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Ocelot - TSUBAKI [OsuMania]

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Topic Starter
MEGAtive
Davin

Davin Fortune wrote:

Hi mega~ im doing volunteer mod here XD

Easy
00:24:377 (24377|5) - ghost?, if you still want catch that beat maybe you can make LN there since no beat there(the beat i mean like 00:26:207 (26207|1,26560|4) - ) Piano

00:35:369 - until 00:35:972 - there are many beat (ting ting like that) that beating with the same pitch and the volume that start decreasing after a bet get beatted, i think better to make it a LN Nope, it is not really fit as an LN.

00:37:781 (37781|5) - move to 00:37:931 - there's drum sound there No, I don't follow that in this part.

00:39:137 - add? (drum sound)

00:42:605 (42605|0) - move to 00:42:755 - , drum sound and you beat a beat that in the other part you lost it

00:43:961 - add? (drum sound)

00:44:715 - add? (drum sound) I'll just leave this part to follow Piano.

00:47:730 (47730|1) - delete i guess, try to look at this as reference (00:48:786 - ) You got your referrance wrong. Check 00:52:554

00:47:278 (47278|0) - delete since it has beat same 00:47:429 - No, it is not

i confused to mod these difference

01:07:027 (67027|4) - ah delete it? look the first mod Um, Nope. Check patterns ahead.

FEEL FREE TO REJECT ALL :P

Okay i go, goodluck on rank!

AL

ArcherLove wrote:

reply davin mods?

EZ

01:25:419 - add
01:30:243 - add
01:35:067 - add I'll just leave those empty because this is Easy diff and it should be introduce some rhythm for new players to play
02:00:997 (120997|4) - move to 6 Um, I found it uncomfortable when I move it there so I should humbly reject this.
02:03:258 (123258|0) - move ke 2 Moved

NM

00:03:002 (3002|4) - add Added. Nice catch.

MX

00:03:002 (3002|3) - add lg 1 Um, it's fine to be like this. Check 00:03:002 (3002|3) -
00:33:585 (33585|4) - same as HD please do something? maybe? It's reflecting the pitch right so it doesn't matter. Doing this also make you worry only with timing without worrying reading notes :p
01:57:529 (117529|3,117529|2) - move to 2 and 3 Moved
no mapping the melody background? ww oh well it's already good so it's no need

good luck!~

Thanks for modding, Davin and AL. Will mod your map soon.
Kamikaze
why am I so lazy

[Camellia]

00:08:908 (8908|4) - Remove, doesn't fit to the rattling sound and is hardpain to acc especially with whole section being very easy. One longer LN will be enough
00:13:877 (13877|3) - This isn't mapped to anything significant and a pause in LNs here would feel good anyway
00:17:908 (17908|1) - Change to normal note, I guarantee that you won't get it right first time
00:20:908 (20908|4) - Remove, same reason as before
00:54:363 - http://puu.sh/nJ2hR/614498f449.png to avoid unjustified and awkward 00:54:514 (54514|0,54665|0) - minijack
00:59:414 - Add note for the hat (best option on 5 imo)
01:07:931 (67931|5) - Change into 1/4 LN to accent the wub?
01:47:278 - Not mapping the 1/4 triplet?
01:47:655 - ^
02:02:203 - SV jumps here (something like 1,5-> 0,5) and then 02:02:806 - 0,8/9 here?
02:12:152 - If you've accepted above you should make a transition here either with speeding up to 1,0 SV or a small jumps
02:49:841 - In places like this you could do some SV trickery to make those LNs feel more powerful
03:00:092 - And here you could do a gradually slowing down SV to represent the dying down of the growl
I know that I suggested this, but I'm having second thoughts about the 1/6 at the end, it looks ass to play honestly and I think you should tone down the 4-chords here and arrange the 1/6 in a easier to hit way

rest of diffs coming soon
Topic Starter
MEGAtive

-Kamikaze- wrote:

why am I so lazy

[Camellia]

01:07:931 (67931|5) - Change into 1/4 LN to accent the wub? Added one LN for the wub instead
I know that I suggested this, but I'm having second thoughts about the 1/6 at the end, it looks ass to play honestly and I think you should tone down the 4-chords here and arrange the 1/6 in a easier to hit way Rearranged the pattern

rest of diffs coming soon
Others are accepted
Kamikaze
[Camellia]
01:05:368 (65368|2,65519|2) - Move either first note to 5 or second to 1, that anchor is a pain in the ass to read and hit
01:15:167 - Shouldn't it be in doubles here? Not sure honestly
01:27:831 (87831|3,87831|4,87831|0,88057|3,88057|4,88057|0,88283|0,88283|3,88283|4) - I feel like you could remove one note each from that
02:16:173 (136173|1,136273|5,136273|3,136273|4,136374|0,136374|2,136374|1,136575|4,136575|3,136575|5,136675|3,136675|5,136675|0,136675|4) - Density on this part is messed up, triples that are on 1/3 shouldn't be triples and that one noter sound almost same as those triples, so do something about it. Triples on 1/3 (the one placed on red line is ok imo) to doubles is what I'd do
02:25:921 (145921|3,145921|5,145921|4) - Double, sounds weaker than 02:26:022 (146022|1,146022|2,146022|0) -
02:26:223 (146223|4,146223|5,146323|5,146323|4,146524|5,146524|4,146625|4,146625|5) - Those should be still single minijacks, not really sure why there are 2 notes each there when kick only happens on second one of each minijack, I'd say remove one of 1st and 3rd double highlighted
02:37:178 - I'm actually not sure why this is only single roll LNs when 01:10:343 - is a doubletrill LN + notes pattern. Adjust to that (not necessairly this pattern but note count wise) for consistency
02:58:283 - For this part, I've talked it over with spoonguy and we came up with a rework for this whole section which involves remaking the structure so it follows the louder scratch sound, lowering density of crash chords and simplifying the last bit to a spinstream. Here's the diff with just that part for you to use as a refference: https://www.dropbox.com/s/bi5sxad12rz92fz/Ocelot%20-%20TSUBAKI%20%28MEGAtive%29%20%5BCamellia_test%5D.osu?dl=0
chatlog
21:34 -Kamikaze-: okay so, first off, is that pattern good-ish http://puu.sh/nQ9l9/b7b96ca520.png
21:34 -Kamikaze-: (notes are justified)
21:35 spoonguy: hmm i'm not sure how readable those would be when playing, i'd need to test it
21:35 spoonguy: they remind me a lot of oboro patterns
21:35 -Kamikaze-: I suggested a variance from just a doublestair before but it's messy
21:35 -Kamikaze-: so this is basically a doubletrill
21:36 -Kamikaze-: it's a suggestion in my wip mod
21:36 spoonguy: then again patterns that are hard to read could be cool
21:36 spoonguy: let me make a test map
21:36 -Kamikaze-: oki
21:36 -Kamikaze-: this is the map btw
21:36 *-Kamikaze- is editing [https://osu.ppy.sh/b/794312 Ocelot - TSUBAKI [Camellia]]
21:36 -Kamikaze-: 01:10:343 -
21:37 spoonguy: nvm my internet is ok now
21:37 spoonguy: i'm just going to play the map
21:37 -Kamikaze-: oki
21:37 -Kamikaze-: the pattern I wanted opinions on
21:37 -Kamikaze-: is the last 1/6
21:37 -Kamikaze-: it's very messy atm
21:37 -Kamikaze-: and I'm not sure how to layer it
21:39 spoonguy: weird how the same thing is expressed in a completely different way later on lmao
21:39 spoonguy: pattern is alright anyway
21:39 -Kamikaze-: the current one or the one I suggested
21:39 spoonguy: not hard to read or to play and definitely not oboro tier
21:39 spoonguy: the current one
21:39 -Kamikaze-: how about my one
21:39 -Kamikaze-: this map's at my level and I totally can't do the current one
21:41 spoonguy: i actually consider your suggestion to be harder lmao
21:42 -Kamikaze-: lol
21:42 -Kamikaze-: so leave that one in?
21:42 -Kamikaze-: the current on
21:42 spoonguy: i'd say yes
21:42 -Kamikaze-: okay
21:44 -Kamikaze-: the second case where it's mapped totally diffrently is okay imo
21:44 -Kamikaze-: variety is fun
21:44 -Kamikaze-: 02:58:509 - this is what I'm worried about
21:44 -Kamikaze-: it seems half playable for me
21:45 spoonguy: plays very weird for the sound too
21:45 -Kamikaze-: yea
21:45 spoonguy: hand biased too
21:46 spoonguy: i think it would be ok if you got him to move these around a bit
21:46 -Kamikaze-: well that's a must
21:46 -Kamikaze-: but I don't have good ideas as to how
21:47 spoonguy: you're a very complete modder fam
21:47 spoonguy: i'd just say to balance things out here and be done with it haha
21:47 spoonguy: ok lets see what can we do here
21:47 -Kamikaze-: ;w;
21:47 -Kamikaze-: I get what first 1/8s go for but then it drifts off to no man's land
21:48 spoonguy: have you checked if these are technically correct
21:48 -Kamikaze-: doing it right now
21:48 -Kamikaze-: first three stairs are right
21:49 -Kamikaze-: fourth is not
21:49 -Kamikaze-: snap wise it's something like this http://puu.sh/nQb8x/f08fccf0d0.png
21:49 -Kamikaze-: tho not sure if this should be the followed scratch sound
21:49 -Kamikaze-: and it's a bit exaggerated
21:50 -Kamikaze-: aaaa this is hard
21:50 spoonguy: 1/12s at the end are just grace notes right
21:50 -Kamikaze-: yea
21:50 -Kamikaze-: for that second scratching sound
21:56 -Kamikaze-: I've came up with something like this but I feel like it's total shit
21:56 -Kamikaze-: http://puu.sh/nQbCv/f142b7b3f2.png
21:56 spoonguy: this is really hard to make as comfortable
21:56 spoonguy: ideally this spike should just be made smoother
21:56 spoonguy: as in exaggerated less
21:56 -Kamikaze-: yeah I tried to make it like that here
21:57 -Kamikaze-: following the louder sound more and simplified the end to straightup spin stream
21:58 -Kamikaze-: should I send you the code for that part so you can test it
21:58 spoonguy: please do
21:58 -Kamikaze-: okay gibe sec
22:00 -Kamikaze-: http://pastebin.com/8Zvg9qqm
22:00 -Kamikaze-: make a new diff or something
22:01 -Kamikaze-: oh I know what to do apart from that hold on
22:01 -Kamikaze-: delete 02:59:188 (179188|4,179640|2) -
22:02 -Kamikaze-: and move 02:59:489 (179489|2,179527|3,179564|4) - 1 left
22:04 spoonguy: sounds nice, the only thing that bugs me is how the trill on the right plays in the middle of the pattern
22:05 -Kamikaze-: yeah it's bothering me too
22:05 -Kamikaze-: it sounds like a 1/4
22:05 -Kamikaze-: but not sure what to do about it
22:06 spoonguy: well since it's a change of rhythm that sounds weird in the middle of the stream you can just kinda
22:06 spoonguy: http://puu.sh/nQclt/828b671d80.jpg
22:06 spoonguy: camouflage it making it look like the next one
22:07 -Kamikaze-: looks great
22:08 spoonguy: whew
22:08 spoonguy: i really hate having to deal with these kind of sounds lmao
22:08 spoonguy: i end up just ignoring it or dumping it up
22:08 -Kamikaze-: tfw trying to make the map more creative and suggesting to follow the scratches
22:08 -Kamikaze-: COMES BACK TO BIT ME TENFOLD
22:08 -Kamikaze-: FUCK MY LIFE
22:08 spoonguy: lmfao
22:10 -Kamikaze-: I'll still have to recheck it with someone about the snaps
22:10 -Kamikaze-: because shit's wonky af
22:11 spoonguy: turns out it's constant 1/25
22:11 -Kamikaze-: fuck off
22:12 spoonguy: is that it?
22:12 -Kamikaze-: yeah I guess
22:12 -Kamikaze-: thanks man, I really appreciate it
22:13 spoonguy: dw
22:13 -Kamikaze-: if you want kd post in the thread le mayo
22:13 spoonguy: call me again if it turns out all the snaps are actually weirder ass shit lmfao
22:13 spoonguy: nah
22:13 spoonguy: i couldn't care less about kudos
22:13 -Kamikaze-: same tbh
22:13 spoonguy: i'll try to help again if that happens
22:13 -Kamikaze-: got to BN what are kd anymore😂 :^D
We still need to check it with someone for possible snap errors tho

brb 20h gotta pass an exam
Topic Starter
MEGAtive

-Kamikaze- wrote:

[Camellia]
01:05:368 (65368|2,65519|2) - Move either first note to 5 or second to 1, that anchor is a pain in the ass to read and hit Doing some rearrangement instead. I'd like to preserve the anchor for the Drum rim sound. You should know what instrument by checking the hitsound.
01:15:167 - Shouldn't it be in doubles here? Not sure honestly Additional Drum Rim sound.
We still need to check it with someone for possible snap errors tho

brb 20h gotta pass an exam
Fixed those things you're pointing out+some self-mod
Kamikaze

lmao fam

[As' Hard]
00:18:564 (18564|0,18752|1) - Anchor those notes, or the 00:18:564 (18564|5,18752|4) - for that wood instrument thingy like in Camellia
00:36:424 (36424|5,36575|4) - ^
00:41:248 (41248|0,41399|1) - ^ and same goes for rest of this instrument's notes
00:54:966 (54966|0,55067|1,55167|2) - Reverse this stream to follow pitch direction more
00:59:414 - Missing note, you map hats just a moment later
01:29:640 - You should follow that 1/4 sound with a stream imo
01:32:881 - and 01:33:183 - You're not mapping 1/4s here, but you're mapping 1/4 at 01:33:484 (93484|4) - ? The one you mapped is a lot fainter than 1/4 kicks, layer those as well
02:01:147 - I think this would work better: http://puu.sh/nTNRe/236ed0bbaf.png
02:29:941 - Add a note for crash
02:48:861 (168861|2) - This LN should start at 02:48:786 -
02:59:112 (179112|2) - There's no need for this LN to be here, you're totally not layering other scratch sounds with LNs and all of a sudden you map that one. Delete this and extend 02:58:735 (178735|1) - by 1/4

sorry that my mod is so chopped into pieces, I'm not as enthusiastic about modding lately as I've been before, I'll try to get this done and ready ASAP so I can take a week long break
Topic Starter
MEGAtive
AHAHAHAHA OH MY DEFUK I'M DOING XD
Deleted "Camellia_test" for obvious reason

And waiting for Aste- to check his diff.
Aste-
All OK

All Done

All Fixed

http://puu.sh/nUJtW/61c43db1e5.rar
Topic Starter
MEGAtive
Updated
Kamikaze
Offset should be 7ms (+5), checked in DDream

[As' Hard]


Rest is fine, but you could try using a softer version of SV from Camellia diff all around, for example the slowdowns on LNs like 02:49:841 - , or jumps like on 02:43:811 - to make it more fun to play

[Camellia]

03:00:092 (180092|5) - Either you make it longer like in As' diff or As makes his correspondent LN shorter: http://puu.sh/nVWYK/eae5e7558a.png

Also Julie says that snapping on the end isn't perfect, so I'll try to poke Blocko or Starry to suggest fixes or something, then we can move on
Feerum
Ello'

I'm here to help a bit with this strange snapping at the end.
Would like to throw in some suggestions to make sure everything is fine.

[Camellia]
Everything i say will focus only on the part 02:58:283 - here.

While i can understand what you follow here 02:58:283 (178283|1,178283|0,178283|5,178283|4,178321|3,178358|2,178434|0,178509|5,178547|4,178585|2,178585|3) - with these notes it start's to get really confuse with the 3rd burst.
02:58:660 - here you have no note. You did layer this sound before with your 1/8 and the single note here 02:58:434 (178434|0) - . And this note 02:58:773 (178773|2) - did map just an echo from the Chord before. I would suggest to move this note to 02:58:660 - so you continue layer the sound you did follow here.
Would look, as example, like this:

Okay more i cant suggest since the snapping is kinda weird here and even after a hour i can't understand it.
But to the end i would like so say something as BN.

Uhm, i don't want to attack you or your Map, the map is pretty cool but i think with the ending you kinda destroy the whole map.
You do not have clear 1/8 sounds here and you haven't used anywhere in the map 1/8 snapping for no clear sound. The You have here kinda different snapping in this Map, 1/3, one 1/8 burst but these have actually clear sound for the snap.
The ending has absolute no clear 1/8 sound. It's like you can't really hear by yourself what it is so you just add 1/8 burst.
I think this is the wrong way, especially with the full burst.. You have different sounds in this ending that you could Map pretty cool and with the right snapping, like the "wobble" sound in the background. I tried it and together with the heavy chords it plays really cool because this wobble sound have a small buildup and get's to the ending a bit faster.
It could look like this:

The first three notes are snapped with 1/4 and then 1/6 since the sound get's faster.
It would solve the problem with the snapping AND it would be a really nice and funny ending

Of course this is just a suggestion and my opinion but as BN i highly recommend to not add such "random" 1/8 burst which are really hard to snap right.
Like i said i do not attack you or your Map and i also respect your Style. But it would be the best solution.

Let me know what you think about it!
Topic Starter
MEGAtive
Well actually It's not my idea to put random 1/8 here. Originally it's a polyrhythm of 1/2, 1/8 and 1/12. But I want to see how other'll react with the 1/8 at the end.

Going to say I'm going to check this after exam. (2 or 3 weeks later)
Kamikaze
I'm pretty sure I've mentioned in #osumania that the 1/8 is my idea and I came up with the arrangement.
I might have messed it up though and I'm the one at fault if that is the case
Blocko
i think someone called me here to check a specific part of the map so here are my thoughts about it

Camellia
02:58:283 - The thing about this part is that the sounds you're following is really unclear. Based on what it's currently mapped as, to me it looks like a combination of the scratch sound, the crash and the high pitched noise. The scratches are the only ones that give SOME indication since it's pretty audible, but the high pitched sound there is so unclear that it's really hard to determine if it has a clear snap, or whether or not it has a snap at all.
Now, if I were to be in this situation, I would follow the sound that at least has a certain kind of snap and try to snap it as close as possible with the song. In this case, it's the scratch sound and the crash that're the most clear out of the three.

From 02:58:283 - to 02:58:886 - , using 1/4 Beat Snap Divisor, the scratches are on the blue lines, turning to 1/6s on 02:58:936 - and 02:59:087 - .
02:59:188 - to the end uses 1/3s for the scratch sounds since it's as close as possible with the song.

Anyway, these are just my two cents on what direction you should go with that part. Take it or leave it, but I highly recommend that since it's easier for players to recognize and follow.

Also, timing at 02:58:283 - turns to a 3/4 time signature, so change that accordingly.


Good luck!
Aste-

-Kamikaze- wrote:

Offset should be 7ms (+5), checked in DDream

[As' Hard]


Rest is fine, but you could try using a softer version of SV from Camellia diff all around, for example the slowdowns on LNs like 02:49:841 - , or jumps like on 02:43:811 - to make it more fun to play

[Camellia]

03:00:092 (180092|5) - Either you make it longer like in As' diff or As makes his correspondent LN shorter: http://puu.sh/nVWYK/eae5e7558a.png

Also Julie says that snapping on the end isn't perfect, so I'll try to poke Blocko or Starry to suggest fixes or something, then we can move on
Nin. For SV, i'll leave it to you ^0^)/

And that tags too hehehe
Kamikaze
Blocko's suggestion is for the best I think, use it for now and I'll take a look at patterning of it afterwards
Call me back
Topic Starter
MEGAtive
Already read all of the suggestions there.

  1. Fixed the measure in the last section (3/4) -All Diff-
  2. Fixed the last section's snapping -Camellia-
  3. Fixed the Metadata -As' Hard-
  4. Fixed the LN's end -Camellia & As' Hard-
  5. Fixed the offset -All Diff-
  6. Added the SV on Hard -As' Hard-
So yeah....
UPDATED
Kamikaze

-Kamikaze- wrote:

Offset should be 7ms (+5), checked in DDream
FUCK ME THE OFFSET WAS ACTUALLY RIGHT, I DIDN'T TAKE INTO ACCOUNT THE FACT THAT DDREAM AND OSU HANDLE OFFSET DIFFRENTLY FUCK ME I'M ABOUT TO KILL MYSELF

[Camellia]
Last suggestion about SV, you could add a little slowjam (0,9?) in the intro part

[Normal]
You didn't resnap notes here but I guess you don't have to lol
You should accent jack parts from other diffs like 01:05:524 - with a 1/2 trill so it's not as straining but something still happens there
And the streams like 01:18:188 - should be accented with LNs
YOu've missed some sounds on off beats triples like 01:30:248 -

That's about it, not much you can add here lol

should be fine with this, hitsound check to come
Topic Starter
MEGAtive
UPDATED.

  1. Updated the offset
  2. Normal updated
  3. Camellia updated
Kamikaze
HS check
I know you're good at hitsounding so feel free to reject anything you deem inappropriate

[Easy]
00:04:502 (4502|1) - Add W
00:16:502 (16502|5) - W
00:17:252 (17252|2) - W
00:45:620 (45620|0) - W
01:33:559 (93559|3) - C or F?
01:41:097 (101097|2) - F
01:43:509 (103509|1) - F
02:02:203 (122203|4) - C or F?
02:22:705 (142705|2,143911|2,144514|0) - C
02:26:323 (146323|1,146625|4) - F
02:31:750 (151750|4) - F?
02:41:399 (161399|4) - F
02:43:811 (163811|5) - Replace this LN with 3/4 notes maybe as 66 11 minijacks and then move 02:44:715 (164715|0,164715|1) - 1 right? (all hitsounds are F there)
02:53:157 (173157|3) - F

[Normal]
00:11:064 (11064|4,11158|3,11252|2,11439|5,11814|4) - R2_KickBeatC
00:23:064 (23064|2,23158|3,23252|4,23439|1,23814|2) - ^
01:03:710 (63710|5) - LR_HatSynth or F
01:04:916 (64916|3) - ^
01:14:564 (74564|2) - ^
01:24:816 (84816|0) - C
01:24:966 (84966|4) - Misplaced C?
02:31:750 (151750|1) - F
02:41:399 (161399|0) - F

[As' Hard]
00:35:972 (35972|4) - Taiko?
00:38:082 (38082|5) - This note should be at 00:37:931 -
00:41:248 (41248|4,41248|0,41399|0,41399|3) - looks weird when you have kat hitsounds not on anchored notes lmao, you don't have to change it tho
00:42:755 (42755|4) - tom
00:49:841 (49841|0) - C?
00:54:966 (54966|2) - W?
01:03:258 (63258|2,63258|5) - CW or at least C
01:13:961 (73961|2) - C
01:16:223 (76223|3) - C
01:18:635 (78635|5,78710|4,78786|0,78936|1,79012|2,79087|0) - C
01:19:841 (79841|4,79992|4) - kat
01:19:992 (79992|0) - F
01:20:444 (80444|3) - C
01:21:047 (81047|4) - C
01:21:499 (81499|5) - C
01:22:253 (82253|2,82554|4,82856|0) - C
01:24:665 (84665|4,84816|4) - kat
01:24:966 (84966|2) - C
01:25:569 (85569|0,87379|4) - C
01:29:489 (89489|5,89640|5) - kat
01:29:640 (89640|3) - C
01:30:997 (90997|5) - delete HS
01:32:881 (92881|2,92956|1,93183|1) - C
01:34:313 (94313|5,94464|5) - kat
01:34:615 (94615|0) - C
01:35:218 (95218|2) - C
01:36:876 (96876|5,97027|4) - swap HS?
01:38:007 - Add note on 5 with C?
01:39:137 (99137|2,99288|2) - kat
01:39:288 (99288|5,99439|5) - swap HS?
01:43:509 (103509|5) - F
01:48:786 (108786|4,108936|4) - kat
02:26:926 (146926|2) - F
02:29:338 (149338|5,149941|5,150544|3,151750|3) - F
02:35:595 (155595|0,155821|1,155896|2,155971|0) - C
02:37:027 (157027|0,157178|0) - F
02:40:193 (160193|2) - F
02:43:811 (163811|5,164037|3,164263|3,164489|2) - F
02:44:715 (164715|0) - C
02:45:017 (165017|0) - F
02:46:826 (166826|1) - kat
02:48:635 (168635|5) - F
02:49:238 (169238|5) - C
02:49:841 (169841|4) - F
02:51:047 - till the end, every big chord should have a CF on it and single notes inbetween (02:55:419 (175419|3,176173|3,177077|2,177831|2) - ) only C

[Camellia]
Couple of missing Fs, as in other diffs which I don't have time to point out now, rest should be 👌
Topic Starter
MEGAtive

-Kamikaze- wrote:

HS check
I know you're good at hitsounding so feel free to reject anything you deem inappropriate

[Easy]
00:04:502 (4502|1) - Add W
00:16:502 (16502|5) - W
00:17:252 (17252|2) - W
00:45:620 (45620|0) - W I don't intend to follow the hats. I just follow the Piano. And drumsets ahead. That's the reason why I don't put Ws here and there.
01:33:559 (93559|3) - C or F? There's no drum there. Instead there's a bassdrop here. I put the note there so it plays well for beginners.
01:41:097 (101097|2) - F
01:43:509 (103509|1) - F Added
02:02:203 (122203|4) - C or F? F
02:22:705 (142705|2,143911|2,144514|0) - C It's already my intention to make it one note for the gabber and one note for either C or F
02:26:323 (146323|1,146625|4) - F
02:31:750 (151750|4) - F?
02:41:399 (161399|4) - F Added
02:43:811 (163811|5) - Replace this LN with 3/4 notes maybe as 66 11 minijacks and then move 02:44:715 (164715|0,164715|1) - 1 right? (all hitsounds are F there) Done making it 3/4 and did some rearrangement
02:53:157 (173157|3) - F Applied

[Normal]
00:11:064 (11064|4,11158|3,11252|2,11439|5,11814|4) - R2_KickBeatC
00:23:064 (23064|2,23158|3,23252|4,23439|1,23814|2) - ^ Uh, It's already my intent to not using this HS here. It doesn't sound perfectly fit with the song so I decide to not using this. It's just Aste's custom Hitsound.
01:03:710 (63710|5) - LR_HatSynth or F
01:04:916 (64916|3) - ^
01:14:564 (74564|2) - ^ F
01:24:816 (84816|0) - C I can't hear any kick here.
01:24:966 (84966|4) - Misplaced C? Nope, the kick is actually there.
02:31:750 (151750|1) - F
02:41:399 (161399|0) - F Applied

[Camellia]
Couple of missing Fs, as in other diffs which I don't have time to point out now, rest should be 👌 Crosschecked with Normal for missing Fs and Cs
Topic Starter
MEGAtive

-Kamikaze- wrote:

HS check
I know you're good at hitsounding so feel free to reject anything you deem inappropriate

[As' Hard]
01:03:258 (63258|2,63258|5) - CW or at least C C since I don't see Aste's using Ws in this part
02:37:027 (157027|0,157178|0) - F U mean kat right? ;)
02:51:047 - till the end, every big chord should have a CF on it and single notes inbetween (02:55:419 (175419|3,176173|3,177077|2,177831|2) - ) only C I think he thought to make kicks C and snares F. So I add Cs on chords that only have Fs. And Making it CFs on the last chords.
So Aste's giving me the permission to edit his diff. So, Updated.
Kamikaze
As far as I'm concerned, this is smooth as fk
Bubbled


good luck fam
Topic Starter
MEGAtive


Finally
Feerum
Hm hmm?
No one handle this?

3.. 2.. 1.. mine.
Mod soon
Adot
*le jumping.. ula ula yo yo

ocelot kan bahasa jawanya melompat
Aste-

doykyoto wrote:

*le jumping.. ula ula yo yo

ocelot kan bahasa jawanya melompat
mencolot Gblk
Topic Starter
MEGAtive

Aste- wrote:

doykyoto wrote:

*le jumping.. ula ula yo yo

ocelot kan bahasa jawanya melompat
mencolot Gblk
Anying w kira ad yg penting gitu --"
Feerum
Qualify Check



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello MEGAtive
And here i am again. Now for qualify check.
Random pic cuz i can heh'

General


Artist: Right
Title: Right
Source: -
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: Disable Widescreen Support in: Easy, Normal, As' Hard,

Easy

02:44:564 (164564|0) - this note is Wrong Snapped. Move it 1/4 beat back to 02:44:489 -

Jup that's actually all :D

Normal

01:28:057 (88057|0,88057|2) - i don't know what, but something seems here wrong. I refer to the Easy difficult, see here:
It sounds like this note 01:28:057 (88057|0) - in this Chord here is Wrong Snapped and should be 1/4 beat up, also by the used hitsound. Please check this.

That's all here

As' Hard

01:11:399 - Did you miss here a note for the kick?
01:30:092 (90092|4,90092|1) - Why you have here an extra note while this kick 01:29:791 (89791|1) - here is waaay louder? Or did you forget a note here?
02:16:977 (136977|3) - -> 02:19:389 (139389|2,139389|0) - Consistency issue? honestly said some of these doubles i don't understand. Like 02:18:183 (138183|0,138183|2) - . Why you Suddenly use doubles D: Please make it consistent and i recommend to use single notes

Also you have here 02:25:117 (145117|3) - a note while LN, while in this Part you don't really use then, or only for crash. Recommend to remove this note.
02:27:529 (147529|2) - Same thing here. I mean 02:28:735 - is totally same and here is no extra note.
02:29:665 (149665|0) - I'm pretty sure this Note is Wrong Snapped. There is no 1/4 in this 1/3 part.

That's all

Camellia

00:54:514 (54514|0) - for what is this note here? When i remove it i can't really hear anything. Also the hitsound doesn't fit because there is no hihat and to be absolute sure, here's also nothing D: 00:55:117 - .
01:39:590 (99590|1,100193|0) - You have here consistency issues. These LN's are 1/1 beat long, while for the same sound you used here 01:20:293 (80293|3,80896|0) - 1/2 beat LN's. I know you have here no drum but to make it consistent you could map the hihat on the red beats.
02:40:042 (160042|3,160193|3) - This Shield i will not let pass. Please rearrange here the Pattern

Oki i think that's all

Call me back asap!
Aste-

Feerum wrote:

Qualify Check



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello MEGAtive
And here i am again. Now for qualify check.
Random pic cuz i can heh'

General


Artist: Right
Title: Right
Source: -
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: Disable Widescreen Support in: Easy, Normal, As' Hard,

As' Hard

01:11:399 - Did you miss here a note for the kick?
01:30:092 (90092|4,90092|1) - Why you have here an extra note while this kick 01:29:791 (89791|1) - here is waaay louder? Or did you forget a note here?
02:16:977 (136977|3) - -> 02:19:389 (139389|2,139389|0) - Consistency issue? honestly said some of these doubles i don't understand. Like 02:18:183 (138183|0,138183|2) - . Why you Suddenly use doubles D: Please make it consistent and i recommend to use single notes

Also you have here 02:25:117 (145117|3) - a note while LN, while in this Part you don't really use then, or only for crash. Recommend to remove this note.
02:27:529 (147529|2) - Same thing here. I mean 02:28:735 - is totally same and here is no extra note.
02:29:665 (149665|0) - I'm pretty sure this Note is Wrong Snapped. There is no 1/4 in this 1/3 part.

That's all


Oki i think that's all[/notice]

Call me back asap!
Done

and do some fixing regarding the In-Consistence of note amount. thanks feerum

http://puu.sh/oCBXr/1ef4d53052.rar
Topic Starter
MEGAtive

Feerum wrote:

Qualify Check



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello MEGAtive
And here i am again. Now for qualify check.
Random pic cuz i can heh'

General


Artist: Right
Title: Right
Source: -
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: Disable Widescreen Support in: Easy, Normal, As' Hard,

Easy

02:44:564 (164564|0) - this note is Wrong Snapped. Move it 1/4 beat back to 02:44:489 - Fixed. I didn't realizes this lol that's pretty bad.

Jup that's actually all :D

Normal

01:28:057 (88057|0,88057|2) - i don't know what, but something seems here wrong. I refer to the Easy difficult, see here:
It sounds like this note 01:28:057 (88057|0) - in this Chord here is Wrong Snapped and should be 1/4 beat up, also by the used hitsound. Please check this. Whoops, misplaced it. I plan to create a gallop here for Kick-Snare in 1/4 snapping

That's all here

Camellia

Applied All+fixed some inconsistencies

Oki i think that's all

Call me back asap!
Thanks for the check. Updated Mine+Aste's.
Feerum
Okay i rechecked everything. Looks good for me.

Qualified
Surono
108 of star destiny

h3eh3eh3he bcd

eidt:
me is 108 heh3eh3e. u 109 ^(:
Topic Starter
MEGAtive

Feerum wrote:

Okay i rechecked everything. Looks good for me.

Qualified
FINALLY!!

Surono wrote:

108 of star destiny

h3eh3eh3he bcd
Now 109
Aste-
HEEEE?
YAAAAAY!!!
-BANGKE-
congratulation <3 finally
Raediaufar
omg a 6k qualified gj bruh

YatsuKaori
6k rank
omfg gratz
Verniy_Chan
Gratz Mega..

#wew6K
Dellvangel
Gratz Mega & Aste :)
Topic Starter
MEGAtive
Well, someone points out that "Widescreen Support" is turned on in Easy & Normal.

...might search for someone to DQ this for the time being. Sorry everyone.
Feerum
Dun Dun, that's not a DQ reason.
It is only a DQ reason when you have a Storyboard but it's turned off
Kamikaze
Yeah I also feel like it's a really minor thing, it doesn't affect gameplay in any way if you don't have storyboard on. But if it does get DQ'ed you know who to call :P
Topic Starter
MEGAtive

Feerum wrote:

Dun Dun, that's not a DQ reason.
It is only a DQ reason when you have a Storyboard but it's turned off
Ah my bad. I thought it's also a DQ reason.
...but for how it's turned on some of the diff, IDK I just felt bad for not rechecking it again and just call you right away.

-Kamikaze- wrote:

Yeah I also feel like it's a really minor thing, it doesn't affect gameplay in any way if you don't have storyboard on. But if it does get DQ'ed you know who to call :P
Well, thanks. Good to know people supports me. :')
Adot
gratz MEGA
Davin Fortune
Just Hope the jack SV doesnt really make Drama like this thread, actually i bit hard to do it/get the beat of it actually

But still CONGRATS!!! >w<
Aste-

MEGAtive wrote:

Feerum wrote:

Dun Dun, that's not a DQ reason.
It is only a DQ reason when you have a Storyboard but it's turned off
Ah my bad. I thought it's also a DQ reason.
...but for how it's turned on some of the diff, IDK I just felt bad for not rechecking it again and just call you right away.

-Kamikaze- wrote:

Yeah I also feel like it's a really minor thing, it doesn't affect gameplay in any way if you don't have storyboard on. But if it does get DQ'ed you know who to call :P
Well, thanks. Good to know people supports me. :')
Naah

this map won't get DQ-ed, just relax and wait...


brb mapping my new project
Topic Starter
MEGAtive
It's ranked now.

Thank you for All of you that keep supporting my mapset until it's ranked now. :D
logitechf1f4
Woho... slamet cui!!!! ( ^^)/
Topic Starter
MEGAtive

logitechf1f4 wrote:

Woho... slamet cui!!!! ( ^^)/
Wew thanks log
lxhlxh1219
:?
I make a 4K map,I remember I can't upload... :cry:
How can I give you my map :o
My English is not well..I couldn't understand English... :o
(Can I speak Chinese?hahaha)
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