forum

ClariS - Drawing

posted
Total Posts
45
show more
Flask
[General]
  1. 我記得Title不能用Short Ver.的, 除非有任何官方資訊可以證明有這麼個剪短版本不然一律都用Drawing就好了
  2. leadin可以加一下
[Insane]
  1. 00:07:685 (4,1) - Swap nc (4)都在kiai開始了還不nc
  2. 00:09:276 (1) - 這個往右邊移點吧, 跟00:08:140 (1,4,5) - 做個菱形
  3. 00:19:503 (4,5,6,7,1) - 感覺這裡可以稍微跳個
  4. 00:30:867 (4,1,2) - 其實我想吐槽這裡如果擺跳的話00:34:731 - 這裡也要擺個跳吧
  5. 00:39:958 (1,3) - 00:41:776 (1,3) - 00:43:594 (1,2) - NC交換一下
  6. 00:44:958 (5,6,1) - 這三個距離擺一樣? 是說(5)可以往上一點不然跟(4)好近
  7. 00:50:867 (1) - 這個slider照理來說應該要nc, 但是這樣感覺就會和00:51:321 (2,3) - 比較像是一組的, 而不是跟00:49:503 (1,2,1,2,1,2) - 所以我感覺你應該可以remove nc, 然後在00:51:321 (2) - 加個nc (其實說也奇怪, 如果你不是要跟(2,3)的話那也不該把他們擺成一個三角形, 應該要(2,3)自己在做另外的安排才對)
  8. 01:15:413 (2,3,4) - 突然萎掉了? 擺個跳吧
  9. 01:38:594 (3,1,3) - nc / 去nc / nc 這樣比較合歌
    我感覺這個diff有一些pattern做的不太好, 有些該跳的地方不跳, 這樣顯的整個圖objects間的間距打起來挺吃力的...記住整張圖裡怎麼樣的音樂要跳怎麼樣的音樂不跳一定要明確的規制好, 不要明明兩個點同個音樂有的地方跳有的地方卻不跳了
    00:02:913 (4,5) - 00:10:867 (6,1) - 00:36:776 (1,2,3,4) - 00:41:094 (6,7) - 00:46:322 (4,5,6,7) - 00:54:958 (1,2,3,4,5) - 01:35:413 (2,3) - 這些都是我感覺可以跳卻沒跳的地方, 你自己稍微斟酌一下 (這張圖不想改的話就算惹, 以後做圖要注意)
[Hard]
  1. 01:02:685 (2,3,4,5) - 這裡改跟vocal比較好, 現在聽的雜雜的看不太懂在跟什麼
  2. 01:20:413 (5) - 01:22:231 (4) - 01:24:049 (2) - 這幾個nc, 相對的01:21:322 (1) - 01:23:594 (1) - 去掉吧
  3. 01:23:594 - ~ 01:27:003 - 其實我覺得01:24:049 (2,3,4,1,2) - 這幾個當成一組的比較好 (vocal上來說), 現在是01:23:594 (1,2,3,4) - 一組 01:25:413 (1,2,3,4,5,6,7,8) - 一組, 和vocal不太搭啊. 解決方法就是用別的形狀的slider換掉01:23:594 (1) - , 然後把01:25:413 (1,2) - 換成和01:24:049 (2,3,4) - 一樣形狀的slider (注意NC問題)
  4. 01:38:594 (6,1) - 一樣swap
[Normal]
  1. 00:40:413 (5,1) - 我覺得(5)那個點就能nc了, swap吧
  2. 00:47:685 (4,1) - ^
  3. 01:17:685 (2) - 這slider超不明.. 如果你是想要藉著這個slider把整個節奏從紅線搬回白線的話那還不如從一開始就不跟vocal只跟1/1的好 (像後面的01:31:322 (1,2,3) - 這樣)
老實說I的那些該跳沒跳的part我並不是很想點心... :< 如果有改掉再叫我回來吧
Topic Starter
[Twinkle]

Flask wrote:

[General]
  1. 我記得Title不能用Short Ver.的, 除非有任何官方資訊可以證明有這麼個剪短版本不然一律都用Drawing就好了
  2. leadin可以加一下加了300
[Insane]
  1. 00:07:685 (4,1) - Swap nc (4)都在kiai開始了還不nc
  2. 00:09:276 (1) - 這個往右邊移點吧, 跟00:08:140 (1,4,5) - 做個菱形
  3. 00:19:503 (4,5,6,7,1) - 感覺這裡可以稍微跳個 这不想再加跳了 前面已经有很多了
  4. 00:30:867 (4,1,2) - 其實我想吐槽這裡如果擺跳的話00:34:731 - 這裡也要擺個跳吧 这里总感觉再摆跳有点不合适
  5. 00:39:958 (1,3) - 00:41:776 (1,3) - 00:43:594 (1,2) - NC交換一下
  6. 00:44:958 (5,6,1) - 這三個距離擺一樣? 是說(5)可以往上一點不然跟(4)好近 这样感觉不太好看
  7. 00:50:867 (1) - 這個slider照理來說應該要nc, 但是這樣感覺就會和00:51:321 (2,3) - 比較像是一組的, 而不是跟00:49:503 (1,2,1,2,1,2) - 所以我感覺你應該可以remove nc, 然後在00:51:321 (2) - 加個nc (其實說也奇怪, 如果你不是要跟(2,3)的話那也不該把他們擺成一個三角形, 應該要(2,3)自己在做另外的安排才對)
  8. 01:15:413 (2,3,4) - 突然萎掉了? 擺個跳吧 太多跳了不太好
  9. 01:38:594 (3,1,3) - nc / 去nc / nc 這樣比較合歌 [/color]
    我感覺這個diff有一些pattern做的不太好, 有些該跳的地方不跳, 這樣顯的整個圖objects間的間距打起來挺吃力的...記住整張圖裡怎麼樣的音樂要跳怎麼樣的音樂不跳一定要明確的規制好, 不要明明兩個點同個音樂有的地方跳有的地方卻不跳了
    00:02:913 (4,5) - 00:10:867 (6,1) - 00:36:776 (1,2,3,4) - 00:41:094 (6,7) - 00:46:322 (4,5,6,7) - 00:54:958 (1,2,3,4,5) - 01:35:413 (2,3) - 這些都是我感覺可以跳卻沒跳的地方, 你自己稍微斟酌一下 (這張圖不想改的話就算惹, 以後做圖要注意) :(
[Hard]
  1. 01:02:685 (2,3,4,5) - 這裡改跟vocal比較好, 現在聽的雜雜的看不太懂在跟什麼 跟背景的那个拍子的话这里就太空了
  2. 01:20:413 (5) - 01:22:231 (4) - 01:24:049 (2) - 這幾個nc, 相對的01:21:322 (1) - 01:23:594 (1) - 去掉吧
  3. 01:23:594 - ~ 01:27:003 - 其實我覺得01:24:049 (2,3,4,1,2) - 這幾個當成一組的比較好 (vocal上來說), 現在是01:23:594 (1,2,3,4) - 一組 01:25:413 (1,2,3,4,5,6,7,8) - 一組, 和vocal不太搭啊. 解決方法就是用別的形狀的slider換掉01:23:594 (1) - , 然後把01:25:413 (1,2) - 換成和01:24:049 (2,3,4) - 一樣形狀的slider (注意NC問題) NC都改了,滑条shape没改
  4. 01:38:594 (6,1) - 一樣swap
[Normal]
  1. 00:40:413 (5,1) - 我覺得(5)那個點就能nc了, swap吧
  2. 00:47:685 (4,1) - ^
  3. 01:17:685 (2) - 這slider超不明.. 如果你是想要藉著這個slider把整個節奏從紅線搬回白線的話那還不如從一開始就不跟vocal只跟1/1的好 (像後面的01:31:322 (1,2,3) - 這樣)改成和前面KIAI一样了
老實說I的那些該跳沒跳的part我並不是很想點心... :< 如果有改掉再叫我回來吧
没回的=改了(有些回了的也改了)现在还没更新

:) 谢谢F酱的mod
smallboat
[General]
  1. (N到H差了1.36 stars,我不太喜歡點相差這麼大的(我容忍度是1.1~1.25),至少也讓Hard縮到2.70~2.75我才能接受)
    Normal到Hard的diff rhythm gap有點不平均,像Nm的00:00:413 (1) - 2拍跟hard的00:00:413 (1) - 1拍這裡,你可以把Hard改
    成1拍滑條來做個平衡,這樣星數能減一些
  2. 最後請照F醬的說得找個專輯看有沒有short ver這字,或者用阿拉毛 check大法來確認。(我查這個沒那麼專業,如果你想減
    少被下圖的風險建議還是把short ver.去了)
[Normal]
  1. 01:09:503 (1,2) - Compare with hard diff,please ingore 1/4 vocal to place this rhythm to do diff spread balance.
[Hard]
  1. 00:01:322 (4) - Don't use 3 times slider reverse in hard diff, this should be fixed to 2 slider reverse by QAT

    viewpoint ,Example :
  2. 00:14:049 (1) - Now this year already can't use this stack to cover all slider head in hard diff, fix it all plz (https://osu.ppy.sh/forum/p/4059946/)
  3. 00:33:140 (5,6,1) - Because the jump distance change , this NC should be changed this :

    . and change the distance make not questionable playing :

  4. 00:37:685 (5) - Same as 00:14:049
  5. 01:05:867 (1,2,3) - This slider place also can ask QAT can be admitted or not.

[Insane] 為什麼第一條綠線音量是50,其他難度怎麼是60? (我看了一下這diff擺放,超多完全stack強迫症)
  1. 00:08:594 (3) - Avoid offscreen on another windows size,move a bit better.
  2. 00:12:913 (6,1) - Seems too close,maybe can move far a bit (397|243)?
  3. 00:25:072 (1) - 00:27:685 is a heavy drum,also can place this ?
  4. 00:41:094 (6,7) - So sure seems it is a questionable DS playing,see the same color DS,not in the same there,suggest move far a bit here.
  5. 00:42:912 (6,7) - Same above
  6. 00:46:322 (4,5) - Same suggeston with Flask,I feel the good solve is the (4) to stack (5),it won't have a tiny DS ,isn't it?
  7. 00:57:685 (1,1,1,1) - Feel this NC spam not necessary,cuz it has no speed change imo.
  8. 01:00:413 (5,1) - Why not big white line do a NC, swap it?
  9. 01:26:322 (5,1) - Need to fix this 1/4 distance (4.20x),I believe this so sure will be picked by QATs.
  10. 01:37:685 (6,1) - Suggest turn a angle for (6) make good flow :

基本上紅色有可能是Q開頭會挑的問題,至於後面兩個DIFF看得還勉強,先把General都弄好再找我做下一步吧
Topic Starter
[Twinkle]

smallboat wrote:

[General]
  1. (N到H差了1.36 stars,我不太喜歡點相差這麼大的(我容忍度是1.1~1.25),至少也讓Hard縮到2.70~2.75我才能接受)
    Normal到Hard的diff rhythm gap有點不平均,像Nm的00:00:413 (1) - 2拍跟hard的00:00:413 (1) - 1拍這裡,你可以把Hard改
    成1拍滑條來做個平衡,這樣星數能減一些
  2. 最後請照F醬的說得找個專輯看有沒有short ver這字,或者用阿拉毛 check大法來確認。(我查這個沒那麼專業,如果你想減
    少被下圖的風險建議還是把short ver.去了)
[Normal]
  1. 01:09:503 (1,2) - Compare with hard diff,please ingore 1/4 vocal to place this rhythm to do diff spread balance.
[Hard]
  1. 00:01:322 (4) - Don't use 3 times slider reverse in hard diff, this should be fixed to 2 slider reverse by QAT

    viewpoint ,Example :
  2. 00:14:049 (1) - Now this year already can't use this stack to cover all slider head in hard diff, fix it all plz (https://osu.ppy.sh/forum/p/4059946/)
  3. 00:33:140 (5,6,1) - Because the jump distance change , this NC should be changed this :

    . and change the distance make not questionable playing :

  4. 00:37:685 (5) - Same as 00:14:049
  5. 01:05:867 (1,2,3) - This slider place also can ask QAT can be admitted or not. its fine for me

[Insane] 為什麼第一條綠線音量是50,其他難度怎麼是60? (我看了一下這diff擺放,超多完全stack強迫症)
  1. 00:08:594 (3) - Avoid offscreen on another windows size,move a bit better. it's fine for all window sizes
  2. 00:12:913 (6,1) - Seems too close,maybe can move far a bit (397|243)?[/color]
  3. 00:25:072 (1) - 00:27:685 is a heavy drum,also can place this ? spinners should be kept the same in all diffs so just keep it
  4. 00:41:094 (6,7) - So sure seems it is a questionable DS playing,see the same color DS,not in the same there,suggest move far a bit here.
  5. 00:42:912 (6,7) - Same above
  6. 00:46:322 (4,5) - Same suggeston with Flask,I feel the good solve is the (4) to stack (5),it won't have a tiny DS ,isn't it? 00:44:503 (2,3) - notes before this are not stacked
  7. 00:57:685 (1,1,1,1) - Feel this NC spam not necessary,cuz it has no speed change imo.[/color]
  8. 01:00:413 (5,1) - Why not big white line do a NC, swap it?
  9. 01:26:322 (5,1) - Need to fix this 1/4 distance (4.20x),I believe this so sure will be picked by QATs.I should keep this pattern here. It is the most hard part in this map but it is not that hard to hit.
  10. 01:37:685 (6,1) - Suggest turn a angle for (6) make good flow :

基本上紅色有可能是Q開頭會挑的問題,至於後面兩個DIFF看得還勉強,先把General都弄好再找我做下一步吧
no reply=fixed
Squ1dgey
First time Modding a map so sorry for any errors

Normal: nice map flows well

Hard: 00:09:503 (2,3,4,5) - can't put my finger on it but this part feel as if it should move slightly quicker. Following the beat the 1-1-2, 1-2 as it repeats throughout the song

Insane:
01:32:231 (4,5,6,7) - Personally i think that this could flow a little better, possibly something like this?

Other than those few things it's a fun map to play through
Good job ^^
Topic Starter
[Twinkle]

Squ1dgey wrote:

First time Modding a map so sorry for any errors

Normal: nice map flows well

Hard: 00:09:503 (2,3,4,5) - can't put my finger on it but this part feel as if it should move slightly quicker. Following the beat the 1-1-2, 1-2 as it repeats throughout the song

Insane:
01:32:231 (4,5,6,7) - Personally i think that this could flow a little better, possibly something like this?

Other than those few things it's a fun map to play through
Good job ^^
thank you so much! really nice suggestions. Fixed both.
smallboat
Well,although D-kun and me says this map style looks fine,but I don't like the placement distribution have a bit narrow to me

Sorry :w:


Rebubbled
Koiyuki
irc with mapper in chinese, fixed some issues on nazi stacks, combo colors and hitsounding.

SPOILER
2015-05-14 22:43 Minakami Yuki: 下午被拖出去了
2015-05-14 22:43 Minakami Yuki: 于是mod美丽
2015-05-14 22:43 [Twinkle]: 嗯,没事
2015-05-14 22:44 Minakami Yuki: 意思是可以irc咯
2015-05-14 22:44 [Twinkle]: 可以啊
2015-05-14 22:45 Minakami Yuki: 00:22:231 - 我觉得你第一个kiai都结束在这里比较好
2015-05-14 22:46 [Twinkle]: 可以~感觉区别不大o.o
2015-05-14 22:47 Minakami Yuki: ACTION is editing [http://osu.ppy.sh/b/671905 ClariS - Drawing [Hard]]
2015-05-14 22:47 Minakami Yuki: 00:08:367 (3,1) - stack
2015-05-14 22:47 [Twinkle]: 不能这样叠吗?
2015-05-14 22:48 Minakami Yuki: 感觉就是auto stack错了.-.
2015-05-14 22:48 [Twinkle]: 稍微有点没叠好.
2015-05-14 22:48 Minakami Yuki: manual stack也不会只差1格吧。。
2015-05-14 22:49 [Twinkle]: orz这是我手摆的错误
2015-05-14 22:50 Minakami Yuki: 00:57:458 (4,5,1) -
2015-05-14 22:50 Minakami Yuki: 你开堆叠看一下
2015-05-14 22:51 [Twinkle]: 这确实没前后都没叠好
2015-05-14 22:51 Minakami Yuki: 01:38:594 (1,2,3,4,5,6) -
2015-05-14 22:51 Minakami Yuki: 这个我觉得23和56就用滑条吧
2015-05-14 22:53 Minakami Yuki: 对了 我建议你combo2和3的颜色换一下
2015-05-14 22:53 Minakami Yuki: 34颜色都比较深
2015-05-14 22:54 [Twinkle]: 好,前面kiai那个可以不改吗
2015-05-14 22:54 [Twinkle]: 后面说的都改
2015-05-14 22:54 Minakami Yuki: 星
2015-05-14 22:54 Minakami Yuki: 行
2015-05-14 22:54 [Twinkle]: 其实normal被mod说的改简单了一些
2015-05-14 22:54 Minakami Yuki: 主要我觉得根据你后面kiai的位置,前面的kiai拖得是有点长
2015-05-14 22:54 [Twinkle]: 不然不会有gap的
2015-05-14 22:54 Minakami Yuki: nm可以弄难点啊 真是
2015-05-14 22:58 Minakami Yuki: 这个咚咚咚的hs听着真不舒服..
2015-05-14 23:00 Minakami Yuki: 特别是01:36:776 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - 只感觉到咚咚咚
2015-05-14 23:01 [Twinkle]: ;w;
2015-05-14 23:03 Minakami Yuki: 我打了一遍真的感觉全是咚咚咚
2015-05-14 23:03 Minakami Yuki: 哎
2015-05-14 23:03 Minakami Yuki: 另外打了一遍的感受就是你2和3的combo color真的换一下
2015-05-14 23:03 [Twinkle]: 越去想就越明显呀orz
2015-05-14 23:04 [Twinkle]: 好
2015-05-14 23:04 Minakami Yuki: 01:41:776 (4) - 这个note换成soft音效?
2015-05-14 23:04 Minakami Yuki: 01:41:322 (3) - 还有这个
2015-05-14 23:07 [Twinkle]: soft hard insane里都改了
2015-05-14 23:08 Minakami Yuki: 哎
2015-05-14 23:41 [Twinkle]: 改好啦~
2015-05-14 23:43 [Twinkle]: 现在可不可以上传?
2015-05-14 23:47 Minakami Yuki: 可以啊
2015-05-14 23:48 [Twinkle]: 嗯,传了
2015-05-14 23:53 Minakami Yuki: combo color顺序没改啊
2015-05-14 23:53 [Twinkle]: 原来的2和3都换了呀..
2015-05-14 23:53 Minakami Yuki: 咦
2015-05-14 23:53 Minakami Yuki: 我更新怎么还是没变
2015-05-14 23:54 Minakami Yuki: 我重下下
2015-05-14 23:54 [Twinkle]: 确实是打开osu文件把2号和3号交换了一下
2015-05-14 23:54 Minakami Yuki: .
2015-05-14 23:55 Minakami Yuki: osu文件里面的貌似不太一样
2015-05-14 23:55 Minakami Yuki: 你看看两个深色的还是在一起
2015-05-14 23:56 [Twinkle]: 现在2是粉色 3是深蓝色
2015-05-14 23:56 Minakami Yuki: 我的意思是两个深色的不要在一起.-.
2015-05-14 23:56 [Twinkle]: 嗯,我再手动调以下
2015-05-15 00:02 [Twinkle]: 好,现在应该对了
2015-05-15 00:04 Minakami Yuki: 好 我再查一下有没有硬伤
2015-05-15 00:10 Minakami Yuki: nm的01:41:776 (4) - 没改吗
2015-05-15 00:11 [Twinkle]: 忘了
2015-05-15 00:11 [Twinkle]: 我这会儿传01:41:322 (3,4) - soft
2015-05-15 00:11 Minakami Yuki: 嘛 除了这个也没啥了

Qualified.
Karen
哇塞 恭喜
Asphyxia
###M

Hello [Twinkle],

We need to disqualify your map for the following issues:

Insane:

Spacing

The spacing generally feels rather arbitrary. We will point up some spots for you, but we’d like you to go through your diff again and spot further, similar problems.

  1. 00:09:049 (6) - Why the jump decreasing here? It would play way funnier if it had the same spacing as before, as the song is the same within the last objects! A star pattern will work nicely.
  2. 00:34:049 (4,5,6) - Instead of making the jump from 4 -> 5, it’d be way more logical to put it at 5 -> 6, considering the note 6 is emphasized with the finish sound, and how the vocals go.
  3. 00:36:776 (1) - We think that a jump fits here, as it has a strong impact again. You should use one here instead of at other spots, where they don’t fit.
  4. 00:37:685 (5) - I don’t really see a reason for this sudden jump here, especially when the music does not change.
  5. 01:18:594 (1) - This spot asks for a jump, as the vocals get a heavy impact here. You could use one here, if you wanna have this section jumpy. (check twice whether a jump fits or not, and use them where appropriate)
  6. 01:35:867 (3,4,5,6,7) - Don’t you think a full curve would flow and look better? In our opinion it does. A blanket could help the aesthetics too! But that’s up to you, if you like it that way, keep it.

Rhythm

  • There are some overmapped parts, please get rid off those as it is necessary to follow the song as close as possible. Example:
  1. 01:35:867 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - We’d like you to rework this part. Please listen to the song closely, and you’ll find out why we’re pointing this out: most of the placed objects don’t even exist in the song.
Hitsounds

Cool custom samples!

  1. 01:41:322 (3,4) - Completely inaudible, please increase the volume of those as this is unrankable.


Hard:

  1. 01:41:322 (3,4) - Same as in Insane; they’re inaudible and need a volume increase.
  2. 00:01:322 (4,5,6) - Please consider moving 00:01:776 (5) - closer to 00:01:322 (4) - , since the spacing is quite deceiving. This kind of spacing would imply that there would be a 1/2 gap, looking at 00:00:413 (1,2) - .
  3. 00:43:822 (5) - Please unstack it and space it normally, such patterns are very tricky for such a a hard difficulty.
Normal:

  1. 01:41:322 (3,4) - Same as in Insane and Hard.
----

Please keep in mind that the above listed examples are just examplesfor the mentioned issues so that this generally applies to more than just these mentioned ones.

Overall, we think that some mods after your own revisement won’t hurt. Good luck on your further processing!
RVMathew
Hi Twinkle

For the tags, I believe that these tags should be removed: Karen カレン

My reasoning is that the tags should pertain to the song; this song was released under the album 'Party Time' and Alice and Clara were the only ones involved in the album and thus this song. Karen was not part of this group until Alice left and 'Party Time' was released. Therefore Karen had no involvement in the album and the song and should be removed.

I think that is how the tags work. You can always ask the QAT or BN people if that is the case.

Good luck in getting your map re ranked. :)

RVMathew
Okoratu
I'd like to see this ranked, what about you, Twinkle?
Okoratu

Okoratu wrote:

I'd like to see this ranked, what about you, Twinkle?
[insane]
00:16:322 (5,6) - 00:19:958 (6,7) - i don't see a reason to stack these, they have new vocals starting on each of them so i think unstacking would work better
01:18:367 (6,1) - weirdly combine two layers of the song, would just make one slider for vocals
01:25:867 (1,2,3,4,5) - yeah i agree with the dq that this doesn't really follow the song, the 2nd part of it is understandable though (in any case spacing between 01:26:323 (5,1) - is really really large holy)
01:36:322 (7,8) - would probably be more clear as just 2 circles
01:37:231 (2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - yea there are so many rhythms that would be more straightforward considering the song and the map up until this point

hitsounding at the end is a must fix imo

[hard]
00:01:322 (4,5) - 00:03:140 (3,4) - would not space these, the way you handle 1/4 spacing in the rest of the difficulty is so much better, refer to 00:43:140 (3,4) - for this sort of thing please
00:06:549 (4,5) - stack is slightly off
01:05:867 - this part could use more doubles to compensate for the large amount of 1/4 rhythms in insane a bit
01:23:367 (3) - would just do a triple, that's the one and only slider like this in the entire map, might make it harder to read
Topic Starter
[Twinkle]

Asphyxia wrote:

###M

Hello [Twinkle],

We need to disqualify your map for the following issues:

Insane:

Spacing

The spacing generally feels rather arbitrary. We will point up some spots for you, but we’d like you to go through your diff again and spot further, similar problems.

  1. 00:09:049 (6) - Why the jump decreasing here? It would play way funnier if it had the same spacing as before, as the song is the same within the last objects! A star pattern will work nicely. star pattern fixed
  2. 00:34:049 (4,5,6) - Instead of making the jump from 4 -> 5, it’d be way more logical to put it at 5 -> 6, considering the note 6 is emphasized with the finish sound, and how the vocals go. fixed
  3. 00:36:776 (1) - We think that a jump fits here, as it has a strong impact again. You should use one here instead of at other spots, where they don’t fit. added a jump here
  4. 00:37:685 (5) - I don’t really see a reason for this sudden jump here, especially when the music does not change. not fixed
  5. 01:18:594 (1) - This spot asks for a jump, as the vocals get a heavy impact here. You could use one here, if you wanna have this section jumpy. (check twice whether a jump fits or not, and use them where appropriate) fixed
  6. 01:35:867 (3,4,5,6,7) - Don’t you think a full curve would flow and look better? In our opinion it does. A blanket could help the aesthetics too! But that’s up to you, if you like it that way, keep it. I decide to keep it

Rhythm

  • There are some overmapped parts, please get rid off those as it is necessary to follow the song as close as possible. Example:
  1. 01:35:867 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - We’d like you to rework this part. Please listen to the song closely, and you’ll find out why we’re pointing this out: most of the placed objects don’t even exist in the song. this part isn't overmapping if you listen carefully
Hitsounds

Cool custom samples!

  1. 01:41:322 (3,4) - Completely inaudible, please increase the volume of those as this is unrankable.volume increased


Hard:

  1. 01:41:322 (3,4) - Same as in Insane; they’re inaudible and need a volume increase. volume increased
  2. 00:01:322 (4,5,6) - Please consider moving 00:01:776 (5) - closer to 00:01:322 (4) - , since the spacing is quite deceiving. This kind of spacing would imply that there would be a 1/2 gap, looking at 00:00:413 (1,2) - . I think it works fine here
  3. 00:43:822 (5) - Please unstack it and space it normally, such patterns are very tricky for such a a hard difficulty. fixed
Normal:

  1. 01:41:322 (3,4) - Same as in Insane and Hard.fixed
----

Please keep in mind that the above listed examples are just examplesfor the mentioned issues so that this generally applies to more than just these mentioned ones.

Overall, we think that some mods after your own revisement won’t hurt. Good luck on your further processing! Thank you so much for the mod :) :) :)
Topic Starter
[Twinkle]

Okorin wrote:

Okoratu wrote:

I'd like to see this ranked, what about you, Twinkle?
[insane]
00:16:322 (5,6) - 00:19:958 (6,7) - i don't see a reason to stack these, they have new vocals starting on each of them so i think unstacking would work better fixed
01:18:367 (6,1) - weirdly combine two layers of the song, would just make one slider for vocals fixed in Asphyxia's mod
01:25:867 (1,2,3,4,5) - yeah i agree with the dq that this doesn't really follow the song, the 2nd part of it is understandable though (in any case spacing between 01:26:323 (5,1) - is really really large holy) not fixed
01:36:322 (7,8) - would probably be more clear as just 2 circles no
01:37:231 (2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - yea there are so many rhythms that would be more straightforward considering the song and the map up until this point I'd like to keep it

hitsounding at the end is a must fix imo increased the volume

[hard]
00:01:322 (4,5) - 00:03:140 (3,4) - would not space these, the way you handle 1/4 spacing in the rest of the difficulty is so much better, refer to 00:43:140 (3,4) - for this sort of thing please it will not make such a difference since the slider is very short
00:06:549 (4,5) - stack is slightly off fixed
01:05:867 - this part could use more doubles to compensate for the large amount of 1/4 rhythms in insane a bit no
01:23:367 (3) - would just do a triple, that's the one and only slider like this in the entire map, might make it harder to read It's fine here
Okoratu
[hard]
00:01:322 (4,5) - 00:03:140 (3,4) - would not space these, the way you handle 1/4 spacing in the rest of the difficulty is so much better, refer to 00:43:140 (3,4) - for this sort of thing please

- it will not make such a difference since the slider is very short
- it actually does make a difference because it is way easier to interpret visually and would fit your other designs for this better (as in you do what i suggest you to do later on anyways)

01:23:367 (3) - would just do a triple, that's the one and only slider like this in the entire map, might make it harder to read
- It's fine here
- why is it fine? all other instances of this had reverse arrows on sliders, this is the only case where you do this, i think you should either replace it with a circle on 1/2 or a triple

[insane]
after listening again i have to agree with you on some of the points so yeah
01:26:889 (2) - i don't think this has a backing sound anyways, so deleting it would not only fit the vocals better and focus more clearly on the sounds starting at 01:27:003 - ?
01:35:413 (2,3) - are very close and could potentially misread as 1/4 spacing due to the way you usually handle 1/2 around this pattern I'd suggest increasing spacing

01:37:231 (2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - yea there are so many rhythms that would be more straightforward considering the song and the map up until this point
I'd like to keep it
- that kind of isnt a justification for a pattern, the point being is that you merge a bunch of different layers of the song in order to achieve this.
it's not overmapping but it's also just merging parts of this song until it just all becomes 1/4 lol.
even a rhythm like https://puu.sh/vx7ok/0cb853a199.png would work better while keeping your idea of some sort of diffspike and focusing on the song in this point by making the focus more clearly on vocals and the 3/4 backing instrument as well as vocals while allowing for some symmetrical patterning (screenshot starts in 01:38:140 - )

01:41:322 - i think 45~50 % works a bit better than 40

other minor stuff
00:46:776 (6,7) - i think these are supposed to be parallel but aren't
00:59:276 (2,3) - stack looks broken, move 00:59:276 (2,3) - down by 8x and 8 y coordinates, that way it'd look like https://puu.sh/vx89m/f7e0c70a53.png


btw here's a more cleaned up version of your bg in higher res
Topic Starter
[Twinkle]

Okorin wrote:

[hard]
00:01:322 (4,5) - 00:03:140 (3,4) - would not space these, the way you handle 1/4 spacing in the rest of the difficulty is so much better, refer to 00:43:140 (3,4) - for this sort of thing please

- it will not make such a difference since the slider is very short
- it actually does make a difference because it is way easier to interpret visually and would fit your other designs for this better (as in you do what i suggest you to do later on anyways) fixed

01:23:367 (3) - would just do a triple, that's the one and only slider like this in the entire map, might make it harder to read
- It's fine here
- why is it fine? all other instances of this had reverse arrows on sliders, this is the only case where you do this, i think you should either replace it with a circle on 1/2 or a triple fixed

[insane]
after listening again i have to agree with you on some of the points so yeah
01:26:889 (2) - i don't think this has a backing sound anyways, so deleting it would not only fit the vocals better and focus more clearly on the sounds starting at 01:27:003 - ? it definitely have strong beat here, so I will not delete 01:26:889 (2) -
01:35:413 (2,3) - are very close and could potentially misread as 1/4 spacing due to the way you usually handle 1/2 around this pattern I'd suggest increasing spacing fixed

01:37:231 (2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - yea there are so many rhythms that would be more straightforward considering the song and the map up until this point
I'd like to keep it
- that kind of isnt a justification for a pattern, the point being is that you merge a bunch of different layers of the song in order to achieve this.
it's not overmapping but it's also just merging parts of this song until it just all becomes 1/4 lol.
even a rhythm like https://puu.sh/vx7ok/0cb853a199.png would work better while keeping your idea of some sort of diffspike and focusing on the song in this point by making the focus more clearly on vocals and the 3/4 backing instrument as well as vocals while allowing for some symmetrical patterning (screenshot starts in 01:38:140 - ) fixed by changing the whole thing into another pattern

01:41:322 - i think 45~50 % works a bit better than 40 changed volume of all diff to 45%

other minor stuff
00:46:776 (6,7) - i think these are supposed to be parallel but aren't I did it on purpose
00:59:276 (2,3) - stack looks broken, move 00:59:276 (2,3) - down by 8x and 8 y coordinates, that way it'd look like https://puu.sh/vx89m/f7e0c70a53.png fixed


btw here's a more cleaned up version of your bg in higher res thank you for better quality BG! replaced the old one
Okoratu
btw the 1920x1080 bg can be used as is as per the new ranking criteria there's no need to resize it to 1366x768 anymore
Topic Starter
[Twinkle]

Okorin wrote:

btw the 1920x1080 bg can be used as is as per the new ranking criteria there's no need to resize it to 1366x768 anymore
Thank you and fixed
Okoratu
nominateddd
Nozhomi
Normal :
  1. 00:16:776 (3,1) - could you avoid overlap? Just for a cleaner map.
  2. 00:52:685 (2,3) - have a bad flow, even if (2) is enough visible to be played correctly, it feels really unnatural to play. I suggest smth like https://puu.sh/vBhU9/ca8cb66487.png and make 00:54:503 (4,1) - stacked.
  3. 01:09:503 (1,2,1) - Ewwww pls no. The entire pattern is too dense and reduce it readability. Smth like https://puu.sh/vBi8y/66799ec2e3.png would make it less compressed on itself. Don't forget to fix the next pattern ofc.
  4. 01:41:322 - Actually I would let this at 50% volume, because the hitsound you use here is really quiet. Same for other diffs ofc.
Hard :
  1. 00:07:458 (6) - It would be much better to have it at 312:144 to make the flow good here by having a natural movement instead of a broken one.
    00:29:049 (4,5,1) - I highly suggest you to unstack them. You did mostly stack for 1/2 rhythm, and suddenly here for 1/4 who make it really akward to read, especially the stack on the end. Also it would be coherent since you didn't stacked 00:43:140 (3,4) - who is 1/4 too.
Insane :
  1. 00:03:594 (6,3) - The stack.
  2. 00:20:867 (2) - Why this strange shape ? Woudn't be better if you keep it as other are ?
  3. 00:32:686 (5,1) - To keep the pattern you put in place here with 00:31:322 (2,3,4,5) - , they should be unstack and keep 00:33:140 (1,2) - stacked. I suggest you to move them around 340:244
  4. 00:34:503 (5,6,1) - What about equalize spacing between them since both are quite strong enough to share the spacing ? (Something like moving 00:34:731 (6) - at 236:124).
  5. 01:31:776 (2,3) - I would unstack them to keep the dynamic you started with 01:29:958 (2,3,4,5,6,7) - on the drum + vocal.

Since the map was bubbled at some point (even qualified), I can still qualify it, so call me back.
Topic Starter
[Twinkle]

Nozhomi wrote:

Normal :
  1. 00:16:776 (3,1) - could you avoid overlap? Just for a cleaner map. fixed
  2. 00:52:685 (2,3) - have a bad flow, even if (2) is enough visible to be played correctly, it feels really unnatural to play. I suggest smth like https://puu.sh/vBhU9/ca8cb66487.png and make 00:54:503 (4,1) - stacked. fixed
  3. 01:09:503 (1,2,1) - Ewwww pls no. The entire pattern is too dense and reduce it readability. Smth like https://puu.sh/vBi8y/66799ec2e3.png would make it less compressed on itself. Don't forget to fix the next pattern ofc. fixed
  4. 01:41:322 - Actually I would let this at 50% volume, because the hitsound you use here is really quiet. Same for other diffs ofc.fixed
Hard :
  1. 00:07:458 (6) - It would be much better to have it at 312:144 to make the flow good here by having a natural movement instead of a broken one. fixed
    00:29:049 (4,5,1) - I highly suggest you to unstack them. You did mostly stack for 1/2 rhythm, and suddenly here for 1/4 who make it really akward to read, especially the stack on the end. Also it would be coherent since you didn't stacked 00:43:140 (3,4) - who is 1/4 too. fixed
Insane :
  1. 00:03:594 (6,3) - The stack. fixed
  2. 00:20:867 (2) - Why this strange shape ? Woudn't be better if you keep it as other are ? on purpose to make this one different. It would be boring if all the sliders here are completely the same shape from copy and paste
  3. 00:32:686 (5,1) - To keep the pattern you put in place here with 00:31:322 (2,3,4,5) - , they should be unstack and keep 00:33:140 (1,2) - stacked. I suggest you to move them around 340:244 the rhythm here is not completely the same as pervious one, unstack them will make a bad shape as well, so I will keep what I have here
  4. 00:34:503 (5,6,1) - What about equalize spacing between them since both are quite strong enough to share the spacing ? (Something like moving 00:34:731 (6) - at 236:124). I fixed 00:34:731 (6) - from the DQ mod(Asphyxia's mod). After listening to it carefully again and I still think beat here 00:34:731 (6) - is stronger than beat here 00:34:503 (5) - and I will keep the distance here.
  5. 01:31:776 (2,3) - I would unstack them to keep the dynamic you started with 01:29:958 (2,3,4,5,6,7) - on the drum + vocal. I also want the pattern here 01:31:776 (2,3,4,5,6,7,8) - to be consistent with here 01:17:685 (3,4,5,6) - both of them have stacked 1/2. Also, there are lots of jumps here 01:29:958 (2,3,4,5,6,7) - . It may not be a good idea to keep the jumping even longer, so I decided to make a rest here at 01:31:776 (2,3) -

Since the map was bubbled at some point (even qualified), I can still qualify it, so call me back.
Nozhomi
24h -> check
06th April 2017, 6 months of transition time (previously bubbled maps are exempt)
-> check

Welcome back

Mukyu~
Okoratu
congrats!
Topic Starter
[Twinkle]

Okorin wrote:

congrats!
Thank you Okorin! :) :) :)
Please sign in to reply.

New reply