thx Neoskylove
Neoskylove wrote:
Q
[asdf]
00:01:319 (1,2) - 00:02:919 (1,2) - 00:04:519 (1,2) - for seeing this, I don't know what's your BASIC DISTANCE, set a basic DS i dont think it is necessary
00:06:119 (1,2) - 00:06:719 (3,4) - DS looks similar, so players can be hard to read moved a bit
00:07:719 (1,2) - make consistency with 00:06:119 (1,2,3) - nah sounds are not same
00:13:719 (3,4,5) - too random place, so players can be confused about reading/ a triangle here
00:19:319 (3,4) - because of DS about this 1/4 beats, 00:19:719 (1,2) - DS looks not so good,
00:30:919 (3,4) - improve blanket
00:34:119 (1) - meaningless NC true
00:38:169 - where is beat here? I think you have to add a beat since you added beats at 00:34:919 (1,1) - 00:39:719 (1) - following vocals
00:43:719 (4,5) - weird flow well i just like how it looks
00:47:919 (2,1) - you jumped here, but 00:48:319 (2,1) - this part doesn't have jump even if this part can be more emphasized then previous. variety is fun
00:55:719 (2,3,4,5,6,7,1) - 00:59:119 (2,3,4,5,6,1) - this asntijumps doesn't match with mosuc imo seems ok idk
01:17:319 (1,2,3,4,5) - this empty rhythm looks not fit with your concept, compare with others, has really less beat i guess music is same here
01:30:119 (1,2,3,4,5) - ^
01:40:919 (9,1) - try to avoid overlap, looks not so good. but for me its nice
01:45:719 (7,1) - ^
02:31:719 (1) - don't add hitsound at spinner, looks reallllllllllllly weird ok xd
03:19:619 (1) - should be placed at 03:19:519 - since you added beat at 03:14:719 (3) - it just feels not right, piano is weak here
03:22:919 (1,1,1,1,1,1) - NC spamming looks not so good, can't read this 1/3 with only NC spamming. idk what to do
03:32:919 (1,1,1) - why you spammed NC? don'e need to spam this, sounds are like separated from each other at least for me xf
03:42:519 (1,1,1) - ^
03:54:819 (6,1) - sudden antijump looks really weird, i like it, follows music imo
04:41:219 (1,2) - don't stack, looks weird, not fit with music. true, fixed
GL