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MiddleIsland - Yoiyami Datsugoku Hime

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Topic Starter
Mirash
thank, pro mapper. 8-)
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Q

[asdf]
00:01:319 (1,2) - 00:02:919 (1,2) - 00:04:519 (1,2) - for seeing this, I don't know what's your BASIC DISTANCE, set a basic DS
00:06:119 (1,2) - 00:06:719 (3,4) - DS looks similar, so players can be hard to read
00:07:719 (1,2) - make consistency with 00:06:119 (1,2,3) -
00:13:719 (3,4,5) - too random place, so players can be confused about reading/
00:19:319 (3,4) - because of DS about this 1/4 beats, 00:19:719 (1,2) - DS looks not so good,
00:30:919 (3,4) - improve blanket
00:34:119 (1) - meaningless NC
00:38:169 - where is beat here? I think you have to add a beat since you added beats at 00:34:919 (1,1) - 00:39:719 (1) -
00:43:719 (4,5) - weird flow
00:47:919 (2,1) - you jumped here, but 00:48:319 (2,1) - this part doesn't have jump even if this part can be more emphasized then previous.
00:55:719 (2,3,4,5,6,7,1) - 00:59:119 (2,3,4,5,6,1) - this asntijumps doesn't match with mosuc imo
01:17:319 (1,2,3,4,5) - this empty rhythm looks not fit with your concept, compare with others, has really less beat
01:30:119 (1,2,3,4,5) - ^
01:40:919 (9,1) - try to avoid overlap, looks not so good.
01:45:719 (7,1) - ^
02:31:719 (1) - don't add hitsound at spinner, looks reallllllllllllly weird
03:19:619 (1) - should be placed at 03:19:519 - since you added beat at 03:14:719 (3) -
03:22:919 (1,1,1,1,1,1) - NC spamming looks not so good, can't read this 1/3 with only NC spamming.
03:32:919 (1,1,1) - why you spammed NC? don'e need to spam this,
03:42:519 (1,1,1) - ^
03:54:819 (6,1) - sudden antijump looks really weird,
04:41:219 (1,2) - don't stack, looks weird, not fit with music.

GL
Topic Starter
Mirash
thx Neoskylove

Neoskylove wrote:

Q

[asdf]
00:01:319 (1,2) - 00:02:919 (1,2) - 00:04:519 (1,2) - for seeing this, I don't know what's your BASIC DISTANCE, set a basic DS i dont think it is necessary
00:06:119 (1,2) - 00:06:719 (3,4) - DS looks similar, so players can be hard to read moved a bit
00:07:719 (1,2) - make consistency with 00:06:119 (1,2,3) - nah sounds are not same
00:13:719 (3,4,5) - too random place, so players can be confused about reading/ a triangle here
00:19:319 (3,4) - because of DS about this 1/4 beats, 00:19:719 (1,2) - DS looks not so good,
00:30:919 (3,4) - improve blanket
00:34:119 (1) - meaningless NC true
00:38:169 - where is beat here? I think you have to add a beat since you added beats at 00:34:919 (1,1) - 00:39:719 (1) - following vocals
00:43:719 (4,5) - weird flow well i just like how it looks
00:47:919 (2,1) - you jumped here, but 00:48:319 (2,1) - this part doesn't have jump even if this part can be more emphasized then previous. variety is fun
00:55:719 (2,3,4,5,6,7,1) - 00:59:119 (2,3,4,5,6,1) - this asntijumps doesn't match with mosuc imo seems ok idk
01:17:319 (1,2,3,4,5) - this empty rhythm looks not fit with your concept, compare with others, has really less beat i guess music is same here
01:30:119 (1,2,3,4,5) - ^
01:40:919 (9,1) - try to avoid overlap, looks not so good. but for me its nice :(
01:45:719 (7,1) - ^
02:31:719 (1) - don't add hitsound at spinner, looks reallllllllllllly weird ok xd
03:19:619 (1) - should be placed at 03:19:519 - since you added beat at 03:14:719 (3) - it just feels not right, piano is weak here
03:22:919 (1,1,1,1,1,1) - NC spamming looks not so good, can't read this 1/3 with only NC spamming. idk what to do
03:32:919 (1,1,1) - why you spammed NC? don'e need to spam this, sounds are like separated from each other at least for me xf
03:42:519 (1,1,1) - ^
03:54:819 (6,1) - sudden antijump looks really weird, i like it, follows music imo
04:41:219 (1,2) - don't stack, looks weird, not fit with music. true, fixed

GL
Asaiga
Hello, from queue

  1. 00:08:519 (3) - I think you forgot to disable Whistle on sliderbody here.
    00:09:319 (1) - same
  2. 00:12:719 (4,5,6,1) - spacing here looks a bit uneven, note1 should be placed furthest since it's the strongest sound. And note4-5's spacing is too big for the music.
  3. 00:14:119 (1,2) - big spacing here doesn't work well imo. Slider 2 has fairly weak sound, a jump here doesn't seem fit. Maybe try somewhere around x320y78
  4. 00:56:919 (1,1) - Why do you want to stack these? Personally I feel like unstacking fits better
  5. 01:22:419 (2) - This note feels overmapped. Maybe a 1/2 slider here?
  6. 02:20:119 (1,1) - same
  7. 02:30:119 (1,2,3,1,2,3) - The patterns you made here feel a bit weak for the guitar, maybe stronger flow or bigger spacing?
  8. 02:49:819 (4,5,6,7) - Why is this overmapped?
  9. 02:53:319 (1,2,3,4,5) - spacing can be bigger here
Sorry for short mod, I don't really want to mess up the your kiais xd
Topic Starter
Mirash
thx Asaiga

Asaiga wrote:

Hello, from queue

  1. 00:08:519 (3) - I think you forgot to disable Whistle on sliderbody here. it's intentional here.
    00:09:319 (1) - same
  2. 00:12:719 (4,5,6,1) - spacing here looks a bit uneven, note1 should be placed furthest since it's the strongest sound. And note4-5's spacing is too big for the music. replaced something
  3. 00:14:119 (1,2) - big spacing here doesn't work well imo. Slider 2 has fairly weak sound, a jump here doesn't seem fit. Maybe try somewhere around x320y78 true
  4. 00:56:919 (1,1) - Why do you want to stack these? Personally I feel like unstacking fits better tried yours, but i like mine more
  5. 01:22:419 (2) - This note feels overmapped. Maybe a 1/2 slider here? true
  6. 02:20:119 (1,1) - same
  7. 02:30:119 (1,2,3,1,2,3) - The patterns you made here feel a bit weak for the guitar, maybe stronger flow or bigger spacing? slightly increased
  8. 02:49:819 (4,5,6,7) - Why is this overmapped? i feel like it is good for sound on next down beat slider, and it is not totally overmapped.
  9. 02:53:319 (1,2,3,4,5) - spacing can be bigger here ok
Sorry for short mod, I don't really want to mess up the your kiais xd short mods = best mods
FullRain88
Hi, from #modreqs

  1. 01:27:019 (1,2) - spacing is weird, maybe move to x=28 y=208 and move slider end to x=128 y=272
  2. 02:53:319 (1) - i feel like this should be at the slider end, and not that far away
i think that's it, the rest of the map seems good and fun to play
Topic Starter
Mirash
thx FullRain88

FullRain88 wrote:

Hi, from #modreqs

  1. 01:27:019 (1,2) - spacing is weird, maybe move to x=28 y=208 and move slider end to x=128 y=272 it is for impact on slider
  2. 02:53:319 (1) - i feel like this should be at the slider end, and not that far away ok spacing is too big, but i did it my way
i think that's it, the rest of the map seems good and fun to play
kunka
Hi
From my m4m Q
sekai

  1. 00:00:919 (3) - Is this really 1/8? It sounds like 1/4 to me.
  2. 00:11:719 (5) - I think that it's cool when you perform stack in 00:10:919 (1) -
  3. 00:23:319 - I think that it is necessary here if I pick up an accurate sound. Would you change the 00:23:219 (3) - to the 1/4 slider?
  4. 00:28:619 - ^
  5. 01:09:619 (1) - I think that this is not necessary. 02:32:819 (1) - same
  6. 01:10:219 - Here is a sound. Let's make 01:10:119 (4) - a reverse slider. 02:33:319 (4) - same
  7. 01:34:919 - There are many sounds in this section. I think in particular the blank of the 1/2 rhythm to have a problem. I suggest it as follows. (1)change 01:34:719 (6) - to 1/2 slider. (2)add a circle to 01:35:019 -
  8. 02:58:119 - ^
  9. 04:22:919 - ^
  10. 01:35:619 - fmm,,Why did you remove this sound? 02:58:819 - 04:23:619 - same
  11. 04:54:719 - You pick up a similar sound. Reference 04:49:919 (2) - 04:53:119 (2) - etc. Please add a circle.
GL ;)
Topic Starter
Mirash
kunka

kunka wrote:

Hi
From my m4m Q
sekai

  1. 00:00:919 (3) - Is this really 1/8? It sounds like 1/4 to me. it is 1/6
  2. 00:11:719 (5) - I think that it's cool when you perform stack in 00:10:919 (1) - feels too compressed
  3. 00:23:319 - I think that it is necessary here if I pick up an accurate sound. Would you change the 00:23:219 (3) - to the 1/4 slider? i can do this, but then doubles are not that highlighted
  4. 00:28:619 - ^
  5. 01:09:619 (1) - I think that this is not necessary. 02:32:819 (1) - same sound in (2) is implying a double here
  6. 01:10:219 - Here is a sound. Let's make 01:10:119 (4) - a reverse slider. 02:33:319 (4) - same o true, also changed to 1/6
  7. 01:34:919 - There are many sounds in this section. I think in particular the blank of the 1/2 rhythm to have a problem. I suggest it as follows. (1)change 01:34:719 (6) - to 1/2 slider. (2)add a circle to 01:35:019 - imo piano is more important here
  8. 02:58:119 - ^
  9. 04:22:919 - ^
  10. 01:35:619 - fmm,,Why did you remove this sound? 02:58:819 - 04:23:619 - same because switching to vocals and wanted to emphasize it
  11. 04:54:719 - You pick up a similar sound. Reference 04:49:919 (2) - 04:53:119 (2) - etc. Please add a circle. it is not the same, or maybe i'm deaf..
GL ;)

thanks
jonathanlfj
[General]
low key triggered that s in sekai is not capitalized
you can copy the normal clap to also be the soft clap so you can hitsound whistles and claps at the same time, I think some places with piano parts would benefit from that

[sekai]
01:05:119 (1) - missing clap
01:13:819 (6,7,8,9) - the emphasis here feels a bit weird, since the jump should realistically be between 01:13:819 (6,7) due to the high impact of 01:13:919. Up to you if you want to fix this since there are a lot of occurrences throughout the map
02:28:319 (1) - clap
02:46:119 (1,2) - won't lie this is super hard to hit, almost failed here since I missed the first part of the stream. Might want to reduce the distance a bit
02:50:219 (1,2) - this angle doesn't play really well, something like this would flow a lot better (will require some rearranging) 03:00:519 (1) - perfectly center this (including the slider end)
03:08:919 (1,1,2,3,1,2,3) - give these a bit more spacing, really tempted to hit them as 1/4s on my sightread
03:29:719 (1) - center?
03:58:719 (3,4,5) - music is 1/6 here
04:43:719 (1,1) - omg please map the 1/4 here, it is so strong i cant stand it being skipped ;_;
04:46:119 (1) - should have whistle on the slider slide

Getting a lot of Saifu dejavu here, but rhythm is definitely more complex with all the 1/8 and 1/6 stuff
Topic Starter
Mirash
jonathanlfj

jonathanlfj wrote:

[General]
low key triggered that s in sekai is not capitalized ok i don't mind
you can copy the normal clap to also be the soft clap so you can hitsound whistles and claps at the same time, I think some places with piano parts would benefit from that

[sekai]
01:05:119 (1) - missing clap
01:13:819 (6,7,8,9) - the emphasis here feels a bit weird, since the jump should realistically be between 01:13:819 (6,7) due to the high impact of 01:13:919. Up to you if you want to fix this since there are a lot of occurrences throughout the map
02:28:319 (1) - clap
02:46:119 (1,2) - won't lie this is super hard to hit, almost failed here since I missed the first part of the stream. Might want to reduce the distance a bit
02:50:219 (1,2) - this angle doesn't play really well, something like this would flow a lot better (will require some rearranging) 03:00:519 (1) - perfectly center this (including the slider end)
03:08:919 (1,1,2,3,1,2,3) - give these a bit more spacing, really tempted to hit them as 1/4s on my sightread
03:29:719 (1) - center?
03:58:719 (3,4,5) - music is 1/6 here
04:43:719 (1,1) - omg please map the 1/4 here, it is so strong i cant stand it being skipped ;_;
04:46:119 (1) - should have whistle on the slider slide

Getting a lot of Saifu dejavu here, but rhythm is definitely more complex with all the 1/8 and 1/6 stuff i'm mapping same things over and over now :(
fixed everything!
jonathanlfj
Asobi yo
Topic Starter
Mirash
arigatou senpai daisuki desu
Yohanes
oh, new page
Shmiklak
grats with getting bubbled, and yeah my 2000th post
Irreversible
Checked the map and got nothing to say, well done!

Write me a quick PM to confirm that this is ready to get qualified.
Irreversible
Qualified!
Delis
a, mirashi san thank you for the follow arigatou gozaimasu~
Topic Starter
Mirash
thaanks!<3
derisu hidoi no hito
tonikaku arigatou!
LMT
"Gothic Neo Calssica"

not sure if the "calssica" is a typo or actually part of the metadata lol

nice map btw, diggin the music.
Lama Poluna
gratz mirash <3
Shmiklak
Грац
Namki
поздравляю
PandaHero
Ah, great map from you, as always <3
Yohanes
Mee rush
Topic Starter
Mirash
rush b

thanks people!!
Akitoshi
gratz
Kroytz
i love this map
Pentori
some stuff

rhythm
  1. 00:16:819 (7,8) - 00:18:419 (6,7) - 00:21:519 (8,9) - 01:14:519 (11) - 01:19:119 (6,7) - etc. cases like these where it would be more appropriate to have the slider begin from the blue tick 00:16:819 - as the white tick has nothing supporting it https://puu.sh/wDJj5/9fa5442422.jpg
  2. 00:20:719 (2,3,4,5,6,7) - not sure what really changed in the music that calls for such a difference in rhythm compared to 00:15:719 - but anyways, the kicks begin from 00:20:919 - so instead of mapping 00:20:819 (3) - you couldve easily done a rhythm like http://puu.sh/wDJqe/4bf3cfde37.jpg that actually works with the triples provided
  3. 01:09:619 (1) - 01:14:519 (11) - 01:31:219 (3) - also plenty of times where objects are clicked to nothing, with sliders passing through important beats
  4. 01:20:619 - 02:43:819 - 03:54:219 - etc. why is stuff like this skipped? sounds like a continuous drum roll
  5. 01:34:519 (4,5,6,7,1,2,3) - really ambiguous as to what's being followed here. beats like 01:34:619 (5,7) - make it appear that ur following the piano because you skip the drums at 01:34:919 - but then shortly after you map drums 01:35:319 (1,2,3)
placement
  1. 01:13:819 (6,7,8,9) - 01:20:219 (1,2,3,4) - 01:26:619 (4,5,6,7) - because of the way you handle rhythm, a lot of circle patterns begin on kicks 01:13:819 (6) - and results in the snare getting barely any emphasis 01:13:919 (7) . cases like 01:20:219 (1,2,3,4) - are pretty questionable since you group the kick drum with the much stronger snares 01:20:319 (2,3,4) - indicating they're similar sounds but.. they arent. should try do more stuff like 01:23:119 (2,3,4,5,6) - where you group similar sounds and place the emphasis on more important beats
  2. 01:21:319 (1,2,3) - spacing here looks way too similar to 1/4 patterns 01:19:519 (1,2,3) - making it really unintuitive to read. i guess 02:44:519 (1,2,3) - is a more obvious case where the spacing barely differs from 1/4 rhythms
  3. 01:26:619 (4,5,6,7,1,2) - idk wats trying to be achieved with these patterns but having the jump on a kick while stacking the snare is super confusing as there is no clear indication of when you should jump
  4. 03:14:719 (3,1) - 03:21:119 (4,1) - these jumps shouldnt really belong in a slow section
  5. 03:36:719 (2,3,4,5,6) - poor grouping with this stuff too, the beats are all different intensities except for 03:36:919 (4,5) - so representing them all in the same way is really strange
consistency
  1. 03:09:319 (1,2,3,1,2,3) - 03:22:919 (1,1,1,1,1,1) - the nc spam isn't really necessary, and 03:10:119 (1) - moves into a 1/1 slider while 03:23:719 (1) - is 2/3. should try establish more consistency
  2. 03:30:319 (3,4) - 03:43:119 (1,2) - etc. you previously used 1/6 snaps for things like this 02:59:652 (1,2) - but you can't do the same here because the beats end on blue ticks 03:30:419 (4) . instead why not snap to 1/4 at 01:36:452 (1,2) - etc. for consistency, it also makes it more intuitive as all other stacks are snapped to 1/4 02:40:719 (2,3,4,5) . and ye allows u do have duplets at 03:36:019 (1) - 03:37:619 (1) - too
  3. 04:25:319 - feels like this was mapped with similar intensity to main chorus sections, but the music definitely doesnt feel that way. should be mapped more like 00:15:719 - imo
  4. 00:22:919 - compared to 04:40:519 - basically the same rhythm presented with the same intensity. should try to have them somewhat similar at least, instead of polar opposite difficulties
a lot of points regarding rhythm/placement apply to the entire map, the timestamps are referred to as examples

i do think this needs a lot more work, most of your rhythms are mapped to unsupported beats while u also poorly group certain patterns - it just doesn't feel like you're representing the song properly

theres more i could go on about with aesthetics but that often gets dismissed as being subjective sooo
Namki
nuts....
Kroytz
please no dq...
PandaHero
No drama pls thanks..
Topic Starter
Mirash

Pentori wrote:

some stuff

rhythm
  1. 00:16:819 (7,8) - 00:18:419 (6,7) - 00:21:519 (8,9) - 01:14:519 (11) - 01:19:119 (6,7) - etc. cases like these where it would be more appropriate to have the slider begin from the blue tick 00:16:819 - as the white tick has nothing supporting it https://puu.sh/wDJj5/9fa5442422.jpg it is not like your suggestion is better, i am following violin(or whatever it is), hi-hats, etc. also i don't like blue tick sliders here it'll ruin the idea
  2. 00:20:719 (2,3,4,5,6,7) - not sure what really changed in the music that calls for such a difference in rhythm compared to 00:15:719 - but anyways, the kicks begin from 00:20:919 - so instead of mapping 00:20:819 (3) - you couldve easily done a rhythm like http://puu.sh/wDJqe/4bf3cfde37.jpg that actually works with the triples provided as above, i am following different instrument, and that tripplets fit perfectly with it
  3. 01:09:619 (1) listen closely for(2) it implies a double here, yes it is an overmap but it suits in that case lol - 01:14:519 (11) - it goes through hihat on the head and ends on drum so what in this case is considered not following the sound? 01:31:219 (3) i am doing vocals with it! also plenty of times where objects are clicked to nothing, with sliders passing through important beats
  4. 01:20:619 - 02:43:819 - 03:54:219 - etc. why is stuff like this skipped? sounds like a continuous drum roll because it is intentional! i don't want to map it, you know not every sound MUST be represented it is not a mania game mode
  5. 01:34:519 (4,5,6,7,1,2,3) - really ambiguous as to what's being followed here. beats like 01:34:619 (5,7) - make it appear that ur following the piano because you skip the drums at 01:34:919 - but then shortly after you map drums 01:35:319 (1,2,3) but there is no piano after that so leaving a blank place would be a bad choice, thus i mapped drums
placement
  1. 01:13:819 (6,7,8,9) - 01:20:219 (1,2,3,4) - 01:26:619 (4,5,6,7) - because of the way you handle rhythm, a lot of circle patterns begin on kicks 01:13:819 (6) - and results in the snare getting barely any emphasis 01:13:919 (7) i am prioritizing vocals and violin, so following every drum is a bad decision in my opinion, btw not everything should be emphasized cases like 01:20:219 (1,2,3,4) - are pretty questionable since you group the kick drum with the much stronger snares 01:20:319 (2,3,4) - indicating they're similar sounds but.. they arent. it plays more naturally that way, also i find this note(1) is emphasizing next drumdrum sounds by using a "stop" movement from previous patterns should try do more stuff like 01:23:119 (2,3,4,5,6) - where you group similar sounds and place the emphasis on more important beats
  2. 01:21:319 (1,2,3) - spacing here looks way too similar to 1/4 patterns 01:19:519 (1,2,3) - making it really unintuitive to read. i guess 02:44:519 (1,2,3) - is a more obvious case where the spacing barely differs from 1/4 rhythms that is for emphasis part of a song, you can see i repeat it through the map, or i should just spam fullscreen jumps if it isn't 1/4? players aren't stupid, it is fine
  3. 01:26:619 (4,5,6,7,1,2) - idk wats trying to be achieved with these patterns but having the jump on a kick while stacking the snare is super confusing as there is no clear indication of when you should jump vocals here kinda eeeh so i decided to represent drums here, stacking on a snare is actually a good emphasis, also a can hear that these two sounds goes in a pair
  4. 03:14:719 (3,1) - 03:21:119 (4,1) - these jumps shouldnt really belong in a slow section can't you hear these loud violin lol, yes it is a slow section but that doesn't mean i can't use jumps to represent something
  5. 03:36:719 (2,3,4,5,6) - poor grouping with this stuff too, the beats are all different intensities except for 03:36:919 (4,5) - so representing them all in the same way is really strange as for me it is absolutely ok, sliders here wouldn't fit at all, 5 note stream represents music exactly how i want
consistency
  1. 03:09:319 (1,2,3,1,2,3) - 03:22:919 (1,1,1,1,1,1) - the nc spam isn't really necessary, and 03:10:119 (1) - moves into a 1/1 slider while 03:23:719 (1) - is 2/3. should try establish more consistency they are not same. nc here is for better readability because of low spacing and it is low to show the music goes down. first 1/3 isn't like that at all
  2. 03:30:319 (3,4) - 03:43:119 (1,2) - etc. you previously used 1/6 snaps for things like this 02:59:652 (1,2) - but you can't do the same here because the beats end on blue ticks 03:30:419 (4) . instead why not snap to 1/4 at 01:36:452 (1,2) - etc. for consistency, it also makes it more intuitive as all other stacks are snapped to 1/4 02:40:719 (2,3,4,5) . and ye allows u do have duplets at 03:36:019 (1) - 03:37:619 (1) - too all doublets and implied doublets you mentioned are belongs to different section of a song, and they are different in the song as i can see. stuff in between kiais is 1/4 so it is 1/4. stuff after kiais is 1/6 bcs it is 1/6 and those single notes are for emphasizing crashes. that stuff has no relation between each others.
  3. 04:25:319 - feels like this was mapped with similar intensity to main chorus sections, but the music definitely doesnt feel that way. should be mapped more like 00:15:719 - imo nono there are strong vocals, and in section you linked there are not.
  4. 00:22:919 - compared to 04:40:519 - basically the same rhythm presented with the same intensity. should try to have them somewhat similar at least, instead of polar opposite difficulties at the start those doublets placed for strong drums sounds, and at the end they are not that strong, actually they are all same at the end so it is a stream.
a lot of points regarding rhythm/placement apply to the entire map, the timestamps are referred to as examples everything done thoroughly, things are not random and rhythm in complex songs like that can be represented variously. we just have like.. completely different views on the mapping field

i do think this needs a lot more work, most of your rhythms are mapped to unsupported beats while u also poorly group certain patterns - it just doesn't feel like you're representing the song properly as for me, and also plenty of other people map follows music properly

theres more i could go on about with aesthetics but that often gets dismissed as being subjective sooo xD
also thanks akitoshi for gratz and kroytz for liking it xd hope i'll be able to play your maps in some future
Pentori
you seem to stress the importance of how every sound doesn't need to be mapped, but then casually start justifying your rhythms to hihats and stating your overmaps are suitable :/

a lot of the responses don't make sense or just avoid the problem completely, so there's not much more i can say lol
Topic Starter
Mirash
ye but since when prioritizing something else in the music is bad
it has sense for me at least, thanks for check though
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