alienflybot wrote:
L.M.A.O
alienflybot wrote:
L.M.A.O
Thanks for mod!Sc4v4ng3r wrote:
pafja;lpfdha; short mod on afb's difficulty, will do zirox' one in the weekends
Obviously no kudos, will edit this post with mod to zirox' difficulty once it's done.
[AFB's Tranquility]
- Is this spectator's map or what, I see barcodes - lul
- 00:06:411 (1) - I don't really think a finish is warranted here because the pitch change of the held background sound isn't really that much to give contrast. Well it doesn't even have a clear cymbal so I don't think fits in the first place even ecks dee - Removed Finish.
- 00:12:538 (5) - A dash does feel nice as it is a consistent movement with the previous movements, but it is certainly not supported by the song. At least previously(such as at 00:04:298 (5) - ) you had something like a snare or downbeat emphasis which supported this, which are strong enough, however only a hi-hat lands here, which certainly isn't strong enough by it's own to warrant a dash. Would simply just make this a walk instead. - Sure, reduced the distance.
- 00:12:749 (6,7) - While I can tolerate other 'overmaps' as they kinda follow the drum percussions/groove of the song, this doesn't really feel like it fits(as explained in IRC with ascendance as well) - clearly the drums only land on the white and the red tick(and of course obviously the vocals), so extending them to the blue ticks wrongly emphasizes the song. I highly suggest you to make them simple 1/2 circles just like Rain. - Fair enough, changed to 2 simple circles and added a HDash in between to construct a great build-up for the finisher section.
- 00:20:989 (5,6,7) - Was fine with all other stream movements but this feels somewhat awkward as the horizontal shape of (5) suggests a high movement, but at (6) you have to stop to a certain degree, which makes the movement highly uncomfortable I would say. But I can't really find a good way to fix this up into a consistent movement towards the left as (7) is already close to the wall, maybe you have an idea ;-; - Refined 00:20:989 (5) - by changing it to a kinda vertical slider and fixed the distances to ensure good flow.
- 00:28:172 (7) - This is a snare landing which potentially calls for a hyper between 00:27:960 (6) - this note for extra emphasis. It can also be a good way to end the song with higher emphasis than the previous parts. - Added a dash to it.
- Other than that though, very smoothly flowing map, how did you map cs6 so perfectly -
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Ascendance
Version:AFB's Tranquility
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
BeatmapID:1291404
BeatmapSetID:611826
[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2.24
SliderTickRate:2
[Events]
//Background and Video events
0,0,"thumb-1920-806863.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Thanks so much!Monstrata wrote:
General
Disable countdown in AFB's Diff
soft-slidertick90 is unused
Cup
00:06:411 (3) - maybe reduce the angle here? since it's antiflow, reducing the angle would add some leniency Yep. Adjusted the angle a tiny bit.
00:09:369 (3) - the vertical slider here seems a bit weird, make it horizontal? Even though the pattern may be a bit on the challenging side for a cup, the direction change I feel is pretty nice for the strong downbeat, so I'll keep it.
00:17:820 (6,1) - pretty weird structure, I'd go for something more horizontal for 00:17:820 (6) - Nice catch, that pattern is actually pretty bad lol
Salad
00:02:608 (4,1) - I'd keep the dash but reduce the distance slightly here. Seems a bit too far. Yup, reduced a bit.
00:12:749 - reduce the DS between notes here? a new player might be tempted to hold dash here, so reducing them to maybe .9x instead would be nice. Don't think it's a huge issue but yeah, .9x it is.
00:14:862 (1) - Tilt a slight bit more left? Makes it easier to catch here Yep, added tilt for leniency.
00:21:622 (1,2,3,4) - the antiflow feels okay, but I think reducing the distance a bit would be nice considering that it's the first introduction of this structure. Yep, did that as well as removing the NC on 00:23:101 (6) - .
Ascenshichan
00:18:242 (1,2) - seems a bit too far actually... 00:18:665 (2) - x:226 could work Yep, done.
Rain
00:03:453 (2,3) - vocal downbeat, so maybe a stronger dash here instead? Readjusted the surrounding pattern as well to account for more distance
[]
I'm slow. Wrote this last night but didnt finish, and had work today. Seems while I was gone there was another mod by sc4 so if something doesn't apply anymore feel free to just say "addressed in sc4's mod" or something so I know ^^
Thanks for mod!Monstrata wrote:
General
Disable countdown in AFB's Diff
soft-slidertick90 is unused - There is a slider tick at 00:25:003 - ayy :thinking: but I can tune the volume :d
A L I E N
00:10:425 (3,4) - the angle of entry into 4 seems a bit awkward to me, you could try tilting 3 a bit more to give a bit less of a flow-stop and more of an antiflow movement since it seems that that's what was intended - The pattern here is similar to 00:11:270 (5,1) - as I am trying to make them consistent, while I wish to create a gradual increase in intensity from 00:10:425 - to 00:14:756 - , that's why 00:10:425 (3) - is not that inclined in gameplay, but I am keeping the movement here a bit anti-flow. Originally I used the slope of 00:08:735 (3) - but it is even harder so the current one is fine in my opinion.
[]
I'm slow. Wrote this last night but didnt finish, and had work today. Seems while I was gone there was another mod by sc4 so if something doesn't apply anymore feel free to just say "addressed in sc4's mod" or something so I know ^^
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Ascendance
Version:AFB's Tranquility
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
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Monstrata wrote:
General
ZiRoX
Only difficulty with tick rate 1, hmm Blame ascendance for forcing it on lower diffs instead
00:09:580 (1) - circle + 1/2 slider here? That middle sound is really prominent and it feels kind of bad to skip it, especially with this tickrate I understand the concern, but I prefer to keep it the way it is for consistency with 00:03:031 (1,2) - and 00:06:411 (1,2) - . Having it as a circle + 1/2 slider would would require a double dash, which doesn't feel fitting to me, and not having a dash to the red tick would make it sound inconsistent with said patterns, while mapping the white tick without adding that dash would feel weird.
00:16:129 (4,1) - Seems a tiny bit too far for me. How about 184 for 00:16:552 (1) - ? Opted to make the previous slider more vertical (ended with about the same spacing that your change would have made)
00:20:566 (2,3) - seems a bit cramped, 00:21:199 (3) - 224 seems like a better placement xd It didn't feel cramped to me (was about the same distance than most other walks, but moved it anyway to x:232
osu file format v14
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Ascendance
Version:ZiRoX's Platter
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Tags:tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
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224,168,1341,6,0,L|128:192,1,90,4|0,1:0|0:2,0:0:0:0:
48,200,1763,2,0,L|48:296,1,90,8|0,3:2|0:2,0:0:0:0:
256,288,2186,2,0,L|352:264,1,90,0|0,3:0|0:0,0:0:0:0:
432,256,2608,2,0,L|432:160,1,90,8|0,3:2|0:0,0:0:0:0:
224,312,3031,6,0,L|134:308,2,90,0|0|8,3:2|0:2|3:2,0:0:0:0:
416,312,3665,2,0,P|424:240|344:176,1,180,0|0,0:2|0:2,0:0:0:0:
248,184,4298,2,0,L|142:192,1,90,8|0,3:2|0:2,0:0:0:0:
456,296,4721,6,0,L|480:192,1,90,0|0,3:2|0:0,0:0:0:0:
384,200,5143,2,0,L|362:95,1,90,8|0,3:2|0:2,0:0:0:0:
176,136,5566,2,0,L|152:224,1,90,0|0,3:2|0:2,0:0:0:0:
248,288,5988,2,0,L|136:328,1,90,8|0,3:2|0:2,0:0:0:0:
352,328,6411,6,0,L|262:324,2,90,0|0|8,3:2|0:2|3:2,0:0:0:0:
168,320,7045,2,0,P|152:256|240:192,1,180,0|0,0:2|0:2,0:0:0:0:
328,192,7678,2,0,L|434:200,1,90,8|0,3:2|3:2,0:0:0:0:
144,160,8101,6,0,L|64:216,1,90,4|0,3:1|0:2,0:0:0:0:
0,256,8524,2,0,L|80:312,1,90,8|0,3:2|0:2,0:0:0:0:
256,360,8946,2,0,L|172:325,2,90,0|0|8,3:2|0:2|3:2,0:0:0:0:
448,360,9580,6,0,P|456:288|376:224,1,180,0|0,0:0|0:2,0:0:0:0:
272,224,10214,2,0,L|160:272,1,90,8|0,3:2|0:2,0:0:0:0:
24,304,10636,2,0,L|107:338,2,90,0|0|8,3:2|0:2|3:2,0:0:0:0:
328,336,11270,6,0,P|416:288|248:80,1,450,0|0,0:2|3:2,0:0:0:0:
96,88,12749,1,8,3:2:0:0:
432,48,12960,6,0,L|504:120,2,90,0|4|0,3:2|3:1|3:2,0:0:0:0:
328,216,13594,2,0,L|292:316,1,90,8|0,3:2|3:2,0:0:0:0:
136,312,14017,2,0,L|121:215,1,90,0|0,3:2|3:0,0:0:0:0:
312,216,14439,2,0,L|332:114,1,90,8|0,3:2|3:0,0:0:0:0:
56,296,14862,6,0,L|32:192,1,90,4|0,3:1|0:2,0:0:0:0:
128,200,15284,2,0,L|150:95,1,90,8|0,3:2|0:2,0:0:0:0:
336,136,15707,2,0,L|360:224,1,90,0|0,3:2|0:2,0:0:0:0:
264,320,16129,2,0,L|328:240,1,90,8|0,3:2|0:0,0:0:0:0:
152,72,16552,6,0,L|276:77,2,90,4|0|8,3:1|0:2|3:2,0:0:0:0:
328,80,17186,2,0,P|304:160|208:216,1,180,0|0,0:2|0:2,0:0:0:0:
120,224,17819,2,0,L|14:232,1,90,8|0,3:2|0:2,0:0:0:0:
304,288,18242,6,0,L|400:264,1,90,4|0,3:1|0:2,0:0:0:0:
480,256,18664,2,0,L|480:160,1,90,8|0,3:2|0:2,0:0:0:0:
272,168,19087,2,0,L|176:192,1,90,0|0,3:2|0:2,0:0:0:0:
96,200,19509,2,0,L|96:296,1,90,8|0,3:2|0:2,0:0:0:0:
280,296,19932,6,0,L|404:301,2,90,4|0|8,3:1|0:2|3:2,0:0:0:0:
464,304,20566,2,0,P|448:248|312:200,1,180,0|0,0:2|0:2,0:0:0:0:
232,200,21199,2,0,L|126:208,1,90,8|0,3:2|0:2,0:0:0:0:
456,184,21622,6,0,L|465:273,1,90,4|0,3:1|0:2,0:0:0:0:
368,280,22045,2,0,L|256:288,1,90,8|0,3:2|3:2,0:0:0:0:
112,288,22467,2,0,L|213:283,2,90,8|8|8,3:2|0:2|3:2,0:0:0:0:
296,288,23101,6,0,P|360:232|296:176,1,180,4|0,3:1|3:2,0:0:0:0:
200,280,23735,2,0,L|312:288,1,90,8|0,3:2|0:2,0:0:0:0:
456,288,24157,2,0,L|355:283,2,90,0|0|8,3:2|0:2|3:2,0:0:0:0:
272,288,24791,6,0,P|208:232|272:176,1,180,4|0,3:1|3:2,0:0:0:0:
352,176,25425,2,0,L|452:173,1,90,8|0,3:2|0:2,0:0:0:0:
512,240,25848,2,0,L|380:245,1,90,0|0,3:2|0:2,0:0:0:0:
320,248,26270,1,8,3:2:0:0:
112,248,26481,6,0,L|316:250,1,180,4|0,3:1|3:2,0:0:0:0:
200,248,27115,1,8,3:2:0:0:
408,248,27327,6,0,L|204:250,1,180,0|0,0:2|0:2,0:0:0:0:
120,248,27960,2,0,L|48:176,1,90,8|4,3:2|3:1,0:0:0:0:
360,176,28383,1,8,0:2:0:0:
256,192,28594,12,0,30284,0:2:0:0:
I'll take a picture of this...Ascendance wrote:
This is my last short set for a long timeSanyi wrote:
Ascendance would like to see long maps ranked in CtB, that's why he mapped this song
Thank you!Sc4v4ng3r wrote:
I returned from the grave!
[Cup][Salad]
- 00:04:298 (4) - Sample set drum pls, it's weird to hear this in default skin ;w; Hitsound noob.
- 00:04:510 (5) - I feel that the hitnormal feels louder only for this difficulty because the default hitnormal wasn't really used much throughout the difficulty until now, so it feels jarring. Would reduce the volume of the hitsounds specially for this note. idk maybe its just me but yea I don't see anything particularly wrong ;A;
- 00:25:848 (2) - Feels a little bit weird for the tail to have default hitnormals because the kicks there are quite prominent in contrast to the other parts imo. Would use drum sample set instead. Yep, sure.
[Ascenchichan's Light Rain]
- 00:19:932 (1,2) - It's fine by every means but because there was a dash previously, I would slightly reduce the distance to make it more linear. It feels a little bit too far at the moment. Sliiiiight reduction
Rain and Overdose looks good already so ima skip those
- Even after that long ass IRC we did, I still feel that some distances in tenshi's part feels ambiguous af lmao
- 00:02:186 (3,4,5) - Like this one, I know it is somewhat have to do with the increasing pitch of the singer, but really, am I supposed to dash here? You could hold dash, sure, but then it is somewhat walkable as well... make up your mind god damn it ;w; If you intended them to be a dash, I suggest only increase the distance slightly between (4) and (5) as the vocal's pitch is the highest among the 3 of them, then reduce the distance between (3) and (4). Otherwise reduce the distance between all of them. Reduced them all since increasing would put stuff near the wall.
- 00:03:453 (2,3,4) - (1) to (2) can be understood as a dash but the rest of these feel quite ambiguous as well for the same reason like above. Here, I would instead reduce the distance between all notes(but make the distance between (2) and (3) slightly bigger than between (3) and (4) for downbeat emphasis) as no vocals do really back up a usage of dash. I think in this case it's fine considering 00:03:031 (1,2) - have vocal emphasis and 00:03:876 (3,4) - do not.
- 00:07:256 (3,4,5) - This feels like I have to hold dash in middle of movement from (3) to (4) because of the total distance covered by this pattern. Would try to reduce the distance between (4) and (5) slightly so that you don't need to hold the dash to reliably catch all of these notes. Reduced.
- 00:09:791 (1,2,3,4) - The fact that these are having constant distance
makes me illis wrong. Hearing the vocals closely you can hear that (3) has a slightly lower pitch than (2)(or should I say vocal stress?), so the distance between (2) and (3) should be reduced. (oh yea also the distance between (3) and (4) should be reduced slightly also imo because the pitch feels a little bit lower than it is on (2)) Did something a bit different but hopefully you aren't sick anymore :^)- 00:10:636 (4,5,6) - Somewhat tied to the above but a dash would work nicely between (4) and (5) to emphasize on the strong vocals. That being said the distance between (5) and (6) should be reduced because they feel quite ambiguous currently as well. I think I did this with the above
- 00:12:327 (3,4,5,6) - Instead of using consistent distance between all of them, I would reduce the distance between (3) and (4), and make a double dash between (4), (5) and (6) to emphasize on the strong vocals that are landing there. Yeah did it.
- Nothing too game breaking or no significant change is really required so no pops but I feel that those require some fixes(hell even asking for other people won't hurt, in fact it would help me out even more xd)
Call me back.
that's not how it works for this particular seriesxxdeathx wrote:
At least it's from the same anime
like I said, that's not how it works for this particular anime series. the mapset is clearly using the wrong character as a BG for this theme song that is sung by different character. is this enough for my justification???Monstrata wrote:
It's from the same anime. That's enough of a justification. Irrelevant? no.
i'm sorry for bursting out of nowhere. i'm also sorry for giving the ones with the wrong resolutions (my bad there).Ascendance wrote:
Unfortunately, some of the ones you provided have some odd resolutions, making them an odd replacement, but if you truly are upset with this bg and you absolutely refuse to see it ranked like this, I'll see what I can do.
pls map more moe anime songs thxAscendance wrote:
I hate anime.
Pls don'tKagari wrote:
pls map more moe anime songs thxAscendance wrote:
I hate anime.
The thing is, the BG changed when I updated it, and then when it was qualified it switched back so idk what happened lolMonstrata wrote:
inb4 requalified too quickly, and the site won't update to preview the new bg: https://osu.ppy.sh/s/349883
Ascendance wrote:
I hate anime.
no pls!Kagari wrote:
pls map more moe anime songs thx