hello fellow fin
from modq
this is the point in the mod where i realized i need to cook supper and i'm fucking starving but im going to push on for u
clean set! i like your structured approach to mapping and if you use lower stack leniency and start mapping with stack view its gonna be $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
good luck looking forward to this being ranked
from modq
General
- audio quality above 192kbs, remember to fix this
- is it really necessary for the last section of the map to also be kiai time? there is a LOT of kiai in your map, this is your choice but just noting it (this section 03:46:648 is what im talking about)
- countdown conflicts with insane
Normal
- 00:10:127 (4,1) - blanket
- 00:13:388 - if you're going to emphasize 00:14:257 - it seems pretty random to not make this one clickable too, plus it sounds funny as is to me, try this rhythm?
- 00:16:214 (3,4) - just for the record, here the rhythm makes sense because of the vocal sound
- 00:29:692 (3,4) - blanket
- 00:55:127 (4,2) - these angles are VERY VERY slightly different, fix to make parallel
- 00:57:953 (3,4,5) - assuming since you wanted to make this a square i'll point this out, the square is slightly off, the issue is the spacing between 00:58:387 (4,5) : to fix this take00:57:953 (3,4) - and rotate it by 90 degrees, stack it on 00:58:387 (4) - and use the new placement to make your square (i hope that explanation makes sense)
- 01:05:779 (5,1,2) - same square issue, pointing out these nitpicks because i'm assuming this stuff matters to you if you're making squares like this (which i love)
- 01:11:866 (3,4,5) - wat happened with your distance snap if you're trying to make a triangle with 01:10:779 (2,3,4) - it's not even, but if you want to keep this shaping you could just make 01:12:301 (4,5) - 0.95x as well
- 01:24:040 (1,2,3,4,5,1) - your line here is NOT even
- 01:30:779 (1,2) - blanket
- 01:35:344 (2,4) - blanket, you'll have to change the shape of 4 for this to work since you do a line
- 01:34:475 (1,2,3) - not even as well, use 2 circles copy pasted to make your lines so that they're never off
- 02:02:301 (1,2) -
- 02:10:996 (1) - remove NC for consistency with 00:54:475 (3) -
- 02:12:735 (3) - NC here
- 02:14:475 (1) - aaaand remove NC here, all of these for consistency with the other kiai which just has better NC structure
- 02:16:214 (4) - NC
- 02:17:953 (1) - no NC, oh no what happened .. . . .
- 02:19:692 (3) - NC
- 02:21:214 (1) - no NC
- 02:23:170 (4) - NC
- 02:24:909 (1) - no NC
- 02:24:475 (5,1,2) - this is cute i'm pleasantly surprised both of these are right blankets
- 02:26:648 (3) - NC
- 02:28:388 (1) - aaaaaand no NC, luckily there is a break so you don't accidentally continue this incorrect NC structure
- 02:30:127 (4) - you might wanna NC this as well, for both emphasis and to fit your NC structure
- 02:49:257 (3,4,5) - not a triangle, but close enough to a triangle to look off. i'd make this less triangle like or make it a perfect triangle
- 03:16:648 (2,3) - blanket
- 03:23:605 (2,3) - blanket
- 03:29:257 (1,2,3) - not an even line, it's close enough that it makes me think it was your intention so i'm pointing it out
- 03:44:909 (1,2,3) - uneven line
- 03:50:127 (1,2) - DS, be sure to fix the triangle when you fix the DS
- 04:00:779 - imo, it would be much better to remove this spinner + break and just map normally here, i know what you're trying to emphasize but it kind of is fucked for there to be a break in the middle of your section and having the rhythm completely reset and change like this
despite the length this is mostly nitpick, very nice structure and clean idea of Normal player flow, try to use less patterns like 01:01:431 (3,4) - in a long row because it can get a bit confusing for normal players, i dont think that ever really becomes an issue in this map i just wanted to let you know for the future
Mathew's Light Hard
- light hard? what ever happened to advanced this is literally an advanced diff LMAO
- since everything in this diff is like nearly perfectly distance snapped, i'm going to point out every time it doesn't so that you can have maximum consistency, as a preface I know that it's perfectly fine for the DS to be slightly variable, it's just so perfect for so long in the map that i assume that was your intention, so i'm going to point out every instance of the DS NOT being 1.3x and you can do with that information whatever you like, so if you want your map to be perfectly DS'd you can make the changes
- 01:09:475 (6,1,2,3,4) - aHA you're human and broke DS!!!11!!! this shape is uneven please fix to be 1.3x like everything else because you're in so deep to the DS now that if you make anything uneven it'll stick out so much
- 01:26:431 (8) - this note is also not on the DS grid
- 01:27:518 (1,2,3,4,5,6,7,8) - this shape is also slightly uneven because of the DS of 01:27:735 (2) - and 01:30:127 (7) -
- 01:45:344 (2,3,4,5) - what is this shape supposed to be? why is your first break in DS to make this shape? it seems not worth it at all to make an object that has really no shape in my eyes that i can discern
- 01:47:735 (7) - DS
- 01:49:257 (3) - DS
- 01:52:301 (2) - DS
- 01:54:257 (8,1) - this blanket + the DS is off, so i'm going to assume this was probably a misclick
- 02:03:170 (2) - DS
- 02:03:822 (4,5) - blanket
- 02:14:909 (6) - DS
- 02:20:779 (3) - DS, this one is especially important because it makes this whole hexagon thingy uneven
- 02:24:040 (2) - DS
- 02:25:996 (7,1,2,3,4) - same uneven shape as last time
- 02:58:822 (3) - DS, also the line between 02:58:388 (2,3) - isn't the same angle as 02:58:822 (3,4,5) - which imo makes it look funny, i'd make them the same angle
- 03:02:301 (3) - DS
- 03:03:605 (7) - DS
- 03:05:779 (3) - DS
- okay so at this point i'm going to stop pointing out anything that isn't 1.3x because you suddenly STOP doing the 1.3x only around here, if that was your intention with the map comb through it on your own to just see but if not feel free to completely ignore all the DS suggestions, except for the weirdass one thats 1.9x spacing which i assume was a mistake
for better or worse this is the cleanest map i've ever seen in my entire life mapping LOL
Hard
- 00:11:866 (1) - i understand why you'd wanna NC here, but not NCing for consistency is 10x better imo because it doesn't break your NC structure
- 00:15:344 (4,1) - have you considered rasing your stack leniency if you're going to do stacked structure like this?
- 00:18:822 (3,1) - hidden repeat, which is unrankable! (since the ar is low enough for the slider end of 00:18:822 (3) - to hide the repeat arrow of 00:19:692 (1) )
- 00:23:822 (3,1,2) - another example of where a lower stack leniency would make your pattern look a lot better, do you map with stack view on?
- 00:34:475 (3,1) - super nazi, this is not the same angle which i'm pretty sure is what you intended it's off by like a degree or two
- 00:44:475 (2,3,4) - this line is uneven, but i want to ask if you meant to make it a line with 00:43:822 (1) - slider end included as well? it seems weird for you to make a line that's so close to including 00:43:822 (1) - but just doesn't
- 00:46:214 (2,3) - the slider end yellow circle thing can be very very very misleading for blanketing
- 01:00:127 (2,3) - but sometimes the yellow circle is not misleading
- 01:20:127 - this is quite low spinner recovery time for hard, just letting you know cause i'm not exaaaactly sure where the rankable line is for this
- 01:28:388 (1) - same no NC complaint as earlier
- 01:30:779 (1,2,3) - well this is oddly going against your incredibly clean structured style with this overlap, kind of out of nowhere imo i think patterning this differently will make your map more structurally consistent
- 01:36:866 (2,1) - blanket
- 01:37:953 (1,2) - idk if it's just me, but this seems SUPER far compared to all the other jumps of this kind, maybe its the straight vertical angle
- 01:46:648 (1,2,3) - your stack leniency messes up your line here D:
- 01:55:127 (1,2) - blanket
- 02:00:996 (2,3,4) - uneven line
- 03:14:040 (2,3,4) - uneven line
- 03:30:779 (4) - NC here for consistency with other kiais
- 03:50:127 (1,2,3) - this pattern looks SUPER weird, i'd give the 3 a different angle and try not to relate it directly to 1 and 2, kind of like what you did with 03:47:518 (3) -
- 04:00:561 - this is just as weird in this diff as it was in normal
- 04:12:735 (1,2,3) - uneven line + fix the triangle of 04:12:953 (2,3,4) - when you fix the line
this is the point in the mod where i realized i need to cook supper and i'm fucking starving but im going to push on for u
Insane
- 00:02:301 (1) - is it really necessary to nc this? i know its a white tick and all but i think that it'd be better not to seeing as it's quite quiet in this segment and it just kind of looks better for it not to be NCd imo
- 00:15:344 (4,5,1) - this is enough to convince me that you MUST not map with stack view on, please lower your stack leniency so this pattern works: if you still need convincing to map with stack view on after reading this mod, look at this map without and without stack view in the editor https://osu.ppy.sh/s/572184
- 00:16:214 (1,2,3) - uneven line
- 00:41:648 (4,1) - blanket
- 01:06:648 (1,3,4) - LOVING your structure so far in the kiai, but this really kills it for me, this overlap looks super unclean and bleh compared to everything else you do here for seemingly no reason
- 01:31:431 (2,3,5) - it's hard to tell at first glance because of the stack, but the underlying line IS uneven here
- 02:58:388 (3,4,1) - im hard
- 03:59:475 (3,5,1) - uneven line
- great use of structure and clean mapping in this difficulty, this one really hits the nail on the head, and it'll be 10x better if you just use stack leniency 3 so all of your good structure is noticeable to the player
clean set! i like your structured approach to mapping and if you use lower stack leniency and start mapping with stack view its gonna be $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
good luck looking forward to this being ranked