Can't mention all the modders sorry
Thanks for all the tips and mods
Thanks for all the tips and mods
osu file format v14
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[Editor]
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[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:JNemi's Easy
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn
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Also fixed the minor stuff thc for the modGordon123 wrote:
hello m4m
[General][JNemi's Easy]
- Delete in all diffs widescreen support : its use only for SB
- Can you fix AiMod : http://puu.sh/vC01O/f614dbdd7d.png http://puu.sh/vC01y/0f6b9380fb.png please
- fix Previev Point and Kiai times in diffs
[Xidorn's Normal]
- You do not think that using 100% loudness in your complexity does not show how either "colors" and refinements in the song itself,for exapmle : 00:00:636 (1,2,3) - this part sounds muffled,you can use 50% volume or 60% idk
00:01:664 (3,1) - oh this plase Not very similar in rhythm and beginners I think it will be difficult to pass it the first time 1/3 sliders are not very comfortable in this form,I suggest you remove the circle 00:02:521 (1) - and make reverse for this slidfer 00:01:664 (3) - its looks better
00:14:350 (1) - NC pls- I think I'll tell you what is the obvious thing but on easy difficulties preferably use at least 5 combos 00:17:093 (1,2,3,4,5) - how this,and the layout always comes with a large white tick (new combo),but 00:22:578 (6) - for example I do not see this here
00:33:550 (6) - NC
00:52:407 (5) - every kiai time started only with New Combo- 00:59:607 (4,5) - wtf ,big error circle and slider are connected together,pls fix it https://osu.ppy.sh/ss/7971103
[Moge-ko's Advanced]
AR=4 pls
00:05:917 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,1,2,3,4,1,2,3,4,1,2,3,4) - can I ask? Why this big part goes only one way and does not change, it's pretty uncomfortable and many might think that you had no idea when putting notes/ I'll think you can fix it
- I see here that the mapper understands how to arrange notes but Advanced woth AR=7.5 its really new for me maybe u try use AR=6???
00:15:207 (2,3) - Do not you think that this is a big leap here?[Hard]
- Can i ask? Idk really why u use random NCs how : 00:17:093 (1,1) - 00:26:521 (1) - 00:32:007 (1) - etc
01:02:521 (1) - NC Fixed
01:17:264 (3,4,1) - here you miss distance?! oh shet~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good Luck
osu file format v14
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DistanceSpacing: 2.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3
[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:Cardfight!! Vanguard G : NEXT
Tags:
BeatmapID:1264766
BeatmapSetID:591320
[Difficulty]
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Thx for le modSevenFrenzy wrote:
So I already did Insane and Wanko's light Insane a while back. Imma do more diffs.
Also fuck aesthetics.
kev1nn's STRIDE GENERATION
00:00:636 (1) - Keep the note inside. Not outside please.
00:01:493 (3, 4) - I'm in no position to say this coz I do it myself, but this is overmapped.
00:09:036 (1) - Keep it inside please.
00:14:007 (5) - ^^
00:25:150 - Add a note here to keep a consistent flow.
00:40:921 (3, 4, 5, 6, 7) - This is possibly overmapped.
01:04:064 (2) - Keep it inside please.
01:22:236 (2) - Put it closer to the playfield.
01:24:464 (1) - Welp you know what I'm gonna say.
Not bad. Still needs a bit of work but still not bad at all.
Hard
00:02:864 - Stack a note on top of 00:03:036 (1) to keep consistency. Alrighty
00:25:150 - ^^ Except without stacking. Alrighty
00:55:836 (4) - Just move it down slightly. Alrighty
Nice. Please fix some hitsounds as some sections sound weird (Mainly the start to like 20 seconds in). And try not to focus on just emphasizing vocals. Sometimes it can ruin the flow of the song. Other than that, good job.
Righteo. I am done. Hope I helped.
welp lmao lets do another vanguard map when I rank this one xd also thanks for the modTime Capsule wrote:
return M4M
Easy
00:03:036 (2,4) - 00:34:578 (7,8) - 00:36:293 (1,2) - 01:09:721 (2,3) - 01:20:007 (1,2) - blanket potential
00:24:978 (3) - ds (recheck again with AI Mods pls)
00:26:007 - you can try more simple rhytm picking such as https://gyazo.com/107933be0ac08565b5d2434e4bbee829
00:30:807 (1,2) - it will be smoother if you put slider follow by circle instead
00:44:521 (1) - you can just copy and mirror (2) for giving repetarion feeling like you do just right earlier at 00:41:778 (1,2) -
00:59:607 (4,5) - ?
01:11:950 (1) - end slider at red tick instead? you do most of vocal emph ealrier tho
Normal
00:02:488 (2,3) - such of decent rhytm mate, you can just apply same s-s-c there like you do to 00:00:603 (1,2,3) - instead of trying use unnecesarry variation. yes it does emph well and also help reading a lot way bettter
00:03:345 (1) - curve instead of angle maybe?
00:13:631 - you need to pay more attention to gap change, ppl will though it was start here because you do like that before, you also use same way of patterning and that become really catchy to understand that this was the one that have diffrent gap. try this rhytm https://gyazo.com/c0092972e4cf9f6dbd47ec07976301f3
00:15:517 (1) - i think this slider need medical care lol https://gyazo.com/543f41acb64307994779684ae5b17463 see? its healty now
00:17:060 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 2012 intensifies
00:22:031 - because you do the drum emph herre 00:21:345 (2) - that point will be counted as under mapping, add 1/2 slider to fill it
00:23:574 (4,5) - slider emph better and also 1/2 slider here 00:26:317 -
00:27:003 - another missing.
(this what the rhytm looks like if you applied 3 above mod start from 00:22:545 - https://gyazo.com/6e6d4289840fca3e2617dcf46271da00 / https://gyazo.com/b0a2e806a195d1c007cbd0a3770d7763)
00:31:974 (4) - 2/1 slider to cover the vocal vibration
00:36:260 (1,1,2) - paay more attention to this such of overlap, not only ugly (sorry) it also hard to read/follow sometimes
00:49:974 (5) - this excatly same repetation rhytm like 00:48:603 (1,3) - why single circle?
00:51:174 - use this https://gyazo.com/3b4f41f634e885aae4b71ec956363713
00:56:317 (1) - i see that you following vocal there, but since it normal people will priority easy read rhytm (ik its boring) instead of vocal varioation so i would reccomend this one https://gyazo.com/cbec37605ee432c77ef5091d09ca111e
01:03:345 - missing note
01:03:688 - try this rhytm https://gyazo.com/f432ccfc163d187574b525e257302b02 (it start from 1)
01:10:203 (4) - end slider at white tick
01:11:574 - missing note and also 01:12:774 - for vocal emphasising
01:12:945 (2) - this also need medical treatment
01:22:203 - same as earlier
01:25:460 - sone actually end there
Advance
Re-NC this diff please
00:30:636 (7,1) - ctrl+g rhytm
01:02:521 - feel empty, add 2 1/2 slider would help prolly
01:12:464 - this is worth to click, you know what to do
Hard
you start become inconsistent using nc here same as advance. quite sure theres aome flow that can be polished better ill let you to figure it out by yourself - - Welp I kinda get where thx
00:50:007 (4,5,6) - this emph what? - Ill just remove the circle in the blue tick to emphasize bith the guitar and drums
01:00:978 (1,2,3,4,5) - dont use same ds for diffrent gap, ppls hate it and its not 2010 Oh yeah I mapped this when I used ds alot thanks ill be changing the pattern xd
01:07:836 (2) - will be counted as overmapping, simply delete Changed it into a slider instead
01:12:636 (4,5) - switch the rhytm - Fixed xd
01:22:921 (1,2) - ^ - Fixed xd
Lins
00:14:864 (3,4) - 01:23:436 (3,4) - ?
00:20:178 (2,3,4,5,6) - ty for great way for reading lol
01:01:836 (4) - ctrl+g?
could be more pretier if yyou can do something with overlap, looks preety messy there
Ins
00:24:807 (7) - ctrl+g, the flow itself present the further distance - Fixed xd
00:26:693 (2,3)- ppl these day will delete this note to give a clutch of drum gap - Accepted xd
00:54:807 (1,2,3) - try to apply same ds - Moved 2 abit xd
Generation
Since I prefer legion instead of stride so ill skip this one lmao
sorry for typos, long live Link Joker (new stride for cbd/izd pls)
osu file format v14
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TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Wanko's Light Insane
Source:カードファイト!! ヴァンガードG NEXT
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Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Xidorn's Normal
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn 東海林カズマ Shadow Paladin Dragheart Luard
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Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:kev1nn's STRIDE GENERATION
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn 東海林カズマ Shadow Paladin Dragheart Luard
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Thank you sooo so so so much for the mod also mutual pls xd thxSliproads wrote:
as requested
kev1nn's STRIDE GENERATION
00:00:978 (3) - You should put a circle here, like this https://osu.ppy.sh/ss/7998557
00:10:064 (6) - Personally, I'd change the slider to look like this and with a bit of tweaking it would look good with the other two sliders after it like this
00:23:778 (5) - Change volume on the blue tick to 5% and back up to normal on 00:24:121 (1) -
00:26:521 (6,1) - same as above
00:37:493 (4,1) - These would look soooo much better curved like this https://osu.ppy.sh/ss/7998614
00:38:778 (7) - Put a 1/2 slider here and make the volume on the end (on the red tick) slightly quieter, like 40%.
00:39:550 (1,2) - Space higher than 00:39:036 (1,2) - because the pitch is higher. 00:40:064 (1,2) - keep this spacing how it is and make 00:40:578 (1,2) - bigger - overall it should look like this https://osu.ppy.sh/ss/7998653 and this https://osu.ppy.sh/ss/7998659
00:45:378 (4,5) - make end of 4 5% and back to normal on the start of 5
00:55:493 (1,2) - This part could be mapped with some snazzy jumps instead of those sliders
01:09:207 (1,2) - Make spacing bigger to compliment higher pitch, but keep 01:09:721 (1,2) - as it is
01:23:436 (5,6,7) - Make slider ends on the blue ticks 5% and back to normal at the start of the next again
Insane
00:04:407 (1) - I hear a strong beat on the white tick so maybe put a circle there then switch to 1/16 deviser and start the spinner on the next tick
- Alrighty accepted
01:12:978 (1) - Same as above ^ - Alrighty accepted also
00:14:007 (3) - Tilt 20° and reposition like this https://osu.ppy.sh/ss/7998722, then stack the start with 00:14:693 (5) - like https://osu.ppy.sh/ss/7998743
- moved 5 into 3 slider head instead
00:24:121 (3,4,5) - Sorry for nazi mod but this triplet isn't stacked perfectly - Fixed xd
00:45:207 (3,1) - Same with these the stack isn't spot on - not going to point more out but there's a few you should fix - Fixed xd
01:20:007 (9) - NC this - Fixed xd
Not much to mod on this diff. Watch out for some ugly overlaps, though (same in Wanko's diff). Jumps patterns are made nicely good job.
Toshino Kyoko wrote:
Heyo, NM for the last three diff !
First : Fix Xidorn's diff plzkev1nn's STRIDE GENERATION
- Looks like the hitsounds are not done yet
- 00:04:407 (5,2,4) - Blanket is slightly off
- 00:10:064 (6) - maybe ctrl+j and replace it so it makes a prettier pattern with 00:10:407 (1,2)
- 00:16:407 (2,3) - Fix blanket slightly
- 00:23:436 (3,5) - ^
- 00:33:036 (4) - NC to indicate the 1/1 gap
- 00:33:378 (6,1) - Fix blanket
- 00:34:578 (4,1) - ^
- 00:41:263 (7,8) - ^
- 00:43:665 (4,5,6) - kinda akward triple, if you could introduce that kinda of triple in the beginning of the map it would be suprising to have that kinda of triple
- 00:44:521 (1,3) - Blanket very slightly off
- 00:45:207 (3,5) - Here too, I suggest placing or moving one circle and using the appraoch circle of that note to blanket
- 00:46:407 (2,4) - Blanket off
- 00:46:407 (2,2) - Fix stacking
- 00:53:093 (4,6) - I think you can improve that blanket
- 01:01:321 (3,4,5) - Should make those slider in circles, or at least space them a lot more, cause the music here is very intense
- 01:11:093 (3,4,5) - I think you can make a better triangle here
- 01:16:407 (2,4) - Blanket
- 01:21:378 (7,1) - Blanket
InsaneThanks for le mod Toshi~
- plz resnap every green lines / inherited points and bookmarks
- 00:10:578 (4,5,6) - Blanket thsoe objects with one curve of 00:10:064 (3), choose the one you prefer - That is not a blanket xd
- 00:14:007 (3) - Make that slider tengent with the previous object - Fixed?
- 00:15:550 (1,1) - Fix stacking Fixing stack leniency will do I guess
- 00:18:636 (7,8) - DS higher here with weak sound where as 00:18:464 (6,7) has lwoer spacing with stronger sound,try to increase spacing to strong sounds Thats on purpose for visual spacing
- 00:29:607 (3,4) - Fix blanket - Fixed
- 00:31:321 (1,2) - ^ - Fixed
- 00:40:578 (3) - add NC - Fixed
- 00:41:093 (5) - ^ - Fixed
- 00:41:436 (9,1) - Maybe increase DS between those - Fixed
- 00:44:178 (5,1) - You should change that or put the curve of 00:44:178 (5) the other way and blanket it with 00:44:521 (1) - Ill just change the curze since I intended to make this a slider bow xd
- 00:45:378 (4,5,1) - This doesn't flow "well", by that I mean there's no reason in the song for 00:45:550 (5) to change the flow so you should change that
- Changed the pattern- 00:45:207 (3,1) - Also, stack here ? - Fixed
- 00:47:778 (1,2) - EW BLANKET - LMAO
- 00:47:778 (1,2,3,4,5,6) - Well you could really improve this part by blanketing each slider with the sliderend of the last one - Didnt blanket the last 5 and 6 cos is looks it looks ugly to me
- 00:52:750 (1,4) - Fix stacking - Fixed
- 00:55:150 (3,4,5,6) - Blanket is off Fix stacking - Fixed
- 00:57:550 (3,4,5) - ^ - on purpose since cant blanket 5 xd
- 01:07:321 (5,7) - Maybe try to blanket those - Fixed
- 01:10:236 (1,3) - Blanket slightly off, move 3 a little higher and to the left - Fixed
- 01:15:036 (5,1) - Fix stacking - Fixed
- About NCs, try to put NC on every big white tics
Wanko's Light Insane
- 00:02:350 (3,4,1) - I think if you make them visually the same distance it will look a lot better
- 00:11:093 (4,1) - Fix blanket ?
- 00:12:293 (3,1) - ^
- 00:18:121 (4,1) - ^
- 00:18:807 (2,3) - ^
- 00:25:836 (2,4) - You could blanket those two together
- 00:27:207 (6,1) - Fix blanket
- Well I guess you understand, there'sa lot more blankets to fix and I'm not gonna point the all xd
- 00:47:264 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7) - I think you can improve on those jumps, like making them into a recognisable shape like triangles are stars cause it looks kinda messy here https://i.gyazo.com/29cfec11da4ae461439 ... cf17a4.png
Well that's it fore the mod, there's room for inprovement I guess :>
I hope it was useful, have a Nice Day and Good Luck ! >w<
Lolipop wrote:
kev1nn's STRIDE GENERATION
kev1nn's STRIDE GENERATION
00:00:636 (1,2,1,2) - I don't know if it was such a good idea to use high DS in the beginning like this. I can picture jumps would go here like u did, but it's rather forceful.
00:01:321 (2) - From this circle to 00:01:493 (3,4,5) - is very low DS. DS this low after jumps like the pair before feels odd. I would suggest removing 00:01:578 (4) - so there's not as much pressure. It's the beginning, and nothing that big is happening.
00:02:521 (3,4) - 3 isn't flowing into 4 that well, so moving the 3 slider to the left a bit, and smoothing it out a little (maybe even 4 as well) might work better.
00:04:407 (5) - Consider dipping down the red point on the slider a little more. The shape seems like you're entering and jumping up too early. I hope you understand.
00:05:778 (4) - Please don't place this under 00:05:436 (2) . Infact, moving out 4 to the bottom left corner a ways may work better.
00:10:750 (2) - isn't flowing into 00:11:093 (3,4) . Fix it or move the double circles so it's in the way of the slider or in a place that's easy to jump to.
00:22:236 (7,8) - I honestly feel like using a stack here is kind of boring. Move around more!
00:27:721 (6,7,8,9) - Curve this towards the right, but consider what angle it's flowing into the slider. The reason for this change would be that you're making a sharp jump from 00:27:550 (5) . It would definitely have more flow and be a bit more natural for you to do something like this instead of a straight stream down the side of the page.
00:33:036 (4,5,6) - Really sharp jump. A triangle like this is ok in some situations, but I would increase the DS for 00:33:378 (6) and move it closer to the end of the slider 00:33:550 (1) .
00:34:407 (3,4,5) - Since the SV is suddenly very high now for SOME REASON, doing a jump from the side of the slider up to the top feels horrible.
Try something like this instead maybe? https://puu.sh/vE1zG/f918073017.png
00:36:293 (1) - Weird slider. You go to get used to using curves a little bit more. From the first point to the red point could be extended out a little bit or at the very least there should be a point between the two for a slight over curve a little bit. Sorry if I'm being too picky.
00:37:321 (3) - Put 3 above 00:37:493 (4) so you form a triangle and the player gets the chance to move around more.
00:37:493 (4,1) - Try curving the sliders more like this and in other parts of the map that you see fit. https://puu.sh/vE1H9/542f9bdd71.png
00:39:036 (1,2,1,2,1,2) - Boring! Extremely predictable, and it would be much better to do a cross over kind of jump thing here.
00:40:921 (3,4,5,6,7) - Curve maybe?
00:43:321 (2,3) - Jeez... it feels weird to stop and do a double circle after all those jumps. On purpose? Do you hate people that much? XD
00:44:521 (1,2,3,4) - Horrible flow. It would've been much better to leave this open and have 2 circles like that inbetween the sliders but not straight UP AND DOWN.
You know.. I quit! If you want more help with this map in places like the kiai (which looks better than most of the map), PM or mail me! This map most likely has many more mistakes.Insane
Insane
00:02:521 (4) - You already used 00:00:636 (1,2,3,4) with straight sliders. Try curving this around 00:02:864 (5) and re-positioning the jumps to still make it look neat. Just a suggestion. Variety is a good thing. - You do know that was on purpose right? also i dont get why do I need to reposition the jumps when Its pretty clear to read when you play it.
00:04:236 (4) - Move towards the end of the 00:03:893 (3) slider for better flow possibly. I intended to make circular flow on this you know
00:05:436 (1,2,3) - Delete these and expend the spinner 00:04:407 (1) until 00:05:778 . It's way too short, and needs some more room. Wouldn't you agree? might consider if more people point this out
00:13:836 (2) - flows horribly into 00:14:007 (3) . Re-position the 00:13:664 (1,2) pair of circles or move 00:14:007 (3) up so that those circles move into the slider nicely.
- ill do the move uo the slider instead
00:14:864 (6) - Not a major issue, but you're coming from 00:14:693 (5) all the way to this special slider that's moving up instead of down. Better yet, it's not curving up in a way that keeps a lot of flow. Kind of contradictory in my opinion. I dont see how its contradictory since its keeping the clockwise flow tbh.
00:15:550 (1,1,2,3) - The slider COULD be fine, but then there are these STRESSFUL jumps afterwards 00:16:578 (1,2,3) . Consider putting them in a different fashion so you get good flow. It sucks right now. most of the testplays that I've seen didnt really find the jumps you mentioned "STRESSFUL" also its pretty clear that I emphasized the vocals nicely like 00:16:578 (1,2) - you noticed why 2 is spaced a little bit far compared to 00:16:921 (3) - since 2 is a strong sound compared to 1 and 3 also I dont see how you consider that jump bad flow
00:26:350 (7) - Kind of feels off here. Move towards the upper or bottom right corner while keeping a good jump flow. Or another idea is increasing the DS from the last circle to this one 00:26:178 (6,7) and slanting 7 towards the bottom left corner. [color=#FF0000 - ]Even though that circle is in the white tick the sound isnt even that strong thats why the spacing on 7 is kind of compared to the others [/color]
00:26:693 (2,4) - These 2 would be great curved sliders curving around 00:27:036 (3) . - Sure I'll take this.
00:27:721 (1,2,3,4,5) - does not flow into 00:28:236 (6) very well. Stop doing tricky things like this if it's on purpose. Maybe you just need help with flow.
To fix this issue have the circles 00:28:236 (6,7) switch places with each other on the timeline the re-position as needed. might consider if more people point this out
00:28:750 (9,1,2) - This is something you NEVER want to do in an insane map EVER AGAIN. Only in rare cases, but it does not work here. Why though because its too spaced out? Please explain more since you know the slider's red tick has a strong sound but idk if its to spaced out soo yeah.
00:29:264 (2,3,4,5) - COPY PASTE COPY PASTE COPY PASTE!!! Care for your sliders... Because all of these are copy paste sliders, it feels weird here, and you literally don't care about the flow one bit. Then suggest a better placement for this then :p
00:30:293 (5,6) - Again, unexpected place to go to a jump right to the side of a slider... wew you dont really get my intention to that?
I wanted to put reading gimmick in there and I've never seen my testplays miss that circle at all
00:31:321 (1,2,3) - These are probably copy paste sliders too, but the flow here is WAY better. Just wanted to let you know. w
00:33:378 (3,4) - Weird flow AGAIN. Would be much better if the jump was going into the 00:33:550 (4) slider and it was going UP instead of DOWN Explain why is it weird flow instead its like you're saying : oh hey change this because it feels weird to me for now damn reason.
00:34:921 (5,6) - Pretty plain... disappointing. This mod feels like you're just insulting my mapping instead of actually helping me fix whats wrong in the map lol
00:42:807 (8,1) - Why the void of space between these 2 circles. You had some ok jumps going but this just ruined it
00:50:007 (8,9,1,2) - Try and curve these a little bit in different directions or position them better.. ill just reposition 1 instead
00:50:864 (3,4) - ^^^ Same thing here? You know why I didnt put alot of curved sliders? It's because its clear that that those sounds are sharp and you're saying I should put curved sliders in sharp sounds?
00:54:464 (9,10) - AGAIN!! AGAIN!!!! The sudden break here plus the low DS is going to kill people! This is the kiai I get it but those jumps you pointed out doesnt have that much DS because it doesnt have that much strong sounds to begin with
00:55:150 (12,13,14) - Curve these better. I'm not holding back, and I'll say again that this is just uncreative and you could've done something better here.
You know if you're gonna point out this kind of stuff I suggest you to screenshot your suggested "better placement" instead of just saying its uncreative blah blah blah with explaining why
00:57:378 (20,21) - Bad flow. And another note. WHY AREN'T YOU NC'ing things now? YOU PRETTY MUCH NEVER WANT ANYTHING IN ONE COMBO PAST 8 or 9 UNLESS THERE'S A RARE CASE WHERE U HAVE A LONG STREAM. You prolly mod this before i updated the map sooo yea also
00:58:578 (24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42) - Learn to make better jumps. It's just a lot of UP DOWN LEFT RIGHT or similar jumps. Study jump maps.. PLEASE Unless people point this out more then fine
01:01:836 (43) - IDEA! There could've been a circle on this tick and the slider with very low SV could start on 01:02:178 and extend all the way to the stream. If it seems like too much, turn the 01:02:521 (44,45,46,47,48,49,50) - stream into 3 reverse sliders one after another to make things easier.
just adding one reverse slider since I dont want to nerf the stream completely
01:02:178 - Another reminder as well. Lonely space... If more people say that I should map it then ill consider
01:06:978 (68,69) - These sliders are on red ticks. Would've been better if it started on 01:06:807 . orrrr I could just move the sliders into the white ticks instead since im emphasizing vocals there
01:09:207 (76,77,78,79,80,81) - Instead of those high DS jumps you had like at 00:39:036 (1,2,1,2,1,2,3,4) you're doing constant jumps. OK!!!....
Same rhythm.. I'll just buff the jumps a bit then happy?
01:14:007 (1,2,3) - BURN IT! DELETE IT! and INSTEAD extend 01:12:978 (1) all the way to 01:14:350 . also might consider if more people point this out
Overall, you need some SERIOUS help with flow and inspiration when mapping.
You also need to add hitsounds to this map as well. It's maps like these that make me mad. I wish people like you would study more, and make amazing maps or find what they're truly good at. I don't mean to offend you, this is just my opinion. If you don't want to improve, then completely ignore this if you can.
As I said you prolly modded this before I added hitsounds and fixed the nc soo yeah also I wont give the kds until you explain what im asking but anyways improve on your modding too since it feels like you're just making me feel insulted instead of trying to fix the map but anyways thanks for the mod
Thank you so much for the mod xdTroponoop wrote:
sup returning the m4mInsane00:03:036 (6) - DS this - ???
00:03:207 (7,4) - stack these? - fixed
00:05:436 (1,2,3) - i don't see a major difference in the music to have this stuff uneven It's because I used visual spacing in this diff
00:05:950 (1,2,1,2) - make the blankets consistent with these sliders -???
00:06:807 (3,4,5) - if ur going for a diamond might as well make DS it - fixed spacing a bit
00:10:064 (1) - seems a bit out of place, i think you should stick with the sharp angled sliders. But if you keep it then blanket something on it dont think so and that doesnt need to have a blanket cos i dont intend to put it in the first place
00:07:321 (1,4) - stack em - Fixed
00:13:664 (3,4,5) - make it equal DS why though? 5 is a strong sound thus I made it spaced a bit higher than 3 and 4
00:14:864 (3) - emphasizing the sound with a slider-end feels poopy, use a circle or something not the slider end but the im emphasizing the guitar with the whole slider
00:15:550 (1,1) - you could blanket this much better (if thats what u were going for) Unfortunately that is not what im going for
00:16:578 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4) - this whole part really comes off rough. i dont see much of a call for this funky change. your previous mapped parts had sharp angled flow, and now you turn it into some linear pattern from 2009. If you do want to keep it, you should make it symmetrical at the very least, cuz it looks a bit lopsided might consider if more people point this out
00:23:264 (5,3,4,5) - maybe stack it those or space em out so they arent overlapping spaced the triple a bit
00:27:550 (2) - DS - why though?
00:28:236 (2,3,4,5) - plays like a 2010 map, im not into that flow XD meh if you suggest a better pattern then that would be better
00:36:293 (1,2,3,4,5,6) - i like this part, its clean and represents some cute flow - Thanks xd
00:38:350 (1,2,3,4,5) - should clean this up and make it symmetrical - uhh wat making a symmetrical stream? .__.
00:41:436 (5,1) - plays a bit awkward, try spacing it out - Fixed
01:02:778 (3) - i think you could cut this out and then take the triplet and space it out. i'd say it matches the music a bit better and would look better - Fixed
01:09:550 (3,2) - isnt really mapped to anything Used as filler rhythm
01:14:007 (1,2,3) - not too keen on this weird spacing here Visual spacing like in the first part
I think the biggest issue with this diff is that you are emphasizing things weirdly or putting your own emphasis on something that should be kept standard
and the flow comes off a bit choppykev1nn's STRIDE GENERATION00:00:807 (2,2) - I'd say that you should just turn these into sliders to follow the vocals better, or at least scrap 00:01:493 (3) -
00:10:321 (7,6) - seems a bit unnecessary. i dont think you need to jam these notes in there and map a sound that isnt there. or if u keep it, stack 00:11:864 (6,7) - like you did previously
00:24:464 (3,4) - them red tick sliders are icky. i think ur trying to follow the vocals here, but its awkward to play with that pause that comes after it. try moving them up and onto a white tick
00:27:721 (6,7,8,9) - i'd replace these with a slider instead
00:32:864 - i dont think the music calls for this. this awkward pause should be filled
00:17:093 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - so for this entire section, i'd consider it to be a much more tame and relaxing part of the song, i think its currently overmapped / similarly mapped to the other hard parts of the song. i think you tried to justify it by using a buncha hitsounds, but i really dont think this part should be that similar to the rest of the song. like once this part happens @ 00:27:721 (6,7,8,9,1) - then the map should get more intense, but there is currently nothing separating them
00:39:036 (1,2,1,2,1,2,1,2) - i'd say you should make these start small then slowly widen them so the first is the easiest jump and the last one is the hardest. currently it seems a bit random.
00:38:350 (2,3,4,5,6) - throwing a stream in here that doesnt fit the music
00:43:665 (4,5,6,3,4,5) - these triplets come off way too funky for what you have mapped so far. you havent really done anything similar to this before, so it feels way out of place
01:02:778 (2) - me thinks you should cut this note out, it doesnt really sound like it fits here
01:00:807 (8,9,1) - stack these, its slightly off and looks yucky
01:18:807 (1,2,3) - this is where you should be mapping on the red ticks so you can emphasize whatever that sound is
Majority of this difficulty feels random, mainly with the rhythm. You deviate from following the vocals and ignoring the main beat or vice versa. It happens often and it is generally uncalled for.
Anyways, the flow good for the most part, just focus on consistency with your flow and rhythms
I guess im lazy too, so i only looked at 2 diffs
GL boys, never give up
352,160,53950,6,0,B|328:188|328:188|292:158|234:165|210:203,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
Deneb wrote:
m4m xdInsane mod
First things first, the AiMod has stuff that needs fixing asap otherwise this is unrankable - welp
- 00:00:636 (1,2,3,4,1,2,3,4,5,6,7) - would be better if this was slowed down or had lower ds, etc. to fit the music since its practically the same with the next section when the two sound different in intensity hmm lowered spacing a bit
- 00:10:578 (2,3,4) - random triples out of nowhere what are you even mapping here Welp its kind of filler rhythm soo yea
- 00:10:921 (5,6,1) - transition from 6 to 1 has the emphasis but the jump is from 5 to 6, fix this moved 6 to somewhere else that you may be satisfied with
- 00:14:350 (1,2) - does not fit at all and the jump from 00:14:693 (2,3) makes no sense, if anything it should be on the previous two notes ree you like it rough huh accepted bened sama~
A suggestion on what can be done to make it better- 00:16:578 (1,2,3,1,2,3) - why the inconsistent spacing when you're gonna do consistent ones a few seconds after? hmm lowered spacing
- 00:22:407 (6,1) - see this jump makes sense, unlike the previous once since it puts emphasis
- 00:23:607 (6,1) - this too - orayt thx
- 00:35:264 (6) - no clap sound? Fixed
- 00:58:578 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - more nonsensical jumps, this section can use jumps but all you did was randomly put jumps everywhere which is a big nono. try doing variety jumps of different distance snaps depending on the tone of the music - ffs fine ill change it sajdkjdajdljdlksjdlkajslj
- 01:09:550 (3,2) - remove these, not really emphasizing anything and the previous two notes are way more important reeee remoxed and adjusted a bit
Spacing is way too inconsistent, which you should work on. - oke oke oke aaaaaaaaaaaaaaaa
Thx for the mod xd
Thanks for le mod :3A s h e m u wrote:
Hi ~ from m4m
my english is noob so sry ;w;
Hard
- 00:03:378 (2) - swap NC - fixed
- 00:36:293 (4) - Blanket ~ :3 - fixed :3
- 00:44:521 (1) - ^ - fixed
- 00:45:721 (5) - ^ - fixed
- 00:51:893 (6,7) - stack plz ~ - fixed wew how dafaq did i miss that
- 01:02:864 (3,4,5) - ^ - fixed
Wanko's Light Insane
- 00:53:950 (1) - plz use this code if good
352,160,53950,6,0,B|328:188|328:188|292:158|234:165|210:203,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
Insane
- 00:30:807 (7) - swap NC - fixed
- 01:22:921 (4) - ^ -fixed
- 01:09:207 (1,2,3,4,1,2) - Let's insert New Combo according to vocals fixed
Hello!Hello!- 00:19:664 (5,6,1) - Not alligned . stack to 00:19:150 (2) fixed
kev1nn's STRIDE GENERATION
- 00:25:321 (1) - I don't think that you miss this stack mistake .
It is a very enjoyable map <3
good luck :3
Thank you so much for the mod xdASPIRIN wrote:
hello there
EasyMetadata and Song Setup
Combocolors?! (copy from Advanced diff)Mapping
00:03:036 (2) - lost sound in red tick before note. Maybe make slider here?
00:10:064 (3,4) - 01:18:636 (3,4) - how about combine this cliders?
In the diff, there is a change of rhythm, then you have white-white, then red-red. For an easy diff, this breaks the rhythm, I guess you get rid of this complexity altogether or solve the problem with a jumping rhythm.NormalMetadata and Song Setup
Combocolors?! (copy from Advanced diff)Mapping
00:14:350 (5,6,1) - flow -whoops fixed it
00:39:036 (1,2,1,2,1,2) - maybe make a bit more biggest spacing between objects? - dont want to buff the sr more so no
There are have no serious problems with flow, but I think you do not have smooth spacing in this diff. Even at moments like 00:39:036 (1,2,1,2,1,2) - There is not enough spacing between the notes. - again dont want to buff the sr more so noAdvancedMapping
00:00:978 - "hello" in easy and normal diffs is mapped by slider, why here nothing?
00:05:950 (1,3,3,3,2,3) - after slider the sound is continuing for next white tick
from 00:18:121 to 00:32:864 - between every pattern has lost sounds
00:39:036 (1,2,1,2,1,2,1,2) - 01:09:207 (1,2,1,2) - maybe make a bit more biggest spacing between objects?
00:50:864 (2,3,1) - almost all sliders mapped by voice, maybe should make sliders here?
00:52:407 - 00:53:436 - lost sounds
01:14:521 (1,3,3,1,3,1) - after slider the sound is continuing for next white tick
01:23:092 (2,3,4) - after notes the sound is continuing for next white tick. Maybe make sliders here?
01:25:493 (1) - maby make end slider like in easy diff?
Kiai - is good, i feel music when playing this part, but everything else is felling torn (can i use this term at mapping?). I mean a dont see unity of pettens... between patterns is bad flow and a lot of lost sounds.
And i thing shold make sliders a bit slower?HardMetadata and Song Setup
Combocolors?! (copy from Advanced diff)Mapping
00:22:407 (6,7,1) - flow -whoops fixed it
00:41:778 (1,2,1,2,1,2) - 01:09:207 (1,2,3,4) - maybe make a bit more biggest spacing between objects? - dont want to buff the sr more so no
01:25:321 (4) - make this slider longer - why though? I think the slider is fine as it is since it captures the last strong sound fine
Good diff, feeling good, work at flow a bit and everything will be okLight InsaneMetadata and Song Setup
Combocolors?! (copy from Advanced diff)Mapping
00:01:664 (1,2,3,4) - i think should move in timing notes, something like 3 4 2 (this is number of notes in actuality positions)
00:15:207 (4) -notes in slider ends - biggest evil in the world (my opinion), maybe moved it a bit to the right?
00:23:950 (1) - A sharp angle of rotation of cursor in flow
00:29:264 (1,2) - maybe make spacing between objects?
00:32:864 (3,4,5,1) - flow
00:35:436 (3,4,5) - a strange flow moment
01:11:778 (8) - strange spacing
01:25:493 (4) - end slider here?
Good diff, Pay more attention to flow, flow is very important and do not forget about spacing.Good luck, have fun
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52750
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 28031,49460
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3
[Metadata]
Title:Hello Mr. Wonderland
TitleUnicode:Hello Mr. Wonderland
Artist:Nakanomori Ayako
ArtistUnicode:中ノ森 文子
Creator:JeirYagtama
Version:Wanko's Light Insane
Source:カードファイト!! ヴァンガードG NEXT
Tags:Cardfight!! Vanguard G : NEXT Nakanomori Ayako 中ノ森 文子 Xidorn Wanko -Bananyan- kev1nn 東海林カズマ Shadow Paladin Dragheart Luard
BeatmapID:1258407
BeatmapSetID:591320
[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:7
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"luard.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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Combo2 : 30,255,255
Combo3 : 255,13,122
Combo4 : 128,252,67
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422,228,75550,1,2,0:0:0:0:
326,168,75721,1,8,0:0:0:0:
333,355,75893,6,0,P|379:330|421:227,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
300,188,76407,2,0,P|316:237|348:264,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
432,324,76750,1,8,0:0:0:0:
424,160,76921,1,2,0:0:0:0:
360,244,77093,1,8,0:0:0:0:
492,228,77264,6,0,L|492:128,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
444,32,77607,1,0,0:0:0:0:
444,32,77693,1,0,0:0:0:0:
444,32,77778,1,8,0:0:0:0:
336,120,77950,1,8,0:0:0:0:
408,224,78121,1,8,0:0:0:0:
424,128,78293,1,0,0:0:0:0:
260,96,78464,1,8,0:0:0:0:
160,120,78636,6,0,L|172:209,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
296,164,78978,2,0,L|277:249,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
176,230,79321,2,0,L|190:325,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
270,277,79664,1,8,0:0:0:0:
160,120,79836,1,2,0:0:0:0:
24,272,80007,6,0,P|80:304|184:272,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
152,152,80521,2,0,P|115:189|104:224,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
72,344,80864,1,8,0:0:0:0:
200,224,81036,1,2,0:0:0:0:
212,344,81207,1,8,0:0:0:0:
176,146,81378,6,0,P|260:150|316:226,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
215,307,81893,2,0,P|209:266|221:226,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
204,64,82236,1,8,0:0:0:0:
364,44,82407,1,8,0:0:0:0:
280,56,82578,1,10,0:0:0:0:
396,120,82750,1,2,0:0:0:0:
512,28,82921,6,0,P|483:82|448:112,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
320,144,83264,1,8,0:0:0:0:
455,230,83436,2,0,P|403:209|363:182,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
380,195,83778,1,8,0:0:0:0:
356,88,84121,6,0,P|401:94|480:184,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
480,216,84550,1,8,0:0:0:0:
480,248,84636,1,8,0:0:0:0:
380,348,84807,1,8,0:0:0:0:
340,208,84978,5,10,0:0:0:0:
444,292,85150,1,8,0:0:0:0:
300,288,85321,1,8,0:0:0:0:
376,128,85493,1,6,0:0:0:0:
CucumberCuc wrote:
Hi
M4M
[Easy]
00:00:636 (1,2) short sliders on easy not good
00:03:036 (2,3) far
00:03:378 (3,4) are close
00:17:093 (1,2) far
00:21:207 (4,5) are close
00:23:950 (2,3) ^
00:26:007 (2,1) ^
00:37:493 (2,3) slightly far
00:40:064 (2,3) far
00:48:636 (3,4) far
01:10:236 (3) not good blanket
01:11:950 (1) move 1 right
[Normal]
00:02:178 (2,3,4,5,6,7) far I like how you're not pointing out whats the problem of these objects being "far"
00:08:693 (4,5,7) far
00:10:064 (7,8) are close
00:12:807 (1,2) overlap do far
00:13:836 (2,3,4,5) far
00:15:550 (1) i think it's not good blanket
00:47:093 (3,4,5,6) far
00:48:464 (7,8) are close
00:51:721 (3,4) far
00:56:693 (2,3) ^
00:57:378 (4,5) ^
01:00:978 (5,6,7) ^
Welp unless you explain your shitty point outs No change boi
[Hard]
00:46:236 (6,7,8,9) different range
01:07:493 (5) move left
WOOOOOOOOOOOOOOOOO WHY THOUGH? EXPLAIN BOI
[Insane]
00:01:664 (1) make more curve? No
00:10:921 (5) ^ ^
00:32:350 (4,6) stack? Also no wew why even stack that it
00:46:750 (5,9) ^ Also no wew nice mod bud proooooo modder 10/10 MMMMMMMMMMM
N O C H A N G E S
[Stride]
00:11:436 NC
00:21:721 (4,5) stack?
00:30:121 (3) move right and up
00:33:550 (4,8) stack with end slider?
00:43:664 (4,5,6) stack or a small stream from the top?
00:48:807 (2,7) stack or 7 move up
00:51:893 (3,4,5) stack or a small stream from the top?
Dragontail wrote:
[JNemi's Easy][Normal]
- 00:00:636 (1,2) Sliders that short is confusing to put in the way beginning
- 00:28:064 (1). Needs to be clickable or confusing. It is the beginning of a new phrase (every four measures, or every big white tick), so it is an important downbeat
- Snapping at 01:00:978. https://osu.ppy.sh/ss/8130234. It makes sense to use short slider here
- Change slider curve at 01:12:978 (2)
- Change to something like this at 01:20:007 https://osu.ppy.sh/ss/8130242
- First spinner recovery time is too short. Need around three four white ticks for this kind of bpm. Might consider if more peeps point out this
- Boring to just repeat this slider at 00:05:950. Add some notes to match with the music, you are sorta undermapping a bit You do know im mapping the guitar mostly in the intro right?
- 00:39:036 putting that many 1/2 notes is a hard element sorta Stacks are ok in normal but i dont use it too much soo
- You're map is not fundamentally wrong, but the normal is just way too repetitive. Try livening it up.
[Moge-ko's Advanced][Hard]
- Why is there an empty space after first slider?
- Add a circle at 00:02:693
- Add slider at 00:06:636
- 00:08:007 ^ You get the idea now
- Remember nc is usually every big white tick
- 00:39:036 I do not think you are allowed to space out notes in normals.
- Spinner at 00:15:378 move foward by two ticks
hmmm aight- Triplet at 00:20:521 might match better Nah sounds ok the way it is
- Move position of note at 00:25:321 so that player does not think it is 1/2 rhythym Nah so far testplays done have a problem with the note
- The slider placement seems to be jarring into each other and makes it have sorta bad asthethics. But only for middle of 1/2 half
Welp thats my intention xd
Good luck!
Sorry if it was not very helpful mod. Try making your mods longer as you improve on your mapping but not the way cucumber did xd cos thats a shit mod
newton- wrote:
dragontail is right - spinner recovery time below 3 beats on normal is unrankable lol
Oh my goodness 😂👌Lulu- wrote:
another mod bc you can't read or some shit no kds[hard]
can you snap your timing points so everything works as intended lo
nigg awhat the fuck are these aesthetics holy shit use some symmetry and curve your sliders it looks like i emptied a can of ravioli on the street and somebody slipped on it and broke their neck
srsly tho you should make your sliders at least look like they're heading towards the next object so players can use them as guides where to go next or some shit
also overlaps (the stacking kind) and blankets are your best friends please use them well for easy aesthetics
00:01:150 (2,3) - flow went off to buy cigarettes or something
00:03:378 (1) - if you want to hs a slider double click w/e you want a hitsound on so it doesn't do the whole thing nobody wants to hear two finishes on a slider asdilfugbh
00:13:664 (2,3) - what's this rhythm i thought you were going for the guitar with the sliders but you suddenly end a slider when the guitar starts playing again
00:25:321 (1,2) - what's with this overlap it makes no real sense and is hard to read
00:28:064 - rhythm in this part is all over the place, it doesn't look like you have an idea when you should place sliders and when to place circles, leading to this confusing mess. just use sliders so you won't end on white ticks bc that's pretty cancerous
00:27:721 - why are you leaving this out
00:28:236 (2,3) - why are you stacking those it kinda made sense for 00:02:864 (6,7) - ok wait nvm that one doesn't make sense either with the buildup in the bg from the music fuck just fix please
00:32:864 - why are you leaving this out (2)
00:41:778 (1,2,1,2,1,2) - if you just said "i want to map vocals" thencongratulations you're retardedwhy are you missing the vocals in this part smfh don't map like a teenage girl on her period (also wtf is that arrangement can't you even overlap nicely bro)
00:50:350 - why are you leaving this out (3)
01:25:493 - why is the most important beat of this part not clickable waht the fuk
tl;dr remap
B o i i mapped this when I was still shit wewLulu- wrote:
another mod bc you can't read or some shit no kds[hard]
can you snap your timing points so everything works as intended lo
nigg awhat the fuck are these aesthetics holy shit use some symmetry and curve your sliders it looks like i emptied a can of ravioli on the street and somebody slipped on it and broke their neck
srsly tho you should make your sliders at least look like they're heading towards the next object so players can use them as guides where to go next or some shit
also overlaps (the stacking kind) and blankets are your best friends please use them well for easy aesthetics
00:01:150 (2,3) - flow went off to buy cigarettes or something
00:03:378 (1) - if you want to hs a slider double click w/e you want a hitsound on so it doesn't do the whole thing nobody wants to hear two finishes on a slider asdilfugbh
00:13:664 (2,3) - what's this rhythm i thought you were going for the guitar with the sliders but you suddenly end a slider when the guitar starts playing again
00:25:321 (1,2) - what's with this overlap it makes no real sense and is hard to read
00:28:064 - rhythm in this part is all over the place, it doesn't look like you have an idea when you should place sliders and when to place circles, leading to this confusing mess. just use sliders so you won't end on white ticks bc that's pretty cancerous
00:27:721 - why are you leaving this out
00:28:236 (2,3) - why are you stacking those it kinda made sense for 00:02:864 (6,7) - ok wait nvm that one doesn't make sense either with the buildup in the bg from the music fuck just fix please
00:32:864 - why are you leaving this out (2)
00:41:778 (1,2,1,2,1,2) - if you just said "i want to map vocals" thencongratulations you're retardedwhy are you missing the vocals in this part smfh don't map like a teenage girl on her period (also wtf is that arrangement can't you even overlap nicely bro)
00:50:350 - why are you leaving this out (3)
01:25:493 - why is the most important beat of this part not clickable waht the fuk
tl;dr remap