Thanks for m4m
[general]
- here's an amplified mp3. the one you're using is too quiet https://puu.sh/vtiZR/ba8bd97764.mp3
- BPM is improper, offset should be 124. all notes and timing points need to move forward 68 ms.
- maps must be perfectly timed, so 6/4 time signature is required. using the timing menu, select all timing points and set the time signature to 6/4 using the 2nd box. select the third option and change the 5 to a 6.
^^^-------^^^ please change before looking at any mods below this. ^^^-------^^^
- hitsounds are also really loud, after using my mp3 set volume to 85% for all timing points
- hitsounds are also really bland, there's almost no instances of a whistle, finish, or clap sound being used
- for easy, normal: 00:00:124 (1,1,1,1) - two objects aren't allowed on the same tick, even if it's spinners. i know it's odd, but it's in the ranking criteria. try moving each spinner except the first forward 1 tick and shortening it by 1 tick.
- just some advice for future maps: using grid snap, especially at this big size, is really restricting. i suggest turning off grid snap and only relying on distance snap for a while, and once you get used to seeing how things are distanced, turn off distance snap and start spacing on your own. that's how i learned to do spacing in my maps.
[easy]
00:14:123 (1) - fix overlap with 00:13:123 (2) -
00:23:457 (1,2,3,4) - should all be the same shape, just copy/paste
00:27:623 (2,3) - repeating sliders are hard to read for players at this level (and let's be real, repeating sliders that repeat more than once are hard to read for advanced players too.)
00:30:290 (7) - ^
00:35:123 (1,2) - too close to top of screen.
00:38:457 (2,3) - move up 1 on the grid. distance snap can be broken to make things look nice
00:39:123 (3,4) - should be a cleaner curve, with 3 flowing into 4.
00:44:790 (2) - repeating sliders are hard to read for players at this level
00:48:457 (1) - ^
00:49:790 (3,4) - make this a slider starting at 3 and ending at 4
00:50:790 (5,6) - make this a circle and slider, circle at the start of 5, slider from the end of 5 to 6.
00:52:457 (2,3) - make this a slider starting at 2 and ending at 3
00:54:623 (1,2) - stacks are not good for easy maps, they're hard to read for new players
00:57:290 (1,2) - ^
00:59:457 (2) - repeating sliders are hard to read for players at this level
01:00:957 (3,4) - stacks are hard to read for new players
01:01:957 (5) - this is playable for new players, but it will be confusing and hard to read for them.
01:05:790 (3,1) - ^
01:08:457 (3) - ^
01:10:290 (2,3) - repeating sliders are hard to read for players at this level
01:14:123 (1) - ^
for the repeating sliders, you could just make it so a slider covers the whole length of the repeating slider. this might lead to a remap being needed.
[normal]
00:15:457 (1) - fast repeating sliders can be disorienting for normal-level players
00:22:457 (1) - ^
00:28:290 (3,4) - in my opinion, sliders and circles should never be stacked like this. especially with this low AR, most players will 100% miss this if they're not reading really carefully
00:36:457 (3,4,1) - should all follow one curve, try using a big curved slider as a guideline
00:49:457 (2,3,4,1,2,3,4) - instead of (slider) (circle) (slider) (circle) (slider) (circle) (slider) it should be (circle) (slider) (circle) (slider) (circle) (slider) (slider)
current:
suggestion:
00:59:457 (2) - sampleset is set to soft here, set it to normal (sampleset menu is on the left side of the screen, right below the notes that appear on the top)
01:05:790 (3) - fast repeating sliders can be disorienting for normal-level players
01:07:123 (1,2,3,4,5,6,7,8,1) - this rhythm is really hard for a normal map
01:12:457 (1,2,3) - sliders are too fast and oddly shaped, either slow the sliders or make the sliders simple shapes
[hytex's hard]
since this is a guest difficulty, i'll repeat some things previously said:
- BPM is improper, offset should be 124. All notes and timing points need to move forward 68 ms.
- maps must be perfectly timed, so 6/4 time signature is required. using the timing menu, select all timing points and set the time signature to 6/4 using the 2nd box. select the third option and change the 5 to a 6.
00:00:124 (1,1,1,1) - spinners should end on the white ticks, while new ones start on the blue.
00:06:123 (1) - should end at 00:08:457
00:08:457 (1) - replace with a circle at 00:09:123 and a circle at 00:09:790
01:01:790 (2,3) - each slider should be 4 ticks long, covering 1 whole beat. 5 total sliders are needed here, not 4.
01:09:457 (1,2) - this is disorienting after the repeating sliders before it. should just be a repeating slider.
[asriel's light insane]
since this is a guest difficulty, i'll repeat some things previously said:
- BPM is improper, offset should be 124. All notes and timing points need to move forward 68 ms.
- maps must be perfectly timed, so 6/4 time signature is required. using the timing menu, select all timing points and set the time signature to 6/4 using the 2nd box. select the third option and change the 5 to a 6.
00:09:123 (5) - this slider doesn't follow the rhythm.
00:09:957 (1,2) - the song is not off-beat, so there's no important sounds that should be clicked on red ticks right here.
00:12:123 (3) - doesn't follow rhythm
00:14:123 (1) - literally no reason for a spinner right here.
00:16:457 (1,2) - doesn't follow the rhythm
00:17:457 (1) - also doesn't follow the rhythm
00:18:957 (2) - no sound here to make this note necessary.
00:20:123 (6) - sliders that repeat more than once are hard to read and should be avoided.
00:21:623 (2) - doesn't follow the rhythm.
00:23:623 (4) - sliders that repeat more than once are hard to read and should be avoided.
00:24:290 (1,2,3,4,5,6) - there's no reason to have so many circles for a rhythm as simple as this.
00:25:957 (3) - doesn't land on any sounds.
00:27:457 (1,1,2,3,4,5,6,7) - new combos and object positions poorly reflect the rhythm.
00:31:123 (1) - no reason for a slider. should be a circle, then three triplets.
00:37:957 (1) - there's a sound that's just completely ignored at 00:37:790
00:47:123 (2,3,4,5,6,7,8) - doesn't follow the rhythm in the same way most of the map does. placement is also just random distance snap and looks ugly.
00:51:123 (1) - ignores rhythm.
00:53:957 (2,5) - inconsistent rhythm. if the next part 00:56:457 (2,3,4,5) doesn't include notes in those spaces, this part shouldn't either.
01:12:540 (1) - placed improperly, should start on white tick.
in general, this map very poorly follows the rhythm and i suggest you remap it. new combos are also used randomly and don't fit with anything. object placement is messy and ugly, and there is no aesthetic to the map.
there are fundamental things of rankable maps that are missing here. please watch pishifat's videos and practice mapping for at least a few months before trying for rank, results will be better after that.
[gilgamesh]
00:08:290 (2,3,4,1,2,3) - try to find and fix overlaps like these, for the sake of keeping this mod short enough for reading i won't include these
00:16:457 (1,2,3,4,5) - should all have the same spacing (copy/paste)
00:28:790 (5,6) - 1/8 should not be used, everything falls on 1/4 ticks. move 6 to the red tick.
00:34:623 (6,7) - i suggest using sliders here, but it's not needed
00:39:124 (9) - make this a new combo
00:39:957 (14,7) - ^
00:53:790 (5,11,15,24) - put a new combo on each of these notes
01:05:790 (2) - new combo
01:08:122 (1) - put new combo 01:08:456 (5) instead
01:12:957 (2) - slider end should snap to red tick.
this is likely the longest mod i've posted to date. hopefully it's helpful
[general]
- here's an amplified mp3. the one you're using is too quiet https://puu.sh/vtiZR/ba8bd97764.mp3
- BPM is improper, offset should be 124. all notes and timing points need to move forward 68 ms.
- maps must be perfectly timed, so 6/4 time signature is required. using the timing menu, select all timing points and set the time signature to 6/4 using the 2nd box. select the third option and change the 5 to a 6.
^^^-------^^^ please change before looking at any mods below this. ^^^-------^^^
- hitsounds are also really loud, after using my mp3 set volume to 85% for all timing points
- hitsounds are also really bland, there's almost no instances of a whistle, finish, or clap sound being used
- for easy, normal: 00:00:124 (1,1,1,1) - two objects aren't allowed on the same tick, even if it's spinners. i know it's odd, but it's in the ranking criteria. try moving each spinner except the first forward 1 tick and shortening it by 1 tick.
- just some advice for future maps: using grid snap, especially at this big size, is really restricting. i suggest turning off grid snap and only relying on distance snap for a while, and once you get used to seeing how things are distanced, turn off distance snap and start spacing on your own. that's how i learned to do spacing in my maps.
[easy]
00:14:123 (1) - fix overlap with 00:13:123 (2) -
00:23:457 (1,2,3,4) - should all be the same shape, just copy/paste
00:27:623 (2,3) - repeating sliders are hard to read for players at this level (and let's be real, repeating sliders that repeat more than once are hard to read for advanced players too.)
00:30:290 (7) - ^
00:35:123 (1,2) - too close to top of screen.
00:38:457 (2,3) - move up 1 on the grid. distance snap can be broken to make things look nice
00:39:123 (3,4) - should be a cleaner curve, with 3 flowing into 4.
00:44:790 (2) - repeating sliders are hard to read for players at this level
00:48:457 (1) - ^
00:49:790 (3,4) - make this a slider starting at 3 and ending at 4
00:50:790 (5,6) - make this a circle and slider, circle at the start of 5, slider from the end of 5 to 6.
00:52:457 (2,3) - make this a slider starting at 2 and ending at 3
00:54:623 (1,2) - stacks are not good for easy maps, they're hard to read for new players
00:57:290 (1,2) - ^
00:59:457 (2) - repeating sliders are hard to read for players at this level
01:00:957 (3,4) - stacks are hard to read for new players
01:01:957 (5) - this is playable for new players, but it will be confusing and hard to read for them.
01:05:790 (3,1) - ^
01:08:457 (3) - ^
01:10:290 (2,3) - repeating sliders are hard to read for players at this level
01:14:123 (1) - ^
for the repeating sliders, you could just make it so a slider covers the whole length of the repeating slider. this might lead to a remap being needed.
[normal]
00:15:457 (1) - fast repeating sliders can be disorienting for normal-level players
00:22:457 (1) - ^
00:28:290 (3,4) - in my opinion, sliders and circles should never be stacked like this. especially with this low AR, most players will 100% miss this if they're not reading really carefully
00:36:457 (3,4,1) - should all follow one curve, try using a big curved slider as a guideline
00:49:457 (2,3,4,1,2,3,4) - instead of (slider) (circle) (slider) (circle) (slider) (circle) (slider) it should be (circle) (slider) (circle) (slider) (circle) (slider) (slider)
current:
suggestion:
00:59:457 (2) - sampleset is set to soft here, set it to normal (sampleset menu is on the left side of the screen, right below the notes that appear on the top)
01:05:790 (3) - fast repeating sliders can be disorienting for normal-level players
01:07:123 (1,2,3,4,5,6,7,8,1) - this rhythm is really hard for a normal map
01:12:457 (1,2,3) - sliders are too fast and oddly shaped, either slow the sliders or make the sliders simple shapes
[hytex's hard]
since this is a guest difficulty, i'll repeat some things previously said:
- BPM is improper, offset should be 124. All notes and timing points need to move forward 68 ms.
- maps must be perfectly timed, so 6/4 time signature is required. using the timing menu, select all timing points and set the time signature to 6/4 using the 2nd box. select the third option and change the 5 to a 6.
00:00:124 (1,1,1,1) - spinners should end on the white ticks, while new ones start on the blue.
00:06:123 (1) - should end at 00:08:457
00:08:457 (1) - replace with a circle at 00:09:123 and a circle at 00:09:790
01:01:790 (2,3) - each slider should be 4 ticks long, covering 1 whole beat. 5 total sliders are needed here, not 4.
01:09:457 (1,2) - this is disorienting after the repeating sliders before it. should just be a repeating slider.
[asriel's light insane]
since this is a guest difficulty, i'll repeat some things previously said:
- BPM is improper, offset should be 124. All notes and timing points need to move forward 68 ms.
- maps must be perfectly timed, so 6/4 time signature is required. using the timing menu, select all timing points and set the time signature to 6/4 using the 2nd box. select the third option and change the 5 to a 6.
00:09:123 (5) - this slider doesn't follow the rhythm.
00:09:957 (1,2) - the song is not off-beat, so there's no important sounds that should be clicked on red ticks right here.
00:12:123 (3) - doesn't follow rhythm
00:14:123 (1) - literally no reason for a spinner right here.
00:16:457 (1,2) - doesn't follow the rhythm
00:17:457 (1) - also doesn't follow the rhythm
00:18:957 (2) - no sound here to make this note necessary.
00:20:123 (6) - sliders that repeat more than once are hard to read and should be avoided.
00:21:623 (2) - doesn't follow the rhythm.
00:23:623 (4) - sliders that repeat more than once are hard to read and should be avoided.
00:24:290 (1,2,3,4,5,6) - there's no reason to have so many circles for a rhythm as simple as this.
00:25:957 (3) - doesn't land on any sounds.
00:27:457 (1,1,2,3,4,5,6,7) - new combos and object positions poorly reflect the rhythm.
00:31:123 (1) - no reason for a slider. should be a circle, then three triplets.
00:37:957 (1) - there's a sound that's just completely ignored at 00:37:790
00:47:123 (2,3,4,5,6,7,8) - doesn't follow the rhythm in the same way most of the map does. placement is also just random distance snap and looks ugly.
00:51:123 (1) - ignores rhythm.
00:53:957 (2,5) - inconsistent rhythm. if the next part 00:56:457 (2,3,4,5) doesn't include notes in those spaces, this part shouldn't either.
01:12:540 (1) - placed improperly, should start on white tick.
in general, this map very poorly follows the rhythm and i suggest you remap it. new combos are also used randomly and don't fit with anything. object placement is messy and ugly, and there is no aesthetic to the map.
there are fundamental things of rankable maps that are missing here. please watch pishifat's videos and practice mapping for at least a few months before trying for rank, results will be better after that.
[gilgamesh]
00:08:290 (2,3,4,1,2,3) - try to find and fix overlaps like these, for the sake of keeping this mod short enough for reading i won't include these
00:16:457 (1,2,3,4,5) - should all have the same spacing (copy/paste)
00:28:790 (5,6) - 1/8 should not be used, everything falls on 1/4 ticks. move 6 to the red tick.
00:34:623 (6,7) - i suggest using sliders here, but it's not needed
00:39:124 (9) - make this a new combo
00:39:957 (14,7) - ^
00:53:790 (5,11,15,24) - put a new combo on each of these notes
01:05:790 (2) - new combo
01:08:122 (1) - put new combo 01:08:456 (5) instead
01:12:957 (2) - slider end should snap to red tick.
this is likely the longest mod i've posted to date. hopefully it's helpful