hullo from shitmapping discord
just a quick mod on top diff, some stuff i noticed while playing
[collab]
00:05:546 (1,2,3,4,1,2,3,4) - obvious copypasta pls at least rotato a lil or something
00:49:089 (4,5,6,7,1) - why edgy circle? pretty basic drum fill here shouldn't require something that stands out as much as this
01:00:918 (3,4,5) - random 3/4 gap is super hard to read, especially since there are literally only two others in the entire map. also drum at 01:01:089 is very strong and should have clickable object. maybe rhythm like this instead so you use only 1/2 and 1/4 gaps between objects.
01:01:946 (2,3,4,5,6,7) - same here with 3/4 gap. just place a stacked circle on 01:02:546 (7) at 01:02:461 to make a double and it'll be way easier to read
01:10:003 (1,2,3,4,5,6,7) - really cool pattern but the intensity implied by kicksliders isn't warranted by the music. 01:10:689 (6,7) could be circles instead.
01:11:032 (1,1) - this hold and accelerate cursor movement is really cool. why not use it at 01:11:718 (2,3) as well to give it some context? right now it's a little odd on its lonesome. also that would let you make 01:12:061 (3) a 1/2 beat slider and map the drum hit at 01:12:232.
01:16:861 (1,2,3,4,5) - small spacing here doesn't reflect the intensity of the music; this is a kiai section! maybe increase spacing to 1.0x or so.
01:18:746 (1,2,3,4) - same here.
01:54:575 - this piano sound is super strong, want something clickable here. maybe you could make 01:54:232 (2) a 3/4 slider and stack a note on the tail?
01:56:461 (2) - skips very strong downbeat at 01:56:632. why? if you want to emphasize 01:56:803 (3) you could just do a 1/2 slider into 1/4 circles, and hit that important beat at the same time. honestly i'd prefer something clickable though, since 01:56:632 is so strong.
01:58:946 (2) - same here with skipping strong beat. a pattern like this maybe.
02:02:803 (1,2) - mapping like this completely ignores the strong blue tick rhythm. please change to a rhythm like this instead. if that's too intense perhaps this, but either way please change.
02:45:318 (6) - skips drum at 02:45:489. mapping to vocals is cool but a rhythm like this would still emphasize vocal while also mapping the drum.
02:50:803 (5) - same as above.
02:55:946 (3,4,5) - why triple? there's nothing to suggest a triple in the music.
02:56:975 (1,2,3) - same as above.
also the section from 02:55:603 to 03:06:575 is very similar in intensity to the section from 03:06:575 to 03:17:546, but is mapped significantly less dense. please at least keep a constant 1/2 rhythm going; the frequent 1/1 gaps make this section much less intense to play than the music would suggest.
03:07:946 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11) - also with regards to intensity this section of purely circles is significantly more intense to play than any other comparable section of music due to the amount of clicking necessary. sprinkle some sliders in to help diversify it.
love this song. good luck!
just a quick mod on top diff, some stuff i noticed while playing
[collab]
00:05:546 (1,2,3,4,1,2,3,4) - obvious copypasta pls at least rotato a lil or something
00:49:089 (4,5,6,7,1) - why edgy circle? pretty basic drum fill here shouldn't require something that stands out as much as this
01:00:918 (3,4,5) - random 3/4 gap is super hard to read, especially since there are literally only two others in the entire map. also drum at 01:01:089 is very strong and should have clickable object. maybe rhythm like this instead so you use only 1/2 and 1/4 gaps between objects.
01:01:946 (2,3,4,5,6,7) - same here with 3/4 gap. just place a stacked circle on 01:02:546 (7) at 01:02:461 to make a double and it'll be way easier to read
01:10:003 (1,2,3,4,5,6,7) - really cool pattern but the intensity implied by kicksliders isn't warranted by the music. 01:10:689 (6,7) could be circles instead.
01:11:032 (1,1) - this hold and accelerate cursor movement is really cool. why not use it at 01:11:718 (2,3) as well to give it some context? right now it's a little odd on its lonesome. also that would let you make 01:12:061 (3) a 1/2 beat slider and map the drum hit at 01:12:232.
01:16:861 (1,2,3,4,5) - small spacing here doesn't reflect the intensity of the music; this is a kiai section! maybe increase spacing to 1.0x or so.
01:18:746 (1,2,3,4) - same here.
01:54:575 - this piano sound is super strong, want something clickable here. maybe you could make 01:54:232 (2) a 3/4 slider and stack a note on the tail?
01:56:461 (2) - skips very strong downbeat at 01:56:632. why? if you want to emphasize 01:56:803 (3) you could just do a 1/2 slider into 1/4 circles, and hit that important beat at the same time. honestly i'd prefer something clickable though, since 01:56:632 is so strong.
01:58:946 (2) - same here with skipping strong beat. a pattern like this maybe.
02:02:803 (1,2) - mapping like this completely ignores the strong blue tick rhythm. please change to a rhythm like this instead. if that's too intense perhaps this, but either way please change.
02:45:318 (6) - skips drum at 02:45:489. mapping to vocals is cool but a rhythm like this would still emphasize vocal while also mapping the drum.
02:50:803 (5) - same as above.
02:55:946 (3,4,5) - why triple? there's nothing to suggest a triple in the music.
02:56:975 (1,2,3) - same as above.
also the section from 02:55:603 to 03:06:575 is very similar in intensity to the section from 03:06:575 to 03:17:546, but is mapped significantly less dense. please at least keep a constant 1/2 rhythm going; the frequent 1/1 gaps make this section much less intense to play than the music would suggest.
03:07:946 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11) - also with regards to intensity this section of purely circles is significantly more intense to play than any other comparable section of music due to the amount of clicking necessary. sprinkle some sliders in to help diversify it.
love this song. good luck!