Wow...That breaktime...
yuiiiiiiii---- wants to qualify this so are you fine with bubbling? mb for getting two t2 BNsLasse wrote:
combo colors - yes
you should replace your hitfinish samples with http://puu.sh/weEp7/268b104da0.wav cause of better volume balance (based on same sound)
current is too focused on left channel - ok
opposite thing for the tom hitsounds, they are really focused on right, might want to use http://puu.sh/weEyO/7491a2b2de.zip - ok
hp6 is enough - ok
02:54:355 - inconsistent settings for red/green line - fok
00:10:424 (5) - change in guitar could be reflected by stream change, even if drums are the same - wanted to emphasize drums in certain places and this is one of them
00:34:044 (1) - different clap sounds unintentional? - should not even be a clap
02:16:088 (1,2,3,4) - 02:19:394 (1,2,1,2) - your whole mapping is so consistent but then this? i know these are not exactly the same, but stacking everything in the second one seems a bit unfitting. maybe overlap it similar to how it overlaps 02:17:977 (1,2) - ? http://lasse.s-ul.eu/g0SKsMoP.jpg - mm sure. Also fixed the timing around that part a bit. Dunno if it's good enough, someone's gonna come and say something about it if it isn't
02:20:812 (1,1,2,1,2) - at least map the red tick with a circle, it has noticeable guitars and the transition from really undermapped 1/1 to 1/4 slider spam is quite jarring considering music builds up at 02:20:930 - - did fun stuff
02:31:856 (4,1) - movement transition here is extremely awkward , tilted me even with ht. something like http://lasse.s-ul.eu/A5uKzYAO.jpg would be better I think - don't really like how it looks but w/e
02:38:942 (4,1) - streamjump seemed really uncalled for, even with drum intensity increase, spacing increase alone is fine - really wanted to emphasize the weird "stop" with the 1/4 snares
03:14:195 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this really should be toned down a bit, drums and guitar are quite similar to before but you throw this huge spike here. spacing is also noticeably uneven with some notes barely touching, some spaced etc so it looks quite unpolished. I think you could scale it by 0.9 or something, still bit of a spike in spacing, but more reasonable considering contrast in the song# - should look a bit better now too
03:34:509 (3,4) - reverse arrow stuff is quite edgy visibilty wise here, seems easy to mistake 3 for a normal 1/4 slider and just sliderbreak, would make repeat more visible (or visible at all rather)
03:36:399 (3,4) - ^ - mhmhm i really like my overlap stuff but i made 03:34:509 (3) - overlap to the right side (if i understand how sliders work in gameplay) so the reverse should be a bit more visible. Eh i'll just redo the part if i have to
03:49:742 (1) - turn thing is quite underwhelming here, 03:48:797 (1) - does it better - didn't want to use the same pattern over and over and over again. will change if i come up with something better idk maybe i'll just make the angle more harsh
03:51:278 (1) - think something like http://lasse.s-ul.eu/9BtRfiDM.jpg would make more sense in comparison to your other stream things here. easy to qadjust if you move some stuff from before around a bit - don't like the way that looks
03:52:872 (4,1) - same issue as the other similar stream movement before, having something like http://lasse.s-ul.eu/PJdHUudY.jpg would be way nicer - the angle here is about the same now as it is now at that other place
04:04:682 (4,1) - similar here, the way these handle momentum just feels a bit gross - stuff done
05:00:829 (9) - isn't the music doing something similar to 04:59:829 (1,1) - here? seems unfitting to suddenly have this one consistent stream - here i wanted to emphasize the change in guitar cause this part is quite boring
^happens in a few more places in this part
wew consistency - yup
even if I personally disliked the usage of 1/4 jumps a bit, they seem alright with the song
I'll probably recheck once you can find another bn and all since I like the map overall
thanks, totally forgot to look at aimodxDololow wrote:
Another great stream metal map <3 Small mod
[General]
Change HP to 5.5 (or lower) because last spiner kills all HP with HR mod. - did
[Beginning of the new flash]
quit w
05:01:079 (1) - how about change it to two sliders
05:09:079 (1) - ^
05:17:079 (1) - ^
05:25:079 (1) - ^
And other next - ehh doesn't seem to fit imo
I hope is get ranked <3 GL
PS. lower than 8 stars FeelsEasyMan
noLeggo wrote:
is this still going for rank?
åYuii- wrote:
noLeggo wrote:
is this still going for rank?
[]
hello there! - no
support my patreon - definitely no
follow me on twitter - unfollowed
too much anime for me, stop it - anime is best
honestly, stop it ANIME IS BEST
we're going to use od10, hope you don't mind. 9,7 is indeed very useless, hope you don't mind. - mind
your hitsounding during the intro is so loud i cannot even listen the song. 50% maybe? would be lit, hope you don't mind.
also, have you realized how the whole song is mapped with 60% volume even when some parts are way calmer and other more intense? yeah, i don't get it either sorry - never got around to doing this
00:34:044 (1,2,3,4,5,6,7,8) - wait what - waht
01:02:145 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - wondering what changes in the music that made you change the spacing and the shapes of the stream completely, cause to me this whole section is pretty even in terms of rhythm hm hm guitar emphasisssssssssssshhhhhhh
01:09:276 (1,1) - can someone hit these? pretty sure this movement is actually quite bad. quite a harsh transition from something sharp as a jump. maybe something like http://i.imgur.com/DLZjeb7.jpg even if there's that little change in direction that will be inconsistent with the whole rest of the map?
while we are at it, may we please add something on 01:10:014 - 01:10:260 - in order to follow the vocals better? suddenly starting on 01:10:505 (1) - is quite anticlimatic, hope you don't mind. just made the streams gay, don't wanna do the pic cause it doesn't look kool imo sry hope you don't mind and not gonna add circles for vocals cause that would completely ruin the sudden halt with the bgm
01:26:981 (1) - 03:03:566 (1) - please don't, seriously... don't expect people to be super confident about these
01:38:046 (1) - this is a perfect execution, everything else stacked is unreadable and unexpected
fix it - f
01:42:473 (1,2,3) - minor, but you could nerf this whole pattern because it looks as intense as previous sections even if these are calmer just lowered the spacing don't think stacking would fit
01:51:286 (1,2,3,4,5,6) - repeat would be much better imo, the short burst doesn't fit at all - kkkkkkkkkkkkkk
01:51:758 (1) - 45~50% f
01:57:426 (1,2,3,4,1,2,3,4) - just sayin', but this spacing could be used in so many other places during this stream such as 01:59:080 (1,2,3,4) - 01:59:788 (1,2,3,4) - 02:03:096 (1,2,3,4) - 02:03:805 (1,2,3,4) - 02:11:127 (1,2,3,4,5,6,7,8,9,10,11,12) - etc etc. (especially with the last one) (please consider the last one) (do it) - sory won't do any. that spacing is only specifically for those bell sounds.
02:49:158 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - momentum is sooo much different here, maybe map 02:49:158 (1,2,3,4,5,6,7,8) - as 2 repeat sliders and the rest as a short stream? that'd be more accurate - current thing feels better cause of the heavy downbeat. 2 repeat sliders would be just too damn easy
03:06:872 (1,2,1) - expect people to ocmplain
if they don't, they i am doing it right here. there's no escape, hope you don't mind. - pls let me be a bit edgy at least i'll fix the hidden repeats
03:10:416 (1,2,3,4,1,2,3,4,1) - these are off - off
03:15:848 (5,6,7) - very sure these are supposed to be nc'd, right? right - no but i can do that
04:00:096 - why the fuck there's a beat here? it sounds terrible aaa - probably a timing error on drummers part dunno what to do about it really. timing it would just make this part extremely gay
04:07:339 - ahh... the break. the break is so nice, it lets you rest, it's cool, appreciated!! but it's too long... and breaks cannot be skipped. it's boring, it ruins with the whole rest of the map and the stream you made before the break
fairly speaking, the song is terrible at this point and there's not much you can do. but if you could at least add a couple of things during the middle of this pause, such as adding a slider on 04:23:335 - , could work. just add a bunch of sliders in between sections because 40-seconds pause is zzz - if you're willing to time it then yes
04:59:328 - wait, why is this halved? what's wrong with the bpm at the end of the map! - felt like headbanging to 120 was easier here...
actually decided to follow the crash hits so yea. bonsaitree said it's w/e so it's w/e
05:22:329 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - may players get to rest with a repeat slider in all these circles? music gets calmer > streams are more spaced than the rest of the whole section? maakkeli, this ain't anime calm down and follow the music, you're a great great mapper - THIS IS ANIME
06:19:329 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - yeah same - weeeep i really wanna keep the cool patterns and the emphasis for the drumfills
06:24:870 - why is the song like this!? - call Giulio Galati and ask for pasta... in reality idk who wrote the song so idk
06:42:329 - 10% - päääää
[]
i nazi'd way too much, but i needed to in order to feel good with myself
you reply, you call me back
fix the timing and the hidden repeats, they are quite edgy-rankable
am not popping the bubble, but i'll be asikng you to call lasse for a rebubble
awesome!!!
Nelly wrote:
osu! needs more death metal songs to be honest