I think you know why I'm here.
[General]
[Advanced]
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Best of luck!
[General]
- Since the backgrounds are different you could have played with various combo colours. You could even go as far as to try match characters' looks/playstyle with combo colours in a way.
- The word steam is in no way relevant to the game/song. It's just a store. I doubt you would add Gamestop to the tags of CoD soundtrack.
- 00:37:295 (1,2,1) - 00:43:371 (1,2,1) - thereverse of these sliders lands on the bell sound, yet neith head nor tail actually have any bells and follow drums. Hence, the sliders feel like they don't actually follow anything. Perhaps, it would be a better idea to stick to either drums or bells or whatever the soft instruments on red tick is. This goes later in the song and I think you should be able to spot and change the 3/2 sliders if you agree with me.
It's just the slider thing that I would really want you to addres.
I believe it could use some difficulty reduction as rhythm-wise it is too close to Advanced with they difference being a few 1/4 sliders added.
A few things you could do to even the E>N gap are:
- Avoiding stacks. 1/2 beats are just being introduced, it really is quite tricky to read them and while in some patterns it's fine, 00:02:928 (5,6) - for example, the others like
- 00:28:941 (2,3,4) - stack here has three objects instead of two, which was the case with all the previous patterns. Minding the low difficulty level this could become a bit confusing.
[Advanced]
- 00:09:574 (7,1) - minor - being the obly overlap of this kind it does stand out of the context and feels a bit random. Perhaps, you could use something like a blanket slider or just arrange them differently to avoid the overlap?
- 00:26:472 (4) - minor - try moving (4) lover so that it could form a triangle with (1) and (2) and flow slightly better? example
Feels more like a Light Hard, yet it is quite well-designed.
- 00:15:270 (4,5) - I would use lower DS here, and increase it on 00:21:346 (4,5) - since the jumps are basically being introduced to a player, starting with lower values makes more sense.
- 00:36:726 (5) - there is no any clear indication of the amount of repeats this slider has. And visually it is no different from 00:30:460 (4) - which makes it even more confusing. Perhaps, you could try replacing a few repeats on (5) with circles to increase readability?
Looks quite okay to me.
- 00:23:055 (6,8) - what about swapping these two and adding an extra jump to (1)? With a bit of moving around you could even make a star-shaped pattern, improving the feel of the pattern. [url=example]http://bakarisu.s-ul.eu/UXT1VnDl.jpg[/url]
- 00:54:004 (1,2) - please consider unstacking, as a player I find this kind of stacks really hard and unpleasant to hit. Besides, they break the dynamic flow you have.
Looks okayinsh. You definitely did get the most out of the song.
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Best of luck!