 00:15:904 - 00:18:571 - 00:21:238 - 00:23:904 - 00:26:571 - 00:29:238 - 00:31:904 - , yeah you get what i mean.yeah,i will add them
More or less the same as etsu's diff, but i will say you need to revise this even more thoroughly and more carefully as you need to fix the spread issues aside from the big consistency issues.
So to sum it up, i really need the difficulty to get more mods and be revised deeply and thoroughly before this being pushed forward, because i don't believe this one is good enough for rank yet.
osu file format v14
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Title:Perfect Lie
TitleUnicode:Perfect Lie
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Tags:each yuiko ゆいこんぬ DustMoon Etsu
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Thanks for the mod o:Maxus wrote:
The consistency really severe in Easy and Normal diff, not to mention about gap diff between normal and hard that's far while being really near with easy somehow. i'm not even go to patterning here. So i will pop and veto-ing this one until the issues being addressed thoroughly in the entire difficulty. because i believe this is more of fundamental issues instead of regular patterning problem.
To start it off next time, i will appreciate if you just use sampleset custom 1 for the hitsound so that you can more efficiently just pick either "whistle, clap , finish" at the right side of the editor instead of manually using sample import like this, it will save more time for you and for modder as well.
[Metadata]
The name of artist should be "Primary" , put it in the Unicode and romanized artist, I already have the confirmation from alacat here: https://puu.sh/wBqjb/c3beea364a.png
[Etsu's Easy]
I just wanna say before that you shouldn't afraid of mapping continuous 1/2 drum here, i find you undermap them a lot here, i know it's easy diff, but that shouldn't be the reason to perceive the rythm incorrect and inconsistently.
00:00:571 - I believe the way you perceive this rythm is wrong in the instrument partition, try to listen the drum at 00:00:571 - and 00:00:738 - , they are completely different, and yet you make them one here until 00:00:905 - and suddenly changing to notes at 00:01:071 - for unclear reason, the rythm will be divided more correctly if you use http://osu.ppy.sh/ss/8514768 /*i must admit that this part was difficult for me because this diff is easy is a good pattern
00:20:071 (20071|2,20738|3) - Switch column between these 2 notes, so that the double at 00:20:738 - will be at same exact column with 00:22:071 - , which is your main structure like the one you did at 00:18:071 (18071|0,18071|1,19404|1,19404|0) - /*yr was trying to vary a bit but rearrange
00:29:738 (29738|1,30071|2) - Switch column again for same reason as above.
00:31:904 (31904|0,32238|1,33071|1,33404|0) - Not balance.. and I generally wanna talk on how you undermapping here by not mapping chain drum at 00:32:904 - 00:33:238 - , you should really map them because they are just really obvious.. it won't be too excessive either, i would say this will provide more optimal mapping. like http://osu.ppy.sh/ss/8514854 /*added note 1/2
00:33:404 (33404|0,34404|1,38738|3,39738|2) - the LNs here are too long, shorten them by 1/1 like http://osu.ppy.sh/ss/8514866 /*right for the notes too
00:38:238 - this is the same issue that i talked before about undermapping the drum.. map the red line for drum please, it is important rythm. /*sure
00:35:738 (35738|3,41071|0) - You should shorten these LN by 1/1 too like what i mention to you before. /*very good was exaggerated of me xD
00:41:738 - Additionally, this is a finish sound, please make this double as this is very loud sound. /*you're right
00:42:738 - Certainly the most undermapped one here.. i suggest you to map it like http://osu.ppy.sh/ss/8514906
00:44:404 - You should add for drum here, or else you are inconsistent with instrument you try to follow. /*yeah
00:45:404 (45404|0,45738|1) - What are you try to follow exactly? you follow string at 00:45:404 - , and then suddenly mapping drum at 00:45:738 - while ignoring the fact that 00:45:571 - 00:45:238 - is actually a drum you follow and yet you didn't follow it somehow. if you are consistent you should do it like http://osu.ppy.sh/ss/8514955 (apply this and my mod before in entire kiai, i don't want to repeat myself.) /*i tried to vary but thanks for your idea since it is a little problem this part for me
00:52:071 (52071|1) - Why suddenly LN? you don't use it when follow drum, and suddenly it changes instrument randomly. /*I tried to vary a little too but I find it reasonable for the sound that keeps running
01:01:404 - look, you follow vocal and suddenly follow drum again at 01:02:738 - and then vocal again at 01:04:238 - , i don't know what's going on anymore, consistency is the key. /*also think it's time to vary with the voices as it ends the core more relax this part is better imo
Yeah the main issues being how the inconsistency being questionable as sometimes you follow string then suddenly drum then suddenly vocal then suddenly drum again, not to mention the undermapping at chain drum sound when you consistently mapping drum is also a severe problem here. /*will try to learn more about this ty
----------------------------------------
So to sum it up, i really need the difficulty to get more mods and be revised deeply and thoroughly before this being pushed forward, because i don't believe this one is good enough for rank yet.
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44071
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0
[Editor]
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[Metadata]
Title:Perfect Lie
TitleUnicode:Perfect Lie
Artist:Primary
ArtistUnicode:Primary
Creator:dkingo
Version:Etsu's Easy
Source:
Tags:each yuiko ゆいこんぬ DustMoon Etsu
BeatmapID:1222664
BeatmapSetID:572856
[Difficulty]
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OverallDifficulty:6
ApproachRate:5
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Thanks for the mod o:Etsu wrote:
modMaxus wrote:
The consistency really severe in Easy and Normal diff, not to mention about gap diff between normal and hard that's far while being really near with easy somehow. i'm not even go to patterning here. So i will pop and veto-ing this one until the issues being addressed thoroughly in the entire difficulty. because i believe this is more of fundamental issues instead of regular patterning problem.
To start it off next time, i will appreciate if you just use sampleset custom 1 for the hitsound so that you can more efficiently just pick either "whistle, clap , finish" at the right side of the editor instead of manually using sample import like this, it will save more time for you and for modder as well.
[Metadata]
The name of artist should be "Primary" , put it in the Unicode and romanized artist, I already have the confirmation from alacat here: https://puu.sh/wBqjb/c3beea364a.png
[Etsu's Easy]
I just wanna say before that you shouldn't afraid of mapping continuous 1/2 drum here, i find you undermap them a lot here, i know it's easy diff, but that shouldn't be the reason to perceive the rythm incorrect and inconsistently.
00:00:571 - I believe the way you perceive this rythm is wrong in the instrument partition, try to listen the drum at 00:00:571 - and 00:00:738 - , they are completely different, and yet you make them one here until 00:00:905 - and suddenly changing to notes at 00:01:071 - for unclear reason, the rythm will be divided more correctly if you use http://osu.ppy.sh/ss/8514768 /*i must admit that this part was difficult for me because this diff is easy is a good pattern
00:20:071 (20071|2,20738|3) - Switch column between these 2 notes, so that the double at 00:20:738 - will be at same exact column with 00:22:071 - , which is your main structure like the one you did at 00:18:071 (18071|0,18071|1,19404|1,19404|0) - /*yr was trying to vary a bit but rearrange
00:29:738 (29738|1,30071|2) - Switch column again for same reason as above.
00:31:904 (31904|0,32238|1,33071|1,33404|0) - Not balance.. and I generally wanna talk on how you undermapping here by not mapping chain drum at 00:32:904 - 00:33:238 - , you should really map them because they are just really obvious.. it won't be too excessive either, i would say this will provide more optimal mapping. like http://osu.ppy.sh/ss/8514854 /*added note 1/2
00:33:404 (33404|0,34404|1,38738|3,39738|2) - the LNs here are too long, shorten them by 1/1 like http://osu.ppy.sh/ss/8514866 /*right for the notes too
00:38:238 - this is the same issue that i talked before about undermapping the drum.. map the red line for drum please, it is important rythm. /*sure
00:35:738 (35738|3,41071|0) - You should shorten these LN by 1/1 too like what i mention to you before. /*very good was exaggerated of me xD
00:41:738 - Additionally, this is a finish sound, please make this double as this is very loud sound. /*you're right
00:42:738 - Certainly the most undermapped one here.. i suggest you to map it like http://osu.ppy.sh/ss/8514906
00:44:404 - You should add for drum here, or else you are inconsistent with instrument you try to follow. /*yeah
00:45:404 (45404|0,45738|1) - What are you try to follow exactly? you follow string at 00:45:404 - , and then suddenly mapping drum at 00:45:738 - while ignoring the fact that 00:45:571 - 00:45:238 - is actually a drum you follow and yet you didn't follow it somehow. if you are consistent you should do it like http://osu.ppy.sh/ss/8514955 (apply this and my mod before in entire kiai, i don't want to repeat myself.) /*i tried to vary but thanks for your idea since it is a little problem this part for me
00:52:071 (52071|1) - Why suddenly LN? you don't use it when follow drum, and suddenly it changes instrument randomly. /*I tried to vary a little too but I find it reasonable for the sound that keeps running
01:01:404 - look, you follow vocal and suddenly follow drum again at 01:02:738 - and then vocal again at 01:04:238 - , i don't know what's going on anymore, consistency is the key. /*also think it's time to vary with the voices as it ends the core more relax this part is better imo
Yeah the main issues being how the inconsistency being questionable as sometimes you follow string then suddenly drum then suddenly vocal then suddenly drum again, not to mention the undermapping at chain drum sound when you consistently mapping drum is also a severe problem here. /*will try to learn more about this ty
----------------------------------------
So to sum it up, i really need the difficulty to get more mods and be revised deeply and thoroughly before this being pushed forward, because i don't believe this one is good enough for rank yet.
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44071
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0
[Editor]
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BeatDivisor: 2
GridSize: 16
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[Metadata]
Title:Perfect Lie
TitleUnicode:Perfect Lie
Artist:Primary
ArtistUnicode:Primary
Creator:dkingo
Version:Etsu's Easy
Source:
Tags:each yuiko ゆいこんぬ DustMoon Etsu
BeatmapID:1222664
BeatmapSetID:572856
[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:5
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448,192,76071,1,0,0:0:0:50:normal-hitfinish.wav
Thank you ChochoChochoaLatte- wrote:
Req from my Queue
Feel free to reject my mods
Columns
1|2|3|4
DustMoon vs dkingo Normal108 post T_T
- 01:04:904 (64904|2,65071|3) - ctrl + g? It will be too dense on right hand
- and 01:05:404 (65404|2) - move to col 4 I think it better start on col 3
*widescreen support in normal diff
sorry if does'nt help enough
Thanks for the mod :3ChochoaLatte- wrote:
Req from my Queue
Feel free to reject my mods
Columns
1|2|3|4
- Etsu's Easy
108 post T_T
- 00:25:738 - add note? sound same as like 00:30:738 (30738|1,31071|2,31404|1,31404|3) - //okay
- 01:05:404 (65404|3) - delete, maybe change to be like this 00:01:405 (1405|3,1405|0,1904|0,2404|2,2904|1,3404|3) - //yeah but want to vary a little here for the voice like a break imo
*widescreen support in normal diff
sorry if does'nt help enough
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44071
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 1405,12071,22738,33404,38738,45571,48238,54738,56238,58904
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:Perfect Lie
TitleUnicode:Perfect Lie
Artist:Primary
ArtistUnicode:Primary
Creator:dkingo
Version:Etsu's Easy
Source:
Tags:each yuiko ゆいこんぬ DustMoon Etsu
BeatmapID:1222664
BeatmapSetID:572856
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"223158lkkxzve48qqfo683.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Sample,65904,0,"SCG_E5s.wav",70
Sample,66404,0,"SCG_C5s.wav",70
Sample,66904,0,"SCG_F5s.wav",70
Sample,76071,0,"SCG_F5s.wav",70
[TimingPoints]
1405,333.333333333333,4,1,1,100,1,0
44071,-100,4,1,1,100,0,1
65404,-100,4,1,1,100,0,0
[HitObjects]
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Thank you!riunosk wrote:
mod from queue 1 2 3 4generali really dont understand why the bpm is 180 when the track sounds a lot more closer to 90 No no no, I can hear clearly it's 180all diffs01:16:071 - honestly it seems a lot better if the LNs ended on 01:18:738 - instead Will keep the current outro, because the song continues a bitet suuuuu00:01:904 (1904|0,2404|2) - flip for pitch
00:07:071 (7071|2,7238|1,7738|0) - probably can do 2 1 3
Great chartVERSUS DUEL00:41:571 (41571|1,41654|0) - can probably flip for flow 1 2 are shown too many here, so some 2 1 are needed
Excellent chartgoddam liarhad a bit of extra time so modded all diffs00:19:988 (19988|1,20071|2) - flip for flow
00:26:071 (26071|1,26404|2,26571|1) - flip for variety and even flow
00:43:321 (43321|1,43404|2) - flip for flow
00:43:571 (43571|1,43738|1,43904|0,44071|1) - ^if applied, rearrange this somehow Adjusted the middle part
Great chart
gud luk for renk
Thanks for the mod riunoskriunosk wrote:
mod from queue 1 2 3 4generali really dont understand why the bpm is 180 when the track sounds a lot more closer to 90all diffs01:16:071 - honestly it seems a lot better if the LNs ended on 01:18:738 - insteadet suuuuu00:01:904 (1904|0,2404|2) - flip for pitch //sure
00:07:071 (7071|2,7238|1,7738|0) - probably can do 2 1 3 //better 3 1 2 :3
Great chart //thanks o:
had a bit of extra time so modded all diffs
gud luk for renk
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44071
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
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[Metadata]
Title:Perfect Lie
TitleUnicode:Perfect Lie
Artist:Primary
ArtistUnicode:Primary
Creator:dkingo
Version:Etsu's Easy
Source:
Tags:each yuiko ゆいこんぬ DustMoon Etsu
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I apologize if DustMoon's replies weren't clear enough, we both haven't noticed that point, will add those snares, but I disagree with your opinion about how complicated should the map be, every mapper has their own mapping style and view that which part should be complicated, instead of "calmer", I prefer "highlight", which is different for everybody.Maxus wrote:
[Normal]
00:02:071 - 00:03:404 - 00:04:738 - 00:06:071 - 00:07:404 - 00:08:738 - 00:10:071 - 00:10:904 - 00:11:404 - So can any one of you explain the reason you don't want add note to all of these timeline other than the reply answer of "Think.." ? Just look at how the instrument is really complicated and dense and yet you make them only with LN.. Compare them with 00:13:071 - , which one is calmer in the music mood? obviously 00:13:071 - , and yet you make the patterning a lot more complicated at 00:13:071 - compared with 00:01:405 - , do you think it's logical?
The same thing happened with 01:05:404 - too.
Anyway I won't bother with this map if my mod doesn't even get throughout explanation/you don't even bother with changing it.
Sorry, It is not about mapping style, but it's about common sense. As I said to you before, It is not making any sense for the part with many drum and guitar lingering around and you choose to only map the LN there.dkingo wrote:
I apologize if DustMoon's replies weren't clear enough, we both haven't noticed that point, will add those snares, but I disagree with your opinion about how complicated should the map be, every mapper has their own mapping style and view that which part should be complicated, instead of "calmer", I prefer "highlight", which is different for everybody.
Thank you again Maxus, we will wait until next month when I'm free from his cooldown listMaxus wrote:
Sorry, It is not about mapping style, but it's about common sense. As I said to you before, It is not making any sense for the part with many drum and guitar lingering around and you choose to only map the LN there.dkingo wrote:
I apologize if DustMoon's replies weren't clear enough, we both haven't noticed that point, will add those snares, but I disagree with your opinion about how complicated should the map be, every mapper has their own mapping style and view that which part should be complicated, instead of "calmer", I prefer "highlight", which is different for everybody.
I could talk more, but seems in the end you add notes for the timeline I mentioned you, so yeah, I will leave it to Rivals again for rebubble, I can take out my veto now that main issues actually adressed.
Btw, 00:11:488 (11488|2) - you put this at wrong snap lol -.-||
Thank you!Rivals_7 wrote:
1234
[NM]
00:30:738 (30738|3,31071|2,31404|3) - can you uh avoid this kind of thing in NM tier. three of them are double too so its kinda tempting Rearranged
00:50:904 (50904|2,50904|1,51071|0) - move doubles to left, move the single note to 3. therefor avoid - 00:50:571 (50571|2,50738|3,50904|2,51071|3) -
should be applicable if you see anything similar Yea I get this one, but for the balance I will keep some of them
[Lie]
00:41:071 (41071|3) - why is this LN ending different with the other diff Opps... Fixed
rest is ok