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DragonForce - Judgement Day

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Topic Starter
Zonthem
This beatmap was submitted using in-game submission on mercredi 11 juillet 2018 at 14:03:05

Artist: DragonForce
Title: Judgement Day
Tags: Reaching into infinity power metal herman li
BPM: 100
Filesize: 11286kb
Play Time: 04:12
Difficulties Available:
  1. Legend v2 the retour (6,46 stars, 1471 notes)
  2. Legend (6,45 stars, 1701 notes)
Download: DragonForce - Judgement Day
Information: Scores/Beatmap Listing
---------------
Actually remapping, old diff still playable

Touhou made all Hitsounds, big thx :)
Mimiliaa
Heyy, comme promis petit mod w

remap pls kd pls

Legend
c'est dommage que ici: 00:22:285 - one ne puisse pas click le gros downbeat 00:24:685 - same (et a d'autres endroit dans la map) je pense que c'est volontaire meme si je trouve ça dommage :/
00:58:540 (1) - joli slider tbh xD
01:13:240 (1) - retire le new combo et met le a 01:13:540 (2) -
d'ailleurs 01:13:540 (2) - un slider en 1/2 fit mieux je pense
02:24:940 (9) - je pense que tu pourrais new combo ici
03:11:590 (3,4) - c'est pas un tripple ça part hasard ? j'ai un doute (j'ai mis en 25% pour verif je te laisse verifier toi meme)
03:12:190 (6,1) - tu pourrais blanket 1 avec 6
04:08:740 (1,2,3,4,5,6,7,8,1,2,3,4) - l'angle de la courbe de ce stream est un peu bizzare je trouve
04:10:540 (3) - tres bizzare comme slider, t'a fais plus zoli :/
05:00:236 (4,5) - sachant que l'intensitée monte tu aurais pu un peu plus les espacés je pense
05:43:486 - peut etre rajouter un cercle ? a toi de voir
05:44:736 (2,1) - go blanket ? :3

Et voila c'est tout pour moi, j'ai pas trouver plus car tu map mieux que moi je pense :p

j'adore la musique et la map est cool, good luck ~
Touhou
hitsounds are on the way
edit:
[Hitsounds]
I've Hitsounded from 00:00:685 (1) - to 02:57:940 (1) - while fixing some new combo.
The part after 02:57:940 (1) - doesn't follow the drums well, so I can't really hitsound that part.
You are free to add whistles to enhance the melody / vocals as you wish, I left it out as I think that's more of a personal choice which you have to make.
Advice: Work with whistles on your guitar solo.
Here is the file: http://puu.sh/vdqB2/291886ebaa.osz
Topic Starter
Zonthem

Kutsa wrote:

Heyy, comme promis petit mod w

remap pls kd pls

Legend
c'est dommage que ici: 00:22:285 - one ne puisse pas click le gros downbeat 00:24:685 - same (et a d'autres endroit dans la map) je pense que c'est volontaire meme si je trouve ça dommage :/
00:58:540 (1) - joli slider tbh xD Thx bro
01:13:240 (1) - retire le new combo et met le a 01:13:540 (2) -
d'ailleurs 01:13:540 (2) - un slider en 1/2 fit mieux je pense
02:24:940 (9) - je pense que tu pourrais new combo ici
03:11:590 (3,4) - c'est pas un tripple ça part hasard ? j'ai un doute (j'ai mis en 25% pour verif je te laisse verifier toi meme) C'est la batterie qui a un son un peu décalé, mais l'idée pour moi ça reste les 2x2 cercles donc triplet je suis pas fan
03:12:190 (6,1) - tu pourrais blanket 1 avec 6
04:08:740 (1,2,3,4,5,6,7,8,1,2,3,4) - l'angle de la courbe de ce stream est un peu bizzare je trouve
04:10:540 (3) - tres bizzare comme slider, t'a fais plus zoli :/ Mais jai pas mieux
05:00:236 (4,5) - sachant que l'intensitée monte tu aurais pu un peu plus les espacés je pense
05:43:486 - peut etre rajouter un cercle ? a toi de voir
05:44:736 (2,1) - go blanket ? :3

Et voila c'est tout pour moi, j'ai pas trouver plus car tu map mieux que moi je pense :p

j'adore la musique et la map est cool, good luck ~
Re-thx bro
Nikakis
~hi


00:25:585 - : there's a beat here,add a circle
00:27:085 (5) - : ? why did you stop making the previous patterns and mapped this long slider?you have to follow the exact beat,do this https://puu.sh/vezjR/10dd00c3b8.png
00:39:085 (6) - : add NC
00:58:540 (1) - : 1,5 slider velocity it too fast here and the player will sliderbreak it 90%,put in on 1,3
01:17:290 (2) - : weird and uncomfortable flow,better do this https://puu.sh/veAbz/4eddb9265d.png
01:17:740 (1,2,3) - : move those a bit left https://puu.sh/veAec/ac33cf641f.png , https://puu.sh/veAjd/ec5788ae01.png
01:20:740 (1,2,3,4,1,2,3,4,5,1) - : hmm,idk,those sliders are akward.you gotta focus also on the guitar beats,so try this https://www.youtube.com/watch?v=YhnUIA1 ... e=youtu.be
01:25:840 (2,3,4) - : same here
01:47:140 (1) - : try to avoid those blanks,so better make a slider here https://puu.sh/veCZg/fa5f9f290f.png
02:00:340 (1) - : bad slider art,try this https://puu.sh/veDn0/a24c71ef8e.png
02:10:240 (2,3,4,1,2,3,4) - : yeah as i said from above,pay attention here to the guitar beats,look at the video again
02:15:040 (2,3,4) - : same here
02:36:340 (1) - : same as above,make it slider
03:22:240 - : if you 50% speed the song,there's a beat here,add a circle
04:08:290 (4,5,6) - : uncomfortable flow
04:23:890 (4,5) - : lol what is this distance,extend it
Topic Starter
Zonthem
First of all thx for the random mod :)
To notice you and each mappers that will mod it later, i'm not found of the "never put a circle where a 1/2 slider fits, always put streams when the music allows it, alwaysuse same patterns"; i would like to have a map that represents the best this dragonforce music, not the best 2017 mapping style.
I'll put "look at begining" when i disagree with you on your mod.

Nikakis wrote:

~hi

00:25:585 - : there's a beat here,add a circle
00:27:085 (5) - : ? why did you stop making the previous patterns and mapped this long slider?you have to follow the exact beat,do this https://puu.sh/vezjR/10dd00c3b8.png It's definitely not mapped as the rest of this part, but it's not badly mapped (i hope) and it brings diversity to the boring slow begining
00:39:085 (6) - : add NC useless, it's not the circle that put the music to 200 bpm, but the circle that ends the 100 bpm part
00:58:540 (1) - : 1,5 slider velocity it too fast here and the player will sliderbreak it 90%,put in on 1,3 Take a closer look to the music, how do you guess Herman Li is playign ? I personnaly guess he has the guitar in only one hand strinking an awsome pose, so i mapped it as Herman would play it,
awsomely
It's really special to consider, i know players will break but making a slower slider dont reflect the music as much as i would

01:17:290 (2) - : weird and uncomfortable flow,better do this https://puu.sh/veAbz/4eddb9265d.png
01:17:740 (1,2,3) - : move those a bit left https://puu.sh/veAec/ac33cf641f.png , https://puu.sh/veAjd/ec5788ae01.png
01:20:740 (1,2,3,4,1,2,3,4,5,1) - : hmm,idk,those sliders are akward.you gotta focus also on the guitar beats,so try this https://www.youtube.com/watch?v=YhnUIA1 ... e=youtu.be Look at the begining, and i don't follow guitar but keyboard
01:25:840 (2,3,4) - : same here Same justification
01:47:140 (1) - : try to avoid those blanks,so better make a slider here https://puu.sh/veCZg/fa5f9f290f.png Look at the beginning
02:00:340 (1) - : bad slider art,try this https://puu.sh/veDn0/a24c71ef8e.png
02:10:240 (2,3,4,1,2,3,4) - : yeah as i said from above,pay attention here to the guitar beats,look at the video again As i said, i don't whant it
02:15:040 (2,3,4) - : same here Same here
02:36:340 (1) - : same as above,make it slider Look at the beginning
03:22:240 - : if you 50% speed the song,there's a beat here,add a circle I didn't map it because it nicer to follow with the sliders, it's fullt intentionnal
04:08:290 (4,5,6) - : uncomfortable flow
04:23:890 (4,5) - : lol what is this distance,extend it The coolest part of the stream, it's playable and fit with the idea that it's the peace part of the solo
Again thx for this random mod :)
hohol454
from your M4M.

DF BG where? :D

mod
00:49:840 (5,6,7,8,9,10,11) - 11 being a kickslider without pair doesn't feel right. 6 kicksliders or chaging the last one into circles would fit better
01:01:540 (1,2,3,4,1,2,3,4) - same sounds, but spacing suddenly increases in second combo
01:10:990 (5,6,1) - overmapped, should be 01:10:840 (4) - but it works as emphasis on 1 so its ok
01:13:990 (3,4,5,6) - wrong emphasis, both the slider and the triple should start on white tick.
01:15:790 - circle here pls, sounds and plays weird without it
01:25:240 (6,7,8,1) - i think it works better as a five note stream like 01:20:440 (6,7,8,9,1) -
01:42:640 (1,2,3,4,5,6,7,8,9) - uncomfortable flow makes it way harder than other similar patterns
01:44:140 (1,2,3,4) - no reason to do this, nothing increasing in intensity
01:49:840 (2,3,4,5,6) - meh flow and doesn't even look nice
01:54:940 (1) - would make this into circles so the sliders match vocals
02:03:790 (7,1) - way too small spacing,
02:14:290 (5,6,7) - sudden linear flow. inconsistent with rest of these patterns
02:25:990 (2,3,4) - 2 is completely off and the other two are overmapped. no idea what to do with this part but this doesn't work
02:48:940 (1,2,3,4,5,6,7) - deserves much bigger spacing
02:57:340 (1,2) - the direction and spacing change is supposed to start on 1, not 2
03:07:540 (1) - could be a spinner after this
03:11:140 (1,3) - make kicksliders
03:12:040 (5,6) - 6 is not impactful, should be smaller spacing than 1-2 3-4
03:30:640 (5) - why. sliderend covering the beat makes for even stream right after. Just make it a stream, it's more playable and makes more sense. There's not long sound here
03:33:340 (2,3,4) - four circles would fit better
03:39:115 (4) - overmapped. even with hitsounds it's pretty easy to hear the difference to 03:39:940 (3,4,1) -. not overmapping the triple makes the second one more impactful
03:40:990 - would be better if either mapped both this and 03:40:840 (3) - or neither. having only one is just making up unnessecary rhythms and makes 03:41:140 (1) - less impactful
03:55:840 (3,4) - big spacing pls
03:57:340 (1,2,3,4,1,2,3) - don't map this, it's a pain to play and it will never be accurate. If you really want to keep it make it all into sliders, also hitsound it so it isn't silent
04:03:940 (5,1,2,3,4,5,1,2,3) - i would change the patterns and incorporate the guitar here
04:11:140 (1,2,3,4,5) - small spacing
04:13:540 (1,2) - making first slider have 4 repeats and then start kicksliders would be more accurate. You had interesting rhythms 04:11:140 (1,2,3,4,5) - why not here too
04:15:490 (6) - make this 1/2 non-repeat slider with fast SV
04:15:940 (1,2,3) - the 1/3 starts here already. move the repeat sliders so they start here 04:16:540 (2) - is where the stream begins. It also works great with the pause between 04:15:490 (6,1) -
04:21:490 (4,5,6) - missed the real triples again, remove it or put it somewhere where the music supports it
04:22:390 (2,3,4) - ^
04:23:890 (4,5) - what is this random tiny spacing, the overlap isn't worth it
04:27:340 (1,2,3,1,2,3,4,5,1) - this is cool but looks like the start is a bit too curved
04:28:390 (2,3,4) - moving slider to 3 would be more accurate and interesting
04:28:840 (1,2,1,2,3,4,1,2,3,4) - why are first 2 notes much more spaced then the rest. should be consistent
the stream part is really nice, but why no kiai
04:37:390 (5) - you stacked these under sliderends before, why not here
05:10:736 (3) - better as long slider as you have it later
05:37:736 (1,2) - remove 2, you don't have empty sliderends elsewhere so it's inconsistent

Man this took a while. I really like some of the stream parts and the small jump patterns.
Nowaie
Hello, M4M

I will try to not mention stuff directly mentioned by hohol unless i have something actually to say
Also me not mentioning something that he has doesn't mean i would disagree nor agree with what he said about it


General

soft-hitclap.wav is coming up as unused, maybe you could point out where you are using this specific hitsound?

You seem to have muted both sliderticks and sliderslide for N:C1 and S:C1 which is unrankable. This is because sliders should give the players some kind of a feedback even though it's most of the time pretty much unaudible

Usually DF songs have that midway solo stylish part which is present in this song aswell ( 03:42:340 - 04:20:740 - ). As the song is kinda showing itself off there it could be considered to be kiai-worthy as it's a bit more intense and exciting than the other general parts surrounding it

Why the gray combo colour? It kinda looks depressing to have that in between the bright green and yellow comboes

Legend

00:10:285 (1,2,3,4) - I understand that everyone has different visions but imo it would've been much cooler to have the first movement (1|2) repeat on the (3|4) as the beats they are placed on pretty much are repeating. It's not that big of a deal not to follow the song exactly but it would've been a cool way to represent it

00:16:285 (4) - Purely personal but i think the shape used here doesn't really look as good as it could :s well generally the vertical sort of s-sliders don't look that pleasing... if you want to you could utilize the repetitiveness of the beat and create a similar slider as here 00:15:385 (2) - (but longer) to replace the 4

00:27:085 (6) - This kinda feels distant from the last objects, maybe you could NC it?

00:46:885 - You could just completely silence this spinnerend (By this i mean to use that 44 byte blank sound file to remove all sounds from the end of it). It lands on nothing and there should be enough time to react to the next notes even with hidden.

00:47:140 - Two timing lines are stacked which is unrankable. Just move the kiai and sound volume to the red timing point

00:47:140 (1,2) - Aww yeee... this kind of slider patterning. I personally do not see that the sliders are not placed like they suggest to (which direction they exit to) as on this level the bit harder to play/read patterns are normal but overall you should avoid using this kind of patterns near the normal conventional way 00:48:940 (9,10) - as it still makes stuff hard to read in the given intensity, really taking a chuck from the playability in process

00:54:190 (12,3,4) - Could you try to find a way so these aren't overlapped like so? They kinda look weird right now... Maybe you could try something like this https://osu.ppy.sh/ss/7859467 to remove the odd looking overlapping and keep up with the circular flow you represent generally in the section

00:57:940 (1,2,3,4,5,6,7,8,1) - The SV after the stream here is next to impossible to read, thus leading to many unnecessary slider breaks. Though i do not think that slowing the SV is the only solution. I would rather space this 00:58:240 (5,6,7,8) - part of the stream little bit more (and maybe decrease spacing for the other objects 00:57:940 (1,2,3,4) - aswell) so the spacing changes on the stream prepares the players for the higher SV slider. For ex. https://osu.ppy.sh/ss/7859723 like so

00:59:140 (1,2) - It's kinda weird that you space the 2 that much away from the 1 while having the 1 stacked under the slider. There isn't really anything on the 2 other than the snare (Which is represented by a clickable and a hitsound) so i don't really get it why is it spaced that much from the 1 and you really haven't spaced any other snares by that much... So could you try to explain what is going on? I would personally see the 1 begin stronger and thus needing somewhat that kind of a spacing change as it starts the new section (and is placed on a cymbal) but not as much as it's only a tick away from the slider

01:01:540 (1,2,3,4) - Cont from hohol: Same sounds can be mapped differently if they are justified but as you use that much higher DS for all the other similar beat patterns it just doesn't make sense

01:09:715 - Are you leaving out some of the drum beats on purpose? A triplet here and there could reflect the intensity better but i guess undermapping is not unrankable (but usually not recommended on this level of difficulty)

01:15:640 (4) - A triplet could work here just aswell as the suggestion from hohol (or even a little bit faster (?) 1/2 slider to represent the quick hold on the vocal)

01:18:340 (1,2) - Yea, this kind of spacing... :v

01:38:440 (7,8,9,10,1) - The stream shape before the slider doesn't really work with the current shape of the slider. They are kinda similar but the curve from the slider kinda makes it look weird. Maybe you could make the slider straight like the stream is?

01:46:540 (1) - Since the tone in the beat changes here instead of 01:46:465 (8) - you could redirect the stream on that point instead of the 8

01:52:240 (1,2,3,4,5,6) - You could use the same stylish circular patterning as you did for 01:52:840 (7,8,9,1) - by CTRL Ging the second triplet. The downward triplet patterning doesn't really work if you just blatantly break it here 01:52:840 (7,8,9) -

The stream part on the second kiai feels really unbalanced overall and when compared to other parts in the map prior to the streams. 00:51:940 (1,2,3,4,5,6,7,8,9) - this is the general stream DS you use for other parts but for some reason the DS raises to 1.4x the DS you used prior to them. As you can push the limits by a bit in a kiai there is another problem with the DS in the section, it almost instantly falls back down to where it was before the rising. 02:01:240 (3) - After this slider there is next to nothing that would even remotely represent the way you mapped right before them distance wise which is the main problem and what's before it? Well it's an intensive part that represents what DF songs are mapping wise (Maybe you could adjust the DS stuff to fit the intensity like the second stream part really shows off but the intensity is still there)

02:21:640 (4,1) - The spacing here doesn't represent the melody it's mapped on at all. Currently the spacing would indicate that the 1 needs to be clicked only a tick after the donut slider ends. As this is not the case, dropping the DS to half on a object you deem worthy of that kind of a hitsound is not a good idea, at all

02:21:940 (1,2,3,4,5,6) - On top of what is mentioned above, the stream following the slider has no relation to the slider pattern, nor aesthetic wise, making the stream look out of place big time. Because of the spacing problem mentioned above, you could be able to move the slider so the current stream works

02:26:740 (1,2) - Inconsistant with 01:37:540 (1,2,3) -

02:41:740 (4,5,6) - CTRL G because *explained this above there somewhere* and so it'd be somewhat consistant with 02:31:840 (1,2,3,4,5,6,7,8,9) -

There are some problems in the flow changes mid stream such as here 02:46:990 (9,10,1,2,3) - where the need of change is there (strong beat on 1) but aesthetically it doesn't just look pleasing nor sense making. Well first of all the first part of the stream has a weird shape (that shouldn't really be influenced by the melody) where the circularity basically disappears and then changes ( 02:46:540 (3,4,5,6,7) - to 02:46:840 (7,8,9) - to 02:46:990 (9,10,1) - ) and after that the new stream pattern starts on the downbeat which's shape/patterning is not related to the previous one by any way. This results in a weird looking stream that doesn't really resemble anything specifically, or if it does it just doesn't look as good as it could. The next stream has a fairly logical S-stylish patterning which looks pretty good (though the second curve falls off a bit short but that's not that bad)

02:50:740 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Aww the DS changed again :( Anything before this represents the part imo pretty much perfectly but just like in the stream part before the change in DS just kills off what could've been an epicly intensive stream section which is what DF maps are about. Let's hop a bit onwards, 02:56:140 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - tbh THIS is what DF maps should be, good flowing, well structured, filled with intensity and streams. This stream really represents it really well

02:53:440 (3,4,5,6) - The change in patterning is kinda tight to look good. Tbh i'd recommend to find a different way to approach this beat pattern

02:57:340 (1,2,3,4) - Even though the stream is great, this part of it kinda is missing the style you are using for the stream generally, maybe you could get that fixed? :p

03:11:590 (3,5) - 03:28:090 (3,5) - Maybe you could NC stuff like these so people won't even have a chance to consider them as 1/2s? It would kinda fit the patterns aswell

03:13:240 (3) - Imo this kind of shaping doesn't really work, maybe you could try to even out the curves for the S? imo it'd look kinda cool when i tried it out https://osu.ppy.sh/ss/7861196 Stingy has gone offline

03:20:740 (1,2) - Couldn't these two be mapped as a stream (or kicksliders) by one way or another? Imo the guitar is really asking for something else than a single hitcircle and a 1/2 slider kinda like you have not mapped these 03:20:440 (1,2,3,4) - as something other than a stream

03:30:640 (5) - This could be one step better than a stream https://puu.sh/voqoU/67b5d19c02.png ;)

03:35:140 (1,2,3,4,5,6,7,8) - I don't really think the spacing change here represents the way the melody is which it should be representing, it should be increasing instead of decreasing

03:42:340 (1,2,3,4,5,6,7) - I personally find this kind of streams extremely distasteful. I know it follows the guitar but it leaves so many drum beats unmapped in the process which kinda stands out. It's your way to map so w/e

03:42:840 (6) - This may not have been mapped on the guitar. For me the blue tick on 1/4 BSD would sound more correct

You could cover up the 1/1 hole of nothing ( 03:43:240 - 03:43:540 - ) by placing a hitcircle here 03:43:390 -, It'd follow the snare beat quite nicely

03:57:565 (2,3,4) - This is way too hard to read. Mixing 3/4 and 1/2 with similar spacing is never a good idea. What you could do instead is to map it like this https://puu.sh/vosBn/508c1dad13.png for example. There are enough drum beats to cover up all the 1/4s after the slider until 03:57:790 - this point which is much better way to map that kind of a beat pattern than mixing 3/4 and 1/2 jumps with nearly similar spacing

03:58:540 (3) - This slider is used kinda weirdly. The initial guitar sound i'd personally see it following starts from 03:58:615 - instead of where it starts now. So imo the best way to improve the pattern would be to move the slider a tick forward (and making it a tick shorter) and placing a hitcircle to 03:58:540 - . This would follow the guitar better generally and the polarity change doesn't matter since the slider ends on the white tick normalizing the mapping again

04:01:915 - 04:03:115 - 04:03:715 - You could map some of these points you have for some reason just left completely out even though you have mapped really similar beats on other occasions on the same section like 04:02:515 (2) -

04:05:440 (5,10) - Instead of exactly mapping the guitar holds you could represent them through a spacing/direction change in the stream because it would still take the drums into the count but it would still separate the guitar hold from the other stream. This https://osu.ppy.sh/ss/7861649 could be one way to do it for 04:05:140 (1,2,3,4,5) - . I don't think there would really be a reason why the way you have done it currently wouldn't work but i thought taking the guitar into the stream would've been a really cool idea. Maybe you could try to suit it to other similar sliders if you like the idea

04:07:990 (3) - Could you remove the whistle from the end of this? It sounds kinda irritating to have two whistles right next (1/4 gap) to each other

04:11:440 (2,4) - This overlap should be easily avoidable

04:15:790 - Could be mapped just fine to cover up the long eternity with nothing mapped on it we usually call 1/1 gap

04:19:840 (1,2,3,4,5,6,7,8,1,2,3,4,1) - I love this kind of streams. But right now the circularity gets ruined but this 04:20:440 (1,2,3,4,1) - part abandoning the original circularity you formed in the previous combo. I'd highly suggest you to just keep following the same circularity as it really would improve the way the stream looks like

04:27:340 (1,2,3,1,2,3,4) - Agree with hohol, the curving of 04:27:340 (1,2,3) - is bit too much when compared to how the other part of the stream "opens", maybe you could try adjusting those three notes like this https://osu.ppy.sh/ss/7861768? It would still have that kind of a "opening" style but the pace it opens would make sense on some level atleast

04:35:140 (1,2,3,4,5,6,1,2,3,4,5) - The patterns here look kinda weird generally. Only problem i can find straight up is the spacing throughout these 04:36:340 (1,2,3,4) - objects is mixed up enough that it doesn't match the way they are placed on the timeline. First of all you use smaller 1/2 spacing, then you use over two times higher spacing for similar 1/2 but then you use nearly as big spacing for 1/1. There is no need for any kind of specific emphasization. This is just not good for the general playability of the map

04:37:540 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I mean there is nothing really wrong with this but it's really simple with only some random curving which kinda makes it somewhat visually unappealing

04:43:765 (4,5,6,7,8,1) - Uhh this kinda ruins the whole stream pattern like that one round pattern before, the circularity from 04:43:540 (1,2,3,4,5) - is pretty much scrapped after the 5 and anything after 8 starts the circularity again. Well there are two notes that kinda belongs to neither of them which kinda f--ks over the circularity

05:07:736 (3,4,5,6) - The 3|4 here has for some reason extremely small spacing when compared to the other pretty much similar beats (3, 5 and 6)

05:16:736 (1) - You could try to adjust the red anchors by a bit. They look to be just a tiny bit off right now

05:23:736 (3,4,5,6) - Instead of decreasing the spacing, the part is kinda asking for spacing increasing. It's kinda weird as you already have done over 3|4|5 but you just abandon the idea on the 6. Why not keep on increasing it until the slider ( 05:24:736 (1) - ) and then return to the smaller DS

05:37:736 (1,2,3) - Imo a single 3/4 reverse slider would follow the song better here

05:40:736 (1) - it'd be better to end this 1/2 earlier and start a 3/4 reverse slider from 05:41:736 - to properly follow the whoas

Good luck~
ZekeyHache
holy bible ™
Topic Starter
Zonthem
oh god, so much mods oO
Try to fix everything tomorrow
Topic Starter
Zonthem

hohol454 wrote:

from your M4M.

DF BG where? :D

mod
00:49:840 (5,6,7,8,9,10,11) - 11 being a kickslider without pair doesn't feel right. 6 kicksliders or chaging the last one into circles would fit better
01:01:540 (1,2,3,4,1,2,3,4) - same sounds, but spacing suddenly increases in second combo I don't think it's really important, it's something i made to give artificially more intensity but it's not that complicated compared to the rest of the map. Will remove if someone says It's a problem
01:10:990 (5,6,1) - overmapped, should be 01:10:840 (4) - but it works as emphasis on 1 so its ok Same as previouys, will remove if youre not the only one to point it out
01:13:990 (3,4,5,6) - wrong emphasis, both the slider and the triple should start on white tick.
01:15:790 - circle here pls, sounds and plays weird without it No the little break before the stream is intentionnal, lyrics are on whites and a break like that is not common in current maps but i like it
01:25:240 (6,7,8,1) - i think it works better as a five note stream like 01:20:440 (6,7,8,9,1) -
01:42:640 (1,2,3,4,5,6,7,8,9) - uncomfortable flow makes it way harder than other similar patterns
01:44:140 (1,2,3,4) - no reason to do this, nothing increasing in intensity
01:49:840 (2,3,4,5,6) - meh flow and doesn't even look nice
01:54:940 (1) - would make this into circles so the sliders match vocals
02:03:790 (7,1) - way too small spacing,
02:14:290 (5,6,7) - sudden linear flow. inconsistent with rest of these patterns
02:25:990 (2,3,4) - 2 is completely off and the other two are overmapped. no idea what to do with this part but this doesn't work
02:48:940 (1,2,3,4,5,6,7) - deserves much bigger spacing Guitar gets a little bit stuck there, it's normal to have a pattern that lower the speed imo, also i perfectly know that, that's why i put 1/4 sliders before
02:57:340 (1,2) - the direction and spacing change is supposed to start on 1, not 2
03:07:540 (1) - could be a spinner after this Yes, but no only because i prefer a pause
03:11:140 (1,3) - make kicksliders I don't like with 1/4 sliders, it feels overmapped. I much prefer a standard 2 circles pattern 3 times
03:12:040 (5,6) - 6 is not impactful, should be smaller spacing than 1-2 3-4
03:30:640 (5) - why. sliderend covering the beat makes for even stream right after. Just make it a stream, it's more playable and makes more sense. There's not long sound here
03:33:340 (2,3,4) - four circles would fit better
03:39:115 (4) - overmapped. even with hitsounds it's pretty easy to hear the difference to 03:39:940 (3,4,1) -. not overmapping the triple makes the second one more impactful
03:40:990 - would be better if either mapped both this and 03:40:840 (3) - or neither. having only one is just making up unnessecary rhythms and makes 03:41:140 (1) - less impactful
03:55:840 (3,4) - big spacing pls
03:57:340 (1,2,3,4,1,2,3) - don't map this, it's a pain to play and it will never be accurate. If you really want to keep it make it all into sliders, also hitsound it so it isn't silent
04:03:940 (5,1,2,3,4,5,1,2,3) - i would change the patterns and incorporate the guitar here
04:11:140 (1,2,3,4,5) - small spacing It's good like that imo
04:13:540 (1,2) - making first slider have 4 repeats and then start kicksliders would be more accurate. You had interesting rhythms 04:11:140 (1,2,3,4,5) - why not here too At the beginning okay, but the rhythm you mentionned, i used it becaus the guitar played 6/4 beats per step
04:15:490 (6) - make this 1/2 non-repeat slider with fast SV
04:15:940 (1,2,3) - the 1/3 starts here already. move the repeat sliders so they start here 04:16:540 (2) - is where the stream begins. It also works great with the pause between 04:15:490 (6,1) - Not it hasn't, there is 3 notes on the first beat that fit the 1/4 rhythm, take a closer look
04:21:490 (4,5,6) - missed the real triples again, remove it or put it somewhere where the music supports it
04:22:390 (2,3,4) - ^ (for both) i don't have better to purpose, and i guess triples there fit well, i'm okay if you have real suggestions,
because i haven't

04:23:890 (4,5) - what is this random tiny spacing, the overlap isn't worth it It's worth to have a very low spacing there, it's not about blanket or overlap, just because it's a really cool moment of the solo and even if it gets harder because of this extremely low spacing, i deserve it's well placed
04:27:340 (1,2,3,1,2,3,4,5,1) - this is cool but looks like the start is a bit too curved
04:28:390 (2,3,4) - moving slider to 3 would be more accurate and interesting It would be the only time in the map i use a duplet (is this word exist ? triplets with 2 circles '-') so i don't want it
04:28:840 (1,2,1,2,3,4,1,2,3,4) - why are first 2 notes much more spaced then the rest. should be consistent For take back the low spacing before that i like you don't, it's the same there, and you're okay, you see ? i don't think you could be that okay without the previous pattern you pointed out
the stream part is really nice, but why no kiai
04:37:390 (5) - you stacked these under sliderends before, why not here Because i'm dumb, what else ? :p
05:10:736 (3) - better as long slider as you have it later
05:37:736 (1,2) - remove 2, you don't have empty sliderends elsewhere so it's inconsistent

Man this took a while. I really like some of the stream parts and the small jump patterns.
Thanx for the BIG mod :p
I will allpy the next BIGGER mod tomorrow, because they said i need to sleep sometimes :'(
Topic Starter
Zonthem

DTM9 Nowa wrote:

Hello, M4M

I will try to not mention stuff directly mentioned by hohol unless i have something actually to say
Also me not mentioning something that he has doesn't mean i would disagree nor agree with what he said about it


General

soft-hitclap.wav is coming up as unused, maybe you could point out where you are using this specific hitsound?

You seem to have muted both sliderticks and sliderslide for N:C1 and S:C1 which is unrankable. This is because sliders should give the players some kind of a feedback even though it's most of the time pretty much unaudible I'm not the one that did HS, i will ask Touhou who did them

Usually DF songs have that midway solo stylish part which is present in this song aswell ( 03:42:340 - 04:20:740 - ). As the song is kinda showing itself off there it could be considered to be kiai-worthy as it's a bit more intense and exciting than the other general parts surrounding it I've put some yes, but just one question : kiai is better to emphasis a cool part of the song, or a difficult part of the map ?

Why the gray combo colour? It kinda looks depressing to have that in between the bright green and yellow comboes My bad, also if you have better colors ideas...

Legend

00:10:285 (1,2,3,4) - I understand that everyone has different visions but imo it would've been much cooler to have the first movement (1|2) repeat on the (3|4) as the beats they are placed on pretty much are repeating. It's not that big of a deal not to follow the song exactly but it would've been a cool way to represent it I asolutely don't get what you said xD

00:16:285 (4) - Purely personal but i think the shape used here doesn't really look as good as it could :s well generally the vertical sort of s-sliders don't look that pleasing... if you want to you could utilize the repetitiveness of the beat and create a similar slider as here 00:15:385 (2) - (but longer) to replace the 4

00:27:085 (6) - This kinda feels distant from the last objects, maybe you could NC it? I like the rendering without NC, especially the slow followpoint

00:46:885 - You could just completely silence this spinnerend (By this i mean to use that 44 byte blank sound file to remove all sounds from the end of it). It lands on nothing and there should be enough time to react to the next notes even with hidden.

00:47:140 - Two timing lines are stacked which is unrankable. Just move the kiai and sound volume to the red timing point

00:47:140 (1,2) - Aww yeee... this kind of slider patterning. I personally do not see that the sliders are not placed like they suggest to (which direction they exit to) as on this level the bit harder to play/read patterns are normal but overall you should avoid using this kind of patterns near the normal conventional way 00:48:940 (9,10) - as it still makes stuff hard to read in the given intensity, really taking a chuck from the playability in process

00:54:190 (12,3,4) - Could you try to find a way so these aren't overlapped like so? They kinda look weird right now... Maybe you could try something like this https://osu.ppy.sh/ss/7859467 to remove the odd looking overlapping and keep up with the circular flow you represent generally in the section

00:57:940 (1,2,3,4,5,6,7,8,1) - The SV after the stream here is next to impossible to read, thus leading to many unnecessary slider breaks. Though i do not think that slowing the SV is the only solution. I would rather space this 00:58:240 (5,6,7,8) - part of the stream little bit more (and maybe decrease spacing for the other objects 00:57:940 (1,2,3,4) - aswell) so the spacing changes on the stream prepares the players for the higher SV slider. For ex. https://osu.ppy.sh/ss/7859723 like so

00:59:140 (1,2) - It's kinda weird that you space the 2 that much away from the 1 while having the 1 stacked under the slider. There isn't really anything on the 2 other than the snare (Which is represented by a clickable and a hitsound) so i don't really get it why is it spaced that much from the 1 and you really haven't spaced any other snares by that much... So could you try to explain what is going on? I would personally see the 1 begin stronger and thus needing somewhat that kind of a spacing change as it starts the new section (and is placed on a cymbal) but not as much as it's only a tick away from the slider 2 is placed on the first lyrics, all the little jumps were approximately based on those lyrics

01:01:540 (1,2,3,4) - Cont from hohol: Same sounds can be mapped differently if they are justified but as you use that much higher DS for all the other similar beat patterns it just doesn't make sense

01:09:715 - Are you leaving out some of the drum beats on purpose? A triplet here and there could reflect the intensity better but i guess undermapping is not unrankable (but usually not recommended on this level of difficulty) As said, i focus on lyrics, i don't really want to put triplets where the singer (sry i dont remember the name :'( ) is.. well, singing

01:15:640 (4) - A triplet could work here just aswell as the suggestion from hohol (or even a little bit faster (?) 1/2 slider to represent the quick hold on the vocal) Same justification as for hohol, i like this break, it's unusual in current mapping but i want to see it on some maps. Thus it add difficulty by another way than only "BIG jumps MOAR streams"

01:18:340 (1,2) - Yea, this kind of spacing... :v This kind of lyrics that starts on red tick... :v

01:38:440 (7,8,9,10,1) - The stream shape before the slider doesn't really work with the current shape of the slider. They are kinda similar but the curve from the slider kinda makes it look weird. Maybe you could make the slider straight like the stream is?

01:46:540 (1) - Since the tone in the beat changes here instead of 01:46:465 (8) - you could redirect the stream on that point instead of the 8

01:52:240 (1,2,3,4,5,6) - You could use the same stylish circular patterning as you did for 01:52:840 (7,8,9,1) - by CTRL Ging the second triplet. The downward triplet patterning doesn't really work if you just blatantly break it here 01:52:840 (7,8,9) -

The stream part on the second kiai feels really unbalanced overall and when compared to other parts in the map prior to the streams. 00:51:940 (1,2,3,4,5,6,7,8,9) - this is the general stream DS you use for other parts but for some reason the DS raises to 1.4x the DS you used prior to them. As you can push the limits by a bit in a kiai there is another problem with the DS in the section, it almost instantly falls back down to where it was before the rising. 02:01:240 (3) - After this slider there is next to nothing that would even remotely represent the way you mapped right before them distance wise which is the main problem and what's before it? Well it's an intensive part that represents what DF songs are mapping wise (Maybe you could adjust the DS stuff to fit the intensity like the second stream part really shows off but the intensity is still there)

02:21:640 (4,1) - The spacing here doesn't represent the melody it's mapped on at all. Currently the spacing would indicate that the 1 needs to be clicked only a tick after the donut slider ends. As this is not the case, dropping the DS to half on a object you deem worthy of that kind of a hitsound is not a good idea, at all

02:21:940 (1,2,3,4,5,6) - On top of what is mentioned above, the stream following the slider has no relation to the slider pattern, nor aesthetic wise, making the stream look out of place big time. Because of the spacing problem mentioned above, you could be able to move the slider so the current stream works I guess i'm tired, i didn't get what you said, move the slider where ? It's not correct to have the same shape for both stream and slider ?

02:26:740 (1,2) - Inconsistant with 01:37:540 (1,2,3) -

02:41:740 (4,5,6) - CTRL G because *explained this above there somewhere* and so it'd be somewhat consistant with 02:31:840 (1,2,3,4,5,6,7,8,9) -

There are some problems in the flow changes mid stream such as here 02:46:990 (9,10,1,2,3) - where the need of change is there (strong beat on 1) but aesthetically it doesn't just look pleasing nor sense making. Well first of all the first part of the stream has a weird shape (that shouldn't really be influenced by the melody) where the circularity basically disappears and then changes ( 02:46:540 (3,4,5,6,7) - to 02:46:840 (7,8,9) - to 02:46:990 (9,10,1) - ) and after that the new stream pattern starts on the downbeat which's shape/patterning is not related to the previous one by any way. This results in a weird looking stream that doesn't really resemble anything specifically, or if it does it just doesn't look as good as it could. The next stream has a fairly logical S-stylish patterning which looks pretty good (though the second curve falls off a bit short but that's not that bad) I changed the shape of the second to fit better the first one

02:50:740 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Aww the DS changed again :( Anything before this represents the part imo pretty much perfectly but just like in the stream part before the change in DS just kills off what could've been an epicly intensive stream section which is what DF maps are about. Let's hop a bit onwards, 02:56:140 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - tbh THIS is what DF maps should be, good flowing, well structured, filled with intensity and streams. This stream really represents it really well

02:53:440 (3,4,5,6) - The change in patterning is kinda tight to look good. Tbh i'd recommend to find a different way to approach this beat pattern

02:57:340 (1,2,3,4) - Even though the stream is great, this part of it kinda is missing the style you are using for the stream generally, maybe you could get that fixed? :p

03:11:590 (3,5) - 03:28:090 (3,5) - Maybe you could NC stuff like these so people won't even have a chance to consider them as 1/2s? It would kinda fit the patterns aswell

03:13:240 (3) - Imo this kind of shaping doesn't really work, maybe you could try to even out the curves for the S? imo it'd look kinda cool when i tried it out https://osu.ppy.sh/ss/7861196 Stingy has gone offline

03:20:740 (1,2) - Couldn't these two be mapped as a stream (or kicksliders) by one way or another? Imo the guitar is really asking for something else than a single hitcircle and a 1/2 slider kinda like you have not mapped these 03:20:440 (1,2,3,4) - as something other than a stream

03:30:640 (5) - This could be one step better than a stream https://puu.sh/voqoU/67b5d19c02.png ;)

03:35:140 (1,2,3,4,5,6,7,8) - I don't really think the spacing change here represents the way the melody is which it should be representing, it should be increasing instead of decreasing

03:42:340 (1,2,3,4,5,6,7) - I personally find this kind of streams extremely distasteful. I know it follows the guitar but it leaves so many drum beats unmapped in the process which kinda stands out. It's your way to map so w/e If you have other good suggeswtion, i'm okay, it follows the guitar but it's absolutely not my favorite part of the solo^^

03:42:840 (6) - This may not have been mapped on the guitar. For me the blue tick on 1/4 BSD would sound more correct what's BSD ? And you want to make a strange variation of tempo during the stream ? I didn't follow you there

You could cover up the 1/1 hole of nothing ( 03:43:240 - 03:43:540 - ) by placing a hitcircle here 03:43:390 -, It'd follow the snare beat quite nicely But as said before, i like to put some 1/1 gaps

03:57:565 (2,3,4) - This is way too hard to read. Mixing 3/4 and 1/2 with similar spacing is never a good idea. What you could do instead is to map it like this https://puu.sh/vosBn/508c1dad13.png for example. There are enough drum beats to cover up all the 1/4s after the slider until 03:57:790 - this point which is much better way to map that kind of a beat pattern than mixing 3/4 and 1/2 jumps with nearly similar spacing I have put a very cool part there due to hohol's mod

03:58:540 (3) - This slider is used kinda weirdly. The initial guitar sound i'd personally see it following starts from 03:58:615 - instead of where it starts now. So imo the best way to improve the pattern would be to move the slider a tick forward (and making it a tick shorter) and placing a hitcircle to 03:58:540 - . This would follow the guitar better generally and the polarity change doesn't matter since the slider ends on the white tick normalizing the mapping again Right know, this plays smoothly so i don't think it's useful. Anyway, a duplet (well, triplet without the last circle '-') won't fit there since it's the only time i will use it in the map, and i don't like to use unusual patterns (for me it is) only once

04:01:915 - 04:03:115 - 04:03:715 - You could map some of these points you have for some reason just left completely out even though you have mapped really similar beats on other occasions on the same section like 04:02:515 (2) -

04:05:440 (5,10) - Instead of exactly mapping the guitar holds you could represent them through a spacing/direction change in the stream because it would still take the drums into the count but it would still separate the guitar hold from the other stream. This https://osu.ppy.sh/ss/7861649 could be one way to do it for 04:05:140 (1,2,3,4,5) - . I don't think there would really be a reason why the way you have done it currently wouldn't work but i thought taking the guitar into the stream would've been a really cool idea. Maybe you could try to suit it to other similar sliders if you like the idea

04:07:990 (3) - Could you remove the whistle from the end of this? It sounds kinda irritating to have two whistles right next (1/4 gap) to each other

04:11:440 (2,4) - This overlap should be easily avoidable

04:15:790 - Could be mapped just fine to cover up the long eternity with nothing mapped on it we usually call 1/1 gap Same as before

04:19:840 (1,2,3,4,5,6,7,8,1,2,3,4,1) - I love this kind of streams. But right now the circularity gets ruined but this 04:20:440 (1,2,3,4,1) - part abandoning the original circularity you formed in the previous combo. I'd highly suggest you to just keep following the same circularity as it really would improve the way the stream looks like

04:27:340 (1,2,3,1,2,3,4) - Agree with hohol, the curving of 04:27:340 (1,2,3) - is bit too much when compared to how the other part of the stream "opens", maybe you could try adjusting those three notes like this https://osu.ppy.sh/ss/7861768? It would still have that kind of a "opening" style but the pace it opens would make sense on some level atleast

04:35:140 (1,2,3,4,5,6,1,2,3,4,5) - The patterns here look kinda weird generally. Only problem i can find straight up is the spacing throughout these 04:36:340 (1,2,3,4) - objects is mixed up enough that it doesn't match the way they are placed on the timeline. First of all you use smaller 1/2 spacing, then you use over two times higher spacing for similar 1/2 but then you use nearly as big spacing for 1/1. There is no need for any kind of specific emphasization. This is just not good for the general playability of the map

04:37:540 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I mean there is nothing really wrong with this but it's really simple with only some random curving which kinda makes it somewhat visually unappealing

04:43:765 (4,5,6,7,8,1) - Uhh this kinda ruins the whole stream pattern like that one round pattern before, the circularity from 04:43:540 (1,2,3,4,5) - is pretty much scrapped after the 5 and anything after 8 starts the circularity again. Well there are two notes that kinda belongs to neither of them which kinda f--ks over the circularity

05:07:736 (3,4,5,6) - The 3|4 here has for some reason extremely small spacing when compared to the other pretty much similar beats (3, 5 and 6) BEWARE STRANGE EXPAINATION : usually you won't go fast on the 2 previous sliders, i tried to redo this slowness feeling in those 2 circles,
if you say it's totally wrong i'll delete it


05:16:736 (1) - You could try to adjust the red anchors by a bit. They look to be just a tiny bit off right now

05:23:736 (3,4,5,6) - Instead of decreasing the spacing, the part is kinda asking for spacing increasing. It's kinda weird as you already have done over 3|4|5 but you just abandon the idea on the 6. Why not keep on increasing it until the slider ( 05:24:736 (1) - ) and then return to the smaller DS

05:37:736 (1,2,3) - Imo a single 3/4 reverse slider would follow the song better here

05:40:736 (1) - it'd be better to end this 1/2 earlier and start a 3/4 reverse slider from 05:41:736 - to properly follow the whoas

Good luck~
God please, 2h to mod u_u
But thx for the mod, giving me a complete feedback about my mapping skills currently, thx again <3
Nowaie
Let's discuss then

Zonthem wrote:

Usually DF songs have that midway solo stylish part which is present in this song aswell ( 03:42:340 - 04:20:740 - ). As the song is kinda showing itself off there it could be considered to be kiai-worthy as it's a bit more intense and exciting than the other general parts surrounding it I've put some yes, but just one question : kiai is better to emphasis a cool part of the song, or a difficult part of the map ?
Usually kiai is used for the more energic parts of the song (chrous, guitar solo ect.) so just generally for something that stands out. Emphasizing a cool part in a song, usually but use it so it makes sense. Difficult part of the map, usually that comes with the cool part in a song, like the streams come along the guitar solos, but if there is like the hyping up part before the chorus (read: 1/2 jumps before chorus) it's better to have kiai only in the chorus as the jumps are mapped on something that is preparing chorus. A good example of this would be https://osu.ppy.sh/b/954254 as the "ascending" part prepares for the chorus so the kiai should not be on the hype up part even though the part is difficult. You should be able to figure out from that with common sense which parts should and shouldn't be kiai'd

Zonthem wrote:

Why the gray combo colour? It kinda looks depressing to have that in between the bright green and yellow comboes My bad, also if you have better colors ideas...
Hmm maybe the colours could pick some colours from the BG like

[Colours]
Combo1 : 78,84,88
Combo2 : 230,234,160
Combo3 : 101,131,131
Combo4 : 252,203,38

for example. The yellow and light greenish yellow represent the sword and the whatever spell the guy is casting and the darker colours represent the other background as it's pretty dark overall

Zonthem wrote:

00:10:285 (1,2,3,4) - I understand that everyone has different visions but imo it would've been much cooler to have the first movement (1|2) repeat on the (3|4) as the beats they are placed on pretty much are repeating. It's not that big of a deal not to follow the song exactly but it would've been a cool way to represent it I asolutely don't get what you said xD
The sounds on 00:10:285 - and 00:10:585 - are fairly similar as 00:11:185 - and 00:11:485 - (with the exception that 00:11:485 - is a longer hold sound than 00:10:585 -) so i thought it would've been a cool way to represent that by mapping both similarly like this https://osu.ppy.sh/ss/7882105 to represent that similarity in the melody

Zonthem wrote:

02:21:940 (1,2,3,4,5,6) - On top of what is mentioned above, the stream following the slider has no relation to the slider pattern, nor aesthetic wise, making the stream look out of place big time. Because of the spacing problem mentioned above, you could be able to move the slider so the current stream works I guess i'm tired, i didn't get what you said, move the slider where ? It's not correct to have the same shape for both stream and slider ?
The problem is that the transition from 1 to the stream doesn't really feel nor look natural. https://puu.sh/vrq6M/b973e7163e.jpg here i visualized the flow from 1 to 2 (black arrow) and then the most natural way to continue it (green arrow) and the current way the stream is (red arrow). The overall flow is kinda broken with it which by today's standards is not natural, this is not bad but it's not expected. I guess i was tired aswell when i was writing this. If you want to break the flow i'd suggest this https://osu.ppy.sh/ss/7882147 kind of patterning, if you want to follow the circular flow you should change the stream to continue to a direction which is in the green radius here https://puu.sh/vrqBK/e3a047f294.jpg

Zonthem wrote:

03:42:340 (1,2,3,4,5,6,7) - I personally find this kind of streams extremely distasteful. I know it follows the guitar but it leaves so many drum beats unmapped in the process which kinda stands out. It's your way to map so w/e If you have other good suggeswtion, i'm okay, it follows the guitar but it's absolutely not my favorite part of the solo^^
I would personally just do 1/4 streams on the 1/3s since it kinda does take guitar (partly) and the drums (fully) thus giving the most fulfilling experience. Also a pro of this would be that this v would be fixed

Zonthem wrote:

03:42:840 (6) - This may not have been mapped on the guitar. For me the blue tick on 1/4 BSD would sound more correct what's BSD ? And you want to make a strange variation of tempo during the stream ? I didn't follow you there
BSD is beat snap divisor. It determinantes what snapping you are using (1/1 1/2 1/3...). I'm not suggesting to make a variation but one of the guitar sounds really seems to be on 03:42:865 - instead of 03:42:740 -. This is why mapping the guitars wouldn't really be the best possible idea and that's why i think 1/4s would be better than 1/3s

Zonthem wrote:

05:07:736 (3,4,5,6) - The 3|4 here has for some reason extremely small spacing when compared to the other pretty much similar beats (3, 5 and 6) BEWARE STRANGE EXPAINATION : usually you won't go fast on the 2 previous sliders, i tried to redo this slowness feeling in those 2 circles,
if you say it's totally wrong i'll delete it
I guess it kinda fits there, it should be good~
ColdHat
Hello i presented my mod.
05:33:486 - Add Note
05:35:486 - ^
05:37:236 - ^
05:37:486 - ^
05:43:236 - ^
05:45:486 - ^
Topic Starter
Zonthem
lul, i was bored of modding for a month u_u.
I'll try to fix all this evenning
Topic Starter
Zonthem
All fixed, map is up to date
MaridiuS
Mod from my queue

Okay so basically Imma show you my knowledge of aesthetics and how to make your maps prettier, flows is alright. Rhythm also needs work you should place sliders to be clickable on a stronger beat, not end on one.
Visual spacing, you ought to make stuff spaced from each other visually not just physically. I will proceed into giving examples, and if you accept this concept and willing to apply it then i suggest going over the map and finding the issues on your own. It is useful to utilize this concept because you can connect patterns, and give some kind of a stimulation to the player. It will be easier for him to spot patterns, and also generally looks better imo:
00:17:485 (1,2) - you use this kind of spacing very usually but 00:18:385 (3) - is located next to a slider, it should have more distance , something like this would be ideal placement http://i.imgur.com/fWbmFN5.jpg
01:02:140 (3) - should have same distance between 01:01:540 (1,2) - http://i.imgur.com/sSjNYFm.jpg ideal placement for now
01:14:740 (1,2,3) - this pattern doesn't look good, make some blankets or something, this kind of placement is outdated tbh.
01:17:440 (3,2) - fix v. spacing
01:24:640 (2,5) - ^
02:03:790 (7,2) -
03:16:690 (1,3) -
03:24:640 (4,2,3) -
04:07:240 (5,1) -
05:16:236 (5,6) - do this http://i.imgur.com/rt6BKVE.jpg

Sliders
00:18:685 (4,5) -
01:01:540 (1,2,3,4,1,2,3,4) - please make the sliders start on a red tick, it is noticeably stronger.
01:06:040 (6,1,2,3,4) - ^ In fact that happens a lot in the map, i'm not strongly against that, but its your choice.
01:41:140 (1) - a bit oddly looking, make the curves more smooth, top curve is even more curved that the bottom one.
01:44:740 (1) - please refrain from doing such shapes, normal shapes do the job much better.
02:00:340 (1) - i'd advise making the red anchor in the middle of the slider (blue tick)
03:50:740 (1,2,3,4,5,6,7,8,1) - make perfect curve, streams look much better if they are making a perfect halfcircle - circle
03:56:740 (6) - blanket stuff more properly
03:57:940 (2) - make symmetrical

Anyways you did keep some level of visual spacing in the map, but it needs more refining and work, mostly through experience i guess, good luck.
Topic Starter
Zonthem

MaridiuS wrote:

Mod from my queue

Okay so basically Imma show you my knowledge of aesthetics and how to make your maps prettier, flows is alright. Rhythm also needs work you should place sliders to be clickable on a stronger beat, not end on one.
Visual spacing, you ought to make stuff spaced from each other visually not just physically. I will proceed into giving examples, and if you accept this concept and willing to apply it then i suggest going over the map and finding the issues on your own. It is useful to utilize this concept because you can connect patterns, and give some kind of a stimulation to the player. It will be easier for him to spot patterns, and also generally looks better imo:
00:17:485 (1,2) - you use this kind of spacing very usually but 00:18:385 (3) - is located next to a slider, it should have more distance , something like this would be ideal placement http://i.imgur.com/fWbmFN5.jpg
01:02:140 (3) - should have same distance between 01:01:540 (1,2) - http://i.imgur.com/sSjNYFm.jpg ideal placement for now
01:14:740 (1,2,3) - this pattern doesn't look good, make some blankets or something, this kind of placement is outdated tbh.
01:17:440 (3,2) - fix v. spacing Not there, i like the lack of vertical alignment
01:24:640 (2,5) - ^ I reworked the flow there
02:03:790 (7,2) -
03:16:690 (1,3) -
03:24:640 (4,2,3) -
04:07:240 (5,1) -
05:16:236 (5,6) - do this http://i.imgur.com/rt6BKVE.jpg

Sliders
00:18:685 (4,5) - ?
01:01:540 (1,2,3,4,1,2,3,4) - please make the sliders start on a red tick, it is noticeably stronger. I really don't like that, while playing i admit both are fully playable but imo the stronger beat is on white
01:06:040 (6,1,2,3,4) - ^ In fact that happens a lot in the map, i'm not strongly against that, but its your choice.
01:41:140 (1) - a bit oddly looking, make the curves more smooth, top curve is even more curved that the bottom one.
01:44:740 (1) - please refrain from doing such shapes, normal shapes do the job much better.
02:00:340 (1) - i'd advise making the red anchor in the middle of the slider (blue tick) The lack of symmerty is wanted, it the simplest way to blanket and sometimes, it's good to see assymetric patterns; Moreover, on the right of the slider there are streams, on the left there are rounded sliders,
totally assymetrical patterns

03:50:740 (1,2,3,4,5,6,7,8,1) - make perfect curve, streams look much better if they are making a perfect halfcircle - circle
03:56:740 (6) - blanket stuff more properly
03:57:940 (2) - make symmetrical I reworked the slider but it's not very symmetrical

Anyways you did keep some level of visual spacing in the map, but it needs more refining and work, mostly through experience i guess, good luck.
Thx for the mod :)
[Nemesis]
M4Ming

just a quick note: your stream shapes look awkwardly handmade at times, (like this 01:35:740 (1,2,3,4,5,6,7) - ) how about you use ctrl+F more frequently?
just a quick note 2: why is your slider velocity so random? I'd just switch it to 2.00.

00:54:640 (5) - why does the stream shape change so much, even though the change in music is unnoticable?
01:08:590 (8) - would personally ctrl+G for a better flow
01:11:140 (1,2) - NC on 2, not on 1
01:42:790 (3) - how about 1/4 sliders there? (applies to all patterns similar to this)
01:49:840 (2,3,4,5,6,7,8,9,1) - star shape would look better here
02:00:940 (2,3) - meh, I'd separate them, they don't really look too appealing the way they are right now
02:21:640 (4) - ughh? this doesn't look like it belong to this map at all
02:25:540 (1) - add a repeat to the slider, it deserves it
02:31:240 (1,2,3,4,5) - random shape out of nowhere breaking expectations
02:43:840 (5) - why not just another 5 circles?
02:56:740 (1,2,3,4) - increase spacing a little to properly express that moment
03:15:340 - missing note/sliderend
03:20:440 (5) - again, it deserves a 5 circle stream instead
03:53:140 (1,2,3) - see? that's what I'm talking about with the triplets
05:24:736 (1) - the red dot is frustratingly off

I'm not a dragonforce-styled map expert, but I think it's not bad. You express the music properly with spacing but you need to improve your visuals (certain elements are really random also).

Good luck!
Topic Starter
Zonthem

[Nemesis] wrote:

M4Ming

just a quick note: your stream shapes look awkwardly handmade at times, (like this 01:35:740 (1,2,3,4,5,6,7) - ) how about you use ctrl+F more frequently?
just a quick note 2: why is your slider velocity so random? I'd just switch it to 2.00.

00:54:640 (5) - why does the stream shape change so much, even though the change in music is unnoticable? Because all the part is build around the the white ticks, if you take a look at each white ticks, you'll see that it's the beginning of a triplet or a stream or a repeater. But when you suddently have a stream longer than one beat, we expect something to happend on the white tick (and btw the music changes enough)
01:08:590 (8) - would personally ctrl+G for a better flow
01:11:140 (1,2) - NC on 2, not on 1
01:42:790 (3) - how about 1/4 sliders there? (applies to all patterns similar to this) Not really found of it, i mostly follow lyrics and so i donc whant to have a stream aspect. And except for increase the star rating i don't guess it's useful // AFTER TRYING YOUR PATTERN : It's visually too much weigted, the sliders are long enough to harder the reading. Also i don't like to hear the slider tail as HS, and i cant mute them there because it would be unrankable
01:49:840 (2,3,4,5,6,7,8,9,1) - star shape would look better here
02:00:940 (2,3) - meh, I'd separate them, they don't really look too appealing the way they are right now
02:21:640 (4) - ughh? this doesn't look like it belong to this map at all Thx, there were a quite big issue there^^
02:25:540 (1) - add a repeat to the slider, it deserves it I feel stupid, i spend so much time on this passage, and your solution fits the best^^
02:31:240 (1,2,3,4,5) - random shape out of nowhere breaking expectations
02:43:840 (5) - why not just another 5 circles? To emphasis the jump, this one of powerest part of the singer, so i don't want the following jump to be not really emphased
02:56:740 (1,2,3,4) - increase spacing a little to properly express that moment In fact i should increase it on the previous combo, but i won't because it's spaced enough
03:15:340 - missing note/sliderend True but i really like the rhythm like now, i'll change it if someone else mention it
03:20:440 (5) - again, it deserves a 5 circle stream instead I've tried it before but i'm not convinced at all, it's a relatively calm part of the music, and chaining 2 streams makes it to speedy for what i want
03:53:140 (1,2,3) - see? that's what I'm talking about with the triplets I fully agree with you, but i was following lyrics
05:24:736 (1) - the red dot is frustratingly off

I'm not a dragonforce-styled map expert, but I think it's not bad. You express the music properly with spacing but you need to improve your visuals (certain elements are really random also).

Good luck!
Thanks for the mod ! :)
Bokkie
Hi! M4M from my queue c:

General

  1. If you play on fully dimmed BG(which most players do) the Combo Colour 4 might cause some visiblity issues so I'd recommend making it a bit brighter
  2. Add power metal to tags

Legend

  1. 00:19:885 (1) - not sure why you change the sldiershape here, if you want some variety I'd recommend changing 00:18:685 (4,5) - into sharp sliders (with red anchor in the middle) and 00:19:885 (1) - to simple curvy one to match next sliders
  2. 00:37:885 (4) - NC on this to make it consistent with 00:28:285 (1,2) -
  3. 00:39:235 (1) - I'd cut that spinner into two since it's rather long and this may be a problem if you put HR on (and don't have a bionic arm to spin constant 477); if you use this suggestion, just remember to lower the volume of first spinner end to 5%
  4. 00:51:340 (3,4) - rather than spacing those two I'd space 00:51:040 (2,3) - because that's where the emphasis should be put on
  5. 01:51:940 (5) - why don't you make it a 1/2 slider?
  6. 01:54:340 (1,2,3,4,5,6,7) - the stream would look better if you made it a bit more curvy (try using slider to stream option Ctrl+Shift+F)
  7. 02:02:740 (1,2,3,4,5,6,7) - I'd make 1/4 reverse sliders instead of this, but if you want to keep it that way...
  8. 02:03:640 (6,7) - ...there's no real change in sound, intensity or anything here so I don't think there's a need to make this spaced if previous ones were stacked
  9. 02:05:140 (1,2,3,4,5,6,7,8) - again, the shape is kinda off, so try using Slider to Stream option to polish it up
  10. 02:09:865 (9) - there's no sound here, so this circle is nothing more than an overmap; I'd make the triple stacked and move it under 02:10:240 (2) -
  11. 02:14:665 (8) - again no sound here and you missed a note 02:14:665 (8) -
  12. 02:32:440 (7,8,9) - I'd move it a bit further away from 02:31:840 (1,2,3) - so they don't touch each other (same about 02:32:140 (4,5,6) - and 02:33:040 (2,3,4) -
  13. 02:26:890 (2,3,4) - you make it a triple here, what about 02:26:890 (2,3,4) - ? for things like this I advice to keep it consistent
  14. 03:12:040 (1,2) - why this is different from previous two? it's okay to make the spacing lower each pair but keep the angle the same
  15. 03:16:690 (1,2,3) - you're missing hitsounds on those; add whistles
  16. 04:01:990 (4,5) - you probably should keep circle next to the slider like you did with 04:01:540 (1,2) -
  17. 04:15:490 (6) - you probably could make this slider longer
  18. 04:36:790 (3) - I'd make this a slider

That's it! Make the streams a bit more organised and you're good to go :D
Good luck c:
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