I returned from the grave!
[Cup]
Call me back.
[Cup]
- 00:04:298 (4) - Sample set drum pls, it's weird to hear this in default skin ;w;
- 00:04:510 (5) - I feel that the hitnormal feels louder only for this difficulty because the default hitnormal wasn't really used much throughout the difficulty until now, so it feels jarring. Would reduce the volume of the hitsounds specially for this note. idk maybe its just me but yea
- 00:25:848 (2) - Feels a little bit weird for the tail to have default hitnormals because the kicks there are quite prominent in contrast to the other parts imo. Would use drum sample set instead.
- 00:19:932 (1,2) - It's fine by every means but because there was a dash previously, I would slightly reduce the distance to make it more linear. It feels a little bit too far at the moment.
Isn't it supposed to be ZiRoX' Platter without the 's' after the '? Pretty sure according to english grammar a 's' isn't required if the name ends with Xnvm my shitty english xd- Nice platter though, wouldn't have anything to mod even if I did the mod early xD
- Even after that long ass IRC we did, I still feel that some distances in tenshi's part feels ambiguous af lmao
- 00:02:186 (3,4,5) - Like this one, I know it is somewhat have to do with the increasing pitch of the singer, but really, am I supposed to dash here? You could hold dash, sure, but then it is somewhat walkable as well... make up your mind god damn it ;w; If you intended them to be a dash, I suggest only increase the distance slightly between (4) and (5) as the vocal's pitch is the highest among the 3 of them, then reduce the distance between (3) and (4). Otherwise reduce the distance between all of them.
- 00:03:453 (2,3,4) - (1) to (2) can be understood as a dash but the rest of these feel quite ambiguous as well for the same reason like above. Here, I would instead reduce the distance between all notes(but make the distance between (2) and (3) slightly bigger than between (3) and (4) for downbeat emphasis) as no vocals do really back up a usage of dash.
- 00:07:256 (3,4,5) - This feels like I have to hold dash in middle of movement from (3) to (4) because of the total distance covered by this pattern. Would try to reduce the distance between (4) and (5) slightly so that you don't need to hold the dash to reliably catch all of these notes.
- 00:09:791 (1,2,3,4) - The fact that these are having constant distance
makes me illis wrong. Hearing the vocals closely you can hear that (3) has a slightly lower pitch than (2)(or should I say vocal stress?), so the distance between (2) and (3) should be reduced. (oh yea also the distance between (3) and (4) should be reduced slightly also imo because the pitch feels a little bit lower than it is on (2)) - 00:10:636 (4,5,6) - Somewhat tied to the above but a dash would work nicely between (4) and (5) to emphasize on the strong vocals. That being said the distance between (5) and (6) should be reduced because they feel quite ambiguous currently as well.
- 00:12:327 (3,4,5,6) - Instead of using consistent distance between all of them, I would reduce the distance between (3) and (4), and make a double dash between (4), (5) and (6) to emphasize on the strong vocals that are landing there.
- Nothing too game breaking or no significant change is really required so no pops but I feel that those require some fixes(hell even asking for other people won't hurt, in fact it would help me out even more xd)
Call me back.