Gaia
hihi
[easy]
00:12:047 (2) - stack this on 00:06:684 (2) - and move things around? avoid overlap would prob look better I think they don't really overlap when playing so it's not a big deal
00:16:573 (1,2) - try this rhythm I know you're trying to avoid the 3/2 gap but I think it's not really good to cross many sudden stops in the music with the long slider 2 in your rhythm. and since I made the whole part quite consistent and they're all just slow sliders, it should be that hard even for beginners
00:19:422 (1,2,3) - 00:22:103 (1,2) - 00:24:785 (1,2) - ^
00:48:919 (1) - 00:51:600 (1) - suggest pulling the anchor back more since really short snaps on sliders confuse beginners yes I also hesitate when using this, will see more opinions and will probably change them
01:15:735 (1,2,3) - these arent really visually spaced like a 3/2 so kinda confusing too imo I kind like how this pattern works ;w;
01:42:550 (1,2,3) - try thiss tried but doesn't seem to fit the music better than my current rhythm. I don't really want to change it if only for difficulty's sake
02:04:003 (1) - cool shape but again i think pull the anchor back is better yep I see
02:20:762 (2,3) - put (3) to where (2) is and repeat? it's arranged consistly with 01:04:841 (1,2,3,4) - and I think it express the vocal's property better
02:36:181 (1) - the vocal isnt exactly on the upbeat here so extending this to the next downbeat for a 1/1 rhythm sounds a lot better imo yes I noticed that when mapping, but I think it should be good to keep it as it is in order to keep the consistency in the entire following part
03:40:539 (1,2,3) - same as first chorus
[normal]
00:09:366 (3) - probably nazi but i think putting this higher flows better ok
00:32:830 (1,2,3,4,5,6) - (5,6) are following different things so i find it kinda weird they're all mapped the same way I made them this way as well aiming for making them easier to read, as the rhythm is kinda complex here. but I will change the placement if someone else also feels uncomfortable about this
00:47:075 (3) - since this pattern was all following vocals 1/2 repeat here woud be nice? it's also following percussion though 0.0 well I'm just fraid that having 1/2 reverse in these coherent rhythms would make it too hard so I'll keep it for now
01:10:707 (2,3) - switch order for vocal but I think that playss really weird considering the drums, also considering 01:09:701 (7,1) - not going on vocal
01:49:924 (6) - probably nazi but more left looks better? wew fine
02:07:690 (2) - normal sampleset with soft whistle better i think cool!
02:25:790 (2,3) - vocal
02:36:852 - i think u shud add a circle here cuz the offbeat vocal sounds really off to me haha same as Easy, prefer to keep consistency in order to make it easier to understand
02:59:645 (5,1) - weird flow// 02:59:142 (4) - move up a little more and replace the reverse with a circle? http://puu.sh/uOP1K/c76fb21c16.jpg not really a big problem imo, will see more opinions and reconsider
[hard]
00:15:399 (1) - might as well blanket (4) too? haha tried to change the shape a bit, hope it looks better now
00:21:433 (3,4) - 1/4 and 1/2 stacked together is kinda hard to read, space this out? same with others not really a problem imo, will see more opinions
00:51:600 (1) - move further a little so (6) has consistent spacing? ok
00:58:640 (1,2) - sv too low imo lol hmm = =
01:12:550 (4) - stack is off fixed
01:40:539 (3) - this fits more i think since there's a drum triple into the next beat yeah maybe, but since I really want the jump at 01:41:042 (1) - so I won't change this one = = and tbh I really hate white tick triple after 1/1 sliders
01:43:221 (3) - flows better on the left more ? doesn't really hurt the flow imo, would like to keep the 1.6 spacing at this point
01:47:913 (1,2,3,4) - kinda confusing imo hmm, maybe change things so spacing is more consistent? will change to something easier to read when I come up with a good idea
01:54:450 (3) - normal sampleset would be nice ok tried
03:33:165 (1) - this is 1/4 longer than the other 2 so might catch some people off guard? I have to agree but seriously, this is already like the easiest way to arrange the rhythm imo ;w;
03:56:293 (3) - kinda far o .o will see if others think so as well
[diff name relates to a username :thinking: kappa]
00:10:539 (3,4) - switch rhythm? I think the guitar starts from 00:10:539 (3) - so will keep it
00:50:427 (6,1) - ^
01:10:288 (4,1,1) - mm pretty hard to get that antijump right after a 1/4 but it's the like BEST PART in the map! lol
01:47:578 (3,4,5) - kinda sudden, replace (3,4) with a kick slider maybe? feels odd since can't have a pair of those
02:25:371 (4,1,1,1) - same as last chorus
02:56:880 (6) - having the anchor of the stream on a blue tick is kinda weird to play, make 7 here pls hmm, may be personal taste
02:58:053 (2,3) - the rhythm here is pretty fked so having an easier to read pattern here to ease into the weird 1/4 rhythms would be nice will consider to ged rid of the overlap if others think so too
03:35:343 (1) - they're not the same spacing /me runs stupid rotating algorithm
03:44:226 (5) - cross screen jump but all of (3,4,5,6) have the same emphasis tried to nerf the spacing a bit
wew glhf
[easy]
00:12:047 (2) - stack this on 00:06:684 (2) - and move things around? avoid overlap would prob look better I think they don't really overlap when playing so it's not a big deal
00:16:573 (1,2) - try this rhythm I know you're trying to avoid the 3/2 gap but I think it's not really good to cross many sudden stops in the music with the long slider 2 in your rhythm. and since I made the whole part quite consistent and they're all just slow sliders, it should be that hard even for beginners
00:19:422 (1,2,3) - 00:22:103 (1,2) - 00:24:785 (1,2) - ^
00:48:919 (1) - 00:51:600 (1) - suggest pulling the anchor back more since really short snaps on sliders confuse beginners yes I also hesitate when using this, will see more opinions and will probably change them
01:15:735 (1,2,3) - these arent really visually spaced like a 3/2 so kinda confusing too imo I kind like how this pattern works ;w;
01:42:550 (1,2,3) - try thiss tried but doesn't seem to fit the music better than my current rhythm. I don't really want to change it if only for difficulty's sake
02:04:003 (1) - cool shape but again i think pull the anchor back is better yep I see
02:20:762 (2,3) - put (3) to where (2) is and repeat? it's arranged consistly with 01:04:841 (1,2,3,4) - and I think it express the vocal's property better
02:36:181 (1) - the vocal isnt exactly on the upbeat here so extending this to the next downbeat for a 1/1 rhythm sounds a lot better imo yes I noticed that when mapping, but I think it should be good to keep it as it is in order to keep the consistency in the entire following part
03:40:539 (1,2,3) - same as first chorus
[normal]
00:09:366 (3) - probably nazi but i think putting this higher flows better ok
00:32:830 (1,2,3,4,5,6) - (5,6) are following different things so i find it kinda weird they're all mapped the same way I made them this way as well aiming for making them easier to read, as the rhythm is kinda complex here. but I will change the placement if someone else also feels uncomfortable about this
00:47:075 (3) - since this pattern was all following vocals 1/2 repeat here woud be nice? it's also following percussion though 0.0 well I'm just fraid that having 1/2 reverse in these coherent rhythms would make it too hard so I'll keep it for now
01:10:707 (2,3) - switch order for vocal but I think that playss really weird considering the drums, also considering 01:09:701 (7,1) - not going on vocal
01:49:924 (6) - probably nazi but more left looks better? wew fine
02:07:690 (2) - normal sampleset with soft whistle better i think cool!
02:25:790 (2,3) - vocal
02:36:852 - i think u shud add a circle here cuz the offbeat vocal sounds really off to me haha same as Easy, prefer to keep consistency in order to make it easier to understand
02:59:645 (5,1) - weird flow// 02:59:142 (4) - move up a little more and replace the reverse with a circle? http://puu.sh/uOP1K/c76fb21c16.jpg not really a big problem imo, will see more opinions and reconsider
[hard]
00:15:399 (1) - might as well blanket (4) too? haha tried to change the shape a bit, hope it looks better now
00:21:433 (3,4) - 1/4 and 1/2 stacked together is kinda hard to read, space this out? same with others not really a problem imo, will see more opinions
00:51:600 (1) - move further a little so (6) has consistent spacing? ok
00:58:640 (1,2) - sv too low imo lol hmm = =
01:12:550 (4) - stack is off fixed
01:40:539 (3) - this fits more i think since there's a drum triple into the next beat yeah maybe, but since I really want the jump at 01:41:042 (1) - so I won't change this one = = and tbh I really hate white tick triple after 1/1 sliders
01:43:221 (3) - flows better on the left more ? doesn't really hurt the flow imo, would like to keep the 1.6 spacing at this point
01:47:913 (1,2,3,4) - kinda confusing imo hmm, maybe change things so spacing is more consistent? will change to something easier to read when I come up with a good idea
01:54:450 (3) - normal sampleset would be nice ok tried
03:33:165 (1) - this is 1/4 longer than the other 2 so might catch some people off guard? I have to agree but seriously, this is already like the easiest way to arrange the rhythm imo ;w;
03:56:293 (3) - kinda far o .o will see if others think so as well
[diff name relates to a username :thinking: kappa]
00:10:539 (3,4) - switch rhythm? I think the guitar starts from 00:10:539 (3) - so will keep it
00:50:427 (6,1) - ^
01:10:288 (4,1,1) - mm pretty hard to get that antijump right after a 1/4 but it's the like BEST PART in the map! lol
01:47:578 (3,4,5) - kinda sudden, replace (3,4) with a kick slider maybe? feels odd since can't have a pair of those
02:25:371 (4,1,1,1) - same as last chorus
02:56:880 (6) - having the anchor of the stream on a blue tick is kinda weird to play, make 7 here pls hmm, may be personal taste
02:58:053 (2,3) - the rhythm here is pretty fked so having an easier to read pattern here to ease into the weird 1/4 rhythms would be nice will consider to ged rid of the overlap if others think so too
03:35:343 (1) - they're not the same spacing /me runs stupid rotating algorithm
03:44:226 (5) - cross screen jump but all of (3,4,5,6) have the same emphasis tried to nerf the spacing a bit
wew glhf
Deppyforce
q m4m
[general]
widescreen support ok
add 'full version' to tags maybe since its anime op song that tag might be useful (atleast its useful to me) ok
02:57:634 - personally i think this should also be a kiai but up to u! or maybe just 1/4 kiai time just for fountain stuff that a lot of ppl does nowadays not really a fan of that
[easy]
00:05:008 (2,1) - tbh change rhythm somehow to make 00:05:846 - clickable is better cuz its stronger (start of verse)and it should be clickable to emphasize that its stronger than 00:07:187 yes ikr but sometime we have to compromise in the lowest diffs in order to make them easier and more consistent
01:21:098 (1) - even though its actually fine but i think its a bit too fast for a ez diff like this / ending spinner on snare 01:23:612 - would be fitting and a bit easier to get bonus spinner points for beginners yes I'm also worried about this spinner length, I'll consider removing it if others also point out this issue
01:47:243 (3) - why not change to 3/2 slider to map snare on previous white tick? since u map most of snares in previous measure and also fit better with vocals this way I prefer to keep the current to make it consistent with other phrases
01:57:299 (3) - nazi but its a bit too curved for blanket http://puu.sh/uONOn/6b89233cab.jpg changed a bit
02:14:394 - idk about this cuz its the only 1/2 gap in the whole map i'd say change 02:14:059 (3) - to just circle on head would be safer there're also 00:37:690 (3,1) - and I think sliders should be easier than circle
02:42:550 (2,3) - nazi blonket again xd changed
02:59:478 - theres actually snare and start of vocals here why not start the 02:59:645 (3) - slider here itll also be a 1/1 rythm gap which is easier to hit
same for other ones after in this verse hmm I think the vocal on 02:59:645 - is more important so I mapped the whole part this way
03:21:098 (3) - try reverse slider? its a bit fitting imo and that why something is actually being mapped 'on' the snare 03:21:600 - rather than just completely ignored like this seems too much for an Easy imo
[normal]
00:34:841 (5,6) - drum on this are different than sounds on 00:32:830 (1,2,3,4) - so use different flow path here would emphasize that better, maybe try smh like this https://osu.ppy.sh/ss/7597339 ok, since other modders also pointed this out
00:43:388 - this tick has stronger vocals+drum so it should take priority to map more than this 1/2 tick 00:43:053 - i also noticed the sound on it a lot more will see if anyone else thinks the same
00:53:109 - lol why is this ignored just add a circle prefer to keep consistency with the former phrase
01:36:181 (5,1) - its almost overlapping as you can see http://puu.sh/uOOLs/d1808b947e.jpg maybe try move (1) further to the right? looks better imo ok
02:09:198 - add circle pls dont ignore the thing here its so strong :thonkang: used slider
02:17:243 (1,2) - nazi but would you fix the blanket here changed
02:36:852 - you shouldnt just ignore this dam snare just because youre focus on mapping vocals really , same for other ones after I prefer to keep the rhythm simple and stable here since slow part
03:02:327 (5,1) - i know you probably cant do anything about this but this kind of ''blanket'' triggers me lol i'd say try change it to red anchor slider thing to avoid the curve blanket fact completely http://puu.sh/uOPj3/b3d0239606.jpg would blend in better for aesthetics tried to make 03:02:997 (1) - not that curved
[hard]
00:15:064 (4,1) - honestly this looks like 1/4 stack the sliderhead over previous slider head might be easier to read will see more opinions
00:35:343 (4) - this red tick is weaker than 00:35:008 - this one so space this one and keep stack on 2nd one to would better rhythm wise like http://puu.sh/uOPGi/23f97ed3d4.jpg I think that'd be a bit too hard for this part
00:37:690 (1,2,3) - honestly since this is a hard diff u can make these a bit bigger spaced , they play same as 00:38:193 (1,2,3) - and lacks emphasis atm yeah I think I'll try to rearrange the entire spacing later, to have a few more small jumps like at this point
01:14:059 (4,1) - blankets kinda off changed
01:20:679 - this 1/4 is pretty noticeable tho i suggest do things like http://puu.sh/uOPTu/8d9ff26854.jpg would fit in with this section I'm afraid that would be too hard for this diff
02:00:986 (6,1) - blanket changed
02:14:226 (3,1) - tbh this jump isnt much different from 02:15:064 (2) - , i dont think its enough to feel that the start of kiai is stronger atm pls space it bigger tried
02:19:086 (2,3) - tbh i think this doesnt fit xd ctrl+g rhythm is a bit better and the vocal on white also becomes clickable I like how this follows the guitar
03:32:746 (1,1) - these ncs are unnecessary tbh since it's really uncommon rhythm, will keep for now
[wind __zero]
00:12:718 - this hitsound on end sounds a bit wrong hmm seems fine to me
00:40:539 (7) - idk but this flows a bit bad for me try moving it up to like x259 y273 flows a bit nicer with the previous pattern shape thing only moved a bit
00:54:533 (3) - remove clap pls I like its effect
01:10:288 (4,1,1,1) - this looks a bit weird with stack actually http://puu.sh/uORQv/e2531cf729.jpg instead of stack to differ 1/4 from 1/2 try space it further instead? like http://puu.sh/uORUW/8855eee55b.jpg oh fml let me try to fix this
01:39:701 (1,3) - the middle curves in a bit too much for blanket nazi again xd hmm seems fine for me, I need such curver for the guitar imo
02:25:371 (4,1,1) - same as before on 1st kiai yes
02:30:818 (1,2,1,2,1,2) - if u care, this is a bit lame to play tbh / try rotate flip things a bit like last kiai works better and more variation is a good thing lol hmm, fine as it is imo
03:42:550 (1,2) - seriously i think this is overmapped xd but ok sure its not unrankable I tried to make the jump smaller 0.0 a bit
03:55:120 (7) - this drum is different from others maybe change motion from pattern before? to emphasize yes I know that but I think I couldn't really get out of this pattern so I'll just keep it simple
cool
[general]
widescreen support ok
add 'full version' to tags maybe since its anime op song that tag might be useful (atleast its useful to me) ok
02:57:634 - personally i think this should also be a kiai but up to u! or maybe just 1/4 kiai time just for fountain stuff that a lot of ppl does nowadays not really a fan of that
[easy]
00:05:008 (2,1) - tbh change rhythm somehow to make 00:05:846 - clickable is better cuz its stronger (start of verse)and it should be clickable to emphasize that its stronger than 00:07:187 yes ikr but sometime we have to compromise in the lowest diffs in order to make them easier and more consistent
01:21:098 (1) - even though its actually fine but i think its a bit too fast for a ez diff like this / ending spinner on snare 01:23:612 - would be fitting and a bit easier to get bonus spinner points for beginners yes I'm also worried about this spinner length, I'll consider removing it if others also point out this issue
01:47:243 (3) - why not change to 3/2 slider to map snare on previous white tick? since u map most of snares in previous measure and also fit better with vocals this way I prefer to keep the current to make it consistent with other phrases
01:57:299 (3) - nazi but its a bit too curved for blanket http://puu.sh/uONOn/6b89233cab.jpg changed a bit
02:14:394 - idk about this cuz its the only 1/2 gap in the whole map i'd say change 02:14:059 (3) - to just circle on head would be safer there're also 00:37:690 (3,1) - and I think sliders should be easier than circle
02:42:550 (2,3) - nazi blonket again xd changed
02:59:478 - theres actually snare and start of vocals here why not start the 02:59:645 (3) - slider here itll also be a 1/1 rythm gap which is easier to hit
same for other ones after in this verse hmm I think the vocal on 02:59:645 - is more important so I mapped the whole part this way
03:21:098 (3) - try reverse slider? its a bit fitting imo and that why something is actually being mapped 'on' the snare 03:21:600 - rather than just completely ignored like this seems too much for an Easy imo
[normal]
00:34:841 (5,6) - drum on this are different than sounds on 00:32:830 (1,2,3,4) - so use different flow path here would emphasize that better, maybe try smh like this https://osu.ppy.sh/ss/7597339 ok, since other modders also pointed this out
00:43:388 - this tick has stronger vocals+drum so it should take priority to map more than this 1/2 tick 00:43:053 - i also noticed the sound on it a lot more will see if anyone else thinks the same
00:53:109 - lol why is this ignored just add a circle prefer to keep consistency with the former phrase
01:36:181 (5,1) - its almost overlapping as you can see http://puu.sh/uOOLs/d1808b947e.jpg maybe try move (1) further to the right? looks better imo ok
02:09:198 - add circle pls dont ignore the thing here its so strong :thonkang: used slider
02:17:243 (1,2) - nazi but would you fix the blanket here changed
02:36:852 - you shouldnt just ignore this dam snare just because youre focus on mapping vocals really , same for other ones after I prefer to keep the rhythm simple and stable here since slow part
03:02:327 (5,1) - i know you probably cant do anything about this but this kind of ''blanket'' triggers me lol i'd say try change it to red anchor slider thing to avoid the curve blanket fact completely http://puu.sh/uOPj3/b3d0239606.jpg would blend in better for aesthetics tried to make 03:02:997 (1) - not that curved
[hard]
00:15:064 (4,1) - honestly this looks like 1/4 stack the sliderhead over previous slider head might be easier to read will see more opinions
00:35:343 (4) - this red tick is weaker than 00:35:008 - this one so space this one and keep stack on 2nd one to would better rhythm wise like http://puu.sh/uOPGi/23f97ed3d4.jpg I think that'd be a bit too hard for this part
00:37:690 (1,2,3) - honestly since this is a hard diff u can make these a bit bigger spaced , they play same as 00:38:193 (1,2,3) - and lacks emphasis atm yeah I think I'll try to rearrange the entire spacing later, to have a few more small jumps like at this point
01:14:059 (4,1) - blankets kinda off changed
01:20:679 - this 1/4 is pretty noticeable tho i suggest do things like http://puu.sh/uOPTu/8d9ff26854.jpg would fit in with this section I'm afraid that would be too hard for this diff
02:00:986 (6,1) - blanket changed
02:14:226 (3,1) - tbh this jump isnt much different from 02:15:064 (2) - , i dont think its enough to feel that the start of kiai is stronger atm pls space it bigger tried
02:19:086 (2,3) - tbh i think this doesnt fit xd ctrl+g rhythm is a bit better and the vocal on white also becomes clickable I like how this follows the guitar
03:32:746 (1,1) - these ncs are unnecessary tbh since it's really uncommon rhythm, will keep for now
[wind __zero]
00:12:718 - this hitsound on end sounds a bit wrong hmm seems fine to me
00:40:539 (7) - idk but this flows a bit bad for me try moving it up to like x259 y273 flows a bit nicer with the previous pattern shape thing only moved a bit
00:54:533 (3) - remove clap pls I like its effect
01:10:288 (4,1,1,1) - this looks a bit weird with stack actually http://puu.sh/uORQv/e2531cf729.jpg instead of stack to differ 1/4 from 1/2 try space it further instead? like http://puu.sh/uORUW/8855eee55b.jpg oh fml let me try to fix this
01:39:701 (1,3) - the middle curves in a bit too much for blanket nazi again xd hmm seems fine for me, I need such curver for the guitar imo
02:25:371 (4,1,1) - same as before on 1st kiai yes
02:30:818 (1,2,1,2,1,2) - if u care, this is a bit lame to play tbh / try rotate flip things a bit like last kiai works better and more variation is a good thing lol hmm, fine as it is imo
03:42:550 (1,2) - seriously i think this is overmapped xd but ok sure its not unrankable I tried to make the jump smaller 0.0 a bit
03:55:120 (7) - this drum is different from others maybe change motion from pattern before? to emphasize yes I know that but I think I couldn't really get out of this pattern so I'll just keep it simple
cool
DTM9 NowaM4M i guess :>
General
Widescreen support is not really needed in the set since it does not have a storyboard yes
Easy
00:44:226 (2,3) - You could curve the 2 little bit less to improve the blanket ok changed a bit
00:55:623 (3,4) - Heavily personal opinion but this pattern would look better if the 4 would be 3 vertically flipped. https://osu.ppy.sh/ss/7597318 like so changed a little differently
01:04:841 (1,2,3,4) - Not too big of a deal but the curved sliders (1 and 3) could be little bit less curved since the overall pattern is not as tight as they are ok
01:21:098 (1) - I know that the mapset was submitted before the ranking criteria but imo the spinner should still follow the updated criteria thus it shouldn't be less than 4 beats in difficulties that are labelled as easy ok removed for safety
Normal
00:48:249 (6,7,1) - the 7 and 1 could be moved little bit downwards since slidertail6|7|1 could have it's circularity improved tried
01:32:494 (3,4) - This kind of patterning will be quite hard for the newer players (who literally follow the slider as it is) as the final reverse does not represent where the next object is not really a problem imo
02:17:243 (1,2) - Maybe the structure here would look nicer if they were blanketed yes
02:27:969 (1) - Why doesn't the head of this slider have finish even though the head of 02:28:640 (2) - has? Imo they are mapped on a fairly similar beat in the song thus they should be represented similarly through mapping, similar problem with other difficulties there already was
Hard
00:15:064 (4,1) - I'm totally fine with the stack but the overlap with the 4 doesn't really look that good :s maybe you could justify why it's necessary to have like so since it's really weird looking to me tried to improve the shape of 1
01:47:913 (1,2,3,4) - I know that it's a pattern and it's not that hard but i'm still a bit concerned about it begin too difficult to read for a player that is just starting to play hard level difficulties will try to make something different since other modders also point this out
02:09:366 (1,2) - You haven't really used this kind of movement and you deciding to use that kind of movement in the middle of the map even after you have used this 01:15:735 (1,2,3,4) - kind of patterning with similar 1/2 reverse sliders may, unlikely but may make the pattern harder than someone who is just starting to play this level of difficulty is capable of doing hmm I think this should be acceptable for this level
03:08:360 (1,2) - Like mentioned in easy this was submitted before the RC changes (and this is slidertail|sliderhead change so it's not even directly mentioned in the new RC) but it would improve the readibility that if these two would be artificially stacked. Though this made me consider this 03:08:360 (1,2,3,1) - part, you are mixing 1/2 stacks and 1/1 stacks all around here so it makes reading the map for the newer players a real pain in the you know where so you could consider changing stuff up here will see more opinions
03:32:327 (1,1,1,1,2,3) - I may not be the right person to say this but imo this is way too hard for a hard no I think I need to introduce some 1/4 like diff otherwise the gap to Insane would be big
Wind
00:17:075 (1) - I don't really think this needs to be NCd since the SV increasement fits the movement and is not that significant ok since it's the only one in this part
01:10:288 (4,1,1,1) - Colourception lmao :3
02:53:276 (3) - NC to be consitant with the slider|hitcircle patterning here 02:52:271 (1,2,1,2,1,2) - nice catch
02:58:053 (2,3) - Kinda evil, i guess it works but tbh 02:58:472 (4,5) - having a 1/2 spaced another polarity change right next to it is not really a good idea made the spacing 02:58:137 (3,4) - smaller
Too good, have a kudos star thanks for star~
General
Widescreen support is not really needed in the set since it does not have a storyboard yes
Easy
00:44:226 (2,3) - You could curve the 2 little bit less to improve the blanket ok changed a bit
00:55:623 (3,4) - Heavily personal opinion but this pattern would look better if the 4 would be 3 vertically flipped. https://osu.ppy.sh/ss/7597318 like so changed a little differently
01:04:841 (1,2,3,4) - Not too big of a deal but the curved sliders (1 and 3) could be little bit less curved since the overall pattern is not as tight as they are ok
01:21:098 (1) - I know that the mapset was submitted before the ranking criteria but imo the spinner should still follow the updated criteria thus it shouldn't be less than 4 beats in difficulties that are labelled as easy ok removed for safety
Normal
00:48:249 (6,7,1) - the 7 and 1 could be moved little bit downwards since slidertail6|7|1 could have it's circularity improved tried
01:32:494 (3,4) - This kind of patterning will be quite hard for the newer players (who literally follow the slider as it is) as the final reverse does not represent where the next object is not really a problem imo
02:17:243 (1,2) - Maybe the structure here would look nicer if they were blanketed yes
02:27:969 (1) - Why doesn't the head of this slider have finish even though the head of 02:28:640 (2) - has? Imo they are mapped on a fairly similar beat in the song thus they should be represented similarly through mapping, similar problem with other difficulties there already was
Hard
00:15:064 (4,1) - I'm totally fine with the stack but the overlap with the 4 doesn't really look that good :s maybe you could justify why it's necessary to have like so since it's really weird looking to me tried to improve the shape of 1
01:47:913 (1,2,3,4) - I know that it's a pattern and it's not that hard but i'm still a bit concerned about it begin too difficult to read for a player that is just starting to play hard level difficulties will try to make something different since other modders also point this out
02:09:366 (1,2) - You haven't really used this kind of movement and you deciding to use that kind of movement in the middle of the map even after you have used this 01:15:735 (1,2,3,4) - kind of patterning with similar 1/2 reverse sliders may, unlikely but may make the pattern harder than someone who is just starting to play this level of difficulty is capable of doing hmm I think this should be acceptable for this level
03:08:360 (1,2) - Like mentioned in easy this was submitted before the RC changes (and this is slidertail|sliderhead change so it's not even directly mentioned in the new RC) but it would improve the readibility that if these two would be artificially stacked. Though this made me consider this 03:08:360 (1,2,3,1) - part, you are mixing 1/2 stacks and 1/1 stacks all around here so it makes reading the map for the newer players a real pain in the you know where so you could consider changing stuff up here will see more opinions
03:32:327 (1,1,1,1,2,3) - I may not be the right person to say this but imo this is way too hard for a hard no I think I need to introduce some 1/4 like diff otherwise the gap to Insane would be big
Wind
00:17:075 (1) - I don't really think this needs to be NCd since the SV increasement fits the movement and is not that significant ok since it's the only one in this part
01:10:288 (4,1,1,1) - Colourception lmao :3
02:53:276 (3) - NC to be consitant with the slider|hitcircle patterning here 02:52:271 (1,2,1,2,1,2) - nice catch
02:58:053 (2,3) - Kinda evil, i guess it works but tbh 02:58:472 (4,5) - having a 1/2 spaced another polarity change right next to it is not really a good idea made the spacing 02:58:137 (3,4) - smaller
DavidEd
M4M heres my map
Wind
00:05:343 (1,3) - Angle these a bit more up for stream flow olk
00:14:729 (4) - Move to x460 y136 and 00:15:232 (7) - to x212 y364 to improve the aestetics of this pattern (00:14:561 (3,4,5,6,7) - ) oh plz how did I do this
00:19:422 (1,2) - How about something like this (https://osu.ppy.sh/ss/7597560) prefer to stay at the lower part fo screen
00:36:517 (1,2,3,4,5) - Could polish this a bit (https://osu.ppy.sh/ss/7597581) I like the current symmetry
01:04:673 (5) - A bit too much spacing for no particular sound. Move to x252 y252 doesn't feel so nice
01:34:841 (2,3,4,5,1) - Polish this star pattern oh well I didn't even mean to make a star but ok it's interesting
01:39:701 (1,2) - Fix blanket ok
02:51:265 (6) - Angle this a bit more up for better flow (http://puu.sh/uORlV/5a4704b38c.jpg) want to keep the symmetry with 02:51:936 (3) -
02:55:288 (1,2,3,4,5) - Make this into a star pattern? don't really feel like that
03:33:667 (1,2,3) - Stack on 03:32:746 (1) - to make spacing consistent with (03:32:578 (4,1) and 03:33:165 (1) - ) will ruin the whole following pattern
Hard
00:42:215 (1) - move to x384 y376 to fix diamond pattern ok
01:58:137 (4,5,1) - make consistent ds? ok
solid diff
Wind
00:05:343 (1,3) - Angle these a bit more up for stream flow olk
00:14:729 (4) - Move to x460 y136 and 00:15:232 (7) - to x212 y364 to improve the aestetics of this pattern (00:14:561 (3,4,5,6,7) - ) oh plz how did I do this
00:19:422 (1,2) - How about something like this (https://osu.ppy.sh/ss/7597560) prefer to stay at the lower part fo screen
00:36:517 (1,2,3,4,5) - Could polish this a bit (https://osu.ppy.sh/ss/7597581) I like the current symmetry
01:04:673 (5) - A bit too much spacing for no particular sound. Move to x252 y252 doesn't feel so nice
01:34:841 (2,3,4,5,1) - Polish this star pattern oh well I didn't even mean to make a star but ok it's interesting
01:39:701 (1,2) - Fix blanket ok
02:51:265 (6) - Angle this a bit more up for better flow (http://puu.sh/uORlV/5a4704b38c.jpg) want to keep the symmetry with 02:51:936 (3) -
02:55:288 (1,2,3,4,5) - Make this into a star pattern? don't really feel like that
03:33:667 (1,2,3) - Stack on 03:32:746 (1) - to make spacing consistent with (03:32:578 (4,1) and 03:33:165 (1) - ) will ruin the whole following pattern
Hard
00:42:215 (1) - move to x384 y376 to fix diamond pattern ok
01:58:137 (4,5,1) - make consistent ds? ok
solid diff
SeaRasp
Hi M4M
Wind
Good Luck !
Wind
- Silencing the slider ends of all the sliders like 00:17:578 (1) - would sound much better while playing and to reflect the song maybe yes, I'm personally fine with either way though
- 01:10:288 (4,1,1) - I always messed this part up when playing but I know it's intentional just hard to read best part
- 01:44:561 (1,2,3,4) - awkward flow IMO I kinda like this
- 01:47:578 (3,4,5,1) - can't understand this rhythm I feel like 01:47:746 (4) - should also be mapped it doesn't feel right when playing but there 's really no drums in the music and I hate adding it
- 02:53:276 (1) - Add NC for consistency with 02:52:774 (1) - nice catch
Good Luck !
UndeadCapulet
thanks for your mods!At your request:
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Wind
Not too sure why this is Tick Rate 2, I think 1 fits your 1/1 holds a lot better, there's never really a beat for the sliderticks to follow. used for the consistent 1/2 guitar beat in most parts thuoguh, will reconsider about this and try to reach consensus with Frey- 00:12:550 (1,2) - I think making this a 1/2 repeat would fit the guitar really well here. Same for similar guitar parts like 01:27:634 (1,2) - , etc. it's an interesting idea but you should know I'm really not a fan of 1/2 reverses when building flow in highest diffs except for making some particular patterns if you've read a lot of my maps
- 00:17:075 (1) - I don't rly think this NC is necessary, even with the sv change it's really obvious this is a 1/2 slider. This kinda just makes your nc job inconsistent imo.. yes removed as it's the only one in this part
- 01:09:533 (3) - The note here isn't really mapped to a beat, so it detracts from the 3/4 drumbeat here. I think you can find another solution than adding this note, the rest of the map has really nice 3/4 rhythming so the note here is kinda lame (I tried http://puu.sh/uPqzI/bdb43a23c7.jpg out, dunno if you'll like it tho. Also just tried making 01:09:198 (2) - a repeat and it sorta worked?) Applies to other kiais as well. this part of rhythm really bothers me but I failed to find other good solutions after tons of remakes when I mapped this part. 01:08:863 (1) - and even all the former part of kiai would feel too weird if not starting slider from 01:09:198 - and also I think I need a jump to 01:09:617 (4) - so hmm
- 01:13:556 (3) - imo this should be nc'd since this has the same amount of power as 01:12:885 (1) - and 01:14:226 (1) - . Same for the later kiais. well I was just generally following the NC consistency though, ok then it sounds reasonable
- 01:23:025 - this is the only drumbeat in the whole map you skip, seems a bit weird imo I skipped that because I think it's offbeat in the music itself so I tried to refrain from mapping to it to be safe. blame drummer for no stable 1/4
- 01:43:556 (4,5) - This is a lot smoother of a motion than 01:46:237 (4,5) - , I think you should turn the slider in some way (maybe like this idk) so the snap to the slider is stronger. hmm, not really a big deal imo
- 02:53:276 (3) - NC yessssss
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Hard
- 00:30:148 (1,2) - Don't think the 00:30:399 - beat is important enough here, I think making 00:30:148 (1) - 1/2 (or even circles) to fit the guitar is nicer hmm the current feels fine imo
- 02:13:723 (1,2,3) - I think the clickable rhythms here are unfitting here. All the emphasis is on the white ticks here so having Hard-level players click on the red ticks is weird feeling to me. I don't really think there's any problem though, changed to another rhythm
Easy
I've been told that 00:48:919 (1) - is a questionable slider design because the sliderborder is obscured at the tail. I think it should be okay for ranking because it's still really obvious how to play it, but if people give you trouble try a design like this instead. decided to keep for now and see what nominators say---
@Frey: added tags for your diff
All diffs updated