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3R2 - Bounce Bounce

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Pachiru
i place holder a mod here, i'll mod it in the week-end if it's not already ranked until this.
Topic Starter
Nozhomi
Metadata just in case
Flac metadata and ingame screen
Chaoslitz
heyyy

[General]
  1. The purple combo colour is really dark btw and it doesn't fit with bgs except top diff lol
[Easy]
  1. 00:07:675 - Should be Addition:Drum instead of Sampleset? ;o
  2. 00:24:004 (4,5,1) - The angel is really sharp here, just move 00:25:143 (1) - more to the left to form another triangle pattern like 00:24:763 (5,1,2)
  3. 00:36:156 (4) - I wonder if hitsounds are missing here? sounds weird there is no hitsound
  4. 01:00:080 (1) - Remove NC xD
[Normal]
  1. 00:05:396 (1) - Remove NC since you NCed every 2 downbeats in this section
[Nozely's Advanced]
  1. 00:23:624 (1) - The sharp angel of red anchor makes the slider looks weird :v
[Hard]
  1. 00:12:232 (2,3,1) - I think when it comes to Hard and these 1/4 reverse sliders only have 1/4 interval between, they shouldn't be spaced as it requires big cursor movement (yea just follow what you did in 00:18:308 (4,5) )
  2. 00:30:460 (4,5) - you may want to use a smaller distance, overlapping the edges only look untidy
Topic Starter
Nozhomi
Fixed everything for me and Xinely.

About combo color, I changed the purple to a color who fit with the character color.

Thankyu~
Chaoslitz
Wait why you increased the ds instead 00:30:460 (4,5) (Hard) xD, then it becomes the same issue about ds like 00:12:232 (2,3,1), juts follow like 00:36:726 (5,6)
Topic Starter
Nozhomi
Lol dunno I thought that's what you wanted. Fixed anyway ^^
Chaoslitz
Bubbled~
Aurele
saw some things that can be changed before qualification. they are minor, but worth the change.

IRC log with Nozhomi
13:56 Gabe: yo nozho
13:56 *Gabe is editing [https://osu.ppy.sh/b/1175090 3R2 - Bounce Bounce [Hard]]
13:56 Gabe: first, congrats pour la bulle
13:56 Nozhomi: ohno ;w;
13:57 Gabe: ne prend pas ma venue négativement ;_;
13:57 Gabe: bref
13:58 Gabe: 00:35:776 (1,2,3) - Le son des cymbales n'est pas bien représenté à la fin du slider. Le cercle (1) désigne le cymbal, donc il est un objet cliquable tandis que le fin du slider, où le cymbal aurait dû être autant représenté, n'est pas cliquable
13:58 Gabe: Justification? :3
14:01 Gabe: 00:45:460 (3) - Question de consistence avec 00:39:384 (3) - qui n'est pas stacké avec le prochain slider, qu'en penses-tu s'il était placé à x:63 y:348? (Spacing consistent de 1,20x)
14:05 Gabe: Je m'attend à une réponse, tu sais
14:05 Gabe: Sinon, Nely's Normal
14:05 Nozhomi: je justifie ça soon attends je suis sur LoL ^^'
14:06 Gabe: Okay, je dois partir pour l'école dans 15 mins
14:06 Gabe: Bref, pour la normal de Nely, 00:06:156 (4) - la fin du slider à un finish au lieu d'un whistle. Il est donc inconsistent avec les autres hitsounds.
14:07 Gabe: 00:16:789 (2) - Il manque aussi un whistle ici
14:07 Nozhomi: bon k ça j'irais fix les hs
14:08 Nozhomi: au pire j'ecrirais la réponse sur discord pour plus tard
14:08 Gabe: Je vais post sur ton thread au pire
14:10 Nozhomi: uguu
14:10 Nozhomi: ;w;

Nozhomi will answer later. I can provide translations as well.
Topic Starter
Nozhomi
Fixed hitsounds.

For 00:35:776 (1,2,3) - imo I prefer like that since if focus more instrument than drum for the slider.
2nd point is fixed.

Uguu~
Aurele
I'd rebubble, but hey, I can't.
Chaoslitz
Can you provide translation xD. just want to know what is changed before i rebubble
Topic Starter
Nozhomi

Chaoslitz wrote:

Can you provide translation xD. just want to know what is changed before i rebubble
I just unstacked 00:45:460 (3) - since 00:39:384 (3) - wasn't too for consistency.
Rest is just some hitsounds on Xinely's diff who were missing, and denied thing is already explained on my answer for Gabe.

And that's all :>
Aurele
Briefly translated
13:58 Gabe: 00:35:776 (1,2,3) - Le son des cymbales n'est pas bien représenté à la fin du slider. Le cercle (1) désigne le cymbal, donc il est un objet cliquable tandis que le fin du slider, où le cymbal aurait dû être autant représenté, n'est pas cliquable
"The sound of cymbals are not well represented at the end of the slider. The circle (1) represents the cymbals, so it's a clickable object. Meanwhile, at the end of the slider, where the cymbal should have been represented evenly, is not clickable." Declined
13:58 Gabe: Justification? :3
14:01 Gabe: 00:45:460 (3) - Question de consistence avec 00:39:384 (3) - qui n'est pas stacké avec le prochain slider, qu'en penses-tu s'il était placé à x:63 y:348? (Spacing consistent de 1,20x)
"Question of consistency with 00:39:384 (3) - which is not stacked with the next slider, what do you think if it was moved to x:63 y:348? (Consistent spacing of 1,20x)" Accepted
14:06 Gabe: Bref, pour la normal de Nely, 00:06:156 (4) - la fin du slider à un finish au lieu d'un whistle. Il est donc inconsistent avec les autres hitsounds.
"On Nely's Normal, there is a finish instead of a whistle at the end of this slider. It is inconsistent with the other hitsounds. Accepted
14:07 Gabe: 00:16:789 (2) - Il manque aussi un whistle ici
"There's also missing a whistle in here" Accepted
Chaoslitz
Thanks xD
rebubbled~
Kyubey
[Nely's Normal]
00:19:067 - making some new parts start on slidertails sometimes might be fine, but here you could change it since the part from 00:12:991 - to this ended and one started, and it would sound much better if you made it clickable
00:31:219 - and here
[Hard]
I fail to see any reason of using HP 5.2 instead of simple 5. Is it for sake of decimals? I think it's not needed.
[Bunny Annihilation]
And I don't see any reason to put OD 8.1 here instead of 8, it changes nothing and doesn't look as neat as a number without decimals
00:54:004 (1,2) - i think it would be better to stack them as well as you did 00:41:852 (1,2) - there to follow the same idea
Topic Starter
Nozhomi

Kyubey wrote:

[Hard]
I fail to see any reason of using HP 5.2 instead of simple 5. Is it for sake of decimals? I think it's not needed. - Oki
[Bunny Annihilation]
And I don't see any reason to put OD 8.1 here instead of 8, it changes nothing and doesn't look as neat as a number without decimals - I like to put a bit higher OD on my maps (like https://osu.ppy.sh/b/1148383 was OD 8.2) because I like to do my maps a bit accu challenging. Hope you don't mind it :c
00:54:004 (1,2) - i think it would be better to stack them as well as you did 00:41:852 (1,2) - there to follow the same idea - I unstacked them because I got a fair amount of complain about readability of it, even for quite high ranked players. So I prefer let it like that.
Waiting for Xinely :>
Thankyu~
Xinely

Kyubey wrote:

[Nely's Normal]
00:19:067 - making some new parts start on slidertails sometimes might be fine, but here you could change it since the part from 00:12:991 - to this ended and one started, and it would sound much better if you made it clickable
00:31:219 - and here both are fixed
thanks kyubey ~

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Title:Bounce Bounce
TitleUnicode:Bounce Bounce
Artist:3R2
ArtistUnicode:3R2
Creator:Nozhomi
Version:Nely's Normal
Source:Rabi-Ribi
Tags:ラビ-リビ RabiRibi Original Soundtrack kano-bi CreSpirit Animen Sekai Project Plurk GemaYue Erina Xinely
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Topic Starter
Nozhomi
Updated~
Kyubey
Topic Starter
Nozhomi
Aurele
bravo nozho ♥
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