This is awesome! Thanks for the huge mod!lilligantEX wrote:
Thanks for m4m
[general]
- here's an amplified mp3. the one you're using is too quiet https://puu.sh/vtiZR/ba8bd97764.mp3
- BPM is improper, offset should be 124. all notes and timing points need to move forward 68 ms.
- maps must be perfectly timed, so 6/4 time signature is required. using the timing menu, select all timing points and set the time signature to 6/4 using the 2nd box. select the third option and change the 5 to a 6.
Seems weird after these changes... Really weird :cThe offset seems to be off. At least when I hear it. Not that I don't trust you, but i'll ask for timing help on the timing queue.
NEVERMIND
the offset was good, it's just your MP3 that changes the offset
^^^-------^^^ please change before looking at any mods below this. ^^^-------^^^
- hitsounds are also really loud, after using my mp3 set volume to 85% for all timing points
- hitsounds are also really bland, there's almost no instances of a whistle, finish, or clap sound being used because there's no hitsounding at all for now lul
- for easy, normal: 00:00:124 (1,1,1,1) - two objects aren't allowed on the same tick, even if it's spinners. i know it's odd, but it's in the ranking criteria. try moving each spinner except the first forward 1 tick and shortening it by 1 tick. This was fixed by another mod
- just some advice for future maps: using grid snap, especially at this big size, is really restricting. i suggest turning off grid snap and only relying on distance snap for a while, and once you get used to seeing how things are distanced, turn off distance snap and start spacing on your own. that's how i learned to do spacing in my maps. i'll try
[easy]
00:14:123 (1) - fix overlap with 00:13:123 (2) - fixed
00:23:457 (1,2,3,4) - should all be the same shape, just copy/paste fixed
00:27:623 (2,3) - repeating sliders are hard to read for players at this level (and let's be real, repeating sliders that repeat more than once are hard to read for advanced players too.) fixed
00:30:290 (7) - ^ fixed
00:35:123 (1,2) - too close to top of screen. fixed
00:38:457 (2,3) - move up 1 on the grid. distance snap can be broken to make things look nice fixed
00:39:123 (3,4) - should be a cleaner curve, with 3 flowing into 4. fixed
00:44:790 (2) - repeating sliders are hard to read for players at this level fixed
00:48:457 (1) - ^ fixed
00:49:790 (3,4) - make this a slider starting at 3 and ending at 4 fixed
00:50:790 (5,6) - make this a circle and slider, circle at the start of 5, slider from the end of 5 to 6. fixed
00:52:457 (2,3) - make this a slider starting at 2 and ending at 3 fixed
00:54:623 (1,2) - stacks are not good for easy maps, they're hard to read for new players fixed
00:57:290 (1,2) - ^ fixed
00:59:457 (2) - repeating sliders are hard to read for players at this level fixed
01:00:957 (3,4) - stacks are hard to read for new players fixed
01:01:957 (5) - this is playable for new players, but it will be confusing and hard to read for them. i don't see what's wrong
01:05:790 (3,1) - ^ doesn't overlap while playing so seems good to me
01:08:457 (3) - ^ fixed fixed
01:10:290 (2,3) - repeating sliders are hard to read for players at this level fixed
01:14:123 (1) - ^ only reverses once, i don't see what's wrong
for the repeating sliders, you could just make it so a slider covers the whole length of the repeating slider. this might lead to a remap being needed.
seems fine as it is, i'll change it if another mod points it out
[normal]
00:15:457 (1) - fast repeating sliders can be disorienting for normal-level players as i don't use them too often it's ok
00:22:457 (1) - ^ it's used with the same sound as the other one so it's ok
00:28:290 (3,4) - in my opinion, sliders and circles should never be stacked like this. especially with this low AR, most players will 100% miss this if they're not reading really carefully fixed, idk why this was here
00:36:457 (3,4,1) - should all follow one curve, try using a big curved slider as a guideline fixed
00:49:457 (2,3,4,1,2,3,4) - instead of (slider) (circle) (slider) (circle) (slider) (circle) (slider) it should be (circle) (slider) (circle) (slider) (circle) (slider) (slider)
current: fixed
suggestion:
00:59:457 (2) - sampleset is set to soft here, set it to normal (sampleset menu is on the left side of the screen, right below the notes that appear on the top) fixed
01:05:790 (3) - fast repeating sliders can be disorienting for normal-level players meh
01:07:123 (1,2,3,4,5,6,7,8,1) - this rhythm is really hard for a normal map it's a 3 second difficulty peak. i've seen worse
01:12:457 (1,2,3) - sliders are too fast and oddly shaped, either slow the sliders or make the sliders simple shapes i'll reduce sv
[hytex's hard] Hytex will apply changes, give me the new .osu when you're donesince this is a guest difficulty, i'll repeat some things previously said:
- BPM is improper, offset should be 124. All notes and timing points need to move forward 68 ms.
- maps must be perfectly timed, so 6/4 time signature is required. using the timing menu, select all timing points and set the time signature to 6/4 using the 2nd box. select the third option and change the 5 to a 6.
Changed by FruityEnLoops - update your diff
[asriel's light insane] Asriel will apply changes, give me the new .osu when you're donesince this is a guest difficulty, i'll repeat some things previously said:
- BPM is improper, offset should be 124. All notes and timing points need to move forward 68 ms.
- maps must be perfectly timed, so 6/4 time signature is required. using the timing menu, select all timing points and set the time signature to 6/4 using the 2nd box. select the third option and change the 5 to a 6.
Changed by FruityEnLoops - update your diff
[gilgamesh]
00:08:290 (2,3,4,1,2,3) - try to find and fix overlaps like these, for the sake of keeping this mod short enough for reading i won't include these fixed
00:16:457 (1,2,3,4,5) - should all have the same spacing (copy/paste) fixed
00:28:790 (5,6) - 1/8 should not be used, everything falls on 1/4 ticks. I mapped on 1/4, probably scrolled or smthing like that move 6 to the red tick. fixed
00:34:623 (6,7) - i suggest using sliders here, but it's not needed x
00:39:124 (9) - make this a new combo fixed
00:39:957 (14,7) - ^ fixed
00:53:790 (5,11,15,24) - put a new combo on each of these notes fixed
01:05:790 (2) - new combo fixed
01:08:122 (1) - put new combo 01:08:456 (5) instead fixed
01:12:957 (2) - slider end should snap to red tick. fixed
this is likely the longest mod i've posted to date. hopefully it's helpful
(if there's no text then i didn't applied the changes YET.)