quick irc mod on Normal diff
2017-04-19 21:58 Monstrata: oh btw
2017-04-19 21:58 Monstrata: that normal gd xd
2017-04-19 21:58 Monstrata: needs work xd
2017-04-19 21:58 Monstrata: very dame desu
2017-04-19 21:58 Monstrata: ;w;
2017-04-19 21:59 Dunois: ya LOL
2017-04-19 21:59 Dunois: im probably gonna remap
2017-04-19 21:59 Dunois: cause
2017-04-19 21:59 Monstrata: let me give you settings first at least xD
2017-04-19 21:59 Dunois: i noticed i map very closely to the center
2017-04-19 21:59 Dunois: it always happend
2017-04-19 21:59 Dunois: hapens
2017-04-19 21:59 Monstrata: thats usually fine
2017-04-19 21:59 Monstrata: but uh
2017-04-19 21:59 Monstrata: Go to yoba's diff
2017-04-19 21:59 Monstrata: open it
2017-04-19 21:59 Monstrata: and then Create New Diff
2017-04-19 22:00 Monstrata: from his diff.
2017-04-19 22:00 Dunois: o ok
2017-04-19 22:00 Monstrata: so there are less green lines and stuff to worry about
2017-04-19 22:00 Dunois: i just created new diff from
2017-04-19 22:00 Dunois: mitsuhas
2017-04-19 22:02 Monstrata: yea you copied the SV too
2017-04-19 22:02 Monstrata: which is too high xD
2017-04-19 22:02 Monstrata: on the Timing tab, when you select SV's
2017-04-19 22:02 Monstrata: pick 1.00
2017-04-19 22:02 Monstrata: for Normal
2017-04-19 22:02 Monstrata: http://puu.sh/vq4LX.jpg
2017-04-19 22:02 Monstrata: DS, use 1.00x
2017-04-19 22:02 Monstrata: and always use DS
2017-04-19 22:03 Monstrata: circle size, use 3.5
2017-04-19 22:03 Monstrata: AR/OD/HP are whatever we can work those out later, theyre not important to mapping
2017-04-19 22:03 Monstrata: but yea. base SV should be 1.00x DS should be 1.00x, and CS should be 3.5
2017-04-19 22:03 Monstrata: whenever you add green lines, make sure the value is 1.00x
2017-04-19 22:04 Monstrata: for the intro, you can maybe use 0.80x if you want the intro to be slower, but for a Normal that's not necessary.
2017-04-23 01:11 Monstrata: yo uh
2017-04-23 01:11 Monstrata: about that normal gd xd
2017-04-23 01:11 Monstrata: are you still planning to work on it with the settings i recommended ;o
2017-04-23 01:12 Monstrata: otherwise i might give the slot to someone else cuz im getting 2908340234 pm's about it lol
2017-04-23 01:20 Dunois: yeah im working on it
2017-04-23 01:23 Monstrata: o ok. send me ur progress so i can check if its working tho
2017-04-23 02:04 Monstrata: o, how far are you ;o
2017-04-23 02:04 Dunois: well i just remapped the entire thing
2017-04-23 02:04 Dunois: a little bit further than last time
2017-04-23 02:04 Monstrata: are you past
2017-04-23 02:04 Monstrata: 00:52:394 -
2017-04-23 02:04 Dunois: was busy with school stuff
2017-04-23 02:05 Dunois: 00:43:674 (6) -
2017-04-23 02:05 Monstrata: nah its fine. not worried about time
2017-04-23 02:05 Monstrata: uh send me what you have so far
2017-04-23 02:05 Dunois: wanna take a look at version 2
2017-04-23 02:05 Dunois: xd
2017-04-23 02:05 Dunois: ok
2017-04-23 02:05 Dunois: ya
2017-04-23 02:05 Monstrata: need to make sure ur on track, cuz thats more important
2017-04-23 02:05 Monstrata: ya
2017-04-23 02:05 Dunois: http://puu.sh/vtoAX/60a4216d17.osu
2017-04-23 02:07 Monstrata: mmm
2017-04-23 02:07 Monstrata: you need to prioritize downbeat rhythms
2017-04-23 02:07 Monstrata: 00:25:883 - make this clickable
2017-04-23 02:08 Monstrata: 00:27:801 (2,3) - also, dont use stacks in normal xP
2017-04-23 02:08 Dunois: o
2017-04-23 02:08 Dunois: ya i was kinda iffy about that
2017-04-23 02:08 Monstrata: only time you "can" stack is if they are like 1/2 rhythms but even then its highly recommended to just space everything out always
2017-04-23 02:09 Monstrata: also you still aren't using distance snap
2017-04-23 02:09 Monstrata: 00:33:906 (8) - for example
2017-04-23 02:09 Monstrata: http://puu.sh/vtoGO.png
2017-04-23 02:09 Monstrata: on the top right
2017-04-23 02:09 Monstrata: turn on distance snap if you don't have it on yet
2017-04-23 02:09 Monstrata: and use 1.00x DS
2017-04-23 02:09 Monstrata: http://puu.sh/vtoHQ.jpg
2017-04-23 02:09 Dunois: ye it is on
2017-04-23 02:10 Monstrata: okay
2017-04-23 02:10 Monstrata: also yea rhythms need to be redone. ill just point out the parts that are good
2017-04-23 02:11 Monstrata: 00:27:278 (1,2,3) - This is not bad, but replace the circles with one 3/2 slider
2017-04-23 02:11 Monstrata: 00:29:197 (2,3) - here replace with a 1/1 slider starting 00:29:371 -
2017-04-23 02:11 Dunois: so like this ?http://puu.sh/vtoMd/bda679a23a.jpg
2017-04-23 02:11 Monstrata: 00:30:767 - is an important note cuz of the vocal, so make it clickable
2017-04-23 02:11 Monstrata: yes
2017-04-23 02:12 Monstrata: 00:41:232 (1,2,3,4,5,6) - with stuff like this, you're following the instruments
2017-04-23 02:12 Monstrata: but you're switching between instruments and vocals
2017-04-23 02:13 Monstrata: 00:41:232 (1) - vocal
2017-04-23 02:13 Monstrata: 00:41:755 (2) - Instrument
2017-04-23 02:13 Monstrata: 00:42:278 (3) - instrument
2017-04-23 02:13 Monstrata: 00:42:627 (4) - vocal o head, instrument on tail
2017-04-23 02:13 Monstrata: its better to just follow the vocal layer when the song is this simple
2017-04-23 02:14 Monstrata: anyways okay hmm
2017-04-23 02:14 Monstrata: so basically
2017-04-23 02:15 Monstrata: How Yoba was able to make a nearly perfect diff was
2017-04-23 02:15 Monstrata: i told him to only map the first 10 seconds, and only map rhythm first
2017-04-23 02:15 Monstrata: like dont even care about placement, just pick rhythms you think are good,
2017-04-23 02:15 Monstrata: send to me,
2017-04-23 02:15 Monstrata: and then i'll mod them, and when its good, then you can turn them into patterns
2017-04-23 02:15 Monstrata: lol
2017-04-23 02:15 Dunois: actually thats what i was kinda doing earlier LOL
2017-04-23 02:16 Dunois: just putting down random notes
2017-04-23 02:16 Monstrata: okay lets do that then. cuz its a lot easier to mod xD
2017-04-23 02:16 Dunois: so should i just continue from where i left off
2017-04-23 02:16 Dunois: and then send it
2017-04-23 02:16 Monstrata: it
2017-04-23 02:16 Monstrata: probably needs a full remap tbh xP
2017-04-23 02:16 Monstrata: since rhythms aren't ideal
2017-04-23 02:17 Monstrata: 00:24:488 - Start from here stop at 00:35:650 -
2017-04-23 02:17 Monstrata: and just do rhythms, don't bother with placements
2017-04-23 02:17 Monstrata: You could literally copy the rhythms Yoba used, and make them slightly denser if you want
2017-04-23 02:18 Monstrata: for example, looking at Yoba's diff
2017-04-23 02:18 Monstrata: 00:24:488 (1,2) - you can copy this
2017-04-23 02:18 Monstrata: 00:25:883 (3,4) - Here you could use two 1/1 sliders instead
2017-04-23 02:18 Monstrata: 00:29:022 (4) - Here you can probably make it slightly denser and map the gap on 00:29:720 - to something
2017-04-23 02:18 Monstrata: but you could more or less use the same rhythm structure and it would be 100% fine cuz this is a really calm section in the song
2017-04-23 02:21 Dunois: 1/1 slider is like a full slider from like
2017-04-23 02:21 Dunois: a white tick to the next white tick
2017-04-23 02:21 Dunois: right
2017-04-23 02:21 Monstrata: yep
2017-04-23 02:21 Monstrata: 00:24:488 (1) - on yoba's diff would be a 2/1 slider cuz it spans two white ticks
2017-04-23 02:22 Dunois: ok
2017-04-23 02:23 Monstrata: o wait
2017-04-23 02:23 Monstrata: wait
2017-04-23 02:23 Monstrata: you forgot to increase Slider Velocity
2017-04-23 02:23 Monstrata: to 1.00
2017-04-23 02:24 Monstrata: http://puu.sh/vtpdE.jpg
2017-04-23 02:24 Dunois: huh
2017-04-23 02:24 Dunois: i thought you said .90
2017-04-23 02:24 Monstrata: i did?
2017-04-23 02:24 Monstrata: i thought isaid 1.00
2017-04-23 02:24 Monstrata: cuz Yoba's is alredy 0.9
2017-04-23 02:24 Dunois: oh nvm
2017-04-23 02:24 Dunois: you said 1.00
2017-04-23 02:24 Monstrata: so Easy should be higher
2017-04-23 02:24 Monstrata: yea
2017-04-23 02:24 Dunois: and then sent a screenshot of my sv
2017-04-23 02:24 Dunois: lo
2017-04-23 02:24 Monstrata: well, its not a huge change
2017-04-23 02:25 Dunois: http://puu.sh/vq4LX.jpg
2017-04-23 02:25 Monstrata: lol
2017-04-23 02:25 Monstrata: well, at least ur just doing rhythms so it doesn't affect much
2017-04-23 02:25 Monstrata: you will have to resnap sliders but whatever you're just doing rhythms anyways
2017-04-23 02:25 Dunois: so should i just
2017-04-23 02:25 Dunois: delet
2017-04-23 02:25 Dunois: everyting
2017-04-23 02:26 Monstrata: more or less xd
2017-04-23 02:26 Monstrata: yea
2017-04-23 02:26 Monstrata: lol
2017-04-23 02:26 Dunois: rip
2017-04-24 23:39 Dunois: chec discord when u can :eyes
2017-04-24 23:40 Dunois: :
2017-04-24 23:47 Monstrata: o ok
2017-04-24 23:48 Monstrata: send to me
2017-04-24 23:48 Dunois: ye i did
2017-04-24 23:48 Dunois: lo
2017-04-24 23:50 Monstrata: 00:27:627 (6) - avoid these in the intro
2017-04-24 23:50 Monstrata: for 00:27:256 (5,6) -
2017-04-24 23:50 Monstrata: use a 1/1 slider then a 3/2 slider
2017-04-24 23:51 Monstrata: http://puu.sh/vvtlQ.jpg
2017-04-24 23:51 Monstrata: 00:29:022 (8) - add a repeat here
2017-04-24 23:54 Monstrata: ur diff crashed my osu xD
2017-04-24 23:54 Dunois: wat
2017-04-24 23:54 Dunois: i was going for the
2017-04-24 23:54 Dunois: Kagami jumps feel
2017-04-24 23:54 Dunois: :^))
2017-04-24 23:55 Monstrata: lool
2017-04-24 23:55 Monstrata: btw
2017-04-24 23:55 Monstrata: NC every two measures
2017-04-24 23:55 Monstrata: you know how to NC right?
2017-04-24 23:55 Dunois: new combo
2017-04-24 23:56 Dunois: ya
2017-04-24 23:56 Dunois: was just doing the rhythm like u said
2017-04-24 23:56 Monstrata: rhythm + nc usually go hand in hand haha
2017-04-24 23:56 Dunois: so should i just do this fo
2017-04-24 23:56 Dunois: oh
2017-04-24 23:56 Monstrata: NC helps you keep track of rhythm
2017-04-24 23:56 Dunois: should i just do this for the rest of the mpa
2017-04-24 23:57 Dunois: measures in the song? or white ticks
2017-04-24 23:58 Monstrata: yea
2017-04-24 23:58 Monstrata: measures in the song
2017-04-24 23:58 Monstrata: and actually for 00:29:022 (8) - add a 1/1 slider
2017-04-24 23:58 Monstrata: beginning at 00:29:371 -
2017-04-24 23:58 Monstrata: delete 00:29:720 (9) - cuz it'll be a slider-end
2017-04-24 23:58 Monstrata: 00:31:464 (12) - make this a 1/1 repeat instead cuz it can be denser than easy
2017-04-24 23:59 Monstrata: 00:32:860 (14,15) - make this two 1/1 sliders
2017-04-24 23:59 Monstrata: 00:34:255 (16,17) - 1/1 slider, then 3/2 slider like earlier
2017-04-24 23:59 Monstrata: okay
2017-04-24 23:59 Monstrata: send me update when you're done
2017-04-25 00:01 Dunois: done
2017-04-25 00:02 Monstrata: okay
2017-04-25 00:03 Monstrata: 00:25:883 (3) - make it 1/1 repeat as well so its consistent with 00:31:464 (3) -
2017-04-25 00:04 Monstrata: 00:28:674 (3,4) - for this. do
2017-04-25 00:04 Monstrata: http://puu.sh/vvtOA.jpg
2017-04-25 00:04 Monstrata: only place i think 1/2 sliders is fine
2017-04-25 00:04 Monstrata: cuz it sets up 00:40:185 -
2017-04-25 00:04 Monstrata: 00:32:860 (5) - forgot to nc this
2017-04-25 00:04 Monstrata: send update again after you're done
2017-04-25 00:05 Dunois: ok i did https://puu.sh/vvtOA.jpg but it doesnt make sense
2017-04-25 00:05 Dunois: lo
2017-04-25 00:06 Dunois: https://osu.ppy.sh/ss/7917307
2017-04-25 00:06 Monstrata: 00:29:022 (4) - piano basically
2017-04-25 00:06 Monstrata: 00:29:371 (5) - and again
2017-04-25 00:06 Monstrata: actually not piano, but whatever that instrument at the back is
2017-04-25 00:06 Monstrata: guitar?
2017-04-25 00:06 Monstrata: yea
2017-04-25 00:07 Dunois: how about a note at 00:29:720 -
2017-04-25 00:07 Monstrata: its a weak note
2017-04-25 00:07 Monstrata: if you hear
2017-04-25 00:07 Monstrata: the instrument is letting go
2017-04-25 00:07 Monstrata: basically
2017-04-25 00:08 Monstrata: thats why slider-end is better
2017-04-25 00:08 Dunois: sent
2017-04-25 00:09 Dunois: idk it doesnt sound right
2017-04-25 00:09 Dunois: idk if i did the wrong notes or now
2017-04-25 00:09 Dunois: not
2017-04-25 00:09 Dunois: *
2017-04-25 00:10 Monstrata: 00:28:674 (3,4) - move this to the next white tick
2017-04-25 00:11 Monstrata: should look like this:
2017-04-25 00:11 Monstrata: http://puu.sh/vvu5M.jpg
2017-04-25 00:11 Dunois: then what about 00:28:674 -
2017-04-25 00:11 Dunois: oh
2017-04-25 00:11 Monstrata: circle xd ye
2017-04-25 00:11 Dunois: ok now it sounds better
2017-04-25 00:12 Monstrata: okay
2017-04-25 00:12 Monstrata: do you understand the rhythm choice tho?
2017-04-25 00:12 Dunois: ya
2017-04-25 00:12 Monstrata: like why these rhythms are used
2017-04-25 00:12 Monstrata: ok
2017-04-25 00:13 Monstrata: map rhythm-only
2017-04-25 00:13 Monstrata: up to 00:46:813 -
2017-04-25 00:13 Monstrata: and send me again
2017-04-25 00:13 Monstrata: you should hopefulyl notice that you can use the same rhythm again and it'll make sense
2017-04-25 00:14 Dunois: ya thats what im doing rn
2017-04-25 00:14 Dunois: lol
2017-04-25 00:14 Monstrata: kk send me when ur finished
2017-04-25 00:16 Dunois: white tick to next red tick is a 1/4th slider right
2017-04-25 00:16 Dunois: 00:40:185 (4) -
2017-04-25 00:17 Dunois: https://osu.ppy.sh/ss/7917332\
2017-04-25 00:18 Monstrata: uh no
2017-04-25 00:18 Monstrata: thats a 1/2
2017-04-25 00:18 Monstrata: slider
2017-04-25 00:18 Monstrata: blue ticks = 1/4
2017-04-25 00:19 Dunois: o
2017-04-25 00:19 Dunois: was looking at the wrong hti
2017-04-25 00:19 Dunois: gds
2017-04-25 00:19 Dunois: agd khjadsgfhjk
2017-04-25 00:28 Dunois: setn
2017-04-25 00:28 Dunois: sent
2017-04-25 00:31 Monstrata: xd
2017-04-25 00:31 Monstrata: shoulda taken you 30 seconds
2017-04-25 00:31 Monstrata: ill explain in a sec
2017-04-25 00:32 Dunois: doing socials at the same time xd
2017-04-25 00:33 Monstrata: 00:24:488 (1,2,3,4) - 00:35:650 (1,2,3,4) -
2017-04-25 00:33 Monstrata: listen to them
2017-04-25 00:33 Monstrata: do they sound familiar?
2017-04-25 00:34 Dunois: so should i repeat 3
2017-04-25 00:34 Monstrata: 00:39:836 (3,4,5) - this is a good variation
2017-04-25 00:34 Monstrata: yes, you should repeat 3
2017-04-25 00:34 Monstrata: 00:41:232 (1,2,3,4,1,2,3,4) - these rhythms aren't good. you should stick to white ticks here and just follow vocals
2017-04-25 00:35 Dunois: there isnt really an emphasis on 00:37:394 - like there is for 00:26:232 -
2017-04-25 00:35 Monstrata: thats fine
2017-04-25 00:35 Monstrata: its a "filler" rhythm
2017-04-25 00:36 Monstrata: mainly for consistent
2017-04-25 00:36 Monstrata: cy*
2017-04-25 00:36 Monstrata: anyways
2017-04-25 00:36 Monstrata: the reason i said it should have taken 30 seconds is
2017-04-25 00:36 Monstrata: you could literally have
2017-04-25 00:36 Monstrata: taken
2017-04-25 00:36 Monstrata: all of
2017-04-25 00:36 Monstrata: 00:24:488 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) -
2017-04-25 00:36 Monstrata: and copy/pasted it
2017-04-25 00:36 Monstrata: the only changes you'd have to make would be for 00:46:115 -
2017-04-25 00:36 Monstrata: and 00:40:883 - (which you did pretty well)
2017-04-25 00:37 Dunois: .
2017-04-25 00:37 Monstrata: for 00:41:232 - everything onward. since its not a good rhythm, just copy 00:30:069 (1,2,3,4,1,2,3,4) - and paste it
2017-04-25 00:38 Monstrata: the only thing you need to change is 00:46:115 - make this a 1/2 repeat
2017-04-25 00:38 Monstrata: for the vocal
2017-04-25 00:38 Monstrata: okya thats all, send me update when ur done
2017-04-25 00:40 Dunois: sent
2017-04-25 00:43 Monstrata: okay
2017-04-25 00:43 Monstrata: rhythm up to 00:52:394 -
2017-04-25 00:43 Monstrata: then i guess we can start working on placement
2017-04-25 00:43 Monstrata: see if you can notice the repeating rhythm
2017-04-25 00:43 Monstrata: and use similar rhythm choices
2017-04-25 00:44 Monstrata: 00:46:813 - 00:49:604 - between here you can use a variation of an earlier rhythm
2017-04-25 00:44 Monstrata: 00:49:604 - is when the rhythm becomes unique
2017-04-25 00:44 Monstrata: just hints
2017-04-25 00:49 Dunois: stn
2017-04-25 00:49 Dunois: snet
2017-04-25 00:52 Monstrata: 00:46:813 (1) - make this a repeat
2017-04-25 00:52 Monstrata: 00:51:522 (4) - not a good rhythm cuz ur ignoring the drum on 00:51:697 -
2017-04-25 00:52 Monstrata: here
2017-04-25 00:52 Monstrata: you can do
2017-04-25 00:53 Monstrata: http://puu.sh/vvvpu.jpg
2017-04-25 00:53 Monstrata: its denser
2017-04-25 00:53 Monstrata: but this will work since you're finally entering the faster part of the song
2017-04-25 00:53 Monstrata: where you can start using rhythms similar to this (though usually not this dense)
2017-04-25 00:54 Dunois: ok
2017-04-25 00:54 Monstrata: fix, send, and once i confirm rhythms are god you can start organizing them into patterns
2017-04-25 00:54 Monstrata: also
2017-04-25 00:54 Monstrata: before you
2017-04-25 00:54 Monstrata: send
2017-04-25 00:54 Monstrata: increase sv to 1.00
2017-04-25 00:54 Monstrata: you still havent done it lmao
2017-04-25 00:55 Dunois: w
2017-04-25 00:55 Dunois: tf
2017-04-25 00:55 Monstrata: are you sure you're doing it right?
2017-04-25 00:55 Dunois: ya
2017-04-25 00:55 Monstrata: okay
2017-04-25 00:55 Monstrata: after you do that
2017-04-25 00:55 Dunois: i probably just used an old diff with it at .90
2017-04-25 00:55 Dunois: and delet everything
2017-04-25 00:56 Monstrata: xdddd
2017-04-25 00:56 Monstrata: okay
2017-04-25 00:56 Monstrata: after doing that
2017-04-25 00:56 Monstrata: resnap all your sliders
2017-04-25 00:56 Monstrata: since they'll be slightly short
2017-04-25 00:56 Monstrata: good thing i noticed before you started mapping so you dont have to remap everything again lmao
2017-04-25 00:56 Monstrata: send when ur finished
2017-04-25 01:19 Monstrata: ok
2017-04-25 01:19 Monstrata: 00:35:650 -
2017-04-25 01:19 Monstrata: do placements only until here
2017-04-25 01:19 Monstrata: then send to me~
2017-04-25 14:31 Dunois: im done up to 35 sec
2017-04-25 14:32 Monstrata: ill check in a bit
2017-04-25 14:32 Monstrata: timing stuff
2017-05-09 00:04 Monstrata: ACTION is editing [https://osu.ppy.sh/b/837665 NICO Touches the Walls - Niwaka Ame ni mo Makezu [Normal]]
2017-05-09 00:04 Monstrata: lets check this one out
2017-05-09 00:04 Monstrata: tell me when ur viewing the map
2017-05-09 00:04 Dunois: ye
2017-05-09 00:05 Monstrata: 00:04:323 (1,2) - K so I begin with a blanket pattern. very generic i guess.
2017-05-09 00:05 Monstrata: slider 1 is pointing away from slider 1's head
2017-05-09 00:06 Monstrata: 00:05:291 (3) - This circle is random. I just placed it somewhere that flowed well after 2, theres usually a broad range of areas i could have gone
2017-05-09 00:06 Monstrata: 00:05:614 (1) - Next slider, i just do a generic blanket. When you have a circle + slider pattern you can almost always use a blanket pattern and it'll be 100% high quality, xD
2017-05-09 00:07 Monstrata: 00:06:904 (2) - Random slider. it doesn't really matter what the shape is, as long as it flows well after slider 1. here the slider follows the movement of slider 1 after the repeat
2017-05-09 00:07 Monstrata: 00:07:388 (3) - This slider is a linear slider to match slider 2
2017-05-09 00:07 Monstrata: so for example if i made 00:06:904 (2) - curved instead of linear, http://puu.sh/vKlMB.jpg then i would make slider 3 curved as well so it looks more consistent http://puu.sh/vKlNv.jpg
2017-05-09 00:08 Monstrata: 00:08:194 (1) - This is another typical blanket patern, this time im blanetting the slider-tail
2017-05-09 00:08 Monstrata: 00:08:840 (2) - Creating a triangle pattern with the slider-tails of the previous two sliders
2017-05-09 00:08 Monstrata: 00:08:840 (2,3,4) - and this angle is kinda wide.
2017-05-09 00:08 Monstrata: I use 120 degree rotations here
2017-05-09 00:09 Monstrata: 00:09:485 (4,5) - These are just random. they fit the flow so theyre fine
2017-05-09 00:09 Monstrata: 00:10:775 (1) - typical blanket pattern.
2017-05-09 00:09 Monstrata: 00:12:065 (2) - Typical slider that flows out of the repeat slider
2017-05-09 00:10 Monstrata: 00:12:549 (3) -so stuff like this looks like it breaks flow cuz slider 2 is moving to the right
2017-05-09 00:10 Monstrata: but you have to move leftward to play slider 3
2017-05-09 00:10 Monstrata: stuff like this is fine, if its 1/2 a beat, these are "flowbreaks" which if used once in a while, are good
2017-05-09 00:10 Monstrata: am i too slow/fast? xD
2017-05-09 00:10 Dunois: nah
2017-05-09 00:11 Dunois: youre fonr
2017-05-09 00:11 Dunois: finer
2017-05-09 00:11 Monstrata: 00:13:356 (1) - typical slider that flows well out of the previous slider again
2017-05-09 00:11 Monstrata: 00:14:001 (2,3) - i created this by copying slider 1
2017-05-09 00:11 Monstrata: and Ctrl+F'ing it
2017-05-09 00:11 Monstrata: and just using the first and last circle
2017-05-09 00:11 Monstrata: so you get the same linear movement
2017-05-09 00:11 Monstrata: it creates a visual consistency
2017-05-09 00:12 Monstrata: 00:14:646 (4) - curved slide.r I could have made it linear, but curved looks a bit nicer
2017-05-09 00:12 Monstrata: but the important thing is really flow
2017-05-09 00:12 Monstrata: 00:15:130 (5) - flow break again but you see from 4>5's head the movement is fine
2017-05-09 00:12 Monstrata: its after you "click" 5 that you break flow and move downwards so its more acceptable
2017-05-09 00:13 Monstrata: 00:15:130 (5,1) - same idea here, slider 5's flow would suggest going upward right?
2017-05-09 00:13 Monstrata: but i use a sort of flow break here because you go downward instead, but the flowbreak occurs after you click, not before
2017-05-09 00:13 Monstrata: for example lets say ur mapping a higher diff and you do : http://puu.sh/vKlYZ.jpg
2017-05-09 00:13 Monstrata: this would be a flowbreak that occurs before clicking
2017-05-09 00:14 Monstrata: cuz you're forved to move in an unnatural movement after completing the slider
2017-05-09 00:14 Monstrata: but anyways
2017-05-09 00:14 Monstrata: 00:15:936 (1,2) - generic blanket pattern
2017-05-09 00:14 Dunois: are you gonna go through the entire map?
2017-05-09 00:14 Monstrata: tell me when you get it
2017-05-09 00:14 Monstrata: xD
2017-05-09 00:14 Monstrata: im almost just repeating myself now
2017-05-09 00:15 Dunois: mayb up to 30 sec LOL
2017-05-09 00:15 Monstrata: ok
2017-05-09 00:15 Dunois: also caref ul
2017-05-09 00:15 Dunois: dont get silenced
2017-05-09 00:15 Dunois: xd
2017-05-09 00:15 Monstrata: 00:17:711 (3,1) - another generic blanket. really, just take into account that the tail > head movement flows well
2017-05-09 00:15 Monstrata: 00:18:517 (1,2,3,4) - these are 120 degree movements again
2017-05-09 00:15 Monstrata: so wide angles
2017-05-09 00:15 Monstrata: 00:19:807 (4,5) - flow break,
2017-05-09 00:16 Monstrata: 00:20:291 (5,1) - generic blanket
2017-05-09 00:16 Monstrata: 00:21:582 (2) - flow break
2017-05-09 00:16 Dunois: how about i ask you about parts
2017-05-09 00:16 Monstrata: 00:21:582 (2,3,4) - here 2>3 the movement is a bit less ideal since the angle is a bit sharper
2017-05-09 00:16 Monstrata: but occasionally its fine
2017-05-09 00:16 Monstrata: okay sure
2017-05-09 00:16 Dunois: 00:36:582 (1,2,3,1) -
2017-05-09 00:16 Monstrata: 00:36:582 (1,2) - this is rotational or circular flow
2017-05-09 00:17 Monstrata: 00:37:227 (2,3) - then from 2>3 its just a linear movement to slider 3
2017-05-09 00:17 Monstrata: generic blanket slider pattern
2017-05-09 00:17 Monstrata: 00:37:872 (3,1) - Sort of a flow break. so movement from 3> 1's head flows well, but the direction of slider 1 doesn't really coincide with the previous slider's flow
2017-05-09 00:17 Monstrata: but this is usually fine as this map kinda shows
2017-05-09 00:18 Dunois: what was your thought process for 01:17:872 (1,2,3,4) -
2017-05-09 00:18 Dunois: cause the curved sliders look weird
2017-05-09 00:19 Monstrata: so here, the curves are all trying to break flow since thats the main way you emphasize notes
2017-05-09 00:19 Monstrata: in Normal
2017-05-09 00:19 Monstrata: since you can't have jumps, you can't emphasize strong beats through jumps
2017-05-09 00:19 Monstrata: the curves are copy/pasted and rotated by like 30 degrees
2017-05-09 00:19 Monstrata: the idea is to force the player to break after clicking every slider
2017-05-09 00:20 Monstrata: so 1>2's head flows fine, but 2's slider body doesn't follow slider 1's slider body so theres a bit of a flow break
2017-05-09 00:20 Dunois: 01:46:259 (1,2,3) -
2017-05-09 00:20 Monstrata: ok
2017-05-09 00:20 Dunois: mostly 2 and 3
2017-05-09 00:21 Monstrata: 01:46:259 (1,2) - basically "generic good flow slider" but here slider 1 is curved so slider 2 is also curved, its just consistency thing, but dont bother too much since inconsistency is fine too for some variation
2017-05-09 00:21 Monstrata: 2>3
2017-05-09 00:21 Monstrata: is a flowbreak
2017-05-09 00:21 Monstrata: but again you see from 2>3's head it flows fine
2017-05-09 00:21 Monstrata: and on 3 you here that high note on the guitar so i emphasize it with flowbreaks
2017-05-09 00:21 Monstrata: 01:44:969 (4,5) - compare
2017-05-09 00:21 Monstrata: and 01:50:130 (4,5) -
2017-05-09 00:22 Monstrata: i consistently map this note to a flowbreak on all occasions i think
2017-05-09 00:22 Monstrata: 01:51:420 (1,2,3,4) -
2017-05-09 00:22 Dunois: ok
2017-05-09 00:22 Dunois: i think im good
2017-05-09 00:22 Dunois: lo
2017-05-09 00:22 Monstrata: okay sweet
2017-05-09 00:22 Monstrata: i need to sleep soon, work tmr
2017-05-09 00:22 Monstrata: so
2017-05-09 00:22 Monstrata: pm me when you're finished i guess
2017-05-09 00:23 Dunois: ya me too i have school
2017-05-09 00:23 Monstrata: okay!
2017-05-12 16:23 Monstrata: so first thing
2017-05-12 16:23 Monstrata: 00:32:511 (4) -
2017-05-12 16:24 Monstrata: http://puu.sh/vOb6P.jpg
2017-05-12 16:24 Monstrata: overlap looks pretty bad
2017-05-12 16:24 Monstrata: here, making a triangle with 2>3>4 would be the best method imo
2017-05-12 16:24 Dunois: ?
2017-05-12 16:24 Dunois: https://osu.ppy.sh/ss/8071256
2017-05-12 16:24 Monstrata: o wait first fix the blanket on 00:31:115 (2,3) -
2017-05-12 16:25 Monstrata: yea thats good
2017-05-12 16:25 Monstrata: fix blanket on 2>3 cuz its off
2017-05-12 16:25 Monstrata: mainly cuz 3 is a bit too close
2017-05-12 16:25 Monstrata: http://puu.sh/vObay.jpg
2017-05-12 16:25 Monstrata: on the top right its 0.94 instead of 0.99 / 1,00
2017-05-12 16:25 Monstrata: so that tells you the spacing isn't big enough
2017-05-12 16:25 Dunois: uh
2017-05-12 16:25 Dunois: hold on
2017-05-12 16:26 Dunois: if theres 2 blankets like 00:30:069 (1,2,3) -
2017-05-12 16:26 Monstrata: then for stuff like 00:32:860 (1,2) - having the slider point directly to the head will look nicer. as well, you could curve it a bit less imo. or copy slider 3 from 00:34:255 (3) -
2017-05-12 16:26 Monstrata: for the blanket: http://puu.sh/vObe5.jpg
2017-05-12 16:26 Dunois: cause the way you told me how to blanket stuff
2017-05-12 16:26 Dunois: like move the thing on the timeline
2017-05-12 16:26 Dunois: does it have to be blanketed using the same point where the approach circle is
2017-05-12 16:26 Dunois: i dunno how to explain it
2017-05-12 16:27 Dunois: but like
2017-05-12 16:27 Monstrata: yea it does
2017-05-12 16:27 Dunois: o
2017-05-12 16:27 Dunois: ok
2017-05-12 16:27 Monstrata: so you should click on 00:30:679 -
2017-05-12 16:27 Monstrata: to give you a reference point
2017-05-12 16:27 Monstrata: and base ur blanket off that point
2017-05-12 16:27 Dunois: ok yea
2017-05-12 16:27 Dunois: https://osu.ppy.sh/ss/8071273
2017-05-12 16:27 Dunois: is this fine
2017-05-12 16:27 Dunois: or do i hav to move
2017-05-12 16:27 Dunois: 3
2017-05-12 16:27 Dunois: mroe
2017-05-12 16:27 Monstrata: good enough
2017-05-12 16:27 Monstrata: give me permission to fine tune ur diff later i guess cuz stuff like this is really nazi
2017-05-12 16:28 Monstrata: when we do mods
2017-05-12 16:28 Dunois: how to do
2017-05-12 16:28 Dunois: also can i rename the diff now
2017-05-12 16:29 Monstrata: yea sure rename or whatever we can do that later tho
2017-05-12 16:29 Monstrata: for 00:32:860 (1) -
2017-05-12 16:29 Monstrata: copy and paste the slider
2017-05-12 16:29 Monstrata: and stack it on the tail
2017-05-12 16:29 Monstrata: like this:
2017-05-12 16:29 Monstrata: http://puu.sh/vObmf.jpg
2017-05-12 16:29 Monstrata: to get the location where you should put slider 2
2017-05-12 16:31 Dunois: 00:32:860 (1) - https://osu.ppy.sh/ss/8071298
2017-05-12 16:31 Monstrata: something like: http://puu.sh/vObrb.jpg
2017-05-12 16:31 Dunois: https://osu.ppy.sh/ss/8071298
2017-05-12 16:31 Dunois: ?
2017-05-12 16:31 Monstrata: omg
2017-05-12 16:31 Monstrata: View >
2017-05-12 16:31 Monstrata: Stacking
2017-05-12 16:31 Monstrata: disable that
2017-05-12 16:31 Monstrata: it'll help you a lot
2017-05-12 16:32 Monstrata: but yea thats the idea
2017-05-12 16:32 Monstrata: I would also use 00:34:255 (3) - and rotate it a bit, that way you're using the same slider shape again instead of using different shapes
2017-05-12 16:32 Monstrata: its always a good idea to copy/paste sliders if you can, so the visuals look more consistent
2017-05-12 16:33 Monstrata: anyways, fix this and i'll show you a good example after
2017-05-12 16:35 Dunois: ok
2017-05-12 16:35 Monstrata: 00:37:046 (3,4,1) -
2017-05-12 16:35 Monstrata: good example of inconsistent slider patterns
2017-05-12 16:36 Monstrata: tldr, patterns like these are 100% high quality and 100% rankable so you can always consider using them when the rhythm is right
2017-05-12 16:36 Monstrata: but that said
2017-05-12 16:36 Monstrata: 00:37:046 (3,4) - first, fix the blanket here, it's slightly off
2017-05-12 16:36 Monstrata: with stuff like this you really want your blanket to be as even as you can
2017-05-12 16:36 Monstrata: screenshot ur fix when ur done so i can confirm
2017-05-12 16:38 Dunois: https://osu.ppy.sh/ss/8071339
2017-05-12 16:38 Monstrata: good enough okay
2017-05-12 16:38 Monstrata: now
2017-05-12 16:38 Monstrata: take 00:37:046 (3,4) -
2017-05-12 16:38 Monstrata: copy and paste it
2017-05-12 16:38 Monstrata: then Ctrl >
2017-05-12 16:38 Monstrata: Ctrl >
2017-05-12 16:39 Monstrata: so do that twice to flip it 180 degrees
2017-05-12 16:39 Monstrata: then stack the two circles
2017-05-12 16:39 Monstrata: http://puu.sh/vObOI.jpg
2017-05-12 16:39 Monstrata: the idea is to do something like this:
2017-05-12 16:39 Monstrata: so you can get a perfect double blanket pattern
2017-05-12 16:39 Dunois: to make the pattern consistent?
2017-05-12 16:39 Dunois: o
2017-05-12 16:39 Monstrata: yep
2017-05-12 16:39 Dunois: and then remove the repeat
2017-05-12 16:39 Dunois: righ
2017-05-12 16:39 Monstrata: also, if one of the blankets is good, all the blankets are good too since its copy/paste
2017-05-12 16:40 Monstrata: you wont have to worry about fixing blankets as long as you roriginal was good. its why i stress making blankets accurate for stuff like this
2017-05-12 16:40 Monstrata: and yea. definitely use this and other patterns more often cuz theyre really easy to set up once you know how, and are guaranteed high quality
2017-05-12 16:40 Monstrata: you can rotate by like 120 degrees and do triangular designs too, or 90 degrees and do square designs etc...
2017-05-12 16:40 Monstrata: so theres some variation too
2017-05-12 16:40 Monstrata: screenshot when you finish
2017-05-12 16:43 Dunois: https://osu.ppy.sh/ss/8071362
2017-05-12 16:44 Monstrata: k good
2017-05-12 16:44 Monstrata: 00:38:441 (1,2) - this looks pretty bad
2017-05-12 16:44 Monstrata: slider 2 doesn't follow the curve
2017-05-12 16:44 Monstrata: also
2017-05-12 16:44 Monstrata: http://puu.sh/vOc6r.jpg
2017-05-12 16:44 Monstrata: it creates a poor structure
2017-05-12 16:45 Monstrata: so basically visual structure is the idea that all objects "appear" the same distance away from each other
2017-05-12 16:45 Dunois: https://osu.ppy.sh/ss/8071373
2017-05-12 16:45 Monstrata: better yep
2017-05-12 16:45 Monstrata: 00:40:185 (4,5,1) - don't do sharp angles like this
2017-05-12 16:45 Monstrata: very very rough but:
2017-05-12 16:45 Monstrata: http://puu.sh/vOcav.jpg
2017-05-12 16:46 Monstrata: something like this could be interesting
2017-05-12 16:46 Monstrata: 00:43:674 (4,1,2,3) - redo this with the copy/paste technique in mind,
2017-05-12 16:46 Dunois: https://osu.ppy.sh/ss/8071389
2017-05-12 16:47 Monstrata: 00:45:418 (3,4) - then here, position slider 4 like, at the bottom of the screen instead cuz the current movement isn't good in terms of flow
2017-05-12 16:47 Monstrata: oh thats fine too
2017-05-12 16:47 Monstrata: be careful
2017-05-12 16:47 Monstrata: about spacing
2017-05-12 16:47 Monstrata: http://puu.sh/vOcgm.jpg
2017-05-12 16:47 Monstrata: you can see the spacing is slightly off
2017-05-12 16:48 Dunois: https://osu.ppy.sh/ss/8071392
2017-05-12 16:48 Dunois: is this fine tho
2017-05-12 16:49 Monstrata: its alright theres enough time in between
2017-05-12 16:49 Monstrata: 1 measure
2017-05-12 16:49 Monstrata: like, in the future, try to avoid that, but if you can't, its not the end of the world
2017-05-12 16:52 Monstrata: 00:49:604 (1,3) -
2017-05-12 16:52 Monstrata: these sliders being different
2017-05-12 16:52 Monstrata: looks pretty bad
2017-05-12 16:53 Monstrata: generaly slider 3 is good
2017-05-12 16:53 Monstrata: its the right amount of curve that allows players to play a curve. whereas slider 1 is almost linear
2017-05-12 16:53 Monstrata: 00:51:697 (5,6) - make this a linear pattern instead. too much curving around
2017-05-12 16:53 Monstrata: copy/paste slider 5, and stack it on the tail
2017-05-12 16:54 Monstrata: http://puu.sh/vOcCe.jpg
2017-05-12 16:54 Monstrata: and the tail is where you should put the circle
2017-05-12 16:54 Monstrata: http://puu.sh/vOcCX.jpg
2017-05-12 16:54 Monstrata: okay. then fix the spacing to the next slider, and send to me
2017-05-12 17:01 Dunois: sent
2017-05-12 17:02 Monstrata: 00:42:278 (2,3,4) -
2017-05-12 17:02 Monstrata: needs to be reworked
2017-05-12 17:03 Monstrata: 2 should be on the left side of the screen
2017-05-12 17:03 Monstrata: to follow slider 1's curve
2017-05-12 17:03 Monstrata: also 3>4 is a really big jump so thats not good
2017-05-12 17:03 Monstrata: 00:42:627 (3) - you can remove the repeat and add a circle on 00:43:325 - if it helps with remapping
2017-05-12 17:04 Monstrata: but if you can manage without doing so thats better
2017-05-12 17:04 Monstrata: 00:44:023 (1,2,3) - really off
2017-05-12 17:04 Monstrata: mainly slider 3
2017-05-12 17:04 Monstrata: http://puu.sh/vOd5r.jpg
2017-05-12 17:04 Monstrata: 00:45:418 (3,4,1) - overlaps like this are not good xP
2017-05-12 17:05 Monstrata: use triangles more often: http://puu.sh/vOd7R.jpg
2017-05-12 17:05 Monstrata: 00:48:208 (3,4,1) - same, use a triangle or something. and use the same slider but Ctlr+H / Ctrl+J or something
2017-05-12 17:05 Monstrata: you should be copy pasting the majority of your objects
2017-05-12 17:06 Monstrata: not physically clicking and mapping them out
2017-05-12 17:06 Monstrata: 00:49:604 (1,3) - still inconsistent in slider shape. copy paste. don't try to replicate it by hand
2017-05-12 17:07 Monstrata: 00:50:999 (3,4,5,6) - now this is too linear. for 00:51:697 (5,6,1) - move it up a bit: http://puu.sh/vOdf2.jpg
2017-05-12 17:07 Monstrata: send me update when you've gone through all that^
2017-05-12 17:14 Dunois: sent
2017-05-12 17:20 Monstrata: eh
2017-05-12 17:20 Monstrata: 00:42:278 (2,3,4,5,1) - now its just a jumble of overlaps xP
2017-05-12 17:20 Monstrata: i think you just need to remap the section
2017-05-12 17:20 Monstrata: and disregard the pattern on 00:44:023 (1,2,3) -
2017-05-12 17:21 Monstrata: you can remake it but i think right now ur trying too hard to make the previous section fit so you can keep it
2017-05-12 17:21 Monstrata: and its not working xP
2017-05-12 17:21 Monstrata: 00:45:418 (3,4,1) - this isn't a triangle xP
2017-05-12 17:22 Monstrata: 00:46:813 (1,4) - try to avoid this overlap mainly because slider 4 is a short slider with a repeat
2017-05-12 17:22 Monstrata: okay should be all now
2017-05-12 17:23 Monstrata: you'll likely have to remap a lot of stuff past 00:40:185 - so you could try avoiding the overlap with 00:39:836 (3,1) - too
2017-05-12 17:23 Monstrata: use a triangle or something
2017-05-12 17:23 Monstrata: 00:39:836 (3,4) - Copy this, Paste and rotate by 240 degrees. : http://puu.sh/vOe2q.jpg
2017-05-12 17:24 Monstrata: so you can get the perfect triangle location for the next circle
2017-05-12 17:24 Monstrata: you can then use that as a reference to get: http://puu.sh/vOe3O.jpg
2017-05-12 17:24 Monstrata: and using that you can place 00:41:232 (1) - in a better spot
2017-05-12 17:25 Monstrata: http://puu.sh/vOe6a.jpg is what you should do here
2017-05-12 17:25 Monstrata: see if you can perfectly replicate that first. because its a really basic pattern that demonstrates mapping techniques you should be using in like 75% of your mapping
2017-05-12 17:26 Monstrata: if you can't easily replicate this kind of placement through copy/paste techniques its going to be really hard moving forward xP
2017-05-12 18:45 Dunois: ok i tried to fix most of the overlapping but i mostly just flipped stuff and i think it works
2017-05-12 18:45 Dunois: sne
2017-05-12 18:45 Dunois: sent
2017-05-12 18:46 Monstrata: hmm
2017-05-12 18:46 Monstrata: 00:45:418 (3,4,1) - do you not know how to make triangles with this pattern? D:
2017-05-12 18:46 Monstrata: slider-end of 3
2017-05-12 18:47 Monstrata: +slider head of 4
2017-05-12 18:47 Monstrata: + slider head of 1
2017-05-12 18:47 Dunois: o fuk
2017-05-12 18:48 Monstrata: 00:39:836 (3,4,5,1) - structure still isn't perfectly triangular. i mean, i guess its fine not to, but try my method first since it's better than no method ;w;
2017-05-12 18:48 Dunois: https://osu.ppy.sh/ss/8072080
2017-05-12 18:48 Monstrata: still looks off. you shouldn't be moving slider 1 in order to "eyeball" where it should be
2017-05-12 18:48 Monstrata: you should create a circle on slider 3's tail
2017-05-12 18:49 Monstrata: and a circle on slider 4's head
2017-05-12 18:49 Monstrata: then rotate those two circles by 60 degrees
2017-05-12 18:49 Monstrata: http://puu.sh/vOhOC.jpg
2017-05-12 18:49 Monstrata: http://puu.sh/vOhP5.jpg removed the sliders for clarity
2017-05-12 18:49 Monstrata: http://puu.sh/vOhQ4.jpg
2017-05-12 18:50 Monstrata: is what it should look like
2017-05-12 18:50 Monstrata: so its 100% precise
2017-05-12 18:50 Dunois: https://osu.ppy.sh/ss/8072090
2017-05-12 18:50 Monstrata: k looks better
2017-05-12 18:50 Monstrata: now back to 00:39:836 (3,4,5,1) -
2017-05-12 18:50 Dunois: ok
2017-05-12 18:50 Dunois: wait
2017-05-12 18:50 Dunois: dont tell me
2017-05-12 18:50 Dunois: let me try
2017-05-12 18:51 Monstrata: http://puu.sh/vOhTi.jpg use the method i wrote earlier on here
2017-05-12 18:51 Monstrata: for that pattern
2017-05-12 18:51 Monstrata: ok
2017-05-12 18:54 Dunois: OK
2017-05-12 18:54 Dunois: i did it
2017-05-12 18:54 Dunois: i think
2017-05-12 18:55 Monstrata: okay that works
2017-05-12 18:55 Monstrata: so now you know, copy/paste and rotate in ways to create triangles/hexagons is always a good option
2017-05-12 18:56 Dunois: yes
2017-05-12 18:56 Monstrata: 00:42:627 (3,4,5,1) - fix this now to make it more consistent
2017-05-12 18:56 Monstrata: you can try this:
2017-05-12 18:56 Monstrata: http://puu.sh/vOi8c.jpg
2017-05-12 18:56 Monstrata: rotate the slider by 60 degrees
2017-05-12 18:56 Monstrata: then copy paste the slider again
2017-05-12 18:56 Monstrata: err -60 degrees
2017-05-12 18:57 Monstrata: and use those placements for the circles
2017-05-12 18:57 Monstrata: 00:47:860 (2) - stack it with 00:45:418 (3) - 's slider-end. theres enough time in between.
2017-05-12 18:58 Monstrata: 00:48:208 (3,4) - readjust this, then 00:49:604 (5) - i really recommend doing something else that doesn't involve covering up the head of the slider
2017-05-12 18:59 Monstrata: 9 times out of 10, covering the head of the slider makes the pattern hard to read cuz beginners react based on the # on the head to indicate where the head is
2017-05-12 19:00 Monstrata: and you have to remember theres a 300 or katu burst that occurs after a slider-end and that covers the area for another flat 750 ms after the object is gone
2017-05-12 19:03 Dunois: ok
2017-05-12 19:04 Monstrata: 00:43:325 (4) - probably messed up the spacing here
2017-05-12 19:04 Monstrata: its 1.06x
2017-05-12 19:04 Monstrata: 00:43:674 (5,1) - blanket would be better
2017-05-12 19:05 Monstrata: 00:43:674 (5,1,2) - double blanket actually. do something like this:
2017-05-12 19:05 Monstrata: http://puu.sh/vOivN.jpg
2017-05-12 19:05 Monstrata: 00:47:860 (2) - ?? stack with 00:45:418 (3) - 's tail
2017-05-12 19:05 Monstrata: 00:48:208 (3,4,5) - good
2017-05-12 19:06 Monstrata: 00:50:127 (6,7) - poor visual flow. just use a linear slider for 7 i guess.
2017-05-12 19:06 Monstrata: http://puu.sh/vOizG.jpg set it up like this.
2017-05-12 19:07 Monstrata: http://puu.sh/vOiA6.jpg then rotate the linear slider by 180 degrees from selection center like this:
2017-05-12 19:07 Monstrata: then readjust: http://puu.sh/vOiBn.jpg
2017-05-12 19:08 Monstrata: kk send when ur done all that. hopefully thats all lol
2017-05-12 19:18 Dunois: ok
2017-05-12 19:18 Dunois: 00:46:813 (1,2,3) -
2017-05-12 19:18 Dunois: can 3 be this close to 1
2017-05-12 19:19 Monstrata: no
2017-05-12 19:19 Monstrata: tilt slider 1
2017-05-12 19:19 Monstrata: more to the left
2017-05-12 19:19 Monstrata: its okay if it goes off the grid a bit
2017-05-12 19:20 Monstrata: actually
2017-05-12 19:20 Monstrata: do this:
2017-05-12 19:20 Monstrata: one sec
2017-05-12 19:20 Monstrata: http://puu.sh/vOj8J.jpg
2017-05-12 19:20 Monstrata: then rotate by 180 degrees from selection center
2017-05-12 19:20 Monstrata: http://puu.sh/vOj9J.jpg
2017-05-12 19:20 Monstrata: 00:49:604 (5) - NC
2017-05-12 19:21 Monstrata: then
2017-05-12 19:21 Monstrata: 00:48:208 (3) - Copy and past this. then Ctrl+H it
2017-05-12 19:21 Monstrata: and replace 00:49:604 (5) - with the new slider
2017-05-12 19:21 Monstrata: so its more symmetrical
2017-05-12 19:21 Monstrata: alternatively
2017-05-12 19:22 Monstrata: 00:48:208 (3) - just copy/paste and Ctlr+H
2017-05-12 19:22 Monstrata: then readjust 00:48:906 (4) - to make them symmetrical
2017-05-12 19:22 Monstrata: like this: http://puu.sh/vOje4.jpg
2017-05-12 19:22 Monstrata: see how slider 4 is right at the center of the screen
2017-05-12 19:22 Monstrata: you'll only have to do very minimal movement. you can just select all of 00:50:127 (6,7,8,9,10,1) - and move it to fix the 1.00 DS spacing
2017-05-12 19:23 Monstrata: okay these are simple changes so send me when ur done and we can start doing the rhythm for the next section up until kiai
2017-05-12 19:24 Dunois: ok
2017-05-12 19:25 Monstrata: 00:48:208 (3,4,5) - i think making them symmetrical is better actually
2017-05-12 19:25 Monstrata: try my method
2017-05-12 19:25 Monstrata: cuz
2017-05-12 19:25 Monstrata: http://puu.sh/vOjmR.jpg
2017-05-12 19:25 Monstrata: you can see they aren't linear
2017-05-12 19:26 Monstrata: http://puu.sh/vOjoX.jpg copy paste and Ctrl H
2017-05-12 19:26 Monstrata: Ctrl+G and replace it with old slider, then adjust slider 4 to compensate
2017-05-12 19:28 Dunois: ok done
2017-05-12 19:29 Monstrata: okay give me a minute im just going to fix some really really minor stuff for you
2017-05-12 19:29 Monstrata: Basicall8
2017-05-12 19:30 Monstrata: 00:49:604 (5,6) - readjusting this to improve the curve
2017-05-12 19:30 Monstrata: 00:25:534 (2,3) - fixing blanket
2017-05-12 19:31 Monstrata: 00:33:557 (2,3) - fixing spacing
2017-05-12 19:31 Monstrata: 00:42:627 (3,4) - and fixing spacing here
2017-05-12 19:31 Monstrata: 00:49:604 (5) - and adding NC
2017-05-12 19:31 Monstrata: okay going to upload this cuz its now 100% good in my eyes
2017-05-12 19:31 Dunois: xd
2017-04-19 21:58 Monstrata: that normal gd xd
2017-04-19 21:58 Monstrata: needs work xd
2017-04-19 21:58 Monstrata: very dame desu
2017-04-19 21:58 Monstrata: ;w;
2017-04-19 21:59 Dunois: ya LOL
2017-04-19 21:59 Dunois: im probably gonna remap
2017-04-19 21:59 Dunois: cause
2017-04-19 21:59 Monstrata: let me give you settings first at least xD
2017-04-19 21:59 Dunois: i noticed i map very closely to the center
2017-04-19 21:59 Dunois: it always happend
2017-04-19 21:59 Dunois: hapens
2017-04-19 21:59 Monstrata: thats usually fine
2017-04-19 21:59 Monstrata: but uh
2017-04-19 21:59 Monstrata: Go to yoba's diff
2017-04-19 21:59 Monstrata: open it
2017-04-19 21:59 Monstrata: and then Create New Diff
2017-04-19 22:00 Monstrata: from his diff.
2017-04-19 22:00 Dunois: o ok
2017-04-19 22:00 Monstrata: so there are less green lines and stuff to worry about
2017-04-19 22:00 Dunois: i just created new diff from
2017-04-19 22:00 Dunois: mitsuhas
2017-04-19 22:02 Monstrata: yea you copied the SV too
2017-04-19 22:02 Monstrata: which is too high xD
2017-04-19 22:02 Monstrata: on the Timing tab, when you select SV's
2017-04-19 22:02 Monstrata: pick 1.00
2017-04-19 22:02 Monstrata: for Normal
2017-04-19 22:02 Monstrata: http://puu.sh/vq4LX.jpg
2017-04-19 22:02 Monstrata: DS, use 1.00x
2017-04-19 22:02 Monstrata: and always use DS
2017-04-19 22:03 Monstrata: circle size, use 3.5
2017-04-19 22:03 Monstrata: AR/OD/HP are whatever we can work those out later, theyre not important to mapping
2017-04-19 22:03 Monstrata: but yea. base SV should be 1.00x DS should be 1.00x, and CS should be 3.5
2017-04-19 22:03 Monstrata: whenever you add green lines, make sure the value is 1.00x
2017-04-19 22:04 Monstrata: for the intro, you can maybe use 0.80x if you want the intro to be slower, but for a Normal that's not necessary.
2017-04-23 01:11 Monstrata: yo uh
2017-04-23 01:11 Monstrata: about that normal gd xd
2017-04-23 01:11 Monstrata: are you still planning to work on it with the settings i recommended ;o
2017-04-23 01:12 Monstrata: otherwise i might give the slot to someone else cuz im getting 2908340234 pm's about it lol
2017-04-23 01:20 Dunois: yeah im working on it
2017-04-23 01:23 Monstrata: o ok. send me ur progress so i can check if its working tho
2017-04-23 02:04 Monstrata: o, how far are you ;o
2017-04-23 02:04 Dunois: well i just remapped the entire thing
2017-04-23 02:04 Dunois: a little bit further than last time
2017-04-23 02:04 Monstrata: are you past
2017-04-23 02:04 Monstrata: 00:52:394 -
2017-04-23 02:04 Dunois: was busy with school stuff
2017-04-23 02:05 Dunois: 00:43:674 (6) -
2017-04-23 02:05 Monstrata: nah its fine. not worried about time
2017-04-23 02:05 Monstrata: uh send me what you have so far
2017-04-23 02:05 Dunois: wanna take a look at version 2
2017-04-23 02:05 Dunois: xd
2017-04-23 02:05 Dunois: ok
2017-04-23 02:05 Dunois: ya
2017-04-23 02:05 Monstrata: need to make sure ur on track, cuz thats more important
2017-04-23 02:05 Monstrata: ya
2017-04-23 02:05 Dunois: http://puu.sh/vtoAX/60a4216d17.osu
2017-04-23 02:07 Monstrata: mmm
2017-04-23 02:07 Monstrata: you need to prioritize downbeat rhythms
2017-04-23 02:07 Monstrata: 00:25:883 - make this clickable
2017-04-23 02:08 Monstrata: 00:27:801 (2,3) - also, dont use stacks in normal xP
2017-04-23 02:08 Dunois: o
2017-04-23 02:08 Dunois: ya i was kinda iffy about that
2017-04-23 02:08 Monstrata: only time you "can" stack is if they are like 1/2 rhythms but even then its highly recommended to just space everything out always
2017-04-23 02:09 Monstrata: also you still aren't using distance snap
2017-04-23 02:09 Monstrata: 00:33:906 (8) - for example
2017-04-23 02:09 Monstrata: http://puu.sh/vtoGO.png
2017-04-23 02:09 Monstrata: on the top right
2017-04-23 02:09 Monstrata: turn on distance snap if you don't have it on yet
2017-04-23 02:09 Monstrata: and use 1.00x DS
2017-04-23 02:09 Monstrata: http://puu.sh/vtoHQ.jpg
2017-04-23 02:09 Dunois: ye it is on
2017-04-23 02:10 Monstrata: okay
2017-04-23 02:10 Monstrata: also yea rhythms need to be redone. ill just point out the parts that are good
2017-04-23 02:11 Monstrata: 00:27:278 (1,2,3) - This is not bad, but replace the circles with one 3/2 slider
2017-04-23 02:11 Monstrata: 00:29:197 (2,3) - here replace with a 1/1 slider starting 00:29:371 -
2017-04-23 02:11 Dunois: so like this ?http://puu.sh/vtoMd/bda679a23a.jpg
2017-04-23 02:11 Monstrata: 00:30:767 - is an important note cuz of the vocal, so make it clickable
2017-04-23 02:11 Monstrata: yes
2017-04-23 02:12 Monstrata: 00:41:232 (1,2,3,4,5,6) - with stuff like this, you're following the instruments
2017-04-23 02:12 Monstrata: but you're switching between instruments and vocals
2017-04-23 02:13 Monstrata: 00:41:232 (1) - vocal
2017-04-23 02:13 Monstrata: 00:41:755 (2) - Instrument
2017-04-23 02:13 Monstrata: 00:42:278 (3) - instrument
2017-04-23 02:13 Monstrata: 00:42:627 (4) - vocal o head, instrument on tail
2017-04-23 02:13 Monstrata: its better to just follow the vocal layer when the song is this simple
2017-04-23 02:14 Monstrata: anyways okay hmm
2017-04-23 02:14 Monstrata: so basically
2017-04-23 02:15 Monstrata: How Yoba was able to make a nearly perfect diff was
2017-04-23 02:15 Monstrata: i told him to only map the first 10 seconds, and only map rhythm first
2017-04-23 02:15 Monstrata: like dont even care about placement, just pick rhythms you think are good,
2017-04-23 02:15 Monstrata: send to me,
2017-04-23 02:15 Monstrata: and then i'll mod them, and when its good, then you can turn them into patterns
2017-04-23 02:15 Monstrata: lol
2017-04-23 02:15 Dunois: actually thats what i was kinda doing earlier LOL
2017-04-23 02:16 Dunois: just putting down random notes
2017-04-23 02:16 Monstrata: okay lets do that then. cuz its a lot easier to mod xD
2017-04-23 02:16 Dunois: so should i just continue from where i left off
2017-04-23 02:16 Dunois: and then send it
2017-04-23 02:16 Monstrata: it
2017-04-23 02:16 Monstrata: probably needs a full remap tbh xP
2017-04-23 02:16 Monstrata: since rhythms aren't ideal
2017-04-23 02:17 Monstrata: 00:24:488 - Start from here stop at 00:35:650 -
2017-04-23 02:17 Monstrata: and just do rhythms, don't bother with placements
2017-04-23 02:17 Monstrata: You could literally copy the rhythms Yoba used, and make them slightly denser if you want
2017-04-23 02:18 Monstrata: for example, looking at Yoba's diff
2017-04-23 02:18 Monstrata: 00:24:488 (1,2) - you can copy this
2017-04-23 02:18 Monstrata: 00:25:883 (3,4) - Here you could use two 1/1 sliders instead
2017-04-23 02:18 Monstrata: 00:29:022 (4) - Here you can probably make it slightly denser and map the gap on 00:29:720 - to something
2017-04-23 02:18 Monstrata: but you could more or less use the same rhythm structure and it would be 100% fine cuz this is a really calm section in the song
2017-04-23 02:21 Dunois: 1/1 slider is like a full slider from like
2017-04-23 02:21 Dunois: a white tick to the next white tick
2017-04-23 02:21 Dunois: right
2017-04-23 02:21 Monstrata: yep
2017-04-23 02:21 Monstrata: 00:24:488 (1) - on yoba's diff would be a 2/1 slider cuz it spans two white ticks
2017-04-23 02:22 Dunois: ok
2017-04-23 02:23 Monstrata: o wait
2017-04-23 02:23 Monstrata: wait
2017-04-23 02:23 Monstrata: you forgot to increase Slider Velocity
2017-04-23 02:23 Monstrata: to 1.00
2017-04-23 02:24 Monstrata: http://puu.sh/vtpdE.jpg
2017-04-23 02:24 Dunois: huh
2017-04-23 02:24 Dunois: i thought you said .90
2017-04-23 02:24 Monstrata: i did?
2017-04-23 02:24 Monstrata: i thought isaid 1.00
2017-04-23 02:24 Monstrata: cuz Yoba's is alredy 0.9
2017-04-23 02:24 Dunois: oh nvm
2017-04-23 02:24 Dunois: you said 1.00
2017-04-23 02:24 Monstrata: so Easy should be higher
2017-04-23 02:24 Monstrata: yea
2017-04-23 02:24 Dunois: and then sent a screenshot of my sv
2017-04-23 02:24 Dunois: lo
2017-04-23 02:24 Monstrata: well, its not a huge change
2017-04-23 02:25 Dunois: http://puu.sh/vq4LX.jpg
2017-04-23 02:25 Monstrata: lol
2017-04-23 02:25 Monstrata: well, at least ur just doing rhythms so it doesn't affect much
2017-04-23 02:25 Monstrata: you will have to resnap sliders but whatever you're just doing rhythms anyways
2017-04-23 02:25 Dunois: so should i just
2017-04-23 02:25 Dunois: delet
2017-04-23 02:25 Dunois: everyting
2017-04-23 02:26 Monstrata: more or less xd
2017-04-23 02:26 Monstrata: yea
2017-04-23 02:26 Monstrata: lol
2017-04-23 02:26 Dunois: rip
2017-04-24 23:39 Dunois: chec discord when u can :eyes
2017-04-24 23:40 Dunois: :
2017-04-24 23:47 Monstrata: o ok
2017-04-24 23:48 Monstrata: send to me
2017-04-24 23:48 Dunois: ye i did
2017-04-24 23:48 Dunois: lo
2017-04-24 23:50 Monstrata: 00:27:627 (6) - avoid these in the intro
2017-04-24 23:50 Monstrata: for 00:27:256 (5,6) -
2017-04-24 23:50 Monstrata: use a 1/1 slider then a 3/2 slider
2017-04-24 23:51 Monstrata: http://puu.sh/vvtlQ.jpg
2017-04-24 23:51 Monstrata: 00:29:022 (8) - add a repeat here
2017-04-24 23:54 Monstrata: ur diff crashed my osu xD
2017-04-24 23:54 Dunois: wat
2017-04-24 23:54 Dunois: i was going for the
2017-04-24 23:54 Dunois: Kagami jumps feel
2017-04-24 23:54 Dunois: :^))
2017-04-24 23:55 Monstrata: lool
2017-04-24 23:55 Monstrata: btw
2017-04-24 23:55 Monstrata: NC every two measures
2017-04-24 23:55 Monstrata: you know how to NC right?
2017-04-24 23:55 Dunois: new combo
2017-04-24 23:56 Dunois: ya
2017-04-24 23:56 Dunois: was just doing the rhythm like u said
2017-04-24 23:56 Monstrata: rhythm + nc usually go hand in hand haha
2017-04-24 23:56 Dunois: so should i just do this fo
2017-04-24 23:56 Dunois: oh
2017-04-24 23:56 Monstrata: NC helps you keep track of rhythm
2017-04-24 23:56 Dunois: should i just do this for the rest of the mpa
2017-04-24 23:57 Dunois: measures in the song? or white ticks
2017-04-24 23:58 Monstrata: yea
2017-04-24 23:58 Monstrata: measures in the song
2017-04-24 23:58 Monstrata: and actually for 00:29:022 (8) - add a 1/1 slider
2017-04-24 23:58 Monstrata: beginning at 00:29:371 -
2017-04-24 23:58 Monstrata: delete 00:29:720 (9) - cuz it'll be a slider-end
2017-04-24 23:58 Monstrata: 00:31:464 (12) - make this a 1/1 repeat instead cuz it can be denser than easy
2017-04-24 23:59 Monstrata: 00:32:860 (14,15) - make this two 1/1 sliders
2017-04-24 23:59 Monstrata: 00:34:255 (16,17) - 1/1 slider, then 3/2 slider like earlier
2017-04-24 23:59 Monstrata: okay
2017-04-24 23:59 Monstrata: send me update when you're done
2017-04-25 00:01 Dunois: done
2017-04-25 00:02 Monstrata: okay
2017-04-25 00:03 Monstrata: 00:25:883 (3) - make it 1/1 repeat as well so its consistent with 00:31:464 (3) -
2017-04-25 00:04 Monstrata: 00:28:674 (3,4) - for this. do
2017-04-25 00:04 Monstrata: http://puu.sh/vvtOA.jpg
2017-04-25 00:04 Monstrata: only place i think 1/2 sliders is fine
2017-04-25 00:04 Monstrata: cuz it sets up 00:40:185 -
2017-04-25 00:04 Monstrata: 00:32:860 (5) - forgot to nc this
2017-04-25 00:04 Monstrata: send update again after you're done
2017-04-25 00:05 Dunois: ok i did https://puu.sh/vvtOA.jpg but it doesnt make sense
2017-04-25 00:05 Dunois: lo
2017-04-25 00:06 Dunois: https://osu.ppy.sh/ss/7917307
2017-04-25 00:06 Monstrata: 00:29:022 (4) - piano basically
2017-04-25 00:06 Monstrata: 00:29:371 (5) - and again
2017-04-25 00:06 Monstrata: actually not piano, but whatever that instrument at the back is
2017-04-25 00:06 Monstrata: guitar?
2017-04-25 00:06 Monstrata: yea
2017-04-25 00:07 Dunois: how about a note at 00:29:720 -
2017-04-25 00:07 Monstrata: its a weak note
2017-04-25 00:07 Monstrata: if you hear
2017-04-25 00:07 Monstrata: the instrument is letting go
2017-04-25 00:07 Monstrata: basically
2017-04-25 00:08 Monstrata: thats why slider-end is better
2017-04-25 00:08 Dunois: sent
2017-04-25 00:09 Dunois: idk it doesnt sound right
2017-04-25 00:09 Dunois: idk if i did the wrong notes or now
2017-04-25 00:09 Dunois: not
2017-04-25 00:09 Dunois: *
2017-04-25 00:10 Monstrata: 00:28:674 (3,4) - move this to the next white tick
2017-04-25 00:11 Monstrata: should look like this:
2017-04-25 00:11 Monstrata: http://puu.sh/vvu5M.jpg
2017-04-25 00:11 Dunois: then what about 00:28:674 -
2017-04-25 00:11 Dunois: oh
2017-04-25 00:11 Monstrata: circle xd ye
2017-04-25 00:11 Dunois: ok now it sounds better
2017-04-25 00:12 Monstrata: okay
2017-04-25 00:12 Monstrata: do you understand the rhythm choice tho?
2017-04-25 00:12 Dunois: ya
2017-04-25 00:12 Monstrata: like why these rhythms are used
2017-04-25 00:12 Monstrata: ok
2017-04-25 00:13 Monstrata: map rhythm-only
2017-04-25 00:13 Monstrata: up to 00:46:813 -
2017-04-25 00:13 Monstrata: and send me again
2017-04-25 00:13 Monstrata: you should hopefulyl notice that you can use the same rhythm again and it'll make sense
2017-04-25 00:14 Dunois: ya thats what im doing rn
2017-04-25 00:14 Dunois: lol
2017-04-25 00:14 Monstrata: kk send me when ur finished
2017-04-25 00:16 Dunois: white tick to next red tick is a 1/4th slider right
2017-04-25 00:16 Dunois: 00:40:185 (4) -
2017-04-25 00:17 Dunois: https://osu.ppy.sh/ss/7917332\
2017-04-25 00:18 Monstrata: uh no
2017-04-25 00:18 Monstrata: thats a 1/2
2017-04-25 00:18 Monstrata: slider
2017-04-25 00:18 Monstrata: blue ticks = 1/4
2017-04-25 00:19 Dunois: o
2017-04-25 00:19 Dunois: was looking at the wrong hti
2017-04-25 00:19 Dunois: gds
2017-04-25 00:19 Dunois: agd khjadsgfhjk
2017-04-25 00:28 Dunois: setn
2017-04-25 00:28 Dunois: sent
2017-04-25 00:31 Monstrata: xd
2017-04-25 00:31 Monstrata: shoulda taken you 30 seconds
2017-04-25 00:31 Monstrata: ill explain in a sec
2017-04-25 00:32 Dunois: doing socials at the same time xd
2017-04-25 00:33 Monstrata: 00:24:488 (1,2,3,4) - 00:35:650 (1,2,3,4) -
2017-04-25 00:33 Monstrata: listen to them
2017-04-25 00:33 Monstrata: do they sound familiar?
2017-04-25 00:34 Dunois: so should i repeat 3
2017-04-25 00:34 Monstrata: 00:39:836 (3,4,5) - this is a good variation
2017-04-25 00:34 Monstrata: yes, you should repeat 3
2017-04-25 00:34 Monstrata: 00:41:232 (1,2,3,4,1,2,3,4) - these rhythms aren't good. you should stick to white ticks here and just follow vocals
2017-04-25 00:35 Dunois: there isnt really an emphasis on 00:37:394 - like there is for 00:26:232 -
2017-04-25 00:35 Monstrata: thats fine
2017-04-25 00:35 Monstrata: its a "filler" rhythm
2017-04-25 00:36 Monstrata: mainly for consistent
2017-04-25 00:36 Monstrata: cy*
2017-04-25 00:36 Monstrata: anyways
2017-04-25 00:36 Monstrata: the reason i said it should have taken 30 seconds is
2017-04-25 00:36 Monstrata: you could literally have
2017-04-25 00:36 Monstrata: taken
2017-04-25 00:36 Monstrata: all of
2017-04-25 00:36 Monstrata: 00:24:488 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) -
2017-04-25 00:36 Monstrata: and copy/pasted it
2017-04-25 00:36 Monstrata: the only changes you'd have to make would be for 00:46:115 -
2017-04-25 00:36 Monstrata: and 00:40:883 - (which you did pretty well)
2017-04-25 00:37 Dunois: .
2017-04-25 00:37 Monstrata: for 00:41:232 - everything onward. since its not a good rhythm, just copy 00:30:069 (1,2,3,4,1,2,3,4) - and paste it
2017-04-25 00:38 Monstrata: the only thing you need to change is 00:46:115 - make this a 1/2 repeat
2017-04-25 00:38 Monstrata: for the vocal
2017-04-25 00:38 Monstrata: okya thats all, send me update when ur done
2017-04-25 00:40 Dunois: sent
2017-04-25 00:43 Monstrata: okay
2017-04-25 00:43 Monstrata: rhythm up to 00:52:394 -
2017-04-25 00:43 Monstrata: then i guess we can start working on placement
2017-04-25 00:43 Monstrata: see if you can notice the repeating rhythm
2017-04-25 00:43 Monstrata: and use similar rhythm choices
2017-04-25 00:44 Monstrata: 00:46:813 - 00:49:604 - between here you can use a variation of an earlier rhythm
2017-04-25 00:44 Monstrata: 00:49:604 - is when the rhythm becomes unique
2017-04-25 00:44 Monstrata: just hints
2017-04-25 00:49 Dunois: stn
2017-04-25 00:49 Dunois: snet
2017-04-25 00:52 Monstrata: 00:46:813 (1) - make this a repeat
2017-04-25 00:52 Monstrata: 00:51:522 (4) - not a good rhythm cuz ur ignoring the drum on 00:51:697 -
2017-04-25 00:52 Monstrata: here
2017-04-25 00:52 Monstrata: you can do
2017-04-25 00:53 Monstrata: http://puu.sh/vvvpu.jpg
2017-04-25 00:53 Monstrata: its denser
2017-04-25 00:53 Monstrata: but this will work since you're finally entering the faster part of the song
2017-04-25 00:53 Monstrata: where you can start using rhythms similar to this (though usually not this dense)
2017-04-25 00:54 Dunois: ok
2017-04-25 00:54 Monstrata: fix, send, and once i confirm rhythms are god you can start organizing them into patterns
2017-04-25 00:54 Monstrata: also
2017-04-25 00:54 Monstrata: before you
2017-04-25 00:54 Monstrata: send
2017-04-25 00:54 Monstrata: increase sv to 1.00
2017-04-25 00:54 Monstrata: you still havent done it lmao
2017-04-25 00:55 Dunois: w
2017-04-25 00:55 Dunois: tf
2017-04-25 00:55 Monstrata: are you sure you're doing it right?
2017-04-25 00:55 Dunois: ya
2017-04-25 00:55 Monstrata: okay
2017-04-25 00:55 Monstrata: after you do that
2017-04-25 00:55 Dunois: i probably just used an old diff with it at .90
2017-04-25 00:55 Dunois: and delet everything
2017-04-25 00:56 Monstrata: xdddd
2017-04-25 00:56 Monstrata: okay
2017-04-25 00:56 Monstrata: after doing that
2017-04-25 00:56 Monstrata: resnap all your sliders
2017-04-25 00:56 Monstrata: since they'll be slightly short
2017-04-25 00:56 Monstrata: good thing i noticed before you started mapping so you dont have to remap everything again lmao
2017-04-25 00:56 Monstrata: send when ur finished
2017-04-25 01:19 Monstrata: ok
2017-04-25 01:19 Monstrata: 00:35:650 -
2017-04-25 01:19 Monstrata: do placements only until here
2017-04-25 01:19 Monstrata: then send to me~
2017-04-25 14:31 Dunois: im done up to 35 sec
2017-04-25 14:32 Monstrata: ill check in a bit
2017-04-25 14:32 Monstrata: timing stuff
2017-05-09 00:04 Monstrata: ACTION is editing [https://osu.ppy.sh/b/837665 NICO Touches the Walls - Niwaka Ame ni mo Makezu [Normal]]
2017-05-09 00:04 Monstrata: lets check this one out
2017-05-09 00:04 Monstrata: tell me when ur viewing the map
2017-05-09 00:04 Dunois: ye
2017-05-09 00:05 Monstrata: 00:04:323 (1,2) - K so I begin with a blanket pattern. very generic i guess.
2017-05-09 00:05 Monstrata: slider 1 is pointing away from slider 1's head
2017-05-09 00:06 Monstrata: 00:05:291 (3) - This circle is random. I just placed it somewhere that flowed well after 2, theres usually a broad range of areas i could have gone
2017-05-09 00:06 Monstrata: 00:05:614 (1) - Next slider, i just do a generic blanket. When you have a circle + slider pattern you can almost always use a blanket pattern and it'll be 100% high quality, xD
2017-05-09 00:07 Monstrata: 00:06:904 (2) - Random slider. it doesn't really matter what the shape is, as long as it flows well after slider 1. here the slider follows the movement of slider 1 after the repeat
2017-05-09 00:07 Monstrata: 00:07:388 (3) - This slider is a linear slider to match slider 2
2017-05-09 00:07 Monstrata: so for example if i made 00:06:904 (2) - curved instead of linear, http://puu.sh/vKlMB.jpg then i would make slider 3 curved as well so it looks more consistent http://puu.sh/vKlNv.jpg
2017-05-09 00:08 Monstrata: 00:08:194 (1) - This is another typical blanket patern, this time im blanetting the slider-tail
2017-05-09 00:08 Monstrata: 00:08:840 (2) - Creating a triangle pattern with the slider-tails of the previous two sliders
2017-05-09 00:08 Monstrata: 00:08:840 (2,3,4) - and this angle is kinda wide.
2017-05-09 00:08 Monstrata: I use 120 degree rotations here
2017-05-09 00:09 Monstrata: 00:09:485 (4,5) - These are just random. they fit the flow so theyre fine
2017-05-09 00:09 Monstrata: 00:10:775 (1) - typical blanket pattern.
2017-05-09 00:09 Monstrata: 00:12:065 (2) - Typical slider that flows out of the repeat slider
2017-05-09 00:10 Monstrata: 00:12:549 (3) -so stuff like this looks like it breaks flow cuz slider 2 is moving to the right
2017-05-09 00:10 Monstrata: but you have to move leftward to play slider 3
2017-05-09 00:10 Monstrata: stuff like this is fine, if its 1/2 a beat, these are "flowbreaks" which if used once in a while, are good
2017-05-09 00:10 Monstrata: am i too slow/fast? xD
2017-05-09 00:10 Dunois: nah
2017-05-09 00:11 Dunois: youre fonr
2017-05-09 00:11 Dunois: finer
2017-05-09 00:11 Monstrata: 00:13:356 (1) - typical slider that flows well out of the previous slider again
2017-05-09 00:11 Monstrata: 00:14:001 (2,3) - i created this by copying slider 1
2017-05-09 00:11 Monstrata: and Ctrl+F'ing it
2017-05-09 00:11 Monstrata: and just using the first and last circle
2017-05-09 00:11 Monstrata: so you get the same linear movement
2017-05-09 00:11 Monstrata: it creates a visual consistency
2017-05-09 00:12 Monstrata: 00:14:646 (4) - curved slide.r I could have made it linear, but curved looks a bit nicer
2017-05-09 00:12 Monstrata: but the important thing is really flow
2017-05-09 00:12 Monstrata: 00:15:130 (5) - flow break again but you see from 4>5's head the movement is fine
2017-05-09 00:12 Monstrata: its after you "click" 5 that you break flow and move downwards so its more acceptable
2017-05-09 00:13 Monstrata: 00:15:130 (5,1) - same idea here, slider 5's flow would suggest going upward right?
2017-05-09 00:13 Monstrata: but i use a sort of flow break here because you go downward instead, but the flowbreak occurs after you click, not before
2017-05-09 00:13 Monstrata: for example lets say ur mapping a higher diff and you do : http://puu.sh/vKlYZ.jpg
2017-05-09 00:13 Monstrata: this would be a flowbreak that occurs before clicking
2017-05-09 00:14 Monstrata: cuz you're forved to move in an unnatural movement after completing the slider
2017-05-09 00:14 Monstrata: but anyways
2017-05-09 00:14 Monstrata: 00:15:936 (1,2) - generic blanket pattern
2017-05-09 00:14 Dunois: are you gonna go through the entire map?
2017-05-09 00:14 Monstrata: tell me when you get it
2017-05-09 00:14 Monstrata: xD
2017-05-09 00:14 Monstrata: im almost just repeating myself now
2017-05-09 00:15 Dunois: mayb up to 30 sec LOL
2017-05-09 00:15 Monstrata: ok
2017-05-09 00:15 Dunois: also caref ul
2017-05-09 00:15 Dunois: dont get silenced
2017-05-09 00:15 Dunois: xd
2017-05-09 00:15 Monstrata: 00:17:711 (3,1) - another generic blanket. really, just take into account that the tail > head movement flows well
2017-05-09 00:15 Monstrata: 00:18:517 (1,2,3,4) - these are 120 degree movements again
2017-05-09 00:15 Monstrata: so wide angles
2017-05-09 00:15 Monstrata: 00:19:807 (4,5) - flow break,
2017-05-09 00:16 Monstrata: 00:20:291 (5,1) - generic blanket
2017-05-09 00:16 Monstrata: 00:21:582 (2) - flow break
2017-05-09 00:16 Dunois: how about i ask you about parts
2017-05-09 00:16 Monstrata: 00:21:582 (2,3,4) - here 2>3 the movement is a bit less ideal since the angle is a bit sharper
2017-05-09 00:16 Monstrata: but occasionally its fine
2017-05-09 00:16 Monstrata: okay sure
2017-05-09 00:16 Dunois: 00:36:582 (1,2,3,1) -
2017-05-09 00:16 Monstrata: 00:36:582 (1,2) - this is rotational or circular flow
2017-05-09 00:17 Monstrata: 00:37:227 (2,3) - then from 2>3 its just a linear movement to slider 3
2017-05-09 00:17 Monstrata: generic blanket slider pattern
2017-05-09 00:17 Monstrata: 00:37:872 (3,1) - Sort of a flow break. so movement from 3> 1's head flows well, but the direction of slider 1 doesn't really coincide with the previous slider's flow
2017-05-09 00:17 Monstrata: but this is usually fine as this map kinda shows
2017-05-09 00:18 Dunois: what was your thought process for 01:17:872 (1,2,3,4) -
2017-05-09 00:18 Dunois: cause the curved sliders look weird
2017-05-09 00:19 Monstrata: so here, the curves are all trying to break flow since thats the main way you emphasize notes
2017-05-09 00:19 Monstrata: in Normal
2017-05-09 00:19 Monstrata: since you can't have jumps, you can't emphasize strong beats through jumps
2017-05-09 00:19 Monstrata: the curves are copy/pasted and rotated by like 30 degrees
2017-05-09 00:19 Monstrata: the idea is to force the player to break after clicking every slider
2017-05-09 00:20 Monstrata: so 1>2's head flows fine, but 2's slider body doesn't follow slider 1's slider body so theres a bit of a flow break
2017-05-09 00:20 Dunois: 01:46:259 (1,2,3) -
2017-05-09 00:20 Monstrata: ok
2017-05-09 00:20 Dunois: mostly 2 and 3
2017-05-09 00:21 Monstrata: 01:46:259 (1,2) - basically "generic good flow slider" but here slider 1 is curved so slider 2 is also curved, its just consistency thing, but dont bother too much since inconsistency is fine too for some variation
2017-05-09 00:21 Monstrata: 2>3
2017-05-09 00:21 Monstrata: is a flowbreak
2017-05-09 00:21 Monstrata: but again you see from 2>3's head it flows fine
2017-05-09 00:21 Monstrata: and on 3 you here that high note on the guitar so i emphasize it with flowbreaks
2017-05-09 00:21 Monstrata: 01:44:969 (4,5) - compare
2017-05-09 00:21 Monstrata: and 01:50:130 (4,5) -
2017-05-09 00:22 Monstrata: i consistently map this note to a flowbreak on all occasions i think
2017-05-09 00:22 Monstrata: 01:51:420 (1,2,3,4) -
2017-05-09 00:22 Dunois: ok
2017-05-09 00:22 Dunois: i think im good
2017-05-09 00:22 Dunois: lo
2017-05-09 00:22 Monstrata: okay sweet
2017-05-09 00:22 Monstrata: i need to sleep soon, work tmr
2017-05-09 00:22 Monstrata: so
2017-05-09 00:22 Monstrata: pm me when you're finished i guess
2017-05-09 00:23 Dunois: ya me too i have school
2017-05-09 00:23 Monstrata: okay!
2017-05-12 16:23 Monstrata: so first thing
2017-05-12 16:23 Monstrata: 00:32:511 (4) -
2017-05-12 16:24 Monstrata: http://puu.sh/vOb6P.jpg
2017-05-12 16:24 Monstrata: overlap looks pretty bad
2017-05-12 16:24 Monstrata: here, making a triangle with 2>3>4 would be the best method imo
2017-05-12 16:24 Dunois: ?
2017-05-12 16:24 Dunois: https://osu.ppy.sh/ss/8071256
2017-05-12 16:24 Monstrata: o wait first fix the blanket on 00:31:115 (2,3) -
2017-05-12 16:25 Monstrata: yea thats good
2017-05-12 16:25 Monstrata: fix blanket on 2>3 cuz its off
2017-05-12 16:25 Monstrata: mainly cuz 3 is a bit too close
2017-05-12 16:25 Monstrata: http://puu.sh/vObay.jpg
2017-05-12 16:25 Monstrata: on the top right its 0.94 instead of 0.99 / 1,00
2017-05-12 16:25 Monstrata: so that tells you the spacing isn't big enough
2017-05-12 16:25 Dunois: uh
2017-05-12 16:25 Dunois: hold on
2017-05-12 16:26 Dunois: if theres 2 blankets like 00:30:069 (1,2,3) -
2017-05-12 16:26 Monstrata: then for stuff like 00:32:860 (1,2) - having the slider point directly to the head will look nicer. as well, you could curve it a bit less imo. or copy slider 3 from 00:34:255 (3) -
2017-05-12 16:26 Monstrata: for the blanket: http://puu.sh/vObe5.jpg
2017-05-12 16:26 Dunois: cause the way you told me how to blanket stuff
2017-05-12 16:26 Dunois: like move the thing on the timeline
2017-05-12 16:26 Dunois: does it have to be blanketed using the same point where the approach circle is
2017-05-12 16:26 Dunois: i dunno how to explain it
2017-05-12 16:27 Dunois: but like
2017-05-12 16:27 Monstrata: yea it does
2017-05-12 16:27 Dunois: o
2017-05-12 16:27 Dunois: ok
2017-05-12 16:27 Monstrata: so you should click on 00:30:679 -
2017-05-12 16:27 Monstrata: to give you a reference point
2017-05-12 16:27 Monstrata: and base ur blanket off that point
2017-05-12 16:27 Dunois: ok yea
2017-05-12 16:27 Dunois: https://osu.ppy.sh/ss/8071273
2017-05-12 16:27 Dunois: is this fine
2017-05-12 16:27 Dunois: or do i hav to move
2017-05-12 16:27 Dunois: 3
2017-05-12 16:27 Dunois: mroe
2017-05-12 16:27 Monstrata: good enough
2017-05-12 16:27 Monstrata: give me permission to fine tune ur diff later i guess cuz stuff like this is really nazi
2017-05-12 16:28 Monstrata: when we do mods
2017-05-12 16:28 Dunois: how to do
2017-05-12 16:28 Dunois: also can i rename the diff now
2017-05-12 16:29 Monstrata: yea sure rename or whatever we can do that later tho
2017-05-12 16:29 Monstrata: for 00:32:860 (1) -
2017-05-12 16:29 Monstrata: copy and paste the slider
2017-05-12 16:29 Monstrata: and stack it on the tail
2017-05-12 16:29 Monstrata: like this:
2017-05-12 16:29 Monstrata: http://puu.sh/vObmf.jpg
2017-05-12 16:29 Monstrata: to get the location where you should put slider 2
2017-05-12 16:31 Dunois: 00:32:860 (1) - https://osu.ppy.sh/ss/8071298
2017-05-12 16:31 Monstrata: something like: http://puu.sh/vObrb.jpg
2017-05-12 16:31 Dunois: https://osu.ppy.sh/ss/8071298
2017-05-12 16:31 Dunois: ?
2017-05-12 16:31 Monstrata: omg
2017-05-12 16:31 Monstrata: View >
2017-05-12 16:31 Monstrata: Stacking
2017-05-12 16:31 Monstrata: disable that
2017-05-12 16:31 Monstrata: it'll help you a lot
2017-05-12 16:32 Monstrata: but yea thats the idea
2017-05-12 16:32 Monstrata: I would also use 00:34:255 (3) - and rotate it a bit, that way you're using the same slider shape again instead of using different shapes
2017-05-12 16:32 Monstrata: its always a good idea to copy/paste sliders if you can, so the visuals look more consistent
2017-05-12 16:33 Monstrata: anyways, fix this and i'll show you a good example after
2017-05-12 16:35 Dunois: ok
2017-05-12 16:35 Monstrata: 00:37:046 (3,4,1) -
2017-05-12 16:35 Monstrata: good example of inconsistent slider patterns
2017-05-12 16:36 Monstrata: tldr, patterns like these are 100% high quality and 100% rankable so you can always consider using them when the rhythm is right
2017-05-12 16:36 Monstrata: but that said
2017-05-12 16:36 Monstrata: 00:37:046 (3,4) - first, fix the blanket here, it's slightly off
2017-05-12 16:36 Monstrata: with stuff like this you really want your blanket to be as even as you can
2017-05-12 16:36 Monstrata: screenshot ur fix when ur done so i can confirm
2017-05-12 16:38 Dunois: https://osu.ppy.sh/ss/8071339
2017-05-12 16:38 Monstrata: good enough okay
2017-05-12 16:38 Monstrata: now
2017-05-12 16:38 Monstrata: take 00:37:046 (3,4) -
2017-05-12 16:38 Monstrata: copy and paste it
2017-05-12 16:38 Monstrata: then Ctrl >
2017-05-12 16:38 Monstrata: Ctrl >
2017-05-12 16:39 Monstrata: so do that twice to flip it 180 degrees
2017-05-12 16:39 Monstrata: then stack the two circles
2017-05-12 16:39 Monstrata: http://puu.sh/vObOI.jpg
2017-05-12 16:39 Monstrata: the idea is to do something like this:
2017-05-12 16:39 Monstrata: so you can get a perfect double blanket pattern
2017-05-12 16:39 Dunois: to make the pattern consistent?
2017-05-12 16:39 Dunois: o
2017-05-12 16:39 Monstrata: yep
2017-05-12 16:39 Dunois: and then remove the repeat
2017-05-12 16:39 Dunois: righ
2017-05-12 16:39 Monstrata: also, if one of the blankets is good, all the blankets are good too since its copy/paste
2017-05-12 16:40 Monstrata: you wont have to worry about fixing blankets as long as you roriginal was good. its why i stress making blankets accurate for stuff like this
2017-05-12 16:40 Monstrata: and yea. definitely use this and other patterns more often cuz theyre really easy to set up once you know how, and are guaranteed high quality
2017-05-12 16:40 Monstrata: you can rotate by like 120 degrees and do triangular designs too, or 90 degrees and do square designs etc...
2017-05-12 16:40 Monstrata: so theres some variation too
2017-05-12 16:40 Monstrata: screenshot when you finish
2017-05-12 16:43 Dunois: https://osu.ppy.sh/ss/8071362
2017-05-12 16:44 Monstrata: k good
2017-05-12 16:44 Monstrata: 00:38:441 (1,2) - this looks pretty bad
2017-05-12 16:44 Monstrata: slider 2 doesn't follow the curve
2017-05-12 16:44 Monstrata: also
2017-05-12 16:44 Monstrata: http://puu.sh/vOc6r.jpg
2017-05-12 16:44 Monstrata: it creates a poor structure
2017-05-12 16:45 Monstrata: so basically visual structure is the idea that all objects "appear" the same distance away from each other
2017-05-12 16:45 Dunois: https://osu.ppy.sh/ss/8071373
2017-05-12 16:45 Monstrata: better yep
2017-05-12 16:45 Monstrata: 00:40:185 (4,5,1) - don't do sharp angles like this
2017-05-12 16:45 Monstrata: very very rough but:
2017-05-12 16:45 Monstrata: http://puu.sh/vOcav.jpg
2017-05-12 16:46 Monstrata: something like this could be interesting
2017-05-12 16:46 Monstrata: 00:43:674 (4,1,2,3) - redo this with the copy/paste technique in mind,
2017-05-12 16:46 Dunois: https://osu.ppy.sh/ss/8071389
2017-05-12 16:47 Monstrata: 00:45:418 (3,4) - then here, position slider 4 like, at the bottom of the screen instead cuz the current movement isn't good in terms of flow
2017-05-12 16:47 Monstrata: oh thats fine too
2017-05-12 16:47 Monstrata: be careful
2017-05-12 16:47 Monstrata: about spacing
2017-05-12 16:47 Monstrata: http://puu.sh/vOcgm.jpg
2017-05-12 16:47 Monstrata: you can see the spacing is slightly off
2017-05-12 16:48 Dunois: https://osu.ppy.sh/ss/8071392
2017-05-12 16:48 Dunois: is this fine tho
2017-05-12 16:49 Monstrata: its alright theres enough time in between
2017-05-12 16:49 Monstrata: 1 measure
2017-05-12 16:49 Monstrata: like, in the future, try to avoid that, but if you can't, its not the end of the world
2017-05-12 16:52 Monstrata: 00:49:604 (1,3) -
2017-05-12 16:52 Monstrata: these sliders being different
2017-05-12 16:52 Monstrata: looks pretty bad
2017-05-12 16:53 Monstrata: generaly slider 3 is good
2017-05-12 16:53 Monstrata: its the right amount of curve that allows players to play a curve. whereas slider 1 is almost linear
2017-05-12 16:53 Monstrata: 00:51:697 (5,6) - make this a linear pattern instead. too much curving around
2017-05-12 16:53 Monstrata: copy/paste slider 5, and stack it on the tail
2017-05-12 16:54 Monstrata: http://puu.sh/vOcCe.jpg
2017-05-12 16:54 Monstrata: and the tail is where you should put the circle
2017-05-12 16:54 Monstrata: http://puu.sh/vOcCX.jpg
2017-05-12 16:54 Monstrata: okay. then fix the spacing to the next slider, and send to me
2017-05-12 17:01 Dunois: sent
2017-05-12 17:02 Monstrata: 00:42:278 (2,3,4) -
2017-05-12 17:02 Monstrata: needs to be reworked
2017-05-12 17:03 Monstrata: 2 should be on the left side of the screen
2017-05-12 17:03 Monstrata: to follow slider 1's curve
2017-05-12 17:03 Monstrata: also 3>4 is a really big jump so thats not good
2017-05-12 17:03 Monstrata: 00:42:627 (3) - you can remove the repeat and add a circle on 00:43:325 - if it helps with remapping
2017-05-12 17:04 Monstrata: but if you can manage without doing so thats better
2017-05-12 17:04 Monstrata: 00:44:023 (1,2,3) - really off
2017-05-12 17:04 Monstrata: mainly slider 3
2017-05-12 17:04 Monstrata: http://puu.sh/vOd5r.jpg
2017-05-12 17:04 Monstrata: 00:45:418 (3,4,1) - overlaps like this are not good xP
2017-05-12 17:05 Monstrata: use triangles more often: http://puu.sh/vOd7R.jpg
2017-05-12 17:05 Monstrata: 00:48:208 (3,4,1) - same, use a triangle or something. and use the same slider but Ctlr+H / Ctrl+J or something
2017-05-12 17:05 Monstrata: you should be copy pasting the majority of your objects
2017-05-12 17:06 Monstrata: not physically clicking and mapping them out
2017-05-12 17:06 Monstrata: 00:49:604 (1,3) - still inconsistent in slider shape. copy paste. don't try to replicate it by hand
2017-05-12 17:07 Monstrata: 00:50:999 (3,4,5,6) - now this is too linear. for 00:51:697 (5,6,1) - move it up a bit: http://puu.sh/vOdf2.jpg
2017-05-12 17:07 Monstrata: send me update when you've gone through all that^
2017-05-12 17:14 Dunois: sent
2017-05-12 17:20 Monstrata: eh
2017-05-12 17:20 Monstrata: 00:42:278 (2,3,4,5,1) - now its just a jumble of overlaps xP
2017-05-12 17:20 Monstrata: i think you just need to remap the section
2017-05-12 17:20 Monstrata: and disregard the pattern on 00:44:023 (1,2,3) -
2017-05-12 17:21 Monstrata: you can remake it but i think right now ur trying too hard to make the previous section fit so you can keep it
2017-05-12 17:21 Monstrata: and its not working xP
2017-05-12 17:21 Monstrata: 00:45:418 (3,4,1) - this isn't a triangle xP
2017-05-12 17:22 Monstrata: 00:46:813 (1,4) - try to avoid this overlap mainly because slider 4 is a short slider with a repeat
2017-05-12 17:22 Monstrata: okay should be all now
2017-05-12 17:23 Monstrata: you'll likely have to remap a lot of stuff past 00:40:185 - so you could try avoiding the overlap with 00:39:836 (3,1) - too
2017-05-12 17:23 Monstrata: use a triangle or something
2017-05-12 17:23 Monstrata: 00:39:836 (3,4) - Copy this, Paste and rotate by 240 degrees. : http://puu.sh/vOe2q.jpg
2017-05-12 17:24 Monstrata: so you can get the perfect triangle location for the next circle
2017-05-12 17:24 Monstrata: you can then use that as a reference to get: http://puu.sh/vOe3O.jpg
2017-05-12 17:24 Monstrata: and using that you can place 00:41:232 (1) - in a better spot
2017-05-12 17:25 Monstrata: http://puu.sh/vOe6a.jpg is what you should do here
2017-05-12 17:25 Monstrata: see if you can perfectly replicate that first. because its a really basic pattern that demonstrates mapping techniques you should be using in like 75% of your mapping
2017-05-12 17:26 Monstrata: if you can't easily replicate this kind of placement through copy/paste techniques its going to be really hard moving forward xP
2017-05-12 18:45 Dunois: ok i tried to fix most of the overlapping but i mostly just flipped stuff and i think it works
2017-05-12 18:45 Dunois: sne
2017-05-12 18:45 Dunois: sent
2017-05-12 18:46 Monstrata: hmm
2017-05-12 18:46 Monstrata: 00:45:418 (3,4,1) - do you not know how to make triangles with this pattern? D:
2017-05-12 18:46 Monstrata: slider-end of 3
2017-05-12 18:47 Monstrata: +slider head of 4
2017-05-12 18:47 Monstrata: + slider head of 1
2017-05-12 18:47 Dunois: o fuk
2017-05-12 18:48 Monstrata: 00:39:836 (3,4,5,1) - structure still isn't perfectly triangular. i mean, i guess its fine not to, but try my method first since it's better than no method ;w;
2017-05-12 18:48 Dunois: https://osu.ppy.sh/ss/8072080
2017-05-12 18:48 Monstrata: still looks off. you shouldn't be moving slider 1 in order to "eyeball" where it should be
2017-05-12 18:48 Monstrata: you should create a circle on slider 3's tail
2017-05-12 18:49 Monstrata: and a circle on slider 4's head
2017-05-12 18:49 Monstrata: then rotate those two circles by 60 degrees
2017-05-12 18:49 Monstrata: http://puu.sh/vOhOC.jpg
2017-05-12 18:49 Monstrata: http://puu.sh/vOhP5.jpg removed the sliders for clarity
2017-05-12 18:49 Monstrata: http://puu.sh/vOhQ4.jpg
2017-05-12 18:50 Monstrata: is what it should look like
2017-05-12 18:50 Monstrata: so its 100% precise
2017-05-12 18:50 Dunois: https://osu.ppy.sh/ss/8072090
2017-05-12 18:50 Monstrata: k looks better
2017-05-12 18:50 Monstrata: now back to 00:39:836 (3,4,5,1) -
2017-05-12 18:50 Dunois: ok
2017-05-12 18:50 Dunois: wait
2017-05-12 18:50 Dunois: dont tell me
2017-05-12 18:50 Dunois: let me try
2017-05-12 18:51 Monstrata: http://puu.sh/vOhTi.jpg use the method i wrote earlier on here
2017-05-12 18:51 Monstrata: for that pattern
2017-05-12 18:51 Monstrata: ok
2017-05-12 18:54 Dunois: OK
2017-05-12 18:54 Dunois: i did it
2017-05-12 18:54 Dunois: i think
2017-05-12 18:55 Monstrata: okay that works
2017-05-12 18:55 Monstrata: so now you know, copy/paste and rotate in ways to create triangles/hexagons is always a good option
2017-05-12 18:56 Dunois: yes
2017-05-12 18:56 Monstrata: 00:42:627 (3,4,5,1) - fix this now to make it more consistent
2017-05-12 18:56 Monstrata: you can try this:
2017-05-12 18:56 Monstrata: http://puu.sh/vOi8c.jpg
2017-05-12 18:56 Monstrata: rotate the slider by 60 degrees
2017-05-12 18:56 Monstrata: then copy paste the slider again
2017-05-12 18:56 Monstrata: err -60 degrees
2017-05-12 18:57 Monstrata: and use those placements for the circles
2017-05-12 18:57 Monstrata: 00:47:860 (2) - stack it with 00:45:418 (3) - 's slider-end. theres enough time in between.
2017-05-12 18:58 Monstrata: 00:48:208 (3,4) - readjust this, then 00:49:604 (5) - i really recommend doing something else that doesn't involve covering up the head of the slider
2017-05-12 18:59 Monstrata: 9 times out of 10, covering the head of the slider makes the pattern hard to read cuz beginners react based on the # on the head to indicate where the head is
2017-05-12 19:00 Monstrata: and you have to remember theres a 300 or katu burst that occurs after a slider-end and that covers the area for another flat 750 ms after the object is gone
2017-05-12 19:03 Dunois: ok
2017-05-12 19:04 Monstrata: 00:43:325 (4) - probably messed up the spacing here
2017-05-12 19:04 Monstrata: its 1.06x
2017-05-12 19:04 Monstrata: 00:43:674 (5,1) - blanket would be better
2017-05-12 19:05 Monstrata: 00:43:674 (5,1,2) - double blanket actually. do something like this:
2017-05-12 19:05 Monstrata: http://puu.sh/vOivN.jpg
2017-05-12 19:05 Monstrata: 00:47:860 (2) - ?? stack with 00:45:418 (3) - 's tail
2017-05-12 19:05 Monstrata: 00:48:208 (3,4,5) - good
2017-05-12 19:06 Monstrata: 00:50:127 (6,7) - poor visual flow. just use a linear slider for 7 i guess.
2017-05-12 19:06 Monstrata: http://puu.sh/vOizG.jpg set it up like this.
2017-05-12 19:07 Monstrata: http://puu.sh/vOiA6.jpg then rotate the linear slider by 180 degrees from selection center like this:
2017-05-12 19:07 Monstrata: then readjust: http://puu.sh/vOiBn.jpg
2017-05-12 19:08 Monstrata: kk send when ur done all that. hopefully thats all lol
2017-05-12 19:18 Dunois: ok
2017-05-12 19:18 Dunois: 00:46:813 (1,2,3) -
2017-05-12 19:18 Dunois: can 3 be this close to 1
2017-05-12 19:19 Monstrata: no
2017-05-12 19:19 Monstrata: tilt slider 1
2017-05-12 19:19 Monstrata: more to the left
2017-05-12 19:19 Monstrata: its okay if it goes off the grid a bit
2017-05-12 19:20 Monstrata: actually
2017-05-12 19:20 Monstrata: do this:
2017-05-12 19:20 Monstrata: one sec
2017-05-12 19:20 Monstrata: http://puu.sh/vOj8J.jpg
2017-05-12 19:20 Monstrata: then rotate by 180 degrees from selection center
2017-05-12 19:20 Monstrata: http://puu.sh/vOj9J.jpg
2017-05-12 19:20 Monstrata: 00:49:604 (5) - NC
2017-05-12 19:21 Monstrata: then
2017-05-12 19:21 Monstrata: 00:48:208 (3) - Copy and past this. then Ctrl+H it
2017-05-12 19:21 Monstrata: and replace 00:49:604 (5) - with the new slider
2017-05-12 19:21 Monstrata: so its more symmetrical
2017-05-12 19:21 Monstrata: alternatively
2017-05-12 19:22 Monstrata: 00:48:208 (3) - just copy/paste and Ctlr+H
2017-05-12 19:22 Monstrata: then readjust 00:48:906 (4) - to make them symmetrical
2017-05-12 19:22 Monstrata: like this: http://puu.sh/vOje4.jpg
2017-05-12 19:22 Monstrata: see how slider 4 is right at the center of the screen
2017-05-12 19:22 Monstrata: you'll only have to do very minimal movement. you can just select all of 00:50:127 (6,7,8,9,10,1) - and move it to fix the 1.00 DS spacing
2017-05-12 19:23 Monstrata: okay these are simple changes so send me when ur done and we can start doing the rhythm for the next section up until kiai
2017-05-12 19:24 Dunois: ok
2017-05-12 19:25 Monstrata: 00:48:208 (3,4,5) - i think making them symmetrical is better actually
2017-05-12 19:25 Monstrata: try my method
2017-05-12 19:25 Monstrata: cuz
2017-05-12 19:25 Monstrata: http://puu.sh/vOjmR.jpg
2017-05-12 19:25 Monstrata: you can see they aren't linear
2017-05-12 19:26 Monstrata: http://puu.sh/vOjoX.jpg copy paste and Ctrl H
2017-05-12 19:26 Monstrata: Ctrl+G and replace it with old slider, then adjust slider 4 to compensate
2017-05-12 19:28 Dunois: ok done
2017-05-12 19:29 Monstrata: okay give me a minute im just going to fix some really really minor stuff for you
2017-05-12 19:29 Monstrata: Basicall8
2017-05-12 19:30 Monstrata: 00:49:604 (5,6) - readjusting this to improve the curve
2017-05-12 19:30 Monstrata: 00:25:534 (2,3) - fixing blanket
2017-05-12 19:31 Monstrata: 00:33:557 (2,3) - fixing spacing
2017-05-12 19:31 Monstrata: 00:42:627 (3,4) - and fixing spacing here
2017-05-12 19:31 Monstrata: 00:49:604 (5) - and adding NC
2017-05-12 19:31 Monstrata: okay going to upload this cuz its now 100% good in my eyes
2017-05-12 19:31 Dunois: xd