no reply = fixed dude! thx a lotSc4v4ng3r wrote:
Yoooooo
[General][Easy]
- Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all so
- Normal-hitfinish22 has a delay of more than 5ms(50ms currently), you can find the file with no delay here.
- Do you use that file named 'pxl' in the sb folder? If you don't you should remove it, even though it only costs like lower than a kilobyte.
- Throughout the difficulties there are places where there are green line and red line stacked on top of each other(with green line changing stuff other than SV). If I list them down :
00:18:708 - Throughout the whole mapset
00:22:780 - Hard, Insane and Extra
01:28:913 - Every difficulty except normal
So go through and remove the green lines, red lines are enough to do the same thing as the green lines are doing here.- 02:08:600 - Would extend the kiai end at 02:06:566 - to here instead to stay consistent with the previous kiai(which ended at 01:10:576 - ).
[Normal]
- 00:05:108 (1,2,3,4) - These overlaps by no means are not unrankable, but it is not consistent with the later rhythm at 02:51:482 (1,2,1) - . Yes, the song is slowing down at that part so the difference here is justified, but however I think that using overlaps would still impair beginner's vision of the note, so I believe you can avoid this. Besides, being in the calmest part of the song, overlaps would unnecessarily increase the difficulty and wrongly reflect the song's mood. I would just make them 1/1s. Ok I made the first pattern you mentionned only 1/1s DS and for the slow part made 1/1 as well! so we're both happy!
- 00:09:282 (1,2) - And even more so here if you followed my suggestion above. Would make them 1/1s for the same reason like above.
- 00:48:203 (4,1) - In lower BPMs this could have been fine, but in high BPM like this, beginners have a shorter window of time to react to (1) appearing as (4) and (1) has such a short time gap. Honestly I don't know how to make this better but I would try this, then place 00:51:254 (3) - like this(blanketed by (1)), but the choice is yours.
- 00:56:339 (1,2,3) - Feels like you focus on the vocals for the kiai, yet this focusing more on the drums doesn't feel right. Plus it creates an unnecessary polarity with 00:57:483 (3,4) - which can be avoided. If you made this rhythm like 01:00:407 (1,2,3,4) - you wouldn't make both of the rhythms inconsistent and would avoid that polarity. This also applies to 01:12:610 (1,2,3) - 02:10:634 (1,2,3,4) - and such so check over them as well. The rythmn here is really simplified compared to normal and also consider it's hard to make a easy for that bpm, so yea on this easy i mostly want to focus vocals, and I really put drums when it's really needed to avoid the blank like the pattern you mentionned, but yea I wanna keep this current rythmn if possible.
- 01:08:034 - Would not leave this tick out blank as you didn't at 01:06:000 (3) - , so beginners could get confused here as it is a similar tick from before and it is not getting emphasized. Again as I told you I want to focus vocals in priority, and aboid blanks, but here the vocals are really decreasing volume wise, so yea i really want to make a break here because it's hard for a newbie to follow consistent like that wiothout a break.
- 01:19:602 (7,1) - Again, the overlap is fine but you could've avoided it. Rotating this by 20 degrees clockwise in the selection centre would avoid the overlap.
- 01:37:317 (3) - Would extend this slider 1/2 ticks further like you did at 01:41:384 (4) - to make them consistent and also to remove the polarity.
- 01:37:952 (4) - 01:42:020 (5) - Would add finishes to both of these sliders' head as there is cymbals there.
- 02:16:736 (5,7) - I'm nitpicky here but compared to 02:18:769 (1,2) - , don't you think the sliders are too close to each other? I would space them out a little more. aaa pls it's to make a better structure with 02:18:261 (8) - with ds
- 02:22:329 - Like mentioned at 01:08:034 - . same
- 02:47:836 (1,2) - Again, I would make the rhythm like 00:00:935 (1,2) - as their synth is identical and it calls for consistency. it's ok since it's not the same because i'm finishing the spinner on it, and intro and outro doesn't need to be consistent like that, i really wanted to use a spinner, and i can't make it end earlier due to recovery time.
That's all the time I have for today but I promise you that I'll be back to complete the rest of the difficulties. Sorry ;-;
- 00:36:000 (1,2,3) - Would make them have the same distance from each other's slider borders as the inequality looks quite awkward. Moving down (3) more would do it.
- 00:49:220 (1) - Remove NC here, and instead add it 00:50:110 (3) - here. You didn't do the same for 00:52:144 (3) - so this really has no reason. You should swap it around 00:51:254 (1,3) - here as well for consistency.
- 01:02:822 (2,3) - Quite a miniscule overlap which looks somewhat weird as when you do overlap, you overlap more than this. Either overlap these more or just don't at all.
- 01:21:254 (2,3) - On the other hand this feels way too much for an overlap; it almost takes up the whole slider path of (3). Try to make the overlap lesser like you did in 01:24:559 (4,1) - .
- 01:37:952 (3) - 01:42:020 (3) - Like what I've mentioned in Easy, would add finishes to slider heads.
- 01:46:215 (3) - As your main focus is on the vocals for the whole map, I would shorten the slider by 1/2 a tick as there is the vocal at 01:46:723 - .
- 01:47:232 (1,2,3,4) - Even though this is normal, I still don't recommend you to use sliders with 2 repeats. As this is a high BPM song, there is such a short time to react to the reverses appearing that beginners will likely not notice the repeat at all, resulting in a miss. And they are chained for a long time, so while they may expect that the next few notes will be the same type of sliders, the first few will give an unintuitive play. I would change them into slider with 1 repeat+circle as that is a lot more simpler for beginners to execute.
- Nice difficulty otherwise though
GL!
[]
thx a lot ringoappleeaterx wrote:
as requested on discord
[general][hard]
- am i the only one who thinks the hitsound volume is pretty low i'm thinking it's pretty loud tbh LOL
- still dont really agree with the vocal timing at the end since you still have a pretty loud piano.. oh well find a beter solution then xd i can't
- "Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all Yup, I should, it's actually hard for me since I don't know any japanese guys -at least right now- and asking random people would be unpolite. Will check that soon!" no need to be japanese, you can check yourself with booklet lyrics (official) http://apple.s-ul.eu/oWURLvJY (tho ofc this lame job can be easier if you can recognize the characters lol)
- nice sb
[insane]
- kiai unsnapped according to ctrlshifta
same cs as nm is lame- 00:15:708 (1,1) - since overlap is soooo small, i suggest increasing spacing just a little. this will still be readable as 1/2, since there wont be an overlap, while you can still give decreasing spacing effect
- 00:23:733 (1) - hard can have 1/1 gap for spinner i know, but that guideline was set with ~160BPM example.. i still think with 236BPM the gap is pretty small, so personally id avoid spinner here, or use same ending spot as normal tbh - but if bns agree, ofc you can keep i think it's ok lets see
[generic diff name]
- 00:23:669 (1,2) - such a large jump here in super calm section, and gap at 00:25:830 (1,2) - in normal part. just doesnt feel right at all..
- 01:07:398 (1,2) - bit nazi, but maybe you can increase curve of (2). these objects are soo close now and it doesnt seem intentional
- 01:52:825 (1,2) - maybe you can decrease spacing a little, almost match intensity of extra
- 02:47:140 (2,1) - not asure if intented but the spacing here is significantly higher here than in extra xd
sorry bit rusty at modding i think , ez & nm look OK (just lazy maybe lol)
- 00:36:890 (4) - clap
- 01:20:237 (1,2,3,4) - 01:26:339 (1,2,3,4) - honestly stuff like this can be spaced much more. in parts like 00:33:457 (1,2,3,4) - stuff is mapped much harder. i don't want to make such large jump since my concept of this map is flowish slider gameplay anyway, so i try to put jumps where it's really needed
- 01:24:305 (3,4) - 02:06:058 (3,4) - well.. considering your placement style in this diff, this double clap to me deserves much more than a stack i like stack when it's the same snare dude
- 01:27:109 (2,1) - don't really get the point of this mini-break. the individual sound on the skipped red tick isnt that strong ofc, but so much other non-significant sounds are mapped. in an high intensity section like this putting such a break is so offputting. even something like 02:33:007 (1,2) - match the songs intensity much better
- 01:42:656 (4) - nc? you do this for most jump patterns consisting of 4 objects
- 01:46:850 (4,1) - same with the intensity thing, but even worse for me here, due to strange gap size. i personally cannot predict such gap size that quickly if the rest of the song is 1/2 all the way (also insane doesnt even have a gap like this...)
- 01:47:232 (1) - cool
- 02:08:346 (3) - maybe change to circle with decreasing spacing? like 01:26:593 (3,4) - a not rly tbh
- 02:26:270 (3,5) - doesnt match your usual way of stacking stuff, seems inconsistent to me it's a really intense part dude
- some design stuff like 02:40:380 (2,4) - using two significant different curves kinda bother me, but meh its prob just your style ITS MY STYLE !!1
- not sure why you requested me to mod this tbh, already testplayed/irc'ed this like two times??
please never complain about my blankets again, yours are waay worse than mine tbh hahaha
gl!!