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posted
This beatmap was submitted using in-game submission on September 12, 2017 at 11:55:38 PM

Artist: fourfolium
Title: Gugutto Work* (Short Ver.)
Source: NEW GAME! -THE CHALLENGE STAGE!-
Tags: Narcissu Pentori Evanescent- joker- Irohas MugiwaraSekai [C_u_r_i] Curi フォーフォリウム ニューゲーム ザ チャレンジステージ opening game size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 186
Filesize: 8575kb
Play Time: 01:29
Difficulties Available:
  1. Curi's Insane (4.65 stars, 350 notes)
  2. Easy (1.62 stars, 124 notes)
  3. Evanescent's Extra (5.22 stars, 401 notes)
  4. Extra (5.38 stars, 408 notes)
  5. Irohas' Insane (4.91 stars, 391 notes)
  6. joker's Hard (3.37 stars, 260 notes)
  7. Narcissu's Normal (2.17 stars, 172 notes)
  8. Pentori's Insane (4.28 stars, 300 notes)


Download: fourfolium - Gugutto Work* (Short Ver.)
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)
please redownload if you had the mapset before April 4, 2017!

Easy - Doormat
Normal - Narcissu
Hard - joker-
Insane - Pentori
Insane - C u r i
Insane - Irohas
Extra - Evanescent-
Extra - Doormat
posted
okay, so i had originally uploaded this back in december but i made an oopsy and accidentally clicked on the delete button after i finished remapping the extra, so yeah that's why it's reuploaded. posting this for future reference
posted
nahhhhh this offset is shit!! ww right offset is 380 ww
posted

[C u r i] wrote:

nahhhhh this offset is shit!! ww right offset is 370380 ww

waaa i must've forgot to update the offset when i changed mp3s /w\

i'll fix it when i wake up later today fixed
posted
all diffs are uploaded, still need to apply hitsounds though (excluding joker and irohas' diffs). will apply them soon!
posted
updated hitsounds, only took 5ever lol. should be good to go now!

edit (03.18): evanescent sent me an update to his gd, updated his diff
posted
hitsounds
00:00 Kalibe: ok
00:00 Kalibe: doormat
00:01 Kalibe: before ill go to bed
00:01 Doormat: ok
00:01 Kalibe: lets se
00:01 Kalibe: e
00:01 Doormat: gimme a second to redownload
00:01 Doormat: different computer lol
00:02 *Doormat is editing [https://osu.ppy.sh/b/1206112 fourfolium - Gugutto Work* (Short Ver.) [Extra]]
00:02 Kalibe: 00:00:863 (1) - here's whistle
00:02 Kalibe: ye
00:02 Kalibe: 00:01:509 (1) - on end nope
00:02 Kalibe: but they're same sounds
00:03 Doormat: w
00:03 Kalibe: tbh instead of whistle i would use drum sample
00:03 Kalibe: or normal one
00:03 Doormat: yeah normal sample probably works better
00:04 Doormat: 00:02:154 (1,1) - normal sample slider ends for these too?
00:04 Kalibe: 00:03:767 (2,3) - when instruments get intense u could use
00:04 Kalibe: whistles
00:04 Kalibe: yea
00:04 Doormat: neat
00:05 Doormat: why is this song so loud lmao
00:05 Doormat: clap on almost every white tick =w=;
00:05 Kalibe: fourfolium :thinking:
00:05 Doormat: full sizes coming soon tm
00:05 Kalibe: 00:14:250 (7) - why drum finish
00:06 Kalibe: when theres a snare
00:06 Doormat: oh oop
00:06 Doormat: s
00:06 Kalibe: 00:11:186 (3) - whistle?
00:06 Doormat: it's because the drums sound different at 01:17:154 (5,6,7,8) -
00:06 Doormat: and these are like basically same vocals
00:06 Doormat: so just misheard
00:07 Kalibe: 01:06:992 (7) - same here
00:07 Kalibe: for clap
00:08 Kalibe: 00:20:541 (4,6,4,6,7,9) - normal sample
00:08 Doormat: idk just a single whistle at 00:11:186 (3) - seems a bit random
00:08 Kalibe: 00:21:186 (2) - whistle
00:08 Doormat: maybe if it was used more but yeah
00:08 Kalibe: so use more !!!!!
00:08 Doormat: :thinking:
00:08 Doormat: whistle at 01:06:992 (7) - ?
00:09 Kalibe: clap
00:09 Kalibe: 01:07:154 (8) - ^
00:09 Kalibe: 00:56:831 (8) - drum + clap
00:10 Kalibe: 01:01:831 (6) - whistle here pls, that instrument is so intense aaaa
00:11 Kalibe: 01:05:863 (6) - ^
00:11 Kalibe: 01:09:573 (6) -
00:11 Doormat: w
00:11 Kalibe: 01:15:541 (2,4,6) - same
00:11 Kalibe: 01:18:121 (2) - ^
00:12 Kalibe: and etc
00:12 Doormat: oh yeah i like that
00:12 Kalibe: !
00:13 Doormat: i'm not sure about the normals at 00:20:541 (4,6,4,6,7,9) - though
00:13 Kalibe: 01:16:750 (2,3) - only drum sample seems too calm
00:13 Kalibe: u can use drum sample too
00:14 Doormat: drum sample what
00:15 Kalibe: for 00:20:541 (4,6,4,6,7,9) -
00:15 Doormat: oh
00:15 Doormat: hmm
00:15 Kalibe: well
00:15 Doormat: i feel like i'd have to hitsound all the trumpets part
00:15 Kalibe: you can get also special drum beat
00:16 Kalibe: for these
00:16 Kalibe: ya trumpets yes
00:16 Doormat: maybe if i whistle all the trumpet sounds?
00:16 Kalibe: that will be fine
00:17 Kalibe: :3
00:17 Kalibe: 00:54:412 (1,3,1) - pls
00:17 Kalibe: give some volume changes
00:17 Kalibe: emphasis :gabrielthinking:
00:17 Doormat: oh
00:17 Doormat: good point
00:18 Doormat: ok the whistles sound really weird in practice
00:18 Doormat: :thinking:
00:18 Kalibe: 00:23:444 (1) - same here i guess
00:18 Doormat: yeah
00:18 Doormat: trying to think of a good way to get trumpet hitsounds
00:18 Doormat: because whistles can sound a bit weird
00:19 Doormat: maybe if i used drum sampleset?
00:19 Kalibe: why not use soft ones?
00:19 Kalibe: i think its good use these
00:19 Kalibe: 01:18:121 (2,5,6,3,4,5,6,7) -
00:20 Doormat: i tried but depending on the whistle of the user it can sound pretty weird
00:20 Doormat: yeah drums sound a bit less weird
00:20 Kalibe: well your decision xd
00:21 Kalibe: 01:29:896 (3) - well, i don't want to be lasse
00:21 Kalibe: but
00:22 Doormat: lmao
00:24 Kalibe: 00:58:283 (1) - 00:58:928 (4) - 00:59:250 (6) - 01:00:057 (2) - on end 01:00:863 (1) - 01:01:186 (2) -
00:24 Kalibe: last suggestion
00:24 Kalibe: u could also try adding on these something
00:25 Kalibe: whistles are good
00:26 Kalibe: and on some places u overdone claps 01:04:089 (3) -
00:26 Kalibe: d
00:27 Kalibe: 00:11:347 (4) -
00:28 Kalibe: 00:13:767 (4) - why not drum sample here when 00:13:525 (2,3) - have
00:28 Kalibe: ok stop
00:28 Kalibe: zzzz
00:28 *Kalibe gaburiru ga hitori
00:28 Doormat: wa
00:28 Doormat: overload lol
00:28 *Kalibe gaburiru ga futari
00:35 Doormat: k
00:35 Doormat: i added some things you suggested and came up with some different ideas for others
00:35 Kalibe: kk
00:35 Doormat: updating
00:36 Doormat: updated
00:37 Doormat: might do more revisions later
00:38 Kalibe: 00:38:928 (1) - from here
00:38 Kalibe: there are mini cymbals
00:38 Kalibe: 00:39:573 (3,1,2,5) -
00:38 Kalibe: just saying
00:39 Doormat: i wanna avoid finish spam though
00:39 Doormat: having finish on all those spots sounds really awkward
00:39 Doormat: so i'd prefer to just have it on 00:39:573 (3,1) - because these have most emphasis
00:39 Kalibe: 00:49:734 (3,5,7) - whistles!!
00:39 Kalibe: 00:50:541 (8) - ^
00:40 Kalibe: or wait
00:41 Doormat: oh
00:41 Doormat: good point
00:41 Kalibe: ok
00:41 Doormat: yeah
00:41 Doormat: that works
00:41 Kalibe: 01:28:444 (2,3,4,5) - maybe here too?
00:42 Doormat: `i considered whistles at the end
00:42 Doormat: but i think no hitsounds there gives more emphasis to the clap in the end
00:42 Kalibe: oh okay
00:42 Kalibe: well thats alk
00:42 Kalibe: l
00:42 Doormat: k nice
00:45 Doormat: post log for kds if you want for bn test
00:45 Doormat: lol
00:46 Kalibe: !!
posted
Useless mod inc.

[General]
  1. drum-hitfinish3.wav and soft-hitfinish3.wav seem a lot louder in the right side channel :thinking:
  2. Most diffs are missing video.


[Easy]
  1. 00:02:799 (2,1) - Flow here is kinda meh since (1) doesn't follow the curve, but I guess it's ok.
  2. 00:08:766 (3) - Kinda touching HP bar, maybe try to move it down a bit.
  3. 00:17:799 (2) - I know this is paired with (1), but it triggers my ocd that it's not curve in a triangle pattern with (3,4) lol.
  4. That's a lot of 3/2 time spacing. Might be hard for beginners to stay with it.
  5. 01:04:089 (4) - Pretty weird to place the strong note at the end of the slider since you put slider heads at all previous ones. Maybe you can try a different rhythm: http://puu.sh/uWnAg/21b7fc54c8.jpg Same at 01:14:412 (4)
  6. 01:17:154 (3,1,2) - Flow is kinda meh. Would be nice if you could make more space on the right to move (1) outward.


[Narcissu's Normal]
  1. 00:01:025 (2) - I think it would fit the song better if you extend this by 1/2 beat.
  2. Awesome diff.


[joker's Hard]
  1. 00:07:960 (1,2,3,1) - I think it will look cleaner if you arrange it in a way so none of the sliders are too close to the others: http://puu.sh/uWVnZ/3531127b36.jpg
  2. Throughout the verse, starting at 00:24:734 I can't tell if there's any pattern or reasoning behind your rhythm choices for parts like 00:25:541 (3) and 00:26:831 (6,7) and 00:28:121 (3) since they are similar in the song, but you map them differently. Your rhythm choice for this changes in the phrases after this, so I think maybe it will be a more memorable map if you use some kind of structure to determine what rhythm to use, as it just seems random now.
  3. 00:48:928 (3,4) - I think it's pretty late in the map to be introducing 1/1 stack, since you use so many 1/2 beat stacks earlier in the map. This could be confusing. Also, I think that this rhythm doesn't really represent the music well. I think this would be more appropriate to show off the offbeat vocals at this part: http://puu.sh/uWVHw/77ba92ee8a.jpg
  4. 00:56:509 (4,1) - A clean blanket would look nice.
  5. 01:00:379 (3) - I think it will look nicer if you move it like this: http://puu.sh/uWVNr/21ae5ffb3a.jpg So distance between repeat of (3) is same to end of (1) and head of (2). Just looks prettier imo.


[Pentori's Insane]
  1. 00:03:444 (1,2) - Your rhythm choice here makes 00:04:089 (1) feel weak, since the (time) lengths of the sliders are the same, and jumping from slider end is weaker than jumping from circle. Jumping from a circle would give stronger impact on the start of the next phrase: http://puu.sh/uWWfA/cc492f788c.jpg Alternatively, if you really want the rhythm here to be different from the previous pattern, maybe you could try something like 00:00:863 (1,2) since it's similar in the song, and would at least make (2) shorter than (1).
  2. 00:50:057 (3,4,5) - The (4,5) jump here feels pretty uncomfortable because of the tight angles of the jumps. It would feel more comfortable if you opened it up a bit: http://puu.sh/uWWCf/578f019a45.jpg


[Curi's Insane]
  1. 00:15:541 (4) - Unsnapped slider end.
  2. 00:29:250 (3,4) - I don't really agree with this rhythm since it places emphasis on (4) where there isn't really anything significant in the music. Something like this might be more appropriate: http://puu.sh/uWWSF/0c11bfa012.jpg
  3. 00:36:992 (3,4) - Maybe change up the rhythm to emphasize the syncopated note on 00:36:992 (3) like this: http://puu.sh/uWWWx/86ece14dcc.jpg
  4. 01:22:638 (5) - Unsnapped slider end.


[Irohas' Insane]
  1. It's really apparent here that soft-hitfinish3 is much louder on the right side channel since you use it so much.
  2. 00:16:992 (6,7,1) - What is the purpose of this tight stacking? Why don't you just let it stack naturally? Same for 01:20:218 (6,7,1)
  3. 00:27:154 (5,1) - Flow's kinda awkward here since path of (1) goes outward so much relative to the movement between (5,1).
  4. 00:49:573 (2,3,4) - Let it stack normally, or manual stack further in the southeast direction. It currently looks like this when playing: http://puu.sh/uWXrt/07c56966b5.jpg which I feel is unacceptable because they are too close together, making it hard to read.
  5. 01:01:186 (1,1,1) - I don't see any good reason to combo spam here.
  6. 01:03:444 (1) - Unsnapped.
  7. 01:22:799 (4,5,1) - This stack looks messed up when playing.


[Evanescent's Extra]
  1. Why does only this diff have custom slider track and slider border...?
  2. 00:05:379 (1) - Avoid using slider tick hitsounds like this. You should just map it out so there is actually an object there. Same everywhere else you did this.
  3. 00:10:057 (3,4,1) - This direction change at head of (1) feels uncomfortable to play since it's so sharp.
  4. 00:28:605 (1,1) - Finish?
  5. 00:39:412 (2) - Finish on end?
  6. 00:40:218 (1) - Finish on head?
  7. 00:42:154 (3) - Finish on head?
  8. 00:42:799 (1) - Finish on head?
  9. 00:44:089 (1) - Finish on head?
  10. There are many other places where finish would be appropriate to emphasize cymbal crashes in the song.
  11. 01:06:992 (1,1) - Unnecessary combo spam.
  12. 01:29:734 (2,1) - This jump is awkward. (1) doesn't follow the flow of the jump at all.


[Extra]
  1. 00:03:928 (3,1) - Not sure how to feel about this jump. The angle seems sharp, since the direction of (1) is directly opposite to the jump (3,1). It would flow nicer if you entered (1) from above. Example: http://puu.sh/uWYSV/1e47abd04e.jpg
  2. Some emphasis for the syncopated trumpet note in the instrumental sections would be nice...
posted

Little wrote:

Useless mod inc.

[Irohas' Insane]
  1. It's really apparent here that soft-hitfinish3 is much louder on the right side channel since you use it so much. kinda changed
  2. 00:16:992 (6,7,1) - What is the purpose of this tight stacking? Why don't you just let it stack naturally? Same for 01:20:218 (6,7,1) :^)
  3. 00:27:154 (5,1) - Flow's kinda awkward here since path of (1) goes outward so much relative to the movement between (5,1). changed the shape of (1)
  4. 00:49:573 (2,3,4) - Let it stack normally, or manual stack further in the southeast direction. It currently looks like this when playing: http://puu.sh/uWXrt/07c56966b5.jpg which I feel is unacceptable because they are too close together, making it hard to read. changed
  5. 01:01:186 (1,1,1) - I don't see any good reason to combo spam here. sure
  6. 01:03:444 (1) - Unsnapped. fixed
  7. 01:22:799 (4,5,1) - This stack looks messed up when playing. changed


thanks!
@doormat: could you pls remove hitsounds which little mentionned, i've new one on the file (+the diff): https://puu.sh/uX19R/dda4d8ca65.zip
posted
@Little all fix thx for mod :p
asd
osu file format v14

[General]
AudioFilename: work.mp3
AudioLeadIn: 0
PreviewTime: 56912
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4153,57056,67298,67379,77863
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Gugutto Work* (Short Ver.)
TitleUnicode:ググッとワーク☆彡 (Short Ver.)
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Doormat
Version:Curi's Insane
Source:NEW GAME! -THE CHALLENGE STAGE!-
Tags:Narcissu Pentori Evanescent- Infiwong joker- Irohas MugiwaraSekai [C_u_r_i] Curi フォーフォリウム ニューゲーム ザ チャレンジステージ opening game size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BeatmapID:1214955
BeatmapSetID:568914

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"newgame_background.png",0,0
Video,0,"challenge stage op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
380,322.58064516129,4,2,1,60,1,0
863,-111.111111111111,4,2,1,60,0,0
1509,-83.3333333333333,4,2,1,65,0,0
2154,-83.3333333333333,4,2,1,70,0,0
2799,-83.3333333333333,4,2,1,75,0,0
3444,-83.3333333333333,4,2,1,80,0,0
4089,-90.9090909090909,4,2,1,85,0,1
14573,-100,4,2,1,85,0,0
19412,-90.9090909090909,4,2,1,85,0,0
19734,-100,4,2,1,85,0,0
24734,-111.111111111111,4,2,1,60,0,0
45379,-111.111111111111,4,2,1,50,0,0
53121,-111.111111111111,4,2,1,60,0,0
55057,-90.9090909090909,4,2,1,60,0,0
55702,-83.3333333333333,4,2,1,60,0,0
56992,-90.9090909090909,4,2,1,85,0,1
67234,-90.9090909090909,4,2,1,85,0,0
67315,-90.9090909090909,4,2,1,85,0,1
77799,-100,4,2,1,85,0,0
82638,-90.9090909090909,4,2,1,85,0,0
82960,-100,4,2,1,85,0,0
87960,-125,4,2,1,60,0,0
89250,-125,4,2,1,85,0,0
89573,-100,4,2,1,85,0,0
89896,-166.666666666667,4,2,1,85,0,0
90541,-166.666666666667,4,2,1,5,0,0


[Colours]
Combo1 : 247,190,101
Combo2 : 247,150,229
Combo3 : 252,246,181
Combo4 : 78,184,238

[HitObjects]
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posted
@Little, all hitsounds have been emphasized, and the reason that I put the hitsound in the middle of the slider is to make the drum sounds the same as the beatmap, for consistency reasons, and these were removed upon request. Other technical things were also fixed, Thanks for the mod!
Evanescent's Extra
osu file format v14

[General]
AudioFilename: work.mp3
AudioLeadIn: 0
PreviewTime: 56912
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41509
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Gugutto Work* (Short Ver.)
TitleUnicode:ググッとワーク☆彡 (Short Ver.)
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Doormat
Version:Evanescent's Extra
Source:NEW GAME! -THE CHALLENGE STAGE!-
Tags:Narcissu Pentori Evanescent- Infiwong joker- Irohas MugiwaraSekai [C_u_r_i] Curi フォーフォリウム ニューゲーム ザ チャレンジステージ opening game size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BeatmapID:1206113
BeatmapSetID:568914

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.3
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cropped-1920-1080-710186.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
380,322.58064516129,4,2,1,60,1,0
863,-100,4,2,1,45,0,0
1509,-100,4,2,1,70,0,0
4089,-100,4,2,1,70,0,1
5863,-100,4,2,1,70,0,1
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13605,-100,4,2,1,70,0,1
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58605,-100,4,2,1,70,0,1
59896,-100,4,2,1,70,0,1
61186,-100,4,2,1,70,0,1
68928,-100,4,2,1,70,0,1
71509,-100,4,2,1,70,0,1
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79250,-100,4,2,1,70,0,0
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80379,-100,4,2,1,70,0,0
81831,-100,4,2,1,70,0,0
84412,-100,4,2,1,70,0,0
85460,-100,4,2,1,5,0,0
85541,-100,4,2,1,70,0,0
87960,-133.333333333333,4,2,1,35,0,0
88060,-200,4,2,1,35,0,0
90541,-133.333333333333,4,2,1,5,0,0


[Colours]
Combo1 : 253,239,191
Combo2 : 128,0,3
Combo3 : 255,146,47
Combo4 : 78,184,238
SliderTrackOverride : 20,27,75
SliderBorder : 203,209,253

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216,164,34250,2,0,P|264:168|308:220,1,88,8|0,0:0|0:0,0:0:0:0:
188,320,34573,1,8,0:0:0:0:
92,192,34734,1,8,0:0:0:0:
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324,364,35702,1,0,0:0:0:0:
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324,364,35863,1,0,0:0:0:0:
376,192,36025,1,0,0:0:0:0:
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436,140,36347,6,0,P|356:116|296:200,1,176,4|0,0:0|0:0,0:0:0:0:
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192,216,36992,2,0,B|208:80|208:80|224:136,1,176,4|0,0:0|0:0,0:0:0:0:
272,280,37476,1,8,0:0:0:0:
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108,56,38767,1,8,0:0:0:0:
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308,208,60621,1,0,0:0:0:0:
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512,112,61670,1,8,0:0:0:0:
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203,134,65541,1,8,0:0:0:0:
264,288,65702,1,0,0:0:0:0:
336,104,65863,1,8,0:0:0:0:
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posted
ignore this i posted 3 times by accident
posted
ignore this i posted 3 times by accident
posted

Little wrote:

Useless mod inc.

[General]
  1. drum-hitfinish3.wav and soft-hitfinish3.wav seem a lot louder in the right side channel :thinking:
  2. Most diffs are missing video. oops fixed


[Easy]
  1. 00:02:799 (2,1) - Flow here is kinda meh since (1) doesn't follow the curve, but I guess it's ok. i thought i could get away with it since it's 1.5 beat spacing difference, but i can change it if more people have issue with this
  2. 00:08:766 (3) - Kinda touching HP bar, maybe try to move it down a bit. ok
  3. 00:17:799 (2) - I know this is paired with (1), but it triggers my ocd that it's not curve in a triangle pattern with (3,4) lol. lol easy fix, it's less triggering now
  4. That's a lot of 3/2 time spacing. Might be hard for beginners to stay with it. it's a bit tricky due to the placement of emphasized notes in the song. i can try mulling it over and see if i can come up with something better but i'll leave this unchanged for now
  5. 01:04:089 (4) - Pretty weird to place the strong note at the end of the slider since you put slider heads at all previous ones. Maybe you can try a different rhythm: http://puu.sh/uWnAg/21b7fc54c8.jpg Same at 01:14:412 (4) agree
  6. 01:17:154 (3,1,2) - Flow is kinda meh. Would be nice if you could make more space on the right to move (1) outward. i tried, moved the (3) back so that the (1) is more on the right


[Extra]
  1. 00:03:928 (3,1) - Not sure how to feel about this jump. The angle seems sharp, since the direction of (1) is directly opposite to the jump (3,1). It would flow nicer if you entered (1) from above. Example: http://puu.sh/uWYSV/1e47abd04e.jpg i personally like the sharp angle; i think it gives a nice emphasis for the first note here since it's the start of a kiai
  2. Some emphasis for the syncopated trumpet note in the instrumental sections would be nice... aha, i tried using a drum sampleset to emphasize the trumpets in the instrumental sections, but i might go back to the drawing board with this


thanks little :)

updated hitsound files for irohas and also updated diffs. redl for new hitsounds
posted
im bored

[General]
ze trump e t is fuking loud u could find another whistle hitsound file dedicated to those

[Extra]
00:23:928 (2,3,4,5,6,1) - u could space this more really since its strongest instrument in verse and this thing plays samea s these stuff 00:20:379 (3,4,5,6,1,2,3,4,5) - so it dont stand out much atm
00:28:121 (5,1) - blanket is off call me nazi
00:33:283 (4,1) - try blanket ths and stack next notes looks cleaner tbh and dw about straight vertical flow its cool
01:03:928 (2,4) - stack nazi
01:07:154 (8) - this note hav strong af intsstsrusruemtnsl ike teh previos one on red; add whistel heer oto psl
01:25:460 - missed 1/4 u mapped previous ones n stuff
01:29:573 (1,2) - this is sad lmao pls try space it higher cuz the instrument is v e r y stronger if u want dat reverse flow stuff maybe try this xd https://osu.ppy.sh/ss/7717898

[Evanescent]
00:10:057 (3,4,1) - this flow :thonkang: instead of stacking the circle on slider tail try place it around x365 y290 still looks good and flows better with next slider
can u mute all these 1/4s dats not mapped following to a solid sound
personally as a gimmick mapper im fine with these but idk if bn would accept this cuz they sounds like theyre mapped on nothing in the song and they will most likely force their opinion on it
00:32:476 (1,2) - this edge overlapping looks kinda bad try bend the slider a bit like http://puu.sh/v6xU9/092f14b0fe.jpg
00:38:605 (6) - move up a bit for blanket
00:33:767 (1,2) - hi pls make it parallel if u care
00:49:654 - missing note
00:50:299 (7) - no sound here
00:56:831 (5,1) - i_think_start_of_kiai_lacks_emphasis
01:12:396 - missing note
01:15:057 (1,4) - nazi blonket can u adjust the slider a bit
01:25:541 (3,4,5,6,1,2,3) - wtf this spike lmao i'd add kiai on this measure if i were to make a spike in 1 bar
posted
[General]
  1. I'm so confused... so there is a second season to New Game but this is the opening to the second season or VN?

[Extra by qt Doormat]
  1. 00:15:702 (6) - I think it would nice if you changed this to a 1/2 slider to follow the trumpet and change the rhythm so it's not just constant 1/2 circles. Same thing 00:18:283 (6) - here and 00:20:863 (6) - here.
  2. 00:19:089 (5) - I think the octave change deserves an NC.
  3. 00:33:767 (1) - Please change the blanketed object from the slider end of 2 to 00:33:605 (6) - because it just looks wrong...
  4. 00:56:186 (2,3,4,5,6,7) - I believe these deserve more spacing between them because this buildup is way more intense then most of the map before it but it has less spacing than say 00:36:831 (2,3) - .
  5. 01:17:799 - I believe the constant 1/2 circles here at the end of the map are fine because they intensify the rhythm at the most intense part of the song.

[Evanescent's Extra]
  1. 00:01:347 (5) - Maybe change this to a kick slider to better follow the (synth?)
  2. 00:10:057 (3) - Possibly change this to 2 hitcircles because of the drum hits on notes.
  3. 00:26:992 (6) - Any reason for the difference in rhythm between this and 00:28:283 (6,7) - this? I believe the latter follows the rhythm better because of the loud snare hit on the white tick.
  4. 00:32:476 (1,2) - This overlap triggers me xD
  5. 00:56:751 (4) - Is this for the bubbly sound? I believe it would be better followed using a kick slider on 00:56:670 (3) - .
  6. 00:56:831 (5,1) - Increase the spacing for the jump to a new phrase and the chorus.
  7. 01:17:799 - You're NCs in this final part of the song are very inconsistent. Consider looking them over because they seem very random right now.
Lol I'm done with this song now. Good luck with this Doormat!
posted
deppy and aeril

Deppyforce wrote:

im bored lol thanks ><

[General]
ze trump e t is fuking loud u could find another whistle hitsound file dedicated to those trying but i don't have any good samples s:

[Extra]
00:23:928 (2,3,4,5,6,1) - u could space this more really since its strongest instrument in verse and this thing plays samea s these stuff 00:20:379 (3,4,5,6,1,2,3,4,5) - so it dont stand out much atm i tried
00:28:121 (5,1) - blanket is off call me nazi it looks fine? https://puu.sh/v7mxH/1d57945103.png
00:33:283 (4,1) - try blanket ths and stack next notes looks cleaner tbh and dw about straight vertical flow its cool lol stacking view
01:03:928 (2,4) - stack nazi k
01:07:154 (8) - this note hav strong af intsstsrusruemtnsl ike teh previos one on red; add whistel heer oto psl ya gotta agree that whistle sounds better than clap here
01:25:460 - missed 1/4 u mapped previous ones n stuff ur write
01:29:573 (1,2) - this is sad lmao pls try space it higher cuz the instrument is v e r y stronger if u want dat reverse flow stuff maybe try this xd nah, same spacing is very deliberate; i think it does enough to emphasize the sounds herehttps://osu.ppy.sh/ss/7717898

Aeril wrote:

[notice][General]
  1. I'm so confused... so there is a second season to New Game but this is the opening to the second season or VN? opening to the VN :3 season 2 is coming summer, so expect more new game maps then xd

[Extra by qt Doormat]
  1. 00:15:702 (6) - I think it would nice if you changed this to a 1/2 slider to follow the trumpet and change the rhythm so it's not just constant 1/2 circles. Same thing 00:18:283 (6) - here and 00:20:863 (6) - here. i'm aware the trumpet trails on and that a 1/2 could fit, but i chose to make these all circles because of the constant drum snares on every white tick. i think it serves as a nice challenge for players
  2. 00:19:089 (5) - I think the octave change deserves an NC. i don't think it's necessary to NC here
  3. 00:33:767 (1) - Please change the blanketed object from the slider end of 2 to 00:33:605 (6) - because it just looks wrong... lol i should really turn on stacking view.. think i got it now
  4. 00:56:186 (2,3,4,5,6,7) - I believe these deserve more spacing between them because this buildup is way more intense then most of the map before it but it has less spacing than say 00:36:831 (2,3) - . i tried
  5. 01:17:799 - I believe the constant 1/2 circles here at the end of the map are fine because they intensify the rhythm at the most intense part of the song.


Lol I'm done with this song now. Good luck with this Doormat! thanks!

thanks for the mods :3

edit: regarding the trumpet emphasis deppy mentioned, i tried using a hitnormal-whistle for it
posted
[Evanescent's Extra]
  1. 00:32:154 (5,6,1) - this angle is rather obtuse in my opinion. Also breaks the circular flow set forth earlier in the same combo
  2. 00:36:347 (1,2,3) - Was expecting the same 1/4 triplet pattern that has been used for the entire section before it and after it, this one is uniquely different
  3. 01:22:315 (5,6,1,2,3,4,5) - This is a strange angle to go into a straight steam imo, perhaps curve the stream or move it slightly so there is not such a sharp change of direction on the stream.

[Extra]
  1. 00:24:412 (5,6,1) - Slider 1 points at an awkward angle compared to circles 5 and 6 imo. I think a slider shape like you use at 00:04:089 (1) - would help make it more consistent with some of the other sliders
  2. 00:25:702 (6,7,1) - Same ^
  3. 00:47:315 (3,4,1) - Same ^
  4. 00:44:089 (1) - The bend in this slider stood out to me while playing through the song. When I copied it and layered it over a similar slider used earlier, i got this result. Is this intentional? There were other similar slider inconsistencies like this but this one was really noticeable because the point of the angle is further forward on that one
  5. 01:10:702 (4,5,1) - This flows a little weirdly to me, maybe i'm following slider 4 too much but the angles don't seem natural. Maybe try rotating slider 4 or using a red slider anchor on slider 1 to point the first head towards circle 5
Still new to modding so I probably made a mistake or two somewhere in there. Sorry if I seem a little bit nitpicky or anything. These were the only problems i was able to find in the two extra diffs. Really fun looking map and song though. Good luck! :)
posted

HibikiDesu wrote:

[Extra]
  1. 00:24:412 (5,6,1) - Slider 1 points at an awkward angle compared to circles 5 and 6 imo. I think a slider shape like you use at 00:04:089 (1) - would help make it more consistent with some of the other sliders the straight slider is intentional to differentiate it from the previous combos
  2. 00:25:702 (6,7,1) - Same ^ this is actually a patterning set up i have here. 00:24:734 (1,1,1) - are all straight sliders, 00:29:896 (1,1,1) - are all slightly angled, and 00:35:057 (1,1,1) - are all curved. they're all the same shape to give emphasis to the piano that could be heard right before the start of every measure.
  3. 00:47:315 (3,4,1) - Same ^
  4. 00:44:089 (1) - The bend in this slider stood out to me while playing through the song. When I copied it and layered it over a similar slider used earlier, i got this result. Is this intentional? There were other similar slider inconsistencies like this but this one was really noticeable because the point of the angle is further forward on that one yeah, this was intentional. slider inconsistencies are bound to happen when you don't copy/paste, and this one slider in particular does not follow the other patterning that was used before since it's a sharper sound and part of a different phrasing, which was why i didn't copy a previous slider
  5. 01:10:702 (4,5,1) - This flows a little weirdly to me, maybe i'm following slider 4 too much but the angles don't seem natural. Maybe try rotating slider 4 or using a red slider anchor on slider 1 to point the first head towards circle 5 i think the flow here is fine actually; the curve of the (4) implies that this is a clockwise flow, so following the (5) then the (1) is just continuing that clockwise flow. however i made the (4) slightly more curved to better reflect the clockwise flow here
Still new to modding so I probably made a mistake or two somewhere in there. Sorry if I seem a little bit nitpicky or anything. These were the only problems i was able to find in the two extra diffs. Really fun looking map and song though. Good luck! :)don't worry, you'll get the hang of it eventually


thanks for the mod :3

edit: i removed the video because i'm not sure if the hot springs scene in the opening movie is necessarily pg13. gders please redownload /w\
posted

Aeril, Little and Deppyz wrote:

[General]
  1. I'm so confused... so there is a second season to New Game but this is the opening to the second season or VN?

[Evanescent's Extra]
  1. 00:01:347 (5) - Maybe change this to a kick slider to better follow the (synth?) [Changed it, it actually felt better smh..
  2. 00:10:057 (3) - Possibly change this to 2 hitcircles because of the drum hits on notes. Fixed.
  3. 00:26:992 (6) - Any reason for the difference in rhythm between this and 00:28:283 (6,7) - this? I believe the latter follows the rhythm better because of the loud snare hit on the white tick. Fixed, the slider is replaced with 2 notes
  4. 00:32:476 (1,2) - This overlap triggers me xD Fixed xD
  5. 00:56:751 (4) - Is this for the bubbly sound? I believe it would be better followed using a kick slider on 00:56:670 (3) - . Sound added.
  6. 00:56:831 (5,1) - Increase the spacing for the jump to a new phrase and the chorus. Fixed.
  7. 01:17:799 - You're NCs in this final part of the song are very inconsistent. Consider looking them over because they seem very random right now. NC has been rechecked.

Lol I'm done with this song now. Good luck with this Doormat!

[Evanescent's Extra]
  1. Why does only this diff have custom slider track and slider border...? No idea, but i decided to use the slider border as a purple color since it suits the background.
  2. 00:05:379 (1) - Avoid using slider tick hitsounds like this. You should just map it out so there is actually an object there. Same everywhere else you did this.Fixed, hitsounds for slidertick removed.
  3. 00:10:057 (3,4,1) - This direction change at head of (1) feels uncomfortable to play since it's so sharp. Fixed.
  4. 00:28:605 (1,1) - Finish? Added.
  5. 00:39:412 (2) - Finish on end? Added.
  6. 00:40:218 (1) - Finish on head? Added.
  7. 00:42:154 (3) - Finish on head? Added.
  8. 00:42:799 (1) - Finish on head? Added.
  9. 00:44:089 (1) - Finish on head? Added.
  10. There are many other places where finish would be appropriate to emphasize cymbal crashes in the song. Just realized that xD, added.
  11. 01:06:992 (1,1) - Unnecessary combo spam. Combo Fixed.
  12. 01:29:734 (2,1) - This jump is awkward. (1) doesn't follow the flow of the jump at all.
Fixed.

[Evanescent]
  1. 00:10:057 (3,4,1) - this flow :thonkang: instead of stacking the circle on slider tail try place it around x365 y290 still looks good and flows better with next slider Fixed.
    can u mute all these 1/4s dats not mapped following to a solid sound
    personally as a gimmick mapper im fine with these but idk if bn would accept this cuz they sounds like theyre mapped on nothing in the song and they will most likely force their opinion on it
  2. 00:32:476 (1,2) - this edge overlapping looks kinda bad try bend the slider a bit like http://puu.sh/v6xU9/092f14b0fe.jpg Imo that slider isn't my preferred one so i changed the pattern into sth like this: http://puu.sh/v98Yz/4b168188d2.jpg
  3. 00:38:605 (6) - move up a bit for blanket Fixed
  4. 00:33:767 (1,2) - hi pls make it parallel if u care I smh preferred to make a pattern like this: http://puu.sh/v990f/c4288b77da.jpg
  5. 00:49:654 - missing note Added.
  6. 00:50:299 (7) - no sound here Added.
  7. 00:56:831 (5,1) - i_think_start_of_kiai_lacks_emphasis Fixed.
  8. 01:12:396 - missing note Added.
  9. 01:15:057 (1,4) - nazi blonket can u adjust the slider a bit Fixed.
  10. 01:25:541 (3,4,5,6,1,2,3) - wtf this spike lmao i'd add kiai on this measure if i were to make a spike in 1 bar Jump patterns have been replaced.

Thanks for the mod! Sorry for the late reply >:(
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