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Meramipop - Nokosareta Namae -Toori Kazoe Uta-

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Topic Starter
09kami
This beatmap was submitted using in-game submission on 2017年8月18日 at 20:06:12

Artist: Meramipop
Title: Nokosareta Namae -Toori Kazoe Uta-
Source: 東方Project
Tags: 随 ジャパニーズサーガ RD-Sounds まにま 例大祭14 Touhou 東方求聞史紀 〜 Perfect Memento in Strict Sense Gumon Shiki ZUN manima Diao ye zong withered leaf 凋叶棕 Japanese Saga Hakurei Shrine Reitaisai 博麗神社 Team Shanghai Alice 上海アリス幻樂団
BPM: 101
Filesize: 10284kb
Play Time: 05:17
Difficulties Available:
  1. Hana (4.38 stars, 576 notes)
Download: Meramipop - Nokosareta Namae -Toori Kazoe Uta-
Information: Scores/Beatmap Listing
---------------
en

References:
http://www.rd-sounds.com/reitai14.html
[Crz]Makii
mark for mod.
我的图在这 https://osu.ppy.sh/s/625045 虽然现在只有easy normal和expert是完成品而且音效还在咕咕 不过先摸一下吧 我找找思路
[Hana]
  1. 00:14:212 (2,1) - 这个其实没包好...
  2. 00:36:506 (1) - ...为什么这里放了个1/8 之前不都是1/6带过去的嘛 这个音并没有什么特别之处呀
    好吧我继续往后看发现还有一个1/8,发现你在抓高音,那么00:45:648 (1) - 这个是不是应该为1/8?这个听起来是和那两处1/8音一样的
  3. 01:16:506 (1) - 这里按照之前的音效应该还有一个水滴音吧 然后01:23:363 (1) - 这里也加一个?刚好这个水滴音的时间间隔也符合前面(01:07:363 (1) - 01:00:506 (1) - )
  4. 其实我有个问题,01:47:363 (1,2,3,1,2,3) - 类似这些你用大钝角跳,然后相似的vocal 01:26:410 (2,3,1) - balabala之类的就是这么近,我感觉很不和谐啊....
  5. 03:13:712 (3,4) - 这里这个突然的小间距我觉得小过头了啊...03:10:908 (1,2,3,4) - 这种的把握我觉得就很适合了
  6. 05:02:556 (1) - 。这个转盘啥也没盖住啊...既不是人声开头也没在人声结束的地方结束,我感觉转的很懵逼,压根不知道我在转啥(
  7. 这种风格抱歉实在不会看....
-Eriri-
萌新来摸佛摸了

[Hana]

02:17:077 (1) - 这个地方感觉有点不太对,好像早了一丢丢 https://puu.sh/wnlQY/ca1118792c.jpg (个人感觉这样自然一些)

02:36:142 (2) - 这个旋转个180不错

02:37:263 (1,2) - 两个一模一样感觉打起来会有点怪 试一下这样https://puu.sh/wnm0J/34514b81d0.jpg

03:19:880 (1,2) - 这两个粘太近了有点难受

04:14:273 (1,1,1) - 这三个居然不是1/3滑条,这样中间空了一点点感觉没那么饱满了

04:54:719 (1) - 这种出界没问题吗。。

04:45:173 - 这儿插个102bpm的红线

04:47:528 - 然后100bpm的应该在这 具体BPM调到99.8感觉准一些?99.5**后面慢了

(最后那一段的offset好像还可以完善一下,上面说的仅供参考 :)

还有 Tag里面可以加个Touhou,搜起来也方便一些 :)

歌不错 祝早日飞升
Topic Starter
09kami

-Eriri- wrote:

萌新来摸佛摸了

[Hana]

02:17:077 (1) - 这个地方感觉有点不太对,好像早了一丢丢 https://puu.sh/wnlQY/ca1118792c.jpg (个人感觉这样自然一些) 这个应该是因为摇铃音的问题 其实是在红线地方就响了 但后面回响音比较重

02:36:142 (2) - 这个旋转个180不错

02:37:263 (1,2) - 两个一模一样感觉打起来会有点怪 试一下这样https://puu.sh/wnm0J/34514b81d0.jpg

03:19:880 (1,2) - 这两个粘太近了有点难受

04:14:273 (1,1,1) - 这三个居然不是1/3滑条,这样中间空了一点点感觉没那么饱满了 这里是4分拍的...

04:54:719 (1) - 这种出界没问题吗。。 fix

04:45:173 - 这儿插个102bpm的红线

04:47:528 - 然后100bpm的应该在这 具体BPM调到99.8感觉准一些?99.5**后面慢了

(最后那一段的offset好像还可以完善一下,上面说的仅供参考 :)暂时保留意见 以后看看再改

还有 Tag里面可以加个Touhou,搜起来也方便一些 :) fix

歌不错 祝早日飞升
thx mod
Topic Starter
09kami

[Crz]Sword wrote:

mark for mod.
我的图在这 https://osu.ppy.sh/s/625045 虽然现在只有easy normal和expert是完成品而且音效还在咕咕 不过先摸一下吧 我找找思路
[Hana]
  1. 00:14:212 (2,1) - 这个其实没包好... 不是...我就随手一扭不打算包啊 锥圆的没法包啊
  2. 00:36:506 (1) - ...为什么这里放了个1/8 之前不都是1/6带过去的嘛 这个音并没有什么特别之处呀
    好吧我继续往后看发现还有一个1/8,发现你在抓高音,那么00:45:648 (1) - 这个是不是应该为1/8?这个听起来是和那两处1/8音一样的
  3. 01:16:506 (1) - 这里按照之前的音效应该还有一个水滴音吧 然后01:23:363 (1) - 这里也加一个?刚好这个水滴音的时间间隔也符合前面(01:07:363 (1) - 01:00:506 (1) - ) 01:15:363 (1) - 这里后面音效是一组的 并不是和前面那个一组
  4. 其实我有个问题,01:47:363 (1,2,3,1,2,3) - 类似这些你用大钝角跳,然后相似的vocal 01:26:410 (2,3,1) - balabala之类的就是这么近,我感觉很不和谐啊.... emmmm 这个是作图理念的问题吧 其实细看的话 可以发现这图很多地方其实一种递增的规律增加间距的
  5. 03:13:712 (3,4) - 这里这个突然的小间距我觉得小过头了啊...03:10:908 (1,2,3,4) - 这种的把握我觉得就很适合了 这里也调小了03:14:834 (3,4) -
  6. 05:02:556 (1) - 。这个转盘啥也没盖住啊...既不是人声开头也没在人声结束的地方结束,我感觉转的很懵逼,压根不知道我在转啥( 这不是在转钢琴音吗 虽然说开头不是在钢琴上 但05:04:364 - 05:06:775 - 05:09:789 - 都是钢琴的点啊
  7. 这种风格抱歉实在不会看....
Affirmation
m4m

[Hana]
00:36:506 (1) - looks weird, you used 1/8, but others are 1/6. and I think 1/6 is right.
00:29:649 (1,1,1,1,1,1,1,1,1,1,1,1) - lol only buzz sliders? looks little bit empty..
01:00:506 (1,1) - looks too overlapped, can be hard to read, Half-overlapping looks good
01:19:934 (1) - flow looks hard imo. My suggestion
01:32:125 (1) - Nc is not needed. imo.
02:02:029 (3,2) - stack can be make this part neat.
03:10:908 (1) - from here, you changed your beat style, before here, you followed vocal, but suddenly you folloed vocal? was weird for me.
03:18:759 (1,2,1,2) - and this looks little bit overmappng.
03:33:338 (1,2,1) - looks hard to read?
04:14:273 (1,1,1) - change into 1/3, reason is same with above 03:10:908 (1) -
05:02:556 (1) - too long spinner,

GL :D
gary00737
M4M Your Q

來學習 :)



我來了~
00:14:212 (2,1) - 圓不夠中間唷 https://osu.ppy.sh/ss/8384183
00:52:506 (1) - 感覺少1格會比較合音樂 可是會影響到節奏 (?

02:35:020 (1) - 之後的白線要不要加個NOTE? 感覺上很想按下去
04:41:563 (3,1) - 1有個重音但為什麼這麼近 ..




呃...請原諒小弟看不懂... :o

以上~

摸得不太多 也試打了 成績不能見人. 所以沒附上 >:(

(((這首是不是日本民謠? 我見識很淺
Djulus
m4m
Widescreen support?
[Hana]
03:10:908 - kiai?
01:16:506 (1,1) - what about you think? https://puu.sh/wolHe/0a2fc130c0.png in my opinion this looking for pretty good
01:18:791 (1,1) - ^ https://puu.sh/wolO0/b8194458f7.png
02:23:805 (1,2,3,1,2,3,1,2,3,1,2,3) - unreadable
02:32:777 (1,2,3,4,5,6) - maybe change this to sliders?
01:47:363 (1,2,3,1,2,3) - ^
01:51:934 (1,2,3,4,5,6) - this too
02:02:029 (3,2) - stuck
02:33:899 (1,2,3,1,2,3) - hard to read
________________________________
thats all
P.S: maybe you will do to easy part easier and to kiai harder?
sodarose
明天再说
Lokidoki
M4M
01:26:601 (3,1) - blanket?
03:42:310 (2,1) - they don't seem to be parallel.
03:47:918 (1,2) - ^
03:50:161 (1,2) - ^
04:47:887 - why do you use a relatively fast SV here when previously you used a slower one in those calmer sections (e.g the start)
05:02:556 (1) - this is kind of a strange way to end a map, judging by what you mapped previously, it feels like you would continue with the focus on vocals, when you don't.
well, that's kind of a short mod.
sodarose
咕咕咕
[Hana]
00:14:212 (2,1) - 没包好修一下吧
00:21:935 (1) - 听上去怪怪的。节奏推荐 https://osu.ppy.sh/ss/8415834
00:57:648 (2,2) - 调下角度可以让他们stack,看上去怪难受的
02:02:029 (3,2) - 歪了
03:18:759 (1,2,1,2) - 这两组建议换成两个1/2,本身这里也没这么密的节奏
03:34:273 (2,1) - 这里不好读啊
04:14:273 (1,1,1) - 这里建议放开,间距对比前后都太挤了
转盘结束的有点不舒服,但是你要凑app就没办法了
Hakurei Yoru
忒解包扭打笔了
Misure
欠债还摸
随便挑点有的没的 其实没啥摸的好像 凑个sp orz
[Hana]
  1. 01:23:363 (1) - 这个形状还是感觉出现的有些突然
  2. 02:08:887 (6) - 有点太高了 打的时候感觉
  3. 02:36:142 (2) - ^
  4. 03:01:936 (2) - NC一下?
  5. 03:18:759 (1,2,1,2,1,2,1,2) - 前面两组换一种排列?感觉区分度有点不高 后面节奏变化不太突出的感觉
  6. 03:33:338 (1,2,1) - 这个打着还是有点奇怪 可能是我菜orz
  7. 04:04:740 (1,1,1,1) - 弄成一慢一快?
  8. 04:15:955 (1) - ctrl+g? 感觉离前面有点点近 不太有时间反应前面空拍
神Σ( ° △ °|||)︴
Good luck!
Topic Starter
09kami

Neoskylove wrote:

m4m

[Hana]
00:36:506 (1) - looks weird, you used 1/8, but others are 1/6. and I think 1/6 is right.
00:29:649 (1,1,1,1,1,1,1,1,1,1,1,1) - lol only buzz sliders? looks little bit empty..
01:00:506 (1,1) - looks too overlapped, can be hard to read, Half-overlapping looks good fix
01:19:934 (1) - flow looks hard imo. My suggestion
01:32:125 (1) - Nc is not needed. imo. some fix
02:02:029 (3,2) - stack can be make this part neat. fix
03:10:908 (1) - from here, you changed your beat style, before here, you followed vocal, but suddenly you folloed vocal? was weird for me. Emmm... But I think it's ok
03:18:759 (1,2,1,2) - and this looks little bit overmappng. Reservations
03:33:338 (1,2,1) - looks hard to read?
04:14:273 (1,1,1) - change into 1/3, reason is same with above 03:10:908 (1) -
05:02:556 (1) - too long spinner,

GL :D

thx mod
Topic Starter
09kami

gary00737 wrote:

M4M Your Q

來學習 :)



我來了~
00:14:212 (2,1) - 圓不夠中間唷 https://osu.ppy.sh/ss/8384183
00:52:506 (1) - 感覺少1格會比較合音樂 可是會影響到節奏 (? fix

02:35:020 (1) - 之後的白線要不要加個NOTE? 感覺上很想按下去 fix
04:41:563 (3,1) - 1有個重音但為什麼這麼近 .. fix




呃...請原諒小弟看不懂... :o

以上~

摸得不太多 也試打了 成績不能見人. 所以沒附上 >:(

(((這首是不是日本民謠? 我見識很淺

thx mod
Topic Starter
09kami

DefendeRDjulus wrote:

m4m
Widescreen support?
[Hana]
03:10:908 - kiai?
01:16:506 (1,1) - what about you think? https://puu.sh/wolHe/0a2fc130c0.png in my opinion this looking for pretty good
01:18:791 (1,1) - ^ https://puu.sh/wolO0/b8194458f7.png
02:23:805 (1,2,3,1,2,3,1,2,3,1,2,3) - unreadable I can connect smoothly this
02:32:777 (1,2,3,4,5,6) - maybe change this to sliders?
01:47:363 (1,2,3,1,2,3) - ^
01:51:934 (1,2,3,4,5,6) - this too
02:02:029 (3,2) - stuck
02:33:899 (1,2,3,1,2,3) - hard to read
________________________________
thats all
P.S: maybe you will do to easy part easier and to kiai harder?
emmmm mabey no
emmm...I found a problem . There are times when you shouldn't think of yourself as a player . Instead, think of the arrangement of maps as a mapper . Some difficult hard to read is also the fun of maps, isn't it?
Topic Starter
09kami

Lokidoki wrote:

M4M
01:26:601 (3,1) - blanket?
03:42:310 (2,1) - they don't seem to be parallel.
03:47:918 (1,2) - ^
03:50:161 (1,2) - ^
04:47:887 - why do you use a relatively fast SV here when previously you used a slower one in those calmer sections (e.g the start)
05:02:556 (1) - this is kind of a strange way to end a map, judging by what you mapped previously, it feels like you would continue with the focus on vocals, when you don't.
well, that's kind of a short mod.
Emmm... If you think I'm following the voice, trust me, I've succeeded in this map,.Lol
Topic Starter
09kami

sodarose wrote:

咕咕咕
[Hana]
00:14:212 (2,1) - 没包好修一下吧 就是不包 气死你们强迫症
00:21:935 (1) - 听上去怪怪的。节奏推荐 https://osu.ppy.sh/ss/8415834
00:57:648 (2,2) - 调下角度可以让他们stack,看上去怪难受的
02:02:029 (3,2) - 歪了 fix
03:18:759 (1,2,1,2) - 这两组建议换成两个1/2,本身这里也没这么密的节奏 some fix
03:34:273 (2,1) - 这里不好读啊 故意的
04:14:273 (1,1,1) - 这里建议放开,间距对比前后都太挤了 fix
转盘结束的有点不舒服,但是你要凑app就没办法了
smallboat
[Hana]

normal-sliderslide.wav 沒有用到

做的挺良心沒什麼大問題,不過03:18:759 (1) - 這一段放連打在這兒感覺跟音樂挺不搭,可以再考慮看看要不要更改。
Topic Starter
09kami

smallboat wrote:

[Hana]

normal-sliderslide.wav 沒有用到 fix

做的挺良心沒什麼大問題,不過03:18:759 (1) - 這一段放連打在這兒感覺跟音樂挺不搭,可以再考慮看看要不要更改。 fix 删除了前面那段 后面的减小了间距 看看合不合适
谢谢船业
Misure
为什么只有我的摸被跳过了...
Topic Starter
09kami

Misure wrote:

为什么只有我的摸被跳过了...
EMMMM 我记得改过了 应该是post的没发上去
Topic Starter
09kami

Misure wrote:

欠债还摸
随便挑点有的没的 其实没啥摸的好像 凑个sp orz
[Hana]
  1. 01:23:363 (1) - 这个形状还是感觉出现的有些突然 fix
  2. 02:08:887 (6) - 有点太高了 打的时候感觉 fix
  3. 02:36:142 (2) - ^ 这个还好
  4. 03:01:936 (2) - NC一下? 这个地方 我是为了区分是不太想放NC的 不过还是和后面的NC换了个位置
  5. 03:18:759 (1,2,1,2,1,2,1,2) - 前面两组换一种排列?感觉区分度有点不高 后面节奏变化不太突出的感觉 fix 这里改过了
  6. 03:33:338 (1,2,1) - 这个打着还是有点奇怪 可能是我菜orz fix 这里改过了
  7. 04:04:740 (1,1,1,1) - 弄成一慢一快? 这个还好
  8. 04:15:955 (1) - ctrl+g? 感觉离前面有点点近 不太有时间反应前面空拍 fix 这里改过了
神Σ( ° △ °|||)︴
Good luck!
smallboat
Okay looks fine, give it bub. Bubbled
Kibbleru
03:19:039 (2,3,4) - this kind of 3 stack should start after 03:19:880 - imo
because the new section starts 03:19:880 -

04:14:273 (1,1,1) - should be 1/3?


dont really understand the map :o
Chaoslitz
Discussed with mapper in qq
mainly fixed some incorrect snapping

smallboat
Confirm fine so give to reb it.

Thanks Chaoslitz, Kibbleru check.
Chaoslitz
Rechecked those snappings

qualified~
Mir
Hello! I have some concerns about this map x.x

Timing is off at 04:42:871 - . 04:47:887 (1,1,1) - and more are off timed.

In general I don't feel like this map represents the song as well as it could, it more adds on top of it. It attempts to complement it but trips up on several instances which I'll attempt to explain below and summarize in the end.
  • - 01:04:506 (1,2,3) - Isn't in the song actually and may fit better as a slider instead of a wide-angle jump. 01:08:506 (1,2,3) - Is more justified since there are vocals to support this jump. 01:13:077 (1,2,3,1,2,3) - Doesn't exist in the song either only the 1 and 3. Therefore 01:13:268 (2,2) - are overmapped and cause wide linear patterns that cause undue stress on the player for the entire thing rather than just on 1 and 3. To keep some sort of jump you could do something like this to which is more representative of the emphasis the song puts on those beats. This happens consistently throughout the map in cases like 01:47:363 (1,2,3,1,2,3) - and similar.
    - 01:05:077 (1,2) - Likewise nothing exists on these reverses either so just making these sliders similar to 01:06:220 (1,2) - would be fine.
    - 01:26:410 (2) - Again this note doesn't really exist in the song and there is a vocal on 01:26:029 - that is skipped. A rhythm that would work here could be similar to this which would remove the 2 entirely and avoid the overmap.
    - 01:45:077 - Storyboarded hitsounds? This is one of those weird "tries to complement the song but ends up making the player feel more disconnected from it." The map actually maps that sound consistently 01:42:791 (1,1) - 01:38:220 (1) - and so on but skipping it there and then storyboarding it in just feels off imo.
    - 01:51:744 - The kiai feels way too intense for what the song offers. There are quiet piano sounds and long held vocals, yet 01:55:934 (1,2,3) - are mapped to nothing and 01:58:791 (1,2,3,1,2,3,1,2,3) - have overmapped 2 and 3 which are stacked to provide emphasis on.. I don't really know. 02:05:077 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Which has actually more piano and vocal than 01:58:791 (1,2,3,1,2,3,1,2,3) - is mapped less intensely as well which seems off.
    - 02:23:805 (1,2,3,1,2,3,1,2,3,1,2,3) - Increase of spacing is kiai-level (should be nerfed accordingly imo) and actually 02:25:488 (1,2,3) - decreases in intensity in the song yet is mapped with more spacing. Similar with 02:32:777 (1,2,3,4,5,6,1,2,3,1,2,3) -
    - 02:27:918 (5) - Again kind of a ghost note.
    - 02:35:955 - If you're mapping the vocals shouldn't this be covered? // 02:38:198 -
    - 02:53:525 (2,3,4) - Really high spacing for such soft piano?
    - 03:10:908 - This whole section is suuuper additive rhythm to the point where it doesn't even seem like the map follows the song anymore but rather is excessively adding on top of the song. 03:10:908 (1,2,3,4) - there are no drums here or anywhere in this whole section yet it's mapped as if there are big boom drums. 03:18:759 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Spacing notwithstanding there's nothing emphasized in the song on 03:19:039 (2,3,4) -
    - In fact this pattern in particular 03:18:759 (1,2,3,4) - should continue 03:17:637 (1,2,3,4) - and the switch in patterning would begin at 03:19:880 - which would make a lot more sense than going over the very noticeable downbeat with the same pattern which doesn't provide any emphasis to the change in the song.
    - 03:13:712 (3,4,3,4) - First one emphasizes the piano but the second one doesn't actually emphasize anything in the song x.x
    - 04:32:217 (1,1,1) - These should be circles since they are way stronger than anything on 04:33:899 (1,2,3,1,2,3,1,2,3,1,2,3) - which is just kinda.. overdone and unrepresentative.
    - 05:09:789 - I.. don't really know why the map stops here orz there's vocals and stuff until ~~05:17:950 - where sliders like 04:57:130 (1,1) - and it could be used and timed if necessary.

This map really pushes the limits of this guideline.

Overall my opinion of this map is that it doesn't balance accuracy and song representation in a way that is backed by the song as well as it could. The hitsounds are very loud and overpowering the song, coupled with the storyboarded hitsounds it kinda feels like the song was used as a backing track for the map to "song" instead.. if that makes sense orz

It's also super overmapped and I can understand that the song is fairly repetitive and simple but it's not entirely necessary to overmap to this extent because it becomes less of "mapping the song" and more "songing the map" through hitsounds (some of which are even storyboarded which is already questionable.) Clearly some people are fine with letting this into the ranked section - but I think it's worth discussing more about whether or not this type of mapping is entirely fit for ranking. Since for the longest time mapping has been about mapping to what the song has to offer, and not overmapping to the point where it doesn't really fit the song much anymore.

Of course you could argue it's subjective opinion that it doesn't fit the song, and that I can concede to, but the fact of the matter it is massively overmapped - lots of objects placed have no musical backing which leads to a lot of very high difficulty sections for calm sections of song, some of which I listed above.

I look forward to your response!
vipto
I'm intrigued as to why you decided to ignore everything this song has, lyrics mainly, and just slappd blatant jumps on everything.
tokiko
there's really some errors in timing at last 10% of the map so i decided to help you a little with that

t
[TimingPoints]
90,-100,4,2,1,5,0,0
1143,594.059405940594,4,2,1,10,1,0
1143,-200,4,2,1,10,0,0
29649,571.428571428571,4,2,1,15,1,0
29649,-200,4,2,1,15,0,0
57077,-100,4,2,1,35,0,0
84506,-133.333333333333,4,2,1,35,0,0
111934,-66.6666666666667,4,1,1,35,0,1
132506,-66.6666666666667,4,2,1,35,0,0
137077,560.747663551402,4,2,1,25,1,0
137170,-100,4,2,1,5,0,0
137357,-100,4,2,1,25,0,0
163992,-133.333333333333,4,2,1,35,0,0
165114,-83.3333333333333,4,2,1,35,0,0
190908,-68.9655172413793,4,2,1,40,0,0
208852,-64.5161290322581,4,2,1,50,0,0
209600,-64.5161290322581,4,2,1,10,0,0
209974,-64.5161290322581,4,2,1,50,0,0
210721,-64.5161290322581,4,2,1,10,0,0
211095,-64.5161290322581,4,2,1,50,0,0
217824,-100,4,2,1,50,0,0
243619,-133.333333333333,4,2,1,50,0,0
244553,-133.333333333333,4,2,1,5,0,0
244740,-100,4,2,1,50,0,0
245114,-100,4,2,1,5,0,0
245301,-80,4,2,1,50,0,0
245675,-80,4,2,1,5,0,0
245862,-66.6666666666667,4,2,1,50,0,0
246235,-66.6666666666667,4,2,1,5,0,0
246422,-133.333333333333,4,2,1,50,0,0
246796,-133.333333333333,4,2,1,5,0,0
246983,-57.1428571428571,4,2,1,65,0,1
254273,-100,4,2,1,65,0,1
254834,-133.333333333333,4,2,1,65,0,1
255394,-200,4,2,1,65,0,1
255955,-57.1428571428571,4,2,1,65,0,1
272777,-71.4285714285714,4,2,1,65,0,1
273338,-90.9090909090909,4,2,1,65,0,1
273899,-50,4,2,1,65,0,1
282871,584.225900681597,4,2,1,35,1,0
287544,517.241379310345,4,2,1,35,1,0
288061,634.920634920635,4,2,1,35,1,0
292346,634.920634920635,4,2,1,35,1,0
293615,705.882352941176,4,2,1,35,1,0
294320,810.810810810811,4,2,1,35,1,0
297157,681.818181818182,4,2,1,35,1,0
301588,705.882352941176,4,2,1,35,1,0
301940,631.578947368421,4,2,1,35,1,0
302571,681.818181818182,4,2,1,35,1,0
309730,674.157303370787,4,2,1,35,1,0
309730,-100,4,2,1,35,0,0
311583,810.810810810811,4,2,1,35,1,0

i hope it isn't useless, i don't mind on full reject anyway
good luck with the map!
Irreversible
Hi there,

I've read the concerns and decided to take it down for the following reasons:

1) Timing - selfexplanatory
2) Overmapping - please go through the map again and also read Mir's mod, because it's not necessarily wrong when he says that the map is harshly overmapped. Mostly there wasn't anything yet you've placed something on it, which does not resemble the song too well.

I might drop by if I find time for further explanation, but I feel like there's plenty information you can work with right now.

Drop me PM if something is not clear.
Lama Poluna
Add this tags pls: 東方求聞史紀 〜 Perfect Memento in Strict Sense Gumon Shiki ZUN manima Diao ye zong withered leaf 凋叶棕 Japanese Saga Hakurei Shrine Reitaisai 博麗神社 Team Shanghai Alice 上海アリス幻樂団
Raiden
old box o'timing
1143,594.059405940594,4,2,1,35,1,0
29649,571.428571428571,4,2,1,35,1,0
137077,560.747663551402,4,2,1,35,1,0
282871,571.428571428571,4,2,1,25,1,0
285156,588.235294117647,4,2,1,25,1,0
285744,600,4,2,1,25,1,0
286344,606.060606060606,4,2,1,25,1,0
286950,612.244897959184,4,2,1,25,1,0
287562,600,4,2,1,25,1,0
311562,652.173913043478,4,2,1,25,1,0
312214,666.666666666667,4,2,1,25,1,0
313547,612.244897959184,4,2,1,25,1,0
314228,681.818181818182,4,2,1,25,1,0
314682,600,4,2,1,25,1,0
315082,638.297872340426,4,2,1,25,1,0
315507,923.076923076923,4,2,1,25,1,0
the end might still be off a bit because vocal timing
Topic Starter
09kami

tokiko wrote:

there's really some errors in timing at last 10% of the map so i decided to help you a little with that

t
[TimingPoints]
90,-100,4,2,1,5,0,0
1143,594.059405940594,4,2,1,10,1,0
1143,-200,4,2,1,10,0,0
29649,571.428571428571,4,2,1,15,1,0
29649,-200,4,2,1,15,0,0
57077,-100,4,2,1,35,0,0
84506,-133.333333333333,4,2,1,35,0,0
111934,-66.6666666666667,4,1,1,35,0,1
132506,-66.6666666666667,4,2,1,35,0,0
137077,560.747663551402,4,2,1,25,1,0
137170,-100,4,2,1,5,0,0
137357,-100,4,2,1,25,0,0
163992,-133.333333333333,4,2,1,35,0,0
165114,-83.3333333333333,4,2,1,35,0,0
190908,-68.9655172413793,4,2,1,40,0,0
208852,-64.5161290322581,4,2,1,50,0,0
209600,-64.5161290322581,4,2,1,10,0,0
209974,-64.5161290322581,4,2,1,50,0,0
210721,-64.5161290322581,4,2,1,10,0,0
211095,-64.5161290322581,4,2,1,50,0,0
217824,-100,4,2,1,50,0,0
243619,-133.333333333333,4,2,1,50,0,0
244553,-133.333333333333,4,2,1,5,0,0
244740,-100,4,2,1,50,0,0
245114,-100,4,2,1,5,0,0
245301,-80,4,2,1,50,0,0
245675,-80,4,2,1,5,0,0
245862,-66.6666666666667,4,2,1,50,0,0
246235,-66.6666666666667,4,2,1,5,0,0
246422,-133.333333333333,4,2,1,50,0,0
246796,-133.333333333333,4,2,1,5,0,0
246983,-57.1428571428571,4,2,1,65,0,1
254273,-100,4,2,1,65,0,1
254834,-133.333333333333,4,2,1,65,0,1
255394,-200,4,2,1,65,0,1
255955,-57.1428571428571,4,2,1,65,0,1
272777,-71.4285714285714,4,2,1,65,0,1
273338,-90.9090909090909,4,2,1,65,0,1
273899,-50,4,2,1,65,0,1
282871,584.225900681597,4,2,1,35,1,0
287544,517.241379310345,4,2,1,35,1,0
288061,634.920634920635,4,2,1,35,1,0
292346,634.920634920635,4,2,1,35,1,0
293615,705.882352941176,4,2,1,35,1,0
294320,810.810810810811,4,2,1,35,1,0
297157,681.818181818182,4,2,1,35,1,0
301588,705.882352941176,4,2,1,35,1,0
301940,631.578947368421,4,2,1,35,1,0
302571,681.818181818182,4,2,1,35,1,0
309730,674.157303370787,4,2,1,35,1,0
309730,-100,4,2,1,35,0,0
311583,810.810810810811,4,2,1,35,1,0

i hope it isn't useless, i don't mind on full reject anyway
good luck with the map!
fix the timing for Raiden


Raiden wrote:

old box o'timing
1143,594.059405940594,4,2,1,35,1,0
29649,571.428571428571,4,2,1,35,1,0
137077,560.747663551402,4,2,1,35,1,0
282871,571.428571428571,4,2,1,25,1,0
285156,588.235294117647,4,2,1,25,1,0
285744,600,4,2,1,25,1,0
286344,606.060606060606,4,2,1,25,1,0
286950,612.244897959184,4,2,1,25,1,0
287562,600,4,2,1,25,1,0
311562,652.173913043478,4,2,1,25,1,0
312214,666.666666666667,4,2,1,25,1,0
313547,612.244897959184,4,2,1,25,1,0
314228,681.818181818182,4,2,1,25,1,0
314682,600,4,2,1,25,1,0
315082,638.297872340426,4,2,1,25,1,0
315507,923.076923076923,4,2,1,25,1,0
the end might still be off a bit because vocal timing

fix> <


Lama Poluna wrote:

Add this tags pls: 東方求聞史紀 〜 Perfect Memento in Strict Sense Gumon Shiki ZUN manima Diao ye zong withered leaf 凋叶棕 Japanese Saga Hakurei Shrine Reitaisai 博麗神社 Team Shanghai Alice 上海アリス幻樂団
fix
Topic Starter
09kami

Mir wrote:

Hello! I have some concerns about this map x.x

Timing is off at 04:42:871 - . 04:47:887 (1,1,1) - and more are off timed.
fix

In general I don't feel like this map represents the song as well as it could, it more adds on top of it. It attempts to complement it but trips up on several instances which I'll attempt to explain below and summarize in the end.
  • - 01:04:506 (1,2,3) - Isn't in the song actually and may fit better as a slider instead of a wide-angle jump. 01:08:506 (1,2,3) - Is more justified since there are vocals to support this jump. 01:13:077 (1,2,3,1,2,3) - Doesn't exist in the song either only the 1 and 3. Therefore 01:13:268 (2,2) - are overmapped and cause wide linear patterns that cause undue stress on the player for the entire thing rather than just on 1 and 3. To keep some sort of jump you could do something like this to which is more representative of the emphasis the song puts on those beats. This happens consistently throughout the map in cases like 01:47:363 (1,2,3,1,2,3) - and similar.
    I try to modify these places as you want, but there are some places I think need to keep it flowing 01:25:648 (1) - 01:46:791 (1) - .I think this song should not only follow a track. It should be combined with the vocals and rhythm to look at this picture. This is very difficult. but I think I try to do it .So be careful not to break this balance. If a dominant rhythm or vocals only. this map or become very boring .

    - 01:05:077 (1,2) - Likewise nothing exists on these reverses either so just making these sliders similar to 01:06:220 (1,2) - would be fine.
    This is a typical example. If you follow your voice, then it will be very empty in rhythm .this will make the whole paragraph out of continuity . Just because of the empty racket

    - 01:26:410 (2) - Again this note doesn't really exist in the song and there is a vocal on 01:26:029 - that is skipped. A rhythm that would work here could be similar to this which would remove the 2 entirely and avoid the overmap.
    I think the examples you give are just a form of expression .piano sounds exist here.01:26:220 - I believe the long voice of the voice also ends here 01:26:410 - .In fact, when you're using a 1/3 slider in 01:26:220, it's the same effect as it does now. The difference is that the end of the slider doesn't need to be clicked, but they also have hit sounds

    - 01:45:077 - Storyboarded hitsounds? This is one of those weird "tries to complement the song but ends up making the player feel more disconnected from it." The map actually maps that sound consistently 01:42:791 (1,1) - 01:38:220 (1) - and so on but skipping it there and then storyboarding it in just feels off imo.
    fix.I took it apart

    - 01:51:744 - The kiai feels way too intense for what the song offers. There are quiet piano sounds and long held vocals, yet 01:55:934 (1,2,3) - are mapped to nothing and 01:58:791 (1,2,3,1,2,3,1,2,3) - have overmapped 2 and 3 which are stacked to provide emphasis on.. I don't really know. 02:05:077 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Which has actually more piano and vocal than 01:58:791 (1,2,3,1,2,3,1,2,3) - is mapped less intensely as well which seems off.
    fix
    - 02:23:805 (1,2,3,1,2,3,1,2,3,1,2,3) - Increase of spacing is kiai-level (should be nerfed accordingly imo) and actually 02:25:488 (1,2,3) - decreases in intensity in the song yet is mapped with more spacing. Similar with 02:32:777 (1,2,3,4,5,6,1,2,3,1,2,3) - fix
    - 02:27:918 (5) - Again kind of a ghost note. fix
    - 02:35:955 - If you're mapping the vocals shouldn't this be covered? // 02:38:198 - I think it's obviously not following vocals here...
    - 02:53:525 (2,3,4) - Really high spacing for such soft piano? fix
    - 03:10:908 - This whole section is suuuper additive rhythm to the point where it doesn't even seem like the map follows the song anymore but rather is excessively adding on top of the song. 03:10:908 (1,2,3,4) - there are no drums here or anywhere in this whole section yet it's mapped as if there are big boom drums. 03:18:759 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Spacing notwithstanding there's nothing emphasized in the song on 03:19:039 (2,3,4) -
    fix...But I don't think it should be 1/3 here .I chose to change the tempo to 1/1

    - In fact this pattern in particular 03:18:759 (1,2,3,4) - should continue 03:17:637 (1,2,3,4) - and the switch in patterning would begin at 03:19:880 - which would make a lot more sense than going over the very noticeable downbeat with the same pattern which doesn't provide any emphasis to the change in the song. fix
    - 03:13:712 (3,4,3,4) - First one emphasizes the piano but the second one doesn't actually emphasize anything in the song x.x
    - 04:32:217 (1,1,1) - These should be circles since they are way stronger than anything on 04:33:899 (1,2,3,1,2,3,1,2,3,1,2,3) - which is just kinda.. overdone and unrepresentative. Hummm... I changed the effect
    - 05:09:789 - I.. don't really know why the map stops here orz there's vocals and stuff until ~~05:17:950 - where sliders like 04:57:130 (1,1) - and it could be used and timed if necessary.
    fix.it's because there's a piano sound here...

This map really pushes the limits of this guideline.

Overall my opinion of this map is that it doesn't balance accuracy and song representation in a way that is backed by the song as well as it could. The hitsounds are very loud and overpowering the song, coupled with the storyboarded hitsounds it kinda feels like the song was used as a backing track for the map to "song" instead.. if that makes sense orz

It's also super overmapped and I can understand that the song is fairly repetitive and simple but it's not entirely necessary to overmap to this extent because it becomes less of "mapping the song" and more "songing the map" through hitsounds (some of which are even storyboarded which is already questionable.) Clearly some people are fine with letting this into the ranked section - but I think it's worth discussing more about whether or not this type of mapping is entirely fit for ranking. Since for the longest time mapping has been about mapping to what the song has to offer, and not overmapping to the point where it doesn't really fit the song much anymore.

Of course you could argue it's subjective opinion that it doesn't fit the song, and that I can concede to, but the fact of the matter it is massively overmapped - lots of objects placed have no musical backing which leads to a lot of very high difficulty sections for calm sections of song, some of which I listed above.

I look forward to your response!

I try to compromise as much as I can .about hitsounds and storyboarded hitsounds .I deleted some music effects that were not on the music .in fact, I really want to make hitsounds a song chorus...I've lowered the volume of soft-hitfinish .50% now. 04:24:927 (1) - 04:27:170 (1) - 04:29:413 (1) - About the three places. Just because the two sound groups are different. This should not affect the hit .This map is really an attempt, but I think it should be reasonable. It's very difficult to combine in the two musical rhythms . I picked this soft song. I think map is very comfortable in a lot of places .I don't think it's very overmapped thing.. your proposal is very valuable. I chose to accept and compromise. But I also want you to understand this mapping .good mod thx
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