Fuuko's mod DEKIMASHITA! <33
I'm adding my hitsounded version of it soon. I'll finish it in 20 minutes. For the moment, star and good luck.
Edit: Don't use exactly the same hitsounds, I'd hitsound it even a bit different. It's just to give you some base on what to do.
Download: Fuuko's stuff.rar
General:
Disable countdown? Not that they can be seen, but still...
Add more tags?
Maybe add a silenced soft-sliderslide? The low parts sounds weird. At least to me, since some people prefer to listen to its sound.
What is that 1x1 comboburst? o_o;
Normal:
00:01:409 (2,3,4) - The spacing of (2,3) is different from (3,4).
00:03:076 (1,2) - (2) isn't alligned with (1).
00:14:186 (1) - I'd recommend changing this to somewhere else, since newbies would probably hit earlier because it's too close with the previous slider.
00:14:741 (2,1) - Too much of a jump for a normal...?
00:16:408 (1,2) - ^
00:25:851 (4,1) - ^
00:30:851 (5,1) - ^
00:34:739 (4,1) - ^
00:37:378 (3,1) - Maybe this one too...
00:52:793 (1) - Isn't this spinner too harsh for a normal? I mean, auto can barely 4k it and there's a slider 1/2 after the spinner.
01:03:070 (1) - Add a finish.
01:06:403 (7,1) - Remove the finish of (7) and add to (1).
01:11:403 (4,1) - ^
01:14:180 (3,1) - ^
Hard:
There are 108 unsnapped notes! Gawd... Just go Timing>Resnap All Notes.
00:05:813 (2,3) - ...Maybe too much of a jump? Because (1,2) is close, then (3) is far.
00:07:618 (6,8) - Is it just me, or these notes are weird? I mean, they don't follow the rhythm, and it's even hard to 300 them. x_x;
01:24:139 (5,1) - This got me off-guard. I thought it was still a jump and missed at (1). Maybe push (1) far from (5)?
Edit: Don't use exactly the same hitsounds, I'd hitsound it even a bit different. It's just to give you some base on what to do.
Download: Fuuko's stuff.rar