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BTS - Spring Day

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Total Posts
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Topic Starter
Tae

FiddleBlue wrote:

Hello from my queue! :)
Normally I don't enjoy K-pop, but BTS is an exception. Especially this one.
General
  1. Maybe you can make a new kiai section on these parts to emphasize them: 01:29:775 - and 01:47:719 - . yeah that sounds fine
  2. 02:05:383 - I think the kiai should stop here instead as the music mostly stops here. i think it's fine as is, goes with the fading out as well :thinking:
Spring Day
  1. 00:25:570 (3) - I think this should be a 1/4 slider with no repetition instead, as it supports the vocal more as there's no vocal on 00:25:850 - . You seem to be following the vocal more so I don't see why you wouldn't here. Also, players/modders might think that it's the same to 00:25:009 (2) - where it doesn't. ye, igy
  2. 00:30:056 (3) - Perhaps making this the same as 00:27:813 (3,4,5,6) - as they sound similar. did it the other way round but ssh
  3. 00:34:541 (5,1) - Players might mistook these for a 1/4 snapping instead of a beat snap. Perhaps put some spacing between them? I did intend for it to be like this but I can change it if others have an issue with it
  4. 00:40:429 (1,2,3,4,5) - Instead of this how about doing this instead to emphasize the style of the vocal (idk what to call it) instead as the repeating 1/2 sliders kinda downgrade that part: https://gyazo.com/f4986d91834a9c72237d37de98d58f8b i think my version follows it pretty closely, but thanks for the suggestion
  5. 01:37:345 (3,4) - I think the spacing is a bit too far here. fixed
Sorry if the mod is short. I have problem modding normal and easy.
Good luck with your mapset!

FiddleBlue wrote:

  1. 01:47:719 - Why is the hitsound volume 5%?
ok i may have forgotten a 6 here when i was fixing volumes so lemme just fix that for u
Xiaolin

FiddleBlue wrote:

Lapis' Hard
  1. 01:10:710 (3,4) - I think a 1/8 repeating sliders is a bit too hard for an advance difficulty. There're beats on 1/8 ticks. Besides, 1/8 are fine in hard difficulties.
  2. 01:47:719 - Why is the hitsound volume 5%? It's not 5%..?
Nothing changed. Thank you for looking at the diff, though!
Nuolong
YUS
FIRE
THESE
SAKURA MOTHA
FUKA SPIRNG
ASS DAY IN SUMMA
BC IT FIRE AF IN SUMMA
YEA GO BAKARI
BAKARI NO LONGER BAKA BC GUNA BUBBLÉ THÏS SHÎT BOIII
GO BAKARIIII WEEEEWW
GO TAE TÅË TÂÈ B@Y BAYEEEE WEW
Topic Starter
Tae
Jesus Nolan...
you could at leaat mod this and help it to get ranked :^)
Xiaolin
nolan r u okay
Bekko
FROM MAE QQQQUEUEE
Easy
00:33:700 (1,2,3) - Blanket maybe?
00:46:037 (5,1) - I'm not sure if you didn't blanket it on purpose
00:57:252 (1,2) - For me, this looks werid
01:20:803 (1,2,3) - Blanket
01:23:046 (4,1,4) - 1. not sure about these slight overlaps
2. Did you make these by hand? or are they copy/pasted?
01:27:532 (4,5,1) - Blanket, 01:27:532 (4,1) - overlap
01:32:018 (4,5,6,1) - This could look better
01:40:990 (1,2,3) - Blanket maybe?
01:42:112 (2,5) - overlap
01:48:280 (4,5) - I don't like how this looks
01:56:691 (4,5) - Blanket

Firetruck's Normal
01:26:411 (3,1,2) - Blanket?
01:32:018 (1) - Move the first curving anker just a tiny bit to the left (Sorry, very nit-picky :p)

Lapis' Hard
01:05:943 (4,5) - Unexpected jump?
01:26:971 (4,1) - Blanket?
01:32:579 (2,3,4) - This isn't a perfect rectangle :/ Try to copy/paste then rotate 120 degrees
02:05:663 (1) - Fix last curve?

Missing You
00:24:728 (1,2,3,4,5,6,7,8,1) - This looked really compacted
00:31:457 (1,2,3,4,5,6,1) - Not a fan of this shape
00:38:186 (1,2) - Unexpected jump?
00:52:766 (6) - NC
01:08:467 (6,1) - Blanket
01:09:168 (7) - NC
01:09:588 (1) - Remove NC
01:10:009 (2,2) - Weird overlap?
01:12:953 (4,2) - oh my
01:14:074 (1,4) - ^
01:14:074 (1,5) - ^^
01:43:233 (1,5) - Overlap
01:47:719 (1,2) - Blanket
02:00:897 (6,3) - What
02:05:523 (3) - I think the song supports one last note here?

Good luck further!
Xiaolin

danielexus wrote:

Lapis' Hard
01:05:943 (4,5) - Unexpected jump? This jump was suggested by Bakari as the way he holds his vocal here is strong.
01:26:971 (4,1) - Blanket? It's already good.
01:32:579 (2,3,4) - This isn't a perfect rectangle :/ Try to copy/paste then rotate 120 degrees I made it like this on purpose. Plus, I think it's fine.
02:05:663 (1) - Fix last curve? Fixed.
Thanks for modding!
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 70710
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 5.299998

[Metadata]
Title:Spring Day
TitleUnicode:봄날
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:Lapis' Hard
Source:
Tags:bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts bighit entertainment wings you never walk alone 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin yoongi k-pop kpop short edit cut lapis aoki firetruck
BeatmapID:1244096
BeatmapSetID:579173

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.28
SliderTickRate:1

[Events]
//Background and Video events
0,0,"springday.jpg",0,0
//Break Periods
2,54087,61604
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Tae

danielexus wrote:

FROM MAE QQQQUEUEE
Easy
00:33:700 (1,2,3) - Blanket maybe?
00:46:037 (5,1) - I'm not sure if you didn't blanket it on purpose
00:57:252 (1,2) - For me, this looks werid
01:20:803 (1,2,3) - Blanket
01:23:046 (4,1,4) - 1. not sure about these slight overlaps
2. Did you make these by hand? or are they copy/pasted?
01:27:532 (4,5,1) - Blanket, 01:27:532 (4,1) - overlap
01:32:018 (4,5,6,1) - This could look better
01:40:990 (1,2,3) - Blanket maybe?
01:42:112 (2,5) - overlap should be fine, 2 isn't visible when 5 appears
01:48:280 (4,5) - I don't like how this looks
01:56:691 (4,5) - Blanket
polished a few things, applied most of this

Missing You
00:24:728 (1,2,3,4,5,6,7,8,1) - This looked really compacted should be fine imo
00:31:457 (1,2,3,4,5,6,1) - Not a fan of this shape ^
00:38:186 (1,2) - Unexpected jump?
00:52:766 (6) - NC
01:08:467 (6,1) - Blanket
01:09:168 (7) - NC
01:09:588 (1) - Remove NC
01:10:009 (2,2) - Weird overlap?
01:12:953 (4,2) - oh my
01:14:074 (1,4) - ^
01:14:074 (1,5) - ^^
01:43:233 (1,5) - Overlap
01:47:719 (1,2) - Blanket
02:00:897 (6,3) - What what do you mean what... i dont think it's really an issue?
02:05:523 (3) - I think the song supports one last note here? it's really just a continuation of the note before, it should be fine

no reply = fixed, thanks for helping
Gordon
From my modding queue.

Overall looks really good! Great job.

Easy - I have nothing its a good starter.

Firetruck's Normal:
00:17:158 (1) - I'd make this a reverse or a note and a slider so it can accent the vocal.
I feel as if the spacing could go up by a little bit so the slider ends dont overlap other objects. But probably just me. No issue with doing something like this but

Lapis's Hard:
00:17:158 (1,2) - Still sounds weird. Maybe just a note on the red then a slider from the white to the red tick?
01:05:102 (1,4) - Though slow this rhythm here might be a little too hard for some players
01:49:682 (4,1) - Big jump for something in this difficulty compared to everything else.


Missing You: (Might be a little out of order)
00:52:766 (1,2,3,4) - A 3* "no-no" newer players won't know how to deal with this. I'd keep it a close stream or 2 short sliders.
01:29:775 (1,2,3) - 1 to 2 is quite a big jump. I can see that you wanted to make it equal with the starts of 1 and 3 for the triangle . I'd move it here to make it a little less strenuous for the player. https://puu.sh/wflUc/24d737bc97.png
Topic Starter
Tae

Mistaken wrote:

Missing You: (Might be a little out of order)
00:52:766 (1,2,3,4) - A 3* "no-no" newer players won't know how to deal with this. I'd keep it a close stream or 2 short sliders. idk, this is meant to be mapped insane-ish, hence the amount of 1/4
01:29:775 (1,2,3) - 1 to 2 is quite a big jump. I can see that you wanted to make it equal with the starts of 1 and 3 for the triangle . I'd move it here to make it a little less strenuous for the player. https://puu.sh/wflUc/24d737bc97.png adjusted but so that it blankets :thinking:
thanks for helping!
Xiaolin

Mistaken wrote:

Lapis's Hard:
00:17:158 (1,2) - Still sounds weird. Maybe just a note on the red then a slider from the white to the red tick? This is good to me.
01:05:102 (1,4) - Though slow this rhythm here might be a little too hard for some players The rhythm here follows the music perfectly, so I don't view this as an issue.
01:49:682 (4,1) - Big jump for something in this difficulty compared to everything else. I made the jump here a little bit difficult because (1) sounds strong.
Also at 01:54:168 (4,1) - they pretty much have the same distance. I'll change this if more modders complained about this jump, though.
Nothing changed. Thank you for modding, though!
Nuolong
hey
Firetruck
tae
Nuolong
how
Firetruck
was
Nuolong
your
Firetruck
day
Nuolong
was
Firetruck
it
Nuolong
spring
Topic Starter
Tae
I really don't think this is okay.

Let's keep the discussion relevant to the beatmap, please.
Nuolong
tae u sound like a goofball sayin dat smh we giving u support and u acting like an indifferent moderator dufuq
nextplay
there is a 78 now w
Firetruck

Behonkiss wrote:

Firetruck's Normal:
00:17:158 (1): Again, doesn't need to be a new combo.
00:46:878 (4): Make this a new combo instead of the slider after it. There are several other instances of this throughout. i nc on downbeats
01:04:822 (1): Might look better if you curved it to blanket the preceding slider instead of that overlap.
01:47:719 (1): Same here. 01:47:158 (4,1) -
i like the aestethics of the straight slider leading into a curvy, and same with the one above, a curvy leading into a straight

FiddleBlue wrote:

Firetruck's Normal
  1. 00:52:766 (3,4) - Maybe instead of a 1/2 slider, you put a circle on each half beat to emphasize the loud drum sounds. i think 1/2 sliders emphasize it better
  2. 00:52:766 (3,4) - Circle here because strong sound. ^
  3. 01:44:074 (2,3) - Maybe align these directly below the previous slider? they're like this intentionally, i think it looks nice~

danielexus wrote:

Firetruck's Normal
01:26:411 (3,1,2) - Blanket? don't wanna ruin the flow from the slider before
01:32:018 (1) - Move the first curving anker just a tiny bit to the left (Sorry, very nit-picky :p)

Mistaken wrote:

Firetruck's Normal:
00:17:158 (1) - I'd make this a reverse or a note and a slider so it can accent the vocal.
I feel as if the spacing could go up by a little bit so the slider ends dont overlap other objects. But probably just me. No issue with doing something like this but i don't like doing higher spacings in normal, it'll feel weird going from an easy with easy rhythm to a normal with high spacing and that uses 1/2 rhythm
thanks for modding u all! no reply = applied

hey tae how was ur day was it spring
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 70710
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17999
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Spring Day
TitleUnicode:봄날
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:Firetruck's Normal
Source:
Tags:bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts bighit entertainment wings you never walk alone 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin yoongi k-pop kpop short edit cut lapis aoki firetruck
BeatmapID:1240368
BeatmapSetID:579173

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"springday.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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481,118,94261,6,0,L|466:-16,1,110,0|8,0:0|0:0,0:0:0:0:
413,33,95102,1,0,0:0:0:0:
413,33,95383,2,0,P|362:47|304:34,1,110,0|8,0:0|0:0,0:0:0:0:
186,25,96504,6,0,B|200:81|175:82|193:134,1,110,0|8,0:0|0:0,0:0:0:0:
213,190,97345,2,0,L|279:167,2,55
160,219,98186,1,8,0:0:0:0:
50,167,98747,6,4,P|39:228|56:279,1,110,4|8,0:0|0:0,0:0:0:0:
162,324,99869,2,0,P|173:263|156:212,1,110,0|8,0:0|0:0,0:0:0:0:
214,110,100990,5,0,0:0:0:0:
329,147,101551,1,8,0:0:0:0:
329,147,101831,2,0,L|330:218,2,55
327,86,102672,1,8,0:0:0:0:
233,162,103233,6,0,L|234:287,1,110,0|8,0:0|0:0,0:0:0:0:
249,330,104074,1,0,0:0:0:0:
249,330,104355,2,0,P|192:320|136:332,1,110,0|8,0:0|0:0,0:0:0:0:
29,284,105476,6,0,L|35:158,1,110
39,113,106317,1,0,0:0:0:0:
39,113,106598,2,0,L|109:109,1,55
149,133,107158,2,8,L|219:129,1,55,8|0,0:0|0:0,0:0:0:0:
260,107,107719,6,0,P|253:168|273:219,1,110,0|8,0:0|0:0,0:0:0:0:
390,204,108841,2,0,P|397:143|377:92,1,110,0|8,0:0|0:0,0:0:0:0:
362,40,109682,1,0,0:0:0:0:
362,40,109962,6,0,L|226:39,1,110,0|8,0:0|0:0,0:0:0:0:
194,19,110803,2,0,P|205:77|190:125,1,110
171,182,111644,1,8,0:0:0:0:
243,278,112205,6,0,L|369:275,1,110,0|8,0:0|0:0,0:0:0:0:
413,275,113046,1,0,0:0:0:0:
413,275,113327,2,0,P|401:219|420:160,1,110,0|8,0:0|0:0,0:0:0:0:
477,65,114448,6,0,L|361:56,1,110,0|8,0:0|0:0,0:0:0:0:
314,85,115289,2,0,L|198:76,1,110
145,61,116130,2,8,L|139:133,1,55,8|0,0:0|0:0,0:0:0:0:
94,155,116691,6,0,L|88:272,1,110,0|8,0:0|0:0,0:0:0:0:
57,316,117532,2,0,P|130:300|221:321,1,165,0|8,0:0|0:0,0:0:0:0:
305,236,118934,5,0,0:0:0:0:
340,355,119495,1,0,0:0:0:0:
340,355,119775,2,0,L|405:346,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
280,367,120616,1,8,0:0:0:0:
207,270,121177,5,0,0:0:0:0:
288,180,121738,2,0,P|278:125|292:70,1,110,0|0,0:0|0:0,0:0:0:0:
392,137,122859,2,8,P|402:192|388:247,1,110,8|0,0:0|0:0,0:0:0:0:
311,336,123981,5,8,0:0:0:0:
215,262,124541,1,0,0:0:0:0:
121,339,125102,1,0,0:0:0:0:
28,260,125663,5,0,0:0:0:0:
Topic Starter
Tae


we did it
Nuolong
hey tae how was your day was it spring
hey bakari pull up in my ferari um yea woo r a n k w h e n i m e a n b u b l e z
Lilyanna
From KPOP modding queue cuz why not

General

00:13:513 (1) - can add whistle it fits the piano on spinner snap

Easy

00:22:485 (4,1) - this the only time i see u dont nc the downbeat if u dont have reason u can fix
00:17:999 (1,1) - and this the only time you nc 2 downbeats in row because in rest of map u nc after 2downbeat just consistent
00:57:252 (1) - 01:02:859 (1) - remove nc
01:23:887 - if u pause here u can see how 01:23:046 (4,1) - almost tail touch(overlap) head its not appealing u can spacing them little
while here they dont touch much 01:25:289 (1,4) -
01:38:747 (6) - the nc here is missing since its 3rd downbeat

Firetruck's Normal

maps looks good
only suggestion 00:35:943 - the green line here is 1.20 it made the spacing here 00:35:943 (1,2) - awkward maybe make it 1.00 just suggestion if everyone is fine with this is ok

Lapis' Hard

00:46:037 (3,4) - ithink it fits rythym/vocals better if u map those like this 00:44:915 (1) - and then add note here on vocal 00:46:878 - seem like could use a click
01:10:710 (3,4) - even tho there is 1/8 drums but regarding of this as hard difficulty and feeling that the vocals are more dominate i suggest u map the vocals as smth like this maybe http://puu.sh/wnBGy/e07c90540f.jpg
01:21:925 (1) - dont see reason to nc this
01:23:046 (3) - nc should have been here since u didnt do same in next same part
01:28:654 (3,4) - same as i said above

good :p

Missing You

00:22:485 (1) - would look lot nice if you place it here x454 y128 like this --> http://puu.sh/wnBXB/01983c3942.jpg
00:32:579 (1,2,3) - this rythym also can work http://puu.sh/wnC27/39a988d8d8.jpg if u want avoid weird placement/spacing
00:46:457 (7,8) - i think will make more sense to the concept of that part if u unstack this aswell that way it will have same intensety with 00:45:476 (4,5,6) -
01:09:588 (2,3,4,5) - for this pattern i think this rythym fits more http://puu.sh/wnCdO/1491dfe7cf.jpg try it
01:46:598 - ever thought of mapping those drumps if so here a suggestion http://puu.sh/wnClo/fe123932dc.jpg
few blankets and stacks could be fixed in the kiai


hope i helped.. again!
gl
Firetruck
fix spacing thing for me thanks
Topic Starter
Tae

Lilyanna wrote:

From KPOP modding queue cuz why not

General

00:13:513 (1) - can add whistle it fits the piano on spinner snap i don't hear a difference between with and without whistle :thinking:

Easy

00:22:485 (4,1) - this the only time i see u dont nc the downbeat if u dont have reason u can fix
00:17:999 (1,1) - and this the only time you nc 2 downbeats in row because in rest of map u nc after 2downbeat just consistent
00:57:252 (1) - 01:02:859 (1) - remove nc
01:23:887 - if u pause here u can see how 01:23:046 (4,1) - almost tail touch(overlap) head its not appealing u can spacing them little
while here they dont touch much 01:25:289 (1,4) -
01:38:747 (6) - the nc here is missing since its 3rd downbeat

Missing You

00:22:485 (1) - would look lot nice if you place it here x454 y128 like this --> http://puu.sh/wnBXB/01983c3942.jpg
00:32:579 (1,2,3) - this rythym also can work http://puu.sh/wnC27/39a988d8d8.jpg if u want avoid weird placement/spacing
00:46:457 (7,8) - i think will make more sense to the concept of that part if u unstack this aswell that way it will have same intensety with 00:45:476 (4,5,6) -
01:09:588 (2,3,4,5) - for this pattern i think this rythym fits more http://puu.sh/wnCdO/1491dfe7cf.jpg try it probably the only thing I'm not gonna change, as the double repeats can be quite awkward to play imo
01:46:598 - ever thought of mapping those drumps if so here a suggestion http://puu.sh/wnClo/fe123932dc.jpg
few blankets and stacks could be fixed in the kiai


hope i helped.. again!
gl
no comment = fixed
(giving kd bcus map changed a lot since first mod)
Ceder
hello, this is from my modding queue!
aww yess i get to mod kpop

EASY
00:19:121 - and 00:19:682 - maybe add notes here? I am not sure about it, or if there is a reason for it but compared to the next combo, it looks a bit weird here not to have notes, since the song does not change or anything
01:37:626 (5) - this is really minor, but i think this slider would look better you would copy, paste and flip around the slider previous to it.

Firetruck's NORMAL
01:56:130 (3) - this slider, compared to the slider that comes next to it, when scaled to the same size, is 1 pixel off. so move the bottom white tick 1 pixel to the right

Xiao's HARD
02:05:663 (1) - the only thing i could find in this difficulty is that the last slider last circle has a loud sound where there is no sound in the music. maybe change it to soft

MISSING YOU

00:26:410 (6) - maybe move this note to the left so that the curve is curvier™
02:01:177 (1,2) - is it possible to space these two objects farther away from each other more? because this is pretty confusing. but maybe that is the point. if this is the point, then its good nvm me lol

Thats all i could find. I hope i helped at least a little bit, and good luck on ranking your map! :)
Topic Starter
Tae

-Welsh Corgi- wrote:

hello, this is from my modding queue!
aww yess i get to mod kpop kpop is my life xd

EASY
00:19:121 - and 00:19:682 - maybe add notes here? I am not sure about it, or if there is a reason for it but compared to the next combo, it looks a bit weird here not to have notes, since the song does not change or anything the diff maps only vocals to make it easier for newer players to follow, that's why
01:37:626 (5) - this is really minor, but i think this slider would look better you would copy, paste and flip around the slider previous to it.

MISSING YOU
00:26:410 (6) - maybe move this note to the left so that the curve is curvier™
02:01:177 (1,2) - is it possible to space these two objects farther away from each other more? because this is pretty confusing. but maybe that is the point. if this is the point, then its good nvm me lol

Thats all i could find. I hope i helped at least a little bit, and good luck on ranking your map! :)
no reply = fixed
Rizen
Easy
  1. Looks like you kinda messed up your NC'ing pattern at the beginning and that transitioned to the rest of the diff pre-kiai. 00:22:485 (5) - NC this then try again so it makes prominent downbeats such as 00:35:943 (4) - NC'd
  2. 00:57:252 (3) - rather prominent piano sound at the large white tick. Any way to make it clickable? ;; Also, due to mapping this with a long slider repeat, you again kinda messed up your NC;ing pattern as 01:02:859 (3) - should be NC'd
  3. 01:40:990 (1) - remove NC, then fix NC'ing pattern after this >:(
  4. nothing really wrong besides those things mentioned. the rhythm and patterns are rather basic though
Firetruck's Normal
  1. 00:35:943 (1) - kinda curious as to why you chose to use 1.2x SV here but everywhere else including the kiai uses 1.0x SV
  2. other than that, is fine
Xiao's Hard
  1. 00:48:560 (3,4) - ctrl+g rhythm so it's circle then slider? would make snare on white tick clickable
  2. 01:21:925 (1) - did you accidently NC this?
  3. 01:44:355 (3,4) - just a bit irked by this pattern since all the other synonymous musical parts to this have these sliders where the second slider tail 'completes' the DS i.e. pseudo constant DS. what I mean is like 01:42:112 (3,4,1) - where the objects are still evenly spaced (but the cursor travel distance isn't).
  4. 01:59:495 (2) - missing clap at slider head? same at 02:01:177 (1) - , 02:05:102 (5) -
  5. 02:05:663 (1) - silence slider tail with a soft sampleset? current custom hitnormal is rather noisy
Missing You
  1. 00:21:224 (4,5) - spacing a bit short for 1/2 rhythm. same at 00:26:690 (8,1) -
  2. 00:33:700 (1,2,3,4,5) - this 'stream' isn't very smooth to play, and doesn't really contrast well in the diff since you usually make your 'streams' smoother like 00:31:878 (2,3,4,5,6) -
  3. 00:35:943 (1,2) - spacing too shorttt.. please be a bit more consistent with which spacing you use and when. compare this to 00:38:186 (1,2) - which has same intensity and intstrumental density but the spacing is vastly different (this one is actually spaced too much)
  4. 00:44:915 (1,2) - vs 00:47:158 (1) - both have a held vocal sound that stops on the blue tick, then a vocal sound at the red tick but both are mapped differently. best to stick to one of the mapped rhythms imo
  5. 00:50:803 (8,9,1) - spacing at 9-1 should be higher than 8-9 since circle 1 has the stronger sound
  6. 00:57:252 (3,4) - vs 00:59:495 (4) - same sounds in music but different objects used to express them? best to stick to a 1/2 slider for both imo (unless my headphones suck)
  7. 01:59:495 (2) - missing clap? same at 02:01:738 (2) -
  8. I reeeeeaaally don't like the spacing usage pre-kiai, it's actually rather inconsistent. e.g. spaced at 01:00:056 (6,7,1) - but not spaced at 00:57:813 (6,7,1) - .
hope this is usefu l :( good luck!
LimePixel
Late NM from my queue. Hopefully this helps:

[Easy]
-00:20:242 (2,3) - For aesthetics, make the slider body lead into the circle completely. It's slightly lower atm
-01:42:672 (3,4) - Blanket i slightly off
-02:02:859 (3) - In the second half of the song, I think this hitsound that's used on many of the notes is kinda too loud. The song is really calm

[Firetruck's Normal]
-00:47:158 (1,2) - To make it look better, make the slider bodies completely parallel. (I don't mean the placement of the head, I mean the placement of the bottom anchor point of 00:48:560 (2)) It's quite noticeable, even when playing.

[Xiao's Hard]
-00:21:084 (2,3) - Please be consistent with slider shapes. 00:21:084 (2) has a different anchor layout than 00:21:644 (3) for no reason.
-00:35:102 (4) - I suggest replacing this with a stack of 3 circles, starting from 00:35:102, which are 1/4th of a beat apart.
-01:14:074 (1) - Make this an extended slider like 01:16:317 (1) or 01:18:560 (1)
-01:29:775 (1,2) - Same with above, the sliders are practically mirrored, but they have different anchor points. It's good to use copy-pasting sometimes :)

[Missing You]
-00:34:541 (5,1) - The way these are stacked, it makes accidentally clicking #1 too early a possibility, because players might see this as 1/4th gap.
-00:49:682 (2,3,5,6) - Be consistent with spacing, when there is no change in rhythm intensity
-00:52:766 (1,2,3,4) - This shape can be cleaner, it looks messy atm
-01:48:841 (3) - I think this slider could look better than just straight.

Also, in general:
-Image is kinda big, try making it 1366x768.
-Difficulties end at different times
what i mean
02:07:906 - Easy
02:05:663 - Firetruck's Normal
02:06:223 - Xiao's Hard
02:07:906 - Missing You

Really nice map :)
Topic Starter
Tae

Rizen wrote:

Easy
  1. Looks like you kinda messed up your NC'ing pattern at the beginning and that transitioned to the rest of the diff pre-kiai. 00:22:485 (5) - NC this then try again so it makes prominent downbeats such as 00:35:943 (4) - NC'd
  2. 00:57:252 (3) - rather prominent piano sound at the large white tick. Any way to make it clickable? ;; Also, due to mapping this with a long slider repeat, you again kinda messed up your NC;ing pattern as 01:02:859 (3) - should be NC'd hm.. while it would be better if it was clickable, I also have to bear in mind that the rhythm density has to be lowered due to it being a slower section...
  3. 01:40:990 (1) - remove NC, then fix NC'ing pattern after this >:(
  4. nothing really wrong besides those things mentioned. the rhythm and patterns are rather basic though
Missing You
  1. 00:21:224 (4,5) - spacing a bit short for 1/2 rhythm. same at 00:26:690 (8,1) -
  2. 00:33:700 (1,2,3,4,5) - this 'stream' isn't very smooth to play, and doesn't really contrast well in the diff since you usually make your 'streams' smoother like 00:31:878 (2,3,4,5,6) -
  3. 00:35:943 (1,2) - spacing too shorttt.. please be a bit more consistent with which spacing you use and when. compare this to 00:38:186 (1,2) - which has same intensity and intstrumental density but the spacing is vastly different (this one is actually spaced too much)
  4. 00:44:915 (1,2) - vs 00:47:158 (1) - both have a held vocal sound that stops on the blue tick, then a vocal sound at the red tick but both are mapped differently. best to stick to one of the mapped rhythms imo
  5. 00:50:803 (8,9,1) - spacing at 9-1 should be higher than 8-9 since circle 1 has the stronger sound
  6. 00:57:252 (3,4) - vs 00:59:495 (4) - same sounds in music but different objects used to express them? best to stick to a 1/2 slider for both imo (unless my headphones suck)
  7. 01:59:495 (2) - missing clap? same at 02:01:738 (2) -
  8. I reeeeeaaally don't like the spacing usage pre-kiai, it's actually rather inconsistent. e.g. spaced at 01:00:056 (6,7,1) - but not spaced at 00:57:813 (6,7,1) - .
hope this is usefu l :( good luck!

LimePixel wrote:

Late NM from my queue. Hopefully this helps:

[Easy]
-00:20:242 (2,3) - For aesthetics, make the slider body lead into the circle completely. It's slightly lower atm
-01:42:672 (3,4) - Blanket i slightly off
-02:02:859 (3) - In the second half of the song, I think this hitsound that's used on many of the notes is kinda too loud. The song is really calm

[Missing You]
-00:34:541 (5,1) - The way these are stacked, it makes accidentally clicking #1 too early a possibility, because players might see this as 1/4th gap. it originally wasn't stacked like this, but the same effect is intentional - basically because it flows into one another
-00:49:682 (2,3,5,6) - Be consistent with spacing, when there is no change in rhythm intensity the same ideas is consistent throughout the entirety of that section, i think it's fine
-00:52:766 (1,2,3,4) - This shape can be cleaner, it looks messy atm such as...?
-01:48:841 (3) - I think this slider could look better than just straight. ^

Also, in general:
-Image is kinda big, try making it 1366x768. doesn't need to be, the RC changed it so the max size allowed is ~1920x1080
-Difficulties end at different times should be fine tbf, the only reason there's such a difference is because I use a spinner at the end on mine
what i mean
02:07:906 - Easy
02:05:663 - Firetruck's Normal
02:06:223 - Xiao's Hard
02:07:906 - Missing You

Really nice map :)

no reply = fixed
thanks for helping!
LittleEndu
The mod
Easy
---------------------
Yeah. Looks nice. No problems here.


Firetruck's Normal
---------------------
Same as hard. Should include a spinner.
Also this might get rejected because it doesn't fit in the spread. All other difficulties have 1* difference with previous difficulty. This has 0.3*.


Xiao's Hard
---------------------
Very well made. I seriously can't find anything that's wrong.
Add a spinner in the beginning (pishi vid: https://youtu.be/QEJBY3uwBTg?t=15m2s )


Missing You
---------------------
00:17:158 (2,3,4,5,6) - This sound is constant. Fast slider might work better. This fast clicking doesn't actually represent the song.
00:22:204 (9,1) - There's a drum sound between these on blue tick. Should be mapped.
00:26:690 (8,1) - Same here.
00:24:168 (6,7) - 7 is less important. Slider might represent song better.
00:28:794 (6,7) - Bigger spacing would emphasize singer more. Right now it seems you're trying to follow the drums.
01:04:962 (7) - Nothing in the song.
01:50:803 (3) - Reversing slider might fit the song better.
Topic Starter
Tae

LittleEndu wrote:

The mod
Easy
---------------------
Yeah. Looks nice. No problems here.


Firetruck's Normal
---------------------
Same as hard. Should include a spinner.
Also this might get rejected because it doesn't fit in the spread. All other difficulties have 1* difference with previous difficulty. This has 0.3*.


Xiao's Hard
---------------------
Very well made. I seriously can't find anything that's wrong.
Add a spinner in the beginning (pishi vid: https://youtu.be/QEJBY3uwBTg?t=15m2s )


Missing You
---------------------
00:17:158 (2,3,4,5,6) - This sound is constant. Fast slider might work better. This fast clicking doesn't actually represent the song. "bogo shipda" doesn't sound constant to me. the same rhythm is used for the same vocal repeatedly, so it's not an issue.
00:22:204 (9,1) - There's a drum sound between these on blue tick. Should be mapped. the vocals are emphasised here, mapping the drum sound isn't necessary.
00:26:690 (8,1) - Same here. same here.
00:24:168 (6,7) - 7 is less important. Slider might represent song better. they're still individual vocal sounds
00:28:794 (6,7) - Bigger spacing would emphasize singer more. Right now it seems you're trying to follow the drums. it's important to use a consistent spacing
01:04:962 (7) - Nothing in the song. what about the "aaa" vocal
01:50:803 (3) - Reversing slider might fit the song better. not really, the vocal is a constant sound, so it'd be better to have it like this imo
thanks for helping, even if I didn't accept your points /shrug
i'm pretty sure spinners are a guideline, not a definite rule
Firetruck
@-Welsh Corgi- fixed thanks!

@Rizen it was a mistake LOL i fixed it now

@LimePixel it's intentional, i think it looks good like this :3

@LittleEndu it's fine with spread, it's just cuz of the low bpm it shows low sr (added spinner tho since other diff has it)


update! https://puu.sh/wySIG/61752c5c20.txt thanks for modding evertyone
Xiaolin

Rizen wrote:

Xiao's Hard
  1. 00:48:560 (3,4) - ctrl+g rhythm so it's circle then slider? would make snare on white tick clickable
  2. 01:21:925 (1) - did you accidently NC this?
  3. 01:44:355 (3,4) - just a bit irked by this pattern since all the other synonymous musical parts to this have these sliders where the second slider tail 'completes' the DS i.e. pseudo constant DS. what I mean is like 01:42:112 (3,4,1) - where the objects are still evenly spaced (but the cursor travel distance isn't). I still don't get it..
  4. 01:59:495 (2) - missing clap at slider head? same at 02:01:177 (1) - , 02:05:102 (5) -
  5. 02:05:663 (1) - silence slider tail with a soft sampleset? current custom hitnormal is rather noisy

LimePixel wrote:

[Xiao's Hard]
-00:21:084 (2,3) - Please be consistent with slider shapes. 00:21:084 (2) has a different anchor layout than 00:21:644 (3) for no reason.
-00:35:102 (4) - I suggest replacing this with a stack of 3 circles, starting from 00:35:102, which are 1/4th of a beat apart.
-01:14:074 (1) - Make this an extended slider like 01:16:317 (1) or 01:18:560 (1) I think it'd be better if I kept this as it is. I want to emphasise the "yo~" sound here.
-01:29:775 (1,2) - Same with above, the sliders are practically mirrored, but they have different anchor points. It's good to use copy-pasting sometimes :)
no reply = fixed

@LittleEndu Didn't add a spinner as the gap between the spinner end the beginning of the first note would be too short, and I want to keep that note as it is to emphasise vocals.

Anyways, thank you all for modding! http://puu.sh/wzB5X.osu
RevenKz
DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

Hallo, as you requested from my queue
Missing You
Im not the best at modding 3* but ill try my best x)

General:
- Seems fine

Objects:
• 00:25:570 (3,4) - The spacing here is like the same that you used for 00:19:682 (6,1) - (or similar 1/2 rhythm parts), and it could be confused with an actual 1/2, so i'd recommend you to add at least a bit of spacing until it gets notable ingame (just a bit more like you did 00:22:485 (1,2) - here)
• 00:28:793 (6,7,1) - Even thought you're following vocals, 00:29:074 - there's a hearable and pretty relevant sound here, so i think that you could add a note there and make it a 4 notes stream (that wouldnt be weird since its low bpm)
• 00:31:036 (6,7,1) - It happens the same here
• 00:32:859 (2,3) - This feels weird, since the vocals are loud enough to confuse the rhythm, it would play a lot better like this imo
• 00:33:700 (1,2,3,4,5) - This kinda feels lower (in volume terms) than the parts from before, so why did you add more spacing?... I think that the spacing spike should be here 00:34:822 (1,2,3,4,5) - , since the vocals are actually louder here
• 00:35:662 (5,1) - The spacing here feels kinda low i guess?, adding a bit wont hurt anybody
• 00:37:626 (4,5,3) - Why dont you stack the reverse slider with any of these two sliders?
• 00:40:429 (1) - I think that this should start from a bit up, like x:296 y:132(approximate value) so it would fit the slider shape direction of 00:39:588 (3) -
• 00:41:831 (6,7) - It kinda feels that the emphasis is a bit wrong here, Two sliders would fit better imo
• 00:45:336 (2,3) - You added spacing here and then reduced it here 00:45:897 (4) - , it literally makes no sense so i would recommend you to keep it consistent
• 00:47:579 (2,3) - This two also feels overspaced, maybe you could add them to the slider like this (i used 1.0x spacing for that)
• 00:53:327 (5) - First of all i would move circle 2 a bit to the left to make the patter be like a square, then I would move it a bit to the left to keep the square thing on the pattern (with square thing i mean this), I dont think you will get it because i explained it in a worse way, but well since it isnt that relevant i guess you can ignore this one
• 00:58:934 (2,3,4,5,6,7,1) - and 00:56:691 (2,3,4,5,6,1) - , Why did you make them different? They're actually the same thing. If its to use different rhythms i dont think that it would be great to do that, i mean, different spacing its kinda... better than using another rhythm. The player will be expecting to tap the samme thing (like a repeating), but its very different imo... As my pure suggestion, i think that you should copy the rhythm of the first one (the 2nd that I mentioned) and use it on the second one (using different spacing)
• 01:07:345 (1,2) - It happens the same than the beginning part, the spacing here could make the patterns be confused with an 1/2 rhythm that might be uncomfortable orz confusing for the player
• 01:08:467 (6) - I'd prefer you to use NC here instead of using it in 01:09:168 (1) - a blue line
• 01:09:588 (2) - NC here and feels that this one 01:09:168 (1) - shouldn't be a reverse slider, since there's not any sound and its totally different than 01:09:588 (2,3) - , so putting all of them in the same pattern feels dissapointing
• I would add a note here 01:10:009 - and start the reverse slider here 01:10:149 - ... TRUST ME, It would emphasize A LOT better
• 01:14:074 (1,4) - Why dont you stack them?
• 01:14:915 (3,5) - Fix this stack, it feels pretty weird and its also noticable while playing
• 01:29:775 (1,4) - This one too
• 01:57:532 - If you continue with 1/2 it would feel really repetitive, you could actually make a longer slider here to follow vocals and not being that repetitive
Pretty nice diff tho, i'll be modding this one only since the mod is long enough in my criteria, I'd like you to talk me in discord if you have any concern about my mod so we can talk about it calmly: Lince#8723
That's all from me and have good luck on ranking :)
Topic Starter
Tae

RevengeZ wrote:

DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

Hallo, as you requested from my queue
Missing You
Im not the best at modding 3* but ill try my best x)

General:
- Seems fine

Objects:
• 00:58:934 (2,3,4,5,6,7,1) - and 00:56:691 (2,3,4,5,6,1) - , Why did you make them different? They're actually the same thing. If its to use different rhythms i dont think that it would be great to do that, i mean, different spacing its kinda... better than using another rhythm. The player will be expecting to tap the samme thing (like a repeating), but its very different imo... As my pure suggestion, i think that you should copy the rhythm of the first one (the 2nd that I mentioned) and use it on the second one (using different spacing) In the first, -geun is pronounced at 00:56:691 (2) - which this object covers, while it's shorter in the second, as 00:59:355 (3) - . Other than that I've kept the rhythms the same, I believe.

• 01:09:588 (2) - NC here and feels that this one 01:09:168 (1) - shouldn't be a reverse slider, since there's not any sound and its totally different than 01:09:588 (2,3) - , so putting all of them in the same pattern feels dissapointing There is a sound, and it does make sense to keep some consistency between the three as it changes to the kiai, imo
Pretty nice diff tho, i'll be modding this one only since the mod is long enough in my criteria, I'd like you to talk me in discord if you have any concern about my mod so we can talk about it calmly: Lince#8723
That's all from me and have good luck on ranking :)
Thanks for helping! I applied all but the two points mentioned
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