I didn't really map this with a certain difficulty level in mind; I kinda just mapped it with the music / whatever I felt fit. I don't mind removing some of the harder stuff in the map if people think it's.. uneven? But I don't think it's necessary.strager wrote:
Yes's Sakura
Rename to Yes' Sakura if you want.
When I started playing this map, I thought, "yes, a really nice Normal difficulty!" Then came the 1/4's. The spacing is certainly of a Normal, but the beat patterns are Hard, borderline Insane. Whatever; it works I guess.
00:34:832 (2,1) - This is bad.
01:34:232 - Please provider a hitsound override for the soft Finish, as this part sounds bad with my skin's Finish hit sound. It's creative, but really annoys me with my skin. ;P
Other than that, I really have no complaints.
Garven wrote:
Sorry for the wait.
[General]
Yes' Sakura has a different offset. Please line them up. - Done that
[Xgor's Flower]
These difficulty settings feel kind of high. Mayyybe reduce HP drain by 1?
00:53:428 (1) - If you could make this symmetrical and center it, I wouldn't hate you for it. :3
01:13:228 - Delete this break.
01:29:128 (1,2,3,4) - I really don't like seeing stacks in easy diffs - especially when they're 1/4s.
01:33:028 - Didn't like this break either.
02:07:828 (1,2) - Can you space these further? It's a slower part, but with what was being played right before [01:57:328 (2,3) - ], the spacing itself is rather devious.
02:14:428 (4) - Move left one grid
02:19:228 (4) - Move right one grid
02:46:228 (1,1) - Remove the whistle from the sliderslide. D:
02:52:828 (1,2,1,2,1,2) - Stack again, and now with a slider underneath. Really confusing for noobs. ><
03:12:328 (1,2) - :<
03:29:128 (1) - End this at 03:31:528 - and maybe map until 03:34:228 - like everyone else?
[Yes's Cherry Petal]
In general, it feels really hard for a normal. Somewhat because of the small streams, some for the jump usage.
00:50:282 (1) - This felt rather huge of a jump. Think you can tone it down?
02:12:332 (1) - I couldn't feel what this note was following.
03:28:232 (5,1) - Hrm, maybe tone it down to a 2x jump or so? Feels a bit far.
[Wyndii's Wings]
No breaks for a 3-minute play?
00:34:528 (1,1,1,1) - :/ Especially 00:36:028 (1) - Tone this down a little bit. Especially compared to the rest of the map.
01:43:828 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - zzz
02:26:728 (1,1,1) - The start times for these spinners felt awkward (also just spinners like that at that part of the song feels off, but oh well) Having two spinners from 02:27:028 - to 02:28:228 - and from 02:29:428 - to 02:31:228 - feels much better. Just map something between them if you choose to do this.
02:37:828 (1,2) - Make these into one long slider. Hitting the extra beat for 2 just feels off.
03:01:828 (4,5,6,7,8,9) - Not very visually appealing.
03:34:228 (1) - At least add a finish.
[Jeffro's Sky]
01:41:728 (4,1) - The direction change here didn't flow very well. Might be better if it was flipped hori and vert. - Made some changes here.
02:13:228 - This feels so short of a time to play between breaks. - Can't really change much here in my opinion, I don't like to map the break before
Mostly fine, though it felt really heavy on the horizontal symmetry for my taste.
Because of the problems with soulfear before and now I just have to get mods bit by bit again.Faust wrote:
.....Damn, why isn't this wonderful map ranked yet ;__;
щ(゚Д゚щ)カモォォォン......Jeffro wrote:
Because of the problems with soulfear before and now I just have to get mods bit by bit again.Faust wrote:
.....Damn, why isn't this wonderful map ranked yet ;__;
Download: Haru - Natsukage (Instrumental) (Jeffro) [Xgor's Hana].osuGarven wrote:
[Xgor's Flower]
These difficulty settings feel kind of high. Mayyybe reduce HP drain by 1?I don't find this any proble
00:53:428 (1) - If you could make this symmetrical and center it, I wouldn't hate you for it. :3 Fixed
01:13:228 - Delete this break.ok
01:29:128 (1,2,3,4) - I really don't like seeing stacks in easy diffs - especially when they're 1/4s.(it's 1/2 and this is supposed to be Normal) and i think they are fine here so the player only need to focus on those notes not spacing.
01:33:028 - Didn't like this break either.Nah this break is kawaii
02:07:828 (1,2) - Can you space these further? It's a slower part, but with what was being played right before [01:57:328 (2,3) - ], the spacing itself is rather devious.Done a biiit more.
02:14:428 (4) - Move left one gridWoops
02:19:228 (4) - Move right one gridWoops.
02:46:228 (1,1) - Remove the whistle from the sliderslide. D: Nah I like it here,
02:52:828 (1,2,1,2,1,2) - Stack again, and now with a slider underneath. Really confusing for noobs. ><I like them :<
03:12:328 (1,2) - :<Desuuu.
03:29:128 (1) - End this at 03:31:528 - and maybe map until 03:34:228 - like everyone else?I rather have them remove their last part :/ Mapping that as the end feels just plain weird.
I'm gonna keep them ;_; Unless someone else can find a better custom finish. I like the loud finishes!theMikeAG wrote:
My only other issue is that the finish hitsounds in "Sakura" just seem really strange.
Did the volume changes sometime agoLanttu wrote:
The soft finish hitsound sounds very delayed. Also kiai time is different in all diffs? :3
[Sora]
03:29:428 (1,2,3,4) - Maybe lower the volume for these notes tick or two or three? The wistles sound a bit bad to my ears when they're at that volume. ;u;'
Also for some reason I'm having really bad time when trying to see the third colored approach circle, lol I guess I'm starting to get color blind.
But anyways, lovely map<3
Feel free to fix that yourself Jeffro, It's so small anyway and isn't hard to do.JInxyjem wrote:
[Xgor]
Nazi: 02:19:228 (4) - One grid right, so its aligned to (3).
I don't like to do it but... done..RandomJibberish wrote:
Xgor
put something at the end like the other diffs?
Yeah, just need to find an active BAT now lolE-Hooker wrote:
almost there Jeffro! *.*
Probably notE-Hooker wrote:
is there seriously a way we can force somebody to rank this?
Last bubbler can't rank I thought.osuplayer111 wrote:
Can I rank it too?