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Nanahira - Youkoso JAPARI PARK e [OsuMania]

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Topic Starter
ExNeko

Litharrale wrote:

NM from my queue
1|2|3|4
Your BG sux

here's a better one

thank you!


Your audio also really sux too, enough that I think it's unrankable but luckily for you, I'm not the UBKRC

Toggle OFF widescreen support done

japaripa
00:05:897 (5897|2,6073|2,6249|3,6426|3,6602|0,6779|0,6955|1,7132|1) - I like what you've done here, why'd you stop it though when the LNs came even though the lyrics kept going in the same pattern? i removed lns
00:08:897 (8897|1,8897|0,8985|2) - Ghost notes no
00:09:073 (9073|0,9073|3) - This stream pattern actually starts 1/4 of a beat earlier ^
00:10:397 (10397|1) - What's this meant to be mapping? the "hoot" lyric? really out of place considering all previous blue ticks have a strong guitar sound to go with them ^
00:11:191 (11191|3,11191|2,11279|1,11279|0,11367|3,11367|2,11455|0,11455|1,11544|3,11544|2) - Consider remapping to give the last crash more emphasis
00:12:161 (12161|3) - Hard to tell if this is a ghost note or not because the audio quality is so low, I think there's something there? Still feels just like dump mapping though
00:13:220 (13220|2) - Why is this here? whatever you answer is, use it to explain why there's nothing here 00:13:397
00:15:955 (15955|2,16132|1) - same pitch, different column? good
00:23:720 (23720|0,23720|1) - This shouldn't be a double, there's no bass here ^
00:37:308 (37308|1,37661|0,37661|1,37970|2,38014|3) - missed opportunity here with the lyrics
00:39:073 (39073|1) - 100% ghost note
00:38:367 (38367|2) - why is there no kiai here? speaking of kiai, what's going on with it in this map? Well, where use the kiai is decided by me, isn't it? I think this is not the question you should be concerned about
01:04:926 (64926|2) - This whole section is an overmapped mess

This map is super rough but has potential if you put a lot of work into it, good luck!
no reply=fix

done

thx for mod :?




Updated!
Rivals_7
1|2|3|4
[Easy]

OD 6,5 are recommended

everything that doesnt have explanation are related to pitch relevancy
  1. 00:05:014 (5014|0) - to 4
  2. 00:05:367 (5367|1) - https://puu.sh/vrsgr/284573ff86.png
  3. 00:12:955 (12955|3,13661|0,14367|3,14367|2,15073|0,15073|1,15602|3,15602|2) - ctrl+h
  4. 00:23:191 (23191|2,23544|1,23897|3,24249|0) - 2|4|1|3
  5. 00:29:720 (29720|3,30426|3) - barely nothing to emphasize so i dont think this are worth to be doubled
  6. 00:41:897 (41897|0) - 00:47:544 (47544|0) - no emphasize here too
  7. 00:49:661 (49661|3) - could be doubled for crash emphasize
  8. 00:50:191 - 00:50:544 - 00:50:720 - too loud to be ignored. add a note and probably a W?
  9. 00:54:955 - would probably add a note for a better approach towards the next note
  10. 01:00:955 (60955|1) - would probably double here for crash too
  11. 01:02:367 (62367|2,62720|0) - 01:03:073 (63073|3,63426|1) - merge each of them as one LN. more convenience for newbies
  12. 01:03:779 (63779|3) - double for crash
  13. 01:15:073 (75073|1) - ^
  14. 01:25:661 (85661|3,86014|1) - 2|4
[Normal]

  1. 00:24:249 (24249|0,24602|2) - would probably change those to normal double notes. each LN transition are probably too tricky for this tier
  2. 00:24:955 (24955|1) - https://puu.sh/vrthO/f4a6ccad67.png something like this are more simple to follow
  3. 00:58:661 - there's should be another here. the scheme you were trying to map are following the drum bass kick so ignoring this are quite awkward in flow
  4. 01:22:838 (82838|2,83014|2,83191|3,83367|3) - might probably rearrange this. jacking 2 times in a row at the same hand are probably too tricky to execute for newbies
  5. 01:27:249 (87249|1) - no vocal here
  6. 01:28:132 (88132|2,88308|1,88485|2) - 4|3|2 for hand balance
[Tofu1222's serval]

You must change the diffname to "Tofu1222's Hard". Ranking Criteria already explain about the diffnaming criteria whereas only the Highest difficulties that could have a custom diffname

Change HP OD to 7,5

  1. 00:11:279 (11279|2,11367|3) - ctrl+g. hand balance issues
  2. 00:18:073 - suggestion for variation https://puu.sh/vrurQ/1e384e89a9.png
  3. 00:24:161 (24161|2) - doesnt seem to be a part of the stream noise you were following. probably delete
  4. 00:36:955 (36955|0) - delete. as the impact arent big enough for triple
  5. 00:45:691 - add note at 4 for drumroll
  6. 01:06:426 (66426|3,66602|3) - there's nothing in particular that fit to these jacking so move one of them somewhere
  7. 01:09:073 (69073|0,69249|0,69426|0,69602|0,69779|1,69955|1) - why
  8. 01:12:249 - prettier pattern suggestion here
    https://puu.sh/vrwP2/e9476f2e5e.jpg
  9. 01:13:308 (73308|3,73485|3,73661|3) - asadfadhasjda aaaaaaa there's nothing in particular :''''uu
  10. 01:15:426 (75426|3,75602|3,75779|3) - serval gonna kick you for this :>>
  11. 01:16:485 (76485|3,76661|3,76838|3) - she's gonna hit you twice
    additionaly, this - 01:16:661 (76661|3) - could be deleted as they are the part of this kick-kick-snare with 1/4 distance each. think about the playability
  12. 01:22:132 (82132|0,82308|0,82485|0) - REEEEEEEEEEEEEEEEEEEEEEEE
  13. 01:28:132 (88132|3) - why are you even need triples for a normal snare?
[JAPARIPA!!]

why is this the only diff that has keysound smh

  1. 00:08:720 (8720|1,8720|3,8720|0) - I believe some of those notes involved on 1/4 stream are not even represent the sound in the song itself (read: ghost notes)ex: - 00:08:985 (8985|1,9161|0) - 00:09:514 (9514|2) - etc. there's no guitar nor cuckoo sound you were actually trying to map here so.....
  2. 00:24:161 (24161|0) - ghost here
  3. 00:25:132 (25132|2) - normal note? its different from the LNs you were trying to map here - 00:24:249 (24249|3,24602|0,24955|1) -
  4. 00:30:426 (30426|1) - should be a short LN. the instrument is being prominent here so would be the best to map it instead the vocal
  5. 00:34:661 (34661|1) - should be an LN around here idk. since the other LN follow vocal
  6. 00:37:308 (37308|1) - col3. high pitch
  7. 01:00:955 (60955|3,60955|0,60955|2) - 1/4 thingy as i pointed first
  8. 01:03:779 (63779|3,63779|2) - oh noes
    really i dont think they're prominent to have a full stream here. try to hear this part carefully
  9. 01:27:249 (87249|3) - delete. better to focus vocal here
  10. 01:28:838 (88838|2) - whats with the extra note here?
I dont feel Hard and Japaripa are quite enough to be in my standards, could you find 3 more mods on those diff? call me back anytime once you satisfied with all the patterning
Topic Starter
ExNeko
quote="Rivals_7"

Rivals_7 wrote:

1|2|3|4
[Easy]

OD 6,5 are recommended

everything that doesnt have explanation are related to pitch relevancy
  1. 00:05:014 (5014|0) - to 4
  2. 00:05:367 (5367|1) - https://puu.sh/vrsgr/284573ff86.png
  3. 00:12:955 (12955|3,13661|0,14367|3,14367|2,15073|0,15073|1,15602|3,15602|2) - ctrl+h
  4. 00:23:191 (23191|2,23544|1,23897|3,24249|0) - 2|4|1|3
  5. 00:29:720 (29720|3,30426|3) - barely nothing to emphasize so i dont think this are worth to be doubled
  6. 00:41:897 (41897|0) - 00:47:544 (47544|0) - no emphasize here too
  7. 00:49:661 (49661|3) - could be doubled for crash emphasize
  8. 00:50:191 - 00:50:544 - 00:50:720 - too loud to be ignored. add a note and probably a W?
  9. 00:54:955 - would probably add a note for a better approach towards the next note
  10. 01:00:955 (60955|1) - would probably double here for crash too
  11. 01:02:367 (62367|2,62720|0) - 01:03:073 (63073|3,63426|1) - merge each of them as one LN. more convenience for newbies
  12. 01:03:779 (63779|3) - double for crash
  13. 01:15:073 (75073|1) - ^
  14. 01:25:661 (85661|3,86014|1) - 2|4

    all accept
[Normal]

  1. 00:24:249 (24249|0,24602|2) - would probably change those to normal double notes. each LN transition are probably too tricky for this tier
  2. 00:24:955 (24955|1) - https://puu.sh/vrthO/f4a6ccad67.png something like this are more simple to follow
  3. 00:58:661 - there's should be another here. the scheme you were trying to map are following the drum bass kick so ignoring this are quite awkward in flow
  4. 01:22:838 (82838|2,83014|2,83191|3,83367|3) - might probably rearrange this. jacking 2 times in a row at the same hand are probably too tricky to execute for newbies
  5. 01:27:249 (87249|1) - no vocal here
  6. 01:28:132 (88132|2,88308|1,88485|2) - 4|3|2 for hand balance

    all accept
[Tofu1222's serval]

You must change the diffname to "Tofu1222's Hard". Ranking Criteria already explain about the diffnaming criteria whereas only the Highest difficulties that could have a custom diffname

Change HP OD to 7,5

  1. 00:11:279 (11279|2,11367|3) - ctrl+g. hand balance issues
  2. 00:18:073 - suggestion for variation https://puu.sh/vrurQ/1e384e89a9.png
  3. 00:24:161 (24161|2) - doesnt seem to be a part of the stream noise you were following. probably delete
  4. 00:36:955 (36955|0) - delete. as the impact arent big enough for triple
  5. 00:45:691 - add note at 4 for drumroll
  6. 01:06:426 (66426|3,66602|3) - there's nothing in particular that fit to these jacking so move one of them somewhere
  7. 01:09:073 (69073|0,69249|0,69426|0,69602|0,69779|1,69955|1) - why
  8. 01:12:249 - prettier pattern suggestion here
    https://puu.sh/vrwP2/e9476f2e5e.jpg
  9. 01:13:308 (73308|3,73485|3,73661|3) - asadfadhasjda aaaaaaa there's nothing in particular :''''uu
  10. 01:15:426 (75426|3,75602|3,75779|3) - serval gonna kick you for this :>>
  11. 01:16:485 (76485|3,76661|3,76838|3) - she's gonna hit you twice
    additionaly, this - 01:16:661 (76661|3) - could be deleted as they are the part of this kick-kick-snare with 1/4 distance each. think about the playability
  12. 01:22:132 (82132|0,82308|0,82485|0) - REEEEEEEEEEEEEEEEEEEEEEEE
  13. 01:28:132 (88132|3) - why are you even need triples for a normal snare?

    all accept
[JAPARIPA!!]

why is this the only diff that has keysound smh

  1. 00:08:720 (8720|1,8720|3,8720|0) - I believe some of those notes involved on 1/4 stream are not even represent the sound in the song itself (read: ghost notes)ex: - 00:08:985 (8985|1,9161|0) - 00:09:514 (9514|2) - etc. there's no guitar nor cuckoo sound you were actually trying to map here so.....
  2. 00:24:161 (24161|0) - ghost here
  3. 00:25:132 (25132|2) - normal note? its different from the LNs you were trying to map here - 00:24:249 (24249|3,24602|0,24955|1) -
  4. 00:30:426 (30426|1) - should be a short LN. the instrument is being prominent here so would be the best to map it instead the vocal
  5. 00:34:661 (34661|1) - should be an LN around here idk. since the other LN follow vocal
  6. 00:37:308 (37308|1) - col3. high pitch
  7. 01:00:955 (60955|3,60955|0,60955|2) - 1/4 thingy as i pointed first
  8. 01:03:779 (63779|3,63779|2) - oh noes
    really i dont think they're prominent to have a full stream here. try to hear this part carefully

    So how do you want change? I think now this is good
  9. 01:27:249 (87249|3) - delete. better to focus vocal here
  10. 01:28:838 (88838|2) - whats with the extra note here?

    You listen, there is a small voice here

    no rep=accept
I dont feel Hard and Japaripa are quite enough to be in my standards, could you find 3 more mods on those diff? call me back anytime once you satisfied with all the patterning
okok, I'll go to find mod :D



Updated!
Tamoiru
活捉小姐姐

1|2|3|4
JAPARIPA
00:06:602 (6602|0) - 移到col2怎么样
00:09:426 (9426|1,9602|1,9779|1) - 分开
00:22:132 (22132|0,22397|3,22661|0) - 做成短滑条跟vocal
00:23:191 (23191|3,23367|3,23544|3) - 分一下
00:23:720 (23720|1,23897|1,24073|1) - ^
00:29:720 (29720|3,30073|2,30426|1) - 这三个滑条可以跟音高,就是把这两个 00:30:073 (30073|2,30073|0) - 换一下
00:30:779 (30779|3) - 这里不用滑条、然后这个 00:30:955 (30955|2) - double note
01:06:691 (66691|0,66779|1) - 反一下?
01:07:485 (67485|0) - 跟vocal所以double?
01:09:161 (69161|1) - 这里可以double note啊
01:26:367 (86367|2,86720|0,87073|2) - 根据音高调整一下位置
Tofu's Hard
00:17:191 (17191|1) - double
00:19:308 (19308|1,19308|0,19485|1,19485|0,19661|2,19661|3,19838|2,19838|3) - 不合适吧,建议remap
00:30:779 (30779|0) - 移到col2吧
00:37:308 (37308|0,37661|1) - 我是觉得:要么就用note、要么就一样长?
00:45:867 (45867|1) - 删掉
00:46:573 (46573|3) - 这里加个note
00:48:249 (48249|0,48779|0,48955|0) - 这样有点不合适、分开它们
00:58:485 (58485|1,58485|3,58661|3,58661|1,58838|0,58838|2,59014|0,59014|2,59191|1,59191|3,59367|1,59367|3) - remap
01:00:955 (60955|0) - double
01:03:779 (63779|0) - ^
Shima Rin

Tamoiru wrote:

活捉小姐姐

1|2|3|4

Tofu's Hard
00:17:191 (17191|1) - double
00:19:308 (19308|1,19308|0,19485|1,19485|0,19661|2,19661|3,19838|2,19838|3) - 不合适吧,建议remap
00:30:779 (30779|0) - 移到col2吧
00:37:308 (37308|0,37661|1) - 我是觉得:要么就用note、要么就一样长?我觉得这样用LN玩起来更舒服
00:45:867 (45867|1) - 删掉
00:46:573 (46573|3) - 这里加个note
00:48:249 (48249|0,48779|0,48955|0) - 这样有点不合适、分开它们
00:58:485 (58485|1,58485|3,58661|3,58661|1,58838|0,58838|2,59014|0,59014|2,59191|1,59191|3,59367|1,59367|3) - remap 这儿的sound还是这种pattern毕竟搭配一点
01:00:955 (60955|0) - double
01:03:779 (63779|0) - ^
不得了,第一次摸就这么6 ;) 很有用,各种我没仔细听的问题都找到了,谢谢 ;) noreply=fixed
Topic Starter
ExNeko
[quote="Tamoiru"]活捉小姐姐

1|2|3|4
JAPARIPA
00:06:602 (6602|0) - 移到col2怎么样
00:09:426 (9426|1,9602|1,9779|1) - 分开
00:22:132 (22132|0,22397|3,22661|0) - 做成短滑条跟vocal
00:23:191 (23191|3,23367|3,23544|3) - 分一下
00:23:720 (23720|1,23897|1,24073|1) - ^
00:29:720 (29720|3,30073|2,30426|1) - 这三个滑条可以跟音高,就是把这两个 00:30:073 (30073|2,30073|0) - 换一下
00:30:779 (30779|3) - 这里不用滑条、然后这个 00:30:955 (30955|2) - double note
01:06:691 (66691|0,66779|1) - 反一下?
01:07:485 (67485|0) - 跟vocal所以double?
01:09:161 (69161|1) - 这里可以double note啊
01:26:367 (86367|2,86720|0,87073|2) - 根据音高调整一下位置

norep=fix

不错啊



Updated!
Alsty-
hi exneko , im here to fulfill the m4m contract

[JAPARIPA!]
  1. 00:09:161 - missing sounds , you maybe want to map it , its actually 1/8 to present it as a piano roll , but you can map it with 1/4 if you not confident with 1/8
  2. 00:17:720 - http://osu.ppy.sh/ss/7953050 more comfy layering they has a polyrhythm to present
  3. 00:20:897 - this is should be double doesnt it?
  4. 00:27:779 (27779|2,27779|1,27779|3) - this is not worth to be triple , it doesnt have kick or snare on it , make it double is the best choice
  5. 00:29:897 - 00:30:249 - 00:30:602 - LN end should be here
  6. 00:34:485 (34485|2,34485|0) - why this is two and 00:34:838 (34838|0) - is just one? , you probably just need to delete the tom , more focus on kick
  7. 00:42:602 - add notes at 3 to give more consistency
  8. 00:54:602 (54602|3,54779|2) - ctrl+J for more consistency with 00:53:720 (53720|1,53808|2,53897|1) - , and move 00:54:955 (54955|3) - to 3
  9. 01:01:132 - http://osu.ppy.sh/ss/7953125 more consistent pattern , look at the trill only on center instead of right hand
  10. 01:20:014 - notes , at 2
  11. 01:27:955 (87955|3) - delete this ? double is enough imo
[Tofu1222's Hard]
  1. 00:05:014 - give this one triple , so they know the different with the 2 before
  2. 00:07:308 (7308|3,7661|2,8014|0,8367|1) - unecessary LN , suddenly you mapped the vocal , suggest to delete them
  3. 00:34:838 - 00:35:191 - this sounds is worth of 2notes , clear kicks
  4. 00:36:779 (36779|1,36955|2,36955|3) - ctrl+h , just for balancing
  5. 00:36:779 (36779|1,36955|3,36955|2) - map this 1/2 guitar , it will good for more flow when you play it
  6. 00:56:720 (56720|3) - move to 1? , trilling is kinda anooying
  7. 00:56:720 (56720|3) - 00:56:720 (56720|3) - should be double
  8. 01:28:838 - add notes here to follow neko's ending

nice map btw owo
goodluck !
Shima Rin

Alsty- wrote:

hi exneko , im here to fulfill the m4m contract


[Tofu1222's Hard]
  1. 00:05:014 - give this one triple , so they know the different with the 2 before i dont see any large difference actually...
  2. 00:07:308 (7308|3,7661|2,8014|0,8367|1) - unecessary LN , suddenly you mapped the vocal , suggest to delete them ok
  3. 00:34:838 - 00:35:191 - this sounds is worth of 2notes , clear kicks i catch the voice for double here, dont know whether u notice or not, so i keep
  4. 00:36:779 (36779|1,36955|2,36955|3) - ctrl+h , just for balancing ok
  5. 00:36:779 (36779|1,36955|3,36955|2) - map this 1/2 guitar , it will good for more flow when you play it didnt u copy the wrong place?
  6. 00:56:720 (56720|3) - move to 1? , trilling is kinda anooying ok
  7. 00:56:720 (56720|3) - 00:56:720 (56720|3) - should be double also copy the wrong time i think
  8. 01:28:838 - add notes here to follow neko's ending OK


nice map btw owo
goodluck !
Thanks for modding, plz check whether u quote the wrong time or not as i mention. ;)
Topic Starter
ExNeko

Alsty- wrote:

hi exneko , im here to fulfill the m4m contract

[JAPARIPA!]
  1. 00:09:161 - missing sounds , you maybe want to map it , its actually 1/8 to present it as a piano roll , but you can map it with 1/4 if you not confident with 1/8
  2. 00:17:720 - http://osu.ppy.sh/ss/7953050 more comfy layering they has a polyrhythm to present
  3. 00:20:897 - this is should be double doesnt it?
  4. 00:27:779 (27779|2,27779|1,27779|3) - this is not worth to be triple , it doesnt have kick or snare on it , make it double is the best choice
  5. 00:29:897 - 00:30:249 - 00:30:602 - LN end should be here
  6. 00:34:485 (34485|2,34485|0) - why this is two and 00:34:838 (34838|0) - is just one? , you probably just need to delete the tom , more focus on kick
  7. 00:42:602 - add notes at 3 to give more consistency
  8. 00:54:602 (54602|3,54779|2) - ctrl+J for more consistency with 00:53:720 (53720|1,53808|2,53897|1) - , and move 00:54:955 (54955|3) - to 3
  9. 01:01:132 - http://osu.ppy.sh/ss/7953125 more consistent pattern , look at the trill only on center instead of right hand
  10. 01:20:014 - notes , at 2
  11. 01:27:955 (87955|3) - delete this ? double is enough imo NO

nice map btw owo
goodluck !
noreply=fix



Wow, your mod very useful, thanks :)




Updated!
ExInyf
ex姐姐吼啊
JAPARIPA!
00:09:602 (9602|1,9602|3,9691|2,9779|0,9779|3,9867|1,9955|2,9955|0,10044|1) - re一下,这样不太好打
00:23:632 (23632|3,23720|1,23808|3,23808|2,23897|0,23897|1,23985|3,23985|2,24073|1,24073|0) - 感觉乱乱的,改一下吧
00:59:897 (59897|0,60073|3,60602|2,60779|1) - 这四个改成LN吧
01:08:014 (68014|0,68191|1,68367|3,68544|2) - ^
01:15:955 (75955|1,76132|1,76308|1) - 梗了,看你之前的note都在尽力避免三连吧
01:25:308 (85308|2,85397|0,85485|2) - 换到col131

Tofu1222's Hard
00:05:897 (5897|0) - 加个note吧
00:08:720 (8720|0) - ^
00:10:044 (10044|1,10132|3) - 换一下位
00:18:426 (18426|3,18514|2) - 同上,看起来舒服一点
00:53:367 (53367|3) - 往后移一个四分线
00:58:485 (58485|3,58485|1,58661|1,58661|3,58838|0,58838|2,59014|2,59014|0,59191|1,59191|3,59367|3,59367|1) - 你不友善……这个难度放这种排列,建议→img
01:02:279 (62279|1,62367|3) - 换一下位
Shima Rin

ExInyf wrote:

ex姐姐吼啊

Tofu1222's Hard
00:05:897 (5897|0) - 加个note吧 不了,这种音我都用双键,而且毕竟是次难度三键要是加了类似音效应当都该加上,那时候谱面密度会影响挺多
00:08:720 (8720|0) - ^
00:10:044 (10044|1,10132|3) - 换一下位 ok
00:18:426 (18426|3,18514|2) - 同上,看起来舒服一点 ok
00:53:367 (53367|3) - 往后移一个四分线 直接删了,不抓人声
00:58:485 (58485|3,58485|1,58661|1,58661|3,58838|0,58838|2,59014|2,59014|0,59191|1,59191|3,59367|3,59367|1) - 你不友善……这个难度放这种排列,建议→img 换了一个,你的图片加载不出来?
01:02:279 (62279|1,62367|3) - 换一下位 ok
谢谢dalao摸图 ;)
Topic Starter
ExNeko

ExInyf wrote:

ex姐姐吼啊 笑甚么、你也是ex 你是ex妹妹
JAPARIPA!
00:09:602 (9602|1,9602|3,9691|2,9779|0,9779|3,9867|1,9955|2,9955|0,10044|1) - re一下,这样不太好打
00:23:632 (23632|3,23720|1,23808|3,23808|2,23897|0,23897|1,23985|3,23985|2,24073|1,24073|0) - 感觉乱乱的,改一下吧
00:59:897 (59897|0,60073|3,60602|2,60779|1) - 这四个改成LN吧 不改
01:08:014 (68014|0,68191|1,68367|3,68544|2) - ^ ^
01:15:955 (75955|1,76132|1,76308|1) - 梗了,看你之前的note都在尽力避免三连吧
01:25:308 (85308|2,85397|0,85485|2) - 换到col131
gggg



Updated!
Rivals_7
1|2|3|4

[Japaripa]

Objective issues:

01:03:779 (63779|3,63779|2) - I'm still certain from this point onwards to - 01:14:367 (74367|1,74367|0) - , The streams are not justified by the song provide

Every blue line that have note are actually doesnt represent anybeats. its like you made an "imaginary" kick noise out of them while it shouldnt have. only red line that have synth kind of noise along with the vocal which you could emphasize by a double if you feel like it.

This might sacrifice quite a lot of SR but ofc we dont rely on SR when it comes for playability. Here's some suggestion: This suggestion applied to the whole stream part on this diff. You might differ them a little bit for variation purpose

#1

Double represent the vocal while the singles represent the synth only.

#2

this one the same but there's an LN there so its represent the vocal correctly while still keep the patterning dense (so the SR wont fall too much)

00:52:661 (52661|2) - I believe this is a ghost note

Intersubjective Issues:

00:06:602 - while it nice to see the jack pattern descending as the pitch is also represent it, but seeing - 00:06:249 (6249|3,6426|3,6602|2,6779|2) - doesnt seem to be nice since its pretty biased on right hand. so here's a solution


00:34:661 (34661|1,34838|0) - this one is only revolve around one pitch. the vocal might be two syllables but considering the singer says "nai~~" which is blended in one pitch so we could consider it as one syllable. something like


00:55:661 (55661|3,55838|3,56014|2) - this three guitar string sounds in the same pitch to me. stack them?


Subjective issues / Minor:

00:15:955 (15955|2,16132|2) - this is not in the same pitch so place them separately

00:21:249 (21249|0,21249|3) - would like to see this to have one more note for the emphasize effect

01:28:838 (88838|2) - delete? idk. there's no noise there

[Tofu's Hard]


wtf

00:05:014 (5014|3,5014|0) - 00:05:897 (5897|3,5897|0) - could be tripled for crash

00:58:308 - could add a note for kicks

[Normal]

00:36:073 (36073|0,36073|3) - is this necessary for the double? its not a clap

00:47:191 (47191|3) - 00:47:897 (47897|0) - could be doubled like you have done at - 00:41:544 (41544|3,41544|2,42249|1,42249|0) - for double note consistency
or just reduce the doubled then so its Single Note Consistent. considering "Normal" diff

00:42:602 (42602|3,42779|2,42955|1,43132|0) - might just reduce the length of this LN as it is not an appropriate pattern to introduce in NM just yet


01:28:132 (88132|0) - could've just SN this. I mean, even Hard diff doesnt have it, so its less dense

[Easy]

00:05:897 (5897|0) - doubled. consistency with - 00:41:191 (41191|1,41191|2) -

00:25:661 (25661|1) - 00:31:132 (31132|3) - 00:38:367 (38367|1) - 01:09:426 (69426|0) - entering new phase. doubled
Topic Starter
ExNeko
quote="Rivals_7"

Rivals_7 wrote:

1|2|3|4

[Japaripa]

Objective issues:

01:03:779 (63779|3,63779|2) - I'm still certain from this point onwards to - 01:14:367 (74367|1,74367|0) - , The streams are not justified by the song provide

Every blue line that have note are actually doesnt represent anybeats. its like you made an "imaginary" kick noise out of them while it shouldnt have. only red line that have synth kind of noise along with the vocal which you could emphasize by a double if you feel like it.

This might sacrifice quite a lot of SR but ofc we dont rely on SR when it comes for playability. Here's some suggestion: This suggestion applied to the whole stream part on this diff. You might differ them a little bit for variation purpose

#1

Double represent the vocal while the singles represent the synth only.

#2

this one the same but there's an LN there so its represent the vocal correctly while still keep the patterning dense (so the SR wont fall too much)

00:52:661 (52661|2) - I believe this is a ghost note

Intersubjective Issues:

00:06:602 - while it nice to see the jack pattern descending as the pitch is also represent it, but seeing - 00:06:249 (6249|3,6426|3,6602|2,6779|2) - doesnt seem to be nice since its pretty biased on right hand. so here's a solution


00:34:661 (34661|1,34838|0) - this one is only revolve around one pitch. the vocal might be two syllables but considering the singer says "nai~~" which is blended in one pitch so we could consider it as one syllable. something like


00:55:661 (55661|3,55838|3,56014|2) - this three guitar string sounds in the same pitch to me. stack them? No, The third note I have stacked with the note after that


Subjective issues / Minor:

00:15:955 (15955|2,16132|2) - this is not in the same pitch so place them separately

00:21:249 (21249|0,21249|3) - would like to see this to have one more note for the emphasize effect

01:28:838 (88838|2) - delete? idk. there's no noise there

There is an effect here that the sound suddenly disappears, I don't want to ignore it, So I keep it

[Tofu's Hard]


wtf

00:05:014 (5014|3,5014|0) - 00:05:897 (5897|3,5897|0) - could be tripled for crash

00:58:308 - could add a note for kicks

All accept

[Normal]

00:36:073 (36073|0,36073|3) - is this necessary for the double? its not a clap

00:47:191 (47191|3) - 00:47:897 (47897|0) - could be doubled like you have done at - 00:41:544 (41544|3,41544|2,42249|1,42249|0) - for double note consistency
or just reduce the doubled then so its Single Note Consistent. considering "Normal" diff

00:42:602 (42602|3,42779|2,42955|1,43132|0) - might just reduce the length of this LN as it is not an appropriate pattern to introduce in NM just yet


01:28:132 (88132|0) - could've just SN this. I mean, even Hard diff doesnt have it, so its less dense

Keep, Hard diff is not by me, So should not be used to compare, I used LN here in all the difficulties I made

[Easy]

00:05:897 (5897|0) - doubled. consistency with - 00:41:191 (41191|1,41191|2) -

00:25:661 (25661|1) - 00:31:132 (31132|3) - 00:38:367 (38367|1) - 01:09:426 (69426|0) - entering new phase. doubled

no reply=Accept and modify

Updated!
Rivals_7

Rivals_7 wrote:

1|2|3|4

[Japaripa]


00:34:661 (34661|1,34838|0) - this one is only revolve around one pitch. the vocal might be two syllables but considering the singer says "nai~~" which is blended in one pitch so we could consider it as one syllable. something like


[Tofu's Hard]

00:58:308 - could add a note for kicks
I dont see this is being changed nor have a reply. Did you forget it or you disagree with it?
Topic Starter
ExNeko

Rivals_7 wrote:

Rivals_7 wrote:

1|2|3|4

[Japaripa]


00:34:661 (34661|1,34838|0) - this one is only revolve around one pitch. the vocal might be two syllables but considering the singer says "nai~~" which is blended in one pitch so we could consider it as one syllable. something like


[Tofu's Hard]

00:58:308 - could add a note for kicks
I dont see this is being changed nor have a reply. Did you forget it or you disagree with it?
Sorry, I may have some omission, and now I have perfected them, Of course, all agreed :)



Updated!
Rivals_7
pop
AncuL
some small suggestion. no kd 1234

[JAPARIPA]
00:16:132 (16132|3) - consider moving it to 3 to anchor with the previous note
00:26:014 (26014|2,26191|2) - consider moving these to 2 and 00:26:191 (26191|0) - to 3 to anchor with the previous note
00:26:720 (26720|1,26897|1) - use 2 notes each instead of one? inconsistency here
00:50:720 (50720|2) - consider moving these to 4 and ctrl+g on 00:50:897 (50897|3,50985|2) - to anchor with the previous note
Topic Starter
ExNeko

AncuL wrote:

some small suggestion. no kd 1234

[JAPARIPA]
00:16:132 (16132|3) - consider moving it to 3 to anchor with the previous note ×
00:26:014 (26014|2,26191|2) - consider moving these to 2 and 00:26:191 (26191|0) - to 3 to anchor with the previous note
00:26:720 (26720|1,26897|1) - use 2 notes each instead of one? inconsistency here
00:50:720 (50720|2) - consider moving these to 4 and ctrl+g on 00:50:897 (50897|3,50985|2) - to anchor with the previous note ×
thank u :)

Tofu1222's Hard → Tofu's Hard

Updated!
Rivals_7
boop
Etsu
Easy:

- 00:05:897 - is better make a hs each note consistency like 00:41:191 (41191|2,41191|1) - sound balance kinda so add whistle in 00:05:897 (5897|1) - same part similar

- missing whistle in 00:54:955 (54955|1) -
Topic Starter
ExNeko

Etsu wrote:

Easy:

- 00:05:897 - is better make a hs each note consistency like 00:41:191 (41191|2,41191|1) - sound balance kinda so add whistle in 00:05:897 (5897|1) - same part similar

- missing whistle in 00:54:955 (54955|1) -
lol, thanks mod

The second times destruction bubble by me :(


Updated!
Sandalphon
[EZ]
00:03:602 - suggest to move this note to 1, since this sound is different with the previous sound, using something other and stair can show that feeling (plus too much left to right pattern in this part)
00:03:955 (3955|0,4132|1,4308|3) - CTRL+H if you apply my previous mod
00:05:367 (5367|0) - you might want to change this pattern into a small trills img, you can hear new sound (piano i think) start from here, use trills to emphasize that sound
00:16:485 - i can see you are using 1/2 to simplify the 1/4, but the vocal is also quite catchy, change the first note to LN for the vocal and drum roll is better imo, by what i mean img
00:42:602 - cant understand the LNs here, while the main sounds stop at here 00:43:132 - then back in 00:43:485 - (something like img), spam 1/1 thru this part is clearly a bad decision, might just change the LNs to 1/2 normal note
01:27:073 (87073|1) - to 4? just feel it make the pattern more balance
[NM]
00:05:897 - why not use double to focus on the bell sound, its much more better than focusing on the drum img
00:56:544 - 00:57:249 - 00:57:955 - feels weird not having note for these sound, they are either snare drum or bell, both very noticeable and catchy, pls add (if this change makes the SR go over 2.2, you can reduce some double)
00:58:132 - if you my last mod, you can change to pattern to smth like img, using 1/2 jack to build up the intensity as the music itself goes up
[JAPARIPA!]
00:13:661 - Quite hard to read, try this perhaps img
00:21:249 (21249|3) - The vocal is actually stop at 00:21:470 - , but i suggest you to end this LN early at 00:21:426 - , the current 00:21:514 - feels weird to hit
00:22:132 (22132|0,22397|3) - II believe these LNs are 1/2 instead of 1/4
00:24:249 (24249|3,24602|0,24955|1) - If you are using the LN for the vocal, the last one 00:24:955 (24955|1) - should end at 00:25:308 - or 00:25:485 - here if you want. If you are following the background main sound, you sound extend all the LNs to 1/1 length (no gap between) like img
00:35:014 (35014|3) - is this a mistake or wat... finish it at 00:35:191 - pls

Also, since the HS are same pitch with the music itself, pls raise the volume to 50% (or even 70%) so the player can notice the HS. Otherwise it will be consider as blending
Topic Starter
ExNeko

YaHao wrote:

[EZ]
00:03:602 - suggest to move this note to 1, since this sound is different with the previous sound, using something other and stair can show that feeling (plus too much left to right pattern in this part)
00:03:955 (3955|0,4132|1,4308|3) - CTRL+H if you apply my previous mod
00:05:367 (5367|0) - you might want to change this pattern into a small trills img, you can hear new sound (piano i think) start from here, use trills to emphasize that sound
00:16:485 - i can see you are using 1/2 to simplify the 1/4, but the vocal is also quite catchy, change the first note to LN for the vocal and drum roll is better imo, by what i mean img
00:42:602 - cant understand the LNs here, while the main sounds stop at here 00:43:132 - then back in 00:43:485 - (something like img), spam 1/1 thru this part is clearly a bad decision, might just change the LNs to 1/2 normal note
01:27:073 (87073|1) - to 4? just feel it make the pattern more balance
all fixed
[NM]
00:05:897 - why not use double to focus on the bell sound, its much more better than focusing on the drum img
00:56:544 - 00:57:249 - 00:57:955 - feels weird not having note for these sound, they are either snare drum or bell, both very noticeable and catchy, pls add (if this change makes the SR go over 2.2, you can reduce some double)
00:58:132 - if you my last mod, you can change to pattern to smth like img, using 1/2 jack to build up the intensity as the music itself goes up
all fixed
[JAPARIPA!]
00:13:661 - Quite hard to read, try this perhaps img No, I think it is not hard to read
00:21:249 (21249|3) - The vocal is actually stop at 00:21:470 - , but i suggest you to end this LN early at 00:21:426 - , the current 00:21:514 - feels weird to hit
00:22:132 (22132|0,22397|3) - II believe these LNs are 1/2 instead of 1/4
00:24:249 (24249|3,24602|0,24955|1) - If you are using the LN for the vocal, the last one 00:24:955 (24955|1) - should end at 00:25:308 - or 00:25:485 - here if you want. If you are following the background main sound, you sound extend all the LNs to 1/1 length (no gap between) like img I following the background main sound
00:35:014 (35014|3) - is this a mistake or wat... finish it at 00:35:191 - pls

Also, since the HS are same pitch with the music itself, pls raise the volume to 50% (or even 70%) so the player can notice the HS. Otherwise it will be consider as blending

I raised to 60%
noreply=fixed

Thanks check, but Why not check the Tofu's diff?

Updated!
Sandalphon

ExNeko wrote:

YaHao wrote:

00:24:249 (24249|3,24602|0,24955|1) - If you are using the LN for the vocal, the last one 00:24:955 (24955|1) - should end at 00:25:308 - or 00:25:485 - here if you want. If you are following the background main sound, you sound extend all the LNs to 1/1 length (no gap between) like img I following the background main sound
Then why you still keeping the 1/2 gap

[JAPARIPA!]
Some addition mod
00:15:602 (15602|0) - Should end at 00:15:779 -

[Hard]
00:42:602 - suggest to emphasize the mainsound in here (using double). way better than following the snare drum imo img
00:45:867 - ghost note i believe
01:07:308 (67308|3,67661|3,68014|3,68367|3,68720|3,69073|3,69426|3,69779|3,70132|3,70485|3,70838|3,71191|3,71544|3,71897|3,72249|3,72602|3) - you might want to fix this, there is no point of keeping smth like this (and some part after this, i find that you like to spam 1 4 col a lot for some reason)

get the map back to bubble stage after you fix, and also, i didnt mod the full mapset because i was busy, dont panic and keep asking me why i didnt mod blah blah
Topic Starter
ExNeko

YaHao wrote:

Then why you still keeping the 1/2 gap

ok

[JAPARIPA!]
Some addition mod
00:15:602 (15602|0) - Should end at 00:15:779 -



get the map back to bubble stage after you fix, and also, i didnt mod the full mapset because i was busy, dont panic and keep asking me why i didnt mod blah blah
All modified,
Thanks again


Updated!
Shima Rin

YaHao wrote:

[Hard]
00:42:602 - suggest to emphasize the mainsound in here (using double). way better than following the snare drum imo img fixed in a different way but same note amount
00:45:867 - ghost note i believe deleted
01:07:308 (67308|3,67661|3,68014|3,68367|3,68720|3,69073|3,69426|3,69779|3,70132|3,70485|3,70838|3,71191|3,71544|3,71897|3,72249|3,72602|3) - you might want to fix this, there is no point of keeping smth like this (and some part after this, i find that you like to spam 1 4 col a lot for some reason) rearrange the pattern in this part

get the map back to bubble stage after you fix, and also, i didnt mod the full mapset because i was busy, dont panic and keep asking me why i didnt mod blah blah
I didnt mean to make you rush, but just ask for progress lol. Anyway thanks for mods! ;)
Rivals_7
http://puu.sh/wB2MK/7f93d9d4bb.wav
drum-hitwhistle have some unecessary silence. replace with this (saving 200+kb lol)
Topic Starter
ExNeko

Rivals_7 wrote:

http://puu.sh/wB2MK/7f93d9d4bb.wav
drum-hitwhistle have some unecessary silence. replace with this (saving 200+kb lol)

Done
thx

Updated!
Rivals_7
welcome to youkoso~
Sandalphon
emm
_Zenith
emm Congraz.
Shima Rin
xddddddd
Rivals_7
uh what?
dude 24 h pls lmao
Blocko
Reverting to Bubbled status.

According to the Beatmap Nominator Rules, there must be at least 24 hours between placing a bubble and qualifying a mapset. You can qualify this mapset in 22 hours.
Sandalphon
/me drunk
Surono
bcus artist song
juankristal
I blame nanahira
Ideal
ban a hira
dkingo
25 hours later...
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