yuiiiiiiii---- wants to qualify this so are you fine with bubbling? mb for getting two t2 BNsLasse wrote:
combo colors - yes
you should replace your hitfinish samples with http://puu.sh/weEp7/268b104da0.wav cause of better volume balance (based on same sound)
current is too focused on left channel - ok
opposite thing for the tom hitsounds, they are really focused on right, might want to use http://puu.sh/weEyO/7491a2b2de.zip - ok
hp6 is enough - ok
02:54:355 - inconsistent settings for red/green line - fok
00:10:424 (5) - change in guitar could be reflected by stream change, even if drums are the same - wanted to emphasize drums in certain places and this is one of them
00:34:044 (1) - different clap sounds unintentional? - should not even be a clap
02:16:088 (1,2,3,4) - 02:19:394 (1,2,1,2) - your whole mapping is so consistent but then this? i know these are not exactly the same, but stacking everything in the second one seems a bit unfitting. maybe overlap it similar to how it overlaps 02:17:977 (1,2) - ? http://lasse.s-ul.eu/g0SKsMoP.jpg - mm sure. Also fixed the timing around that part a bit. Dunno if it's good enough, someone's gonna come and say something about it if it isn't
02:20:812 (1,1,2,1,2) - at least map the red tick with a circle, it has noticeable guitars and the transition from really undermapped 1/1 to 1/4 slider spam is quite jarring considering music builds up at 02:20:930 - - did fun stuff
02:31:856 (4,1) - movement transition here is extremely awkward , tilted me even with ht. something like http://lasse.s-ul.eu/A5uKzYAO.jpg would be better I think - don't really like how it looks but w/e
02:38:942 (4,1) - streamjump seemed really uncalled for, even with drum intensity increase, spacing increase alone is fine - really wanted to emphasize the weird "stop" with the 1/4 snares
03:14:195 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this really should be toned down a bit, drums and guitar are quite similar to before but you throw this huge spike here. spacing is also noticeably uneven with some notes barely touching, some spaced etc so it looks quite unpolished. I think you could scale it by 0.9 or something, still bit of a spike in spacing, but more reasonable considering contrast in the song# - should look a bit better now too
03:34:509 (3,4) - reverse arrow stuff is quite edgy visibilty wise here, seems easy to mistake 3 for a normal 1/4 slider and just sliderbreak, would make repeat more visible (or visible at all rather)
03:36:399 (3,4) - ^ - mhmhm i really like my overlap stuff but i made 03:34:509 (3) - overlap to the right side (if i understand how sliders work in gameplay) so the reverse should be a bit more visible. Eh i'll just redo the part if i have to
03:49:742 (1) - turn thing is quite underwhelming here, 03:48:797 (1) - does it better - didn't want to use the same pattern over and over and over again. will change if i come up with something better idk maybe i'll just make the angle more harsh
03:51:278 (1) - think something like http://lasse.s-ul.eu/9BtRfiDM.jpg would make more sense in comparison to your other stream things here. easy to qadjust if you move some stuff from before around a bit - don't like the way that looks
03:52:872 (4,1) - same issue as the other similar stream movement before, having something like http://lasse.s-ul.eu/PJdHUudY.jpg would be way nicer - the angle here is about the same now as it is now at that other place
04:04:682 (4,1) - similar here, the way these handle momentum just feels a bit gross - stuff done
05:00:829 (9) - isn't the music doing something similar to 04:59:829 (1,1) - here? seems unfitting to suddenly have this one consistent stream - here i wanted to emphasize the change in guitar cause this part is quite boring
^happens in a few more places in this part
wew consistency - yup
even if I personally disliked the usage of 1/4 jumps a bit, they seem alright with the song
I'll probably recheck once you can find another bn and all since I like the map overall
also feel like there was some other place where there were inconsistencies in timing but can't seem to find it now fuk