forum

Team Grimoire - Sheriruth [OsuMania]

posted
Total Posts
134
show more
Topic Starter
DoNotMess
h3h3 rip dis map </3
smua garagara ibrahim >:D
Rivals_7
Arzenvald
#blameibrahim2k17
Maxus
Hi, sorry for delay donald bebek dkk

[General]
  1. none
Please reply to my mod if you reject, with proper reason.

[Tofu's Easy]
  1. 00:03:804 (3804|1,4291|2,4777|1) - To follow the correct pitch, you need to make these notes at column 3-2-3
  2. 00:06:399 (6399|1,7372|1) - suggest to move these notes to col 3 for balance, the way you arrange the pattern is not balance (too much on the left column.) this will make the pattern balance while still follow pitch.
  3. 00:11:102 (11102|1,11588|3,12075|1) - Should be at col 3, col 2 and col 4 to follow pitch properly.
  4. 00:19:859 (19859|0,20345|2) - Should be at col 4 and col 1 to also follow the pitch.
  5. 00:34:453 (34453|1,34777|2,37048|2,37372|1,39642|1,39967|2,42237|1,42561|2) - I really suggest Ctrl+H all of these, to make the differences with the one at 00:24:075 - , because the pattern being same for too long, it can give variation.
  6. 00:44:831 (44831|3) - Move to col 2 for the balance here.
  7. 00:49:534 - almost nothing in col 4, you should balance it more here, i suggest to do http://osu.ppy.sh/ss/8093007
  8. 00:53:426 (53426|0) - move to col 4 because of this being lower pitch than 00:53:264 -
  9. 00:56:183 - Aside from not being balance, felt like the PR also wrong here, it should be like http://osu.ppy.sh/ss/8093016
  10. 01:08:507 - Also the same here, the balance in col 4 is lacking here, you should use http://osu.ppy.sh/ss/8093022
  11. 01:12:075 (72075|1,72561|1,73129|1,73615|1,74021|1) - this is too much lol, the spread of the notes are uneven .. should be like http://osu.ppy.sh/ss/8093035
  12. 01:15:156 (75156|0,75804|1) - You need to switch column between these 2 notes, the note at 01:15:156 (75156|0) - doesn't synchronize well with 01:14:183 (74183|0,74426|3,74669|0,74831|3) - because of not being a repeatable pitch.
  13. 01:17:021 - quite sure you can make more balance jack here, try http://osu.ppy.sh/ss/8093047
  14. 01:25:859 (85859|3,86831|2) - Switch column make much more balance and pitch relevance.
  15. 01:28:777 - you can also sort of balancing this by http://osu.ppy.sh/ss/8093065 because of 01:29:264 - being higher pitch than 01:28:777 - , and more balance as well.
  16. 01:32:183 (92183|1) - Move this to col 1, this doesn't fit to be trill with 01:32:345 (92345|3,92831|1,93318|3,93642|1) - because this is only soft sound, while the other 4 notes are hard sound.
  17. 01:33:967 - For the melody, you need to form a bit trill for pitch. http://osu.ppy.sh/ss/8093083
  18. 01:38:831 - not sure why this massive double note suddenly comes out, felt like a huge diff spike.
  19. 01:56:345 - Personally since there's a change of pitch melody and roll sound suddenly coming, you can sort of make another LN like http://osu.ppy.sh/ss/8093092
  20. 02:08:345 (128345|1) - i don't understand what is this note for, you also didn't use it at 01:57:967 - , so i don't really get how the consistency works here.
  21. 02:09:318 (129318|1) - better turn this into normal note, this is kinda too forcing it with 02:09:642 (129642|2) -
[Normal]
  1. 00:55:048 (55048|1,55372|2,55696|1) - I suggest making these col 3-2-3 to avoid jack between 00:54:723 (54723|1,55048|1) - because the pattern motion become quite awkward imo.
  2. 01:00:399 - somehow here you can actually make mirror pattern like http://osu.ppy.sh/ss/8093199 for 2 reason:
    1.you use double at right hand like 00:58:291 (58291|2,58291|3,58940|2,58940|3,59913|3,59913|2) - for too many times, the note amount and motion become unbalanced by itself because of it.
    2.the mirror pattern actually structured the pattern to be much neater and a bit more differently because this is the section where the drum get pronounced more loudly.
  3. 01:19:696 (79696|3) - suggest move this to col 3, you got too much stuffs at col 4 at 01:18:075 (78075|3,78399|3,78723|3,79210|3,80507|3,80994|3) -
  4. 02:24:723 - You should make jack pattern that concentrated at col 4 similar to how you did at 02:19:534 - , seems structurically inconsistent here.
    This diff is really good tbh, really great job.
[V's Present]
  1. 00:25:372 (25372|0,25696|1,26021|2) - I'm a bit curious why the LN is in the exact same column as 00:24:075 (24075|0,24399|1,24723|2) - despite those 2 piano having distinct pitch differences. i suggest something like http://osu.ppy.sh/ss/8093271 to differentiate both.
  2. 00:33:886 (33886|0) - don't think this need to be mapped, it's kinda ambiguous if you compared this with other diff.
  3. 00:40:453 (40453|1,40615|2) - Switch column would be better to mirror 00:41:426 -
  4. 00:50:507 (50507|3) - Don't know why this LN started here, it should be started at 00:50:345 - , same problem with future diff.
  5. 00:56:994 - the pattern somehow becoming obnoxious to hit here.. I figure you can try http://osu.ppy.sh/ss/8093330 instead to solve that, the pitch of LN between 00:56:831 - until 00:57:642 - also becoming more apparent if you make them trill due to repeating piano either way.
  6. 01:01:453 (61453|2,61534|3,62102|2,62183|3) - although this is maybe the style of the diff, i can't help but realize that how the col 4 stack becoming too tricky to hit considering the jack AND LN cramping the pattern, the one solution is to make one of the LN not cramping the jack pattern, something like http://osu.ppy.sh/ss/8093341
  7. 01:08:669 (68669|0,68750|1,68831|2,68913|0) - mehh.. i'm kinda sad seeing this.. if you want to put tricky 1/4 note in the middle of LN, it's usually encouraged to structure it in more linear way without too many difficult transitions, you can use http://osu.ppy.sh/ss/8093356 instead.
  8. 01:11:102 (71102|3,71426|0) - It's much preffered at col 1 and col 3. jack at 01:11:426 - is too unbalanced considering how tricky the pattern and note compositions being too left handed at 01:11:588 (71588|0,71913|1,72075|1,72237|0,72399|0) -
  9. 01:29:588 - kinda awkward that this is a single LN when you use double at 01:39:967 - , talking bout inconsistency.
  10. 01:33:642 (93642|2,93804|1) - Suggest to switch column here, not sure what the shield for.
  11. 01:44:669 - I do think you need extra note here, this part is really underwhelming when the drum is really intense and building up here.
  12. 01:48:561 (108561|0,108642|2,108723|1,108804|3,108886|0,108967|2) - all these LN felt really out of place when there isn't distinct synth sound to be heard here, I do think you don't need to make full LN either, for this kind of sound, just make it into normal note is good enough to make the distinct pitch more prominent.
  13. 01:50:831 (110831|0,110913|1) - Same as above, make it into normal note.
  14. 01:55:210 (115210|1,115372|2) - Kinda don't get what are these LN for.. you can clearly see that the pitch isn't at the mentioned line.
  15. 02:27:804 (147804|2,147967|1,148291|2) - Better to Ctrl+H these, don't really get what the LN trill at 02:27:318 (147318|1,147642|0,147967|1) - for, when the other LN doesn't be made trill as well.
[Future]

  • So, the thing that i want to mention, is the gap is big here.. transition between 1/2 note beat to 1/4 dense jumpstream is the cause of this i think, you need to restructure the gap for the spread to be safe.
  1. 00:33:967 (33967|2) - i think you can delete this, you don't need to quad this sound when this isn't the highest diff. it also makes the 1/8 mini pattern before easier to hit.
  2. 00:41:750 - this is the one that i'm talking about about when mentioning about spread, i think instead of making dense jumpstream, you can make triple pattern for every 1/2 beat (don't make stream) , it will emphasize the drum and make better spread.
  3. 00:43:048 - i suggest to nerf the jumptrill to be dense 1/2 jumpstream (double for every 1/2 beat) for better spread with present diff. or try buff the present diff, either way, i need you to find some way to make the spread between present and future diff more balance.
  4. 01:01:453 - 01:02:102 - you can basically add note for each of these blue line to make the rythm more concise and interesting with the song
  5. 01:02:507 - same as my suggestion at 00:41:750 - , you can basically make 1/2 triple triple instead of full dense jumpstream for more approriate spread.
  6. 01:03:804 - basically more or less the same with 00:43:048 - . and apply it on similar part, you know where.
  7. 01:23:672 (83672|1) - I think this should be at 01:23:756 - because for consistency with 01:18:393 -
  8. 01:45:318 - I also think you can sort of nerf the handstream because this is also kinda really dense compared with present's diff.
    I'm not really sure how to mod this diff for now as what i really want to mention now is the diff gap between the 2 mentioned difficulty i said earlier, generally i think having 1 more difficulty would be approriate here, but it seems like it's too late for that, so for the least i can ask is to nerfed this diff so the spread will be more balance (you can also buff the present's diff, but not really much, otherwise you will ended up having big gap between normal and present diff).
[Arzenvald's Apocalypse]
  1. 00:54:886 (54886|1) - suggest move to col 2 here , don't really see any reason to stack the jack there.
  2. 00:59:588 (59588|0,59913|3) - Try switch notes column between these 2 notes? this way you get 5 notes stack that mirroring 01:00:561 (60561|3,60723|3,60886|3,61048|3,61210|3) -
  3. 01:20:831 (80831|0) - kinda think you can move this to col 2 so that the transition between ln shield to stack jack notes here aren't too tricky
  4. 01:45:723 (105723|3,105886|2) - I do think you can switch column here, so the jack will be at col 1-2-3-4 (if combined with 01:45:318 (105318|0,105399|0,105561|1,105642|1) - ) will gives smooth transition considering that the pattern diff already rough to begin with. (maybe seem small, but this makes quite huge impact)
  5. 01:53:021 (113021|2,113102|2) - this is extremely rough in the middle of really dense patterning, i mean, when combined with the burst at 01:52:615 - causing player to kinda mis-hit because the rough pattern still continue until the quad pattern, i suggest to switch column between 01:52:940 (112940|0,113021|2) - these 2 notes, the flow of direction will makes the pattern much better to hit.
  6. 01:54:196 (114196|2) - I'm sure there isn't burst sound in this one, and i also think this part kinda too rough to hit considering how dense col 2 and col 3 is, so combined with my mod to delete that one 1/8, i will suggest http://osu.ppy.sh/ss/8095033 so that it will spreaded the burst more balancely.
  7. 01:54:967 (114967|2,115048|2) - Is this jack intentionally being at the same column with the jack at 01:55:615 - ? personally their each respective jack piano does have quite a noticeable difference pitch here, prefer 01:54:967 (114967|2) - at col 2.
  8. 02:07:372 - kinda find it hard to transition of because the pattern flow to the left, i think you can use http://osu.ppy.sh/ss/8095135 instead, it mirroring a bit of 02:08:183 - , should be a bit easier.
  9. 02:16:453 - well.. tbh, although structurically the jack spreaded well and well-thought, i am not really sure how the players will see the pattern, well, if you really sure with this, i'm fine, just wanna say what i thought.
    :Thumbs up: , really solid diff, i'm kinda worried about some pattern, but i think it can still be acceptable, enjoying play this diff numerous times already
Call me back if you're done, The thing that i really wanna get addressed is the spread issues of H and I icon diff first.
Topic Starter
DoNotMess
boi oh boi..
Topic Starter
DoNotMess

Maxus wrote:

Hi, sorry for delay donald bebek dkk

[General]
  1. none
Please reply to my mod if you reject, with proper reason.

[Tofu's Easy]
  1. 00:03:804 (3804|1,4291|2,4777|1) - To follow the correct pitch, you need to make these notes at column 3-2-3
  2. 00:06:399 (6399|1,7372|1) - suggest to move these notes to col 3 for balance, the way you arrange the pattern is not balance (too much on the left column.) this will make the pattern balance while still follow pitch.
  3. 00:11:102 (11102|1,11588|3,12075|1) - Should be at col 3, col 2 and col 4 to follow pitch properly.
  4. 00:19:859 (19859|0,20345|2) - Should be at col 4 and col 1 to also follow the pitch.
  5. 00:34:453 (34453|1,34777|2,37048|2,37372|1,39642|1,39967|2,42237|1,42561|2) - I really suggest Ctrl+H all of these, to make the differences with the one at 00:24:075 - , because the pattern being same for too long, it can give variation.
  6. 00:44:831 (44831|3) - Move to col 2 for the balance here.
  7. 00:49:534 - almost nothing in col 4, you should balance it more here, i suggest to do http://osu.ppy.sh/ss/8093007
  8. 00:53:426 (53426|0) - move to col 4 because of this being lower pitch than 00:53:264 -
  9. 00:56:183 - Aside from not being balance, felt like the PR also wrong here, it should be like http://osu.ppy.sh/ss/8093016
  10. 01:08:507 - Also the same here, the balance in col 4 is lacking here, you should use http://osu.ppy.sh/ss/8093022
  11. 01:12:075 (72075|1,72561|1,73129|1,73615|1,74021|1) - this is too much lol, the spread of the notes are uneven .. should be like http://osu.ppy.sh/ss/8093035
  12. 01:15:156 (75156|0,75804|1) - You need to switch column between these 2 notes, the note at 01:15:156 (75156|0) - doesn't synchronize well with 01:14:183 (74183|0,74426|3,74669|0,74831|3) - because of not being a repeatable pitch.
  13. 01:17:021 - quite sure you can make more balance jack here, try http://osu.ppy.sh/ss/8093047
  14. 01:25:859 (85859|3,86831|2) - Switch column make much more balance and pitch relevance.
  15. 01:28:777 - you can also sort of balancing this by http://osu.ppy.sh/ss/8093065 because of 01:29:264 - being higher pitch than 01:28:777 - , and more balance as well.
  16. 01:32:183 (92183|1) - Move this to col 1, this doesn't fit to be trill with 01:32:345 (92345|3,92831|1,93318|3,93642|1) - because this is only soft sound, while the other 4 notes are hard sound.
  17. 01:33:967 - For the melody, you need to form a bit trill for pitch. http://osu.ppy.sh/ss/8093083
  18. 01:38:831 - not sure why this massive double note suddenly comes out, felt like a huge diff spike.
  19. 01:56:345 - Personally since there's a change of pitch melody and roll sound suddenly coming, you can sort of make another LN like http://osu.ppy.sh/ss/8093092
  20. 02:08:345 (128345|1) - i don't understand what is this note for, you also didn't use it at 01:57:967 - , so i don't really get how the consistency works here.
  21. 02:09:318 (129318|1) - better turn this into normal note, this is kinda too forcing it with 02:09:642 (129642|2) -
[Normal]
  1. 00:55:048 (55048|1,55372|2,55696|1) - I suggest making these col 3-2-3 to avoid jack between 00:54:723 (54723|1,55048|1) - because the pattern motion become quite awkward imo.
  2. 01:00:399 - somehow here you can actually make mirror pattern like http://osu.ppy.sh/ss/8093199 for 2 reason:
    1.you use double at right hand like 00:58:291 (58291|2,58291|3,58940|2,58940|3,59913|3,59913|2) - for too many times, the note amount and motion become unbalanced by itself because of it.
    2.the mirror pattern actually structured the pattern to be much neater and a bit more differently because this is the section where the drum get pronounced more loudly.
  3. 01:19:696 (79696|3) - suggest move this to col 3, you got too much stuffs at col 4 at 01:18:075 (78075|3,78399|3,78723|3,79210|3,80507|3,80994|3) -
  4. 02:24:723 - You should make jack pattern that concentrated at col 4 similar to how you did at 02:19:534 - , seems structurically inconsistent here.
    This diff is really good tbh, really great job. ALL APPLIED BECAUSE I WENT FULL RETARD WHEN MAKING THIS DIFF
[V's Present]
  1. 00:25:372 (25372|0,25696|1,26021|2) - I'm a bit curious why the LN is in the exact same column as 00:24:075 (24075|0,24399|1,24723|2) - despite those 2 piano having distinct pitch differences. i suggest something like http://osu.ppy.sh/ss/8093271 to differentiate both.
  2. 00:33:886 (33886|0) - don't think this need to be mapped, it's kinda ambiguous if you compared this with other diff.
  3. 00:40:453 (40453|1,40615|2) - Switch column would be better to mirror 00:41:426 -
  4. 00:50:507 (50507|3) - Don't know why this LN started here, it should be started at 00:50:345 - , same problem with future diff.
  5. 00:56:994 - the pattern somehow becoming obnoxious to hit here.. I figure you can try http://osu.ppy.sh/ss/8093330 instead to solve that, the pitch of LN between 00:56:831 - until 00:57:642 - also becoming more apparent if you make them trill due to repeating piano either way.
  6. 01:01:453 (61453|2,61534|3,62102|2,62183|3) - although this is maybe the style of the diff, i can't help but realize that how the col 4 stack becoming too tricky to hit considering the jack AND LN cramping the pattern, the one solution is to make one of the LN not cramping the jack pattern, something like http://osu.ppy.sh/ss/8093341
  7. 01:08:669 (68669|0,68750|1,68831|2,68913|0) - mehh.. i'm kinda sad seeing this.. if you want to put tricky 1/4 note in the middle of LN, it's usually encouraged to structure it in more linear way without too many difficult transitions, you can use http://osu.ppy.sh/ss/8093356 instead.
  8. 01:11:102 (71102|3,71426|0) - It's much preffered at col 1 and col 3. jack at 01:11:426 - is too unbalanced considering how tricky the pattern and note compositions being too left handed at 01:11:588 (71588|0,71913|1,72075|1,72237|0,72399|0) -
  9. 01:29:588 - kinda awkward that this is a single LN when you use double at 01:39:967 - , talking bout inconsistency.
  10. 01:33:642 (93642|2,93804|1) - Suggest to switch column here, not sure what the shield for.
  11. 01:44:669 - I do think you need extra note here, this part is really underwhelming when the drum is really intense and building up here.
  12. 01:48:561 (108561|0,108642|2,108723|1,108804|3,108886|0,108967|2) - all these LN felt really out of place when there isn't distinct synth sound to be heard here, I do think you don't need to make full LN either, for this kind of sound, just make it into normal note is good enough to make the distinct pitch more prominent.
  13. 01:50:831 (110831|0,110913|1) - Same as above, make it into normal note.
  14. 01:55:210 (115210|1,115372|2) - Kinda don't get what are these LN for.. you can clearly see that the pitch isn't at the mentioned line.
  15. 02:27:804 (147804|2,147967|1,148291|2) - Better to Ctrl+H these, don't really get what the LN trill at 02:27:318 (147318|1,147642|0,147967|1) - for, when the other LN doesn't be made trill as well.
[Future]

  • So, the thing that i want to mention, is the gap is big here.. transition between 1/2 note beat to 1/4 dense jumpstream is the cause of this i think, you need to restructure the gap for the spread to be safe.
  1. 00:33:967 (33967|2) - i think you can delete this, you don't need to quad this sound when this isn't the highest diff. it also makes the 1/8 mini pattern before easier to hit.
  2. 00:41:750 - this is the one that i'm talking about about when mentioning about spread, i think instead of making dense jumpstream, you can make triple pattern for every 1/2 beat (don't make stream) , it will emphasize the drum and make better spread.
  3. 00:43:048 - i suggest to nerf the jumptrill to be dense 1/2 jumpstream (double for every 1/2 beat) for better spread with present diff. or try buff the present diff, either way, i need you to find some way to make the spread between present and future diff more balance.
  4. 01:01:453 - 01:02:102 - you can basically add note for each of these blue line to make the rythm more concise and interesting with the song
  5. 01:02:507 - same as my suggestion at 00:41:750 - , you can basically make 1/2 triple triple instead of full dense jumpstream for more approriate spread.
  6. 01:03:804 - basically more or less the same with 00:43:048 - . and apply it on similar part, you know where.
  7. 01:23:672 (83672|1) - I think this should be at 01:23:756 - because for consistency with 01:18:393 -
  8. 01:45:318 - I also think you can sort of nerf the handstream because this is also kinda really dense compared with present's diff.
    I'm not really sure how to mod this diff for now as what i really want to mention now is the diff gap between the 2 mentioned difficulty i said earlier, generally i think having 1 more difficulty would be approriate here, but it seems like it's too late for that, so for the least i can ask is to nerfed this diff so the spread will be more balance (you can also buff the present's diff, but not really much, otherwise you will ended up having big gap between normal and present diff).i think the jumpstream patterns i put on this diff are extremely easy despite it being 4,69* (i put it accordingly to the music itself), also it's because of the trill i made with 1/4 ln and the only things that are tricky here are in 01:05:102 - and 01:51:318 - .. if u think the gap u mentioned caused by the star rating, i can actually nerf the trills but otherwise i would suggest V's diff to be buffed.. i will discuss with virtue- then
[Arzenvald's Apocalypse]
  1. 00:54:886 (54886|1) - suggest move to col 2 here , don't really see any reason to stack the jack there.
  2. 00:59:588 (59588|0,59913|3) - Try switch notes column between these 2 notes? this way you get 5 notes stack that mirroring 01:00:561 (60561|3,60723|3,60886|3,61048|3,61210|3) -
  3. 01:20:831 (80831|0) - kinda think you can move this to col 2 so that the transition between ln shield to stack jack notes here aren't too tricky
  4. 01:45:723 (105723|3,105886|2) - I do think you can switch column here, so the jack will be at col 1-2-3-4 (if combined with 01:45:318 (105318|0,105399|0,105561|1,105642|1) - ) will gives smooth transition considering that the pattern diff already rough to begin with. (maybe seem small, but this makes quite huge impact)
  5. 01:53:021 (113021|2,113102|2) - this is extremely rough in the middle of really dense patterning, i mean, when combined with the burst at 01:52:615 - causing player to kinda mis-hit because the rough pattern still continue until the quad pattern, i suggest to switch column between 01:52:940 (112940|0,113021|2) - these 2 notes, the flow of direction will makes the pattern much better to hit.
  6. 01:54:196 (114196|2) - I'm sure there isn't burst sound in this one, and i also think this part kinda too rough to hit considering how dense col 2 and col 3 is, so combined with my mod to delete that one 1/8, i will suggest http://osu.ppy.sh/ss/8095033 so that it will spreaded the burst more balancely.
  7. 01:54:967 (114967|2,115048|2) - Is this jack intentionally being at the same column with the jack at 01:55:615 - ? personally their each respective jack piano does have quite a noticeable difference pitch here, prefer 01:54:967 (114967|2) - at col 2.
  8. 02:07:372 - kinda find it hard to transition of because the pattern flow to the left, i think you can use http://osu.ppy.sh/ss/8095135 instead, it mirroring a bit of 02:08:183 - , should be a bit easier.
  9. 02:16:453 - well.. tbh, although structurically the jack spreaded well and well-thought, i am not really sure how the players will see the pattern, well, if you really sure with this, i'm fine, just wanna say what i thought.
    :Thumbs up: , really solid diff, i'm kinda worried about some pattern, but i think it can still be acceptable, enjoying play this diff numerous times already
Call me back if you're done, The thing that i really wanna get addressed is the spread issues of H and I icon diff first.
Shima Rin

Maxus wrote:

Hi, sorry for delay donald bebek dkk

[General]
  1. none
Please reply to my mod if you reject, with proper reason.

[Tofu's Easy]
  1. 00:03:804 (3804|1,4291|2,4777|1) - To follow the correct pitch, you need to make these notes at column 3-2-3
  2. 00:06:399 (6399|1,7372|1) - suggest to move these notes to col 3 for balance, the way you arrange the pattern is not balance (too much on the left column.) this will make the pattern balance while still follow pitch.
  3. 00:11:102 (11102|1,11588|3,12075|1) - Should be at col 3, col 2 and col 4 to follow pitch properly.
  4. 00:19:859 (19859|0,20345|2) - Should be at col 4 and col 1 to also follow the pitch.
  5. 00:34:453 (34453|1,34777|2,37048|2,37372|1,39642|1,39967|2,42237|1,42561|2) - I really suggest Ctrl+H all of these, to make the differences with the one at 00:24:075 - , because the pattern being same for too long, it can give variation.
  6. 00:44:831 (44831|3) - Move to col 2 for the balance here.
  7. 00:49:534 - almost nothing in col 4, you should balance it more here, i suggest to do http://osu.ppy.sh/ss/8093007
  8. 00:53:426 (53426|0) - move to col 4 because of this being lower pitch than 00:53:264 -
  9. 00:56:183 - Aside from not being balance, felt like the PR also wrong here, it should be like http://osu.ppy.sh/ss/8093016
  10. 01:08:507 - Also the same here, the balance in col 4 is lacking here, you should use http://osu.ppy.sh/ss/8093022
  11. 01:12:075 (72075|1,72561|1,73129|1,73615|1,74021|1) - this is too much lol, the spread of the notes are uneven .. should be like http://osu.ppy.sh/ss/8093035
  12. 01:15:156 (75156|0,75804|1) - You need to switch column between these 2 notes, the note at 01:15:156 (75156|0) - doesn't synchronize well with 01:14:183 (74183|0,74426|3,74669|0,74831|3) - because of not being a repeatable pitch.
  13. 01:17:021 - quite sure you can make more balance jack here, try http://osu.ppy.sh/ss/8093047
  14. 01:25:859 (85859|3,86831|2) - Switch column make much more balance and pitch relevance.
  15. 01:28:777 - you can also sort of balancing this by http://osu.ppy.sh/ss/8093065 because of 01:29:264 - being higher pitch than 01:28:777 - , and more balance as well.
  16. 01:32:183 (92183|1) - Move this to col 1, this doesn't fit to be trill with 01:32:345 (92345|3,92831|1,93318|3,93642|1) - because this is only soft sound, while the other 4 notes are hard sound.
  17. 01:33:967 - For the melody, you need to form a bit trill for pitch. http://osu.ppy.sh/ss/8093083 yep, but i think the right one should be like https://osu.ppy.sh/ss/8101673 which the two notes with the same pitch put in the same column for pitch relevance?
  18. 01:38:831 - not sure why this massive double note suddenly comes out, felt like a huge diff spike.
  19. 01:56:345 - Personally since there's a change of pitch melody and roll sound suddenly coming, you can sort of make another LN like http://osu.ppy.sh/ss/8093092
  20. 02:08:345 (128345|1) - i don't understand what is this note for, you also didn't use it at 01:57:967 - , so i don't really get how the consistency works here. i did use it. when 01:57:967 - here it is really my fault, but i use it in these part like 02:00:561 - 02:03:156 - and a few others. Now I change all of them into normal notes since i dont think LNs always will be a good idea in the easiest diff. So I accept your mod but made a little bit change
  21. 02:09:318 (129318|1) - better turn this into normal note, this is kinda too forcing it with 02:09:642 (129642|2) -
no reply=fixed. Thanks for your mod ;) Now maybe I can get the idea about the balance thing u wanna express alll over your mod XD

And also make some other little changes. Plz check the following files
Tofu's Beginning
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63804
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.199999

[Metadata]
Title:Sheriruth
TitleUnicode:Sheriruth
Artist:Team Grimoire
ArtistUnicode:Team Grimoire
Creator:DoNotMess
Version:Tofu's Beginning
Source:Arcaea
Tags:lowiro Grimoire of Darkness Eternal Core Conflict(対立) Tairitsu M3-2016 TG-005. Tofu1222 ajeemaniz Arzenvald ExUsagi Virtue-
BeatmapID:1255678
BeatmapSetID:590341

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Es Serut lagi anjeg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2832,324.324324324324,4,2,1,50,1,0
65102,-100,4,2,1,50,0,1
85859,-100,4,2,1,50,0,0
116994,-100,4,2,1,50,0,1
137750,-100,4,2,1,50,0,0


[HitObjects]
448,192,2832,5,4,0:0:0:0:
192,192,2832,1,2,0:0:0:0:
64,192,3318,1,2,0:0:0:0:
320,192,3804,1,0,0:0:0:0:
192,192,4291,1,0,0:0:0:0:
320,192,4777,1,0,0:0:0:0:
64,192,5102,1,2,0:0:0:0:
448,192,5426,1,2,0:0:0:0:
192,192,5426,1,0,0:0:0:0:
64,192,5913,1,2,0:0:0:0:
320,192,6399,1,0,0:0:0:0:
448,192,6886,1,0,0:0:0:0:
320,192,7372,1,0,0:0:0:0:
64,192,7696,1,2,0:0:0:0:
192,192,8021,1,2,0:0:0:0:
448,192,8021,1,4,0:0:0:0:
64,192,8507,1,2,0:0:0:0:
320,192,8994,1,2,0:0:0:0:
448,192,9480,1,2,0:0:0:0:
192,192,9967,1,2,0:0:0:0:
320,192,10291,1,2,0:0:0:0:
64,192,10615,1,4,0:0:0:0:
448,192,10615,1,2,0:0:0:0:
320,192,11102,1,0,0:0:0:0:
192,192,11588,1,0,0:0:0:0:
448,192,12075,1,0,0:0:0:0:
320,192,12561,1,2,0:0:0:0:
192,192,12886,1,2,0:0:0:0:
448,192,13210,1,2,0:0:0:0:
64,192,13210,1,0,0:0:0:0:
192,192,13696,1,2,0:0:0:0:
320,192,14183,1,2,0:0:0:0:
448,192,14669,1,2,0:0:0:0:
192,192,15156,1,2,0:0:0:0:
320,192,15480,1,2,0:0:0:0:
64,192,15804,1,2,0:0:0:0:
192,192,15804,1,0,0:0:0:0:
320,192,16291,1,2,0:0:0:0:
192,192,16777,1,2,0:0:0:0:
448,192,17264,1,2,0:0:0:0:
320,192,17750,1,2,0:0:0:0:
192,192,18075,1,2,0:0:0:0:
64,192,18399,1,2,0:0:0:0:
448,192,18399,1,0,0:0:0:0:
320,192,18886,1,2,0:0:0:0:
192,192,19372,1,2,0:0:0:0:
448,192,19859,1,0,0:0:0:0:
64,192,20345,1,0,0:0:0:0:
192,192,20669,1,2,0:0:0:0:
448,192,20994,1,8,0:0:0:0:
320,192,20994,1,0,0:0:0:0:
192,192,21480,1,8,0:0:0:0:
320,192,21967,1,8,0:0:0:0:
448,192,22453,128,8,23588:0:0:0:0:
64,192,22453,1,0,0:0:0:0:
192,192,22940,1,2,0:0:0:0:
64,192,23588,1,4,0:0:0:0:
320,192,24075,1,0,0:0:0:0:
192,192,24399,1,0,0:0:0:0:
64,192,24723,1,0,0:0:0:0:
320,192,25372,1,0,0:0:0:0:
448,192,25696,1,4,0:0:0:0:
192,192,25696,1,0,0:0:0:0:
320,192,26021,1,0,0:0:0:0:
64,192,26183,1,4,0:0:0:0:
448,192,26183,1,2,0:0:0:0:
192,192,26669,1,0,0:0:0:0:
320,192,26994,1,0,0:0:0:0:
448,192,27318,1,0,0:0:0:0:
192,192,27967,1,0,0:0:0:0:
320,192,28291,1,0,0:0:0:0:
192,192,28615,1,2,0:0:0:0:
64,192,28777,1,2,0:0:0:0:
448,192,28777,1,4,0:0:0:0:
320,192,29264,1,0,0:0:0:0:
192,192,29588,1,0,0:0:0:0:
64,192,29913,1,0,0:0:0:0:
320,192,30561,1,0,0:0:0:0:
192,192,30886,1,4,0:0:0:0:
448,192,30886,1,0,0:0:0:0:
320,192,31210,1,0,0:0:0:0:
64,192,31372,1,4,0:0:0:0:
448,192,31372,1,2,0:0:0:0:
192,192,31859,1,0,0:0:0:0:
320,192,32183,1,0,0:0:0:0:
448,192,32507,1,0,0:0:0:0:
192,192,33156,1,0,0:0:0:0:
320,192,33480,1,2,0:0:0:0:
192,192,33804,1,2,0:0:0:0:
64,192,33967,1,2,0:0:0:0:
448,192,33967,1,4,0:0:0:0:
320,192,34453,1,0,0:0:0:0:
192,192,34777,1,0,0:0:0:0:
448,192,35102,1,0,0:0:0:0:
192,192,35750,1,0,0:0:0:0:
64,192,36075,1,4,0:0:0:0:
320,192,36075,1,0,0:0:0:0:
192,192,36399,1,0,0:0:0:0:
64,192,36561,1,2,0:0:0:0:
448,192,36561,1,4,0:0:0:0:
192,192,37048,1,0,0:0:0:0:
320,192,37372,1,0,0:0:0:0:
64,192,37696,1,0,0:0:0:0:
320,192,38345,1,0,0:0:0:0:
192,192,38669,1,0,0:0:0:0:
320,192,38994,1,2,0:0:0:0:
64,192,39156,1,4,0:0:0:0:
448,192,39156,1,2,0:0:0:0:
320,192,39642,1,0,0:0:0:0:
192,192,39967,1,0,0:0:0:0:
448,192,40291,1,0,0:0:0:0:
192,192,40940,1,0,0:0:0:0:
64,192,41264,1,4,0:0:0:0:
320,192,41264,1,0,0:0:0:0:
192,192,41588,1,0,0:0:0:0:
64,192,41750,1,2,0:0:0:0:
448,192,41750,1,4,0:0:0:0:
320,192,42237,1,0,0:0:0:0:
192,192,42561,1,0,0:0:0:0:
448,192,42886,1,0,0:0:0:0:
64,192,43048,128,2,44345:0:0:0:0:
320,192,44345,1,2,0:0:0:0:
192,192,44831,1,0,0:0:0:0:
448,192,45804,1,0,0:0:0:0:
320,192,45967,1,8,0:0:0:0:
64,192,46129,1,0,0:0:0:0:
192,192,46453,1,0,0:0:0:0:
320,192,46777,1,0,0:0:0:0:
448,192,46940,1,2,0:0:0:0:
192,192,47426,1,0,0:0:0:0:
320,192,47913,1,8,0:0:0:0:
64,192,48886,1,0,0:0:0:0:
192,192,49210,1,8,0:0:0:0:
448,192,49534,1,0,0:0:0:0:
192,192,50021,1,0,0:0:0:0:
448,192,50507,1,0,0:0:0:0:
320,192,50669,1,0,0:0:0:0:
64,192,50831,1,2,0:0:0:0:
192,192,51318,1,0,0:0:0:0:
320,192,51642,1,0,0:0:0:0:
448,192,51967,1,0,0:0:0:0:
64,192,52129,1,0,0:0:0:0:
320,192,52940,1,0,0:0:0:0:
192,192,53264,1,0,0:0:0:0:
448,192,53426,1,0,0:0:0:0:
64,192,54075,1,2,0:0:0:0:
192,192,54237,1,0,0:0:0:0:
320,192,54399,1,8,0:0:0:0:
448,192,54561,1,2,0:0:0:0:
192,192,54723,1,2,0:0:0:0:
320,192,55210,1,0,0:0:0:0:
448,192,56183,1,0,0:0:0:0:
192,192,56345,1,8,0:0:0:0:
64,192,56507,1,0,0:0:0:0:
320,192,56831,1,0,0:0:0:0:
448,192,57156,1,0,0:0:0:0:
64,192,57318,1,0,0:0:0:0:
320,192,57804,1,0,0:0:0:0:
192,192,58291,1,8,0:0:0:0:
192,192,58940,1,8,0:0:0:0:
320,192,59913,1,2,0:0:0:0:
192,192,60399,1,2,0:0:0:0:
64,192,60886,1,8,0:0:0:0:
192,192,61048,1,2,0:0:0:0:
448,192,61210,1,2,0:0:0:0:
320,192,61453,1,0,0:0:0:0:
192,192,61696,1,2,0:0:0:0:
64,192,61859,1,2,0:0:0:0:
192,192,62102,1,0,0:0:0:0:
320,192,62345,1,2,0:0:0:0:
448,192,62507,1,2,0:0:0:0:
64,192,62507,1,0,0:0:0:0:
320,192,62831,1,8,0:0:0:0:
192,192,63156,1,2,0:0:0:0:
64,192,63480,1,8,0:0:0:0:
448,192,63804,1,2,0:0:0:0:
192,192,64129,1,2,0:0:0:0:
320,192,64453,1,2,0:0:0:0:
64,192,64777,1,2,0:0:0:0:
448,192,65102,1,2,0:0:0:0:
192,192,65426,1,8,0:0:0:0:
448,192,65750,128,2,66075:0:0:0:0:
64,192,66075,128,8,66399:0:0:0:0:
448,192,66399,1,2,0:0:0:0:
320,192,66642,1,0,0:0:0:0:
320,192,66886,1,0,0:0:0:0:
64,192,67048,1,2,0:0:0:0:
192,192,67291,1,0,0:0:0:0:
192,192,67534,1,0,0:0:0:0:
448,192,67696,1,2,0:0:0:0:
320,192,67940,1,0,0:0:0:0:
192,192,68183,1,0,0:0:0:0:
448,192,68507,1,0,0:0:0:0:
64,192,68669,1,0,0:0:0:0:
320,192,68831,1,0,0:0:0:0:
192,192,68994,1,0,0:0:0:0:
448,192,69318,1,0,0:0:0:0:
192,192,69642,128,2,69967:0:0:0:0:
320,192,69967,128,8,70291:0:0:0:0:
64,192,70291,1,2,0:0:0:0:
192,192,70777,1,0,0:0:0:0:
320,192,71264,1,8,0:0:0:0:
448,192,71588,1,2,0:0:0:0:
192,192,72075,1,0,0:0:0:0:
320,192,72561,1,0,0:0:0:0:
64,192,72886,1,2,0:0:0:0:
192,192,73129,1,0,0:0:0:0:
448,192,73372,1,0,0:0:0:0:
192,192,73615,1,0,0:0:0:0:
320,192,73859,1,0,0:0:0:0:
192,192,74021,1,0,0:0:0:0:
64,192,74183,1,2,0:0:0:0:
448,192,74426,1,0,0:0:0:0:
64,192,74669,1,0,0:0:0:0:
448,192,74831,1,2,0:0:0:0:
192,192,75156,1,0,0:0:0:0:
320,192,75480,1,0,0:0:0:0:
192,192,75804,1,0,0:0:0:0:
448,192,76129,128,2,76453:0:0:0:0:
64,192,76453,128,8,76777:0:0:0:0:
448,192,76777,1,2,0:0:0:0:
192,192,77021,1,0,0:0:0:0:
192,192,77264,1,0,0:0:0:0:
320,192,77426,1,0,0:0:0:0:
64,192,77669,1,0,0:0:0:0:
320,192,77913,1,0,0:0:0:0:
448,192,78075,1,8,0:0:0:0:
448,192,78399,1,2,0:0:0:0:
320,192,78723,1,2,0:0:0:0:
192,192,78886,1,8,0:0:0:0:
64,192,79210,1,2,0:0:0:0:
64,192,80021,128,2,80345:0:0:0:0:
448,192,80345,128,8,80669:0:0:0:0:
64,192,80669,1,2,0:0:0:0:
192,192,80994,1,8,0:0:0:0:
320,192,81318,1,2,0:0:0:0:
448,192,81642,1,8,0:0:0:0:
64,192,81967,1,2,0:0:0:0:
192,192,82291,1,8,0:0:0:0:
448,192,82615,1,2,0:0:0:0:
320,192,82940,1,8,0:0:0:0:
64,192,83264,1,2,0:0:0:0:
448,192,83588,1,8,0:0:0:0:
192,192,83913,1,4,0:0:0:0:
320,192,84237,1,8,0:0:0:0:
448,192,84561,1,2,0:0:0:0:
64,192,84561,128,4,85859:0:0:0:0:
320,192,85859,1,0,0:0:0:0:
448,192,86183,1,0,0:0:0:0:
192,192,86345,1,0,0:0:0:0:
320,192,86831,1,0,0:0:0:0:
64,192,87156,1,2,0:0:0:0:
64,192,87804,1,2,0:0:0:0:
192,192,87967,1,0,0:0:0:0:
320,192,88129,1,8,0:0:0:0:
448,192,88291,1,0,0:0:0:0:
192,192,88453,1,2,0:0:0:0:
320,192,88777,1,0,0:0:0:0:
64,192,88940,1,0,0:0:0:0:
448,192,89264,1,0,0:0:0:0:
192,192,89588,1,0,0:0:0:0:
448,192,90399,128,2,90723:0:0:0:0:
64,192,90723,128,8,91048:0:0:0:0:
448,192,91048,1,4,0:0:0:0:
320,192,91372,1,8,0:0:0:0:
192,192,91534,1,0,0:0:0:0:
320,192,91859,1,0,0:0:0:0:
64,192,92183,1,0,0:0:0:0:
448,192,92345,1,8,0:0:0:0:
192,192,92831,1,2,0:0:0:0:
448,192,93318,1,2,0:0:0:0:
192,192,93642,1,4,0:0:0:0:
448,192,93967,1,0,0:0:0:0:
192,192,94291,1,0,0:0:0:0:
320,192,94453,1,0,0:0:0:0:
64,192,94940,1,2,0:0:0:0:
192,192,95264,1,8,0:0:0:0:
448,192,95588,128,2,95913:0:0:0:0:
64,192,95913,128,8,96237:0:0:0:0:
448,192,96237,1,4,0:0:0:0:
320,192,96561,1,8,0:0:0:0:
192,192,96723,1,0,0:0:0:0:
320,192,97210,1,8,0:0:0:0:
64,192,97534,1,2,0:0:0:0:
64,192,98183,1,2,0:0:0:0:
192,192,98345,1,0,0:0:0:0:
320,192,98507,1,8,0:0:0:0:
448,192,98669,1,2,0:0:0:0:
64,192,98831,1,8,0:0:0:0:
448,192,99156,1,0,0:0:0:0:
192,192,99480,1,0,0:0:0:0:
320,192,99642,1,0,0:0:0:0:
64,192,99967,1,0,0:0:0:0:
448,192,100777,128,2,101102:0:0:0:0:
64,192,101102,128,8,101426:0:0:0:0:
448,192,101426,1,2,0:0:0:0:
320,192,101750,1,8,0:0:0:0:
192,192,101913,1,0,0:0:0:0:
320,192,102237,1,0,0:0:0:0:
64,192,102723,1,2,0:0:0:0:
320,192,103048,1,8,0:0:0:0:
192,192,103210,1,0,0:0:0:0:
320,192,103534,1,0,0:0:0:0:
448,192,104021,1,4,0:0:0:0:
192,192,104264,1,0,0:0:0:0:
64,192,104507,1,2,0:0:0:0:
448,192,104669,1,4,0:0:0:0:
64,192,104831,1,2,0:0:0:0:
320,192,104994,1,2,0:0:0:0:
192,192,105156,1,2,0:0:0:0:
64,192,105318,128,4,106615:0:0:0:0:
448,192,105318,1,2,0:0:0:0:
320,192,105967,1,2,0:0:0:0:
448,192,106615,1,2,0:0:0:0:
192,192,106940,1,8,0:0:0:0:
320,192,107264,1,2,0:0:0:0:
64,192,107588,1,8,0:0:0:0:
320,192,107913,1,2,0:0:0:0:
192,192,108237,1,8,0:0:0:0:
320,192,108561,1,2,0:0:0:0:
448,192,108886,1,8,0:0:0:0:
64,192,109210,1,2,0:0:0:0:
192,192,109534,1,8,0:0:0:0:
320,192,109859,1,2,0:0:0:0:
448,192,110183,1,8,0:0:0:0:
192,192,110507,1,2,0:0:0:0:
320,192,110831,1,8,0:0:0:0:
64,192,111156,1,2,0:0:0:0:
448,192,111480,1,8,0:0:0:0:
192,192,111804,1,2,0:0:0:0:
64,192,112129,1,8,0:0:0:0:
320,192,112453,1,2,0:0:0:0:
192,192,112777,1,8,0:0:0:0:
320,192,113102,1,4,0:0:0:0:
448,192,113426,1,8,0:0:0:0:
192,192,113750,1,2,0:0:0:0:
320,192,114075,1,2,0:0:0:0:
64,192,114399,1,6,0:0:0:0:
320,192,114642,1,0,0:0:0:0:
320,192,114886,1,2,0:0:0:0:
64,192,115048,1,4,0:0:0:0:
320,192,115291,1,0,0:0:0:0:
64,192,115534,1,2,0:0:0:0:
192,192,115696,1,0,0:0:0:0:
448,192,115696,128,0,116345:0:0:0:0:
320,192,116345,128,0,116994:0:0:0:0:
64,192,116994,128,0,117967:0:0:0:0:
448,192,117967,1,0,0:0:0:0:
192,192,118291,128,2,118940:0:0:0:0:
448,192,118940,128,2,119588:0:0:0:0:
320,192,119588,128,2,120237:0:0:0:0:
64,192,120237,1,0,0:0:0:0:
448,192,120561,1,0,0:0:0:0:
192,192,120886,128,2,121534:0:0:0:0:
320,192,121534,128,2,122183:0:0:0:0:
448,192,122183,128,2,122831:0:0:0:0:
64,192,122831,1,0,0:0:0:0:
320,192,123156,1,0,0:0:0:0:
192,192,123480,128,2,124129:0:0:0:0:
448,192,124129,1,0,0:0:0:0:
64,192,124453,1,0,0:0:0:0:
320,192,124777,128,2,125426:0:0:0:0:
64,192,125426,128,2,126075:0:0:0:0:
192,192,126075,128,2,127372:0:0:0:0:
448,192,127372,128,0,128345:0:0:0:0:
192,192,128345,1,0,0:0:0:0:
64,192,128669,128,2,129318:0:0:0:0:
192,192,129318,1,0,0:0:0:0:
320,192,129642,1,0,0:0:0:0:
448,192,129967,1,2,0:0:0:0:
64,192,130291,1,8,0:0:0:0:
448,192,130615,1,2,0:0:0:0:
64,192,130777,1,2,0:0:0:0:
192,192,131102,1,0,0:0:0:0:
320,192,131264,128,0,131913:0:0:0:0:
192,192,131913,128,2,132561:0:0:0:0:
448,192,132561,1,2,0:0:0:0:
320,192,132886,1,8,0:0:0:0:
192,192,133210,1,2,0:0:0:0:
64,192,133534,1,8,0:0:0:0:
320,192,133859,1,2,0:0:0:0:
192,192,134183,1,8,0:0:0:0:
448,192,134507,128,2,134831:0:0:0:0:
64,192,134831,128,8,135156:0:0:0:0:
448,192,135156,1,2,0:0:0:0:
64,192,135480,1,8,0:0:0:0:
320,192,135804,1,4,0:0:0:0:
192,192,136129,1,8,0:0:0:0:
448,192,136453,1,4,0:0:0:0:
64,192,136777,1,6,0:0:0:0:
448,192,137102,128,2,137750:0:0:0:0:
192,192,137426,1,2,0:0:0:0:
64,192,137750,1,4,0:0:0:0:
320,192,138237,1,0,0:0:0:0:
192,192,138561,1,0,0:0:0:0:
64,192,138886,1,0,0:0:0:0:
320,192,139534,1,0,0:0:0:0:
448,192,139859,1,4,0:0:0:0:
192,192,139859,1,0,0:0:0:0:
320,192,140183,1,0,0:0:0:0:
64,192,140345,1,2,0:0:0:0:
448,192,140345,1,4,0:0:0:0:
192,192,140831,1,0,0:0:0:0:
320,192,141156,1,0,0:0:0:0:
448,192,141480,1,0,0:0:0:0:
192,192,142129,1,0,0:0:0:0:
320,192,142453,1,0,0:0:0:0:
192,192,142777,1,0,0:0:0:0:
64,192,142940,1,2,0:0:0:0:
448,192,142940,1,4,0:0:0:0:
320,192,143426,1,0,0:0:0:0:
192,192,143750,1,0,0:0:0:0:
64,192,144075,1,0,0:0:0:0:
320,192,144723,1,0,0:0:0:0:
192,192,145048,1,4,0:0:0:0:
448,192,145048,1,0,0:0:0:0:
320,192,145372,1,0,0:0:0:0:
64,192,145534,1,2,0:0:0:0:
448,192,145534,1,4,0:0:0:0:
192,192,146021,1,0,0:0:0:0:
320,192,146345,1,0,0:0:0:0:
448,192,146669,1,0,0:0:0:0:
192,192,147318,1,0,0:0:0:0:
320,192,147642,1,0,0:0:0:0:
192,192,147967,1,0,0:0:0:0:
64,192,148129,1,4,0:0:0:0:
448,192,148129,1,2,0:0:0:0:
320,192,148615,1,0,0:0:0:0:
192,192,148940,1,0,0:0:0:0:
448,192,149264,1,0,0:0:0:0:
192,192,149913,1,0,0:0:0:0:
64,192,150237,1,4,0:0:0:0:
320,192,150237,1,0,0:0:0:0:
192,192,150561,1,0,0:0:0:0:
64,192,150723,1,2,0:0:0:0:
448,192,150723,1,4,0:0:0:0:
192,192,151210,1,0,0:0:0:0:
320,192,151534,1,0,0:0:0:0:
64,192,151859,1,0,0:0:0:0:
320,192,152507,1,0,0:0:0:0:
192,192,152831,1,0,0:0:0:0:
320,192,153156,1,0,0:0:0:0:
64,192,153318,1,2,0:0:0:0:
448,192,153318,1,4,0:0:0:0:
320,192,153804,1,0,0:0:0:0:
192,192,154129,1,0,0:0:0:0:
448,192,154453,1,0,0:0:0:0:
320,192,154615,1,0,0:0:0:0:
64,192,154615,1,0,0:0:0:0:
192,192,155102,1,2,0:0:0:0:
64,192,155426,1,2,0:0:0:0:
320,192,155426,1,0,0:0:0:0:
192,192,155750,1,2,0:0:0:0:
64,192,155913,1,2,0:0:0:0:
448,192,155913,1,4,0:0:0:0:
320,192,156561,1,0,0:0:0:0:
64,192,157210,128,4,158507:0:0:0:0:
320,192,157534,1,4,0:0:0:0:
192,192,157859,1,2,0:0:0:0:
448,192,158183,1,4,0:0:0:0:
320,192,158507,1,2,0:0:0:0:
Maxus
i think the jumpstream patterns i put on this diff are extremely easy despite it being 4,69* (i put it accordingly to the music itself), also it's because of the trill i made with 1/4 ln and the only things that are tricky here are in 01:05:102 - and 01:51:318 - .. if u think the gap u mentioned caused by the star rating, i can actually nerf the trills but otherwise i would suggest V's diff to be buffed.. i will discuss with virtue- then
I'm not talking about the SR, if it's only that, I can take the consideration of the gap, however, you are going from single stream in present's diff, to make it full dense jumpstream, and then going to jumptrill that also alternate to 14-23 jumptrill like https://puu.sh/vRN3V/05843bae22.png , which is really worrying because the level of concentration and skill to pulled the pattern off is considerably huge for both side. (the jumpstream pattern itself isn't linear, but rather tortuous , which is what makes up the diff.)

and for http://puu.sh/vRNgJ/19300d6c0f.jpg , while you may argue that the jumptrill LN is only simple jumptrill pattern, It is still different with ordinary jumptrill whatsoever, messed up hitting the pattern is as easy as fall from a single narrow rope especially when you combined it with stream and LN at 01:56:994 - , it messing up the hand's control of the pattern for the player of the mentioned diff, moreover for player that can play Hard diff well, but not this.

also at 01:45:318 - , it's literally single stream to handstream at 185 bpm. handstream is famous for being tricky even for top player (even people say jumptrill > handstream for the level of diff.)
the burst at 01:51:237 - you mentioned is probably what will throw people try to catch the gap of difficulties lol, if its burst in isolated area, it's okay, but it's in the middle of jumpstream which makes thing a chaos.

As i said before, from the beginning you should know that making one more diff is preferred because of how the song works, it's actually not that hard to fill the gaps in-between, If you wanna keep the 5 diff as it is, nerfing the I diff is much more prefered. saying that "it is because how the music sounds" isn't gonna work, if you aim for rank you should know from the start how to spread each of the difficulties well.

if you really want to have the gap as it is now, you should convince me how the pattern works in your diff can actually be played reasonably for the H player that can play H well, but can catch to I diff and isn't that far out of reach for them. Because i'm really not convinced by your explanation right now.
Arzenvald

DoNotMess wrote:

Maxus wrote:

Hi, sorry for delay donald bebek dkk

[General]
  1. none
Please reply to my mod if you reject, with proper reason.

[Arzenvald's Apocalypse]
  1. 01:45:723 (105723|3,105886|2) - I do think you can switch column here, so the jack will be at col 1-2-3-4 (if combined with 01:45:318 (105318|0,105399|0,105561|1,105642|1) - ) will gives smooth transition considering that the pattern diff already rough to begin with. (maybe seem small, but this makes quite huge impact) // i ain't sure whether https://puu.sh/vRQpp/8da17305ae.png this being Harder yet smoother, or just way harder to read & play.. the reason why i made 1 2 4 3 is because somehow its more sightreadable and more hand-balanced even with my relatively lower playing skill, yet still had more combo with it compared with your suggestion, need your thought with this, i made it more of 2 - 1 - 4 - 3 - 1 - 2 - 4 - 3 and its sightly easier to play through when i testplay

    :Thumbs up: , really solid diff, i'm kinda worried about some pattern, but i think it can still be acceptable, enjoying play this diff numerous times already // holy flying furball
Call me back if you're done, The thing that i really wanna get addressed is the spread issues of H and I icon diff first.
the rest is applied, while the one i replied is kind of, moving some notes accordingly to avoid awkward anchor like the screenie i put

thankies <3 i got some suggestion from Chrubble as well, some weird jacks, anchors & trills were sightly more balanced

Maxus wrote:

if you really want to have the gap as it is now, you should convince me how the pattern works in your diff can actually be played reasonably for the H player that can play H well, but can catch to I diff and isn't that far out of reach for them. Because i'm really not convinced by your explanation right now.
as for the Gap between H to I being big, take a look at I to X too, to be fair they are also evenly as big as from H to I or even bigger if you counts that glorious jacks in the end XD

in this case, a 2:40 sec song could have a sightly bigger gap like E - N -- H ---- I ------- X (just like in my Blue Dragon) to make a linear + ascending spread such in those other popular rhythm game outside osu!, instead of being simple linear one
i personally think to reduce the I diff just making the spread between I & X even more bigger than the current one.. '_J'

thought?
Maxus
as for the Gap between H to I being big, take a look at I to X too, to be fair they are also evenly as big as from H to I or even bigger if you counts that glorious jacks in the end XD

in this case, a 2:40 sec song could have a sightly bigger gap like E - N -- H ---- I ------- X (just like in my Blue Dragon) to make a linear + ascending spread such in those other popular rhythm game outside osu!, instead of being simple linear one
i personally think to reduce the I diff just making the spread between I & X even more bigger than the current one.. '_J'

thought?
I also aware of the patterning of X icon which is harsh (well, i do play it afterall) , however, from what i see, Player that have capabilities to play I diff well, can also play apocalypse decently even with all the glorious anchor pattern that makes onion in my eyes (I am kinda the proof of that).. while i don't really see the same for H player to I diff.

Why is that? because imo, player that have skill range of I icon (maybe 98% the diff?) already mastering how to play the game quite decently (you can say, already involved in the game deeper) that they can afford to play and having much complex patterning within the density that's not so far different (albeit the anchor). While in H diff case, the density and the patterning are rising up more looking at not only density, but complexity of pattern involved., considering it's H player that still not have deep and involved in the game long enough to have more diverse and tolerance of certain pattern to begin with, it will be much harder for the specified range of said players.

I do think this is also the reason why some people make the gap of lower diff much closer, but can afford to make huge gap in higher diff like from I icon to X icon.. idk, i just want to make sure that it's fine tbh, I don't really ask to make the spread really balance, but i do hope at least it's still within the range of reasonable.
Arzenvald
btw i was helping DnM to reduce some stuff in I earlier while making sure the I-X gap still friendly
either way in my opinion the range between H - I - X should be fine, either both keeping the current one or making sightly closer from H to I, its up to BN discretion though 'w'
Maxus
In the past many map get dq over the gap issues (well you know which map) so i need to make sure it's alright.

But sure, thanks for helping out :3 , Sorry if i'm being a bit too skeptical over the issues.
Topic Starter
DoNotMess
added NEW future diff (im sorry the map overall seems forced but thats all of my idea atm)
moved the OLD future diff into Apocalypse
changed Arzenvald's Apocalypse to Arzenvald's Sheriruth
well time mod again X)

NOW the problem is, i think X diff should be buffed to be 5,5* at least :D and slight nerf to the H diff to compensate with the N diff.
Sandalphon
:thinking:
Arzenvald
kampret sia

[Future]
compare both Apocalypse & Future pls, don't make easier diff with slightly heavier & denser pattern >:C

00:45:804 (45804|3) - ain't this one feels harder than Apocalypse
00:46:453 (46453|1,46615|0,46615|3,46777|2,46940|0,46940|3) - fucken copas, somehow i hate literal copy pasting rn >:C
00:49:859 (49859|0,50021|1) - i'd make this in apocalypse instead
00:51:156 (51156|2,51318|3) - same
00:54:075 (54075|3) - h
01:27:804 (87804|1) - w
01:30:723 (90723|2) - P
01:38:183 (98183|1) - 9

02:18:237 (138237|1) - LN won't hurt, variation

[Apocalypse]
02:37:210 (157210|3) - i'd buff this one tbh
Topic Starter
DoNotMess

Arzenvald wrote:

kampret sia

[Future]
compare both Apocalypse & Future pls, don't make easier diff with slightly heavier & denser pattern >:C
astaga ampun
00:45:804 (45804|3) - ain't this one feels harder than Apocalypse hmm emng feature nya di diff gw bedain..
00:46:453 (46453|1,46615|0,46615|3,46777|2,46940|0,46940|3) - fucken copas, somehow i hate literal copy pasting rn >:C sbenarnya kgk copas T_T gw ngemap kgk pake reference itu, cuman pop dri kepala dngerin musiknya T_T
00:49:859 (49859|0,50021|1) - i'd make this in apocalypse instead ok
00:51:156 (51156|2,51318|3) - same udh pas patternnya T_T
00:54:075 (54075|3) - h apa sih
01:27:804 (87804|1) - w gajelas
01:30:723 (90723|2) - P banget
01:38:183 (98183|1) - 9 deh

02:18:237 (138237|1) - LN won't hurt, variation keep dlu until further mod

[Apocalypse]
02:37:210 (157210|3) - i'd buff this one tbh I don't see the reason.. quite fit, also comfy to play and this is variation of 01:45:318 - this part
Arzenvald
gw lupa, lu coba edit Future, sambil open Apocalypse diff as Reference
Topic Starter
DoNotMess

Arzenvald wrote:

gw lupa, lu coba edit Future, sambil open Apocalypse diff as Reference
gw mnta mod lg deh dri beberapa orng
gw tw agak mirip.. soalnya ya emng style mapping gw ya gtu :/ tpi gw wktu ngemap emng gk pake reference.. gw coba bedain lg deh
Virtue-

DoNotMess wrote:

Maxus wrote:

Hi, sorry for delay donald bebek dkk

[General]
  1. none
Please reply to my mod if you reject, with proper reason.

[V's Present]
  1. 00:25:372 (25372|0,25696|1,26021|2) - I'm a bit curious why the LN is in the exact same column as 00:24:075 (24075|0,24399|1,24723|2) - despite those 2 piano having distinct pitch differences. i suggest something like http://osu.ppy.sh/ss/8093271 to differentiate both.
  2. 00:33:886 (33886|0) - don't think this need to be mapped, it's kinda ambiguous if you compared this with other diff.
  3. 00:40:453 (40453|1,40615|2) - Switch column would be better to mirror 00:41:426 -
  4. 00:50:507 (50507|3) - Don't know why this LN started here, it should be started at 00:50:345 - , same problem with future diff.
  5. 00:56:994 - the pattern somehow becoming obnoxious to hit here.. I figure you can try http://osu.ppy.sh/ss/8093330 instead to solve that, the pitch of LN between 00:56:831 - until 00:57:642 - also becoming more apparent if you make them trill due to repeating piano either way.
  6. 01:01:453 (61453|2,61534|3,62102|2,62183|3) - although this is maybe the style of the diff, i can't help but realize that how the col 4 stack becoming too tricky to hit considering the jack AND LN cramping the pattern, the one solution is to make one of the LN not cramping the jack pattern, something like http://osu.ppy.sh/ss/8093341
  7. 01:08:669 (68669|0,68750|1,68831|2,68913|0) - mehh.. i'm kinda sad seeing this.. if you want to put tricky 1/4 note in the middle of LN, it's usually encouraged to structure it in more linear way without too many difficult transitions, you can use http://osu.ppy.sh/ss/8093356 instead.
  8. 01:11:102 (71102|3,71426|0) - It's much preffered at col 1 and col 3. jack at 01:11:426 - is too unbalanced considering how tricky the pattern and note compositions being too left handed at 01:11:588 (71588|0,71913|1,72075|1,72237|0,72399|0) -
  9. 01:29:588 - kinda awkward that this is a single LN when you use double at 01:39:967 - , talking bout inconsistency.
  10. 01:33:642 (93642|2,93804|1) - Suggest to switch column here, not sure what the shield for.
  11. 01:44:669 - I do think you need extra note here, this part is really underwhelming when the drum is really intense and building up here.
  12. 01:48:561 (108561|0,108642|2,108723|1,108804|3,108886|0,108967|2) - all these LN felt really out of place when there isn't distinct synth sound to be heard here, I do think you don't need to make full LN either, for this kind of sound, just make it into normal note is good enough to make the distinct pitch more prominent.
  13. 01:50:831 (110831|0,110913|1) - Same as above, make it into normal note.
  14. 01:55:210 (115210|1,115372|2) - Kinda don't get what are these LN for.. you can clearly see that the pitch isn't at the mentioned line.
  15. 02:27:804 (147804|2,147967|1,148291|2) - Better to Ctrl+H these, don't really get what the LN trill at 02:27:318 (147318|1,147642|0,147967|1) - for, when the other LN doesn't be made trill as well.
all the mods are applied, but some of them are re-arrange in due of unconsistency, awkward patterns, and some errors that make this diff even more cancer.

Call me back if you're done, The thing that i really wanna get addressed is the spread issues of H and I icon diff first.
thanks for the mod, maxus >w<)b updated owo
i think u need to re-check this diff again lol =w=
Arzenvald
wao anteq anteq damaniaq gd mana
MEGAtive
Musical Conflict apaan jing
Maxus
Secara personal sih "Arzenvald's Extinction" lebih cocok klo mw ikutin progression difficulty sblmny

Tapi yg skrg jg kren kok wkwk, terserah sih itu
Ryzen_old_1
Cuma pengirim pesan dari si Lie :D

Another Lie wrote:

Sorry, gw kena restrict sama peppy. 1 day after silenced, open osu in browser, red notification (ok fuck)
Color Text just for comment
comment & mod for Arzenvald
[comment] 01:02:507 (62507|1,62507|0,62669|1,62669|0,62831|0,62831|1,62994|1,62994|0,63156|0,63156|1,63318|1,63318|0,63480|1,63480|0,63642|1,63642|0) - GG left hand pak, continue nya -_- 01:03:804 (63804|1,63804|0,63886|3,63886|2,63967|0,63967|1,64048|3,64048|2,64129|3,64129|0,64210|2,64210|1,64291|3,64291|0,64372|2,64372|1,64453|0,64453|1,64534|3,64534|2,64615|0,64615|1,64696|2,64696|3,64777|3,64777|0,64859|2,64859|1,64940|3,64940|0,65021|2,65021|1) - (nvm that, just comment)
[mod] 01:03:075 (63075|3,63075|2,63723|2,63723|3) - i think this terlalu berlebihan, delete 1 note (suaranya ga kenceng om). Kalo suara kenceng, 01:03:642 - add triplet jg
01:09:156 (69156|3,69237|2,69399|2,69480|3) - ini perasaan aja / gw nya emang bingung? 01:09:156 (69156|3,69480|3) - same sound but different hold length?
01:35:913 - not gonna add note there? if not, 01:35:264 (95264|1,95264|3,95264|0) - why 3?
01:43:372 - should be 2 here
02:37:210 (157210|1,157210|2,157210|0,157291|0,157291|1,157372|2,157372|3,157453|3,157453|2,157534|1,157534|0,157615|0,157615|1,157696|2,157696|3,157777|2,157777|3,157859|0,157859|1,157940|1,157940|0,158021|1,158021|0,158102|1,158102|0,158183|2,158183|3,158264|3,158264|2,158345|3,158345|2,158426|3,158426|2,158507|0,158507|3,158507|1,158507|2) - oh dear god?!! such creation (aiae thing) why not make it harder since some place has loud sound? 02:37:210 - 02:37:534 - 02:37:859 - 02:38:183 - 4 notes (to make them equal & harder like 02:38:183 (158183|2,158183|3,158264|3,158264|2,158345|2,158345|3,158426|3,158426|2,158507|3,158507|2) - )
gw tunggu balesan modnya :3
Topic Starter
DoNotMess
Jdi ini ksih kudosunya gmn :o :o
Arzenvald
tar reply nya

bark!

DoNotMess wrote:

Jdi ini ksih kudosunya gmn :o :o
ya nda bisa D:

Ryzen wrote:

Cuma pengirim pesan dari si Lie :D

Another Lie wrote:

Sorry, gw kena restrict sama peppy. 1 day after silenced, open osu in browser, red notification (ok fuck)
Color Text just for comment
[box=comment & mod for Arzenvald][comment] 01:02:507 (62507|1,62507|0,62669|1,62669|0,62831|0,62831|1,62994|1,62994|0,63156|0,63156|1,63318|1,63318|0,63480|1,63480|0,63642|1,63642|0) - GG left hand pak, continue nya -_- 01:03:804 (63804|1,63804|0,63886|3,63886|2,63967|0,63967|1,64048|3,64048|2,64129|3,64129|0,64210|2,64210|1,64291|3,64291|0,64372|2,64372|1,64453|0,64453|1,64534|3,64534|2,64615|0,64615|1,64696|2,64696|3,64777|3,64777|0,64859|2,64859|1,64940|3,64940|0,65021|2,65021|1) - (nvm that, just comment)


[mod] 01:03:075 (63075|3,63075|2,63723|2,63723|3) - i think this terlalu berlebihan, delete 1 note (suaranya ga kenceng om). Kalo suara kenceng, 01:03:642 - add triplet jg//ok

01:09:156 (69156|3,69237|2,69399|2,69480|3) - ini perasaan aja / gw nya emang bingung? 01:09:156 (69156|3,69480|3) - same sound but different hold length? // myO2 ln that's why

01:35:913 - not gonna add note there? if not, 01:35:264 (95264|1,95264|3,95264|0) - why 3? // downbeat = stronger

01:43:372 - should be 2 here // bukan piano, ngemep perkusi & kick mulu jelek, konsep mapping gw anti mainstream :P

02:37:210 (157210|1,157210|2,157210|0,157291|0,157291|1,157372|2,157372|3,157453|3,157453|2,157534|1,157534|0,157615|0,157615|1,157696|2,157696|3,157777|2,157777|3,157859|0,157859|1,157940|1,157940|0,158021|1,158021|0,158102|1,158102|0,158183|2,158183|3,158264|3,158264|2,158345|3,158345|2,158426|3,158426|2,158507|0,158507|3,158507|1,158507|2) - oh dear god?!! such creation (aiae thing) why not make it harder since some place has loud sound? 02:37:210 - 02:37:534 - 02:37:859 - 02:38:183 - 4 notes (to make them equal & harder like 02:38:183 (158183|2,158183|3,158264|3,158264|2,158345|2,158345|3,158426|3,158426|2,158507|3,158507|2) - ) // make it easier instead, somebody you know is watching your every move :V
gw tunggu balesan modnya :3

Maxus wrote:

Secara personal sih "Arzenvald's Extinction" lebih cocok klo mw ikutin progression difficulty sblmny

Tapi yg skrg jg kren kok wkwk, terserah sih itu
ok, biar gk di nuke karena diff Insane pakai custom diff juga


update : https://puu.sh/vZQRC/9f30d5a655.zip
Topic Starter
DoNotMess
bole tweak hpnya jdi 8,5 gk? 8 seems too forgiving for X diff
Arzenvald
yawes :x
Rivals_7
Masa depan
2017-05-25 21:03 Rivals_7: yg baru apocalypse?
2017-05-25 21:05 DoNotMess: yg future lama gnti apocalypse
2017-05-25 21:05 DoNotMess: future nya baru jjdi 4*
2017-05-25 21:05 DoNotMess: entah..skilas kliatan sama sih T_T orz
2017-05-25 21:07 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/1295745 Team Grimoire - Sheriruth [Future]]
2017-05-25 21:07 Rivals_7: 00:13:210 (13210|2,13534|2,13859|2,14183|2,14507|2) -
2017-05-25 21:07 Rivals_7: hmmmm
2017-05-25 21:07 Rivals_7: rada kurang ena ngeliatnya
2017-05-25 21:08 DoNotMess: ok udh
2017-05-25 21:09 Rivals_7: 00:15:804 (15804|1,16129|1,16453|1,16777|1,17102|1) - ini juga keknya
2017-05-25 21:09 DoNotMess: udh gw ubah jg
2017-05-25 21:09 Rivals_7: o sip
2017-05-25 21:10 Rivals_7: 00:20:021 (20021|1,20021|0,20183|1,20183|0) - ada rasa2 pen w pindahin ni ke 3|4 krn - 00:18:886 (18886|0,19048|0,19210|0,19372|1,19534|1,19696|1,19859|0,20021|0,20183|0) -
2017-05-25 21:10 Rivals_7: pattern ke atasnya mungkin perlu rada di rearrange lagi
2017-05-25 21:11 DoNotMess: udh juga itu
2017-05-25 21:11 DoNotMess: baru aja gw pindahin
2017-05-25 21:11 DoNotMess: 00:20:994 - ini/
2017-05-25 21:11 DoNotMess: ?
2017-05-25 21:12 Rivals_7: https://osu.ppy.sh/ss/8175167 yg ini to
2017-05-25 21:13 DoNotMess: ok udh
2017-05-25 21:13 DoNotMess: tar di cek lg aja mas ronde 2
2017-05-25 21:13 Rivals_7: okeh
2017-05-25 21:14 Rivals_7: 00:33:480 (33480|3,33521|2,33561|0,33602|1,33642|2) - satu arah aja la streamnya :u yg kek gini di apocalypse aja keknya
2017-05-25 21:14 DoNotMess: ok
2017-05-25 21:17 Rivals_7: 00:41:913 (41913|1,41913|2) - rada2 di rearrang sekitar sini supaya disitu gk ada triple jack https://osu.ppy.sh/ss/8175203
2017-05-25 21:17 Rivals_7: krn habis itu stream jadi rada unbalance gitu
2017-05-25 21:18 DoNotMess: dh
2017-05-25 21:18 DoNotMess: iya udh ilang triplenya
2017-05-25 21:21 Rivals_7: 01:35:750 (95750|3,95791|2,95831|0,95872|1,95913|2,96075|0,96115|1,96156|3,96196|2) - stream satu arah kek tadi lagi mungkin?
2017-05-25 21:21 DoNotMess: bisa diatur mas kawkawkaw
2017-05-25 21:21 DoNotMess: gw sih sngaja gituin biar beda ajja gitu ama apocalypse
2017-05-25 21:21 DoNotMess: tar takud kesannya copas nerf doang ;'v
2017-05-25 21:21 DoNotMess: udh
2017-05-25 21:22 Rivals_7: *ngueng*
2017-05-25 21:24 Rivals_7: 02:17:426 (137426|0,137467|1,137507|3,137548|2,137588|1,137629|0,137669|2,137710|3) - dem son
2017-05-25 21:24 Rivals_7: di apocalypse simple kali disini menggilas
2017-05-25 21:25 DoNotMess: spam doang :'v
2017-05-25 21:25 DoNotMess: dirapiin ajja?
2017-05-25 21:25 Rivals_7: rapiin aja da. berhubung star cuma 4* lel
2017-05-25 21:25 DoNotMess: siap
2017-05-25 21:25 DoNotMess: 12 43 12 43 gpp kan hrusnya?
2017-05-25 21:25 Rivals_7: y bisa sih
2017-05-25 21:26 DoNotMess: gw gmw stairs, kgk cocok
2017-05-25 21:26 DoNotMess: ok
2017-05-25 21:26 Rivals_7: kalo gk mau stair apocalypse ubah juga dong lel
2017-05-25 21:26 DoNotMess: kalo stair apocalypse
2017-05-25 21:26 DoNotMess: udah rapih
2017-05-25 21:26 DoNotMess: :v
2017-05-25 21:27 Rivals_7: :v
2017-05-25 21:27 DoNotMess: 02:17:588 - kalo diubah ini jdi masalah
2017-05-25 21:28 Rivals_7: diubah apanya? arah streamnya?
2017-05-25 21:28 Rivals_7: update dulu deh
2017-05-25 21:28 DoNotMess: hooh
2017-05-25 21:29 DoNotMess: kalo gw ubah jdi no stair
2017-05-25 21:29 DoNotMess: ok
2017-05-25 21:29 DoNotMess: udh
2017-05-25 21:30 Rivals_7: gini lumayan juga si
2017-05-25 21:31 Rivals_7: btw - 02:17:264 (137264|3,137345|2) - pindahin ini ke 2|4 aja biar player gk salah baca sama stream 1/8nya lel
2017-05-25 21:31 DoNotMess: okok
2017-05-25 21:31 DoNotMess: 2|3 bole gk?
2017-05-25 21:31 DoNotMess: biar nempel
2017-05-25 21:31 Rivals_7: 23 bisa la
2017-05-25 21:32 DoNotMess: 02:15:967 - ini gk di komen? :V:V:V:V
2017-05-25 21:32 Rivals_7: lel ubh ubh aja la wkwk
2017-05-25 21:32 Rivals_7: biar konsisten juga si
2017-05-25 21:32 DoNotMess: ij
2017-05-25 21:32 DoNotMess: ok
2017-05-25 21:34 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/1249423 Team Grimoire - Sheriruth [Apocalypse]]
2017-05-25 21:34 Rivals_7: sekalian lel
2017-05-25 21:34 DoNotMess: ok
2017-05-25 21:36 Rivals_7: 00:18:399 (18399|0,18561|0,18723|0,18886|0) - hmm di sekitaran sini jacknya rada kurang konsisten keknya
2017-05-25 21:36 Rivals_7: disitu ada 4 tapi disini - 00:19:048 (19048|1,19210|1,19372|1) - cuma 3
2017-05-25 21:36 Rivals_7: disini malah cuma 2 - 00:20:021 (20021|1,20183|1) -
2017-05-25 21:37 DoNotMess: ok
2017-05-25 21:38 DoNotMess: udh gw ubah tar coba liad lg
2017-05-25 21:38 Rivals_7: ku mencoba speedmodding
2017-05-25 21:38 Rivals_7: mulai ngantuk wk
2017-05-25 21:38 DoNotMess: :v
2017-05-25 21:40 Rivals_7: diff ini tuh yg dulu kan cuma ente buff doang?
2017-05-25 21:40 DoNotMess: iya
2017-05-25 21:40 DoNotMess: buff dkit bngt ~_~
2017-05-25 21:41 DoNotMess: ini dh pernah di cek kok
2017-05-25 21:41 DoNotMess: yg td yg baru
2017-05-25 21:42 Rivals_7: 00:49:534 (49534|2) - uhhh https://puu.sh/w0KXp/cff1fafef9.jpg
2017-05-25 21:43 Rivals_7: ntar rada bingung juga ni soalnya pianonya susah banget didengerinnya
2017-05-25 21:43 DoNotMess: iya barusan gw baru notice dh gw pndekin
2017-05-25 21:43 DoNotMess: jdi 1 ktuk
2017-05-25 21:43 Rivals_7: o lel ntap
2017-05-25 21:44 DoNotMess: aku kan peka OwO
2017-05-25 21:44 Rivals_7: o ya harus map sendiri gk peka piye to :v
2017-05-25 21:44 Rivals_7: pekerjaan kami cuma molish doang
2017-05-25 21:44 Rivals_7: lelelel
2017-05-25 21:44 DoNotMess: betul betul
2017-05-25 21:44 DoNotMess: itu diff name arzenvald
2017-05-25 21:44 DoNotMess: cek jg tuh
2017-05-25 21:44 DoNotMess: hp od
2017-05-25 21:45 DoNotMess: 8,5 ok kan hrusnya
2017-05-25 21:45 Rivals_7: OD 8,5 bisa aja sih
2017-05-25 21:45 Rivals_7: tergantung dianya
2017-05-25 21:45 DoNotMess: tadi dia 8.. keknya trlalu ez buat X diff kalo 8 doang
2017-05-25 21:45 DoNotMess: gw ubah sndiri -.-
2017-05-25 21:46 DoNotMess: uyaudah balikin 8 ajja?
2017-05-25 21:47 Rivals_7: LNnya gk terlalu byk sih tapi rada tricky juga
2017-05-25 21:47 Rivals_7: sekitaran 8,3 juga mungkin bisa sih
2017-05-25 21:47 Rivals_7: 8 terlalu gampang
2017-05-25 21:47 DoNotMess: gw blom discuss ama dia :v balikin dlu deh, tar kena omel
2017-05-25 21:47 Rivals_7: wkwkw
2017-05-25 21:47 DoNotMess: makanya ;v
2017-05-25 21:48 DoNotMess: 8,5 udh pas bngt justru
2017-05-25 21:48 DoNotMess: 01:51:156 - disini spammable
2017-05-25 21:48 DoNotMess: 8,5 hp disini di spam masih bisa lewad
2017-05-25 21:49 Rivals_7: maso quadstream weee
2017-05-25 21:49 DoNotMess: namanya juga "X" diff :v
2017-05-25 21:49 DoNotMess: duh mw bab
2017-05-25 21:49 DoNotMess: ini msh ada gk :v'v'v'v'v'v
2017-05-25 21:49 Rivals_7: yha wkwk
2017-05-25 21:49 DoNotMess: ACTION 3 hari gk bab
2017-05-25 21:50 DoNotMess: gr gr diet uwu
2017-05-25 21:50 Rivals_7: masih mau diskusiin lagi kan sama arzen? sampe sini aja dulu dah wkwk
2017-05-25 21:50 Rivals_7: ku juga ngantuk si :v
2017-05-25 21:50 DoNotMess: okok
2017-05-25 21:50 Rivals_7: besok ae
2017-05-25 21:50 DoNotMess: yaudah tar gw kabarin lg kaloudah
2017-05-25 21:50 DoNotMess: siap mas
2017-05-25 21:50 Rivals_7: sep
2017-05-25 21:50 DoNotMess: makasih bnyk ya
2017-05-25 21:50 Rivals_7: npnp o/
2017-05-25 21:50 DoNotMess: "tukang poles" ^^

[Apocalypse]

00:49:859 (49859|0) - kalo dipikir kurang yakin sih kalo ada piano disini. ganti jadi note?

01:05:669 - 01:16:048 - add note to connect the stream instrument

01:09:561 (69561|0) - LN mungkin?

01:15:075 - hilang 1 kick (kalo add note. add W juga. di arzenvald's juga add W)

[Arzenvald's EXtinction]

02:11:264 - agar apa coba ni quad cuma buat kick lole. reduce or riot

pemabagian kiainya juga gk konsisten sih but w/e
Topic Starter
DoNotMess

Rivals_7 wrote:

Masa depan
2017-05-25 21:03 Rivals_7: yg baru apocalypse?
2017-05-25 21:05 DoNotMess: yg future lama gnti apocalypse
2017-05-25 21:05 DoNotMess: future nya baru jjdi 4*
2017-05-25 21:05 DoNotMess: entah..skilas kliatan sama sih T_T orz
2017-05-25 21:07 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/1295745 Team Grimoire - Sheriruth [Future]]
2017-05-25 21:07 Rivals_7: 00:13:210 (13210|2,13534|2,13859|2,14183|2,14507|2) -
2017-05-25 21:07 Rivals_7: hmmmm
2017-05-25 21:07 Rivals_7: rada kurang ena ngeliatnya
2017-05-25 21:08 DoNotMess: ok udh
2017-05-25 21:09 Rivals_7: 00:15:804 (15804|1,16129|1,16453|1,16777|1,17102|1) - ini juga keknya
2017-05-25 21:09 DoNotMess: udh gw ubah jg
2017-05-25 21:09 Rivals_7: o sip
2017-05-25 21:10 Rivals_7: 00:20:021 (20021|1,20021|0,20183|1,20183|0) - ada rasa2 pen w pindahin ni ke 3|4 krn - 00:18:886 (18886|0,19048|0,19210|0,19372|1,19534|1,19696|1,19859|0,20021|0,20183|0) -
2017-05-25 21:10 Rivals_7: pattern ke atasnya mungkin perlu rada di rearrange lagi
2017-05-25 21:11 DoNotMess: udh juga itu
2017-05-25 21:11 DoNotMess: baru aja gw pindahin
2017-05-25 21:11 DoNotMess: 00:20:994 - ini/
2017-05-25 21:11 DoNotMess: ?
2017-05-25 21:12 Rivals_7: https://osu.ppy.sh/ss/8175167 yg ini to
2017-05-25 21:13 DoNotMess: ok udh
2017-05-25 21:13 DoNotMess: tar di cek lg aja mas ronde 2
2017-05-25 21:13 Rivals_7: okeh
2017-05-25 21:14 Rivals_7: 00:33:480 (33480|3,33521|2,33561|0,33602|1,33642|2) - satu arah aja la streamnya :u yg kek gini di apocalypse aja keknya
2017-05-25 21:14 DoNotMess: ok
2017-05-25 21:17 Rivals_7: 00:41:913 (41913|1,41913|2) - rada2 di rearrang sekitar sini supaya disitu gk ada triple jack https://osu.ppy.sh/ss/8175203
2017-05-25 21:17 Rivals_7: krn habis itu stream jadi rada unbalance gitu
2017-05-25 21:18 DoNotMess: dh
2017-05-25 21:18 DoNotMess: iya udh ilang triplenya
2017-05-25 21:21 Rivals_7: 01:35:750 (95750|3,95791|2,95831|0,95872|1,95913|2,96075|0,96115|1,96156|3,96196|2) - stream satu arah kek tadi lagi mungkin?
2017-05-25 21:21 DoNotMess: bisa diatur mas kawkawkaw
2017-05-25 21:21 DoNotMess: gw sih sngaja gituin biar beda ajja gitu ama apocalypse
2017-05-25 21:21 DoNotMess: tar takud kesannya copas nerf doang ;'v
2017-05-25 21:21 DoNotMess: udh
2017-05-25 21:22 Rivals_7: *ngueng*
2017-05-25 21:24 Rivals_7: 02:17:426 (137426|0,137467|1,137507|3,137548|2,137588|1,137629|0,137669|2,137710|3) - dem son
2017-05-25 21:24 Rivals_7: di apocalypse simple kali disini menggilas
2017-05-25 21:25 DoNotMess: spam doang :'v
2017-05-25 21:25 DoNotMess: dirapiin ajja?
2017-05-25 21:25 Rivals_7: rapiin aja da. berhubung star cuma 4* lel
2017-05-25 21:25 DoNotMess: siap
2017-05-25 21:25 DoNotMess: 12 43 12 43 gpp kan hrusnya?
2017-05-25 21:25 Rivals_7: y bisa sih
2017-05-25 21:26 DoNotMess: gw gmw stairs, kgk cocok
2017-05-25 21:26 DoNotMess: ok
2017-05-25 21:26 Rivals_7: kalo gk mau stair apocalypse ubah juga dong lel
2017-05-25 21:26 DoNotMess: kalo stair apocalypse
2017-05-25 21:26 DoNotMess: udah rapih
2017-05-25 21:26 DoNotMess: :v
2017-05-25 21:27 Rivals_7: :v
2017-05-25 21:27 DoNotMess: 02:17:588 - kalo diubah ini jdi masalah
2017-05-25 21:28 Rivals_7: diubah apanya? arah streamnya?
2017-05-25 21:28 Rivals_7: update dulu deh
2017-05-25 21:28 DoNotMess: hooh
2017-05-25 21:29 DoNotMess: kalo gw ubah jdi no stair
2017-05-25 21:29 DoNotMess: ok
2017-05-25 21:29 DoNotMess: udh
2017-05-25 21:30 Rivals_7: gini lumayan juga si
2017-05-25 21:31 Rivals_7: btw - 02:17:264 (137264|3,137345|2) - pindahin ini ke 2|4 aja biar player gk salah baca sama stream 1/8nya lel
2017-05-25 21:31 DoNotMess: okok
2017-05-25 21:31 DoNotMess: 2|3 bole gk?
2017-05-25 21:31 DoNotMess: biar nempel
2017-05-25 21:31 Rivals_7: 23 bisa la
2017-05-25 21:32 DoNotMess: 02:15:967 - ini gk di komen? :V:V:V:V
2017-05-25 21:32 Rivals_7: lel ubh ubh aja la wkwk
2017-05-25 21:32 Rivals_7: biar konsisten juga si
2017-05-25 21:32 DoNotMess: ij
2017-05-25 21:32 DoNotMess: ok
2017-05-25 21:34 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/1249423 Team Grimoire - Sheriruth [Apocalypse]]
2017-05-25 21:34 Rivals_7: sekalian lel
2017-05-25 21:34 DoNotMess: ok
2017-05-25 21:36 Rivals_7: 00:18:399 (18399|0,18561|0,18723|0,18886|0) - hmm di sekitaran sini jacknya rada kurang konsisten keknya
2017-05-25 21:36 Rivals_7: disitu ada 4 tapi disini - 00:19:048 (19048|1,19210|1,19372|1) - cuma 3
2017-05-25 21:36 Rivals_7: disini malah cuma 2 - 00:20:021 (20021|1,20183|1) -
2017-05-25 21:37 DoNotMess: ok
2017-05-25 21:38 DoNotMess: udh gw ubah tar coba liad lg
2017-05-25 21:38 Rivals_7: ku mencoba speedmodding
2017-05-25 21:38 Rivals_7: mulai ngantuk wk
2017-05-25 21:38 DoNotMess: :v
2017-05-25 21:40 Rivals_7: diff ini tuh yg dulu kan cuma ente buff doang?
2017-05-25 21:40 DoNotMess: iya
2017-05-25 21:40 DoNotMess: buff dkit bngt ~_~
2017-05-25 21:41 DoNotMess: ini dh pernah di cek kok
2017-05-25 21:41 DoNotMess: yg td yg baru
2017-05-25 21:42 Rivals_7: 00:49:534 (49534|2) - uhhh https://puu.sh/w0KXp/cff1fafef9.jpg
2017-05-25 21:43 Rivals_7: ntar rada bingung juga ni soalnya pianonya susah banget didengerinnya
2017-05-25 21:43 DoNotMess: iya barusan gw baru notice dh gw pndekin
2017-05-25 21:43 DoNotMess: jdi 1 ktuk
2017-05-25 21:43 Rivals_7: o lel ntap
2017-05-25 21:44 DoNotMess: aku kan peka OwO
2017-05-25 21:44 Rivals_7: o ya harus map sendiri gk peka piye to :v
2017-05-25 21:44 Rivals_7: pekerjaan kami cuma molish doang
2017-05-25 21:44 Rivals_7: lelelel
2017-05-25 21:44 DoNotMess: betul betul
2017-05-25 21:44 DoNotMess: itu diff name arzenvald
2017-05-25 21:44 DoNotMess: cek jg tuh
2017-05-25 21:44 DoNotMess: hp od
2017-05-25 21:45 DoNotMess: 8,5 ok kan hrusnya
2017-05-25 21:45 Rivals_7: OD 8,5 bisa aja sih
2017-05-25 21:45 Rivals_7: tergantung dianya
2017-05-25 21:45 DoNotMess: tadi dia 8.. keknya trlalu ez buat X diff kalo 8 doang
2017-05-25 21:45 DoNotMess: gw ubah sndiri -.-
2017-05-25 21:46 DoNotMess: uyaudah balikin 8 ajja?
2017-05-25 21:47 Rivals_7: LNnya gk terlalu byk sih tapi rada tricky juga
2017-05-25 21:47 Rivals_7: sekitaran 8,3 juga mungkin bisa sih
2017-05-25 21:47 Rivals_7: 8 terlalu gampang
2017-05-25 21:47 DoNotMess: gw blom discuss ama dia :v balikin dlu deh, tar kena omel
2017-05-25 21:47 Rivals_7: wkwkw
2017-05-25 21:47 DoNotMess: makanya ;v
2017-05-25 21:48 DoNotMess: 8,5 udh pas bngt justru
2017-05-25 21:48 DoNotMess: 01:51:156 - disini spammable
2017-05-25 21:48 DoNotMess: 8,5 hp disini di spam masih bisa lewad
2017-05-25 21:49 Rivals_7: maso quadstream weee
2017-05-25 21:49 DoNotMess: namanya juga "X" diff :v
2017-05-25 21:49 DoNotMess: duh mw bab
2017-05-25 21:49 DoNotMess: ini msh ada gk :v'v'v'v'v'v
2017-05-25 21:49 Rivals_7: yha wkwk
2017-05-25 21:49 DoNotMess: ACTION 3 hari gk bab
2017-05-25 21:50 DoNotMess: gr gr diet uwu
2017-05-25 21:50 Rivals_7: masih mau diskusiin lagi kan sama arzen? sampe sini aja dulu dah wkwk
2017-05-25 21:50 Rivals_7: ku juga ngantuk si :v
2017-05-25 21:50 DoNotMess: okok
2017-05-25 21:50 Rivals_7: besok ae
2017-05-25 21:50 DoNotMess: yaudah tar gw kabarin lg kaloudah
2017-05-25 21:50 DoNotMess: siap mas
2017-05-25 21:50 Rivals_7: sep
2017-05-25 21:50 DoNotMess: makasih bnyk ya
2017-05-25 21:50 Rivals_7: npnp o/
2017-05-25 21:50 DoNotMess: "tukang poles" ^^

[Apocalypse]

00:49:859 (49859|0) - kalo dipikir kurang yakin sih kalo ada piano disini. ganti jadi note?

01:05:669 - 01:16:048 - add note to connect the stream instrument

01:09:561 (69561|0) - LN mungkin? flownya ilang kalo ksh ln situ.. keep bole ya :(

01:15:075 - hilang 1 kick (kalo add note. add W juga. di arzenvald's juga add W)


[Arzenvald's EXtinction]

02:11:264 - agar apa coba ni quad cuma buat kick lole. reduce or riot dripada riot gw gnti sndiri yak :((

pemabagian kiainya juga gk konsisten sih but w/e fixed
Rivals_7
1234

[Tofu's Beginning]

01:19:210 (79210|0) - think you can heard how big the emphasis is. might have doubled this and add F

01:21:967 (81967|0) - 01:23:264 (83264|0) - F

01:31:048 (91048|3) - W
like........... you know, i guess you already know that we can add more than 1 HS in a single note so yea i didnt see what encourages you from doing so

It happens on and on and on (refer the others)

02:05:426 (125426|0) - think you forgot add note around here. well refer to - 02:03:156 (123156|2) - 02:00:561 (120561|3) - i guess

02:36:561 (156561|2) - no WF wtf lul

[Past]

02:16:696 (136696|0,136696|3,136940|0,136940|3) - not sure but this is kinda painful to read for those whose still progressing from EZ. the pattern before focus on percussion but then suddenly transitioned into piano is kinda awkward. would recommend it to make it consistent

[V's Present]

00:17:913 (17913|3,18237|0) - 1|3 respectively. its no different from - 00:15:156 (15156|3,15156|2,15318|3,15480|0,15480|1,15642|0) - so why the layering structure got changed?

01:34:453 (94453|0) - got feeling this should be extended to - 01:34:940 (94940|0) -

01:43:048 (103048|1) - the layering got different here. shorten that LN and add another LN here

[Arzenvald's EXtinction]

00:04:777 (4777|3) - move to 1 or smth. i mean why is there a quad jack on col 4 while - 00:06:886 (6886|3,7048|3,7210|3,7372|2) - this is not despite rhythmically similar

01:47:021 - intendedly missing or note or nah?

pls check HS carefully once more
Topic Starter
DoNotMess

Rivals_7 wrote:

1234

[Tofu's Beginning]

01:19:210 (79210|0) - think you can heard how big the emphasis is. might have doubled this and add F

01:21:967 (81967|0) - 01:23:264 (83264|0) - F

01:31:048 (91048|3) - W
like........... you know, i guess you already know that we can add more than 1 HS in a single note so yea i didnt see what encourages you from doing so

It happens on and on and on (refer the others)

02:05:426 (125426|0) - think you forgot add note around here. well refer to - 02:03:156 (123156|2) - 02:00:561 (120561|3) - i guess

02:36:561 (156561|2) - no WF wtf lul
fixed hitsound not pattern

[Past]

02:16:696 (136696|0,136696|3,136940|0,136940|3) - not sure but this is kinda painful to read for those whose still progressing from EZ. the pattern before focus on percussion but then suddenly transitioned into piano is kinda awkward. would recommend it to make it consistent agree, changed pattern to follow crash sound

[V's Present]

00:17:913 (17913|3,18237|0) - 1|3 respectively. its no different from - 00:15:156 (15156|3,15156|2,15318|3,15480|0,15480|1,15642|0) - so why the layering structure got changed?

01:34:453 (94453|0) - got feeling this should be extended to - 01:34:940 (94940|0) -

01:43:048 (103048|1) - the layering got different here. shorten that LN and add another LN here

[Arzenvald's EXtinction]

00:04:777 (4777|3) - move to 1 or smth. i mean why is there a quad jack on col 4 while - 00:06:886 (6886|3,7048|3,7210|3,7372|2) - this is not despite rhythmically similar

01:47:021 - intendedly missing or note or nah?

pls check HS carefully once more
hitsound fixed
Arzenvald
btw thanks dah di updatin, hdd windows gw nge crash asdfagfasgdgasfdg
Virtue-

Rivals_7 wrote:

1234


[V's Present]

00:17:913 (17913|3,18237|0) - 1|3 respectively. its no different from - 00:15:156 (15156|3,15156|2,15318|3,15480|0,15480|1,15642|0) - so why the layering structure got changed? why? it's the same as 00:15:156 (15156|3,15156|2,15318|3,15480|0,15480|1,15642|0) - so i wanna apply those change same as those... why not owo? =

01:34:453 (94453|0) - got feeling this should be extended to - 01:34:940 (94940|0) - sure owo
01:43:048 (103048|1) - the layering got different here. shorten that LN and add another LN here sure owo [2]

pls check HS carefully once more
and very very short chat
12:20 Virtue-: pony :vv
12:20 *Rivals_7 is away: later
12:20 Virtue-: =w=
12:20 Virtue-: cek diff w bntr dong, http://puu.sh/w6ho4/b0304a4852.rar --> dah w otak atik
12:21 Rivals_7: leh g diupload aja dulu kah. ribet :v
12:21 Virtue-: ya ntar pas di upload, lgsg kualeh
12:24 Rivals_7: 00:16:453 (16453|3,16940|0) - ni kalo mau jgn ngejack dah biar konsisten sama - 00:13:859 (13859|3,14345|0) -
12:24 Virtue-: diapain then? :v
12:25 Virtue-: indah? http://puu.sh/w6hz5/491a782c34.png
12:25 Rivals_7: pindahin la yg 00:16:453 nya
12:25 Rivals_7: yowes :v
12:25 Virtue-: zeeb
12:25 Virtue-: lanjut gan
12:27 Rivals_7: 01:34:453 (94453|0) - ni g diextend?
12:27 Virtue-: astaga, kelewat :v
12:27 Virtue-: 01:35:102 (95102|2) - w pindah ke 2 yg ini
12:27 Rivals_7: reeeeeeeeee
12:28 Rivals_7: ok
12:28 Virtue-: ok apa nih :v
12:28 Virtue-: kuali? :v
12:28 Rivals_7: bub juga blm kampret
12:28 Virtue-: D:
12:28 Virtue-: udh nih ya
12:28 Rivals_7: ngeng
12:28 Virtue-: indah kn diff w hehe :3
12:28 Rivals_7: ntar
12:28 Virtue-: =W=
12:29 Virtue-: msh ada D;
12:29 Rivals_7: g tau w nlm liat sampe akhir le
12:29 Rivals_7: blm*
12:29 Virtue-: oki"
12:29 Rivals_7: o udh deng
12:30 Virtue-: w mw coba test 1x lagi

UPDATED
Topic Starter
DoNotMess
updated both GD diff with my own malicious hands
permission from tofu
permission from the furry guy
Rivals_7
nuke
Surono

tangan anda kotor!
bank sad cow.

GoodLucknut ya, noempang ngesetpastheng aza. karna bg dan lagu mengiqe
Arzenvald
ngentit sur
Maxus
Will qualify tommorow, as i already have my cap today
21:33 *Maxus is editing [https://osu.ppy.sh/b/1249737 Team Grimoire - Sheriruth [Past]]
21:33 DoNotMess: yum irc?
21:33 Maxus: dayum iya, naikin dkit SR nya dan done
21:34 DoNotMess: ok
21:34 DoNotMess: naikin trus send filenya ke gw AWKAWKWAKWAKAWKAWKAWK
21:34 DoNotMess: jk
21:35 Maxus: anyingggg ;vvvvv
21:36 DoNotMess: udh siap nih
21:36 Maxus: http://osu.ppy.sh/ss/8278695 nah wa mw saranin kira2 bgini buat 00:20:994 -
21:36 Maxus: soalny diff ini sepi tp virtue ngestream
21:39 DoNotMess: http://img02.imgland.net/nPFlnL.png
21:39 Maxus: 00:24:886 - trus buat tiap tiap white line, cma add 1 note buat kick dah
21:39 DoNotMess: gni bole kah?
21:40 Maxus: boleh kok itu wkkw
21:40 DoNotMess: gw kalo bkin map NM diff slalu pake iidx style gitu
21:41 Maxus: 00:23:913 - 00:24:886 - dstny, buat kick tanpa piano, add 1 note buat lbih dense
21:41 DoNotMess: jdi cuman ngemap melody kbnyakan :'v
21:41 Maxus: buatlah style lu sndiri lahhh :vv
21:41 Maxus: soalny hardny bukan bkinan u tp GD,jdiny spreadny agk bgitu wkwk
21:41 DoNotMess: okok
21:42 DoNotMess: done
21:43 Maxus: kyk gmn? let me see
21:43 DoNotMess: tar aje pas udh slese, update, biar liadnya gmpng kawkwakawkwa
21:44 Maxus: 01:20:669 - u yakin ini mw 1/1 note ja bukan mw fokus kick ja?
21:44 Maxus: rda dominan soalny
21:44 DoNotMess: http://img03.imgland.net/T6FkdM.png gw ubah di 01:01:210 -
21:45 DoNotMess: pngn fokus di melodinya sih >.>
21:45 Maxus: fkus di melodi bkin noteny jd ga dense enough :<
21:45 DoNotMess: 01:22:615 (82615|3) - ini gw panjangin ya
21:46 Maxus: 01:20:669 - u bkin 1/2 1/2 SR nya naik sbrp byk?
21:46 DoNotMess: :'v kalo gw campur kesusahan gk?
21:46 DoNotMess: ok bntr gw coba campur
21:46 Maxus: pas sih buat gw, easy pake 1/1 , normal 1/2 , hard pke 1/2 double
21:49 DoNotMess: okok udh gw ubah
21:49 DoNotMess: tpi yg panjang melodinya itu gw keep
21:49 DoNotMess: yg 01:23:264 -
21:49 DoNotMess: tar liad aja lg deh
21:49 Maxus: itu ja sih, sisanya dah rata wkwk
21:49 DoNotMess: kalo gk puas aku bkin puas
21:49 Maxus: anjirr :vv
21:49 Maxus: buat map u pa ja deh /run
21:50 DoNotMess: ew
21:50 DoNotMess: kwakwakwa
21:51 DoNotMess: updated
21:51 DoNotMess: coba liad :v yg td lu tunjukkin
21:52 Maxus: perfect :p
21:53 Maxus: 00:29:102 - ilang tp noteny
21:53 DoNotMess: o iya lupa 1
21:53 DoNotMess: h3h3
21:53 DoNotMess: brarti aku gk perfect di mata kamu dong ._.
21:54 DoNotMess: elah hitsound jjuga salah, bru nyadar
21:54 DoNotMess: yg bru gw tambahin hrusnya clap >.>
21:54 Maxus: najis njir :v
21:54 Maxus: iya, lu malah nambahinny whistle :v
21:54 DoNotMess: maafin aku kgk perfect sperti yg kamu harapkan uwu
21:55 DoNotMess: done
21:55 DoNotMess: ada lg?
21:55 Maxus: anyinggg :vv
21:55 Maxus: hitsoundny udah?
21:55 DoNotMess: 01:03:804 - hmm , ada saran lbh bagus? gw ngerasa trill kgk cocok :'v
21:55 DoNotMess: udh
21:55 Maxus: 01:20:669 - sbnrny gapa2 sih klo lu mw campur LN lg
21:56 DoNotMess: gjd deh gw ubah sndri :v
21:56 DoNotMess: 01:08:345 - ini perlu tmbahin note gk
21:56 Maxus: jadi LN trill lebih cocok imo, kan piano
21:56 DoNotMess: tkud ksusahan @_@
21:56 DoNotMess: gw cobain ae krasa hard diff
21:56 DoNotMess: kalo tmbh ln
21:56 Maxus: ga usah kalo kiai pertama
21:56 Maxus: soalny dh krasa dense
21:56 Maxus: lgipula kan variasi, dh boleh beda
21:56 DoNotMess: okok
21:57 Maxus: kan emng atmosphereny intense, gpp si imo wkkw
21:57 DoNotMess: h3h3 siap siap kena badai "pls make ur map consistent" XD
21:57 DoNotMess: gw ngemap amphisbaena
21:57 DoNotMess: ngakak
21:57 DoNotMess: gw variasiin, di mod "consistent pls"
21:57 DoNotMess: pas gw map consistent di blng "need more variation"
21:57 DoNotMess: tfw
21:57 Maxus: trgntung konsisten yg dmksd
21:58 Maxus: klo misalny lu tiap 3 detik brubah pattern beda crita
21:58 Maxus: tapi klo misalny perbedaan dari kiai 1 ama kiai 2, ya gapa2
21:58 DoNotMess: hooh , gw kan map kgk trlalu dedikasi ke perkusi, lbh ke melodi
21:58 Maxus: yang penting beda section ja
21:58 DoNotMess: liad aja map ajee :'vv lbh gila lg wakawkawkawk
21:58 DoNotMess: ini udh done?
21:58 DoNotMess: hasil : nambah 0,02
21:58 DoNotMess: mantaf
21:59 Maxus: sip :D
21:59 DoNotMess: 01:01:453 (61453|2,61534|1,62102|1,62183|2) - eh ini bner bner gpp kan =w=
21:59 DoNotMess: tkud kena cyduk
22:00 DoNotMess: soalnya di kiai bnyk yg hrus diginiin
22:00 DoNotMess: :'v
22:00 Maxus: ga pa2 imo wkwk
22:00 Maxus: sante ja :v
22:01 Maxus: kiai u mw bkin 1/4 grace? :v
22:04 DoNotMess: ngggkkkk
22:05 DoNotMess: 02:06:723 (126723|3,126886|2,127048|3,127210|2,127372|3) - ini jg gpp kan :V:V:V:V
22:06 Maxus: ga pa2 itu one hand trill mah wkwk
Maxus
Now it's ready.
Kepunahan Arzenvald intensify.
Surono
cacadas dua ngepoz wkkwqwkowkqokwqokqw

gratz wibus <3
show more
Please sign in to reply.

New reply