Thank you so much for the mod <3Naxess wrote:
Greetings
Found this in a queue, so thought I'd take a look.
[General]It has good section differentiation and difficulty progression, but I doubt it's ready for BN checking, like your profile suggests, just yet. There's some things to consider among the things I mentioned, and I would highly recommend you gather more mods before pushing this forward. (you'll also need at least 12 SP before being able to have it iconed, for instance)
- Try increasing the "Lum" of combo color 4 to ~60 to make sure approach circles are visible, especially at 100% background dim. Fixed, and I also fixed the other colors to have around the same luminosity difference
- Your drum-hitclap.wav is less than 100 ms long, which will cause technical problems with some sound cards. I'd suggest you find another similar hitsound to use instead, as the current one is unrankable. I found another one which looks even better (and more than 100ms long)
[Lunatic]- Is the difficulty name a reference or is it just indicating what difficulty it is? In the latter case you could always try something custom relating to the song if you have anything in mind. It was just refering to the moon (and also Touhou) but you're right, another name could be better
- 00:00:731 - The first inherited line is conflicting with the uninherited in pretty much all settings. Consider keeping volume, hitsound samplesets and customs the same for overlapping lines. This is to avoid technical problems in the beatmap. I didn't know it could create problems, thanks for noticing !
- 00:15:731 - The reverse-like sound impacts here, and piano changes pitch, so having piano take priority here instead of 00:15:901 - might work better. That way the circles will also be in groups of 4. Try moving 00:15:560 (3) - to 00:15:390 - and shortening 00:14:878 (2) - , then adding a circle here as part of 00:15:901 (4,5,6) - . Both ways work, though, so up to you.
- 00:16:412 (7,8,9,10) - Would probably be reflected better if it were spaced from 00:15:901 (4,5,6) - , similarly to how 00:04:821 (1,2,3,4,5,6,7,8) - was arranged. Could also be applied to 00:21:867 (8,9,10,11) - , 00:43:685 (8,9,10,11) - , etc.
- 00:26:640 - This vocal is rather distinct, and more prominent than 00:26:469 - from what I can hear. Try swapping 00:26:299 (4,5) - rhythmically (re-positioning them in the process, ofc).
- 00:31:924 (5,6,7) - Missing the pitch change at 00:32:094 - by using that 1/1 slider, I'd suggest you use the method you did at 00:21:015 (4,5) - instead, with a 1/4 into a circle.
- 00:32:775 (8,9,10,11) - Since piano changes pitch at 00:32:776 - , I'd think this would be where the spike would be, instead of 00:32:946 - ? Either way, possible to space them here as well otherwise.
- 00:44:878 (2) - Turning this into two circles would probably reflect the vocals better, like was done at 00:39:424 (2,3) - , since these are pretty much the same anyway.
- 00:52:890 (1,2,3) - Try keeping the spacing between these consistent, for the sake of visuals. Currently (1) is stacked under the previous slider, which is probably the cause of this. If you don't already have it on, View > Stacking. Yeah you're right, I don't know why I didn't use it, maybe because it overlaps with manual stacks ?
- 01:05:162 - Currently 01:04:992 - and 01:05:333 - are done the same way, despite being different in the song. Rather than having this be a slider leading into another slider going in the same direction, you could make this a circle stacked on top of it. I think it brings for a fitting pause in momentum as well. And as well it emphasizes the piano note at 01:05:162 - , even if it doesn't follow the voice (but the piano seems more important here)
- 01:16:242 - No direct impact here, unlike the others. Removing this circle would thereby improve the coherence with the song. Similar thing occurs at 01:53:060 (2) - .
- 01:33:458 (1,3) - 01:35:503 (5,1) - I'd be careful about ending sliders over repeats like this, since they leave a 300 hitburst which could potentially obscure the repeat. Try ending the slider slightly further away. Same for the others like 01:40:276 (5,6) - . Just to avoid edge cases, since it's part of the RC atm. I think it's still visible with the 300 hitburst, but it's better to avoid it then I won't have more notices about it
- 01:49:821 - Would've otherwise reduced the SV here to prevent sliders from being this large so frequently. Generally when density sinks, SV would kind of follow, right? This section isn't very long anyway, so re-positioning things shouldn't be too hard. This section is also part of the refrain, so I think it should keep the same SV. Moreover I don't think long sliders are a problem with this SV. I mainly use SV changes when the whole music changes, not for density, it would be weird in my opinion
- 01:57:321 (4,5,1) - Since these are already overlapping anyway, why not have them consistent in spacing? Looks a bit odd atm.
- 02:02:606 - This isn't as prominent as 02:02:776 - , so would've moved 02:02:606 (5) - there. It's also right after a slider going in the same direction, which makes the flow a bit awkward due to the backwards acceleration. Unlike the other clickables around here, there's no impact, so skipping it, or making it a repeat like 02:07:549 (5) - , might be a good idea.
- 02:10:276 (5,6,7) - I don't see why (6) has comparatively more spacing from (5) than (7) has to (6). It's not like it warrants emphasis or anything. Could otherwise just keep consistent spacing here.
- 02:14:878 (2,3,4) - This part looks pretty strange in the default skin. Probably due to (4), which is sort of missing the impact at 02:15:731 - , despite being rather strong. I know you're following the vocals, but it's always possible to switch instrumental priority when it goes idle like this, as long as it's indicated well, for example through ending a slider on a strong sound of the previous instrumental layer, for instance. Slider's a bit unnecessarily long atm. Try some rhythm choice like this, for example. Otherwise possible to fill this out with circles, like was done for 00:59:367 (4,5,6,7,8,9,10,11) - . I usually want to follow voices when it's a long sound, but I think you're right here, too weird. Btw I already changes the pattern without looking at your exemple, and it cames out to be exactly the same :3
(also the circle pattern you mentionned are only used for the beginning, so it wouldn't fit with this part if I used them)- 02:19:821 - Would expect this to be clickable. From what I could tell, you were following vocals pretty closely, in which case covering this would make sense. Either by having 02:19:821 - be a 1/4 or a 1/2, depending on what kind of density you want here. I'll choose something kinda dense for this part. Plus it seems like she says "Yume-e" so it still a , which is cool
- 02:43:003 - Usually you had these clickable, so could swap 02:42:833 (4,5) - rhythmically. However, it kind of depends on if you're following the drums or the hit-hat, so in the end you can choose whichever. I prefer to emphasize 02:43:174 - so I'll keep the actual pattern
- 02:57:321 (4,5) - If you want to indicate that these have a different gap compared to the other circles, you could always just stack them, instead of spacing it a few pixels differently, which wouldn't be very noticeable as is.
- 03:18:969 (6,7) - Rather odd that this would have higher spacing than 03:18:287 (4,5) - in my opinion. Former has an additional snare, which makes it stand out more than the latter.
- 03:46:583 (11,13) - This part is pretty risky, might look better if 03:46:753 (12,13,1) - were moved aside slightly.
- 03:51:867 (1,2,1,2) - Unless the song is actually playing 1/16, it's a good idea to avoid them, since if they (should have) reached their repeat at the time of clicking, you'll break regardless of whether it was part of the hitwindow of the initial click or not. So basically it impedes on the gameplay aspect unnecessarily. Could instead just use 1/8 sliders like 03:43:685 (10,11,12,13) - , or just circles like 03:49:140 (13,14,15,16) - .
- 04:24:083 (2) - This is pretty questionable tbh lol. Only reason why stuff like notch hell was able to get away with it was because it gradually introduced this concept throughout the map and used it as a part of the gameplay concept. Here it's a bit sudden without any prior hints towards it, which would cause players to be caught off-guard, likely not knowing that they can just hover the cursor over the slider ticks instead of following the whole thing through. So in the end, it might just be better to have it be a spinner instead.
- 04:31:753 (7,8) - 04:42:662 (6,7) - The spacing concept could probably be made more apparent by keeping consistency in what is spaced and what isn't. Generally you'd want high spacing for intense sounds and low spacing for less intense sounds, since it makes it harder respectively easier to play. That way it reflects the song through stressing certain notes in gameplay. The way it's done here, on the other hand, seemingly contradicts all that. So it's worth reconsidering, at least for this last series of kiais, where the song is most intense.
- 04:34:139 - Making strong sounds clickable is important for the same reason, reflecting the song through stressing notes in accordance to the song. Try making this a circle, and then swapping 04:34:310 (4,5) - rhythmically, if you're prioritizing vocals, that is. Fixed but with a 3/8 slider instead of a 1/4
- 05:10:958 (1) - Using more than one repeat in an intense section of the song would generally be found counter-intuitive by many, since it reflects multiple sounds through simply holding down a button. It's especially strange because the sound at 05:10:958 - is not the same as 05:11:639 - , so it's actually possible to just start a new slider there instead, to reflect the song more accurately. I know it's counter-intuitive, and that's somehow the goal. If you check some of PinocchioP's song, you'll see how much they are different from this song, and this is also something I want people to feel by my mapping. This weirdly-shaped-reversed slider feels great with the voice, so I'll try to keep it, and I'll change it if it's really necessary
- 05:19:992 - Isn't quite audible so starting a new note from 05:19:821 - would make more sense. Same kind of thing applies to 05:20:674 - , 05:25:446 - , 05:26:810 - , 05:27:833 - , etc. The density basically drops at 05:19:139 - , so keeping the whole 1/4 pattern going here wouldn't really reflect what the song is doing. The song is less dense here, I agree, but it's still as "fast" as the previous part, so I'd like to keep those circles to keep this feeling, even if there's no drum thing in the song's background. It is actually a guideline in the new RC, and it says it could create some wrong rhythm, which is not the case here in my opinion since it follows the same rhythm than the previous part. Also, your suggestions with new notes would apply if I followed the drums in the song's background, but here I really want to follow the voice with those slider patterns. Like above, I'll fix this only if it's really necessary. I may be stubborn, but I want to keep this.
(also 05:19:139 (1) - looks like the kanji "hito" :3)- 05:21:526 - This is rather distinct, and not really a lengthened sound from 05:20:844 - , so could instead end 05:20:844 (4) - on 05:21:185 - and then start a new slider from 05:21:526 - . I won't change this slider, since it may be here that I want to follow the voice the most. If you check the two other refrain at 01:27:662 - and 03:00:731 - , you'll see how they end at the word "Yokatta". In the third refrain, it's not the case, and the voice suddenly turns in high pitch, and then (you've got awesome little high pitched voices in the background and) it continues with maybe the most beautiful lyrics in the whole song. I really want the player to feel this change in the voice, since it gives me chill everytime I listen to it
- 05:31:071 (1) - Probably no need to have this be a new combo. It's still in the same musical group as the previous one, so might as well remove it.
- 05:30:901 (2,3) - Spacing is still a pretty big concern here at the last sections, so definitely something to look into. This one is comparatively larger than pretty much anything else around here despite being a less prominent vocal compared to others in the same section.
- Rest is basically just things mentioned earlier, like 05:47:435 (4,5) - .
Would be careful with how spacing is used for specific sounds, and how that relates to the song and other notes in the map, starts becoming a problem at 02:36:696 (2,3) - . Some rhythm choices are also a bit questionable, for example the overmapping at the end, as it's not really part of the song, yet implied by the map. Aesthetically it seems to be lacking a bit, but I'm not very good at that myself so I doubt I can give much advice in that regard.
I tried to have good aesthetics, but I agree that it looks weird sometimes, but I don't see how I could fix some of them :/
I'll be sure to see how it goes. Good luck!
(when there's no comments it means fixed)