This Grand Piano.zip does not show up in my computer.
To make things sure: https://drive.google.com/open?id=0B_edr ... mF3bE5wY2c
To make things sure: https://drive.google.com/open?id=0B_edr ... mF3bE5wY2c
that was just to show u it looks like a normal folder nut it is a zip file. samething as rar file. you supposed to unzip the one you download.Cra Dow wrote:
This Grand Piano.zip does not show up in my computer.
To make things sure: https://drive.google.com/open?id=0B_edr ... mF3bE5wY2c
1) you don't need to manually edit the properties file before you run, you can just use the GUI to set options. it will be saved to properties file after you convert.Cra Dow wrote:
it works now...
After all the problem was that .jar files were set as default to winrar.
Video: https://drive.google.com/open?id=0B_edr ... XBZMTc1XzA watch it on speed 2x, and skip the gameplay parts because it looks like screen capture didn't get osu, only the editor part...
So do I need extract hitsounds enabled when using the custom hitsound option?
I used that after ending the video and it gave me 600 hitsounds in 4 seconds.
By comparing the 2 versions I converted, I noticed that the hitsounds are 400 less in the custom one. So the program does respect pitch relevancy per column (thou it is not absolute in all conversions of the same midi, the same note will not be in the same column if you make a different conversion), thou it will change if the pitch of the grup of notes used changes, right?
It does not suport LN, I will have to ln stuff if I want an ln map right?
Thanks for all the help.
Lets say your midi has pitch A3, but this note has duration of 1/2 beat, 1/4 beat and 1/8 beat throughout the song.Cra Dow wrote:
Duration of 2 I see. So that is why notes sound weird in the custom hitsound version...
If the objects are less in the osu map will the hitsound of the missing notes be played while playing? like the ratio is not one note per hitsound after convertion, if in the original song there are chords of 8 notes and I convert to chords of 3 notes the hitsounding will be 3 hitsounds on each of 2 objects and 2 for the remaining one?
Edit: I tested that out and the hitsounds are being played in the back ground so there is no missing sound.
Thanks for your all your help again
probably a bug.noftrahtcehe wrote:
I'm still waiting, yo
https://www.mediafire.com/?adu32tu2nsdso78dudehacker wrote:
probably a bug.noftrahtcehe wrote:
I'm still waiting, yo
send me all ur files (including midi) so I can debug
I tried converting this midi too, it is taking too long.noftrahtcehe wrote:
If I check "Custom Hitsound", the thing stops working completely
virtual has bug with modsnoftrahtcehe wrote:
I just realized it also makes a blank audio.mp3 with the exact length as the song. Why not just scrap that and make the mp3 on the .osu "virtual"?
With that, put both the .osu and the hitsounds into a single folder. So you only need to put that single folder into Songs, instead of making another one.
Y'know you can group files by type, right?dudehacker wrote:
virtual has bug with modsnoftrahtcehe wrote:
I just realized it also makes a blank audio.mp3 with the exact length as the song. Why not just scrap that and make the mp3 on the .osu "virtual"?
With that, put both the .osu and the hitsounds into a single folder. So you only need to put that single folder into Songs, instead of making another one.
easier to find the .osu file if its not with tons of hitsound in same folder. u might convert multiple times for the same song
Automap-chan>java -jar "Automap-chan v20170716.jar"Something is wrong, or is that an user error?
Missing attributes for JarRsrcLoader in Manifest (Rsrc-Main-Class, Rsrc-Class-Path)
Exception in thread "main" java.lang.NullPointerException
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:46)
Thanks for using it![ Reversal ] la wrote:
Thank you very much. Although there were a lot of problems in the middle, I finally solved it and made a map set successfully
la's 10K Project - MIDI Stuff
4649ceynou wrote:
Works well, but I had a question that might be ethically wrong, so I also want your opinion on that.
Is it possible to have a massive midi to osu convertion ? for exemple
from difficulty 1 to 10, from Max Chord 1 to 10, from key set 4 to 18
That would be 1500 .osu files but this is an exemple of course.
dudehacker wrote:
what does this have to do with ethics?
its possible, but i also don't see the point of doing that.
You can change the source code for that, it's pretty simple, I'm too lazy to do this change.
yssjhawdga2 wrote:
does it still work