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BlackYooh vs. siromaru - BLACK or WHITE? [Osu|Taiko]

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Topic Starter
Arrival
This beatmap was submitted using in-game submission on mercredi 26 juillet 2017 at 17:26:20

Artist: BlackYooh vs. siromaru
Title: BLACK or WHITE?
Source: SOUND VOLTEX II -infinite infection-
Tags: sdvx 2 alheak KAC 2013 -HISTORIA SOUND VOLTEX- piano monochrome BlackY Yooh KERBEROX HEKATONCHEIR BEATS
BPM: 185
Filesize: 12462kb
Play Time: 05:40
Difficulties Available:
  1. Black (6,79 stars, 1950 notes)
  2. White (7 stars, 2651 notes)
Download: BlackYooh vs. siromaru - BLACK or WHITE?
Information: Scores/Beatmap Listing
---------------
BLACK or WHITE?


by BlackYooh vs. siromaru


from
SOUND VOLTEX II -infinite infection-
Black by Alheak
Hitsounding by Kin
Nofool
* - 01:57:508 - old school mais la preview serait mieux ici imo

* - 00:37:318 (132) – d ? trop de var, les ddd collent bien pour cette partie (j’aurais mis bcp + de ddd jusqu’à - 00:46:156 -).

* - 00:44:372 (189,190,191) – pas fan du dkd ici encore, j’mettrais plutôt un ddk pour rester dans le style de ce que t’avais avant.

* - 00:46:075 (208) – j’aurais delete ça et mis un finisher sur le d qui suit, mérite bien un finisher le début de part.

* - 00:56:372 (306) – ptit d à la place du k ici ? => kkkdkkd cpas mal pour représenter le swing dans la song là hue.

* - 01:57:508 – jusqu’à - 01:58:805 – bon j’pensais pas trop à ça tbh, un slow down un peu différent et après re speed up sur le 1/6. Pour faire du note par note :

* - 01:57:508 (846) – pas de SV sur la dernière note d’un stream, ultra moche on dirait les maps de timmy ; - 01:57:670 (847) – x0.95 ; - 01:57:832 (848) – x0 .92 ; - 01:57:994 (849) – x0.91 ; - 01:58:156 (851) – x0.90 => les slow down constant ça rend mal, un gros gap sur les première note puis de plus en plus petit, ça rend bcp mieux imo.
Ensuite pour le 1/6, tu démarres la première note à 0.92 et t’arrives à 1.10 en faisant du + 0.03 par note.
- 02:00:913 (881,882,883) – sur ce type d’endroit j’aurais laissé soit aucun break soit un break après le - 02:01:075 (882) -. En gros les beat important à chaque fois c’est - 02:00:102 - / - 02:00:427 - / - 02:00:751 - / - 02:01:075 - / - 02:01:399 -. Les deux premiers sont bien soulignés parce tu termines tes patterns dessus, après faire que des triplets pour souligner les autres serait un peu lame à jouer, du coup j’ferais un long pattern qui termine sur l’avant dernier. Le fait d’en avoir un, genre - 02:01:075 (882) – ici, tout seul, ça fait bizarre parce que dans cette optique je l’aurais plutôt souligné avec une big note mais après ça passe pas si les autres sont pas en big note aussi.
Tldr soit add une note à - 02:00:994 – soit add AUSSI une note à - 02:00:994 – (pas top ici comme y’a un pattern de la même longueur après, donc juste une note avant le d ?). Même reflexion pour tous les passages similaires des kiais lul.

* - genre pour la partie qui suit (pour poursuivre l’exemple), add des trucs à - 02:05:535 – et - 02:06:183 -. Après tu peux aussi remodeler le reste, le but c’est d’avoir les 5 notes dont j’ai parlé avant non isolé et potentiellement en fin de pattern (dans mon optique de mapping après, tu peux trouver ça complètement con et rien appliquer lul).

* - 02:17:454 (1026,1027,1028,1029,1030) – j’inverserais les couleurs ici => kdkkd, pour bien souligner les beat de la mélodie.

* - 02:18:589 (1039) – pareil ici je changerais en d pour souligner le beat, comme - 02:18:264 (1035) – fit bien la mélodie en k, ici c’pas mal d’avoir un d.

* - 02:19:075 (1046) – j’aurais peut-être recaller un petit d ici idk, ça fait bcp de mono. Les dddkkkd du début suivaient vraiment bien la song mais on peut pas en mettre part tout nn plus. Du coup kkkdkkd pour varier encore ? same pour les 1/6 longs qui suivront.

* - 02:38:291 (1227,1228,1229,1230) – dkkd ?? souligner la mélodie encore.

* - 02:49:399 – ce stream méritait un speed up SV plutôt qu’eu vieux SV constant entre le précédent et le suivant lul. J’aurais même commencé le speed up depuis - 02:48:427 (1289) -.

* - 03:11:819 – j’aurais utilisé un SV plus lent sur cette part, avec un slow down Léger sur les premières notes pour que ce soit pas trop brutal si nécessaire. Bon après j’aurais commencé à re speed up très lentement sur la partie qui commence à - 03:32:210 – jusqu’ à - 03:52:967 – histoire que le pattern soit lisible mais faut faire les bons choix niveau placement de SV hue, à toi de voir si t’as du temps à perdre.

* - 03:15:670 (1475) – font un peu louche ces d, t’entends clairement le beat sur le tick bleu qui précède. Je l’avais bien remarqué en playtest ça. Imo vires le juste, un break sera moins awkward qu’un d où qu’il soit. - 03:17:940 (1480,1481,1482,1483) – ici ça rend bien parce que tous les beat sont fort.

* - 03:20:859 (1488) - / - 03:26:048 (1499) - / - 03:41:616 (1553) - ^ delete.

* - 04:13:399 (1847,1848,1849,1850,1851) – pas très joli en slow down ça, on dirait que la song reprend ici donc tant qu’à SV j’serais reparti sur un speed up plutôt.

* - 04:53:940 (2322,2323,2324,2325,2326,2327,2328) – j’ai beau cherché je vois pas d’où il sort de 1/3 kek. Pour le beau jeu ça m’aurait pas dérangé mais un check de BN un peu en détail et il verra que ça fit pas lul.

* - 05:37:075 – ptit slow down ou speed up jusqu’à la fin ça passerait pas mal ici hue (j’pencherais pour un speed up, slow down c’pas joli).
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

hf
Topic Starter
Arrival

Nofool wrote:

* - 01:57:508 - old school mais la preview serait mieux ici imo Les mods de preview point quoi

* - 00:37:318 (132) – d ? trop de var, les ddd collent bien pour cette partie (j’aurais mis bcp + de ddd jusqu’à - 00:46:156 -). Ok done

* - 00:44:372 (189,190,191) – pas fan du dkd ici encore, j’mettrais plutôt un ddk pour rester dans le style de ce que t’avais avant. -

* - 00:46:075 (208) – j’aurais delete ça et mis un finisher sur le d qui suit, mérite bien un finisher le début de part. -

* - 00:56:372 (306) – ptit d à la place du k ici ? => kkkdkkd cpas mal pour représenter le swing dans la song là hue. -

* - 01:57:508 – jusqu’à - 01:58:805 – bon j’pensais pas trop à ça tbh, un slow down un peu différent et après re speed up sur le 1/6. Pour faire du note par note :

* - 01:57:508 (846) – pas de SV sur la dernière note d’un stream, ultra moche on dirait les maps de timmy ; - 01:57:670 (847) – x0.95 ; - 01:57:832 (848) – x0 .92 ; - 01:57:994 (849) – x0.91 ; - 01:58:156 (851) – x0.90 => les slow down constant ça rend mal, un gros gap sur les première note puis de plus en plus petit, ça rend bcp mieux imo.
Ensuite pour le 1/6, tu démarres la première note à 0.92 et t’arrives à 1.10 en faisant du + 0.03 par note. -

- 02:00:913 (881,882,883) – sur ce type d’endroit j’aurais laissé soit aucun break soit un break après le - 02:01:075 (882) -. En gros les beat important à chaque fois c’est - 02:00:102 - / - 02:00:427 - / - 02:00:751 - / - 02:01:075 - / - 02:01:399 -. Les deux premiers sont bien soulignés parce tu termines tes patterns dessus, après faire que des triplets pour souligner les autres serait un peu lame à jouer, du coup j’ferais un long pattern qui termine sur l’avant dernier. Le fait d’en avoir un, genre - 02:01:075 (882) – ici, tout seul, ça fait bizarre parce que dans cette optique je l’aurais plutôt souligné avec une big note mais après ça passe pas si les autres sont pas en big note aussi.
Tldr soit add une note à - 02:00:994 – soit add AUSSI une note à - 02:00:994 – (pas top ici comme y’a un pattern de la même longueur après, donc juste une note avant le d ?). Même reflexion pour tous les passages similaires des kiais lul. Ok j'ai fait des modifs dans ce sens

* - genre pour la partie qui suit (pour poursuivre l’exemple), add des trucs à - 02:05:535 – et - 02:06:183 -. Après tu peux aussi remodeler le reste, le but c’est d’avoir les 5 notes dont j’ai parlé avant non isolé et potentiellement en fin de pattern (dans mon optique de mapping après, tu peux trouver ça complètement con et rien appliquer lul). -

* - 02:17:454 (1026,1027,1028,1029,1030) – j’inverserais les couleurs ici => kdkkd, pour bien souligner les beat de la mélodie. -

* - 02:18:589 (1039) – pareil ici je changerais en d pour souligner le beat, comme - 02:18:264 (1035) – fit bien la mélodie en k, ici c’pas mal d’avoir un d. -

* - 02:19:075 (1046) – j’aurais peut-être recaller un petit d ici idk, ça fait bcp de mono. Les dddkkkd du début suivaient vraiment bien la song mais on peut pas en mettre part tout nn plus. Du coup kkkdkkd pour varier encore ? same pour les 1/6 longs qui suivront. -

* - 02:38:291 (1227,1228,1229,1230) – dkkd ?? souligner la mélodie encore. -

* - 02:49:399 – ce stream méritait un speed up SV plutôt qu’eu vieux SV constant entre le précédent et le suivant lul. J’aurais même commencé le speed up depuis - 02:48:427 (1289) -. -

* - 03:11:819 – j’aurais utilisé un SV plus lent sur cette part, avec un slow down Léger sur les premières notes pour que ce soit pas trop brutal si nécessaire. Bon après j’aurais commencé à re speed up très lentement sur la partie qui commence à - 03:32:210 – jusqu’ à - 03:52:967 – histoire que le pattern soit lisible mais faut faire les bons choix niveau placement de SV hue, à toi de voir si t’as du temps à perdre. Fait quelque chose avec les SV

* - 03:15:670 (1475) – font un peu louche ces d, t’entends clairement le beat sur le tick bleu qui précède. Je l’avais bien remarqué en playtest ça. Imo vires le juste, un break sera moins awkward qu’un d où qu’il soit. - 03:17:940 (1480,1481,1482,1483) – ici ça rend bien parce que tous les beat sont fort. -

* - 03:20:859 (1488) - / - 03:26:048 (1499) - / - 03:41:616 (1553) - ^ delete.

* - 04:13:399 (1847,1848,1849,1850,1851) – pas très joli en slow down ça, on dirait que la song reprend ici donc tant qu’à SV j’serais reparti sur un speed up plutôt. -

* - 04:53:940 (2322,2323,2324,2325,2326,2327,2328) – j’ai beau cherché je vois pas d’où il sort de 1/3 kek. Pour le beau jeu ça m’aurait pas dérangé mais un check de BN un peu en détail et il verra que ça fit pas lul. C'était pour ça un peu mais bon

* - 05:37:075 – ptit slow down ou speed up jusqu’à la fin ça passerait pas mal ici hue (j’pencherais pour un speed up, slow down c’pas joli). Ok 1.05 puis 1.1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

hf
Cimer
Greenshell
I didn't even know there was a long version of this
General:
AiMod: unsnapped object at 00:30:425 (63) -
Tags: SOUND can be removed as it already appears in the source
Remove the Kiai from 02:23:454 to 02:24:751 - like you did 02:02:697 - here?

[Monochromatic Oni]

00:53:535 (274,275) - ctrl+g? I guess you mapped this differently from 00:48:264 (224,225,226,227,228,229,230) - for variety but the current pattern doesn't
fit the sound imo. As an alternative, 00:53:697 (276) - could be a kat, you'll still have variety and

02:08:859 (948,949,950,951) - maybe this is just me but I feel like the 1/6 are hardly audible here

02:54:589 (1325) - you can remove this finish, the kick the D d K isn't present here, but instead the sound which appears in the previous section from 00:56:535 to 01:06:913 -

03:31:886 (1516) - kat for the snare sound?
stream madness

I can't mod stream maps too well, but I hope the few things I mentioned will help you in any way.
Good luck with this!
Topic Starter
Arrival

Greenshell wrote:

I didn't even know there was a long version of this
General:
AiMod: unsnapped object at 00:30:425 (63) - uups
Tags: SOUND can be removed as it already appears in the source doesn't really matter
Remove the Kiai from 02:23:454 to 02:24:751 - like you did 02:02:697 - here? good idea

[Monochromatic Oni]

00:53:535 (274,275) - ctrl+g? I guess you mapped this differently from 00:48:264 (224,225,226,227,228,229,230) - for variety but the current pattern doesn't
fit the sound imo. As an alternative, 00:53:697 (276) - could be a kat, you'll still have variety and I think it's a good way to do it if the final kkd is kept, which is the case.

02:08:859 (948,949,950,951) - maybe this is just me but I feel like the 1/6 are hardly audible here Clearly audible for me, but maybe not really fitting. I'll think of someway to change it

02:54:589 (1325) - you can remove this finish, the kick the D d K isn't present here, but instead the sound which appears in the previous section from 00:56:535 to 01:06:913 - Applied

03:31:886 (1516) - kat for the snare sound? Looks fine as it imo, i'd rather keep a dkddk which plays a bit better than a dkkdk
stream madness

I can't mod stream maps too well, but I hope the few things I mentioned will help you in any way. Yeah thanks for the quick mod !
Good luck with this!
Ty !
Surono
m
neat shinsekai U:
* 00:30:425 - from aimod
* 00:44:940 - add here to keep consistent follow the 00:45:021 - stream, yeah the stream are start from 00:44:859 - here and I want give suggestion pattern, 00:44:697 - from here change to kkddkdkdkkdkdkdkd? more accurate with emphasize to sounds, at alteration sounds 00:45:508 - really give something that really interesting as pattern imo
* 00:51:345 - I think in here should be d d kkkd, seems over to emphasized 00:51:345 - if here applied as 1/6 but 00:51:508 - here is good as the range sounds.
* 00:56:372 - dkd 1/4, 00:56:210 - 1/6 only enough here for that high impact sounds
* 00:58:075 - more smooth if here don
* 01:03:183 - ^ and if there any noticeable sounds like mainsounds will be good to keep as kkddk, kdddk pls
* 01:17:048 - there is had increasing range of burst sounds, kat it to emphasize that flow
* 01:58:481 (850,851,852,853,854,855,856) - I saw dddkkkd but here wat dem many cats... how bout kkkdddk? more clearly with sounds. that spam kats are good if the song are genres such speed/breakcore imo
* 02:17:291 - ooo I hear that ok seems to hurt, but overall 01:58:481 (850,851,852,853,854,855,856) - and 01:58:481 (850,851,852,853,854,855,856) - up to you :'P
* 02:18:913 (1041,1042,1043,1044,1045,1046,1047) - its oke, but I cant hit them.. when me git gud *sniff
* 03:18:670 - and 03:21:670 - next similar sounds because this drum part, dont ignore them.. they clearly beat and not like hithat or something faded. up to you when instrument are playing.. keep add them or not
* 03:31:886 - clap this.. because 03:31:805 (1514,1517) - orz
* 03:39:589 - you can add here kat to more emphasize that sounds
* 03:52:967 - until 04:03:345 - , would applying spam 3plet or mixed with 5plet than longstream because this part really smootth and longstream not good idea if continue 04:03:345 - in here, too over emphasized as longstream imo
* 04:18:913 - I dont hear like cymbal or something have high impact but I guess this for instrument? dem.... ok you can keep it
* sorry nazzi tatzujin pattorn, 04:44:940 (2210,2211,2212) - kdd and 04:46:237 (2226,2227,2228,2229) - kddk .. the currents feels awkward imo....
* 05:09:589 - and 05:09:670 - like before with my ugly/idk good suggestion or not
* 05:10:399 - kdd 1/4, 05:10:480 (86,87,88,89,90) - to give contrast with the drum
* 05:20:535 - you can make something different for this part sounds... not longstream, suggestion : 05:20:615 (172,178) - just delete these

buuutttttttt nvm I just nubbbbbbbbb. Challenging map, Good Luck.
frukoyurdakul
Neat map. Quick suggestions, no kudosu.

The notes are coming a bit late imo (about 10ms on the slow parts, 5ms generally) so you can move the timing and inherited points -5 ms.

03:06:264 - The SV could increase smoothly, a sudden SV change like that in a 1/4 stream is confused me, but that's a personal preference.

Keep up the good work, nice streams.
zigizigiefe
Sup via M4M o/ i hope my map is worth to be qualified ;w;
Firstly check AiMod



In my opinion,offset should be -2 ms..I feel like notes come a little bit late.

  1. 00:54:100 (280,281,282,283,284,285,286) - I suggest you should change it as kkdkkkd or kkddkkd.That sound is similar to previous one,try to change it for variety.
  2. 01:09:830 (405,406,407,408,409,410,411,412,413) - This pattern and other patterns like that don't fit to the sound and feels weird.At least explain why did you use that pattern,I wonder.If you change it,change the same parts for consistency.
  3. 01:58:479 (851,852,853,854,855,856,857) - That sound is same as 00:35:452 (113,114,115,116,117,118,119) -,why're these different?Change as dddkkkd
  4. 02:23:452 (1081,1082) - I suggest CTRL+G,sound goes high pitch,then low pitch.
  5. 03:42:425 (1541) - There is no sound.Delete,also it doesn't fit.
  6. 04:00:587 (1678) - I heard a sound that is more different than others.
  7. 04:15:262 (1845,1846) - CTRL+G.Sound goes high-low.
  8. 04:18:586 (1883,1884,1885,1886) - I guess the sound goes faster at here.
  9. 05:40:803 (1) - Move the spinner to 05:40:722 -.
Well,I really can't find any problem.It is pretty solid,good luck <3
Realazy
hello

you could make the 3rd combo color a bit more yellowish since you usually colorhax it with the orange combo
bring back the blue combo color

00:54:427 (1,2,3) - the high pitched synth is doing something a bit different here than at the other purple combos, why not keep the movement going? you could for example use a mirrored version of 00:54:102 (1,2,3) -
00:58:156 (1,1,1) - really minor but you could maybe swap the colors here, by that I mean use the purple color on the longer sliders since they sound more like 00:56:859 (1) - and 00:57:508 (1) -
02:22:967 (5) - you could NC these, it's a pretty significant sound and it makes those combos closer to what you usually have in terms of length
02:28:318 (8,9) - i'd like to see some variety here, it sounds quite different from 02:09:832 (1,2,3,4) -, you could try something like this?
04:14:535 (1,2) - ehh those overlaps look a bit nasty imo, can you stack this on 04:14:129 (2) - ?
04:18:589 (1,2) - this is really excessive imo, either follow the drums or the synth because this is really difficult to play even for such a hard map. you went with using a different combo color than the previous 1/3 patterns here, so why not just follow the 1/4 drums?
05:37:075 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,1,1,2,3,1,2,3,1,2,3,1,2) - gl hidden players

best of 2017 right there
Alheak

Realazy wrote:

hello

you could make the 3rd combo color a bit more yellowish since you usually colorhax it with the orange combo a bit but my intent was to have silver and gold, or at least white gold and gold colours
bring back the blue combo color

00:54:427 (1,2,3) - the high pitched synth is doing something a bit different here than at the other purple combos, why not keep the movement going? you could for example use a mirrored version of 00:54:102 (1,2,3) - ye
00:58:156 (1,1,1) - really minor but you could maybe swap the colors here, by that I mean use the purple color on the longer sliders since they sound more like 00:56:859 (1) - and 00:57:508 (1) - this part has fast sliders being orange and slow ones purple, but once every two measures, the song is less intense but still uses the orange/purple haxing, just with the less saturated colours
02:22:967 (5) - you could NC these, it's a pretty significant sound and it makes those combos closer to what you usually have in terms of length yes
02:28:318 (8,9) - i'd like to see some variety here, it sounds quite different from 02:09:832 (1,2,3,4) -, you could try something like this? ye
04:14:535 (1,2) - ehh those overlaps look a bit nasty imo, can you stack this on 04:14:129 (2) - ? ye
04:18:589 (1,2) - this is really excessive imo, either follow the drums or the synth because this is really difficult to play even for such a hard map. you went with using a different combo color than the previous 1/3 patterns here, so why not just follow the 1/4 drums? ye
05:37:075 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,1,1,2,3,1,2,3,1,2,3,1,2) - gl hidden players xd

best of 2017 right there
cimer

changed perfectly stacked sliders to something hopefully more readable

update
Mimiliaa
hii

Alheak's Black Another
00:43:562 (1) - slider mal stack

c'est tout ce que j'ai trouvé xd
Alheak
yep fixed thanks
update
Petithoux
hey

[Alheak's Black Another]
  1. 02:13:075 (1) - mal stack xd
  2. 02:23:454 (1,2,1,2,1,2,1,2) - ici tu pouvais faire un truc comme 02:02:697 (1,2,1,2,1,2) - pour qu'on voie que c'est différent de 02:20:859 (1,2,1,2,1,2,1,2) -

très bonne map sinon, gl
Alheak
hey

fixed le stack mais je vois pas trop ce que tu veux dire pour l'autre pattern

merci!

update
Petithoux

Alheak wrote:

hey

fixed le stack mais je vois pas trop ce que tu veux dire pour l'autre pattern

merci!

update
02:20:859 (1,2,1,2,1,2,1,2) - les sons ici et là 02:23:454 (1,2,1,2,1,2,1,2) - sont pas pareils mais tu les as map de la même manière alors qu'avant, là où y a une partie semblable (02:00:102 (1,2,1,2,1,2,1,2) - et 02:02:697 (1,2,1,2,1,2) - ), tu les as map différemment, donc dans mon mod j't'ai dit de map 02:23:454 (1,2,1,2,1,2,1,2) - comme 02:02:697 (1,2,1,2,1,2) -
Alheak
Ces exemples sont tous plus ou moins différents, la seule chose qui est vraiment constante c'est le rythme et le fait qu'ils soient tous de la même "famille" mélodiquement et structurellement, du coup les patterns sont choisis un peu au hasard en fonction de l'espace disponible et des idées que j'ai, mais restent structurellement la même chose.
Topic Starter
Arrival

zigizigiefe wrote:

Sup via M4M o/ i hope my map is worth to be qualified ;w;
Firstly check AiMod



In my opinion,offset should be -2 ms..I feel like notes come a little bit late.

No change on the offset.

  1. 00:54:100 (280,281,282,283,284,285,286) - I suggest you should change it as kkdkkkd or kkddkkd.That sound is similar to previous one,try to change it for variety. Why would I change it for variety since the pttern is lready different than the previous one ?
  2. 01:09:830 (405,406,407,408,409,410,411,412,413) - This pattern and other patterns like that don't fit to the sound and feels weird.At least explain why did you use that pattern,I wonder.If you change it,change the same parts for consistency. Made a small change
  3. 01:58:479 (851,852,853,854,855,856,857) - That sound is same as 00:35:452 (113,114,115,116,117,118,119) -,why're these different?Change as dddkkkd Because the first one is preceed with kats.
  4. 02:23:452 (1081,1082) - I suggest CTRL+G,sound goes high pitch,then low pitch. Last note here is a kat, using a big D is better emphsis wise.
  5. 03:42:425 (1541) - There is no sound.Delete,also it doesn't fit. Changed
  6. 04:00:587 (1678) - I heard a sound that is more different than others. ?? I don't see what you mean, also I won't change this stream's strcuture.
  7. 04:15:262 (1845,1846) - CTRL+G.Sound goes high-low. Starting the stream like this is essential considering how it is developping.
  8. 04:18:586 (1883,1884,1885,1886) - I guess the sound goes faster at here. So... ?
  9. 05:40:803 (1) - Move the spinner to 05:40:722 -. I leave some space for reading and esthetic purpose.
Well,I really can't find any problem.It is pretty solid,good luck <3
Thanks !
Topic Starter
Arrival

frukoyurdakul wrote:

Neat map. Quick suggestions, no kudosu.

The notes are coming a bit late imo (about 10ms on the slow parts, 5ms generally) so you can move the timing and inherited points -5 ms. No change on the offset.

03:06:264 - The SV could increase smoothly, a sudden SV change like that in a 1/4 stream is confused me, but that's a personal preference. Changed

Keep up the good work, nice streams.
Thanks !
zigizigiefe
04:18:588 (1890,1891,1892,1893) - I meant there are 1/4 sounds lol
Topic Starter
Arrival
Yeah but they are abslutely not dominant and would fuck the reading up of the SV for everyone lulz
_yu68
Hello~ via in-game chat. I mod the taiko diff :3
mod
[White]
  1. 00:30:751 (67,68) - ctrl+g? It will be natural flow because of same color scheme as 00:25:643 (4,5) - 00:26:940 (20,21) - 00:28:237 (36,37) - 00:29:534 (52,53) - .
  2. 00:58:075 (316) - change to d (and 00:58:156 (317) - delete?) It can shows the rhythm like xx_xx from 00:57:994 - .
  3. 01:03:264 (350,351) - Same as above.
  4. 01:16:724 (493) - 01:17:048 (497) - change to k? I think it can shows sound like noise of from 01:16:643 - here.
  5. 01:17:616 (501) - delete? It will gives player the break after the long stream. Also, I couldn't hear the piano sound at here.
  6. 01:37:561 (604) - delete? Changing the flow by stopping 1/2 here, it will becomes a cushion to the next stream.
  7. 02:04:724 (905) - move to 02:04:562 - ? It will matches to melody.
  8. 02:09:913 (956) - move to 02:09:751 - and change to d? Same as above.
  9. 02:08:048 (937) - change to d? In order to make different flow from 02:06:751 (925,926,927,928,929,930) - here.
  10. 02:32:453 (1166) - change to d and 02:32:535 (1167) - delete? How about make similar rhythm to 02:11:697 - here?
  11. 03:16:481 - add k? I think that you can focus on diversity in this part since density is very low.
  12. 03:26:859 - Same as above.
  13. 03:39:021 - add k? There is the sound of piano.
  14. 03:41:129 - Same as above.
  15. 03:49:399 - Same as above.
  16. 04:21:508 (1923,1924,1925,1926,1927,1928,1929,1930) - dddkddkd -> ddkdkddd? d notes will fit to sounds of kick.
That's all.

Good luck!
Topic Starter
Arrival

_yu68 wrote:

Hello~ via in-game chat. I mod the taiko diff :3
mod
[White]
  1. 00:30:751 (67,68) - ctrl+g? It will be natural flow because of same color scheme as 00:25:643 (4,5) - 00:26:940 (20,21) - 00:28:237 (36,37) - 00:29:534 (52,53) - . Made some other changes too
  2. 00:58:075 (316) - change to d (and 00:58:156 (317) - delete?) It can shows the rhythm like xx_xx from 00:57:994 - . Fixed
  3. 01:03:264 (350,351) - Same as above.
  4. 01:16:724 (493) - 01:17:048 (497) - change to k? I think it can shows sound like noise of from 01:16:643 - here. Fixed
  5. 01:17:616 (501) - delete? It will gives player the break after the long stream. Also, I couldn't hear the piano sound at here. Fixed
  6. 01:37:561 (604) - delete? Changing the flow by stopping 1/2 here, it will becomes a cushion to the next stream .Fixed
  7. 02:04:724 (905) - move to 02:04:562 - ? It will matches to melody.
  8. 02:09:913 (956) - move to 02:09:751 - and change to d? Same as above. Fixed both !
  9. 02:08:048 (937) - change to d? In order to make different flow from 02:06:751 (925,926,927,928,929,930) - here. You mean the same ? Yes I like it !
  10. 02:32:453 (1166) - change to d and 02:32:535 (1167) - delete? How about make similar rhythm to 02:11:697 - here? Fixed
  11. 03:16:481 - add k? I think that you can focus on diversity in this part since density is very low. Changed a bit
  12. 03:26:859 - Same as above.
  13. 03:39:021 - add k? There is the sound of piano.
  14. 03:41:129 - Same as above.
  15. 03:49:399 - Same as above. Fixed all above
  16. 04:21:508 (1923,1924,1925,1926,1927,1928,1929,1930) - dddkddkd -> ddkdkddd? d notes will fit to sounds of kick. Fixed !
That's all.

Good luck!
Very good mod, thanks a lot ! :)
Charlotte
Hi quick mod.S T R E A M W O R L D is hard to me></

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Looks Good~
[ White]


  • 00:53:210 - add kat.for consistency triplet

    01:05:859 - You can add don.for good flow.

    02:27:183 - change to d? I think low pitch.

    02:37:399 - change to k? I think high sound.
challenging diff.Good luck :)
m3gB3g
Best of 2k17
Topic Starter
Arrival

Charlotte wrote:

Hi quick mod.S T R E A M W O R L D is hard to me></

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Looks Good~
[ White]


  • 00:53:210 - add kat.for consistency triplet -

    01:05:859 - You can add don.for good flow. -

    02:27:183 - change to d? I think low pitch. -

    02:37:399 - change to k? I think high sound. -
challenging diff.Good luck :)
All fixed, thanks ! :D
tasuke912
Taiko diff is well made by the mapper, and i can put a mode-specific icon already.

Taiko'd!

mod:
[ White]
  1. 05:37:075 - 05:39:345 - hitsound volume seems too small. I recommend keeping 50/40%
  2. 01:58:075 (849) - SV should be 0.8950x. It is wrong that osu editor can't read such number.


  3. 00:33:183 (97,98,99,100,101,102,103,104) - i suggest that you change the color to red in order to emphasize the piano sound and next kkkk... stream.
  4. 01:58:481 (852,853,854,855,856,857,858) - I feel like kkkdddd because of the melody
  5. 02:33:832 (1173) - missing a finisher?

  6. 04:55:724 (1) - try adding a green line set small hitsound volume for the spinner. 100% is noisy
Good luck!
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