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Haru - Natsukage (Instrumental)

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soulfear
I don't think those sliders are hidden. :)
Can you ask a BAT to check those?
soulfear

I don't know why they are unrankable?_?
also,if Jeffro you mind the nuke,you can remove my diff. :)
I won't mind it.
ignorethis
As I said this afternoon those sliders weren't unrankable (I playtested one time using default skin and I was able to see all the sliders)

Also, there's no need to give a nuke icon to this map in its current state. It's more like a kind of power abuse imo, so back in star state.
deepsea
For soulfear's diff, Many stacked slider are hard to read, but not unreadable. 02:16:67(3) This is only slider that I feel little wired and too sudden and I have no problem through all map on first try(I never heard this song before).

I won't say I like hard to read stuffs but I won't say they are unreadable/unrankable either, I prefer just mentioned and let the mapper go.

Xgor
I just played it too (Should have modded this a long time ago)

While I didn't noticed the slider problem that much (Although the one deepsea is pretty bad) I was more bugged over the unreliable slowdowns and spacing around 50% in the map.

Also... this is more serious
03:10:528 (2,4) - (2) is covering (4) and makes is very hard to see that both are sliders
dNextGen
i fc'd the soulfear's diff in my 1st try lol


where is the unrankable part ?_?
soulfear

Xgor wrote:

I just played it too (Should have modded this a long time ago)

While I didn't noticed the slider problem that much (Although the one deepsea is pretty bad) I was more bugged over the unreliable slowdowns and spacing around 50% in the map.

Also... this is more serious
03:10:528 (2,4) - (2) is covering (4) and makes is very hard to see that both are sliders
well added a new combo~ :)
Download: Haru - Natsukage (Instrumental) (Jeffro) [soulfear's Natsu].osu
orioncomet
-My- bigger problem on [soulfear's Natsu] should be 02:56:128 (2) - and 02:58:528 (2) - because of spacing >______>

*hide*
Sakura
*sighs* ok FINE then just do what you want then...

*me goes to ignore mode for this map*
dNextGen

Sakura Hana wrote:

*sighs* ok FINE then just do what you want then...

*me goes to ignore mode for this map*
:roll:
Larto

dNextGen wrote:

Sakura Hana wrote:

*sighs* ok FINE then just do what you want then...

*me goes to ignore mode for this map*
:roll:
What are you expecting, he should support something he strongly disagreed with, and even nuked? Come on now.
Alace
you know
you can just step back to make reveryone happy
you can just refuse to change anything to let BATs/MATs ignore this map
your map, your choice
Ephemeral
the sliders in question are ugly as sin and i don't really want to see them in any ranked map ever.

they are not explicitly unrankable however and so the nuke was unjustified, but i still wouldn't even think about bubbling this map with soulfear's diff in its current state, and judging his attitude towards mods in general i sincerely doubt that is going to change anytime soon
soulfear

Alace wrote:

you know
you can just step back to make reveryone happy
you can just refuse to change anything to let BATs/MATs ignore this map
your map, your choice
fun,I refuse to change anythingto let BATs/MATs ignore this map?I do not refuse to change them,I just tired.
remenber,this is old map.
you guys have already ignore this map at a very very old time.
at that time my mapping isn't good.
maybe now my mapping isn't good either.
but you guys(MATs,BATs)should ask yourself,why let a map be in pending for a year long.Jeffro didn't ask you for modding?
why you didn't mod it earlier to let the mapper change them.
why you let the mapper lose the patience of the map and they become lazy.
that's why I don't want to change,I prefer Jeffro deleted my diff,really.
you should know this,I'm not judging,I'm just Tired.
Btw 老湿你什么时候说话都是那么有诗意有创意.
soulfear
let me have a rest,and I go back change them,or Jeffro deleted my diff.
Thank you.
Topic Starter
Jeffro

soulfear wrote:

let me have a rest,and I go back change them,or Jeffro deleted my diff.
Thank you.
Deleted your map on request soulfear, no hard feelings right? You'll be able to rest now~

On the different side... I see A LOT of BAT's and MAT's now :S
Claudia_old
phew I couldn't find this thread then I panicked a little.

but i send more good luck your way ~
Selee
Star & breezes...
soulfear
GL,Jeffro :)
Topic Starter
Jeffro

soulfear wrote:

GL,Jeffro :)
Ty, again sorry for removing but I feel this is the best solution now.
Xgor
Natteke

dNextGen wrote:

i fc'd the soulfear's diff in my 1st try lol


where is the unrankable part ?_?

LOL U PLAY WITH GURRENTTEKE!

the map is cool why not to rank
Yes_old

strager wrote:

Yes's Sakura
Rename to Yes' Sakura if you want.

When I started playing this map, I thought, "yes, a really nice Normal difficulty!" Then came the 1/4's. The spacing is certainly of a Normal, but the beat patterns are Hard, borderline Insane. Whatever; it works I guess.

00:34:832 (2,1) - This is bad.
01:34:232 - Please provider a hitsound override for the soft Finish, as this part sounds bad with my skin's Finish hit sound. It's creative, but really annoys me with my skin. ;P

Other than that, I really have no complaints.
I didn't really map this with a certain difficulty level in mind; I kinda just mapped it with the music / whatever I felt fit. I don't mind removing some of the harder stuff in the map if people think it's.. uneven? But I don't think it's necessary.

00:34:832 (2,1) - Eh. I'm going to leave it.
01:34:232 - I don't know if you did this already or not, Jeffro, put please do!

:)
Garven
Sorry for the wait.

[General]
Yes' Sakura has a different offset. Please line them up.

[Xgor's Flower]
These difficulty settings feel kind of high. Mayyybe reduce HP drain by 1?
00:53:428 (1) - If you could make this symmetrical and center it, I wouldn't hate you for it. :3
01:13:228 - Delete this break.
01:29:128 (1,2,3,4) - I really don't like seeing stacks in easy diffs - especially when they're 1/4s.
01:33:028 - Didn't like this break either.
02:07:828 (1,2) - Can you space these further? It's a slower part, but with what was being played right before [01:57:328 (2,3) - ], the spacing itself is rather devious.
02:14:428 (4) - Move left one grid
02:19:228 (4) - Move right one grid
02:46:228 (1,1) - Remove the whistle from the sliderslide. D:
02:52:828 (1,2,1,2,1,2) - Stack again, and now with a slider underneath. Really confusing for noobs. ><
03:12:328 (1,2) - :<
03:29:128 (1) - End this at 03:31:528 - and maybe map until 03:34:228 - like everyone else?

[Yes's Cherry Petal]
In general, it feels really hard for a normal. Somewhat because of the small streams, some for the jump usage.
00:50:282 (1) - This felt rather huge of a jump. Think you can tone it down?
02:12:332 (1) - I couldn't feel what this note was following.
03:28:232 (5,1) - Hrm, maybe tone it down to a 2x jump or so? Feels a bit far.

[Wyndii's Wings]
No breaks for a 3-minute play?
00:34:528 (1,1,1,1) - :/ Especially 00:36:028 (1) - Tone this down a little bit. Especially compared to the rest of the map.
01:43:828 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - zzz
02:26:728 (1,1,1) - The start times for these spinners felt awkward (also just spinners like that at that part of the song feels off, but oh well) Having two spinners from 02:27:028 - to 02:28:228 - and from 02:29:428 - to 02:31:228 - feels much better. Just map something between them if you choose to do this.
02:37:828 (1,2) - Make these into one long slider. Hitting the extra beat for 2 just feels off.
03:01:828 (4,5,6,7,8,9) - Not very visually appealing.
03:34:228 (1) - At least add a finish. :P

[Jeffro's Sky]
01:41:728 (4,1) - The direction change here didn't flow very well. Might be better if it was flipped hori and vert.
02:13:228 - This feels so short of a time to play between breaks.
Mostly fine, though it felt really heavy on the horizontal symmetry for my taste.
Topic Starter
Jeffro

Garven wrote:

Sorry for the wait.

[General]
Yes' Sakura has a different offset. Please line them up. - Done that

[Xgor's Flower]
These difficulty settings feel kind of high. Mayyybe reduce HP drain by 1?
00:53:428 (1) - If you could make this symmetrical and center it, I wouldn't hate you for it. :3
01:13:228 - Delete this break.
01:29:128 (1,2,3,4) - I really don't like seeing stacks in easy diffs - especially when they're 1/4s.
01:33:028 - Didn't like this break either.
02:07:828 (1,2) - Can you space these further? It's a slower part, but with what was being played right before [01:57:328 (2,3) - ], the spacing itself is rather devious.
02:14:428 (4) - Move left one grid
02:19:228 (4) - Move right one grid
02:46:228 (1,1) - Remove the whistle from the sliderslide. D:
02:52:828 (1,2,1,2,1,2) - Stack again, and now with a slider underneath. Really confusing for noobs. ><
03:12:328 (1,2) - :<
03:29:128 (1) - End this at 03:31:528 - and maybe map until 03:34:228 - like everyone else?

[Yes's Cherry Petal]
In general, it feels really hard for a normal. Somewhat because of the small streams, some for the jump usage.
00:50:282 (1) - This felt rather huge of a jump. Think you can tone it down?
02:12:332 (1) - I couldn't feel what this note was following.
03:28:232 (5,1) - Hrm, maybe tone it down to a 2x jump or so? Feels a bit far.

[Wyndii's Wings]
No breaks for a 3-minute play?
00:34:528 (1,1,1,1) - :/ Especially 00:36:028 (1) - Tone this down a little bit. Especially compared to the rest of the map.
01:43:828 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - zzz
02:26:728 (1,1,1) - The start times for these spinners felt awkward (also just spinners like that at that part of the song feels off, but oh well) Having two spinners from 02:27:028 - to 02:28:228 - and from 02:29:428 - to 02:31:228 - feels much better. Just map something between them if you choose to do this.
02:37:828 (1,2) - Make these into one long slider. Hitting the extra beat for 2 just feels off.
03:01:828 (4,5,6,7,8,9) - Not very visually appealing.
03:34:228 (1) - At least add a finish. :P

[Jeffro's Sky]
01:41:728 (4,1) - The direction change here didn't flow very well. Might be better if it was flipped hori and vert. - Made some changes here.
02:13:228 - This feels so short of a time to play between breaks. - Can't really change much here in my opinion, I don't like to map the break before :(
Mostly fine, though it felt really heavy on the horizontal symmetry for my taste.
Faust
.....Damn, why isn't this wonderful map ranked yet ;__;
Topic Starter
Jeffro

Faust wrote:

.....Damn, why isn't this wonderful map ranked yet ;__;
Because of the problems with soulfear before and now I just have to get mods bit by bit again.
Faust

Jeffro wrote:

Faust wrote:

.....Damn, why isn't this wonderful map ranked yet ;__;
Because of the problems with soulfear before and now I just have to get mods bit by bit again.
щ(゚Д゚щ)カモォォォン......
Xgor

Garven wrote:

[Xgor's Flower]
These difficulty settings feel kind of high. Mayyybe reduce HP drain by 1?I don't find this any proble
00:53:428 (1) - If you could make this symmetrical and center it, I wouldn't hate you for it. :3 Fixed
01:13:228 - Delete this break.ok
01:29:128 (1,2,3,4) - I really don't like seeing stacks in easy diffs - especially when they're 1/4s.(it's 1/2 and this is supposed to be Normal) and i think they are fine here so the player only need to focus on those notes not spacing.
01:33:028 - Didn't like this break either.Nah this break is kawaii
02:07:828 (1,2) - Can you space these further? It's a slower part, but with what was being played right before [01:57:328 (2,3) - ], the spacing itself is rather devious.Done a biiit more.
02:14:428 (4) - Move left one gridWoops
02:19:228 (4) - Move right one gridWoops.
02:46:228 (1,1) - Remove the whistle from the sliderslide. D: Nah I like it here,
02:52:828 (1,2,1,2,1,2) - Stack again, and now with a slider underneath. Really confusing for noobs. ><I like them :<
03:12:328 (1,2) - :<Desuuu.
03:29:128 (1) - End this at 03:31:528 - and maybe map until 03:34:228 - like everyone else?I rather have them remove their last part :/ Mapping that as the end feels just plain weird.
Download: Haru - Natsukage (Instrumental) (Jeffro) [Xgor's Hana].osu
Yes_old
:!:

edit: can you add a whistle at the beginning of 00:46:232 (1)

Download: Haru - Natsukage (Instrumental) (Jeffro) [Yes's Sakura].osu
theMikeAG
Fantastic beatmap! I really love the spacing and general design in the two easier difficulties. The biggest issue I see are that a few of the sliders in "Hana" feel a bit odd. The sliders at 00:48:628 and 00:53:428 follow the beat of the song, but the tick sound is too quiet to maintain the rhythm and they just seem to fall flat. If you could make the ticks louder... Also, the slider at 00:58:228 in "Hana" doesn't contribute anything to the rhythm of the song and it just feels off. It seems like it would be better off if it was a shorter repeater, maybe make it 1 beat long rather than 1 and a half. ;)
My only other issue is that the finish hitsounds in "Sakura" just seem really strange. I'm not really sure how you would fix this...
Aside from those issues, this beatmap is absoulutly incredible. I apologize if I'm picking on issues you can't fix (This seems to be a group project), all this beatmap really needs to be ranked is attention.
Xgor
Ibuki Suika
Great! :)
Yes_old

theMikeAG wrote:

My only other issue is that the finish hitsounds in "Sakura" just seem really strange.
I'm gonna keep them ;_; Unless someone else can find a better custom finish. I like the loud finishes!

Edit: Also, why are WyndII's combo colors different?
theMikeAG
I find it really crazy how you switched between soft and normal sounds. Was there a specific reason you did it that way?
Yes_old
You must be mistaken. My difficulty is only soft hitsounds.
Yunacat
First I want to say I love this map.

Second I want to admit I'm not the best at OSU.

Anyway, I think one of my biggest complaints is in the Hana difficulty for the odd tiny break early on, but It looks like that was addressed earlier. Other than that, I think Sakura should be marked as a "Normal" difficulty, not "Hard."

So anyway, have a star! <3
Lanttu
The soft finish hitsound sounds very delayed. Also kiai time is different in all diffs? :3

[Sora]
03:29:428 (1,2,3,4) - Maybe lower the volume for these notes tick or two or three? The wistles sound a bit bad to my ears when they're at that volume. ;u;'

Also for some reason I'm having really bad time when trying to see the third colored approach circle, lol I guess I'm starting to get color blind.

But anyways, lovely map<3
Topic Starter
Jeffro

Lanttu wrote:

The soft finish hitsound sounds very delayed. Also kiai time is different in all diffs? :3

[Sora]
03:29:428 (1,2,3,4) - Maybe lower the volume for these notes tick or two or three? The wistles sound a bit bad to my ears when they're at that volume. ;u;'

Also for some reason I'm having really bad time when trying to see the third colored approach circle, lol I guess I'm starting to get color blind.

But anyways, lovely map<3
Did the volume changes sometime ago :P
Claudia_old
ohmygoddd i can't wait until this gets ranked

goodluck ~.~
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