Useless mod inc.
[General]
[General]
- drum-hitfinish3.wav and soft-hitfinish3.wav seem a lot louder in the right side channel :thinking:
- Most diffs are missing video.
- 00:02:799 (2,1) - Flow here is kinda meh since (1) doesn't follow the curve, but I guess it's ok.
- 00:08:766 (3) - Kinda touching HP bar, maybe try to move it down a bit.
- 00:17:799 (2) - I know this is paired with (1), but it triggers my ocd that it's not curve in a triangle pattern with (3,4) lol.
- That's a lot of 3/2 time spacing. Might be hard for beginners to stay with it.
- 01:04:089 (4) - Pretty weird to place the strong note at the end of the slider since you put slider heads at all previous ones. Maybe you can try a different rhythm: http://puu.sh/uWnAg/21b7fc54c8.jpg Same at 01:14:412 (4)
- 01:17:154 (3,1,2) - Flow is kinda meh. Would be nice if you could make more space on the right to move (1) outward.
- 00:01:025 (2) - I think it would fit the song better if you extend this by 1/2 beat.
- Awesome diff.
- 00:07:960 (1,2,3,1) - I think it will look cleaner if you arrange it in a way so none of the sliders are too close to the others: http://puu.sh/uWVnZ/3531127b36.jpg
- Throughout the verse, starting at 00:24:734 I can't tell if there's any pattern or reasoning behind your rhythm choices for parts like 00:25:541 (3) and 00:26:831 (6,7) and 00:28:121 (3) since they are similar in the song, but you map them differently. Your rhythm choice for this changes in the phrases after this, so I think maybe it will be a more memorable map if you use some kind of structure to determine what rhythm to use, as it just seems random now.
- 00:48:928 (3,4) - I think it's pretty late in the map to be introducing 1/1 stack, since you use so many 1/2 beat stacks earlier in the map. This could be confusing. Also, I think that this rhythm doesn't really represent the music well. I think this would be more appropriate to show off the offbeat vocals at this part: http://puu.sh/uWVHw/77ba92ee8a.jpg
- 00:56:509 (4,1) - A clean blanket would look nice.
- 01:00:379 (3) - I think it will look nicer if you move it like this: http://puu.sh/uWVNr/21ae5ffb3a.jpg So distance between repeat of (3) is same to end of (1) and head of (2). Just looks prettier imo.
- 00:03:444 (1,2) - Your rhythm choice here makes 00:04:089 (1) feel weak, since the (time) lengths of the sliders are the same, and jumping from slider end is weaker than jumping from circle. Jumping from a circle would give stronger impact on the start of the next phrase: http://puu.sh/uWWfA/cc492f788c.jpg Alternatively, if you really want the rhythm here to be different from the previous pattern, maybe you could try something like 00:00:863 (1,2) since it's similar in the song, and would at least make (2) shorter than (1).
- 00:50:057 (3,4,5) - The (4,5) jump here feels pretty uncomfortable because of the tight angles of the jumps. It would feel more comfortable if you opened it up a bit: http://puu.sh/uWWCf/578f019a45.jpg
- 00:15:541 (4) - Unsnapped slider end.
- 00:29:250 (3,4) - I don't really agree with this rhythm since it places emphasis on (4) where there isn't really anything significant in the music. Something like this might be more appropriate: http://puu.sh/uWWSF/0c11bfa012.jpg
- 00:36:992 (3,4) - Maybe change up the rhythm to emphasize the syncopated note on 00:36:992 (3) like this: http://puu.sh/uWWWx/86ece14dcc.jpg
- 01:22:638 (5) - Unsnapped slider end.
- It's really apparent here that soft-hitfinish3 is much louder on the right side channel since you use it so much.
- 00:16:992 (6,7,1) - What is the purpose of this tight stacking? Why don't you just let it stack naturally? Same for 01:20:218 (6,7,1)
- 00:27:154 (5,1) - Flow's kinda awkward here since path of (1) goes outward so much relative to the movement between (5,1).
- 00:49:573 (2,3,4) - Let it stack normally, or manual stack further in the southeast direction. It currently looks like this when playing: http://puu.sh/uWXrt/07c56966b5.jpg which I feel is unacceptable because they are too close together, making it hard to read.
- 01:01:186 (1,1,1) - I don't see any good reason to combo spam here.
- 01:03:444 (1) - Unsnapped.
- 01:22:799 (4,5,1) - This stack looks messed up when playing.
- Why does only this diff have custom slider track and slider border...?
- 00:05:379 (1) - Avoid using slider tick hitsounds like this. You should just map it out so there is actually an object there. Same everywhere else you did this.
- 00:10:057 (3,4,1) - This direction change at head of (1) feels uncomfortable to play since it's so sharp.
- 00:28:605 (1,1) - Finish?
- 00:39:412 (2) - Finish on end?
- 00:40:218 (1) - Finish on head?
- 00:42:154 (3) - Finish on head?
- 00:42:799 (1) - Finish on head?
- 00:44:089 (1) - Finish on head?
- There are many other places where finish would be appropriate to emphasize cymbal crashes in the song.
- 01:06:992 (1,1) - Unnecessary combo spam.
- 01:29:734 (2,1) - This jump is awkward. (1) doesn't follow the flow of the jump at all.
- 00:03:928 (3,1) - Not sure how to feel about this jump. The angle seems sharp, since the direction of (1) is directly opposite to the jump (3,1). It would flow nicer if you entered (1) from above. Example: http://puu.sh/uWYSV/1e47abd04e.jpg
- Some emphasis for the syncopated trumpet note in the instrumental sections would be nice...