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Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)

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newton-
hi, from queue
amazing map, amazing song
also i like your sliders <3

[ challenge]
  1. 00:50:186 - maybe make sv a but higher here - this seems more intense than the previous section
  2. 01:11:713 (5,6,1) - kinda uncomfortable flow - you could argue that it's for emphasis of 1, but you haven't done this anywhere else in this section so it's a bit inconsistent
  3. 01:25:301 (1,2,3) - maybe unstack a little like 01:27:708 (1,2,3) - and 01:34:944 (5,6,1) - for consistency?
  4. 02:23:749 (1) - ctrl+g this for spacing emphasis, also ctrl+g the others if youre doing this obv
  5. 02:27:413 (1,3) - i think you could stack these
  6. 02:40:238 (1,2,3,4) - the spacing here is similar but the gaps in rhythm are different. consider changing as a misread may happen here.
  7. 03:14:009 (1,2,3,4,1,2,3,1,1,2,3,4,5,6) - consider simplifying rhythm to 1/2 and 1/4 in this section so for readability and to fit with the rest of the section - no one will expect these sort of unusual rhythm gaps unless theyve already listened to the song
  8. 03:38:777 (5,1) - could also be misread, also spacing is too big for a 1/4 gap imo
  9. 03:39:067 (1) - actually shouldnt this be on the red tick after it? vocal starts there and it's for consistency with similar stuff in the upcoming section
  10. 03:49:809 (5,6,7,8) - nitpicky but these arent equidistant
  11. 04:03:551 (4,1) - even with slider leniency i think this is too big for a 1/4 gap
good luck!
Topic Starter
CookieBite

newton- wrote:

hi, from queue
amazing map, amazing song
also i like your sliders <3

[ challenge]
  1. 00:50:186 - maybe make sv a but higher here - this seems more intense than the previous section well instead to adjust the whole section i decided to add a inherted point on 00:42:858 - with 0.60x sv and add another inherted point on 00:50:186 - with 0.80x sv
  2. 01:11:713 (5,6,1) - kinda uncomfortable flow - you could argue that it's for emphasis of 1, but you haven't done this anywhere else in this section so it's a bit inconsistent flow doesn't have to be comfortable in some case, this is the part where satan sing so i want to have more sharper angle and non-good flow
  3. 01:25:301 (1,2,3) - maybe unstack a little like 01:27:708 (1,2,3) - and 01:34:944 (5,6,1) - for consistency? sure
  4. 02:23:749 (1) - ctrl+g this for spacing emphasis, also ctrl+g the others if youre doing this obv I wanna go different direction
  5. 02:27:413 (1,3) - i think you could stack these ok fine
  6. 02:40:238 (1,2,3,4) - the spacing here is similar but the gaps in rhythm are different. consider changing as a misread may happen here. so i guess i should lower the distance, fixed
  7. 03:14:009 (1,2,3,4,1,2,3,1,1,2,3,4,5,6) - consider simplifying rhythm to 1/2 and 1/4 in this section so for readability and to fit with the rest of the section - no one will expect these sort of unusual rhythm gaps unless theyve already listened to the song ok revamped the whole part
  8. 03:38:777 (5,1) - could also be misread, also spacing is too big for a 1/4 gap imo adjusted the distance
  9. 03:39:067 (1) - actually shouldnt this be on the red tick after it? vocal starts there and it's for consistency with similar stuff in the upcoming section fixed
  10. 03:49:809 (5,6,7,8) - nitpicky but these arent equidistant ok fixed
  11. 04:03:551 (4,1) - even with slider leniency i think this is too big for a 1/4 gap lower the distance a lot
good luck!
thanks for modding!
Invertable
Hi NM from my queue

Challenge

Your Audio bit rate is 128 kbs you know what to do

  • 00:39:194 (1) - This one should be emphasized more just like rest of them

    00:47:896 (2) - Probably the best pronounced ************ I've ever heard 8-)

    01:35:246 (1,2) - Why are these so close you have a strong sound on 01:35:849 (2) - emphasize it a little bit

    03:05:898 (4) - Ctrl+G so you have a better emphasize on 03:06:564 (1) - since its a strong sound and better cause you have the same DS on 3 before it and the forth is practically the same as them.

    03:27:564 (1,2) - You can hear a sound on 03:27:898 (1) - and I think the proper way to map it is like this http://prntscr.com/escgxc it sounds much better tho

    04:01:809 (3,4) - Bigger DS between these than 04:02:003 (4,1) - these and 04:02:196 (1) - is a important sound and should be emphasized right?

    04:08:390 (1) - ^

    04:49:952 (5) - You can hear a beat here so map it pls
Uhh really hard to mod this map is awesome song is amazing xD I wish to see this ranked or at least loved one day ! GL hopefully this mod was somewhat helpful!
Lusumi
00:22:705 (1) - that sharp angle feels kinda weird because all other sharp angled slider on that part have the sharp angle in the middle of the slider. i think it would look better if u make the sharp angle in the middle of that slider
00:27:285 (4) - that slider looks weird cuz all other slider on that part are more curved than that. maybe make it curved like the sliders before?
03:39:067 (1) - that note feels out of place ... maybe make the kickslider shorter and put a slider with the sliderend on that note on it? or just simply remove it?
03:58:325 (3) - u skipped vocal and drumsound there. Maybe put there a note? or a 1/2 kickslider?
04:00:261 (8,1) - u skipped a guitar/vocal sound there it feels kinda out of place. place a note there or a 1/4 slider? (and you mapped that guitar sound there 04:15:938 (4,5,1) - that makes inconsistent)
04:08:196 (4,1) - skipped guitar sound
04:11:293 (4,1) - skipped guitar sound
04:14:390 (4,1) - skipped guitar sound
04:40:005 (5,1) - u skipped a sound between these 2 sliders
makisokk
Hi
[General]
  • Why bitrate audio 128, need 192)
[Challenge]
  • 00:34:614 (4) - You need to make sure that these shifts are more visible
    01:04:843 (1) - I certainly understand everything, but you need to reduce the speed of the slider to 1.3-1.5, because the music is not very clear that there will be such a sharp shift, and already 2 sliders can be made so fast
    01:12:629 (2,4) - Do blanket?
    01:48:927 (1) - Why note not that tick?
    01:51:728 (2) - ^
Sorry this is all I can help, good luck with the map
Yahuri
from meme

F U C K
-nice colorhaxing :D
00:11:713 (1,2,3,4) - could move the 2-3-4 triangle so that 3,4 are equidistant from the tail of 1
00:26:827 - 00:27:743 (1,2,3) - add clap?
00:42:400 - there isn't any distinct note here, so i would silence this sliderend
01:30:874 (2) - i think it would be cool if you change the shape of this slider to emphasize the vocal pitch change here 01:31:175
02:07:261 (1,1,1,1,1,1,1,1) - 02:21:917 (1,1,1,1,1,1,1) - stacking is kinda off, should probably fix it pixel by pixel xd
02:14:589 (1,1,1,1) - move these so that 02:14:016 (1,1) - the head of the short slider perfectly overlaps the red anchor of the long slider?
02:29:245 - 02:32:909 - 02:40:238 - add finish? you put finish here 02:36:574
03:09:231 (1,2) - move 2 so that its equidistant from the head and tail of 1
03:43:615 (1,3) - is this supposed to be a blanket? the sliderbody of 3 is too far away from the sliderbody of 1
03:49:809 (5,6) - 6 isnt a strong note so i don't think it needs a jump. 03:50:970 (7) - would be ok for a jump though
04:19:228 (1,2,3,4,5,6,7,8) - it's the same vocal phrase over and over. rather than starting with no movement (stacking) -> movement, i would start with movement.

short mod, this map is already pretty clean. good luck!
Gordon
Pretty hardcore map though I dont enjoy the swearing that much ;)

Mod
Beginning is good.
00:37:209 (7,2) - Blanket 7 on the end of 2
01:02:553 (1,2) - You could increase the spacing here.
02:32:757 (3,2) - Same as 7, 2 but put 3 on top of 2
I mean I dont really have much to say about this map. Maybe consider different spikes in DS and emphisis in the music to mesh with the distance of notes. Make sure you overlaps and blankets are clean clean clean.

Hope this helps in anyway.

Soul from the OSUWOT Modding Queue~
Topic Starter
CookieBite

Invertable wrote:

Hi NM from my queue

Challenge

Your Audio bit rate is 128 kbs you know what to do fixed (although you don't really have to fix this but it's the best to do so)

  • 00:39:194 (1) - This one should be emphasized more just like rest of them sure

    00:47:896 (2) - Probably the best pronounced ************ I've ever heard 8-) xd

    01:35:246 (1,2) - Why are these so close you have a strong sound on 01:35:849 (2) - emphasize it a little bit sure

    03:05:898 (4) - Ctrl+G so you have a better emphasize on 03:06:564 (1) - since its a strong sound and better cause you have the same DS on 3 before it and the forth is practically the same as them. ok sure

    03:27:564 (1,2) - You can hear a sound on 03:27:898 (1) - and I think the proper way to map it is like this http://prntscr.com/escgxc it sounds much better tho I didn't hear it wtf

    04:01:809 (3,4) - Bigger DS between these than 04:02:003 (4,1) - these and 04:02:196 (1) - is a important sound and should be emphasized right? ok sure

    04:08:390 (1) - ^ sure

    04:49:952 (5) - You can hear a beat here so map it pls fixed
Uhh really hard to mod this map is awesome song is amazing xD I wish to see this ranked or at least loved one day ! GL hopefully this mod was somewhat helpful!
thanks for modding!

Moge-ko wrote:

00:22:705 (1) - that sharp angle feels kinda weird because all other sharp angled slider on that part have the sharp angle in the middle of the slider. i think it would look better if u make the sharp angle in the middle of that slider I want to emphasize that important sound, no fix
00:27:285 (4) - that slider looks weird cuz all other slider on that part are more curved than that. maybe make it curved like the sliders before? I try to make 00:27:285 (4) - and 00:27:743 (1) - to have a natural flow, no fix
03:39:067 (1) - that note feels out of place ... maybe make the kickslider shorter and put a slider with the sliderend on that note on it? or just simply remove it? not really out of place
03:58:325 (3) - u skipped vocal and drumsound there. Maybe put there a note? or a 1/2 kickslider? sure
04:00:261 (8,1) - u skipped a guitar/vocal sound there it feels kinda out of place. place a note there or a 1/4 slider? (and you mapped that guitar sound there 04:15:938 (4,5,1) - that makes inconsistent)
04:08:196 (4,1) - skipped guitar sound fixed
04:11:293 (4,1) - skipped guitar sound fixed
04:14:390 (4,1) - skipped guitar sound fixed
04:40:005 (5,1) - u skipped a sound between these 2 sliders fixed
thanks for modding!

makisokk wrote:

Hi
[General]
  • Why bitrate audio 128, need 192) fixed in previous mod
[Challenge]
  • 00:34:614 (4) - You need to make sure that these shifts are more visible it's visible already dude lol
    01:04:843 (1) - I certainly understand everything, but you need to reduce the speed of the slider to 1.3-1.5, because the music is not very clear that there will be such a sharp shift, and already 2 sliders can be made so fast player need to remember that
    01:12:629 (2,4) - Do blanket? sure
    01:48:927 (1) - Why note not that tick? if it's on 1/4 tick it's not 100% accurate so i need to change some value
    01:51:728 (2) - ^ explained ^
Sorry this is all I can help, good luck with the map
thanks for modding!

Yahuri wrote:

from meme

F U C K
-nice colorhaxing :D :v
00:11:713 (1,2,3,4) - could move the 2-3-4 triangle so that 3,4 are equidistant from the tail of 1 sure
00:26:827 - 00:27:743 (1,2,3) - add clap? sure
00:42:400 - there isn't any distinct note here, so i would silence this sliderend fixed
01:30:874 (2) - i think it would be cool if you change the shape of this slider to emphasize the vocal pitch change here 01:31:175 ok lol sure
02:07:261 (1,1,1,1,1,1,1,1) - 02:21:917 (1,1,1,1,1,1,1) - stacking is kinda off, should probably fix it pixel by pixel xd fixed
02:14:589 (1,1,1,1) - move these so that 02:14:016 (1,1) - the head of the short slider perfectly overlaps the red anchor of the long slider? ok sure
02:29:245 - 02:32:909 - 02:40:238 - add finish? you put finish here 02:36:574 sure
03:09:231 (1,2) - move 2 so that its equidistant from the head and tail of 1 fixed
03:43:615 (1,3) - is this supposed to be a blanket? the sliderbody of 3 is too far away from the sliderbody of 1it suppose to line the slider end up
03:49:809 (5,6) - 6 isnt a strong note so i don't think it needs a jump. 03:50:970 (7) - would be ok for a jump though changed the position
04:19:228 (1,2,3,4,5,6,7,8) - it's the same vocal phrase over and over. rather than starting with no movement (stacking) -> movement, i would start with movement. sure

short mod, this map is already pretty clean. good luck!
thanks for modding!

[Soul] wrote:

Pretty hardcore map though I dont enjoy the swearing that much ;)

Mod
Beginning is good.
00:37:209 (7,2) - Blanket 7 on the end of 2 i don't understand
01:02:553 (1,2) - You could increase the spacing here. sure
02:32:757 (3,2) - Same as 7, 2 but put 3 on top of 2 i don't get the thing
I mean I dont really have much to say about this map. Maybe consider different spikes in DS and emphisis in the music to mesh with the distance of notes. Make sure you overlaps and blankets are clean clean clean.

Hope this helps in anyway.

Soul from the OSUWOT Modding Queue~
thanks for modding!
Hytex
just a reminders xdxdxdxdxdddxdxdxdxdxdxxxddxdx
put a timuing pointus here plez b0ss 04:13:080 -
ok have a nice day xdd

e: dude just put a frikin timing pointusu iz stil de sam bpm m88
im jst gong to pt teh bpm coz u cnt rember xdd 155
Topic Starter
CookieBite

Hytex wrote:

just a reminders xdxdxdxdxdddxdxdxdxdxdxxxddxdx
put a timuing pointus here plez b0ss 04:13:080 -
ok have a nice day xdd

e: dude just put a frikin timing pointusu iz stil de sam bpm m88
im jst gong to pt teh bpm coz u cnt rember xdd 155
fixed (actually the audio offset messed up so i have to redo some timings)
Affirmation
Q

[Challenge]
00:06:861 (2,3) - How about ctrl G for emphazise 2? like 00:12:358 (2,3) -
00:54:800 (2,3,4) - looks too near, I think 0.9x could be better.
01:01:213 (5,6) - why you made antijump? looks too weird since you didn't use antijumps before.
01:12:663 (2,3) - 01:13:121 (4,5) - 01:13:579 (6,7) - music makesthispattern, but your pattern looks this
02:21:955 (1,1,1,1) - you stacked in here, 02:23:787 (1,1,1) - overlapped? looks little bit weird.
03:40:573 (1,3) - looks not perfect parallel
03:51:798 (2,3) - this DS should be bigger than 03:51:411 (1,2) -

GL
Topic Starter
CookieBite

Neoskylove wrote:

Q

[Challenge]
00:06:861 (2,3) - How about ctrl G for emphazise 2? like 00:12:358 (2,3) - sure
00:54:800 (2,3,4) - looks too near, I think 0.9x could be better. sure
01:01:213 (5,6) - why you made antijump? looks too weird since you didn't use antijumps before. changed pattern
01:12:663 (2,3) - 01:13:121 (4,5) - 01:13:579 (6,7) - music makesthispattern, but your pattern looks this i don't really think it looks like that, not sure
02:21:955 (1,1,1,1) - you stacked in here, 02:23:787 (1,1,1) - overlapped? looks little bit weird. stacked
03:40:573 (1,3) - looks not perfect parallel fixed
03:51:798 (2,3) - this DS should be bigger than 03:51:411 (1,2) - adjusted ds

GL
thanks for modding!
Yohanes
Hello! sorry I'm late
Actually I have nothing much to say since the map good enough to me
Oh, and I start modding before you applied Neoskylove's mod, some things may not be relevant anymore

Challenge
In my opinion, OD 8,5 is too much for this song. Music is quite calm and the timing is tricky at some places, OD 8 is more than enough
- 02:24:245 (1) - looks like a stacking error
- 04:11:347 (4,5,1) - This will actually plays better if you mirror the stream's direction, your current one feels too forced imo http://puu.sh/vcfzX/c967fa53e7.jpg
- 04:17:927 (2,3,4,5) - It would be more readable & comfortable to play if you curve this a little bit http://puu.sh/vcfGi/24d3cf6cdc.jpg
- How about adding another hitclap to make the beats on the stream part like 04:25:669 -, 04:26:057 -, 04:26:444 -, etc stand out more? It will give additional feedback that is more pleasant to hear and not monotonous
- 04:32:057 (2,3,1,2,1,2,3) - Pretty sure that all of these sliders are snapping error, it should be 1/3
- 05:09:448 - How about starting this circular pattern with the (3) slider,
- 05:10:509 - This pattern with (3) slider,
- 05:11:570 - also with the (3) slider, so the spacing is equal to the intensity of the song. I hope you understand what I mean
- 05:22:732 (1,2,3) - This last notes are in wrong timing. Besides, I will suggest you to change this to a repeat slider instead so that player can hit those awkward timing with no compromise in accuracy

Hope this helps a little bit
Good Luck!
Seijiro
small irc, might come later if I feel like it

logs
13:53 *CookieBite is listening to [https://osu.ppy.sh/b/1254678 Tenacious D ft. Dave Grohl - Beelzeboss (The Final Showdown)]
13:53 MrSergio: you could have done that 5 minutes ago =w=
13:54 CookieBite: yea idek why we're wasting time
13:54 CookieBite: you didn't say anything so yea
13:54 MrSergio: idk, ask that yourself :P
13:54 CookieBite: :p ok :)
13:56 MrSergio: 00:34:648 - how to waste time on something that won't be noticeable during gameplay
13:56 CookieBite: xd
13:56 CookieBite: i have reason
13:57 MrSergio: 01:42:105 (2) - unsnapped
13:58 CookieBite: it's on 1/16
13:58 MrSergio: 01:42:136 (2) - should be here
13:58 MrSergio: it's not on a sound tho
13:58 MrSergio: 01:42:143 - use this snap instead
13:58 MrSergio: looks better
13:58 MrSergio: and it's on 1/16
13:59 MrSergio: 01:42:143 (2,3) - I'd rather have slider tho
13:59 MrSergio: that snapping is too awful for circles
13:59 CookieBite: ok
14:00 MrSergio: 02:07:299 - nc party
14:00 CookieBite: is there a problem xd
14:00 MrSergio: I personally don't like it, that's all
14:00 MrSergio: I see no reason for so many NCs
14:00 CookieBite: hmm
14:00 CookieBite: ok
14:01 CookieBite: probably fixed that
14:01 CookieBite: also 01:44:542 (2,3) - should i do a slider too?
14:01 MrSergio: and I hope this has a warning in description for foul-language
14:01 MrSergio: also yes
14:02 MrSergio: it would fit better with the guitar stroke there
14:02 CookieBite: cool
14:02 CookieBite: this? 01:47:005 (2,3) -
14:02 CookieBite: it's on 1/4 tho
14:04 MrSergio: 04:33:605 (1,2,3) - snap on 1/3
14:04 MrSergio: that one can stay like that imo
14:04 CookieBite: ok
14:05 CookieBite: also i think the ncs can emphasize the strong sound
14:05 MrSergio: yeah... but at least make combos of 2 sliders at least, lol
14:05 MrSergio: outside that part you have pretty long NCs
14:05 MrSergio: it's a to big contrast imo
14:05 MrSergio: too*
14:06 CookieBite: ok
14:06 CookieBite: *redo combohax
14:07 MrSergio: notice: this is just my personal opinion on NCs
14:07 MrSergio: if you have a reason for it, sure
14:07 MrSergio: but I usually use the musical stanza as reference for NCs
14:07 CookieBite: well i don't mind if 2 combo
14:07 MrSergio: also, the map overall is solid
14:07 CookieBite: so appected
14:07 CookieBite: *accept
14:08 CookieBite: well thank you :)
14:08 MrSergio: I was a bit bothered by some spacings which seemed a bit too big, but I'd need to check again to make sure
14:08 CookieBite: ok
14:08 MrSergio: if you ever get a bubble I might give it a more indepth look
Topic Starter
CookieBite

Yohanes wrote:

Hello! sorry I'm late
Actually I have nothing much to say since the map good enough to me
Oh, and I start modding before you applied Neoskylove's mod, some things may not be relevant anymore

Challenge
In my opinion, OD 8,5 is too much for this song. Music is quite calm and the timing is tricky at some places, OD 8 is more than enough sure
- 02:24:245 (1) - looks like a stacking error fixed
- 04:11:347 (4,5,1) - This will actually plays better if you mirror the stream's direction, your current one feels too forced imo http://puu.sh/vcfzX/c967fa53e7.jpg ok sure
- 04:17:927 (2,3,4,5) - It would be more readable & comfortable to play if you curve this a little bit http://puu.sh/vcfGi/24d3cf6cdc.jpg sure
- How about adding another hitclap to make the beats on the stream part like 04:25:669 -, 04:26:057 -, 04:26:444 -, etc stand out more? It will give additional feedback that is more pleasant to hear and not monotonous did add finish
- 04:32:057 (2,3,1,2,1,2,3) - Pretty sure that all of these sliders are snapping error, it should be 1/3 fixed
- 05:09:448 - How about starting this circular pattern with the (3) slider, sure
- 05:10:509 - This pattern with (3) slider, sure
- 05:11:570 - also with the (3) slider, so the spacing is equal to the intensity of the song. I hope you understand what I mean sure
- 05:22:732 (1,2,3) - This last notes are in wrong timing. Besides, I will suggest you to change this to a repeat slider instead so that player can hit those awkward timing with no compromise in accuracy fixed

Hope this helps a little bit
Good Luck!
thanks for modding!
F D Flourite
SPOILER
14:10 F D Flourite: interesting map overall
14:14 CookieBite: glad to hear that
14:16 F D Flourite: kinda hard to tell if there's anything noticeable worth fixing. A little bit bothered by NCs
14:16 CookieBite: oh i see
14:16 F D Flourite: 02:47:146 (8) - obviously this one need NC
14:17 F D Flourite: 02:58:138 (5) - this one as well?
14:17 F D Flourite: If you're using NCs to express the build-up pattern (triangles)
14:18 F D Flourite: 03:34:564 (7) - and this note feels strongly unsnapped
14:20 CookieBite: snapped
14:20 CookieBite: also those nc also applied
14:22 F D Flourite: 01:51:816 - remove the red line here, since it does nothing but disturb NC mod
14:22 CookieBite: fixed
14:23 F D Flourite: 02:11:564 (2) - NC here right?
14:24 CookieBite: fixed lo
14:26 F D Flourite: flow on those repetitive 1/4 jumpy patterns is not my taste, otherwise I cannot be picky at any point :P I don't see the problem MrSergio's concerning, while the diff needs a bit more consistency work. Get a few mods and call me back for bubble
14:27 F D Flourite: 1/3*

Did a small irc check. Decent map overall. I'd like to see a few more mods on consistency and timing before moving it forward.
Wishkey
yow! saw this in pending quick stuff from playing, some timing stuff so I dunno if you wanna test first on a seperate diff maybe

  1. 00:22:281 (5) - feel like denser rythm like 00:24:113 (5,6) - for those drums would fit better with the rest of the section that all has 3 mapped beats
  2. 00:34:648 (4,4) - 2 times simlar combos between downbeats so kinda feel like these hitsound should be similar too for the same feedback while playing
  3. 00:35:106 (1,2,3) - vs 00:36:938 (5,6,7) -00:38:770 (5,6,7) - bit inconsistent NC wise for those whisle jumps
  4. 01:01:213 (5) - NC would be good here since its kinda the start of the new section in the song
  5. 01:15:258 (5,1) - threw me a bitt off while playing since you have similar spacing for 1/2s, well basicly it was a bit of awkhard hold at 01:15:869 (1) - waiting for the note to come, maybe place it a bit of out the flow so you need some movement adjustment for the 1/1 or just adding a circle would work too imo since its the only 1/1 gap in the section
  6. 01:27:105 (7,1) - thoughts about control + g the rythm on these? pretty strong tail here and you kinda have a slider without an extended sound and a circle with an extended soudn atm
  7. 01:25:302 (1,2,3) - 01:27:708 (1,2,3) - 01:34:944 (5,6,1) - bit inconsistent NC thigny
  8. 01:30:422 (1,2,3,4) - really sounds off atm with the whisles to me since the main stuff is on the skipped white ticks, for vocal following aswell I'd try extending 1 and 3 instead and have 1/2s on 2 and 4 so your main feedback is still there
  9. 01:42:143 (2,2) - needs similar ending snappings here , both on blue sound best with the music but 1/16 seems optional too for polarity but 1/16 polarity stuff is kinda neglectible imo
  10. 01:47:005 (2) - well since you used 1/16 adjustments before this starts 1/16 after the red tick but then slider would work better then just 2 circles
  11. 01:48:971 (1) - timing on this stuff should prob all be halved since the music decreases from the 100 bpm stuff so starting at 190 really doesnt make that much sense also unsnapped ends on sliders atm maybe try these points:
  12. 02:11:278 (1) - starts on 1/16 while the other later on similars start on 1/4 like 02:12:222 (1) - tho kidna similar with these duos 02:12:509 (1,2) - is the odd one out, tho rythm wise this sounded a bit off aswell to me 02:10:963 (1,1) - these and others why not go for full polarity stuff here? like starting 02:11:249 (1) - and 02:12:165 (1) - on the yellows so you have a fconstant 3/8 gap inbetween and the loud whites at the end mapped, sounds alot better to me imo same for the doubles, basicly this rythm for constant 1/8 polarity and halve the slider lenght = 2 circle lenghts sounds and plays a lot smoother imo I'd def try it out atleast to see
  13. 02:24:703 (1,2,3,4) - 02:21:039 (1,1,2,3) - bit NC consistency here again
  14. 02:58:596 (4) - could NC here aswell if you want since you'd NC'd this prob if it was a slider
  15. 03:02:870 (1) - timings is a bit off too for this section maybe try this, some points that can be hard this point 03:32:586 (4,5,6) - 1/3 vocals, 03:29:749 (7) - could make 3/4 from blue yellow red if you want to follow the guitar aswell otherwise just vocal you can ignore this
    for ending spinner and minor adjustment in the pause thingy aswell
  16. aight should be it really cool symmetry on the epic part!
GL man! hope it helped a bit, really wanna see this ranked!
Topic Starter
CookieBite

Wishkey wrote:

yow! saw this in pending quick stuff from playing, some timing stuff so I dunno if you wanna test first on a seperate diff maybe

  1. 00:22:281 (5) - feel like denser rythm like 00:24:113 (5,6) - for those drums would fit better with the rest of the section that all has 3 mapped beats sure
  2. 00:34:648 (4,4) - 2 times simlar combos between downbeats so kinda feel like these hitsound should be similar too for the same feedback while playing ok sure
  3. 00:35:106 (1,2,3) - vs 00:36:938 (5,6,7) -00:38:770 (5,6,7) - bit inconsistent NC wise for those whisle jumps I nced 00:36:938 (5,6,7) - and 00:38:770 (5,6,7) as the rest of the map kept the nc pattern like that
  4. 01:01:213 (5) - NC would be good here since its kinda the start of the new section in the song sure
  5. 01:15:258 (5,1) - threw me a bitt off while playing since you have similar spacing for 1/2s, well basicly it was a bit of awkhard hold at 01:15:869 (1) - waiting for the note to come, maybe place it a bit of out the flow so you need some movement adjustment for the 1/1 or just adding a circle would work too imo since its the only 1/1 gap in the section fixed with a circle
  6. 01:27:105 (7,1) - thoughts about control + g the rythm on these? pretty strong tail here and you kinda have a slider without an extended sound and a circle with an extended soudn atm fixed
  7. 01:25:302 (1,2,3) - 01:27:708 (1,2,3) - 01:34:944 (5,6,1) - bit inconsistent NC thigny fixed
  8. 01:30:422 (1,2,3,4) - really sounds off atm with the whisles to me since the main stuff is on the skipped white ticks, for vocal following aswell I'd try extending 1 and 3 instead and have 1/2s on 2 and 4 so your main feedback is still there ok applied
  9. 01:42:143 (2,2) - needs similar ending snappings here , both on blue sound best with the music but 1/16 seems optional too for polarity but 1/16 polarity stuff is kinda neglectible imo not gonna do similar snapping as i try to make satan part to have larger spacing while tenacious d's part has lower spacing (there are some special case :^), like that t's rock part), tho i snapped the slider end to blue tick
  10. 01:47:005 (2) - well since you used 1/16 adjustments before this starts 1/16 after the red tick but then slider would work better then just 2 circles actually that does make sense so fixed
  11. 01:48:971 (1) - timing on this stuff should prob all be halved since the music decreases from the 100 bpm stuff so starting at 190 really doesnt make that much sense also unsnapped ends on sliders atm maybe try these points: im not sure should i do that, as bpm in this case not really that important
  12. 02:11:278 (1) - starts on 1/16 while the other later on similars start on 1/4 like 02:12:222 (1) - tho kidna similar with these duos 02:12:509 (1,2) - is the odd one out, tho rythm wise this sounded a bit off aswell to me 02:10:963 (1,1) - these and others why not go for full polarity stuff here? like starting 02:11:249 (1) - and 02:12:165 (1) - on the yellows so you have a fconstant 3/8 gap inbetween and the loud whites at the end mapped, sounds alot better to me imo same for the doubles, basicly this rythm for constant 1/8 polarity and halve the slider lenght = 2 circle lenghts sounds and plays a lot smoother imo I'd def try it out atleast to see well i did revamped this part a bit, with your ideas
  13. 02:24:703 (1,2,3,4) - 02:21:039 (1,1,2,3) - bit NC consistency here again fixed
  14. 02:58:596 (4) - could NC here aswell if you want since you'd NC'd this prob if it was a slider fixed
  15. 03:02:870 (1) - timings is a bit off too for this section maybe try this, some points that can be hard this point 03:32:586 (4,5,6) - 1/3 vocals, 03:29:749 (7) - could make 3/4 from blue yellow red if you want to follow the guitar aswell otherwise just vocal you can ignore this timing sounds off from your suggestion, did change to 1/3 tho, also i just want to follow the vocal more as it's much clearer to follow
    for ending spinner and minor adjustment in the pause thingy aswell adjusted the bpm
  16. aight should be it really cool symmetry on the epic part!
GL man! hope it helped a bit, really wanna see this ranked!
thanks for modding!
Plaudible
best song irc
20:27 CookieBite: hi
20:31 Plaudible: hii :D
20:34 Plaudible: wats up
20:35 CookieBite: you said you always available for modding so here i come :p
20:35 Plaudible: o god
20:35 Plaudible: can u give me a week XD i just took like 10 things from q and im gonna di
20:36 CookieBite: LOL ok then my map will probably get bubbled already
20:36 Plaudible: </3
20:36 Plaudible: which one :O
20:36 CookieBite: this
20:36 *CookieBite is listening to [https://osu.ppy.sh/b/1254678 Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)]
20:36 CookieBite: i just need to find a few more mods
20:36 CookieBite: then i'll get a bub
20:37 CookieBite: xd
20:37 Plaudible: holy speedrank
20:37 Plaudible: kk i'm down for approval xD
20:37 CookieBite: true underrated mapper
20:38 CookieBite: xd
20:39 Plaudible: 00:17:243 (1,2,3,4) - squarier pls? <3
20:40 CookieBite: ok lol
20:41 Plaudible: 00:25:335 (3,4) - 00:27:167 (3,4) - since both of these are in a similar section, perhaps stacking both or not stacking both could better consistency a bit
20:42 Plaudible: NOW IM COMPLETE AND MY COCK YOU WILL SUCK
20:42 Plaudible: BEST LYRICS
20:42 CookieBite: LOL
20:42 CookieBite: I ARGEE!
20:43 Plaudible: speaking of which this slider's pretty succ 00:34:648 (4) -
20:43 Plaudible: 00:53:426 (4,1) - could blanket these a bit better
20:44 CookieBite: ok
20:44 Plaudible: 00:55:487 (3,4,1,2,3) - aesthetics here feel a bit lazy
20:44 Plaudible: maybe something like uhh
20:44 Plaudible: puush pls
20:45 Plaudible: if it'll upload =_=
20:45 CookieBite: xds
20:46 Plaudible: ugh ok nvm guess i cant
20:46 Plaudible: what i did was uh
20:46 Plaudible: stack 00:55:487 (3,3) -
20:46 Plaudible: lower 00:56:632 (3) - a bit
20:46 Plaudible: keep 4 in similarish place, maybe adjust a bit
20:47 CookieBite: rip
20:47 Plaudible: 01:04:877 (1,1) - god i love this
20:47 Plaudible: if you could squeeze in some more sharp edges in the 2nd slider
20:47 Plaudible: i'd be sold on this
20:48 CookieBite: LOL ok
20:48 CookieBite: wait
20:48 Plaudible: kk
20:50 CookieBite: `you could give me more suggestion while making that slider
20:50 CookieBite: lol
20:50 Plaudible: o ok
20:50 Plaudible: get rid of custom break at 01:24:686 -
20:51 CookieBite: why
20:51 CookieBite: lol
20:51 Plaudible: is it on purpose :thinking:
20:52 CookieBite: yes
20:52 Plaudible: oh kk
20:52 CookieBite: it swtich to tenacious d's calm part so yea break
20:52 Plaudible: nono
20:52 Plaudible: the green line thing
20:52 Plaudible: like custom break endpoint
20:52 CookieBite: oh
20:52 CookieBite: wait
20:52 Plaudible: pull it right til its grey
20:53 CookieBite: it's grey lol
20:53 Plaudible: o-o
20:53 Plaudible: im on latest ver https://puu.sh/vkCDN/7edf9db7bb.jpg
20:53 CookieBite: ok
20:53 CookieBite: lo
20:53 CookieBite: fixed then
20:53 Plaudible: 01:37:658 (1,2,3,4) - space these more :O
20:53 Plaudible: they feel too weak >_<
20:54 Plaudible: at least a little more than the section before imo
20:54 CookieBite: ok
20:56 Plaudible: 03:13:231 (3) - just make this circle imo
20:57 CookieBite: ok
20:57 Plaudible: he could make me his sex slave ;)
20:57 CookieBite: ;)
20:58 Plaudible: hnngh
20:58 Plaudible: u follow mostly uh
20:58 Plaudible: guitar in 03:03:898 (1) -
20:58 Plaudible: but starting 03:17:231 (1) - you shift to vocals more
20:58 Plaudible: could you just do one or the other ;w;
20:58 CookieBite: ok
20:59 CookieBite: i want to shift to the vocal so badly but the object snapping is annoying
20:59 CookieBite: so z
20:59 Plaudible: struggle of white ppl music
20:59 Plaudible: MURICAAA
20:59 CookieBite: LOL
20:59 CookieBite: tru ^
20:59 Plaudible: 03:32:564 (4,5,6) - 1/3 looks too similar here to the 1/2 in 03:30:564 (1,2,3) - , make it a bit closer, overlappy tbh
21:01 CookieBite: ok
21:01 CookieBite: lappy?
21:01 Plaudible: 03:49:863 (5) - you start nc every 2 measures here, up until 04:00:315 (10) - , just do it every measure like you have been
21:01 Plaudible: overlap xd srry im bein EdGy
21:01 CookieBite: xd
21:01 CookieBite: sounds like a cute puppy name
21:02 Plaudible: jesus that poor puppy
21:02 CookieBite: :w:
21:02 Plaudible: take a shot every time they say fuck
21:02 CookieBite: rip have to re-colorhax
21:03 CookieBite: and then hitsound?
21:04 Plaudible: huh? ;o
21:04 CookieBite: in the desc there is a more beautiful ver
21:04 CookieBite: you can dl it after modding
21:04 CookieBite: xdd
21:05 Plaudible: ok this is probably stupid but if you could remove break at 05:18:732 -, that tension with like waiting for something to happen would be a great way to end the map
21:05 Plaudible: oo kk gonna look
21:06 CookieBite: 05:18:732 (1) - I would put a break after this note. That is, if you want this map to be playable with HR. -Incomp
21:06 CookieBite: so idk will i remove that
21:06 Plaudible: im sure its fine with HR
21:06 Plaudible: uhh
21:06 Plaudible: is auto a good way of testing drain
21:06 Plaudible: idk these things xD
21:06 CookieBite: ok
21:06 Plaudible: LOL
21:06 CookieBite: i'll test with auto
21:06 Plaudible: THIS IS BEAUTIFUL
21:07 CookieBite: :^)
21:07 Plaudible: all american tatoe
21:07 CookieBite: ikr
21:07 CookieBite: FUCK FUCKFUCK FUCK FUCK FUCK
21:07 Plaudible: I'LL GET YOU TENACIOUS DDDDDDDFUCKFUCKFUCKFUCKFUCKFUCKFUCK
21:08 CookieBite: XDDDDDD
21:08 Plaudible: oh i guess with HR the long spinner might be a problem
21:08 CookieBite: testing
21:08 Plaudible: i'll run thru it with NF and HR just in case to see if spinning it is humanly possible
21:09 CookieBite: ok x
21:11 CookieBite: it seems ok
21:11 CookieBite: without the break it drain half of the player's heal bar LOL
21:15 Plaudible: meme of the century
21:15 Plaudible: DO IT
21:15 Plaudible: honestly if you're playing this with HR
21:15 Plaudible: you shouldnt be fucking up that much anyways xd
21:15 CookieBite: xd
21:15 Plaudible: kkk can i kudos farm
Hokichi
Sad life
12:31 Hokichi: Welp, I can't play it xd
12:32 CookieBite: xd
12:32 *CookieBite dont testplay and modding
12:33 Hokichi: I need to wash my brain after modding this for sure xd
12:33 CookieBite: gl xd
12:33 Hokichi: 01:13:579 (6,1) -
12:33 Hokichi: Try to blanket? xd
12:33 CookieBite: #how2blanketwhentheslidersarestraight
12:34 Hokichi: 01:19:991 (1,2,3,1,2,3,1,2,3) - Why the hitsound is suddenly so loud?
12:34 Hokichi: #idk
12:34 CookieBite: loud you mean like those whistle spam?
12:34 Hokichi: Yes
12:35 Hokichi: 02:07:299 (1,2,1,2,1,2,1,2) - Cool
12:35 CookieBite: cuz it match
12:35 CookieBite: lo
12:36 CookieBite: thx
12:36 Hokichi: 02:14:627 (1,2,1,2) - Cool but check the tail stack again
12:36 Hokichi: Just a little adjustment for that
12:37 CookieBite: adjusted
12:37 Hokichi: 03:15:898 - 03:17:231 - Why isn't this part mapped?
12:37 Hokichi: I hear sounds
12:38 Hokichi: Wait, are you following the vocal?
12:38 CookieBite: no
12:39 Hokichi: Oh, so you're following the instrumental
12:39 Hokichi: Then please map the part xd
12:40 CookieBite: ok done
12:41 Hokichi: Cool, I finished modding the map without being mindfucked
12:41 CookieBite: xd
12:41 CookieBite: too gud
12:42 CookieBite: now post it to the forum for 1 kd!

Ok, I returned your M4M xd
Bewww
Hi there! o/ so most of this is my special preferens(hope i wrote right):

MOD :
SPOILER
00:28:235 (1) - the revers is not enough here, it can be mapped in alot of different ways. like this:
or like this:
00:30:067 (1) - same^
01:30:422 (1) - try this
01:42:482 (1) - make more smooth 01:49:650 (3) - what abotu same curve as a 01:50:961 (1) -
01:50:961 (1,2,3) -rotate to 15(clockwise + playfield) and move it to x:491 y:239. for better flow ( I realy dislike to play and place objects too much in 1 part of the screen )
02:37:986 (4) - its should be symetrical, cause u make symetrical before. us grid for slider-start and slider-end ( but dont touch a red point!)
02:58:138 (1,2,3,1) - seems so randomly, stack it like u stack a 02:58:596 (1) - , then it should looks like or try do something to safe a connection with prev. slider 02:57:680 (4) -
03:11:898 (1) - should be same as 03:22:564 (5,1,2,3) -
03:33:009 (6) - slider should end here 03:33:675 - or here 03:34:342 - . if u choose 1st option, u should do same singletaps part as here ^
03:34:620 (7) - emmm. not on bit? just fix it. :!:
03:38:057 (3) - us same curve as 03:37:476 (1) - ? 03:43:669 (1,3) - same^
04:00:315 (4) - i realy prefer to do same sapce between objects in patterns except if it not a special style of mappin. so move it here x:305 y:116. so it will be same as 03:59:540 (2,3) -
04:19:282 (1,3,4,6,7,9) - u map just a strng bea there, and it right, but pls this about this ->

P.S as i said early, if it not enough, or will be usless jsut bothering me in Pm 8-)
Topic Starter
CookieBite

Bewww wrote:

Hi there! o/ so most of this is my special preferens(hope i wrote right):

MOD :
SPOILER
00:28:235 (1) - the revers is not enough here, it can be mapped in alot of different ways. like this: try to let the player to get the rhythm first, no fix
or like this:
00:30:067 (1) - same^ ^
01:30:422 (1) - try this overmapped
01:42:482 (1) - make more smooth sure01:49:650 (3) - what abotu same curve as a 01:50:961 (1) - sure
01:50:961 (1,2,3) -rotate to 15(clockwise + playfield) and move it to x:491 y:239. for better flow ( I realy dislike to play and place objects too much in 1 part of the screen ) ok sure
02:37:986 (4) - its should be symetrical, cause u make symetrical before. us grid for slider-start and slider-end ( but dont touch a red point!) fixed
02:58:138 (1,2,3,1) - seems so randomly, stack it like u stack a 02:58:596 (1) - , then it should looks like ok sureor try do something to safe a connection with prev. slider 02:57:680 (4) -
03:11:898 (1) - should be same as 03:22:564 (5,1,2,3) - revamped this part
03:33:009 (6) - slider should end here 03:33:675 - or here 03:34:342 - . if u choose 1st option, u should do same singletaps part as here ^ no sound there no fix
03:34:620 (7) - emmm. not on bit? just fix it. :!: timing problem will fix soon
03:38:057 (3) - us same curve as 03:37:476 (1) - ? ok sure03:43:669 (1,3) - same^ sure
04:00:315 (4) - i realy prefer to do same sapce between objects in patterns except if it not a special style of mappin. so move it here x:305 y:116. so it will be same as 03:59:540 (2,3) - fixed
04:19:282 (1,3,4,6,7,9) - u map just a strng bea there, and it right, but pls this about this -> im not following vocal, no fix

P.S as i said early, if it not enough, or will be usless jsut bothering me in Pm 8-)
thanks for modding!
- Frontier -
hi. small mods here because i think it'll ranked soon. :)

[General]
  1. Title is "Beelzeboss (The Final Showdown)". Not "BEELZEBOSS (THE FINAL SHOWDOWN)" < Not all capital letters lol (1 2 3)
    (yeah i saw iamkwan's meta check but i think it's wrong.)
  2. Just my opinion but ar9 is kinda slow in rock part. Maybe increase it a bit?
[Challenge]
  1. 00:08:693 (2,3) - you could make it parallel for aesthetics
  2. 00:10:525 (2,3) - ^
  3. 00:20:602 (2,2) - not stack properly :o (if you fix this, fix this too 00:21:823 (4))
  4. 00:52:052 (3,4) - not perfectly blanket. curve (3) a little.
  5. 01:28:914 (3,1) - stack?
  6. 01:44:894 (1,1) - i saw you mapped sharp-angle slider in rock part.. but yeah...
  7. 02:01:784 - Is it necessary to add break here?
  8. 02:36:459 - Maybe add a note here? I think i heard some sound here.
  9. 02:48:062 (2,5) - stack?
  10. 03:49:476 (4) - just my opinion but you could try to ctrl+g these. It looks great tho
  11. 04:03:605 (4) - isn't it 1/2 sound here? like this one,04:08:250 (4,5,1).
GL~
Topic Starter
CookieBite

- Frontier - wrote:

hi. small mods here because i think it'll ranked soon. :)

[General]
  1. Title is "Beelzeboss (The Final Showdown)". Not "BEELZEBOSS (THE FINAL SHOWDOWN)" < Not all capital letters lol (1 2 3)
    (yeah i saw iamkwan's meta check but i think it's wrong.) can't trust unofficial YouTube channels and music stores
  2. Just my opinion but ar9 is kinda slow in rock part. Maybe increase it a bit? too fast for slow part
[Challenge]
  1. 00:08:693 (2,3) - you could make it parallel for aesthetics sure xd
  2. 00:10:525 (2,3) - ^ sure
  3. 00:20:602 (2,2) - not stack properly :o (if you fix this, fix this too 00:21:823 (4)) fixed
  4. 00:52:052 (3,4) - not perfectly blanket. curve (3) a little. fixed
  5. 01:28:914 (3,1) - stack? ok sure
  6. 01:44:894 (1,1) - i saw you mapped sharp-angle slider in rock part.. but yeah... i don't see any problem here
  7. 02:01:784 - Is it necessary to add break here? it's like the transition to rock part, no fix
  8. 02:36:459 - Maybe add a note here? I think i heard some sound here. fixed
  9. 02:48:062 (2,5) - stack? fixed
  10. 03:49:476 (4) - just my opinion but you could try to ctrl+g these. It looks great tho cool, applied
  11. 04:03:605 (4) - isn't it 1/2 sound here? like this one,04:08:250 (4,5,1). fixed
GL~
thanks for modding!
Kondou-Shinichi
im not good enough to mod this godly map
ill just leave a star
Topic Starter
CookieBite

Kondou-Shinichi wrote:

im not good enough to mod this godly map
ill just leave a star
ok thx xd
Underforest
timing
21:56 CookieBite: hi
21:56 CookieBite: can you time
21:56 Underforest: yes
21:56 CookieBite: o
21:56 CookieBite: could you help me to check the timing is correct or not
21:58 CookieBite: @Underforest
22:08 Underforest: sure
22:08 *CookieBite is listening to [https://osu.ppy.sh/b/1271208 Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)]
22:08 CookieBite: use tming diff
22:08 CookieBite: *timimg
22:08 CookieBite: **timing
22:11 CookieBite: @Underforest
22:18 Underforest: 04:34:736 - 04:36:410 - no need for new red lines because not rhythm beats here
22:19 Underforest: other than that, good
22:19 CookieBite: post on forum
22:19 CookieBite: for bn look
22:19 CookieBite: *bn check
22:20 Underforest: k
Topic Starter
CookieBite

Underforest wrote:

timing
21:56 CookieBite: hi
21:56 CookieBite: can you time
21:56 Underforest: yes
21:56 CookieBite: o
21:56 CookieBite: could you help me to check the timing is correct or not
21:58 CookieBite: @Underforest
22:08 Underforest: sure
22:08 *CookieBite is listening to [https://osu.ppy.sh/b/1271208 Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)]
22:08 CookieBite: use tming diff
22:08 CookieBite: *timimg
22:08 CookieBite: **timing
22:11 CookieBite: @Underforest
22:18 Underforest: 04:34:736 - 04:36:410 - no need for new red lines because not rhythm beats here
22:19 Underforest: other than that, good
22:19 CookieBite: post on forum
22:19 CookieBite: for bn look
22:19 CookieBite: *bn check
22:20 Underforest: k
*didn't remove as timing point should be planned before mapping and there is no need to remove it
F D Flourite
Did another check. Fixed some hitsound, flow, and spacing issues. (I lost my log, even though I just don't get another kd anyway :P)

Also checked the timing again. Fine for me. Seems like no redundant red lines.

Bubble #1~
Topic Starter
CookieBite
to whoever interested about the chat log, here'ya go
SPOILER
2017-04-19 14:39 CookieBite: hi
2017-04-19 14:40 F D Flourite: hi
2017-04-19 14:40 CookieBite: so uhm, i found about 5 mods and 2 tming check
2017-04-19 14:41 CookieBite: and would you do a recheck or sth?
2017-04-19 14:41 F D Flourite: alright
2017-04-19 14:45 F D Flourite: ACTION is editing [https://osu.ppy.sh/b/1254678 Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN) [Challenge]]
2017-04-19 14:46 F D Flourite: 00:23:503 (3) - hmm, x376 y68 could make a better flow imo
2017-04-19 14:47 CookieBite: ok sure
2017-04-19 14:50 F D Flourite: 01:10:220 (6) - could stack with slider tail of 01:09:457 (4) -
2017-04-19 14:50 CookieBite: oh wow nice appiled
2017-04-19 14:55 F D Flourite: there's some distances that can be discussed, regardless of readability: 01:26:659 (4,5) - 01:33:895 (3,4) - 01:36:307 (4,5) - . I believe there were modders telling you about these jumps before
2017-04-19 14:55 CookieBite: there are no modders telling me these before rip
2017-04-19 14:56 F D Flourite: I don't really have issues with these jumps, but they seems a bit overdone (the spacing difference is huge)
2017-04-19 14:57 F D Flourite: if you are there to emphasize something as I understand
2017-04-19 14:57 F D Flourite: it should be ok
2017-04-19 15:00 CookieBite: ok adjusted it
2017-04-19 15:01 F D Flourite: put 03:39:216 (1,2) - more downward because 03:38:829 (5,1) - could be misread as a slider jump
2017-04-19 15:02 CookieBite: ok
2017-04-19 15:06 F D Flourite: I'm kinda curious that why you don't use hitfinish during 01:08:541 - to 01:21:365 - ?
2017-04-19 15:06 CookieBite: god already i'll add them
2017-04-19 15:07 CookieBite: probably i forgot
2017-04-19 15:16 CookieBite: alright could we discuss this later, I gtg
2017-04-19 15:16 CookieBite: back in like 30 min
2017-04-19 16:26 F D Flourite: you can update your map now. I'll give another quick check
2017-04-19 16:29 CookieBite: ok
2017-04-19 16:29 CookieBite: updated
Mijn Aim Zuigt
Hi nm

00:26:861 (2) - move this slider a bit to the left to create a triangle with 2 and 3,it looks a bit better imo

01:10:831 (2) - this slider is ever so slightly off of the other sliders in this section ( 01:10:373 (1,4,5,1) - ) it triggers me I stacked them here so you know what I mean

01:40:076 (1) - I'm probably autistic but this way this slider will look a bit better Before After

03:14:553 (1,2) - these sliders suddenly follow the vocals, while all the other slides in this section seem to be following the guitar

03:37:474 (1,3) - these sliders are also ever-so-slightly off-curve https://puu.sh/vqfFS/ecb2f68b97.jpg

03:45:990 (3,4) - same thing https://puu.sh/vqfJG/7482f16bef.jpg

Pretty good map for the rest :D
Topic Starter
CookieBite

Mijn Aim Zuigt wrote:

Hi nm

00:26:861 (2) - move this slider a bit to the left to create a triangle with 2 and 3,it looks a bit better imo yea sure

01:10:831 (2) - this slider is ever so slightly off of the other sliders in this section ( 01:10:373 (1,4,5,1) - ) it triggers me I stacked them here so you know what I mean lol ok nice check fixed

01:40:076 (1) - I'm probably autistic but this way this slider will look a bit better Before After the circle is not perfect :w:

03:14:553 (1,2) - these sliders suddenly follow the vocals, while all the other slides in this section seem to be following the guitar actually there are guitar sound on the vocal so im just gonna map it lol

03:37:474 (1,3) - these sliders are also ever-so-slightly off-curve https://puu.sh/vqfFS/ecb2f68b97.jpg fixed

03:45:990 (3,4) - same thing https://puu.sh/vqfJG/7482f16bef.jpg fixed

Pretty good map for the rest :D
thanks for modding!

To next BN: please message me for the newest version of the map!
emilia
i try
[easy]
  1. 00:39:075 (3,1) - this distance is pretty insane and seems kinda uncomfortable to play, suggest reduce distance
  2. 01:04:877 (1) - i think shifting this like 1/8th back makes a better compromise to vocal and drum
  3. 01:06:709 (1) - ^
  4. 01:13:579 (6,1) - distance with stack is a little too close for comfort
  5. 02:01:784 (1) - i guess this isnt snapped properly, just place it on the red line (it sounds better to me that way)
  6. 04:17:732 (1,2,3,4,5,1,2,3,4,5,1,2) - i would say space the kicks apart so its less misleading and easier to read? like this

    not a lot to talk about because i can trust your consistency in mapping. really nice!
ranking this will probably be easy xd
Topic Starter
CookieBite

Emilia wrote:

i try
[easy]
  1. 00:39:075 (3,1) - this distance is pretty insane and seems kinda uncomfortable to play, suggest reduce distance reduced
  2. 01:04:877 (1) - i think shifting this like 1/8th back makes a better compromise to vocal and drum shifted to 1/16
  3. 01:06:709 (1) - ^ shifted to 1/16
  4. 01:13:579 (6,1) - distance with stack is a little too close for comfort fixed
  5. 02:01:784 (1) - i guess this isnt snapped properly, just place it on the red line (it sounds better to me that way) snapped
  6. 04:17:732 (1,2,3,4,5,1,2,3,4,5,1,2) - i would say space the kicks apart so its less misleading and easier to read? like this adjusted the spacing

    not a lot to talk about because i can trust your consistency in mapping. really nice!
ranking this will probably be easy xd
thanks for modding!

To next BN: please message me for the newest version of the map!
Trost
Holy crap you're mapping this <3
Weber
Offset seems really off, really noticeable in auto

minus 40-50 should fix it
Topic Starter
CookieBite

Weber wrote:

Offset seems really off, really noticeable in auto

minus 40-50 should fix it
which timing point?
(i had probably fixed it in my newest version but i wanna know which one you are talking about)

EDIT: in-game pmed, didn't fix this, clearly the timing has nothing wrong here
F D Flourite
rebub

EDIT: to clarify Bub #1
Topic Starter
CookieBite
To next BN: just directly download from the download page, you don't have to ask me in order to get the newest version of the mapset.
Shyotamaze
hype
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